Commit Graph

4516 Commits

Author SHA1 Message Date
Emmanuele Bassi
98c3c84c00 x11: Add the XSETTINGS machinery
Use the XSETTINGS machinery to get notification from foreign
environments about settings that might interest Clutter itself - namely:
the default font name, the font DPI, and the Xft font options that can
be mapped on cairo_font_options_t.
2010-06-21 15:55:36 +01:00
Emmanuele Bassi
437dcad86a settings: Migrate Backend settings to a new object
Instead of storing settings inside the Backend instance we should use a
separate public object.
2010-06-21 15:55:36 +01:00
Robert Bragg
d45ac12628 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Robert Bragg
46bed23302 tslib: Add USE_TSLIB conditional for clutter-event-tslib.c
This adds an automake USE_TSLIB condition to decide when we should
compile clutter-event-tslib.c. This is in preparation for consolidating
the eglx and eglnative backends.
2010-06-18 17:38:40 +01:00
Robert Bragg
5b6800bf63 egl: rename clutter-event-egl.c -> clutter-event-tslib.c
clutter-event-egl had nothing to do with EGL, it's code for opening
tslib devices and creating a GSource for touch screen events. It just
happens that this only ever gets used with the eglnative backend.
2010-06-18 17:38:40 +01:00
Robert Bragg
ad9006e561 clutter event egl: fixes lots of compiler warnings
The way the #ifdef HAVE_TSLIB guards were spread around it meant there
were lots of warnings about unused variables when building without
tslib.
2010-06-18 17:38:40 +01:00
Robert Bragg
cd82b704e9 egl: support creating OpenGL contexts
Right before we create the EGL context, we check if we were built with
OpenGL or OpenGLES support and it was OpenGL then we call eglBindAPI
(EGL_OPENGL_API); This also explicitly requests a EGL_RENDERABLE_TYPE
supporting the EGL_OPENGL_BIT.

This will let us add a new ./configure flavour that combines OpenGL and
EGL instead of OpenGL and GLX.
2010-06-18 17:38:40 +01:00
Robert Bragg
a84ecf3919 egl: Unify the eglx and eglnative backends
Without actually consolidating the two backends this patch brings their
code within a cats whisker of each other in preparation for
consolidation.
2010-06-18 17:38:40 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Neil Roberts
e2dcd7e852 clutter-stage: Use g_array_free instead of g_array_unref
g_array_unref was only added in GLib 2.22 so we should really update
the requirements in the configure script if we want to use that
function. However the array doesn't appear to have any extra reference
taken on it anywhere so it should be safe to use g_array_free instead.
2010-06-18 16:03:07 +01:00
Neil Roberts
5a73e20a15 cogl-context: Use the function pointer for glActiveUnit
Under WGL, any functions that were defined after GL 1.1 are not
directly exported in the DLL so we need to reference them via the
function pointers. A new call to glActiveUnit was missed in
cogl-context.c
2010-06-18 15:34:48 +01:00
Neil Roberts
9cc9033347 cogl-material: Don't use the symbol 'near'
The window headers contain the line

 #define near

so it's not possible to use the symbol 'near' in code that's portable
to Windows. This replaces it with 'near_val'.

I think the define is meant to improve compatibility with code written
for Windows 3.1 where near would be a keyword to make it a smaller
pointer size.
2010-06-18 15:34:48 +01:00
Emmanuele Bassi
0411ba7d32 actor: Parse actions, constraints and effects members
ClutterActor should allow attaching actions, constraints and effects
just like it allows behaviours, e.g.:

  {
    ...
    "constraints" : [
      {
        "type" : "ClutterAlignConstraint",
        "source" : "stage",
        "align-axis" : "x-axis",
        "factor" : 0.5
      },
      {
        "type" : "ClutterAlignConstraint",
        "source" : "stage",
        "align-axis" : "y-axis",
        "factor" : 0.5
      }
    ],
    ...
  }

or:

  {
    ...
    "actions" : [
      {
        "type" : "ClutterDragAction",
        "signals" : [
          { "name" : "drag-end", "handler" : "on_drag_end" }
        ]
      }
    ],
    ...
  }

In order to do so, we use the Scriptable interface implementation and
add three new custom properties accepting an array; then we parse each
member of the array as a new object.
2010-06-17 17:35:00 +01:00
Emmanuele Bassi
a75c02a5d6 constraints: Allow Align and Bind sources to be NULL
Since constructing AlignConstraint and BindConstraint instances could be
deferred (think ClutterScript) we need to make their :source properties
setters accept NULL. This does not break the constraints because they
need to handle that condition in case they actor to which they are
applied is destroyed and somebody is holding a reference on them anyway.
2010-06-17 17:33:10 +01:00
Emmanuele Bassi
a4dbcf0c32 script-parser: Expose extracting the id from a node
The get_id_from_node() internal function should be exposed inside
Clutter (as a private function) because it can be useful to other
custom parsing code. The code is pretty trivial, but it would be
pointless to re-implement it.
2010-06-17 16:41:44 +01:00
Emmanuele Bassi
c85d535a09 actor: Disable the layout cycle warning with debug disabled
If Clutter has been configured with --enable-debug set to 'no' then we
hide most of the warnings.
2010-06-17 12:32:24 +01:00
Emmanuele Bassi
77c63e0237 bind-constraint: Add accessor methods
ClutterBindConstraint should have accessor methods for its properties,
to allow direct manipulation instead of going through GObject's API.
2010-06-17 12:02:28 +01:00
Øyvind Kolås
52d2e7d25d state: add a duration property
Adding a duration property to ClutterState allows the json parsing
to parse the default transition duration with the generic code paths.
2010-06-16 17:45:46 +01:00
Øyvind Kolås
351b6c0543 state: avoid walking off empty list
When removing the last key in a list, the last part of the for statement
could cause dereferencing (NULL)->next and thus segfaulting.
2010-06-16 17:45:13 +01:00
Øyvind Kolås
35c6179a8e animator: avoid walking off empty list
When removing the last key in a list, the last part of the for statement
could cause dereferencing (NULL)->next and thus segfaulting.
2010-06-16 17:45:13 +01:00
Emmanuele Bassi
698cce8276 shader-effect: Add a size check
Similar to the one in commit 2a354d9650
that went into clutter_value_set_shader_*. We end up in the same
situation, but it's better to fail from within ClutterShaderEffect.
2010-06-16 17:17:27 +01:00
Richard Hughes
2a354d9650 shader-types: Check the size of the values
Emit a critical error if the user tries to send more data than
the static shader GValues can hold.

This fixes the random memory corruption you get when specifying
size > 4.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-16 17:14:57 +01:00
Emmanuele Bassi
2d99f77e3b cairo-texture: Disable :sync-size
The :sync-size property of ClutterTexture should be set to FALSE by
default by ClutterCairoTexture. The preferred size of the
ClutterCairoTexture is already the size of the internal Cairo surface,
and we override the preferred width/height getters to that effect.

The :sync-size property is also responsible of changing the size of
the Texture actor when changing the texture handle - but since we
encourage that to happen during the CairoTexture allocation, we get a
queue_relayout() invocation (and a warning) when we change the size
of the Cairo image surface.

Since GObject doesn't make it easy to override the default value of the
:sync-size property in sub-classes, we should simply call the setter
function during the ClutterCairoTexture instance initialization.

We should also change one of the interactive tests using a CairoTexture
to rebuild the contents of the actor in response to an allocation.
2010-06-16 13:58:41 +01:00
Emmanuele Bassi
72fa820dbd cairo-texture: Clean up style 2010-06-16 12:53:02 +01:00
Emmanuele Bassi
859d1f0792 align-constraint: Publish the properties accessors
The accessor methods for the AlignConstraint properties should be
public.
2010-06-16 12:47:56 +01:00
Richard Hughes
72f8bb454a build: Fix a compiler warning when using make dist
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-16 10:43:55 +01:00
Robert Bragg
56315d92bd stage-glx: Never promote clipped redraws to full redraws.
When clipped redraws were first supported in Clutter a heuristic was
added to promote tall clipped redraws into full redraws due to a concern
that using glXCopySubBuffer for tall rectangles would block the GPU for
too long waiting for the vtrace to be in a suitable position so that
tearing isn't seen. We've so far been unable to measure any impact from
this blocking even with full height windows so we are removing the
arbitrary threshold of 300px that was originally "plucked out of thin
air".

http://bugzilla.o-hand.com/show_bug.cgi?id=2136
2010-06-16 01:04:35 +01:00
Emmanuele Bassi
7164da7467 Set the initial value of a variable
Fixes a compiler warning.
2010-06-15 16:42:30 +01:00
Robert Bragg
e312f7ee4a material: Adds arbfp compile counter
This adds a uprof counter to track how many ARBfp programs get compiled
by an application.
2010-06-15 15:26:28 +01:00
Robert Bragg
305721d0e8 material: Support sparse ARBfp program generation
We don't need to generate a new ARBfp program for every material created
if we can find an ancestor whos state will result in the same program
being generated.

The more code we can have adopt the coding pattern of deriving their
materials from other similar materials using cogl_material_copy() the
more likely this metric will be good enough on its own to minimize the
set of arbfp programs necessary to support a given application.
2010-06-15 15:26:28 +01:00
Robert Bragg
2fe58f5000 material: free any layer cache in material_set_parent
Previously in _cogl_material_pre_change_notify we manually freed the
layer caches of a material if we caused a reparent, but it makes more
sense to have _cogl_material_set_parent do this directly instead.
2010-06-15 15:26:28 +01:00
Robert Bragg
dc0cb79598 Adds an internal weak material mechanism
This adds a _cogl_material_weak_copy() function that can be used to
create materials that don't count as strong dependants on their parents.
This means the parent can be modified without worrying about how it will
affect weak materials. The material age of the parent can potentially be
queried to determine if a weak material might need to be re-created.
2010-06-15 15:26:28 +01:00
Robert Bragg
b5bd76cde1 material: Adds a simple material age getter
When we add support for weak materials it's expected that Clutter will
want to attach them as private data to other materials and it needs a
mechanism to determine when a weak material should be re-created because
its parent has changed somehow.

This adds the concept of a material age (internal only currently) which
increments whenever a material is modified. Clutter can then save the
age of the material which its weak materials are derived from and later
determine when the weak material may be invalid.
2010-06-15 15:26:28 +01:00
Robert Bragg
634bcb34f9 primitives: we were memsetting the wrong wrap mode overrides pointer
In _cogl_texture_quad_multiple_primitives we weren't memsetting the
CoglMaterialWrapModeOverrides structure we were memsetting
&state.wrap_mode_overrides where state.wrap_mode_overrides is just a
pointer that might potentially later point to the
CoglMaterialWrapModeOverrides structure.
2010-06-15 15:26:28 +01:00
Robert Bragg
2d6925f243 material: generalize how we compare simple material properties
In _cogl_material_equal we were repeating the same code pattern to
compare several of the state groups so this just adds
simple_property_equal function that's now used instead.
2010-06-15 15:26:28 +01:00
Robert Bragg
c434f1fc48 material: Make CoglMaterial responsible for depth state
This redirects the legacy depth testing APIs through CoglMaterial and
adds a new experimental cogl_material_ API for handling the depth
testing state.

This adds the following new functions:
cogl_material_set_depth_test_enabled
cogl_material_get_depth_test_enabled
cogl_material_set_depth_writing_enabled
cogl_material_get_depth_writing_enabled
cogl_material_set_depth_test_function
cogl_material_get_depth_test_function
cogl_material_set_depth_range
cogl_material_get_depth_range

As with other experimental Cogl API you need to define
COGL_ENABLE_EXPERIMENTAL_API to access them and their stability isn't
yet guaranteed.
2010-06-15 15:26:28 +01:00
Robert Bragg
ff4d3e048b cogl docs: Improve documentation for cogl_ortho
cogl_ortho is one of those APIs whos style was, for better or worse,
copied from OpenGL and for some inexplicable reason the near and far
arguments are inconsistent with the left, right, top, bottom arguments
because they don't take z coordinates they take a "distance" which
should be negative for a plane behind the viewer.

This updates the documentation to explain this.
2010-06-15 15:26:28 +01:00
Robert Bragg
e8275538e5 primitives: no longer assume _get_layers list remains valid
The internal CoglMaterialLayer pointers associated with a material may
change whenever layer properties are modified so it's no longer ok to
assume that a list of layers returned by cogl_material_get_layers
remains valid if the layers have been changed.
2010-06-15 15:26:28 +01:00
Robert Bragg
487c0b1ae9 material: Adds simple breadcrumb debugging mechanism
Since it can sometimes be awkward to figure out where a particular
material came from when debugging, this adds a breadcrumb mechanism that
lets you associate a const string with a material that may give a clue
about its origin.
2010-06-15 15:26:27 +01:00
Robert Bragg
ad0aab939d material: remove override options from _cogl_material_equal
As a follow on to using cogl_material_copy instead of flush options this
patch now removes the ability to pass flush options to
_cogl_material_equal which is the final reference to the
CoglMaterialFlushOptions mechanism.
2010-06-15 15:26:27 +01:00
Robert Bragg
02b7f51e80 cogl: remove _cogl_material_flush_gl_state flush options
Since cogl_material_copy should now be cheap to use we can simplify
how we handle fallbacks and wrap mode overrides etc by simply copying
the original material and making our override changes on the new
material. This avoids the need for a sideband state structure that has
been growing in size and makes flushing material state more complex.

Note the plan is to eventually use weak materials for these override
materials and attach these as private data to the original materials so
we aren't making so many one-shot materials.
2010-06-15 15:26:27 +01:00
Robert Bragg
365605cf42 CoglMaterial: Implements sparse materials design
This is a complete overhaul of the data structures used to manage
CoglMaterial state.

We have these requirements that were aiming to meet:
(Note: the references to "renderlists" correspond to the effort to
support scenegraph level shuffling of Clutter actor primitives so we can
minimize GPU state changes)

Sparse State:
We wanted a design that allows sparse descriptions of state so it scales
well as we make CoglMaterial responsible for more and more state. It
needs to scale well in terms of memory usage and the cost of operations
we need to apply to materials such as comparing, copying and flushing
their state. I.e. we would rather have these things scale by the number
of real changes a material represents not by how much overall state
CoglMaterial becomes responsible for.

Cheap Copies:
As we add support for renderlists in Clutter we will need to be able to
get an immutable handle for a given material's current state so that we
can retain a record of a primitive with its associated material without
worrying that changes to the original material will invalidate that
record.

No more flush override options:
We want to get rid of the flush overrides mechanism we currently use to
deal with texture fallbacks, wrap mode changes and to handle the use of
highlevel CoglTextures that need to be resolved into lowlevel textures
before flushing the material state.

The flush options structure has been expanding in size and the structure
is logged with every journal entry so it is not an approach that scales
well at all. It also makes flushing material state that much more
complex.

Weak Materials:
Again for renderlists we need a way to create materials derived from
other materials but without the strict requirement that modifications to
the original material wont affect the derived ("weak") material. The
only requirement is that its possible to later check if the original
material has been changed.

A summary of the new design:

A CoglMaterial now basically represents a diff against its parent.
Each material has a single parent and a mask of state that it changes.

Each group of state (such as the blending state) has an "authority"
which is found by walking up from a given material through its ancestors
checking the difference mask until a match for that group is found.

There is only one root node to the graph of all materials, which is the
default material first created when Cogl is being initialized.

All the groups of state are divided into two types, such that
infrequently changed state belongs in a separate "BigState" structure
that is only allocated and attached to a material when necessary.

CoglMaterialLayers are another sparse structure. Like CoglMaterials they
represent a diff against their parent and all the layers are part of
another graph with the "default_layer_0" layer being the root node that
Cogl creates during initialization.

Copying a material is now basically just a case of slice allocating a
CoglMaterial, setting the parent to be the source being copied and
zeroing the mask of changes.

Flush overrides should now be handled by simply relying on the cheapness
of copying a material and making changes to it. (This will be done in a
follow on commit)

Weak material support will be added in a follow on commit.
2010-06-15 15:26:27 +01:00
Robert Bragg
5f9c7d3657 material: fix #ifdef guard around use of _TEXTURE_RECTANGLE
We were incorrectly guarding the use of GL_TEXTURE_RECTANGLE_ARB with
ifdef ARB_texture_rectangle instead of ifdef GL_ARB_texture_rectangle
which broke test-cogl-texture-rectangle.
2010-06-15 15:26:27 +01:00
Robert Bragg
a1035389c0 blend-strings: removes the AUTO_COMPOSITE function enum
This was mistakenly added some time ago because at some point when we
were discussing how to handle premultiplied alpha in Clutter/Cogl we
were considering having a magic "just do the right thing" option which
was later abandoned.
2010-06-15 15:26:27 +01:00
Robert Bragg
249ad97c8f cogl-color: add cogl_color_init_from_xyz funcs
This is to try and improve API consistency. Simple cogl structures that
don't derive from CoglObject and which can be allocated on the stack,
such as CoglColor and CoglMatrix should all have  "_init" or
"_init_from" functions to initialize all the structure members. (As
opposed to a cogl_xyz_new() function for CoglObjects). CoglColor
previously used the naming scheme "_set_from" for these initializers but
"_set" is typically reserved for setting individual properties of a
structure/object.

This adds three _init functions:
cogl_color_init_from_4ub
cogl_color_init_from_4f
cogl_color_init_from_4fv

The _set_from functions are now deprecated but only with a gtk-doc
annotation for now. This is because the cogl_color_set_from API is quite
widely used already and so were giving a grace period before enabling a
GCC deprecated warning just because otherwise the MX maintainers will
complain to me that I've made their build logs look messy.
2010-06-15 15:26:27 +01:00
Robert Bragg
500baa4157 cogl-color: add private _cogl_color_get_rgba_4ubv API
The journal logs colors as 4bytes into a vertex array and since we are
planning to make CoglMaterial track its color using a CoglColor instead
of a byte array this convenience will be useful for re-implementing
_cogl_material_get_colorubv.
2010-06-15 15:26:27 +01:00
Johan Bilien
272cf6d943 build: Do not include built sources in the distribution
allows to run make distcheck without first running make

http://bugzilla.openedhand.com/show_bug.cgi?id=2171

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-15 15:05:47 +01:00
Øyvind Kolås
2cee8b648e state: consistently use clutter_state_get_state where possible
The previous commit reimplemented logic for creating states, this - and
other parts of the code should be using clutter_state_get_state.
2010-06-14 17:29:34 +01:00
Øyvind Kolås
d5c93f6d55 state: make null source state encounterd in json treated as wildcard
To be properly useful the state machine needs to be able to specify the
default transitions to a target state with no specified source state.
2010-06-14 15:49:20 +01:00
Emmanuele Bassi
b8b10ef4db docs: Clarify the scope of Text:single-line-mode
Only editable text actors can be in single-line mode.
2010-06-14 14:05:49 +01:00
Neil Roberts
38da6b4a0e clutter-text: Round the layout width to nearest integer not down
When converting the floating point allocation width to an integer
multiple of PANGO_SCALE to give to the PangoLayout it can sometimes
end up slightly short of the allocated size due to rounding
errors. This can cause some of the lines to be wrapped differently
when a non-integer-aligned position is used (such as when animating
text). It works better to round the number to the nearest integer by
adding 0.5 instead of letting the default float cast truncate it
downwards.

http://bugzilla.openedhand.com/show_bug.cgi?id=2170
2010-06-14 12:00:26 +01:00
Emmanuele Bassi
f97d16cd2d drag-action: Remove the press event button
Both ::drag-begin and ::drag-end have a "button" argument - even though
we assume internally, and externally, that dragging can only be the
result of a primary button operation.
2010-06-12 17:45:54 +01:00
Emmanuele Bassi
b8b2a51d44 Merge branch 'wip/deform-effect'
* wip/deform-effect:
  docs: Add DeformEffect and PageTurnEffect to the API reference
  effect: Add PageTurnEffect
  effect: Add DeformEffect
  offscreen-effect: Traslate the modelview with the offsets
  docs: Fix Effect subclassing section
2010-06-11 18:12:54 +01:00
Emmanuele Bassi
b2c905ff50 Hide the marshallers
The marshallers we use for the signals are declared in a private header,
and it stands to reason that they should also be hidden in the shared
object by using the common '_' prefix. We are also using some direct
g_cclosure_marshal_* symbol from GLib, instead of consistently use the
clutter_marshal_* symbol.
2010-06-11 16:09:36 +01:00
Neil Roberts
ded9322a7a cogl/winsys/cogl-eglx: Use the right egl header on 1.1
Commit b0cc98fdce introduced a #include for the egl header in
cogl-eglx.c The header name is different under GLES 1.1 so it broke
compilation.
2010-06-11 16:06:31 +01:00
Neil Roberts
64e6cf69d7 cogl-program: Add cogl_program_uniform_1i to GLES
The GLES 1.1 backend was missing a stub for cogl_program_uniform_1i.
2010-06-11 16:06:31 +01:00
Neil Roberts
181b46933a cogl-gles2: Prefix internal GLES 2 wrapper symbols with _
Some internal symbols used for the GLES 2 wrapper were accidentally
being exported. This prepends an underscore to them so they won't
appear in the shared library.
2010-06-11 16:06:31 +01:00
Emmanuele Bassi
e00ed20805 click-action: Use clutter_actor_contains()
Instead of an internal copy.
2010-06-11 15:23:46 +01:00
Dan Winship
f3f3b56742 actor: add clutter_actor_contains()
It is often useful to determine if one actor is an ancestor of
another. Add a method to do that.

http://bugzilla.openedhand.com/show_bug.cgi?id=2162

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-11 15:19:45 +01:00
Emmanuele Bassi
d816acd834 shader-effect: Allow creating vertex shaders
By default, ShaderEffect creates a fragment shader; in order to be able
to deprecate ClutterShader we need a way for ShaderEffect sub-classes to
create a vertex shader if needed - By using a write-only, constructor
only property.

