If we get a change in the window scaling factor we want to resize the
backing store of each stage, so we use the notification on the
ClutterSettings:window-scaling-factor property to do so.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
We want the settings object to handle setting and getting the
window scaling factor value, both through backend-specific settings and
through the CLUTTER_SCALE environment variable. This means turning the
ClutterSettings:window-scaling-factor property into a readwrite one,
instead of write-only, so that ClutterStage implementations will be able
to query the window scaling factor on construction.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
We do some argument validation inside _clutter_stage_do_pick(), which is
the internal version of clutter_stage_get_actor_at_pos(), but we don't
do coordinate space validation, and instead we rely on call sites doing
the right thing.
We should, instead, remove the argument validation from the internal
function, which is pointless and against the coding practices, but do
coordinate space validation internally.
https://bugzilla.gnome.org/show_bug.cgi?id=722322
The current conformance test suite is suboptimal in many ways.
All tests are built into the same binary, which makes adding new tests,
builting tests, and running groups of tests much more awkward than it
needs to be. The first issue, especially, raises the bar of contribution
in a significant way, while the other two take their toll on the
maintainer. All of these changes were introduced back when we had both
Clutter and Cogl tests in tree, and because we were building the test
suite for every single change; since then, Cogl moved out of tree with
all its tests, and we build the conformance test suite only when running
the `check` make target.
This admittedly large-ish commit changes the way the conformance test
suite works, taking advantage of the changes in the GTest API and test
harness.
First of all, all tests are now built separately, using their own test
suite as defined by each separate file. All tests run under the TAP
harness provided by GTest and Automake, to gather a proper report using
the Test Anything Protocol without using the `gtester` harness and the
`gtester-report` script. We also use the Makefile rules provided by GLib
to vastly simplify the build environment for the conformance test suite.
On top of the changes for the build and harness, we also provide new API
for creating and running test suites for Clutter. The API is public,
because the test suite has to use it, but it's minimal and mostly
provides convenience wrappers around GTest that make writing test units
for Clutter easier.
This commit disables all tests in the conformance test suite, as well as
moving the data files outside of the tests/data directory; the next few
commits will re-establish the conformance test suite separately so we
can check that everything works in a reliable way.
When the threshold-trigger-edge property was introduced in
GestureAction, it was late in the cycle and I elected to keep it
private, given the fact that nobody was subclassing GestureAction
outside of Clutter itself.
These days, people are experimenting more with the GestureAction API, so
they will need access to the various knobs that control the class
default behaviour.
https://bugzilla.gnome.org/show_bug.cgi?id=710227
Use G_GNUC_INTERNAL instead of the leading underscore, as we may make
the accessor functions public at some point. Also, clean up the
documentation.
https://bugzilla.gnome.org/show_bug.cgi?id=710227
Our clip coordinates are relative to the stage, not model-view
transformed. cogl_framebuffer_push_rectangle_clip() was accidentally
used instead of cogl_framebuffer_push_scissor_clip() when porting
to the framebuffer clip API.
https://bugzilla.gnome.org/show_bug.cgi?id=719900
Currently, if an actor with an empty paint volume is queued for redraw, it
will union in the box +0+0x1x1 to the stage clip bounds - avoid that
by special casing empty paint volumes.
https://bugzilla.gnome.org/show_bug.cgi?id=719747
The PaintNode hierarchy should have the ability to retrieve the
current active framebuffer by itself, instead of asking Cogl using the
global state API.
In order to do this, we ask the root node of a PaintNode graph for the
active framebuffer. In the current, 1.x-compatibility mode we have two
potential root node types: ClutterRootNode, used by ClutterStage; and
ClutterDummyNode, used a local root for each actor. The former takes a
framebuffer as part of its construction; the latter takes the actor that
acts as the local top-level during the actor's paint sequence, which
means we can get the active framebuffer from the stage associated to the
actor.
By keeping track of the active framebuffer on the node themselves we can
drop the usage of cogl_get_draw_framebuffer() in their implementation.
The text-cache conformance test breaks because ClutterText gets a paint
without an active framebuffer associated to the ClutterStage. Keep a
fallback while we investigate the issue.
