Each level in the tower is initialized by binding the texture for that
level to an offscreen framebuffer and rendering the previous level as a
textured rectangle. The problem was that we were blending the previous
level with undefined data so argb32 windows with transparencies would
result in artefacts. This makes sure to disable blending when drawing
the textured rectangle.
After reading the atom, scale the value from 0xffffffff to 0xff. Not doing so
causes Clutter to truncate the opacity value, and only read the last two digits.
Hence, 0x7fffffff (50%) becomes 0xff (100%).
https://bugzilla.gnome.org/show_bug.cgi?id=727874
After reading the atom, scale the value from 0xffffffff to 0xff. Not doing so
causes Clutter to truncate the opacity value, and only read the last two digits.
Hence, 0x7fffffff (50%) becomes 0xff (100%).
https://bugzilla.gnome.org/show_bug.cgi?id=727874
A careful analysis of mutter's codebase shows that nothing actually
passes anything but 0 to this. gnome-shell has one instance, but it's
most likely a mistake.
Remove the grab_mask field and the one place in keybindings.c that uses it.
The parameter to begin_grab_op is left in for API compatibility reasons.
Since we get the ClientMessage after the surface is created, there's
no good way to synchronize the two streams. In this case, what we
need to do is delay the surface commit until after we get the
ClientMessage. Ideally, we'd be using a better surface system overall
where committing the surface didn't depend on what type it is, but
oh well, this is a good short-term hack for now.
This is effectively the same, but since we lose the xserver.xml protocol
in the new XWayland DDX, we have to use SIGUSR1 anyway, so might as well
switch over now.
The make_toplevel / window_unmanaging interface has never made
a lot of sense to me. Replace it with set_window, which does
effectively the same thing.
It's still not perfect in the case of XWayland, but I don't think
XWayland will ever make me happy.
It should be META_TYPE_WAYLAND_STAGE, not META_WAYLAND_TYPE_STAGE.
Well, actually, it *should* be META_TYPE_NATIVE_STAGE, because it's
not related to Wayland at all. But that comes later :)
Right now this just has all of the files in one directory. We'll
be introducing more structure to this in the future, and build
a proper backend system.
This will allow us to have a MetaCursorReference 'subclass' that's
lazily loaded. We currently always load all the images.
The long-term plan is to have a subclass for each "backend" and only
have CoglTexture as a common denominator. For the nested X11 backend,
we use XDefineCursor on our stage window. For the Wayland backend, we
would use set_cursor on our stage surface. For the native backend, we
would use the GBM code that's there right now.
The CoglTexture is there to be a "shared fallback" between all devices,
and also for the get_sprite API.
The odd man out is the X11 compositor case. For that, we need to move
the responsibility of setting the final cursor image out of
MetaCursorTracker, and simply have it be about tracking the used sprite
image and pointer position.
We want to make this private, and have MetaCursorReference be
backend-defined, with the texture possibly loaded on demand.
We can't make the definition of MetaCursorReference truly private yet
because of the XFixes cursor. A victim of MetaCursorTracker trying to
do too many things at once...
I want the MetaCursorTracker to mostly be about retrieving cursor
information. Start moving the code that loads cursor images to a
new file, MetaCursor. Eventually, MetaCursorTracker's APIs will
all take MetaCursorReferences, and we can have a clean backend
split here.
For whatever reason, this hash table was in the generic
implementation section instead of the XSync implementation,
even though it's only used by the XSync implementation.
Use it as a first pass of things to move over.
The reason we don't simply use gdk_window_add_filter directly is
because of some twisted idea that any GDK symbol being used from
core/ is a layer violation. While we certainly want to keep any
serious GDK code out of ui/, event handling is quite important
to have in core/, so simply use a GDK event filter directly.
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!
In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
Really, visible_to_compositor means that the window is shown, e.g.
not minimized. We need to be using a boolean tracking whether we've
called meta_compositor_add_window / meta_compositor_remove_window.
This fixes a jump during window placement when a window appears.
visible_to_compositor should always be in sync with show_window /
hide_window calls, even when unmananging.
This fixes a crash where we call sync_window_state when the window
is unmanaging, since we use visible_to_compositor to determine whether
the compositor will crash.
This is actually wrong; we should be using the knowledge about
whether we have called add_window / remove_window. We'll introduce
this with a new boolean next time.
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.
So, I can't see any reason that we queue a redraw in here.
With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.
We still keep MetaScreen in the public compositor API for compatibility
purposes.
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.
With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.
We also kill off active_screen at the same time, since it's
not necessary anymore.
A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
I'm a bit tired of hearing about this when I launch mutter-wayland
nested. Ideally, this would be part of display server integration,
not GNOME integration, so we could simply not make the call when
nested, but oh well.
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to use Cogl's check rather than keeping our own.
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
When I refactored this out into a vfunc, I forgot to change the
code that interprets the result flags to actually respect the
new FRAME_SHAPE_CHANGED result flag.
Since we weren't ever clearing the frame bounds, this meant that
the "shadow clip" wasn't ever updated as a result. Since right now
all Wayland surfaces are considered ARGB32, we always clip shadows
under frames, and thus shadows had this weird "punch-out" from the
first frame shape.
While the ICCCM mandates the use of this, it's not necessary under
a composited environment from my understanding, and it's a flat
out no-op under XWayland.
Looking at the other rootless servers like Xwin/Xquartz, it seems
that they contain code for colormap emulation, but they're actually
never used -- a bug prevents the code from ever being called. Given
that it's been this way since 2003, I'm going to hazard a guess that
not many apps using colormaps. Kill them off.
display.c is getting a bit crowded. Move most of the handling
out to another file, events.c.
The long-term goal is to have generic event handling here, with
backend-specific handling for the types of windows and such.
Previously, a sequence like this would crash a client:
=> surface.attach(buffer)
=> buffer.destroy()
The correct behavior is to wait until we release the buffer before
destroying it.
=> surface.attach(buffer)
=> surface.attach(buffer2)
<= buffer.release()
=> buffer.destroy()
The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.
But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.
Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.
Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
meta_wayland_seat_repick() can be called in various cases while mutter
has a GRAB_OP ongoing which means we could be sending wrong pointer
enter/leave events.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
This ensures that we send the proper leave and enter events to wayland
clients.
Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
At one point, it was supported to run mutter without a compositor,
but we don't allow that any longer. A lot of code already assumes
display->compositor exists and doesn't check for a NULL pointer,
so just kill the rest of the checks.
This is specifically about managing X11 windows, not necessarily
running as an X11 compositor. By that I mean that this code is
still used for XWayland windows, and event handling is still and
modesetting / monitor management is still in core/.
This is also a fairly conservative move. We don't move anything
like screen.c or bell.c in here, even though those are really
only for X11 clients.
This is fairly simple and basic for now, with just skip_taskbar /
skip_pager, but eventually a lot of "WM policy" like this, including
move-resize, will be in subclasses for each individual surface.
In particular we need to know about all key events to keep the xkb
state reliable even if the event is then consumed by a global shortcut
or grab and never reaches any wayland client.
We also need to keep track of all pressed keys at all times so that we
can send an updated set or pressed keys to the focused client when a
grab ends.
https://bugzilla.gnome.org/show_bug.cgi?id=722847
Any given clutter event carries the modifier state as it was before it
occured but, for the wayland modifiers event, we want the state
including the current event.
To fix this, we'll keep our xkb_state instance around instead of the
serialized mods.
https://bugzilla.gnome.org/show_bug.cgi?id=722847