ClutterShader has, internally, a ClutterShaderType enumeration that can
be used exactly for this. We just need to expose it and create a GObject
property for ClutterShaderEffect.
2010-06-11 14:47:48 +01:00
Neil Roberts
0f41948c82 cogl-clip-stack: Always use the scissor when clipping
Whenever a path or a rectangle is added to the clip stack it now also
stores a screen space bounding box in the entry. Then when the clip
stack is flushed the bounding box is first used to set up the
scissor. That way when we eventually come to use the stencil buffer
the clear will be affected by the scissor so we don't have to clear
the entire buffer.
2010-06-10 21:52:55 +01:00
Neil Roberts
e74387f36f cogl-path: Export _cogl_path_get_bounds
_cogl_path_get_bounds is no longer static and is exported in
cogl-path-private.h so that it can be used in the clip stack code. The
old version of the function returned x/y and width/height. However
this was mostly used to call cogl_rectangle which takes x1/y1
x2/y2. The function has been changed to just directly return the
second form because it is more useful. Anywhere that was previously
using the function now just directly looks at path->path_nodes_min and
path->path_nodes_max instead.
2010-06-10 21:52:54 +01:00
Neil Roberts
0bc16c90ad cogl-clip-state: Export transform_point internally to Cogl
The transform_point function takes a modelview matrix, projection
matrix and a viewport and performs all three transformations on a
point to give a Cogl window coordinate. This is useful in a number of
places in Cogl so this patch moves it to cogl.c and adds it to
cogl-internal.h
2010-06-10 21:52:49 +01:00
Sunil Sadasivan
67812d6649 cogl_texture_get_data() copies using wrong width size.
For sliced 2D textures, _cogl_texture_2d_sliced_get_data() uses the
bitmap width, instead of the rowstride, when memcpy()ing into the
dest buffer.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2010-06-10 20:58:22 +01:00
Damien Lespiau
e562ac20df cogl-color: Provide setters for all the channels
We only had getters for the red, green, blue and alpha channels of a
color. This meant that, if you wanted to change, say, the alpha
component of a color, one would need to query the red, green and blue
channels and use set_from_4ub() or set_from_4f().

Instead of this, just provide some setters for CoglColor, using the same
naming scheme than the existing getters.
2010-06-10 20:02:01 +01:00
Damien Lespiau
55be1a23c3 cogl-color: Add cogl_color_unpremultiply()
For some operations on pre-multiplied colors (say, replace the alpha
value), you need to unpremultiply the color.

This patch provides the counterpart to cogl_color_premultiply().
2010-06-10 20:01:48 +01:00
Emmanuele Bassi
396914176f cogl: Initialize the framebuffer bits on state flush
The place where we actually change the framebuffer is
_cogl_framebuffer_flush_state(), so if we changed to a new frame buffer
we need to initialize the color bits there.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-06-10 19:55:18 +01:00
Emmanuele Bassi
15881e0f24 cogl-framebuffer: Use the FBO extension for color sizes
OpenGL 3.0 deprecated querying of the GL_{RED,GREEN,BLUE}_BITS
constants, and the FBO extension provides a mechanism to query for the
color buffer sizes which *should* work even with the default
framebuffer. Unfortunately, this doesn't seem to hold for Mesa - so we
just use this for the offscreen CoglFramebuffer type, and we fall back
to glGetIntegerv() for the onscreen one.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-06-10 19:53:39 +01:00
Emmanuele Bassi
3daafd4711 cogl: Hide cogl_framebuffer_get_*_bits()
These accessors should be private, for the time being.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-06-10 19:06:37 +01:00
Emmanuele Bassi
44f300b3a2 effect: Add PageTurnEffect
A simple deformation effect that simulates a page curl.

Ported from MxDeformPageTurn inside the Mx toolkit, written by
Chris Lord.
2010-06-10 18:40:29 +01:00
Emmanuele Bassi
c2081a076c effect: Add DeformEffect
DeformEffect is an abstract class that should be used to write effects
that change the geometry of an actor before submitting it to the GPU.

Just like the ShaderEffect class, DeformEffect renders the actor to
which it has been applied into an FBO; then it creates a mesh and stores
it inside a VBO. Sub-classes can control vertex attributes like
position, texel coordinates and the color.
2010-06-10 18:40:29 +01:00
Emmanuele Bassi
fa381cc361 offscreen-effect: Traslate the modelview with the offsets
Instead of using the stage offsets when painting we can simply traslate
the current modelview. This allows sub-classes to fully override the
paint_target() virtual function without chaining up.
2010-06-10 18:40:24 +01:00
Emmanuele Bassi
8d22fea31c docs: Fix Effect subclassing section
It still mentions the long since removed "prepare" function.
2010-06-10 17:34:48 +01:00
Neil Roberts
dc09fca264 cogl-material: Fix the function which sets the enable blend flag
This function had two problems. Firstly it would clear the enable
blend flag before calling pre_change_notify so that if blending was
previously enabled the journal would end up being flushed while the
flag was still cleared. Secondly it would call the pre change notify
whenever blending is needed regardless of whether it was already
needed previously.

This was causing problems in test-depth.
2010-06-09 17:26:15 +01:00
Robert Bragg
b1f7d2fea8 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
Robert Bragg
ce6e80315e material: Adds backend abstraction for fragment processing
As part of an effort to improve the architecture of CoglMaterial
internally this overhauls how we flush layer state to OpenGL by adding a
formal backend abstraction for fragment processing and further
formalizing the CoglTextureUnit abstraction.

There are three backends: "glsl", "arbfp" and "fixed". The fixed backend
uses the OpenGL fixed function APIs to setup the fragment processing,
the arbfp backend uses code generation to handle fragment processing
using an ARBfp program, and the GLSL backend is currently only there as
a formality to handle user programs associated with a material. (i.e.
the glsl backend doesn't yet support code generation)

The GLSL backend has highest precedence, then arbfp and finally the
fixed. If a backend can't support some particular CoglMaterial feature
then it will fallback to the next backend.

This adds three new COGL_DEBUG options:
* "disable-texturing" as expected should disable all texturing
* "disable-arbfp" always make the arbfp backend fallback
* "disable-glsl" always make the glsl backend fallback
* "show-source" show code generated by the arbfp/glsl backends
2010-06-09 17:15:59 +01:00
Neil Roberts
8cee3c8670 cogl-atlas-texture: Flush the journal before starting blit not after
_cogl_atlas_texture_blit_begin binds a texture to use as the
destination and it expects it to stay bound until
_cogl_atlas_texture_end_blit is called. However there was a call to
_cogl_journal_flush directly after setting up the blit state which
could cause the wrong texture to be bound. This just moves the flush
to before the call to _cogl_atlas_texture_blit_begin.

This was breaking test-cogl-sub-texture.
2010-06-09 15:22:05 +01:00
Robert Bragg
413e631f48 atlas: fix some journal flushing issues
1) Always flush when migrating textures out of an atlas because although
it's true that the original texture data will remain valid in the
original texture we can't assume that journal entries have resolved the
GL texture that will be used. This is only true if a layer0_override has
been used.

2) Don't flush at the point of creating a new atlas simply flush
immediately before reorganizing an atlas. This means we are now assuming
that we will never see recursion due to atlas textures being modified
during a journal flush. This means it's the responsibility of the
primitives code to _ensure_mipmaps for example not the responsibility of
_cogl_material_flush_gl_state.
2010-06-09 15:19:31 +01:00
Robert Bragg
d407bb520f primitives: make sure to update texture storage before drawing
We want to make sure that the material state flushing code will never
result in changes to the texture storage for that material. So for
example mipmaps need to be ensured by the primitives code.

Changes to the texture storage will invalidate the texture coordinates
in the journal and we want to avoid a recursion of journal flushing.
2010-06-09 15:19:31 +01:00
Robert Bragg
2f8d4fc180 matrix: add cogl_matrix_equal API
This adds a way to compare two CoglMatrix structures to see if they
represent the same transformations. memcmp can't be used because a
CoglMatrix contains private flags and padding.
2010-06-09 15:19:31 +01:00
Damien Lespiau
9815d75ebd cogl-material: Use fragment programs instead of texture env combiners
THIS IS A WORK IN PROGRESS

Mesa is building a big shader when using ARB_texture_env_combine. The
idea is to bypass that computation, do it ourselves and cache the
compiled program in a CoglMaterial.

For now that feature can be enabled by setting the COGL_PIPELINE
environment variable to "arbfp". COGL_SHOW_FP_SOURCE can be set to a non
empty string to dump the fragment program source too.

TODO:
  * fog (really easy, using OPTION)
  * support tex env combiner operands, DOT3, ADD_SIGNED, INTERPOLATE
    combine modes (need refactoring the generation of temporary
    variables) (not too hard)
  * alpha testing for GLES 2.0?
2010-06-09 15:19:30 +01:00
Damien Lespiau
df44c2e9e4 cogl: Introduce private feature flags and check for ARB_fp
The Cogl context has now a feature_flags_private enum that will allow us
to query and use OpenGL features without exposing them in the public
API.

The ARB_fragment_program extension is the first user of those flags.
Looking for this extension only happens in the gl driver as the gles
drivers will not expose them.

One can use _cogl_features_available_private() to check for the
availability of such private features.

While at it, reindent cogl-internal.h as described in CODING_STYLE.
2010-06-09 15:19:30 +01:00
Emmanuele Bassi
91a359c44e Always have a valid font map
Every time we request a CoglPangoFontMap, either internally or
externally, we should have one available.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2010-06-09 11:55:19 +01:00
Johan Bilien
5929468599 Create the pango context in clutter_set_font_flags
if it wasn't already. Allows honoring CLUTTER_FONT_MIPMAPPING.

http://bugzilla.openedhand.com/show_bug.cgi?id=2161

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-09 11:14:58 +01:00
Robert Bragg
30296a3307 backend-glx: Avoid vblank waits/glFinish calls when throttling blits
If we have the GLX_SGI_video_sync extension then it's possible to always
keep track for the video sync counter each time we call glXSwapBuffers
or do a sub stage blit. This then allows us to avoid waiting before
issuing a blit if we can see that the counter has already progressed.

Also since we expect that glXCopySubBuffer is synchronized to the vblank
we don't need to use glFinish () in conjunction with the vblank wait
since the vblank wait's only purpose is to add a delay.
2010-06-09 02:11:17 +01:00
Robert Bragg
1b31ac465d backend-glx: only check for GLX_SGI_video_sync for direct contexts
The GLX_SGI_video_sync spec explicitly says that it's only supported for
direct contexts so we don't setup up the function pointers if
glXIsDirect () returns GL_FALSE.
2010-06-09 02:10:08 +01:00
Robert Bragg
f37de23dec backend-glx: Make sure to throttle sub region blits
Neither glXCopySubBuffer or glBlitFramebuffer are integrated with the
swap interval of a framebuffer so that means when we do partial stage
updates (as Mutter does in response to window damage) then the blits
aren't throttled which means applications that throw lots of damage
events at the compositor can effectively cause Clutter to run flat out
taking up all the system resources issuing more blits than can even be
seen.

This patch now makes sure we use the GLX_SGI_video_sync or a
DRM_VBLANK_RELATIVE ioctl to throttle blits to the vblank frequency as
we do when using glXSwapBuffers.
2010-06-09 02:10:08 +01:00
Adel Gadllah
630a2c5edc backend-glx: Provide copy_sub_buffer fallback
Currently glXCopySubBufferMESA is used for sub stage redraws, but in case
a driver does not support GLX_MESA_copy_sub_buffer we fall back to redrawing
the complete stage which isn't really optimal.

So instead to directly fallback to complete redraws try using GL_EXT_framebuffer_blit
to do the BACK to FRONT buffer copies.

http://bugzilla.openedhand.com/show_bug.cgi?id=2128
2010-06-09 02:10:08 +01:00
Neil Roberts
ac3e0150ed cogl-gles2-wrapper: Fix some cases using the wrong texture unit
At two places in cogl_wrap_prepare_for_draw it was trying to loop over
the texture units to flush some state. However it was retrieving the
texture unit pointer using w->active_texture_unit instead of the loop
index so it would end up with the wrong state.

Also in glEnableClientState it was using the active unit instead of
the client active unit.
2010-06-08 17:26:26 +01:00
Emmanuele Bassi
4c22f122e1 script: Support layout manager properties
Layout properties work similarly to child properties, with the added
headache that they require the 3-tuple:

  ( layout manager, container, actor )

to be valid in order to be inspected, parsed and applied. This means
using the newly added back-pointer from the container to the layout
manager and then rejigging a bit how the ScriptParser handles the
unresolved properties.

Similarly to the child properties, which use the "child::" prefix, the
layout manager properties use the "layout::" prefix and are defined with
the child of a container holding a layout manager.
2010-06-07 22:45:34 +01:00
Emmanuele Bassi
ab76584965 layout-manager: Implement set_container()
Store a back pointer of the layout manager inside the container using
the GObject instance data. This introduces a change in the implementation
of ClutterLayoutManager, though it's still binary compatible.
2010-06-07 22:40:34 +01:00
Emmanuele Bassi
8583986e16 blur-effect: Fix loop unrolling
The box blur shader was not sampling all the points for producing the
desired effect.
2010-06-07 15:45:24 +01:00
Damien Lespiau
eb3017df7e doc: Some fixes for the Cogl documentation
• 3 general fixes (typos, copy/paste),
 • ignore cogl-object-private.h,
 • cogl_fixed_atani() was in reality cogl_fixed_atan(), fixed in commit
   43564f05.
 • Fix the cogl-vector section: sections must have a </SECTION> tag at
   the end. Also the cogl-vector section was added in the middle of the
   cogl-buffer one. Let's shiffle it out and add that </SECTION> tag.
2010-06-07 14:32:32 +01:00
Damien Lespiau
9a6a2a96dd animator,state: Mark variadic functions that ends with NULL
GCC can catch errors when it knows that a variadic function must be
ended with NULL. Let's use the glib macro encapsulating the GCC
attribute to clutter_animator_set() and clutter_state_set().
2010-06-07 14:22:26 +01:00
Colin Walters
f0ded315e4 g_source_set_name on custom sources (if available)
Call g_source_set_name, if the versio of GLib is new enough.
This aids debugging, using e.g. SystemTap.  See
https://bugzilla.gnome.org/show_bug.cgi?id=620511
for more information

http://bugzilla.openedhand.com/show_bug.cgi?id=2151

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-07 12:05:24 +01:00
Damien Lespiau
cef4c8de76 build: Don't distribute clutter-version.h and cogl-defines.h
As with a351ff2af earlier, distributing headers generated at configure
time conflicts with out of tree builds as the distributed headers will
be included first instead of including the generated ones.
2010-06-04 17:43:57 +01:00
Robert Bragg
f6078eca83 cogl-object-private.h: white space cleanup
simply replaces tabs with spaces
2010-06-04 14:44:15 +01:00
Robert Bragg
2ce0cf3861 CoglObject: Adds a COGL_OBJECT macro for casting
This adds a convenience COGL_OBJECT macro for casting CoglObject
subclasses to (CoglObject *) pointers.
2010-06-04 14:44:15 +01:00
Robert Bragg
e7c800dacc CoglObject: Adds cogl_object_{get,set}_user_data
This provides a mechanism for associating private data with any
CoglObject. We expect Clutter will use this to associate weak materials
with normal materials.
2010-06-04 14:44:15 +01:00
Robert Bragg
d131602a6d cogl-path: Adds missing cogl_is_path prototype
This adds a missing cogl_is_path prototype to the public cogl-path.h
header.
2010-06-04 14:44:15 +01:00
Robert Bragg
eca2634050 cogl-path: Renames cogl_path_get/set cogl_get/set_path
These aren't path methods so aren't consistent with the
cogl_object_method naming style we are aiming for.
2010-06-04 14:44:15 +01:00
Damien Lespiau
a351ff2afc build: Do not distribute clutter-json.h
clutter-jon.h is generated at configure time, we should not distribute it.

This caused a build issue when compiling from a tarballs and out of tree
builds as we ended up with two clutter-json.h one in $(top_srcdir)/json
and the other in $(top_builddir)/json and picked up the wrong one
($(top_srcdir)/json is included first in the include search path).
2010-06-03 15:00:07 +01:00
Emmanuele Bassi
23084b9768 docs: Effects fixes for the API reference 2010-06-03 14:34:41 +01:00
Emmanuele Bassi
aef2f805a6 effects: Fix stacking of offscreen-based effects
Stacking multiple effects sub-classing ClutterOffscreenEffect requires
a small fix in the code that computes the screen coordinates of the
actor to position the FBO correctly with regards to the stage.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
8ef4d9fe21 actor: Add "effects" to the animatable metas
Since ClutterEffect is an ActorMeta it should be possible to animate the
properties of named effects using the @effects syntax, just like it
happens for actions and constraints.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
0e9a1dee6d shader-effect: Simplify setting the shader source
Sub-classes of ShaderEffect currently have to get the handle for the
Cogl shader and call cogl_shader_source(); this makes it awkward to
implement a ShaderEffect, and it exposes handles and Cogl API that we
might want to change in the future.

We should provide a ClutterShaderEffect method that allows to (safely)
set the shader source at the right time for sub-classes to use.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
a3e8e0025a effect: Rework the OffscreenEffect painting
The OffscreenEffect should set up the off screen draw buffer so that it
has the same projection and modelview as if it where on screen; we
achieve that by setting up the viewport to be the same size of the stage
but with an initial offset given by the left-most vertex of the actor.

When we paint the texture attached to the FBO we then set up the
modelview matrix of the on screen draw buffer so that it's the same as
the stage one: this way, the texture will be painted in screen
coordinates and it will occupy the same area as the actor would have
had.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
b4f8ba0f73 effect: Add ColorizeEffect
A copy of DesaturateEffect that converts to grayscale and applies a
user-defined tint to the render target.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
73a773d37a effect: Add DesaturateEffect
A simple shader-based effect that desaturates an actor and its contents
based on a controllable factor.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
5a5b21446c effect: Add BlurEffect
A simple, GLSL shader-based blur effect.

The blur shader is taken straight from the test-shader.c interactive
test case. It's a fairly clunky, inefficient and visually incorrect
implementation of a box blur, but it's all we have right now until I
figure out a way to do multi-pass shading with the current API.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
c260da79e3 effect: Add ShaderEffect
The ShaderEffect class is an abstract base type for shader-based
effects. GLSL-based effects should be implemented by sub-classing
ShaderEffect and overriding ActorMeta::set_actor() to set the source
code of the shader, and Effect::pre_paint() to update the uniform
values, if any.

The ShaderEffect has a generic API for sub-classes to set the values
of the uniforms defined by their shaders, and it uses the shader
types we defined for ClutterShader, to avoid re-inventing the wheel
every time.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
c3ab32ae68 effect: Add OffscreenEffect
The OffscreenEffect class is meant to be used to implement Effect
sub-classes that create an offscreen framebuffer and redirect the
actor's paint sequence there. The OffscreenEffect is useful for
effects using fragment shaders.

Any shader-based effect being applied to an actor through an offscreen
buffer should be used before painting the resulting target material and
not for every actor. This means that doing:

       pre_paint: cogl_program_use(program)
                  set up offscreen buffer
           paint: [ actors ] → offscreen buffer → target material
      post_paint: paint target material
                  cogl_program_use(null)

Is not correct. Unfortunately, we cannot really do:

      post_paint: cogl_program_use(program)
                  paint target material
                  cogl_program_use(null)

Because the OffscreenEffect::post_paint() implementation also pops the
offscreen buffer and re-instates the previous framebuffer:

      post_paint: cogl_program_use(program)
                  change frame buffer ← ouch!
                  paint target material
                  cogl_program_use(null)

One way to fix it is to allow using the shader right before painting
the target material - which means adding a new virtual inside the
OffscreenEffect class vtable in additions to the ones defined by the
parent Effect class.

The newly-added paint_target() virtual allows the correct sequence of
actions by adding an entry point for sub-classes to wrap the "paint
target material" operation with custom code, in order to implement the
case above correctly as:

      post_paint: change frame buffer
                  cogl_program_use(program)
                  paint target material
                  cogl_program_use(null)

The added upside is that sub-classes of OffscreenEffect involving
shaders really just need to override the prepare() and paint_target()
virtuals, since the pre_paint() and post_paint() do all that's needed.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
a86f1b45bb Add the ClutterEffect abstract class
ClutterEffect is an abstract class that should be used to apply effects
on generic actors.

The ClutterEffect class just defines what an effect should implement; it
could be defined as an interface, but we might want to add some default
behavior dependent on the internal state at a later point.

The effect API applies to any actor, so we need to provide a way to
assign an effect to an actor, and let ClutterActor call the Effect
methods during the paint sequence.

Once an effect is attached to an actor we will perform the paint in this
order:

  • Effect::pre_paint()
  • Actor::paint signal emission
  • Effect::post_paint()

Since an effect might collide with the Shader class, we either allow a
shader or an effect for the time being.
2010-06-03 14:10:55 +01:00
Emmanuele Bassi
5ffbcbe9ee actor: Reset the modelview matrix
When getting the relative modelview matrix we need to reset it to the
stage's initial state or, at least, initialize it to the identity
matrix, instead of assuming we have an empty stack.
2010-06-03 14:10:55 +01:00
Damien Lespiau
6eba218807 build: Distribute cogl-object.h
cogl-object.h is a new public header. Include it in the right list of
source files to have it distributed.
2010-06-03 11:41:03 +01:00
Emmanuele Bassi
91220c4b46 docs: Miscellaneous fixes to silence gtk-doc 2010-06-01 14:15:03 +01:00
Robert Bragg
311db34d08 clip_stack: Remove use of CoglHandle in the CoglClipStack API
This replaces the use of CoglHandle with strongly type CoglClipStack *
pointers instead. The only function not converted for now is
cogl_is_clip_stack which will be done in a later commit.
2010-06-01 12:20:59 +01:00
Robert Bragg
29da1d0d3e bitmap: Remove use of CoglHandle in the CoglBitmap API
This replaces the use of CoglHandle with strongly type CoglBitmap *
pointers instead. The only function not converted for now is
cogl_is_bitmap which will be done in a later commit.
2010-06-01 12:20:59 +01:00
Robert Bragg
f3f268b0cd path: Remove use of CoglHandle in the CoglPath API
This replaces the use of CoglHandle with strongly type CoglPath *
pointers instead. The only function not converted for now is
cogl_is_path which will be done in a later commit.
2010-06-01 12:20:58 +01:00
Robert Bragg
250d82cd3f cogl: avoid ‘_cogl_xyz_handle_new’ defined but not used warnings
This patch makes it so that only the backwards compatibility
COGL_HANDLE_DEFINE macro defines a _cogl_xyz_handle_new function. The
new COGL_OBJECT_DEFINE macro only defines a _cogl_xyz_object_new
function.
2010-06-01 12:20:58 +01:00
Damien Lespiau
43564f05a6 analysis: Fix some CoglFixed API
2 functions where not correctly defined/documented, use the actual
symbol name instead.
2010-06-01 12:08:18 +01:00
Damien Lespiau
653a8a7874 analysis: Use static functions when possible
It's best to ensure the functions only used in one compilation unit are
marked as static so GCC can inline them if it feels like it.
2010-06-01 12:08:18 +01:00
Damien Lespiau
3161e92818 analysis: Make all function declarations be protoypes
It's valid C to declare a function omitting it prototype, but it seems
to be a good practise to always declare a function with its
corresponding prototype.
2010-06-01 12:08:18 +01:00
Damien Lespiau
ec59af290c analysis: None used in pointer context
While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
2010-06-01 12:08:18 +01:00
Damien Lespiau
52a78a7220 analysis: FALSE/0 used in pointer context
While this is totally fine (0 in the pointer context will be converted
in the right internal NULL representation, which could be a value with
some bits to 1), I believe it's clearer to use NULL in the pointer
context.