Cogl 1.18 deprecated the global clipping API in favour of the
per-framebuffer one, but since we're using the 2.0 API internally we
don't have access to the deprecated symbols any more.
This is pretty much a mechanical port for all the places where we're
still using the old 1.x API.
Instead of asking every internal user to get the stage and get the
active framebuffer from it, we can wrap it up ourselves, and do some
sanity checks as well.
Dispose() may be called more than once, so calling g_free directly
on the device name is unsafe. Instead, use g_clear_pointer() to
make sure we don't attempt to free the memory again.
https://bugzilla.gnome.org/show_bug.cgi?id=719563
When support for implicit animation of actor position was added,
the optimization for not queueing when allocating an actor back
to the same location was lost. This optimization is important
since when we are hierarchically allocating down from the top of
the stage we constantly reallocate the actors at the top of the
hierarchy back to the same place.
https://bugzilla.gnome.org/show_bug.cgi?id=719368
When the source actor potentially changes size, that shouldn't
necessarily result in the target actor being redrawn - it should
be like when a child of a container is reallocated due to changes
in its siblings or parent - it should redraw only to the extent
that it is moved and resized. Privately export an internal function
from clutter-actor.c to allow getting this right.
https://bugzilla.gnome.org/show_bug.cgi?id=719367
Since the journal is flushed on context switches, trying to use a cached
buffer means that we will use glReadPixels when picking, which isn't what
we want. Instead, always use a clipped draw, and remove the logic for
caching the pick buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=712563
The table layout manager has various issues:
• no support for RTL flipping
• most of the layout API is legacy, and has been replaced by the
alignment and expansion flags on ClutterActor
• the animation API is legacy, and has been replaced by the
implicitly animatable allocation
• the spanning cells handling is a bit awkward, as is its API
On top of that, we imported the grid layout management policy from GTK+
into ClutterGridLayout, which provides all the required features in a
more well-designed API.
Instead of wasting time and resources updating TableLayout, we should
deprecate it and point developers of the GridLayout.
This adds clutter_event_add/remove_filter which adds a callback
function which will receive all Clutter events just before the event
signal is emitted for them. The event filter will be invoked
regardless of any grabs or captures. This will be used by Mutter which
wants to access the events at a lower level then the event bubbling
mechanism. It needs to see all mouse motion events even if there is a
grab in place.
https://bugzilla.gnome.org/show_bug.cgi?id=707560
The state that the X server sends for button events, by specification,
contains the button state before the event. We need to synthesize in
the result of the event in order to determine what the current button
state is.
https://bugzilla.gnome.org/show_bug.cgi?id=712322
XFixesShowCursor / XFixesHideCursor does not actually take the suppled
window argument into account -- the effect is actually global. Use
XDefineCursor instead.
https://bugzilla.gnome.org/show_bug.cgi?id=707071
Destroying an actor is supposed to destroy all of its children, so
it makes sense to reason that destroying the stage should destroy all
of its children, too.
Unfortunately, it seems that the stage removed all of its children
without destroying them before chaining up to what would destroy all
of its children, for whatever reason. Change this to a destroy so
resources get cleaned up.
The TextureNode premultiplies the blend color passed to the node
constructor, so we need to document the fact properly to avoid
causing premultiplication twice.
We can also allow passing NULL for a color, and use a fully opaque
white, to make the code slightly more friendly.
ClutterTextureNode will do that for us when converting the ClutterColor
to a CoglColor, so we can simply pass a white color with the correct
alpha channel.
The calculation (n - 1) * spacing to compute the total spacing is
only correct for n >= 1 - if there are no visible rows/cols, the
required spacing is 0 rather than negative.
https://bugzilla.gnome.org/show_bug.cgi?id=709434
For some XI2 we do not have a Stage associated to the event window.
Original patch by: Giovanni Campagna <scampa.giovanni@gmail.com>
Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=708439
On high DPI density displays we create surfaces with a size scaled up by
a certain factor. Even if the contents stay at the same relative size
and position, we need to compensate the scaling both when changing the
surface size, and when dealing with input.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
In order to transparently support high DPI density displays, we must
maintain all coordinates and sizes exactly as they are now — but draw
them on a surface that is scaled up by a certain factor. In order to
do that we have to change the viewport and initial transformation
matrix so that they are scaled up by the same factor.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
The added support is very very basic (single touch, motion only,
no acceleration, no pressure recognition), but anything more
complex requires a state machine that will be hopefully provided
by libinputcommon in the future.
