Commit Graph

12 Commits

Author SHA1 Message Date
Jonas Ådahl
9c43b12206 clutter/stage: Remove "active framebuffer" state
It has been replaced by the base framebuffer of the paint context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Georges Basile Stavracas Neto
160cc9182d Replace ClutterPoint by graphene_point_t
Remove the tests for ClutterPoint since it's
corresponding code moved to private ClutterStage
methods.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
cd293f764e Replace ClutterSize by graphene_size_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Georges Basile Stavracas Neto
a5d0cfe8fb Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a
GNOME Shell counterpart. In addition to that, include a
progress function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Marco Trevisan (Treviño)
c2d03bf73e clutter/actor: Save key-focus state and unset it before destruction
When clutter actors with key focus are destroyed we emit ::key-focus-out on
them just after their destruction. This is against our assumption that no
signal should be emitted after "::destroy" (see GNOME/mutter!769 [1]), and
in fact could cause the shell to do actions that we won't ever stop on
destroy callback.

To avoid this to happen, use a private function to set its key-state (so we
can avoid looking for the stage) and emit ::key-focus-in/out events and use
this value in both clutter_actor_has_key_focus(),
clutter_actor_grab_key_focus() and on unmap and destruction to unset the
stage key focus before we emit the ::destroy signal.

As result of this, we can now avoid to unset the key focus on actor
destruction in the stage.

[1] https://gitlab.gnome.org/GNOME/mutter/merge_requests/769

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1704
2019-10-15 12:20:58 +02:00
Jonas Dreßler
ab7af2d0c5 clutter/actor: Remove unused private function
`_clutter_actor_get_transition` is almost identical to
`clutter_actor_get_transition` and isn't used anywhere in the code (we
stopped using it with ee00e37b), remove it!

https://gitlab.gnome.org/GNOME/mutter/merge_requests/791
2019-09-12 21:36:02 +00:00
Daniel van Vugt
14c706e51b clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.

However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.

Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.

The picking routines are still tied to painting.

When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.

CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:

  |         |     Intel | Nvidia |
  | ------: | --------: | -----: |
  | Moving the mouse:            |
  | Before  |       10% |    10% |
  | After   |        6% |     6% |
  | Moving a window:             |
  | Before  |       23% |    81% |
  | After   |       19% |    40% |

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
        https://gitlab.gnome.org/GNOME/mutter/issues/691

Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
                          https://gitlab.gnome.org/GNOME/mutter/issues/590,
                          https://gitlab.gnome.org/GNOME/mutter/issues/700

v2: Fix code style issues
    Simplify quadrilateral checks
    Remove the 0.5f hack
    Differentiate axis-aligned rectangles

https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
2019-09-02 16:41:13 +00:00
Jonas Ådahl
ad5555bf42 clutter: Add API to get the resource scale of an actor
A clutter actor might be painted on a stage view with a view scale
other than 1. In this case, to show the content in full resolution, the
actor must use a higher resolution resource (e.g. texture), which will
be down scaled to the stage coordinate space, then scaled up again to
the stage view framebuffer scale.

Use a 'resource-scale' property to save information and notify when it
changes.

The resource scale is the ceiled value of the highest stage view scale a
actor is visible on. The value is ceiled because using a higher
resolution resource consistently results in better output quality. One
reason for this is that rendering is often not perfectly pixel aligned,
meaning even if we load a resource with a suitable size, due to us still
scaling ever so slightly, the quality is affected. Using a higher
resolution resource avoids this problem.

For situations inside clutter where the actual maximum view scale is
needed, a function _clutter_actor_get_real_resource_scale() is provided,
which returns the non-ceiled value.

Make sure we ignore resource scale computation requests during size
requests or allocation while ensure we've proper resource-scale on
pre-paint.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
Niels De Graef
1c6ea5d1db Use a consistent style for enum braces
https://gitlab.gnome.org/GNOME/mutter/merge_requests/361
2019-02-28 09:31:01 +01:00
Carlos Garnacho
55d168d01a clutter: Add ClutterPaintVolume argument to ClutterActor::queue_redraw
This is an ABI break, hopefully an unimportant one since this signal/vmethod
is barely overridden.

The signal has been added an extra ClutterPaintVolume argument, and has been
given a boolean return value. The recursion to the parents has been taken
out of the default implementation and into the caller, using the returned
boolean parameter to control further propagation.

Passing the ClutterPaintVolume is easier on performance, as we don't need
setting this pointer as gobject data just to retrieve/unset it further
in propagation.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2019-02-25 18:17:34 +00:00
Carlos Garnacho
9a843857b3 clutter: Make paint volume argument const on queue_redraw*()
The given paint volume is actually unmodified, there is no need to
require non-const arguments when some getters actually give const
paint volumes.
2018-12-06 02:45:11 +00:00
Rui Matos
9710e4a8c0 move everything into a clutter/ directory 2016-04-12 20:04:26 +02:00