It seems that, in most case, it's more an overlook than a deliberate
choice to use FALSE/0 as NULL, eg. copying a _COGL_GET_CONTEXT (ctx, 0)
or a g_return_val_if_fail (cond, 0) from a function returning a
gboolean.
2010-06-01 12:08:18 +01:00
Robert Bragg
e2fc489f08 buffer: Remove use of CoglHandle in the CoglBuffer API
This replaces the use of CoglHandle with strongly type CoglBuffer *
pointers instead. The only function not converted for now is
cogl_is_buffer which will be done in a later commit.
2010-05-28 18:42:33 +01:00
Robert Bragg
a8c8cbee51 Start eradicating the CoglHandle typedef
CoglHandle is a common source of complaints and confusion because people
expect a "handle" to be some form of integer type with some indirection
to lookup the corresponding objects as opposed to a direct pointer.

This patch starts by renaming CoglHandle to CoglObject * and creating
corresponding cogl_object_ APIs to replace the cogl_handle ones.

The next step though is to remove all use of CoglHandle in the Cogl APIs
and replace with strongly typed pointer types such as CoglMaterial * or
CoglTexture * etc also all occurrences of COGL_INVALID_HANDLE can just
use NULL instead.

After this we will consider switching to GTypeInstance internally so we
can have inheritance for our types and hopefully improve how we handle
bindings.

Note all these changes will be done in a way that maintains the API and
ABI.
2010-05-28 18:39:22 +01:00
Neil Roberts
a4fc5074fa cogl-texture-2d: Regenerate the mipmaps when the texture is modified
When the texture is modified by cogl_texture_set_region, it wasn't
setting mipmaps_dirty so it would never update the mipmaps.
2010-05-28 18:13:53 +01:00
Robert Bragg
d0c743787d texture: don't use a static bool to gate warning
in create_pick_material we were using a static boolean to gate when we
show a warning, but that would mean if the problem recurs between
different textures then the warning will only be shown once. We now have
a private bitfield flag instead, just so we don't spew millions of
warnings if the problem is recurring.
2010-05-28 17:24:42 +01:00
Robert Bragg
589c8d9579 [texture] Support picking textures according to their alpha channel
This adds a boolean "pick-with-alpha" property to ClutterTexture and when
true, it will use the textures alpha channel to define the actors shape when
picking.

Users should be aware that it's a bit more expensive to pick textures like
this (so probably best not to blindly enable it on *all* your textures)
since it implies rasterizing the texture during picking whereas we would
otherwise just send a solid filled quad to the GPU.  It will also interrupt
the internal batching of geometry for pick renders which can otherwise often
be done in a single draw call.
2010-05-28 16:07:17 +01:00
Robert Bragg
8ded6663fb [material] fix _set_alpha_test_function: missing a glEnable(GL_ALPHA_TEST)
Since the default alpha test function of GL_ALWAYS is equivalent to
GL_ALPHA_TEST being disabled we don't need to worry about Enabling/Disabling
it when flushing material state, instead it's enough to leave it always
enabled.  We will assume that any driver worth its salt wont incur any
additional cost for glEnable (GL_ALPHA_TEST) + GL_ALWAYS vs
glDisable (GL_ALPHA_TEST).

This patch simply calls glEnable (GL_ALPHA_TEST) in cogl_create_context
2010-05-28 15:35:23 +01:00
Robert Bragg
3f64f57830 [texture] remove redundant if (paint_opacity == 0) bailout
clutter_texture_paint shouldn't need to optimize the case where
paint_opacity == 0 and bailout, since we've been doing this optimization for
all actors in clutter_actor_paint for a while now.
2010-05-28 15:35:23 +01:00
Neil Roberts
aa53dccfce cogl-vertex-buffer: Don't disable any texture coord arrays
The enabled state of the texture coord arrays is cached in the cogl
context so there is no need to disable them when we've finished
rendering a vbo.
2010-05-27 14:54:14 +01:00
Neil Roberts
401892af11 cogl: Record new enabled arrays in _cogl_disable_other_texcoord_arrays
When _cogl_disable_other_texcoord_arrays is called it disables the
neccessary texcoord arrays and then removes the bits for the disabled
arrays in ctx->texcoord_arrays_enabled. However none of the places
that call the function then set any bits in ctx->texcoord_arrays_enabled
so the arrays would never get marked and they would never get disabled
again.

This patch just changes it so that _cogl_disable_other_texcoord_arrays
also sets the corresponding bits in ctx->texcoord_arrays_enabled.
2010-05-27 14:51:44 +01:00
Emmanuele Bassi
b77c0c91d7 drag-action: Re-use press_button in emit_drag_end()
Since emit_drag_end() can be called from a MOTION event capture we
cannot call clutter_event_get_button(). We should, instead, use the
press_button value because if we're emitting ::drag-end it means we
also emitted ::drag-begin and the value is valid.
2010-05-27 12:30:22 +01:00
Emmanuele Bassi
346ebce573 actor: Add accessors pair for :clip-to-allocation
We should have an accessors pair for the :clip-to-allocation property,
to avoid going through the generic GObject accessors.
2010-05-26 16:09:47 +01:00
Emmanuele Bassi
5677cf671c actor: Fix a type check thinko in add_action_with_name() 2010-05-26 14:16:48 +01:00
Emmanuele Bassi
09659ea18d docs: Description fixes for Action and Constraint 2010-05-26 14:09:24 +01:00
Emmanuele Bassi
9510cbbad2 state: Minor fixes and documentation additions
Clean up the code a bit, and move common code paths into separate
function. Also, document clutter_state_set() with examples.
2010-05-26 13:43:42 +01:00
Emmanuele Bassi
7a299e9b47 introspection: Add --pkg atk
We need to tell the introspection scanner all the dependencies we
require, including the pkg-config name to use when compiling the
GIR file into a typelib object.
2010-05-26 13:40:18 +01:00
Emmanuele Bassi
e2bbf7f362 click-action: Handle the event
In case we did handle the event, we should return TRUE from the ::event
signal handler.
2010-05-25 13:27:29 +01:00
Emmanuele Bassi
cfb05bfb09 docs: Fix DragAction documentation
The ::drag-motion signal does not have a ModifierType argument; also,
there's no need to connect to the ::drag-motion signal any more.
2010-05-25 13:11:51 +01:00
Emmanuele Bassi
5a531bd1c9 Fix typo in get_accessible() 2010-05-25 13:03:24 +01:00
Emmanuele Bassi
7bf93e3e84 actor: Put get_accessible() at the end of the class structure
New virtual functions cannot go wherever they want, if we need to
preserve the ABI.

Also, the coding style should match the rest of ClutterActor and
Clutter's own coding style.
2010-05-25 12:54:59 +01:00
Emmanuele Bassi
7c627e1e03 actor-meta: Disconnect on actor destroy
When destroying an Actor the various ActorMeta instance should already
be disposed - unless something is holding a reference to them, in which
case we should use the ::destroy signal to unset the ActorMeta:actor
back pointer.
2010-05-25 11:13:03 +01:00
Emmanuele Bassi
f6fce05ee9 action: Add ClickAction
ClickAction adds "clickable" semantics to an actor. It provides all
the business logic to emit a high-level "clicked" signal from the
various low-level signals inside ClutterActor.
2010-05-25 11:13:03 +01:00
Emmanuele Bassi
728e2d8071 drag: Add a default drag-motion behaviour
The DragAction should, by default, drag the actor to which it has been
applied, instead of delegating what to do to the developer. If custom
code need to override it, g_signal_stop_emission_by_name() can be called
to stop the default handler to ever running.
2010-05-25 11:01:46 +01:00
Øyvind Kolås
49a4c62319 state: fix clutter_state_change (state, "state-name", FALSE)
Properties were not being updated correctly.
2010-05-24 16:29:04 +01:00
Neil Roberts
380e7b8b5d cogl: Use a CoglBitmask to store the list of used texcoord arrays
Instead of directly using a guint32 to store a bitmask for each used
texcoord array, it now stores them in a CoglBitmask. This removes the
limitation of 32 layers (although there are still other places in Cogl
that imply this restriction). To disable texcoord arrays code should
call _cogl_disable_other_texcoord_arrays which takes a bitmask of
texcoord arrays that should not be disabled. There are two extra
bitmasks stored in the CoglContext which are used temporarily for this
function to avoid allocating a new bitmask each time.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:57 +01:00
Neil Roberts
218efd0b62 cogl: Add an internal CoglBitmask type
This implements a growable array of bits called CoglBitmask. The
CoglBitmask is intended to be cheap if less than 32 bits are used. If
more bits are required it will allocate a GArray. The type is meant to
be allocated on the stack but because it can require additional
resources it also has a destroy function.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
889dcee384 cogl-material: Fix the count of the number of layers
Previously the counter for the number of layers was only updated
whenever the texture handle for a layer changes. However there are
many other ways for a new layer to be created for example by setting a
layer combine constant. Also by default the texture on a layer is
COGL_INVALID_HANDLE so if the application tries to create an explicit
layer with no texture by calling cogl_material_set_layer with
COGL_INVALID_HANDLE then it also wouldn't update the count.

This patch fixes that by incrementing the count in
cogl_material_get_layer instead. This function is called by all
functions that may end up creating a layer so it seems like the most
appropriate place.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Neil Roberts
ae0354e9ba cogl-vertex-buffer: Don't disable layers with no texture coords
It should be quite acceptable to use a texture without defining any
texture coords. For example a shader may be in use that is doing
texture lookups without referencing the texture coordinates. Also it
should be possible to replace the vertex colors using a texture layer
without a texture but with a constant layer color.

enable_state_for_drawing_buffer no longer sets any disabled layers in
the overrides. Instead of counting the number of units with texture
coordinates it now keeps them in a mask. This means there can now be
gaps in the list of enabled texture coordinate arrays. To cope with
this, the Cogl context now also stores a mask to track the enabled
arrays. Instead of code manually iterating each enabled array to
disable them, there is now an internal function called
_cogl_disable_texcoord_arrays which disables a given mask.

I think this could also fix potential bugs when a vertex buffer has
gaps in the texture coordinate attributes that it provides. For
example if the vertex buffer only had texture coordinates for layer 2
then the disabling code would not disable the coordinates for layers 0
and 1 even though they are not used. This could cause a crash if the
previous data for those arrays is no longer valid.

http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2010-05-24 16:10:56 +01:00
Alejandro Piñeiro
a59bd4cfbb Implement AtkImplementor on ClutterActor
Implements AtkImplementor interface on ClutterActor, and his method
atk_implementor_ref_accessible.

More information:
http://library.gnome.org/devel/atk/stable/AtkObject.html#AtkImplementor
2010-05-24 15:54:54 +01:00
Alejandro Piñeiro
6a313ec2e2 Implemented clutter_actor_get_accessible
Added the implementation for clutter_actor_get_accessible, virtual
ClutterActor function, used to obtain the accessible object of
any ClutterActor.

As it is defined virtual, it would be possible to redefine it, so
any custom clutter actor could implement their accessibility object,
withouth relying totally on a accessibility implementation module.

See gtkiconview as example.

http://bugzilla.openedhand.com/show_bug.cgi?id=2070
2010-05-24 15:52:37 +01:00
Emmanuele Bassi
173e497ff4 state: Use Interval.compute() instead of compute_value()
Use the newly-added compute() variant to avoid creating a GValue only
for getting it copied by g_object_set_property().
2010-05-24 15:14:09 +01:00
Emmanuele Bassi
af84d97fca interval: Add a pointer variant to compute_value()
ClutterInterval.compute_value() computes the new value given a progress
and copies it to a given GValue. Since most of the time we want to pass
that very same value to another function that copies it again, we should
have a compute_value() variant that stores that computed value inside
ClutterInterval and returns a pointer to it. This way we initialize the
result GValue just once and we never copy it, as long as the Interval
instance is valid.
2010-05-24 15:06:14 +01:00
Emmanuele Bassi
489c16c6a6 docs: Align parameter names between header and source code 2010-05-24 14:20:23 +01:00
Emmanuele Bassi
382bd394b9 Merge branch 'wip/state-machine'
* wip/state-machine:
  Do not use wildcards in test-state
  script: Implement State deserialization
  state: added a "target-state" property
  state: documented data structures
  Add State interactive tests to the ignore file
  state: Documentation and introspection annotation fixes
  state: Minor coding style fixes
  state: Clean up the header's documentation
  state: Constify StateKey accessors
  Do not include clutter.h from a Clutter header file
  state-machine: made clutter_state_change take a boolean animate argument
  state-machine: use clutter_timeline_get_progress
  state-machine: add completed signal
  state machine: added state machine

Conflicts:
	.gitignore
2010-05-24 10:42:03 +01:00
Emmanuele Bassi
254e8d0fe5 Merge branch 'wip/framebuffer-bits'
* wip/framebuffer-bits:
  Implement accessors for the color bits in a framebuffer
2010-05-21 14:38:37 +01:00
Emmanuele Bassi
6ca425679e script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
2010-05-21 14:13:14 +01:00
Emmanuele Bassi
5e3dc55666 Merge branch 'wip/constraints'
* wip/constraints: (24 commits)
  Add the Cogl API reference to the fixxref extra directories
  Document the internal MetaGroup class
  Remove the construct-only flag from ActorMeta:name
  doc: Remove gtk-doc annotations from the json-glib copy
  doc: Fix parameter documentation
  Add named modifiers for Action and Constraint
  Remove a redundant animation
  Set the stage resizable in test-constraints
  Use a 9 grid for the constraints test
  Miscellaneous documentation fixes
  docs: Document animating action and constraint properties
  docs: Document BindConstraint and AlignConstraint
  constraint: Rename BindConstraint:bind-axis
  constraints: Add AlignConstraint
  tests: Add a constraints interactive test
  constraint: Add BindConstraint
  actor: Implement Animatable
  animation: Use the new Animatable API for custom properties
  animatable: Add custom properties to Animatable
  constraint: Add ClutterConstraint base class
  ...

Conflicts:
	configure.ac
2010-05-21 10:55:09 +01:00
Øyvind Kolås
d156550633 state: added a "target-state" property
When set the ClutterState transitions to the new state.
2010-05-21 10:37:42 +01:00
Øyvind Kolås
9c4467707f state: documented data structures 2010-05-21 10:34:13 +01:00
Emmanuele Bassi
ae3dc9bd5e state: Documentation and introspection annotation fixes 2010-05-20 18:59:22 +01:00
Emmanuele Bassi
c2abb827a3 state: Minor coding style fixes 2010-05-20 18:34:34 +01:00
Emmanuele Bassi
9fafc93c5d state: Clean up the header's documentation 2010-05-20 17:46:52 +01:00
Emmanuele Bassi
3f36b4a841 state: Constify StateKey accessors
Since the accessors do not modify the StateKey we should constify the
argument.
2010-05-20 17:34:36 +01:00
Emmanuele Bassi
5c74f990d6 Do not include clutter.h from a Clutter header file
Clutter header files should just include the needed headers.
2010-05-20 17:34:02 +01:00
Robert Bragg
bb2d088cb1 math: Adds an experimental cogl_vector3_* API
This adds a math utility API for handling 3 component, single precision
float vectors with the following; mostly self explanatory functions:

cogl_vector3_init
cogl_vector3_init_zero
cogl_vector3_equal
cogl_vector3_equal_with_epsilon
cogl_vector3_copy
cogl_vector3_free
cogl_vector3_invert
cogl_vector3_add
cogl_vector3_subtract
cogl_vector3_multiply_scalar
cogl_vector3_divide_scalar
cogl_vector3_normalize
cogl_vector3_magnitude
cogl_vector3_cross_product
cogl_vector3_dot_product
cogl_vector3_distance

Since the API is experimental you will need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h if you want to use
the API.
2010-05-20 17:18:24 +01:00
Øyvind Kolås
1dc8c0ff05 state-machine: made clutter_state_change take a boolean animate argument
Most of the time this will be TRUE, pass FALSE to change to the target
state immediately.
2010-05-20 16:24:29 +01:00
Øyvind Kolås
54bd541270 state-machine: use clutter_timeline_get_progress 2010-05-20 16:24:29 +01:00
Øyvind Kolås
8761b279a7 state-machine: add completed signal
Added a completed signal to the animator
2010-05-20 16:24:29 +01:00
Øyvind Kolås
fcdc3a8989 state machine: added state machine 2010-05-20 16:24:29 +01:00
Neil Roberts
5b2311aed7 cogl-texture-2d: Optimise _cogl_texture_2d_is_pot
This takes the simple algorithm from here:

http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2

This avoids a loop and is much faster.
2010-05-20 12:40:59 +01:00
Emmanuele Bassi
cc4729d42f Document the internal MetaGroup class
Just because it's an internal class, ClutterMetaGroup should not be left
undocumented.
2010-05-20 12:03:10 +01:00
Emmanuele Bassi
1b0be8e3b9 Remove the construct-only flag from ActorMeta:name
The ClutterActorMeta:name property should be read-write, and be
writeable at any time.
2010-05-20 12:02:13 +01:00
Emmanuele Bassi
c75a6b1a1d doc: Remove gtk-doc annotations from the json-glib copy
There's no need to use gtk-doc annotations: the API is internal to
Clutter.
2010-05-20 11:45:54 +01:00
Emmanuele Bassi
80a8568e0e doc: Fix parameter documentation 2010-05-20 11:45:25 +01:00
Emmanuele Bassi
7ce2693944 Add named modifiers for Action and Constraint
The ClutterActor API should have modifier methods for adding, removing
and retrieving Actions and Constraints using the ClutterActorMeta:name
property - mostly, for convenience.
2010-05-20 11:19:51 +01:00
Emmanuele Bassi
6457f66976 Miscellaneous documentation fixes 2010-05-19 16:10:05 +01:00
Robert Bragg
ee7ebe096e Stubs out _cogl_xlib_handle_event
This stubs out an xlib event handling mechanism for Cogl. The intention
is for Clutter to use this to forward all x11 events to Cogl. As we move
winsys functionality down into Cogl, Cogl will become responsible for
handling a number of X events: ConfigureNotify events for onscreen
framebuffers, swap events and Damage events for cogl_x11_texture_pixmap.
2010-05-19 15:28:04 +01:00
Emmanuele Bassi
52acc71161 docs: Document animating action and constraint properties
Add a refsect for the syntax to be used when animating action and
constraint properties with ClutterAnimation.
2010-05-19 15:09:47 +01:00
Robert Bragg
f2f2e9b7e6 build: expose automake conditionals for cogl winsys
Expose the ./configured window system/backend options to the Cogl
automake files via some new SUPPORT_XYZ conditionals.
2010-05-19 15:08:14 +01:00
Emmanuele Bassi
9f7e4b2b64 docs: Document BindConstraint and AlignConstraint
Add the missing gtk-doc annotations for BindConstraint and
AlignConstraint, plus the licensing blurb.
2010-05-19 14:46:02 +01:00
Emmanuele Bassi
e9b93d5676 constraint: Rename BindConstraint:bind-axis
We're not binding an axis: we're really binding a coordinate of an actor
to the coordinate of another one.
2010-05-19 14:34:18 +01:00
Emmanuele Bassi
f857457b9d constraints: Add AlignConstraint
AlignConstraint is a simple constraint that keeps an actor's position
aligned to the width or height of another actor, multiplied by an
alignment factor.
2010-05-19 13:02:43 +01:00
Emmanuele Bassi
769e964424 constraint: Add BindConstraint
The BindConstraint object is a constraint that binds the current
position of an actor on a given axis to the actor that has the
constraint applied.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
29257af30c actor: Implement Animatable
By implementing the newly added support for custom animatable
properties, we can allow addressing action and constraint properties
from ClutterAnimation and clutter_actor_animate().
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
d9a05ac94b animation: Use the new Animatable API for custom properties
The Animation class should use the Animatable API for custom properties
to override finding a property definition, getting the initial state and
setting the final state of an object.
2010-05-19 12:28:35 +01:00
Emmanuele Bassi
3a1162cbcf animatable: Add custom properties to Animatable
Like ClutterScriptable, it would be good to have the Animatable
interface allow defining custom properties that can be animated.
2010-05-19 12:28:34 +01:00
Emmanuele Bassi
b842f0ad8e constraint: Add ClutterConstraint base class
The Constraint base, abstract class should be used to implement Actor
modifiers that affect the way an actor is sized or positioned inside a
fixed layout manager.
2010-05-19 12:28:30 +01:00
Brian Tarricone
b0cc98fdce eglx: implement cogl_get_proc_address()
http://bugzilla.openedhand.com/show_bug.cgi?id=2124
2010-05-18 17:30:31 +01:00
Neil Roberts
36903dfdcc eglx: Rename EGLNative{Window,Display}Type back to Native{Window,Display}Type
Commit e2a990d renamed these types to new names from EGL 1.3. However
it still works to use the old names under EGL 1.3 so let's just use
those to keep compatibility.
2010-05-18 17:25:25 +01:00
Neil Roberts
4b239e1fe8 clutter-backend-egl: Chain up in dispose before destroying the context
clutter_backend_egl_dispose now chains up before disposing its own
resources so that ClutterBackendX11 will destroy all of the stages
before we destroy the egl context. Otherwise the actors may try to
make GL calls during destruction which causes a crash.
2010-05-18 17:08:12 +01:00
Neil Roberts
6c3d1cfab9 clutter-stage-egl.c: Don't call eglWait*()
According to the docs, eglSwapBuffers performs an implicit glFlush
before swapping so there should be no need to wait.
2010-05-18 16:51:46 +01:00
Brian Tarricone
c4ae1a55fa fix case when EGL driver doesn't support EGL_NATIVE_VISUAL_ID
Some EGL drivers, such as the PowerVR simulator (and some proprietary drivers)
return zero when the EGLConfig is queried for the EGL_NATIVE_VISUAL_ID
attribute via eglGetConfigAttrib().