And at least, with this patch the pointer moves, which will be
useful for people testing wayland in 3.10 without a physical mouse.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
In situations when the default backend would fail (for example
when compiled with X11 support but run without DISPLAY), or
when the application is using backend specific code, it makes
sense to let the application choose the backend explicitly.
https://bugzilla.gnome.org/show_bug.cgi?id=707869
It was a bad idea to add it, because clutter events are batched,
so by the time the application processes one, the keyboard state
internally tracked by clutter could be already different.
Instead, apps should use clutter_event_get_state_full()
https://bugzilla.gnome.org/show_bug.cgi?id=706494
We can't dispatch a motion event for EV_REL (because we don't
have yet the other half of the event), but we can't also queue
them at the end of processing (because we may lose some history
or have button/keys intermixed).
Instead, we use EV_SYN, which means "one logical event was
completed", and let the winsys-independent code do the actual
motion compression.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
When we release a device, we lose all the events after that point,
so our state can become stale. Similarly, we need to sync the
state with the effectively pressed keys when we reclaim.
This ensures that modifier keys don't get stuck when switching
VTs using a keybinding.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
When talking to other applications or serializing the modifier
state (and in particular when implementing a wayland compositor),
the effective modifier state alone is not sufficient, one needs
to know the base, latched and locked modifiers.
Previously one could do with backend specific functionality
such as clutter_device_manager_evdev_get_xkb_state(), but the
problem is that the internal data structures are updated as
soon as the events are fetched from the upstream source, but
the events are reported to the application some time later,
and thus the two can get out of sync.
This way, on the other hand, the information is cached in the
event, and provided to the application with the value that
was current when the event was generated.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
These two devices are logically tied togheter, and their state
should always be the same. Also, we need to update them after
the event is queued, as the current modifier state (as opposed to the
modifier mask in the event) should include also the effect of the last
key press/release.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
Add a new callback that is called prior to emitting pointer
motion events and that can modify the new pointer position.
The main purpose is allowing multiscreen apps to prevent the
pointer for entering the dead area that exists when the screens
are not the same size, but it could also used to implement
pointer barriers.
A callback is needed to make sure that the hook is called early
enough and the Clutter state is always consistent.
https://bugzilla.gnome.org/show_bug.cgi?id=706652
If we don't get passed a CoglFramebuffer when creating the root paint
node then we ask Cogl to give us the current draw buffer.
This allows the text-cache conformance test to pass, but it'll require
further investigation.
Currently the default values according to their param spec don't
match the actually used defaults, so update the former to reflect
the actual behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=703809
Whether a child should receive extra space should be determined
by the expand property, not [xy]_fill (which just determine how
additional space should be used). The behavior is already correct
when using the ClutterActor:[xy]_expand properties, but needs
fixing for the corresponding ClutterBoxLayoutChild property.
https://bugzilla.gnome.org/show_bug.cgi?id=703809
Just as BoxLayout, BinLayout uses an odd interpretation of the box
passed into allocate(): to define a child area of (w x h) starting at
(x, y), callers need to pass a box of (x, 2 * x + w, y, 2 * y + h).
This behavior is just confusing, change it to use the full box for
child allocations.
https://bugzilla.gnome.org/show_bug.cgi?id=703809
Currently, BoxLayout interprets the box passed into allocate() in
a fairly peculiar way:
- in the direction of the box, all space between [xy]1 and [xy]2
is distributed among children (e.g. children occupy the entire
width/height of the box, offset by [xy]1)
- in the opposite direction, expanded children receive space
between [xy]1 and the height/width of the box (e.g. children
occupy the width/height of the box minus [xy]1, offset by [xy]1)
The second behavior doesn't make much sense, so adjust it to interpret
the box parameter in the same way as the first one.
https://bugzilla.gnome.org/show_bug.cgi?id=703809