This patch detects and attempts to work around that situation by picking a
visual with the same color depth.

http://bugzilla.openedhand.com/show_bug.cgi?id=2123
2010-05-18 16:11:51 +01:00
Neil Roberts
26b061c3a8 clutter-backend-egl: Create a dummy X window and EGL surface
After the EGL context is created it now also creates an invisible 1x1
window and a corresponding surface so that the context can be
immediately made current. This is similar to changes for the GLX
backend introduced in d2c091e62.

http://bugzilla.openedhand.com/show_bug.cgi?id=2056
2010-05-18 15:05:36 +01:00
Brian Tarricone
e2a990dfd5 update backend to use lazy context/stage creation
http://bugzilla.openedhand.com/show_bug.cgi?id=2056
2010-05-18 15:05:33 +01:00
Øyvind Kolås
354d003860 animator: fix issue of dropped frames towards end of animations 2010-05-17 18:33:23 +01:00
Emmanuele Bassi
c007b7489b action: Warn if set_name() is called multiple times 2010-05-17 16:42:11 +01:00
Emmanuele Bassi
4fd74e71e6 action: Add DragAction, an action implementing drag capabilities
DragAction is an Action sub-class that provides dragging capabilities to
any actor. DragAction has:

  • drag-begin, drag-motion and drag-end signals, relaying the event
    information like coordinates, button and modifiers to user code;

  • drag-threshold property, for delaying the drag start by a given
    amount of pixels;

  • drag-handle property, to allow using other actors as the drag
    handle.

  • drag-axis property, to allow constraining the dragging to a specific
    axis.

An interactive test demonstrating the various features is also provided.
2010-05-17 16:42:11 +01:00
Emmanuele Bassi
0e0db0d624 action: Add ClutterAction
ClutterAction is an abstract class that should be used as the ancestor
for objects that change how an actor behaves when dealing with events
coming from user input.
2010-05-17 16:42:10 +01:00
Emmanuele Bassi
c075d26fb2 actor: Add ActorMeta, a base class for actor modifiers
ClutterActorMeta is a base, abstract class that can be used to derive
classes that are attached to a ClutterActor instance in order to modify
the way an actor is painted, sized/positioned or responds to events.

A typed container for ActorMeta instances is also provided to the
sub-classes can be attached to an Actor.
2010-05-17 16:42:10 +01:00
Neil Roberts
7caa10160d cogl-material: Set the blend equation even if blend funcs are the same
Previously it would only try to set the blend equation if the RGB and
alpha blending functions were different. However it's completely valid
to use a non-standard blending function when the functions are the
same. This patch moves the blending equation to outside the if
statement.
2010-05-17 16:31:28 +01:00
Neil Roberts
dd9e7853ec cogl-material: Set blend constant even if alpha and rgb factors are the same
Previously it would only set the blend constant if glBlendFuncSeparate
was used but it is perfectly acceptable to use the blend constant when
the same factor is used for each. It now sets the blend constant
whenever one of the factors would use the constant.
2010-05-17 16:31:28 +01:00
Neil Roberts
502446ed8d cogl-blend-string: Don't split combined blend statements into two
When a single statement is used to specify the factors for both the
RGB and alpha parts it previously split up the statement into
two. This works but it ends up unnecessarily using glBlendFuncSeparate
when glBlendFunc would suffice.

For example, the blend statement

 RGBA = ADD(SRC_COLOR*(SRC_COLOR), DST_COLOR*(1-SRC_COLOR))

would get split into the two statements

 RGBA = ADD(SRC_COLOR*(SRC_COLOR[RGB]), DST_COLOR*(1-SRC_COLOR[RGB]))
 A    = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))

That translates to:

 glBlendFuncSeparate (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
                      GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

This patch makes it so that arg_to_gl_blend_factor can handle the
combined RGBA mask instead. That way the single statement gets
translated to the equivalent call:

 glBlendFunc (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
2010-05-17 16:31:28 +01:00
Chris Lord
47d5493016 text: Fix typos that were causing false-positive cache hits
If a cached layout didn't actually match the layout we're looking for,
it would be returned anyway. Remove this return so that it can correctly
continue looking and get a cache miss if appropriate.

http://bugzilla.openedhand.com/show_bug.cgi?id=2109
2010-05-13 16:03:28 +01:00
Neil Roberts
acea83d7ae cogl-path: Use true copy-on-write semantics
Previously a path copy was implemented such that only the array of
path nodes was shared with the source and the rest of the data is
copied. This was so that the copy could avoid a deep copy if the
source path is appended to because the copy keeps track of its own
length. This optimisation is probably not worthwhile because it makes
the copies less cheap. Instead the CoglPath struct now just contains a
single pointer to a new CoglPathData struct which is separately
ref-counted. When the path is modified it will be copied if the ref
count on the data is not 1.
2010-05-11 16:10:39 +01:00
Owen W. Taylor
4ef041371c text: correct caching logic
This patch combines a number of fixes and improvements to the
layout caching logic in ClutterText.

 * Fix: The width must always be set on the PangoLayout when painting.
   This is necessary because the layout aligns in the width, and
   even when we think we are left-aligned, the auto-dir feature
   of PangoLayout may result in right-alignment.

 * Fix: We should only ever try to reuse a cached layout based
   on its logical width if layout.width was -1 when computing
   that logical width. If the layout was already ellipsized,
   then comparing the logical width to the new width we are
   trying to wrap to doesn't make sense. (If "abc" ellipsizes
   to a 15-pixel wide "..." for a width of 1 pixel, that doesn't
   mean that we should use "..." for a width of 15 pixels. Maybe
   "abc" itself is 15 pixels wide.)

 * Improvement: rather than looking up cached layouts based on the
   input allocation_width/allocation_height, look them up based
   on the actual width/height/ellipsize that we pass to create
   a layout. This is simpler and improves the chance we'll get
   a cache hit when appropriate even if there are small floating
   point differences.

Note because of the first fix this is less aggressive than dd40732
in caching layouts; get_preferred_width() and painting can't share
a layout since get_preferred_width() needs to pass a width of -1
to Pango and painting needs to pass the real width.

The patch has been updated from the clutter-1.2 branch to current
master; using the profiling instrumentation it is possible to verify
with test-text-field that the hit/miss counters go from:

   Name                                   Total Per Frame
   ----                                   ----- ---------
   Text layout cache hit counter          13    6
   Text layout cache miss counter         11    5

before applying the patch, to:

   Name                                   Total Per Frame
   ----                                   ----- ---------
   Text layout cache miss counter         4     2
   Text layout cache hit counter          3     1

after applying the patch.

https://bugzilla.gnome.org/show_bug.cgi?id=618104

http://bugzilla.openedhand.com/show_bug.cgi?id=2109

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-11 12:22:30 +01:00
Neil Roberts
16680c74f3 Revert "clutter-cairo-texture: Use the new cogl_pixel_buffer API"
This reverts commit 716ec82db8.

The Cogl pixel buffer API currently has problems if an atlas texture
is created or the format needs to be converted. The atlas problem
doesn't currently show because the atlas rejects BGR textures anyway
but we may want to change this soon. The problem with format
conversion would happen under GLES because that does not support BGR
textures at all so Cogl has to do the conversion. However it doesn't
currently show either because GLES has no support for buffer objects
anyway.

It's also questionable whether the patch would give any performance
benefit because Cairo needs read/write access which implies the buffer
can't be put in write-optimised memory.

Conflicts:

	clutter/clutter-cairo-texture.c

http://bugzilla.openedhand.com/show_bug.cgi?id=1982
2010-05-10 16:17:32 +01:00
Owen W. Taylor
af37a1029f cogl-framebuffer: Flush journal when creating fbo
Since framebuffer state is not flushed prior to replaying the journal,
the trick of marking the framebuffer dirty prior to calling
glBindFramebuffer() doesn't work... the outstanding journal entries
will get replayed to the newly created framebuffer.

Fix this by flushing the journal as well.

http://bugzilla.openedhand.com/show_bug.cgi?id=2110

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2010-05-10 14:38:10 +01:00
Emmanuele Bassi
4c850d39c5 Fix annotation typos 2010-05-09 00:14:24 +01:00
Neil Roberts
493041c505 clutter-cairo-texture: Fix destroying the old texture
In clutter_cairo_texture_create_region it tries to destroy the old
texture before mapping the PBO by setting the texture on the first
layer of the material to COGL_INVALID_HANDLE. However it was using the
material API incorrectly so it ended up showing a warning and doing
nothing.
2010-05-07 18:28:46 +01:00
Neil Roberts
0021b4aee0 cogl-clip-stack: Set *stencil_used_p when the stack is empty
If the clip stack is empty then _cogl_clip_stack_flush exits
immediately. This was missing out the assignment of *stencil_used_p at
the bottom of the function. If a path is then used after the clip is
cleared then it would think it needs to merge with the clip so the
stencil would not be cleared correctly.
2010-05-06 14:15:04 +01:00
Neil Roberts
f4ee7dc0e1 clutter-color: Don't directly read the contents of GValue structs
The code for implementing ClutterColor as GParamSpec and the
color↔string transformation functions were assuming that ClutterColor
owns the data in the GValue struct and directly reading
data[0].v_pointer to get a pointer to the color. However ClutterColor
is actually a boxed type and the format of the data array is meant to
be internal to GObject so it is not safe to poke around in it
directly. This patch changes it to use g_value_get_boxed to get the
pointer.

Also, boxed types allow a NULL value to be stored and not all of the
code was coping with this. This patch also attempts to fix that.

http://bugzilla.openedhand.com/show_bug.cgi?id=2068
2010-05-05 18:49:09 +01:00
Neil Roberts
fa1638c0ab clutter-color: Remove the value table
ClutterColor has long had a GTypeValueTable struct around and the
functions defined to be implemented as a fundamental type. However the
struct was never actually used anywhere and ClutterColor is actually
defined as a boxed type. This patch removes the table because it is
very confusing to have code lying around that is not used.

http://bugzilla.openedhand.com/show_bug.cgi?id=2068
2010-05-05 18:49:09 +01:00
Øyvind Kolås
452cb1abbf animator: fix looping when doing cubic interpolation
When using interpolation and the last key is not at 1.0 a bouncing
artifact could be observed after the keys.
2010-05-05 18:24:53 +01:00
Øyvind Kolås
e4089efb4c animator: only keys that are removed due to actors disappearing are inert 2010-05-05 18:24:53 +01:00
Øyvind Kolås
0f8ca38e59 animator: refactoring
renamed KeyAnimator to PropertyIter
2010-05-05 18:24:53 +01:00
Øyvind Kolås
8afb091f56 animator: retain ease-in/interpolation when changing first key
Duplicate the existing ease-in/interpolation mode for the property when
removing, replacing the first key for a property or adding a new first
key for a property.
2010-05-05 18:24:53 +01:00
Øyvind Kolås
d45395d78b animator: fix crash when setting keys on running animator
When inserting or modifying keys of a running animator the internal
iterators per property could go out of sync. Reinitializing the
iterators if the timeline is running avoids this.
2010-05-05 18:24:53 +01:00
Emmanuele Bassi
9ebd5fd935 Implement accessors for the color bits in a framebuffer
Instead of using cogl_get_bitmasks() to query the GL machinery for the
size of the color bits, we should store the values inside the
CoglFramebuffer object and query them the first time we set the framebuffer
as the current one.

Currently, cogl_get_bitmasks() is re-implemented in terms of
cogl_framebuffer_get_*_bits(). As soon as we are able to expose the
CoglOnscreen framebuffer object in the public API we'll be able to
deprecate cogl_get_bitmasks() altogether.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-05-05 12:25:16 +01:00
Neil Roberts
0ff02d18d2 gles: Fix the functions names for the GL_OES_framebuffer_object ext
In 91cde78a7 I accidentally changed the function names that get looked
up for the framebuffer extension under GLES so that they didn't have
any suffix. The spec for extension specifies that they should have the
OES suffix.
2010-05-05 12:24:11 +01:00
Owen W. Taylor
d8e1bd989c Ignore unexpected GLX_BufferSwapComplete
A server that supports GLX_BufferSwapComplete will always send
these events, so we should just silently ignore them if we've
chosen not to take advantage of the INTEL_swap_event GLX
extension.

http://bugzilla.openedhand.com/show_bug.cgi?id=2102

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 12:00:40 +01:00
Emmanuele Bassi
33642757f5 animation: Use 'guint' for set_duration() parameter
The :duration property and the get_duration() method use unsigned int,
but the setter using a signed integer for no apparent reason.

http://bugzilla.openedhand.com/show_bug.cgi?id=2089
2010-05-05 11:32:39 +01:00
Jussi Kukkonen
0835e27380 container: use CLUTTER_IS_ACTOR on correct parameter
clutter_container_create_child_meta() uses CLUTTER_IS_ACTOR on the
container parameter instead of the actor parameter.

http://bugzilla.openedhand.com/show_bug.cgi?id=2087

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 11:31:14 +01:00
Damien Lespiau
71f942d03a debug: Use G_UNLIKELY in the tests
Debugging code is not meant to be run in the nominal code path. Use
G_UNLIKELY to be reduce the number of bubbles in the instruction
pipeline.

Took the opportunity to re-indent the macros.
2010-05-04 17:01:14 +01:00
Owen W. Taylor
f9072b8663 Call backend handle_event from clutter_x11_handle_event()
Whether events come from the main loop source or from
clutter_x11_handle_event(), we need to feed them to the backend
virtual handle_event function. This fixes problems with clients
using clutter_x11_handle_event() hanging because
GLXBufferSwapComplete events aren't received.

http://bugzilla.openedhand.com/show_bug.cgi?id=2101
2010-05-04 11:04:03 +01:00
Robert Bragg
d6dbd62021 debug: wrap glClear calls with the GE macro
This adds a GE macro wrapper around our calls to glClear so we can
print a warning for any errors reported by the driver.
2010-04-30 12:10:16 +01:00
Neil Roberts
e477768bd8 cogl-texture-2d-sliced: Use the converted bitmap when uploading
When uploading texture data the cogl-texture-2d-sliced backend was
using _cogl_texture_prepare_for_upload to create a bitmap suitable for
upload but then it was using the original bitmap instead of the new
bitmap for the data. This was causing any format conversions performed
by cogl_texture_prepare_for_upload to be ignored.

http://bugzilla.openedhand.com/show_bug.cgi?id=2059
2010-04-29 13:15:36 +01:00
Neil Roberts
405d529f44 cogl-texture: Don't attempt to use GL to convert formats under GLES
In commit abe91784c4 I changed cogl-texture so that it would use the
OpenGL mechanism to specify a different internal texture format from
the image format so that it can do the conversion instead of
Cogl. However under GLES the internal format and the image format must
always be the same and it only supports a limited set of formats. This
patch changes _cogl_texture_prepare_for_upload so that it does the
conversion using the cogl bitmap code when compiling for GLES.

http://bugzilla.openedhand.com/show_bug.cgi?id=2059
2010-04-29 13:15:35 +01:00
Neil Roberts
8530b7946a cogl-material: Fix the check to prevent using too many layers
There was a check at the bottom of the loop which sets up the state
for each of the layers so that it would break from the loop when the
maximum number of layers is reached. However after doing this it would
not increment 'i'. 'i' is later used to disable the remaining layers
so it would end up disabling the last layer it just set up.

This patch moves the check to be part of the loop condition so that
the check is performed after incrementing 'i'.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:17 +01:00
Neil Roberts
3c2bb33cbd cogl-material: Fix the warning for when too many layers are used
The warning displayed when too many layers are used had an off-by-one
error so that it would display even if exactly the maximum number is
used. There was also a missing space at the end of the line in the
message which looked wrong when displayed on the terminal.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:11 +01:00
Emmanuele Bassi
ce261025f6 Fix clutter_event_get_coords() for crossing events
The ClutterCrossingEvent data structure contains the coordinates
of the crossing; they are regularly filed out by Clutter and by
the backend event processing code. And yet clutter_event_get_coords()
returns (0, 0) because it thinks that CLUTTER_ENTER and CLUTTER_LEAVE
events do not have coordinates.
2010-04-28 16:19:37 +01:00
Emmanuele Bassi
b7098563c2 actor: Make consistent use of the name in error reporting
Whenever we are warning inside ClutterActor we prefer the actor's name
to its type, if the name is set. The current code is made less readable
by the use of the ternary operator:

  priv->name != NULL ? priv->name : G_OBJECT_TYPE_NAME (self)

This looks like a job for a simple convenience function.
2010-04-27 10:12:25 +01:00
Emmanuele Bassi
9024cd9f7c Clean up the Texture private data structure 2010-04-26 16:27:15 +01:00
Neil Roberts
a881c8b07e cogl-path: Make cogl_path_arc_rel static
cogl_path_arc_rel was never in any public headers so it isn't part of
the public API. It also has a slightly inconsistent name because the
rest of the relative path functions are called cogl_path_rel_*. This
patch makes it static for now to make it more obvious that it isn't
public. The name has changed to _cogl_path_rel_arc.
2010-04-22 18:17:59 +01:00
Neil Roberts
e16f05326e cogl-path: Add documentation for the angles of cogl_path_arc
This adds documentation for how Cogl interprets the angles given to
cogl_path_arc.
2010-04-22 18:17:59 +01:00
Emmanuele Bassi
73e4d49053 profile: Add profiling points for Text
Add a static timer for the text layout code, and two counters for the
layout cache hit and miss conditions.
2010-04-22 17:54:05 +01:00
Emmanuele Bassi
5608a54708 profile: Fix the report generation
Timers and counters might not exist, so make every section of the
profile report depend on the object that it is querying.

This fixes the profile report generation that was broken by commit
8146d8d08d.
2010-04-22 17:52:13 +01:00
Emmanuele Bassi
05cf570570 actor: Add an internal variant of get_stage()
For internal use we should have a get_stage_internal() variant that
avoids type checks and calls to public functions. The implementation
is trivial enough, and it will avoid (scene graph depth + 1) type
checks and (scene graph depth) function calls.
2010-04-22 16:49:57 +01:00
Emmanuele Bassi
1355c19f66 docs: Fix gtk-doc warnings 2010-04-22 16:39:18 +01:00
Neil Roberts
3196658b8c cogl-path: Fix the truncation when adding to a copied path
If a path is copied and then appended to, the copy needs to have the
last sub path truncated so that it fits in the total path size in case
the original path was modified. However the path size check was broken
so if the copied path had more than one sub path it would fail.
2010-04-21 22:36:43 +01:00
Neil Roberts
abc64a2c67 cogl-clip-stack: Use orientation of the polygon to set clip planes
Previously the clip stack code was trying to detect when the
orientation of the on-screen rectangle had changed by checking if the
order of the y-coordinates on the left edge was different from the
order the x-coordinates on the top edge. This doesn't work for some
rotations which was causing the clip planes to clip the wrong side of
the line. This patch makes it detect the orientation by calculating
the signed area which is a standard computer graphics algorithm.

http://bugzilla.openedhand.com/show_bug.cgi?id=2079
2010-04-21 13:24:59 +01:00
Neil Roberts
7f2b2e1364 cogl-path: Document how a shape is filled
This adds some documentation to cogl_path_fill() describing the fill
rule Cogl uses.
2010-04-21 13:20:23 +01:00
Neil Roberts
44c86fcead cogl-path: Don't try to union sub paths
When drawing a path with only a single sub path, Cogl uses the
'even-odd' fill rule which means that if a part of the path intersects
with another part then the intersection would be inverted. However
when combining sub paths it treats them as separate paths and then
unions them together. This doesn't match the semantics of the even-odd
rule in SVG and Cairo. This patch makes it so that a new sub path is
just drawn as another triangle fan so that it will continue to invert
the stencil buffer. This is also much simpler and more efficient as
well as being more correct.

http://bugzilla.openedhand.com/show_bug.cgi?id=2088
2010-04-21 11:39:28 +01:00
Neil Roberts
78dc59b348 picking: Read the colour value using COGL_PIXEL_FORMAT_RGBA_8888_PRE
In commit c0a553163b I changed the format used to read the picking
pixel to COGL_PIXEL_FORMAT_RGB_888 because it was convenient to avoid
the premult conversion. However this broke picking on GLES on some
platforms because for that glReadPixels is only guaranteed to support
GL_RGBA with GL_UNSIGNED_BYTE. Since the last commit cogl_read_pixels
will always use that format but it will end up with a conversion back
to RGB_888. This patch avoids that conversion and avoids the premult
conversion by reading in RGBA_8888_PRE.

http://bugzilla.openedhand.com/show_bug.cgi?id=2057
2010-04-21 11:34:04 +01:00
Neil Roberts
0cb09cd40d cogl_read_pixels: Always use GL_RGBA/GL_UNSIGNED_BYTE under GLES
Under GLES glReadPixels is documented to only support GL_RGBA with
GL_UNSIGNED_BYTE and an implementation specfic format which can be
fetched with glGet, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES. This patch makes it always read
using GL_RGBA and GL_UNSIGNED_BYTE and then convert the results if
neccessary.

This has some room for improvement because it doesn't attempt to use
the implementation specific format. Also the conversion is somewhat
wasteful because there are currently no cogl_bitmap_* functions to
convert without allocating a new buffer so it ends up doing an
intermediate copy.

http://bugzilla.openedhand.com/show_bug.cgi?id=2057
2010-04-21 10:56:21 +01:00
Neil Roberts
9750b90f37 cogl-bitmap: Fix converting formats with and without alpha channels
_cogl_bitmap_convert_format_and_premult was failing when converting
from RGBA to RGB and vice versa. _cogl_bitmap_fallback_convert
converts without altering the premult status so when choosing a new
format it would copy over the premult bit. However, it did this
regardless of whether the new format had an alpha channel so when
converting from RGBA_8888_PRE to RGB_888 it would end up inventing a
new meaningless format which would be RGB_888_PRE. This patch makes it
avoid copying the premult flag if the destination has no alpha. It
doesn't matter if it copies when the source format has no alpha
because it will always be unset.

_cogl_bitmap_convert_format_and_premult was also breaking when
converting from RGBA_8888_PRE to RGB_888 because it would think
RGB_888 is unpremultiplied and try to convert but then
_cogl_bitmap_fallback_premult wouldn't know how to do the conversion.

http://bugzilla.openedhand.com/show_bug.cgi?id=2057
2010-04-21 10:56:21 +01:00
Neil Roberts
a28440eafb clutter-texture: Remove confusing comments about realization
In 125bded81 some comments were introduced to ClutterTexture
complaining that it can have a Cogl texture before being
realized. Clutter always assumes that the single GL context is current
so there is no need to wait until the actor is realized before setting
a texture. This patch replaces the comments with clarification that
this should not be a problem.

The patch also changes the documentation about the realized state in
various places to clarify that it is acceptable to create any Cogl
resources before the actor is realized.

http://bugzilla.openedhand.com/show_bug.cgi?id=2075
2010-04-19 15:34:43 +01:00
Robert Bragg
62ac3b312e glx: handle spurious GLX_BufferSwapComplete events gracefully
Instead of simply aborting we now print out a warning, when a spurious
GLX_BufferSwapComplete event is handled since it seems that people are
coming across the problem (perhaps due to a buggy driver) and making
apps crash in this situation is a bit extreme.
2010-04-19 11:24:42 +01:00
Neil Roberts
716ec82db8 clutter-cairo-texture: Use the new cogl_pixel_buffer API
ClutterCairoTexture now stores the surface image data in a Cogl pixel
buffer object. When clutter_cairo_texture_create is called the buffer
is mapped and a new Cairo surface is created to render directly to the
PBO. When the surface is destroyed the buffer is unmapped and a Cogl
texture is recreated from the buffer. This should enable slightly
faster uploads when using Cairo because it avoids having to copy the
surface data to the texture.

http://bugzilla.openedhand.com/show_bug.cgi?id=1982

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-04-16 13:19:57 +01:00
Emmanuele Bassi
1a1e7d3573 text: Increase the size of the Layout cache
Currently, each ClutterText caches 3 Pango layouts:

  » one for the preferred, unbounded width
  » one for the preferred height for a given width
  » one for the allocated size

Some layout managers do a double pass that could flush the whole cache
before it has a chance of actually storing relevant data, resulting in
a continuous series of misses.

We can try to counteract this by doubling the size of the cache, from
three slots to six. More than six would be pointless, as well as too
memory consuming; but we might get down to a number between 3 and 6 at
any later point.
2010-04-16 12:57:49 +01:00
Rob Bradford
dd407326fe text: Check generated size of layouts in cache
By comparing the requested size against the computed sized for existing
Pango layouts we can avoid creating layouts where the requested size
matches that of a previously computed one.

In particular this optimisation means that when working with a fixed
positioning based layout (with no constraints on the size of the
ClutterText) the same PangoLayout can be used to calculate the preferred
width, height and also the layout used for the actual painting.

http://bugzilla.openedhand.com/show_bug.cgi?id=2078

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-04-16 12:50:35 +01:00
Neil Roberts
708bbc72e1 cogl: Implement retained clip stacks
This adds three new internal API functions which can be used to retain
the clip stack state and restore it later:

 _cogl_get_clip_stack
 _cogl_set_clip_stack
 _cogl_clip_stack_copy

The functions are currently internal and not yet used but we may want
to make them public in future to replace the cogl_clip_stack_save()
and cogl_clip_stack_restore() APIs.

The get function just returns the handle to the clip stack at the top
of the stack of stacks and the set function just replaces it.

The copy function makes a cheap copy of an existing stack by taking a
reference to the top stack entry. This ends up working like a deep
copy because there is no way to modify entries of a stack but it
doesn't actually copy the data.
2010-04-15 14:51:01 +01:00
Neil Roberts
3a58bc440b cogl-clip-stack: Convert to be a CoglHandle
CoglClipStacks can now be reference counted via a CoglHandle. The
ClipClipState now stores handles in the list rather than CoglClipStack
pointers.
2010-04-15 14:51:01 +01:00
Neil Roberts
aba7fb63cb Separate out CoglClipStackState from cogl-clip-stack.c
CoglClipStackState has now been renamed to CoglClipState and is moved
to a separate file. CoglClipStack now just maintains a stack and
doesn't worry about the rest of the state. CoglClipStack sill contains
the code to flush the stack to GL.
2010-04-15 14:51:00 +01:00
Neil Roberts
732223074b cogl-slip-stack: Store clip window rect entries in Cogl coordinates
When glScissor is called it needs to pass coordinates in GL's
coordinate space where the origin is the bottom left. Previously this
conversion was done before storing the window rect in the clip
stack. However this might make it more difficult if we want to be able
to grab a handle to a clip stack and use it in different circumstances
later. This patch moves the coordinate conversion to inside the clip
state flushing code.
2010-04-15 14:50:55 +01:00
Neil Roberts
e9aa5d807c cogl-clip-stack: Store window rect entries as ints not floats
The window rectangles are passed in as integers so there is no point
in converting them to floats when storing a stack entry for them.
2010-04-15 14:50:26 +01:00
Neil Roberts
a0e19c9469 cogl-clip-stack: Use reference counted stack entries
The stack is now stored as a list of reference counted entries.
Instead of using a GList, each entry now contains a link with a
reference to its parent. The idea is that this would allow copying
stacks with a shared ancestry.

Previously the code flushed the state by finding the bottom of the
stack and then applying each entry by walking back up to the top. This
is slightly harder to do now because the list is no longer
doubly-linked. However I don't think it matters which order the
entries are applied so I've just changed it to apply them in reverse
order.

There was also a restriction that if ever the stencil buffer is used
then we could no longer use clip planes for any subsequent entries. I
don't think this makes sense because it should always work as long as
it doesn't attempt to use the clip planes more than once. I've
therefore removed the restriction.
2010-04-15 14:47:01 +01:00
Emmanuele Bassi
15ef549207 docs: Clean up ClutterActor's long description
The Actor's long description is a bit cluttered; it contains a section
on the actor's box semantics, on the transformation order and on the
event handling.

We should use <refsect2> tags to divide the Actor's description into
logically separated sections.

We should also add a section about the custom Scriptable properties that
ClutterActor defines, and the special handling of unit-based properties.
2010-04-14 23:34:38 +01:00
Neil Roberts
1445e9d32d cogl-atlas-texture: Fix a memory leak
The CoglAtlasTexture struct was not being freed in
_cogl_atlas_texture_free so there would be a small leak whenever a
texture was destroyed.

Thanks to Robert Bragg for spotting this.
2010-04-13 17:26:03 +01:00
Neil Roberts
30f43c6cda cogl-material: Use CLAMP_TO_EDGE for WRAP_AUTOMATIC unless overriden
CoglMaterial now sets GL_CLAMP_TO_EDGE if WRAP_MODE_AUTOMATIC is used
unless it is overridden when the material is flushed. The primitives
are still expected to expose repeat semantics so no user visible
changes are made. The idea is that drawing non-repeated textures is
the most common case so if we make clamp_to_ege the default then we
will reduce the number of times we have to override the
material. Avoiding overrides will become important if the overriding
mechanism is replaced with one where the primitive is expected to copy
the material and change that instead.
2010-04-12 15:44:23 +01:00
Neil Roberts
75f1dc90b0 cogl-material: Add support for setting the wrap mode for a layer
Previously, Cogl's texture coordinate system was effectively always
GL_REPEAT so that if an application specifies coordinates outside the
range 0→1 it would get repeated copies of the texture. It would
however change the mode to GL_CLAMP_TO_EDGE if all of the coordinates
are in the range 0→1 so that in the common case that the whole texture
is being drawn with linear filtering it will not blend in edge pixels
from the opposite sides.

This patch adds the option for applications to change the wrap mode
per layer. There are now three wrap modes: 'repeat', 'clamp-to-edge'
and 'automatic'. The automatic map mode is the default and it
implements the previous behaviour. The wrap mode can be changed for
the s and t coordinates independently. I've tried to make the
internals support setting the r coordinate but as we don't support 3D
textures yet I haven't exposed any public API for it.

The texture backends still have a set_wrap_mode virtual but this value
is intended to be transitory and it will be changed whenever the
material is flushed (although the backends are expected to cache it so
that it won't use too many GL calls). In my understanding this value
was always meant to be transitory and all primitives were meant to set
the value before drawing. However there were comments suggesting that
this is not the expected behaviour. In particular the vertex buffer
drawing code never set a wrap mode so it would end up with whatever
the texture was previously used for. These issues are now fixed
because the material will always set the wrap modes.

There is code to manually implement clamp-to-edge for textures that
can't be hardware repeated. However this doesn't fully work because it
relies on being able to draw the stretched parts using quads with the
same values for tx1 and tx2. The texture iteration code doesn't
support this so it breaks. This is a separate bug and it isn't
trivially solved.

When flushing a material there are now extra options to set wrap mode
overrides. The overrides are an array of values for each layer that
specifies an override for the s, t or r coordinates. The primitives
use this to implement the automatic wrap mode. cogl_polygon also uses
it to set GL_CLAMP_TO_BORDER mode for its trick to render sliced
textures. Although this code has been added it looks like the sliced
trick has been broken for a while and I haven't attempted to fix it
here.

I've added a constant to represent the maximum number of layers that a
material supports so that I can size the overrides array. I've set it
to 32 because as far as I can tell we have that limit imposed anyway
because the other flush options use a guint32 to store a flag about
each layer. The overrides array ends up adding 32 bytes to each flush
options struct which may be a concern.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
2010-04-12 15:44:23 +01:00
Neil Roberts
463ebc8220 Split the wrap mode of _cogl_texture_set_wrap_mode into three
GL supports setting different wrap modes for the s, t and r
coordinates so we should design the backend interface to support that
also. The r coordinate is not currently used by any of the backends
but we might as well have it to make life easier if we ever add
support for 3D textures.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
2010-04-12 15:44:23 +01:00
Neil Roberts
774f5e0bdf cogl: Make private members really hard to accidentally use
CoglColor and CoglMatrix have public declarations with private members
so that we are free to change the implementation but the structures
could still be allocated on the stack in applications. However it's
quite easy not to realise the members are private and then access them
directly. This patch wraps the members in a macro which redefines the
symbol name when including the header outside of the clutter source.

http://bugzilla.openedhand.com/show_bug.cgi?id=2065
2010-04-12 15:38:58 +01:00
Neil Roberts
3fea5051db CoglMatrix: Don't make the matrix fields private
The xx, yx, zx etc fields are meant to be read-only but they were
marked as private with the gtk-doc annotation. This patch moves the
private marker so that the 16 float member fields are public but the
type, inverted matrix, flags and padding are not.
2010-04-12 15:38:58 +01:00
Neil Roberts
94465cfe39 Fix indentation in CoglMatrix
The members of CoglMatrix were indented by 4 characters instead of 2.
2010-04-12 15:38:58 +01:00
Damien Lespiau
e0f41fa166 actor: Flag the color argument of the ::pick signal as being constant
When emitting signals, one can mark arguments as being "static", ie an
indication this argument will not change during the signal emission.
This allows the signal marshalling code to create static GValues, in
this case not to copy the Color.

http://bugzilla.openedhand.com/show_bug.cgi?id=2073
2010-04-12 12:48:46 +01:00
Emmanuele Bassi
93a5b78e5a actor: Do not use G_UNLIKELY in paint()
We decide whether the paint() should be a real paint or a paint in pick
mode depending on the global pick_mode value. Using G_UNLIKELY() on an
operation that most likely is going to be executed once every frame is
going to blow a lot of cache lines and frak with the CPU branch
prediction. Not good.
2010-04-09 18:28:37 +01:00
Fridrich Strba
c99a24d341 win32: Use GCLP_* instead of GCL_* when calling GetClassLongPtr
(commit message by Neil)

GetClassLongPtr expects a different constant when retrieving handles
or pointers. This fixes problems using Win64.
2010-04-09 15:43:42 +01:00
Neil Roberts
9ee6dd240b cogl: Support retained paths
This adds three new API calls:

  CoglHandle cogl_path_get()
  void cogl_path_set(CoglHandle path)
  CoglHandle cogl_path_copy(CoglHandle path)

All of the fields relating to the path have been moved from the Cogl
context to a new CoglPath handle type. The cogl context now just
contains a CoglPath handle. All of the existing path commands
manipulate the data in the current path handle. cogl_path_new now just
creates a new path handle and unrefs the old one.

The path handle can be stored for later with cogl_path_get. The path
can then be copied with cogl_path_copy. Internally it implements
copy-on-write semantics with an extra optimisation that it will only
copy the data if the new path is modified, but not if the original
path is modified. It can do this because the only way to modify a path
is by appending to it so the copied path is able to store its own path
length and only render the nodes up to that length. For this to work
the copied path also needs to keep its own copies of the path extents
because the parent path may change these by adding nodes.

The clip stack now uses the cogl_path_copy mechanism to store paths in
the stack instead of directly copying the data. This should save some
memory and processing time.
2010-04-08 19:53:38 +01:00
Robert Bragg
45885850d2 cogl: renames cogl_multiply_matrix to cogl_transform
Although cogl_multiply_matrix was consistent with OpenGL, after further
consideration it was agreed that cogl_transform is a better name. Given
that it's in the global cogl_ namespace cogl_transform seems more self
documenting.
2010-04-08 14:37:01 +01:00
Robert Bragg
412a468d5e docs: This improves the documentation for cogl_push_framebuffer
This adds an example of how to setup a Clutter style 2D coordinate space
and clarifies what state is owned by a framebuffer. (projection,
modelview, viewport and clip stack)

When we expose more cogl_framebuffer API this example will hopefully be
migrated into a more extensive introduction to using framebuffers.
2010-04-06 09:26:10 +01:00
Robert Bragg
6f6ab86929 cogl: move cogl_set_source* funcs into cogl.c
Previously cogl_set_source and cogl_set_source_texture were in
cogl-material.c and the cogl_set_source_color* funcs were in
cogl-color.c. Originally this was because cogl.c was duplicated between
the GL and GLES backends and we didn't want to add to the amount of
duplicated code, but these files have since been consolidated into one
cogl.c.
2010-04-06 09:26:05 +01:00
Robert Bragg
a678e9f627 cogl: adds convenience cogl_multiply_matrix function
Quite often it's desirable to be able to multiply the current modelview
matrix by an arbitrary matrix. Currently though you have to first
explicitly call cogl_get_modelview_matrix to get the current modelview
into a temporary variable, then you need to multiply it with your matrix
using cogl_matrix_multiply and finally use cogl_set_modelview_matrix to
make the result be the new modelview. This new convenience function lets
more efficiently skip the first get and last set steps.
2010-04-01 13:24:56 +01:00
Robert Bragg
1dd70aff73 cogl: rename cogl_enable to _cogl_enable
Every now and then someone sees the cogl_enable API and gets confused,
thinking its public API so this renames the symbol to be clear that it's
is an internal only API.
2010-04-01 12:34:42 +01:00
Owen W. Taylor
6fcc8c5bce x11: Use has_allocation() in TfP actor
ClutterX11TexturePixmap calls get_allocation_box() when queueing a
clipped redraw. If the allocation is not valid, and if we queue a
lot of redraws in response to a series of damage events, the net
result is that we spend all our time in a re-layout. We can
short-circuit this by checking if the actor has a valid allocation, and
if not, just queue a redraw - the actor will be allocated by the time it
is going to be painted.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-26 00:46:43 +00:00
Owen W. Taylor
8df4a0b8fd actor: Add has_allocation() method
Add clutter_actor_has_allocation(), a method meant to be used when
deciding whether to call clutter_actor_get_allocation_box() or any
of its wrappers.

The get_allocation_box() method will, in case the allocation is invalid,
perform a costly re-allocation cycle to ensure that the returned box
is valid. The has_allocation() method is meant to be used if we have an
actor calling get_allocation_box() from outside the place where the
allocation is always guaranteed to be valid.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-26 00:46:31 +00:00
José Dapena Paz
7b63da69cf Add "homogeneous" mode to ClutterBoxLayout.
Added new "homogeneous" mode to ClutterBoxLayout, that makes layout children
get all the same size.

This is heavily inspired in the "homogeneous" attribute available in GtkBox,
but simplified as we don't have padding nor borders in box layout, only
spacing.

Also added to test-box-layout a key to set/unset homogeneous mode.

* Coding style fixes.
* Added proper test for homogeneous mode in box layout.
* Fix in homogeneous mode.

http://bugzilla.openedhand.com/show_bug.cgi?id=2034

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-25 09:41:54 +00:00
Emmanuele Bassi
5395a7a998 Use begin/end macros in cogl-primitives.h
Protect the people using a C++ compiler from the dark abyss of C code.

http://bugzilla.openedhand.com/show_bug.cgi?id=2049
2010-03-25 09:33:26 +00:00
Neil Roberts
6a8e108757 clutter-actor: Rename y1 to y_1 to avoid a compiler warning
Somebody somewhere decided it would be ok to define 'y1' as a global
function in math.h thus condemning us to repeatedly making commits to
fix these obnoxious compiler warnings about aliasing.
2010-03-24 15:32:28 +00:00
Adel Gadllah
5de85051c3 Make sure GLX_SGI_swap_control is set up correctly
glXSwapIntervalSGI only affects buffer swaps to the
current GLX drawable.

That means that calling it once in clutter_backend_glx_get_features
isn't sufficent, so set it up in clutter_backend_glx_ensure_context to
make sure it affects buffer swaps for the current drawable.

http://bugzilla.openedhand.com/show_bug.cgi?id=2044

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-22 11:23:55 +00:00
Owen W. Taylor
2fc8ecdb92 glx: Clean up the clip area conditions
Move the size check after the NULL check, add the clip height into the
check logic and fix up the comment.

http://bugzilla.openedhand.com/show_bug.cgi?id=2040

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 18:23:03 +00:00
Emmanuele Bassi
f935270aa0 script: Do not allocate memory when not needed
When printing out the property value during a ClutterScript debug run we
generate the value's content using g_strdup_value_contents() - though we
do it unconditionally. The contents might not be printed (they most
likely won't, actually) and will be freed afterwards. This is
unnecessary: we can allocate the contents string after checking if we're
going to print out the debug note, thus avoiding the whole
allocation/free cycle unless strictly needed.
2010-03-19 16:24:34 +00:00
Emmanuele Bassi
a39cef41b8 glx: Do not access stage_clip without checking it
The stage_clip parameter for add_redraw_clip() can be NULL, so we need
to check before accessing its members.
2010-03-19 11:41:12 +00:00
Owen W. Taylor
913c187f4e Switch texture units before calling _cogl_texture_set_filters()
When setting up the state for a layer, we need to switch texture
units before we do anything that might bind the texture, or
we'll bind the wrong texture to the previous unit.

http://bugzilla.openedhand.com/show_bug.cgi?id=2033

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 11:23:48 +00:00
Emmanuele Bassi
66e0f18753 json: Update JsonParser
Add another fix from upstream, to clean up the code.
2010-03-19 11:13:04 +00:00
Emmanuele Bassi
295bc517f8 json: Update the internal copy of JsonGenerator
The JsonGenerator we have inside Clutter as a fallback for a missing
system copy of JSON-GLib is way out of date.
2010-03-19 10:40:12 +00:00
Owen W. Taylor
d21b7522f8 Fix errors in keeping track of the stage bounding rectangle
* Add new clutter_geometry_union(), because writing union intersection
  is harder than it looks. Fixes two problems with the inline code in
  clutter_stage_glx_add_redraw_clip().

  1) The ->x and ->y of were reassigned to before using them to
     compute the new width and height.
  2) since ClutterGeometry has unsigned width, x + width is unsigned,
     and comparison goes wrong if either rectangle has a negative
     x + width. (We fixed width for GdkRectangle to be signed for GTK+-2.0,
     this is a potent source of bugs.)

* Use in clutter_stage_glx_add_redraw_clip()

* Account for the case where the incoming rectangle is empty, and don't
  end up with the stage being entirely redrawn.

* Account for the case where the stage already has a degenerate
  width and don't end up with redrawing only the new rectangle and not
  the rest of the stage.

The better fix here for the second two problems is to stop using a 0
width to mean the entire stage, but this should work for now.

http://bugzilla.openedhand.com/show_bug.cgi?id=2040

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 10:29:53 +00:00
Owen W. Taylor
bfd2b19290 Set pixel store parameters before calling glGetTexImage
We need to set up the rowstride and alignment properly in
CoglTexture2D before reading texture data.

http://bugzilla.openedhand.com/show_bug.cgi?id=2036

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 10:21:34 +00:00
Emmanuele Bassi
a8595aec13 script: Add more comments and annotations
Detail why we are adding a fake id, and under which circumstances that
happens. Also be more verbose with the debug annotations.
2010-03-18 20:20:09 +00:00
Emmanuele Bassi
203847d03c script: Skip empty nodes
If we get an empty node then we should skip it; this is really a
workaround for something that is broken in JSON-GLib or in our use
of JSON-GLib.
2010-03-18 17:44:14 +00:00
Emmanuele Bassi
d2bb57c3b2 Emit a critical warning if features are not initialized
If you forgot to call clutter_init() then you currently end up with a
warning saying that the stage cannot be initialized because the backend
does not support multiple stages. Clearly not useful.

We can catch some of the missing initialization in the features API,
since we will likely end up asking for a feature at some point.
2010-03-18 14:15:33 +00:00
Emmanuele Bassi
54504b7ac4 glx: Remove unnecessary call to create_stage()
If we are in the stage realization sequence we already have a GLX
context set in the backend; there is no need to call create_backend().
2010-03-17 17:41:52 +00:00
Emmanuele Bassi
bf7e6ae587 Add error reporting for create_context() failures
We kind of assume that stuff will break well before during the
ClutterBackend::create_context() implementation if we fail to create a
GL context. We do, however, have error reporting in place inside the
Backend API to catch those cases. Unfortunately, since we switched to
lazy initialization of the Stage, there can be a case of GL context
creation failure that still leads to a successful initialization - and a
segmentation fault later on. This is clearly Not Good™.

Let's try to catch a failure in all the places calling create_context()
and report back to the user the error in a meaningful way, before
crashing and burning.
2010-03-17 17:40:34 +00:00
Emmanuele Bassi
d735ac4807 model: Let get_n_columns() return a sane value
If you call get_n_columns() during the instance initialization phase but
before set_name()/set_types() have been called, you'll get a (guint) -1.
This is less than ideal.

If columns haven't been initialized we should just return 0, which was
the intent of the API since the beginning.

Based on a patch by: Bastian Winkler <buz@netbuz.org>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-17 17:14:08 +00:00
Emmanuele Bassi
0a6497a3b6 model: Add a comment on the n_columns field type
To avoid another bug report like:

  http://bugzilla.openedhand.com/show_bug.cgi?id=2017

with a patch that gets applied without a proper review, resulting in a
bug like:

  http://bugzilla.openedhand.com/show_bug.cgi?id=2032

I should probably add a comment on why on earth we're using an integer
as the n_columns member of the ClutterModelPrivate structure, and why it
is important that it is initialized as -1.
2010-03-16 18:57:28 +00:00
Emmanuele Bassi
de4abfac95 Revert "model: Use guint for the n_columns field"
The int storage, and the initial value of -1, is used as a guard when
subclassing ClutterListModel to allow the sub-class to call
clutter_model_set_names() and clutter_model_set_types().

This reverts commit c274118a8f.
2010-03-16 18:53:24 +00:00
Colin Walters
60d8369a1a Return and warn if a handle's refcount is <= 0
This makes it more likely consumers notice invalid unreferences.
GObject has the same assertion.

http://bugzilla.openedhand.com/show_bug.cgi?id=2029

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-15 16:22:20 +00:00
Bastian Winkler
c274118a8f model: Use guint for the n_columns field
clutter_model_get_n_columns is supposed to return a guint, so the
n_columns field needs to be a guint with the initial value set to 0.

http://bugzilla.openedhand.com/show_bug.cgi?id=2017

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-15 16:22:20 +00:00
Neil Roberts
c2faaa4f39 cogl-texture-2d: Determine format before checking texture support
When entering cogl_texture_2d_new_from_bitmap the internal format can
be COGL_PIXEL_FORMAT_ANY. This was causing _cogl_texture_2d_can_create
to use an invalid GL format type. Mesa apparently ignores this but it
was causing errors when Cogl is compiled with debugging under NVidia.

http://bugzilla.openedhand.com/show_bug.cgi?id=2026
2010-03-15 16:09:52 +00:00
Owen W. Taylor
a25885edf2 Fix checks for out-of-bounds coordinates and repeats
Add a return result from CoglTexture.transform_quad_coords_to_gl(),
so that we can properly determine the nature of repeats in
the face of GL_TEXTURE_RECTANGLE_ARB, where the returned
coordinates are not normalized.

The comment "We also work out whether any of the texture
coordinates are outside the range [0.0,1.0]. We need to do
this after calling transform_coords_to_gl in case the texture
backend is munging the coordinates (such as in the sub texture
backend)." is disregarded and removed, since it's actually
the virtual coordinates that determine whether we repeat,
not the GL coordinates.

Warnings about disregarded layers are used in all cases where
applicable, including for subtextures.

http://bugzilla.openedhand.com/show_bug.cgi?id=2016

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2010-03-15 16:09:41 +00:00
José Dapena Paz
6bd1846d6c Fix argb initialisation.
Fix clutter initialisation if argb visuals are enabled, setting a border
color on creating the dummy window. This should avoid BadMatch happening
when the depth of the root window visual is not the same of the depth
of the argb visual.

http://bugzilla.openedhand.com/show_bug.cgi?id=2011

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-10 00:13:37 +00:00
Emmanuele Bassi
3d2d932835 actor: Remove some double indirection
Use an intermediate variable to avoid a double indirection when accessing
the instance private data structure.
2010-03-07 23:46:59 +00:00
Emmanuele Bassi
9ad1197cb2 json: Improve strictness of the JSON parser
Backport of the upstream JSON-GLib commit that improved the strictness
of JsonParser.

The original upstream commit is:

  29881f03468db08bfb404cfcd5b61b4cdc419a87
2010-03-07 20:54:33 +00:00
Emmanuele Bassi
ac074bc0f0 eglnative: Connect StageWindow.show and .hide
The show() and hide() methods of the StageWindow interface are
implemented but not assigned when initializing the interface
vtable.
2010-03-05 08:48:52 +00:00
Owen W. Taylor
f13a42793a CoglTexture2DSliced: Handle TEXTURE_RECTANGLE_ARB
In _cogl_texture_2d_sliced_foreach_sub_texture_in_region(), don't
assert that the target is GL_TEXTURE_2D; instead conditionalize
normalization on the target.

http://bugzilla.openedhand.com/show_bug.cgi?id=2015
2010-03-04 12:57:53 +00:00
Neil Roberts
40b43fd64a eglnative: Don't create a context if there already is one
If the EGL context is already created then we shouldn't try to create
another one. This was causing problems where one context would be
created from calling _clutter_feature_init and the other was created
from _clutter_backend_get_features. Cogl would set up its state using
the first context and then assume the state was still valid when the
second context became used so blending was not working correctly.

http://bugzilla.openedhand.com/show_bug.cgi?id=2020
2010-03-04 10:28:15 +00:00
Emmanuele Bassi
169ce1508b x11-texture-pixmap: Move signal handler override
The signal handling override for the ::queue-damage-redraw should be
done in the class initialization function, not in the instance one.
2010-03-03 17:46:53 +00:00
Emmanuele Bassi
1b57800208 Update stb_image.c
Upstream "released" 1.18.
2010-03-03 17:02:51 +00:00
Øyvind Kolås
b19332a0be animator: compare floating point values with an epsilon
Direct comparisons with doubles are error prone.
2010-03-03 15:53:07 +00:00
Øyvind Kolås
4168b216a3 animator: fix a crash in clutter_animator_compute_value
Fix a crasher when there is only one key in the animator.
2010-03-03 15:51:30 +00:00
Emmanuele Bassi
824cd9a7ff eglnative: Compilation fixes
We should include <errno.h>, if we plan to use errno.

Why, yes: I am that stupid.
2010-03-03 15:31:01 +00:00
Emmanuele Bassi
52f8cd30ce docs: Fix gtk-doc annotation for ClutterStageManageClass
Remove the semi-colon and use a colon for declaring the type.
2010-03-03 10:49:34 +00:00
Emmanuele Bassi
a2f444ccbe box: Fix allow-none annotation
The syntax for allowing NULL is "allow-none", not "allow none".
2010-03-03 10:47:42 +00:00
Neil Roberts
048fcea988 clutter-actor: Initialize with the identity matrix in get_transform
The documentation and name of the get_transformation_matrix function
implies that 'matrix' is purely an out parameter. However it wasn't
initializing the matrix before calling the 'apply_transform' virtual
so it was basically just a wrapper for the virtual. The virtual
assumes the matrix parameter is in/out and applies the actor's
transformation on top of any existing transformations. This causes
unexpected semantics that are inconsistent with the documentation.
2010-03-02 18:43:22 +00:00
Robert Bragg
38a2414498 glx tfp: make clutter_glx_texture_pixmap_update_area cheap
This changes clutter_glx_texture_pixmap_update_area so it defers the
call to glXBindTexImageEXT until our pre "paint" signal handler which
makes clutter_glx_texture_pixmap_update_area cheap to call.

The hope is that mutter can switch to reporting raw damage updates to
ClutterGLXTexturePixmap and we can use these to queue clipped redraws.
2010-03-02 17:19:11 +00:00
Robert Bragg
c0d5af5de5 Adds initial clipped redraw support to Clutter
A new (internal only currently) API, _clutter_actor_queue_clipped_redraw
can be used to queue a redraw along with a clip rectangle in actor
coordinates. This clip rectangle propagates up to the stage and clutter
backend which may optionally use the information to optimize stage
redraws. The GLX backend in particular may scissor the next redraw to
the clip rectangle and use GLX_MESA_copy_sub_buffer to present the stage
subregion.

The intention is that any actors that can naturally determine the bounds
of updates should queue clipped redraws to reduce the cost of updating
small regions of the screen.

Notes:
» If GLX_MESA_copy_sub_buffer isn't available then the GLX backend
  ignores any clip rectangles.

» queuing multiple clipped redraws will result in the bounding box of
  each clip rectangle being used.

» If a clipped redraw has a height > 300 pixels then it's promoted into
  a full stage redraw, so that the GPU doesn't end up blocking too long
  waiting for the vsync to reach the optimal position to avoid tearing.

  » Note: no empirical data was used to come up with this threshold so
    we may need to tune this.

» Currently only ClutterX11TexturePixmap makes use of this new API. This
  is done via a new "queue-damage-redraw" signal that is emitted when
  the pixmap is updated. The default handler queues a clipped redraw
  with the assumption that the pixmap is being painted as a rectangle
  covering the actors transformed allocation. If you subclass
  ClutterX11TexturePixmap and change how it's painted you now also
  need to override the signal handler and queue your own redraw.

  Technically this is a semantic break, but it's assumed that no one
  is currently doing this.

This still leaves a few unsolved issues with regards to optimizing sub
stage redraws that need to be addressed in further work so this can only
be considered a stepping stone a this point:

» Because we have no reliable way to determine if the painting of any
  given actor is being modified any optimizations implemented using
  _clutter_actor_queue_redraw_with_clip must be overridable by a
  subclass, and technically must be opt-in for existing classes to avoid
  a change in semantics. E.g. consider that a user connects to the paint
  signal for ClutterTexture and paints a circle instead of a rectangle.
  In this case any original logic to queue clipped redraws would be
  incorrect.

» Currently only the implementation of an actor has enough information
  with which to queue clipped redraws. E.g. It is not possible for
  generic code in clutter-actor.c to queue a clipped redraw when hiding
  an actor because actors have no way to report a "paint box". (remember
  actors can draw outside their allocation and actors with depth may
  also be projected outside of their allocation)

  » The current plan is to add a actor_class->get_paint_cuboid()
    virtual so actors can report a bounding cube for everything they
    would draw in their current state and use that to queue clipped
    redraws against the stage by projecting the paint cube into stage
    coordinates.

» Our heuristics for promoting clipped redraws into full redraws to
  avoid blocking the GPU while we wait for the vsync need improving:

  » vsync issues aren't relevant for redirected/composited applications
    so they should use different heuristics. In this case we instead
    need to trade off the cost of blitting when using glXCopySubBuffer
    vs promoting to a full redraw and flipping instead.
2010-03-02 17:19:11 +00:00
Øyvind Kolås
09d8460a5c animator: s/clutter_animator_run/clutter_animator_start/
This is consistent with choice of words in clutter_timeline_start and
makes the API less surprising.
2010-03-02 17:03:03 +00:00
Robert Bragg
9d1ea81dc5 cogl debug: Adds missing guards around debug cogl_args[]
commit 511e5ceb51 accidentally removed the #ifdef COGL_ENABLE_DEBUG
guards around the "cogl-debug" and "cogl-no-debug" cogl_args[] which
this patch restores.
2010-03-02 16:15:39 +00:00
Emmanuele Bassi
aba6c5acc7 flow-layout: Provide a preferred size
The FlowLayout fails to provide a preferred size in case no sizing is
specified on one axis. It should, instead, have the preferred size of
the sum of its children, depending on the orientation property.

http://bugzilla.openedhand.com/show_bug.cgi?id=2013
2010-03-02 15:11:27 +00:00
Øyvind Kolås
9a55ddc7c3 animator: restore accidentally removed break
In 505e5966 a break statement was removed by accident, causing the
animator to enter infinite loops if no initial key is present.
2010-03-02 12:38:51 +00:00
Emmanuele Bassi
3a84af0106 Merge branch 'eglnative-update'
* eglnative-update:
  eglnative: Add CLUTTER_FB_DEVICE
  eglnative: Update implementation
2010-03-02 12:25:45 +00:00
Emmanuele Bassi
a2573ad2ad eglnative: Add CLUTTER_FB_DEVICE
Some EGL drivers for embedded devices require a specific framebuffer
device to be opened and passed to eglCreateWindowSurface(). Since it's
optional, we can provide an environment variabled called
CLUTTER_FB_DEVICE that can be used to specify the path of the device
to be opened.

http://bugzilla.openedhand.com/show_bug.cgi?id=1997
2010-03-02 11:50:31 +00:00
Emmanuele Bassi
b4e9f40394 eglnative: Update implementation
Update the EGL native framebuffer backend to be 1.2-ready:

  » create the EGL context and the surface inside the create_context()
    implementation so that a context is always available

  » simplify the StageWindow implementation

  » clean up old code

http://bugzilla.openedhand.com/show_bug.cgi?id=1997
2010-03-02 11:50:31 +00:00
Owen W. Taylor
0baeabc2aa Fall back in _cogl_texture_2d_new_from_bitmap()
Just like _cogl_texture_2d_new_with_size(),
_cogl_texture_2d_new_from_bitmap() needs to check if an unsliced
texture can be created at the given size, or if hardware
limitations prevent this.

http://bugzilla.openedhand.com/show_bug.cgi?id=2014

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2010-03-02 11:48:15 +00:00
Emmanuele Bassi
74a27bbb1c docs: Documentation fixes
Let's see if we can get a 100% coverage for Clutter too.
2010-03-02 11:12:32 +00:00
Neil Roberts
c0a553163b cogl: Support any format in cogl_read_pixels
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.

It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.

If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.

http://bugzilla.openedhand.com/show_bug.cgi?id=1959
2010-03-02 11:01:35 +00:00
Øyvind Kolås
505e5966e4 Do not overwrite the initial key, making ease-in work as expected.
Fixes bug #2008, where a property with ease-in would jump instead of
start at the properties initial value.
2010-03-01 18:39:24 +00:00
Bastian Winkler
7d0ad7ac1b animator: Remove redundant declaration in header file
clutter_animator_property_set_interpolation was declared twice in
clutter-animator.h

http://bugzilla.openedhand.com/show_bug.cgi?id=2012
2010-03-01 17:49:58 +00:00
Emmanuele Bassi
1d9ddad9a3 docs: Fix syntax error in Model's documentation
A missing opening quote sign is breaking gtk-doc for ClutterModel.
2010-03-01 17:45:00 +00:00
Emmanuele Bassi
1777a69f2f Merge branch 'stage-min-size-rework'
* stage-min-size-rework:
  docs: Update minimum size accessors
  actor: Use the TOPLEVEL flag instead of a type check
  [stage] Use min-width/height props for min size
2010-03-01 15:37:12 +00:00
Robert Bragg
8146d8d08d profile: avoid segfault generating reports with no stats
The clutter-profile.c print_report() code would crash if no stats had
been gathered because uprof would return NULL for the "Redrawing" timer
which we then dereferenced.

This changes the code to start by checking for the "Mainloop",
"Redrawing" and "Do Pick" timers and if none are present it returns
immediately without generating any report.
2010-03-01 15:25:45 +00:00
Robert Bragg
b9a91594f4 build: Fixes out of tree builds
When building the gobject introspection data the build wasn't able to
find clutter/clutter-json.h so this adds $(top_builddir) to INCLUDES.
2010-03-01 15:25:45 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Emmanuele Bassi
23867875a1 build: Remove unused checks on platform functions
There is no need for us to check for low-level functions and header
files, especially since we haven't been checking the results until
now. This makes cross-compiling slightly more bearable.
2010-03-01 11:12:16 +00:00
Emmanuele Bassi
ce6a24eb2b actor: Call unparent() in destroy
If the actor is an internal child of another actor then we should call
unparent() when destroying it, like clutter_actor_reparent() does;
otherwise we'll leak the actor, since the parent holds a reference to
it.

http://bugzilla.openedhand.com/show_bug.cgi?id=2009
2010-02-28 10:59:29 +00:00
Emmanuele Bassi
7ffb62eab9 docs: Update minimum size accessors
Expand the documentation for set_minimum_size() and get_minimum_size(),
and add introspection annotations for get_minimum_size().
2010-02-27 18:56:34 +00:00
Emmanuele Bassi
52ba9a1800 actor: Use the TOPLEVEL flag instead of a type check
We can use the internal private CLUTTER_ACTOR_IS_TOPLEVEL flag, which is
set only on Stages.
2010-02-27 18:24:17 +00:00
Chris Lord
cd62dfbd14 [stage] Use min-width/height props for min size
Instead of shadowing these properties with different properties with the
same names on stage, actually use them. Behaviour should be identical,
except the minimum stage size can now be enforced by setting the
min-width/height properties as well as using the set_minimum_size
function.
2010-02-26 18:36:38 +00:00
Emmanuele Bassi
e0f04efa41 device: When changing the stage, unset the pointer actor
If we do not unset the Stage we will have stale data, and the Crossing
event when re-entering a Stage will not be emitted, as the actor under
the pointer might be the same as before.
2010-02-26 11:19:26 +00:00
Neil Roberts
5d83468295 cogl-vertex-buffer: Add support for unsigned int indices
This adds a COGL_INDICES_TYPE_UNSIGNED_INT enum value so that unsigned
ints can be used with cogl_vertex_buffer_indices_new.  Unsigned ints
are not supported in core on GLES so a feature flag has also been
added to advertise this. GLES only sets the feature if the
GL_OES_element_index_uint extension is available. It is an error to
call indices_new() with unsigned ints unless the feature is
advertised.

http://bugzilla.openedhand.com/show_bug.cgi?id=1998
2010-02-26 10:56:35 +00:00
Emmanuele Bassi
67d9d92814 docs: Document the "columns" syntax for ClutterModel
Like we do for other classes implementing custom properties, we should
document the syntax of the "columns" scriptable property of ClutterModel.
2010-02-25 23:23:53 +00:00
Bastian Winkler
96c31bbf0e model: Implement ClutterScriptable interface
Allow a ClutterModel to be constructed through the ClutterScript API.
Currently this allows a model to be generated like like this:

{
  "id" : "test-model",
  "type" : "ClutterListModel",
  "columns" : [
    [ "text-column", "gchararray" ],
    [ "int-column", "gint" ],
    [ "actor-column", "ClutterRectangle" ]
  ]
}

where 'columns' is an array containing arrays of column-name,
column-type pairs.

http://bugzilla.openedhand.com/show_bug.cgi?id=2007
2010-02-25 23:09:11 +00:00
Emmanuele Bassi
63279f827e docs: gtk-doc fixes for Animator
Fix the syntax for:

  → enumeration values
  → return values
  → @since tags

Also, fix the introspection annotations.
2010-02-25 22:50:38 +00:00
Emmanuele Bassi
9db135c4ef glx: Clean up sync-to-vblank mechanism discovery
The code has gotten really complicated to follow.

As soon as we have a sync-to-vblank mechanism we should just bail out.

Also, __GL_SYNC_TO_VBLANK (which is used by nVidia) should be assumed
equivalent to a CLUTTER_VBLANK_GLX_SWAP.
2010-02-25 18:56:39 +00:00
Emmanuele Bassi
655cb966c0 docs: Add visual cue for Animator's key frames
We should explain what a "key frame" is for ClutterAnimator, possibly
with some sort of visual cue.

This allows me to demonstrate my poor skills at using Inkscape, as well
as my overall bad taste for graphics design.
2010-02-25 17:09:55 +00:00
Emmanuele Bassi
d3d05261e6 script-parser: Remove top-level types list
The top-level types list was comically out of date, and it was only
determining whether the type we were constructing was initially unowned
or a full object. We can safely replace it with a simple type check.
2010-02-25 14:22:08 +00:00
Emmanuele Bassi
c0be19eff6 script-parser: Be more strict with "children" members
The "children" member for Container definitions should only reference
actors, and warn about any other type.
2010-02-25 14:20:05 +00:00
Emmanuele Bassi
c291d5a660 animator: Add a :timeline property
It would be useful to be able to share the Timeline across different
animator instances, or with different animation constructs. Also this
allows sharing definitions of Timelines in ClutterScript.
2010-02-25 14:08:57 +00:00
Emmanuele Bassi
6415825339 animator: Remove NULL check in remove_key()
The arguments for remove_key() can be NULL, but there is an extraneous
assertion that fails if they are. The pre-conditions should match the
documentation, in this case.
2010-02-25 14:02:29 +00:00
Emmanuele Bassi
4bc4c604e9 box: Let pack_at() create the ChildMeta, if any
A sub-class of ClutterBox might add ChildMeta support, and since
pack_at() does not go through clutter_container_add_actor(), we
need to manually call the create_child_meta() ourselves.
2010-02-25 12:55:12 +00:00
Emmanuele Bassi
543e2d3f06 container: Expose create and destroy ChildMeta methods
It is conceivable that Container implementations might add children
outside of the Container::add() implementation - e.g. for packing at
a specific index. Since the addition (and removal) might happen outside
the common path we need to expose all the API that is implicitly called
by ClutterContainer when adding and removing a child - namely the
ChildMeta creation and destruction.
2010-02-25 12:55:12 +00:00
Neil Roberts
14999bec5e gles2: Remove the special wrapper for glBindTexture
Previously the GLES2 backend needed a special wrapper for
glBindTexture because it needed to know the internal GL format of the
texture in order to correctly implement the GL_MODULATE texture env
mode. When GL_MODULATE is used then the RGB values are taken from the
previous texture layer rather than being fetched from the
texture. However since the material API was added Cogl no longer uses
the GL_MODULATE texture env mode but instead always uses GL_COMBINE.

Compiling the GLES2 backend broke since the more-texture-backends
branch merge because the cogl_get_internal_gl_format function was
removed and there was one place in GLES2 specific code that was using
this to bind the texture.
2010-02-25 12:50:52 +00:00
Neil Roberts
eba07020c5 cogl-gles2-wrapper: Add support for the layer combine operations
The texture layer combine functions are now hard coded to GL_COMBINE
instead of GL_MODULATE. The combine function can be customized with
all the parameters of GL_COMBINE. A shader is generated to implement
the given parameters.

Currently it will try to generate code for the constant color but it
will use a uniform which does not exist.
2010-02-25 12:50:52 +00:00
Neil Roberts
02b952394a gles2: Implement a wrapper for glGetIntegerv(GL_MAX_TEXTURE_UNITS)
The GLES2 backend for Cogl is failing to compile because
GL_MAX_TEXTURE_UNITS is not defined. Let's define it and provide a
wrapper which uses GL_MAX_TEXTURE_IMAGE_UNITS or
COGL_GLES2_MAX_TEXTURE_UNITS, whichever is the smallest.
2010-02-25 12:50:52 +00:00
Øyvind Kolås
3bc0672fef animator: handle no initial key
Fixing the crasher reported in bug #1995.
2010-02-25 12:35:19 +00:00
Øyvind Kolås
d2db512788 animator: added clutter_animator_compute_value
Allow querying the computed values of properties managed by a
ClutterAnimator.
2010-02-25 12:35:06 +00:00
Øyvind Kolås
e8d32fd153 animator: removed bogus arg in keys interpolation accessor
A bogus ClutterInterpolation argument had been carried from
clutter_animator_set_interpolation to clutter_animator_get_interpolation
in copy and paste.
2010-02-25 12:35:05 +00:00
Emmanuele Bassi
be8f53f229 animation: Fix a typo
This will teach me to check before compiling a version-dependent branch
that I'm actually using my jhbuild environment and not the system
libraries.
2010-02-25 12:01:03 +00:00
Emmanuele Bassi
26e22b2ede Conditionally use G_VALUE_COLLECT_INIT() macro
GLib 2.24 (but starting from the 2.23.2 unstable release) added a new
macro for collecting GValues from a va_list.

The newly added G_VALUE_COLLECT_INIT() macro should be used in place
of initializing the GValue and calling G_VALUE_COLLECT(), and improves
the collection performances by avoiding multiple checks, free and
initialization calls.
2010-02-25 10:22:36 +00:00
Bastian Winkler
59fd7e4a81 animator: Append parsed animator keys to previously parsed ones
Reuse the GSList of the previously parsed property when building a
ClutterAnimator from script, otherwise only the last used property will
be used

http://bugzilla.openedhand.com/show_bug.cgi?id=2003
2010-02-24 16:33:19 +00:00
Emmanuele Bassi
ec0c7fcd9b build: Use the right headers when enumerating them
The installed _HEADERS should be the public ones and the enumeration
types; repeating clutter-x11-texture-pixmap.h breaks with automake 1.11
and doesn't strictly make any sense.

http://bugzilla.openedhand.com/show_bug.cgi?id=2002
2010-02-24 14:23:58 +00:00
Emmanuele Bassi
d1ca0e1b8f fixed layout: Store a back pointer to the Container
When set_container() is called with a NULL container we cannot use the
passed pointer to unset the CLUTTER_ACTOR_NO_LAYOUT flag. We should
store a back pointer to the container as object data (there's no need
to add a Private data structure in this case) and unset the flag on the
back pointer instead.
2010-02-24 12:25:53 +00:00
Emmanuele Bassi
aa8c812705 box: Do not short-circuit size negotiation for empty Boxes
The LayoutManager used might decide to have a default allocation or a
default preferred size when empty.
2010-02-24 12:10:23 +00:00
Robert Bragg
523bab0868 layout: allow wider use of the CLUTTER_ACTOR_NO_LAYOUT flag
Previously only ClutterGroup was able to set the CLUTTER_ACTOR_NO_LAYOUT
flag which allows clutter-actor.c to avoid a relayout when showing or
hiding fixed layout containers. Instead of it being the responsibility
of the container to set this flag this patch makes the layout manager
itself decide in the ::set_container method. This way both ClutterBox
and ClutterGroup can take advantage of the optimization.
2010-02-24 12:07:23 +00:00
Emmanuele Bassi
f21e649c80 docs: Detail replacement for cogl_check_extension()
The cogl_check_extension() function has been deprecated, but it's easily
replaceable with a simple strstr() call.
2010-02-24 11:28:44 +00:00
Emmanuele Bassi
d54af2363d build: Use template for ClutterX11 enumerationt types
Clutter and Cogl use the template Makefile.am.enums for building the
enumeration GTypes from public headers, but ClutterX11 is not.
2010-02-24 10:20:10 +00:00
Neil Roberts
eb35c446b1 clutter-box: Layer new actors on top of all others at the same depth
g_list_insert_sorted inserts the new actor before all others that
compare equal so for the normal case when all actors have depth==0
this has the surprising behaviour of layering the actors in reverse
order. To fix this it now manually inserts the actor in the right
place by searching until it finds an actor at a higher depth and
inserting before that.

http://bugzilla.openedhand.com/show_bug.cgi?id=1988
2010-02-24 10:03:43 +00:00
Neil Roberts
da0315e4d6 box: Revert "Tweak the depth sorting function"
This reverts commit 939e56e2b1.

Changing the depth sort function to have inconsistent behaviour for
nodes that compare equal breaks the stability of g_list_sort. It ends
up so that every time clutter_container_sort_depth_order is called the
order of all actors with the same depth is reversed.

http://bugzilla.openedhand.com/show_bug.cgi?id=1988
2010-02-24 10:03:41 +00:00
Robert Bragg
1c65f2ee1e cogl debug: Adds glViewport call tracing
To aid in the debugging of Clutter stage resize issues this adds a
COGL_DEBUG=opengl option that will trace "some select OpenGL calls"
(currently just glViewport calls)
2010-02-23 22:09:07 +00:00
Robert Bragg
fa3830ff20 cogl debug: hint that all debugging paths are G_UNLIKELY
Most Cogl debugging code conditions are marked as G_UNLIKELY with the
intention of having the CPU branch prediction always assume the
path is disabled so having debugging support in release binaries has
negligible overhead.

This patch simply fixes a few cases where we weren't using G_UNLIKELY.
2010-02-23 22:09:07 +00:00
Robert Bragg
511e5ceb51 cogl debug: Makes COGL_DEBUG=all|verbose|help more useful
COGL_DEBUG=all wasn't previously useful as there are several options
that change the behaviour of Cogl and all together wouldn't help anyone
debug anything.

This patch makes it so COGL_DEBUG=all|verbose now only enables options
that don't change the behaviour of Cogl, i.e. they only affect the
amount of noise we'll print to a terminal.

In addition to that this patch also improves the output from
COGL_DEBUG=help so we now print a table of options including one liner
descriptions of what each option enables.
2010-02-23 22:09:06 +00:00
Emmanuele Bassi
939e56e2b1 box: Tweak the depth sorting function
By changing the depth sorting function we can achieve the same effect as
ClutterGroup but without the costly append+sort.

http://bugzilla.openedhand.com/show_bug.cgi?id=1988
2010-02-23 17:59:09 +00:00
Emmanuele Bassi
95960ab902 cogl: Add deprecation annotation to CoglMaterial ref/unref
The G_GNUC_DEPRECATED annotation was missing from the material ref and
unref functions.
2010-02-23 16:51:26 +00:00
Emmanuele Bassi
a9941e9499 debug: Split debugging notes from behavioural modifiers
Some of the ClutterDebugFlags are not meant as a logging facility: they
actually change Clutter's behaviour at run-time.

It would be useful to have this distinction ratified, and thus split
ClutterDebugFlags into two: one DebugFlags for logging facilities and
another set of flags for behavioural changes.

This split is warranted because:

  • it should be possible to do "CLUTTER_DEBUG=all" and only have
    log messages on the output

  • it should be possible to use behavioural modifiers even on a
    Clutter that has been compiled without debugging messages
    support

The commit adds two new debugging flags:

  ClutterPickDebugFlags - controlled by the CLUTTER_PICK environment
                          variable

  ClutterPaintDebugFlags - controlled by the CLUTTER_PAINT environment
                           variable

The PickDebugFlags are:

  nop-picking
  dump-pick-buffers

While the PaintDebugFlags is:

  disable-swap-events

The mechanism is equivalent to the CLUTTER_DEBUG environment variable,
but it does not depend on the debug level selected when configuring and
compiling Clutter. The picking and painting debugging flags are
initialized at clutter_init() time.

http://bugzilla.openedhand.com/show_bug.cgi?id=1991
2010-02-23 14:39:23 +00:00
Neil Roberts
a9c307ff5d cogl-vertex-buffer: Fix the malloc fallback for indices
The size of the malloc'd buffer for indices when VBOs are not
available was too small so memory corruption would result if it was
used.

http://bugzilla.o-hand.com/show_bug.cgi?id=1996
2010-02-23 14:01:11 +00:00
Emmanuele Bassi
1466965773 device: Motion events compression should honour the device
The motion event compression should be affected by the device field of
the event; that is: we should compress motion events coming from the
same device.
2010-02-22 11:34:04 +00:00
Emmanuele Bassi
5ed4732737 device: Force ENTER on Stage with overlapping Actors
If an actor is on the boundary of a Stage and the pointer for a device
enters the Stage over that actor, the sequence of events currently is:

  ➔ ENTER (source: actor, related: NULL)
  ➔ MOTION

Thus the Stage never gets an ENTER event. This is a regression from
Clutter 1.0.

The correct sequence is:

  ➔ ENTER (source: stage, related: NULL)
  ➔ ENTER (source: actor, related: stage)
  ➔ MOTION

This also maps to the sequence of events sythesized by Clutter when
leaving the Stage through an actor overlapping the Stage boundary.

http://bugzilla.moblin.org/show_bug.cgi?id=9781
2010-02-22 11:30:14 +00:00
Emmanuele Bassi
ee33357fd5 stage: Only clutter_stage_get_default() creates the default stage
The introduction of the StageManager in 0.8 implied that the first Stage
instance to be created was automatically assigned the status of "default
stage". This was all well and good, since the default stage was created
behind the curtains by the initialization sequence.

Now that the initialization sequence does not create a default stage any
longer, it means that the first stage created using clutter_stage_new()
gets to be the default, and all special and warm and fuzzy - which also
means that the first stage created by clutter_stage_new() cannot be
destroyed or handled as any other stage. Whoopsie.

Let's go back to the old semantics: the stage created by the first
invocation of clutter_stage_get_default() is the default stage, and
nothing else can be set as default. One day we'll be able to break the
API and the whole default stage business will be a thing of the past.
2010-02-18 17:01:57 +00:00
Emmanuele Bassi
9a6de8757f docs: Document the InputDevice update method
Embedding toolkits should benefit from a proper documentation of
clutter_input_device_update_from_event(): its meaning, its use and
the caveats for the "update_stage" argument.
2010-02-18 11:40:49 +00:00
Neil Roberts
a2afc9d7ba win32: Fixup compilation errors from b398292089
That commit added some Win32 code which breaks compilation.

Thanks to Samuel Degrande for help with this.
2010-02-18 11:36:15 +00:00
Robert Bragg
5de743de70 cogl_texture_new_from_foreign: improve docs
Improve the explanation of what the x_pot_waste and y_pot_waste
arguments can be used for.
2010-02-17 20:36:51 +00:00
Robert Bragg
9c06c94374 cogl-texture: for foreign textures; always trust user geom
We now never query the width and height of the given texture object
from OpenGL. The problem is that the user may be creating a Cogl
texture from a texture_from_pixmap object where glTexImage2D was
never called and the texture_from_pixmap spec doesn't clarify that
it's reliable to query the width from OpenGL.

This should address:
http://bugzilla.openedhand.com/show_bug.cgi?id=1502

Thanks to Johan Bilien for reporting
2010-02-17 20:36:50 +00:00
Emmanuele Bassi
8b040cac4d docs: Fixes for DeviceManager 2010-02-17 19:02:43 +00:00
Emmanuele Bassi
51a3e49c82 device: Allow updating devices from embedding toolkits
Embedding toolkits most likely will disable the event handling, so all
the input device code will not be executed. Unfortunately, the newly
added synthetic event generation of ENTER and LEAVE event pairs depends
on having input devices.

In order to unbreak things without reintroducing the madness of the
previous code we should allow embedding toolkits to just update the
state of an InputDevice by using the data contained inside the
ClutterEvent. This strategy has two obvious reasons:

  • the embedding toolkit is creating a ClutterEvent by translating
    a toolkit-native event anyway

  • this is exactly what ClutterStage does when processing events

We are, essentially, deferring input device handling to the embedding
toolkits, just like we're deferring event handling to them.
2010-02-17 18:21:50 +00:00
Emmanuele Bassi
b398292089 device: Impose per-backend DeviceManager
The DeviceManager class should be abstract in Clutter, and implemented
by each backend, as different backends will have different ways to
detect, initialize and list devices; the X11 backend alone has *two*
ways of dealing with devices.

This commit makes DeviceManager an abstract class and delegates the
device initialization and enumeration to per-backend sub-classes.

The responsible for creating the device manager is, obviously, the
backend singleton.

The X11 and Win32 backends have been updated to the new layout; the
Win32 backend has been updated blindly, so it might require additional
testing.
2010-02-17 17:46:48 +00:00
Chris Lord
0bf6d57ab1 [event-x11] Don't relayout on window move
ConfigureNotify is delivered on window movements too, but there is no
need to queue a relayout on these as the viewport hasn't changed size.
Check for the window actually changing size on ConfigureNotify before
queueing a relayout.

This fixes laggy window movement when moving a window in response to
Clutter mouse motion events.
2010-02-17 16:56:30 +00:00
Neil Roberts
05054bed87 cogl-clip-stack: Round the coords when clipping to a window rect
The size and position of the window rectangle for clipping in
try_pushing_rect_as_window_rect is calculated by projecting the
rectangle coordinates. Due to rounding errors, this can end up with
slightly off numbers like 34.999999. These were then being cast
directly to an integer so it could end up off by one.

This uses a new macro called COGL_UTIL_NEARBYINT which is a
replacement for the C99 nearbyint function.
2010-02-17 16:12:47 +00:00
Emmanuele Bassi
fbcaf1e0b3 Improve LEAVE events for border actors
If an actor is lying on the border of the Stage it might miss the LEAVE
event when the pointer of a device leaves the Stage window. Since the
backend is unsetting the Stage back pointer on the InputDevice we can
queue the emission of a LEAVE event on the pointer actor as well.

http://bugzilla.moblin.org/show_bug.cgi?id=9677
2010-02-17 10:48:18 +00:00
Chris Lord
719e314b8e [stage-x11] Fix a warning due to a missing cast
I stupidly forgot to cast a ClutterStage to a ClutterActor and somehow
missed or didn't get the compiler warning. Fix.
2010-02-16 18:25:46 +00:00
Chris Lord
f9f03894a6 [stage-x11] Fix resizing for foreign windows
As well as manually setting the geometry size, we needed to queue a
relayout. This is what the ConfigureNotify handler would normally do,
but we don't get this event when using a foreign window (obviously).

This should fix resizing in things like gtk-clutter.
2010-02-16 18:17:55 +00:00
Chris Lord
df6e7aee73 [stage-x11] Set the geometry size for foreign wins
If we get into the resize function and it's a foreign window, set the
geometry size so that the allocate will set the backend size and call
glViewport.
2010-02-16 17:53:05 +00:00
Chris Lord
1117b6a9ac [stage-x11] Fix switching fullscreen mode
Setting/unsetting fullscreen on a mapped or unmapped window now works
correctly.

If you unfullscreen a window that was initially full-screened, it will
unset the fullscreen hint and the WM will likely push the size down to
the largest valid size.

If the window was previously un-fullscreened, Clutter will restore the
previous size.

Fullscreening also now works if the WM switches the hint without the
application's knowledge (as happens when you resize a window to the size
of the screen, for example, with stock metacity).
2010-02-16 14:55:53 +00:00
Neil Roberts
958545aa70 cogl-atlas-texture: Don't use the atlas if FBOs aren't supported
If FBOs aren't supported then it will end up very slow to reorganize
the atlas. Also currently the CoglTexture2D backend will refuse to
create any textures anyway so the full atlas texture won't be created.
2010-02-16 12:07:18 +00:00
Neil Roberts
a5021ba30f cogl-atlas-texture: Check for errors when creating the atlas texture
cogl_texture_2d_new may fail in certain circumstances so
cogl_atlas_texture_reserve_space should detect this and also
fail. This will cause cogl_texture_new to fallback to a sliced
texture.

Thanks to Vladimir Ivakin for reporting this problem.
2010-02-16 12:07:18 +00:00
Emmanuele Bassi
56f164f8a1 docs: Document SWAP_EVENTS feature flag 2010-02-15 19:03:37 +00:00
Chris Lord
2fcb644e4f [stage] Fix some races to do with window resizing
When we resize, we relied on the stage's allocate to re-initialise the
GL viewport. Unfortunately, if we resized within Clutter, the new size
was cached before the window is actually resized, so glViewport wasn't
being called after resizing (some of the time, it's a race condition).

Change the way resizing works slightly so that we only resize when the
geometry size doesn't match our preferred size, and queue a relayout on
ConfigureNotify so the glViewport gets called.

Also change window creation slightly so that setting the size of a
window before it's realized works correctly.
2010-02-15 18:56:50 +00:00
Emmanuele Bassi
0d428655e2 actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.

The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.

http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
Emmanuele Bassi
2229cafc38 stage: Add sanity checks for get_pending_swaps()
The master clock might have a Stage during its destruction phase,
without a StageWindow attached to it. If this happens and we try
to dereference the StageWindow to get its class and call a virtual
function we might experience some slight turbulence and... then...
explode.

http://bugzilla.openedhand.com/show_bug.cgi?id=1987
2010-02-15 12:04:50 +00:00
Emmanuele Bassi
d607400f01 x11: Do not set pid or title on foreign windows
If a StageX11 is using a foreign window we should not need to set the
_NET_WM_PID or the WM_TITLE properies.

http://bugzilla.openedhand.com/show_bug.cgi?id=1989
2010-02-15 11:50:04 +00:00
Emmanuele Bassi
89191e8bbc docs: Mention signal-swapped-after modifier
The signal-swapped-after:: modifier for signal connection inside the
clutter_actor_animate* variadic arguments functions is not mentioned in
the documentation.
2010-02-15 11:44:02 +00:00
Damien Lespiau
01bf509056 cogl-buffer: fix compilation for GL ES
In the frenzy of the last 10mins before API freeze, I obviously forgot
to update the OpenGL path for _cogl_buffer_hints_to_gl_enum(). This
commit fixes this.
2010-02-12 17:29:51 +00:00
Neil Roberts
e668a2f228 cogl-atlas-texture: Flush the journal before adding a new texture
When the atlas is reorganised we could potentially be moving around
textures that are already referenced in the journal. We therefore need
to flush the journal otherwise they will be rendered with incorrect
texture coordinates. We also need to flush the journal even if we are
not reorganizing so that we can rely on the old texture contents
remaining in the atlas after migrating a texture out.
2010-02-12 16:57:17 +00:00
Neil Roberts
4be4f56bdf cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00
Emmanuele Bassi
2018b5b167 actor: Split get_paint_opacity() from the type check
Since get_paint_opacity() recurses through the hierarchy it might lead
to a lot of type checks while we walk the parent-child chain. We can
split the recursive function from the public entry point and perform the
type check just once.
2010-02-12 16:24:27 +00:00
Emmanuele Bassi
37d51cb78e actor: Do not call get_opacity() from get_paint_opacity()
We already have access to the opacity private field, there's no need to
go through the public API.
2010-02-12 16:18:12 +00:00
Emmanuele Bassi
124f30ccce docs: Fixes for Cogl 2010-02-12 15:52:07 +00:00
Emmanuele Bassi
78f1f508af analysis: x11: ClutterEvent
Remove an unused variable.
2010-02-12 14:57:55 +00:00
Emmanuele Bassi
081696fdb5 analysis: CoglPangoRenderer
Remove unused variables.
2010-02-12 14:57:55 +00:00
Emmanuele Bassi
2d8bdf9e5e analysis: ClutterTimeoutPool
Do not pre-initialize the list iterator, the for loop will do it for us.
2010-02-12 14:57:55 +00:00
Emmanuele Bassi
9c8f881878 analysis: ClutterTimeline
Remove an unused variable.
2010-02-12 14:57:50 +00:00
Emmanuele Bassi
65af411cb4 analysis: ClutterTexture
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
09644e4bb6 analysis: ClutterText
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
c2d434e3af analysis: ClutterStage
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
136e8c1acb analysis: ClutterScriptParser
We parse a JSON value depending on the initial state of an uninitialized
variable. Ouch.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
4d9010dd5e analysis: ClutterRectangle
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
8ba65cfd4a analysis: ClutterModel
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
bea1a0a6a2 analysis: ClutterMain
• Remove unused variables.

• Do not pre-initialize ClutterActor's GType; pre-emptive optimizations
  like these are more black magic than real optimization.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
66920ea540 analysis: ClutterInterval
Remove unused variables.
2010-02-12 14:50:11 +00:00
Emmanuele Bassi
853f9941da analysis: ClutterBoxLayout
Remove an useless assignment. The n_expand_children is not used outside
the extra_space check, and if n_expand_children is 0 then the extra
space we allocate is 0.
2010-02-12 14:50:10 +00:00
Emmanuele Bassi
cd05856253 analysis: ClutterBehaviour
Remove an unused variable.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
6dc0e9632c analysis: ClutterAnimation
• Remove one unused variable.

• We ignore the result of get_timeline_internal() so we need to tell
  the compiler that - though a better solution would be to split the
  timeline implicit creation into its own function.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
a287ca7a28 analysis: ClutterAnimator/2
Clean up an unused variable.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
667222c301 analysis: ClutterAnimator/1
Do not de-reference a void*; use a temporary variable -- after
checking the contents of the pointer. This actually simplifies
the readability and avoids pulling a Lisp with the parentheses.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
fcd3cfc0bf analysis: ClutterAlpha
Clean up unused variables.
2010-02-12 14:50:06 +00:00
Emmanuele Bassi
aa6d7a3029 analysis: ClutterActor
Clean up ClutterActor for unused variables.
2010-02-12 14:50:06 +00:00
Neil Roberts
7a372bc001 cogl: Cache the value for GL_MAX_TEXTURE_UNITS
The function _cogl_get_max_texture_units is called quite often while
rendering and it returns a constant value so we might as well cache
the result. Calling glGetInteger on Mesa can be expensive because it
flushes a lot of state.
2010-02-12 14:38:53 +00:00
Robert Bragg
22c33b2fea cogl: resolves some low hanging issues flagged by clang
An initial pass over the Cogl source code using the Clang static
analysis tool flagged a few low hanging issues such as un-used variables
or redundant initializing of variables which this patch fixes.
2010-02-12 14:05:02 +00:00
Robert Bragg
18305cbd98 cogl_rectangle: avoid redundant copy of geometry
All the cogl_rectangle* APIs normalize their input into into an array of
_CoglMutiTexturedRect rectangles and pass these on to our work horse;
_cogl_rectangles_with_multitexture_coords. The definition of
_CoglMutiTexturedRect had 4 separate float members, x_1, y_1, x_2 and
y_2 which meant for some common cases we were having to copy out from an
array into these members. We are now able to simply point into the users
array avoiding a copy which seems desirable when submiting lots of
rectangles.
2010-02-12 14:05:02 +00:00
Robert Bragg
5f18fc928d cogl: explicitly mark cogl_<object>_ref/unref APIs as deprecated
This uses the G_GNUC_DEPRECATED macros to mark the
cogl_{texture,vertex_buffer,shader}_ref and unref APIs as deprecated.
Since this flagged that cogl-pango-display-list.c and
clutter-glx-texture-pixmap.c were still using deprecated _ref/_unref
APIs they have now been changed to use the cogl_handle_ref/unref API
instead.
2010-02-12 14:05:01 +00:00
Robert Bragg
48660349db cogl: cleanly separate primitives + paths code
The function prototypes for the primitives API were spread between
cogl-path.h and cogl-texture.h and should have been in a
cogl-primitives.h.

As well as shuffling the prototypes around into more sensible places
this commit splits the cogl-path API out from cogl-primitives.c into
a cogl-path.c
2010-02-12 14:05:01 +00:00
Robert Bragg
9f5a3e1445 cogl: remove redundant _cogl_journal_flush prototype
There was a redundant _cogl_journal_flush function prototype in
cogl-primitives.h
2010-02-12 14:05:01 +00:00
Robert Bragg
7edcbaa1f9 cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.

There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.

The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:

 return_type
 cogl_function_name (CoglType arg0,
                     CoglType arg1);

Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.

The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.

The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.

The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-12 14:05:00 +00:00
Robert Bragg
8c9472bc4c cogl: deprecates cogl_check_extension
OpenGL is an implementation detail for Cogl so it's not appropriate to
expose OpenGL extensions through the Cogl API.

Note: Clutter is currently still using this API, because it is still
doing raw GL calls in ClutterGLXTexturePixmap, so this introduces a
couple of (legitimate) build warnings while compiling Clutter.
2010-02-12 14:05:00 +00:00
Robert Bragg
b898f0e227 never presume queuing redraws on invisible actors is redundant
This replaces code like this:
  if (CLUTTER_ACTOR_IS_VISIBLE (self))
    clutter_actor_queue_redraw (self);
with:
  clutter_actor_queue_redraw (self);

clutter_actor_queue_redraw internally knows what can be optimized when
the actor is not visible, but it also knows that the queue_redraw signal
must always be sent in case a ClutterClone is cloning a hidden actor.
2010-02-12 14:05:00 +00:00
Robert Bragg
bfb271b403 box: port a ClutterGroup::foreach fix to ClutterBox
ClutterGroup::foreach was recently changed (ref: ce030a3fce) to use
g_list_foreach() to iterate the children instead of manually iterating
the list so it would safely handle calls like:

  clutter_container_foreach (container, clutter_actor_destroy);

  (In this example clutter_actor_destroy will result in the current
   list item being iterated being freed.)
2010-02-12 12:31:24 +00:00
Robert Bragg
60a4664d6e box: Adds missing copyright header
Adds a Copyright (C) 2009,2010  Intel Corporation header
2010-02-12 12:31:24 +00:00
Robert Bragg
4355621aeb group: make it comparable to ClutterBox
There is a lot of duplication between ClutterGroup and ClutterBox so
this makes the two files diff-able so that new fixes can easily be
ported to both and bug fixes missing in one or the other can be spotted
more easily. This doesn't change the behaviour of either actor; it's
really just a shuffle around of code and normalizes the coding style to
make the files comparable.

This has already uncovered one bug in ClutterBox, and also highlights
a bug in ClutterGroup + many other actors:

1) ClutterGroup::real_foreach was recently changed to use
   g_list_foreach instead of manually iterating the child list so it can
   safely handle calls like:
     clutter_container_foreach (container, clutter_actor_destroy);
   ClutterBox is still manually iterating the list.

2) In ClutterGroup we guard _queue_redraw() calls like this:
    if (CLUTTER_ACTOR_IS_VISIBLE (container))
	clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
   In ClutterBox we don't:
     I think ClutterBox is correct here because
     clutter_actor_queue_redraw already optimizes the case where the
     actor's not visible, but it also considers that the actor may be
     cloned and so the guard in ClutterGroup could break clones. This
     actually highlights a wider clutter bug since the same kinds of
     guards can be found in all other clutter actors.
2010-02-12 12:31:24 +00:00
Neil Roberts
44818a4827 cogl: Add a fallback for when the signbit macro is missing
The signbit macro is defined in C99 so it should be available but some
versions of GCC don't appear to define it by default. If it's not
available we can use a hack to test the bit directly.
2010-02-11 15:59:53 +00:00
Emmanuele Bassi
59463c2213 Do a sanity check on _clutter_do_pick() arguments
We should check that the passed ClutterStage pointer is indeed: a) still
valid and b) a Stage.
2010-02-10 17:20:31 +00:00
Emmanuele Bassi
d0734bc474 input-device: Do not pick() on NULL stages
If the stage associated to the InputDevice is not set we should
short-circuit out and return NULL. This will result in a pick()
done on the event's stage - if applicable.

http://bugzilla.moblin.org/show_bug.cgi?id=9602
2010-02-10 17:13:33 +00:00
Emmanuele Bassi
4208169ab4 text: Bump up the preferred height
Instead of returning a sub-pixel height round up the preferred height to
the nearest integral value that is not less than the size reported by
Pango, once converted in pixels.
2010-02-10 15:45:54 +00:00
Robert Bragg
3fdb0a5950 uprof: make the Redrawing timer a child of the Master Clock
Previously it was a child of the Mainloop, but it's more closely
a child of the Master Clock.
2010-02-10 15:04:53 +00:00
Robert Bragg
1899dbdc27 backend-glx: Fix glXQueryVersion test
This fixes some backwards logic for asserting that we have a GLX major
version == 1 and a minor version >= 2. (NB: Although we technically
depend on GLX 1.3 features, we still have to support drivers that report
GLX 1.2 because there are a lot of mesa drivers out there incorrectly
report GLX 1.2 even though they export extensions that depend on GLX
1.3)
2010-02-10 15:04:53 +00:00
Neil Roberts
ce1bb3d858 cogl-material: Layers are not equal if the filters aren't equal
A material layer can not be considered equal if it is using different
texture filtering modes. This was causing problems where rectangles
with different filters would end up batched together and then rendered
with the wrong filter mode.
2010-02-10 12:41:09 +00:00
Emmanuele Bassi
b61c2b510b build: Tweak internal defines for building Clutter
When building Clutter we should:

  • disable Cogl deprecated API;
  • enable experimental API.
2010-02-10 10:58:14 +00:00
Robert Bragg
4a9f08639f debug: Adds CLUTTER_DEBUG=disable-swap-events option
This allows us to forcibly disable the use of the GLX_INTEL_swap_events
extension for testing or debugging purposes.
2010-02-09 22:19:41 +00:00
Robert Bragg
5d702853b8 glx backend: Adds support for GLX_INTEL_swap_event
If your OpenGL driver supports GLX_INTEL_swap_event that means when
glXSwapBuffers is called it returns immediatly and an XEvent is sent when
the actual swap has finished.

Clutter can use the events that notify swap completion as a means to
throttle rendering in the master clock without blocking the CPU and so it
should help improve the performance of CPU bound applications.
2010-02-09 22:19:41 +00:00
Robert Bragg
848db1ee4c glx backend: when running with GLX 1.3 then create GLXWindows for stages
Some extensions only support GLX versions > 1.3 and may not support
old style X Windows as GLXDrawables, so we now create GLXWindows for
stages when possible.
2010-02-09 22:19:41 +00:00
Neil Roberts
ca3ab41a1b clutter-backend: Fix the error check in _clutter_backend_create_stage
Commit d2bdd3cb62 fixed some compiler warnings but also broke the
ability to create a stage. Although not having warnings from the
compiler is nice, it is also nice to be able to create a stage so lets
not invert the meaning of the error check.
2010-02-09 18:33:09 +00:00
Emmanuele Bassi
7b1925df82 cogl: Move material_copy() out of the deprecated section
We strongly suggest people should be using cogl_material_copy(), but it
was hidden behind the deprecation guards.
2010-02-09 17:07:08 +00:00
Emmanuele Bassi
d2bdd3cb62 Fix some compiler warnings
GCC complains that some variable might be used uninitialized.
2010-02-09 16:58:03 +00:00
Neil Roberts
193c477495 cogl-bitmap: Remove const from premult_alpha_last_four_pixels_sse2
The function modifies the pixels pointed by p in-place so the pointer
can not be constant. The compiler was accepting this because the
modification is done from inline assembler.
2010-02-09 16:30:28 +00:00
Bastian Winkler
ecc5ffe91a cogl-buffer: Use correct argument types in cogl_buffer_set_data_EXP
offset and size arguments are gsize in cogl-buffer.h

http://bugzilla.openedhand.com/show_bug.cgi?id=1980

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 15:01:09 +00:00
Emmanuele Bassi
7ebb1e7157 docs: Fixes for Cogl API reference
98% symbol docs coverage.
  335 symbols documented.
  0 symbols incomplete.
  8 not documented.

Not bad, if I may say so.
2010-02-09 14:41:37 +00:00
Neil Roberts
a02253f19a cogl-texture-2d: Use _cogl_texture_driver_gen to generate the GL tex
_cogl_texture_driver_gen is needed to set the texture minification
mode to Cogl's default of GL_LINEAR. There was also a line to set this
in _cogl_texture_2d_new_with_size but it wasn't working because it was
called *before* the texture was bound. If the texture was later
rendered with the default material it then it would end up with GL's
default mipmap filtering mode but without mipmaps so it would render
white squares instead.
2010-02-09 12:21:10 +00:00
Neil Roberts
1b2ff7eff7 cogl: Use SSE2 when possible for premultiplying
This adds a fast path for premultiplying an RGBA image using SSE2
instructions. SSE registers are 128-bit and we need at least 16-bits
per component for the intermediate result of the multiplication so we
can do two pixels in parallel with one register. The function
interleaves 2 SSE registers to multiply 4 pixels in one function call
with the hope that this will pipeline better.

http://bugzilla.openedhand.com/show_bug.cgi?id=1939
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 11:03:21 +00:00
Emmanuele Bassi
bbb058df40 actor: Improve readability of raise/lower warnings
• Add the function name in the warning, since the text is the same in
  both clutter_actor_raise() and clutter_actor_lower().

• If an actor has a name then prefer it to the type name.
2010-02-09 10:34:41 +00:00
Halton Huo
7664568fff Remove return from void functions
This patch fixes compilation on suncc.

http://bugzilla.openedhand.com/show_bug.cgi?id=1978

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-09 10:24:25 +00:00
Emmanuele Bassi
4d9327bbe1 animator: Zero the AnimatorKey:value member
The test suite is showing random segfaults because the GValue member of
AnimatorKey is not zero-ed on creation.
2010-02-08 17:55:29 +00:00
Emmanuele Bassi
d62ddc374f docs: Fixes for ClutterAnimator 2010-02-08 17:37:00 +00:00
Damien Lespiau
c02dded0f6 cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For
now we only support using a CoglBuffer to generate textures.
2010-02-08 17:14:49 +00:00
Damien Lespiau
54a6df22b0 cogl-buffer: make sure the code compiles on GL ES
OpenGL ES has no PBO extension, so we fallback to using a malloc'ed
buffer. Make sure the OpenGL-only defines don't leak into the OpenGL ES
compilation.
2010-02-08 17:14:49 +00:00
Damien Lespiau
d0fe479536 cogl-pixel-buffer: Add a fallback path
First, let's add a new public feature called, surprisingly,
COGL_FEATURE_PBOS to check the availability of PBOs and provide a
fallback path when running on older GL implementations or on OpenGL ES

In case the underlying OpenGL implementation does not provide PBOs, we
need a fallback path (a malloc'ed buffer). The CoglPixelBufer
constructors will instanciate a subclass of CoglBuffer that handles
map/unmap and set_data() with a malloc'ed buffer.

The public feature is useful to check before using set_data() on a
buffer as it will mean doing a memcpy() when not supporting PBOs (in
that case, it's better to create the texture directly instead of using a
CoglBuffer).
2010-02-08 17:14:49 +00:00
Damien Lespiau
b7f049495b cogl-texture: Add a new constructor to turn CoglBuffers into textures
The only goal of using COGL buffers is to use them to create
textures. cogl_texture_new_from_buffer() is the new symbol to create
textures out of buffers.
2010-02-08 17:14:49 +00:00
Damien Lespiau
abbb668163 cogl-pixel-buffer: add a pixel buffer object class
This subclass of CoglBuffer aims at wrapping PBOs or other system
surfaces like DRM buffer objects. Two constructors are available:

cogl_pixel_buffer_new() with a size when you only care about the size of
the buffer (such a buffer can be used to store several texture data such
as the three planes of a I420 frame).

cogl_pixel_buffer_new_full() is more a 1:1 mapping between the data and
an underlying surface, with the possibility of having access to a low
level memory buffer that may have a stride.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5e9710cdf cogl-buffer: add an abstract class around openGL's buffer objects
Buffer objects are cool! This abstracts the buffer API first introduced
by GL_ARB_vertex_buffer_object and then extended to other objects.

The coglBuffer abstract class is intended to be the base class of all
the buffer objects, letting the user map() buffers. If the underlying
implementation does not support buffer objects (or only support VBO but
not FBO for instance), fallback paths should be provided.
2010-02-08 17:14:49 +00:00
Damien Lespiau
de8a6314f1 cogl: new textures sould have GL_TEXTURE_MIN_FILTER set to GL_LINEAR
The only way the user has to set the mipmap filters is through the
material/layer API. This API defaults to GL_LINEAR/GL_LINEAR for the max
and min filters. With the main use case of cogl being 2D interfaces, it
makes sense do default to GL_LINEAR for the min filter.

When creating new textures, we did not set any filter on them, using
OpenGL defaults': GL_NEAREST_MIPMAP_LINEAR for the min filter and
GL_LINEAR for the max filter. This will make the driver allocate memory
for the mipmap tree, memory that will not be used in the nominal case
(as the material API defaults to GL_LINEAR).

This patch tries to ensure that the min filter is set to GL_LINEAR
before any glTexImage*() call is done on the texture by setting the
filter when generating new OpenGL handles.
2010-02-08 17:14:49 +00:00
Damien Lespiau
c0f65212ba cogl: Introduce the GE_RET() debug macro
Some GL functions have a return value that the GE() macro is not able to
handle. Let's define a new Ge_RET() macro which will be able to handle
functions such as glMapBuffer().

While at it, removed the unused variadic dots to the GE() macro.
2010-02-08 17:14:49 +00:00
Emmanuele Bassi
069ba6daf9 Merge branch 'animator-parser'
* animator-parser:
  docs: Describe the Animation definition syntax
  animator: Provide a ClutterScript parser
  animator: Allow retrieving type property type from a key
  script: Use a node when resolving an animation mode
2010-02-08 16:53:11 +00:00
Emmanuele Bassi
6ab90899ba docs: Describe the Animation definition syntax
The ClutterAnimator documentation needs a section on the syntax of its
ClutterScript definition, possibly with an example.
2010-02-08 16:50:29 +00:00
Emmanuele Bassi
4dd11d6915 animator: Provide a ClutterScript parser
The whole point of having the Animator class is that the developer can
describe a complex animation using ClutterScript. Hence, ClutterAnimator
should hook into the Script machinery and parse a specific description
format for its keys.
2010-02-08 15:52:18 +00:00
Emmanuele Bassi
790a13c0d9 animator: Allow retrieving type property type from a key
When asking a key for its target value we also ask the developer to pass
in an initialized GValue - but we don't make it easy to know the type of
the GValue. A developer has to ask the GObject class for the GParamSpec
and then initialize the GValue, instead.

Since we know the type of the GValue we should provide a getter for it.

We should also allow developers to throw at us GValue with compatible and
transformable types.

Finally, all the accessors should be constified.
2010-02-08 15:47:46 +00:00
Emmanuele Bassi
09f91ff6ea script: Use a node when resolving an animation mode
Instead of taking a string and duplicating the "is it a string or an
integer" check in both Alpha and Animation, the function in
ClutterScript that resolves the animation mode values should take a
JsonNode and do all the checks it needs.
2010-02-08 15:45:43 +00:00
Robert Bragg
cc6aefad34 cogl path: make sure marking the clip state dirty takes affect
When we trashed the contents of the stencil buffer during
_cogl_path_fill_nodes we marked the clip stack state as dirty and expected
the clip stack code would clean up our glStencilFunc state.

The problem is that we only try and update the clip state during
_cogl_journal_init (when we flush the framebuffer state) which is only
called when the journal first gets something logged in it.

To make sure the stencil state is cleaned up we now also flush the journal
so _cogl_journal_init will be called for the next logged rectangle.
2010-02-08 13:35:45 +00:00
Neil Roberts
24338a7511 clutter-master-clock: Don't wait for a frame if time goes backwards
If we aren't syncing to vblank or if the last dispatch didn't cause a
redraw then the master clock will try to wait at least a small amount
of time before dispatching again. However if time goes backwards then
it would not do a dispatch until time catches up again. To fix this it
know just runs a dispatch immediately if time goes backwards.

This is related to Moblin bug #3839. There was a similar fix for this
in 9dc012c07, however that only fixed the case where timelines
wouldn't update. If there are no animations running then the master
clock won't even try updating timelines until time catches up.

http://bugzilla.o-hand.com/show_bug.cgi?id=1974
2010-02-08 11:13:55 +00:00
Emmanuele Bassi
6106010b6f Merge remote branch 'origin/cwiiis-stage-resize'
* origin/cwiiis-stage-resize:
  [stage-x11] Set the default size differently
  [stage] Set default size correctly
  Revert "[x11] Don't set actor size on ConfigureNotify"
  [x11] Don't set actor size on ConfigureNotify
  [stage] Now that get_geometry works, use it
  [stage-x11] make get_geometry always get geometry
  [stage] Get the current size correctly
  [stage] Set minimum width/height to 1x1
  [stage] Add set/get_minumum_size
2010-02-08 10:34:22 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Chris Lord
c82c94e620 [stage-x11] Set the default size differently
We want to set the default size without triggering the layout machinary,
so change the window creation process slightly so we start with a
640x480 window.
2010-02-07 19:17:43 +01:00
Chris Lord
b968defae9 [stage] Set default size correctly
Due to the way the new sizing works, clutter stage must set its size in
init (to maintain old behaviour) and the properties on the X11 stage
must be initialised to 1x1 so that it actually goes ahead with the
resize.

Fixes stages that aren't user resizable and have no size set from
appearing at 1x1.
2010-02-07 14:18:14 +01:00
Chris Lord
8083dc418b Revert "[x11] Don't set actor size on ConfigureNotify"
This reverts commit 29cc027f06.

I misunderstood the problem, this commit breaks resizes coming from
outside of Clutter.
2010-02-06 16:57:37 +01:00
Chris Lord
29cc027f06 [x11] Don't set actor size on ConfigureNotify
Calling clutter_actor_set_size in response to ConfigureNotify makes
setting the size of the stage racy - the most common result of which
seems to be that you can't set the stage dimensions to anything less
than 640x480.

Instead, add a first_allocation bit to the private structure of the X11
stage and force the first resize (necessary or the default stage will be
a 1x1 window).
2010-02-06 16:47:22 +01:00
Chris Lord
cea9de7f04 [stage] Now that get_geometry works, use it
We want the actual window geometry in clutter_stage_set_minimum_size,
not the set size. Now that the geometry function has been changed to do
what it says, use it.
2010-02-06 15:41:01 +01:00
Chris Lord
4887707bb3 [stage-x11] make get_geometry always get geometry
Now that we have a minimum size getter on the stage object, change
get_geometry to actually always return the geometry. This fixes stages
that are set as user-resizable appearing at 1x1 size.

This will need changing in other back-ends too.
2010-02-06 15:34:55 +01:00
Chris Lord
27e33aa14f [stage] Get the current size correctly
Get the current size of the stage correctly in
clutter_stage_set_minimum_size. The get_geometry StageWindow function is
not equivalent of the current size, use clutter_actor_get_size().
2010-02-06 14:59:51 +01:00
Chris Lord
be11564b55 [stage] Set minimum width/height to 1x1
Whoops, to maintain the old behaviour, make sure the default minimum
width/height are 1x1.
2010-02-06 14:04:47 +01:00
Chris Lord
fd11d3098f [stage] Add set/get_minumum_size
Add two functions to set/get the minimum stage size. This takes effect
when a stage is set to user resizable.
2010-02-06 11:23:37 +00:00
Emmanuele Bassi
e55966d675 Deprecate clutter_util_next_p2()
The next_p2() function should have never been publicly exposed by
Clutter.
2010-02-06 10:49:33 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Neil Roberts
6b1b27d4f8 cogl-bitmap: Update the format after (un)premultiplying
The pixel format of the bitmap needs to have its premult flag cleared
or set after the premult conversion otherwise it may get converted
again.
2010-02-06 00:13:25 +00:00
Neil Roberts
191d20eb56 cogl-atlas-texture: Fix a cut and paste error when getting the height
There was a typo in getting the height of the full texture to check
whether the sub region fits so that it was using the width
instead. This was causing crashes when debugging is enabled for some
apps.
2010-02-05 17:03:04 +00:00
Damien Lespiau
1bdc3db9ab docs: Use % for defines not #
Some links to defines in the gtk-doc annotations were using '#' instead
of '%'.
2010-02-04 21:10:02 +00:00
Emmanuele Bassi
0ea25d661b event: Do not generate click count for SCROLL events
The ClutterScrollEvent structure does not have a click count field,
so Clutter should not generate the click count for events of type
CLUTTER_SCROLL.
2010-02-04 18:29:47 +00:00
Neil Roberts
1f70da62a7 glx: Create a colormap for the dummy window
Otherwise X will fail to create the window and throw a BadMatch error
at least on NVidia.
2010-02-04 16:35:42 +00:00
Emmanuele Bassi
466b00a806 glx: Clarify *why* we need the dummy window
The reason why we have a dummy, offscreen Window when we create the
GLX context is that GLX does not like it when you ask the context for
features if it's not made current to a Drawable. Maybe in the future
it will allow us to do so, but right now we have to make do with what
GLX offers us.
2010-02-04 13:59:39 +00:00
Emmanuele Bassi
ea5e33cf3a glx: Do not leak a XVisualInfo
The XVisualInfo we retrieve for the dummy window should be freed after
we used it.
2010-02-04 13:56:33 +00:00
Neil Roberts
e6a3b6ebe7 cogl-texture: Avoid copying the bitmap when premultiplying from a file
In cogl_texture_new_from_file we create and own a temporary
bitmap. There's no need to copy this data if we need to do a premult
conversion so instead it just does conversion before passing it on to
cogl_texture_new_from_bitmap.
2010-02-03 23:27:45 +00:00
Neil Roberts
59198b8ab8 cogl-texture: Split out _cogl_texture_prepare_for_upload
The Cogl atlas code was using _cogl_texture_prepare_for_upload with a
NULL pointer for the dst_bmp to determine the internal format of the
texture without converting the bitmap. It needs to do this to decide
whether the texture will go in the atlas before wasting time on the
conversion. This use of the function is a little confusing so that
part of it has been split out into a new function called
_cogl_texture_determine_internal_format. The code to decide whether a
premult conversion is needed has also been split out.
2010-02-03 23:10:52 +00:00
Neil Roberts
5063f4669c cogl-atlas: Make the cogl_atlas_* API internal
This just adds an underscore to every entry point for the CoglAtlas
API so that it's not exported.
2010-02-03 23:09:26 +00:00
Jussi Kukkonen
cd3c5155d8 text: implement del_word_next/del_word_prev()
Bind ctrl-backspace and ctrl-del to functions that delete a word before
or after the cursor, respectively.

Selection does not affect the deletion, but current selection is
preserved. This mimicks GTK+ functionality in GtkTextView and GtkEntry.

http://bugzilla.openedhand.com/show_bug.cgi?id=1767

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-03 17:15:05 +00:00
Emmanuele Bassi
d8d728a8d7 Remove the SDL backend
The SDL API is far too limited for the windowing system needs of
Clutter; the status of the SDL backend was always experimental, and
since the Windows platform is supported by a native backend there is
no point in having the SDL backend around any more.
2010-02-03 16:34:27 +00:00
Neil Roberts
ae188d203c win32: Use a dummy window to support delayed stage creation
The Win32 backend now implements the create_context method which
creates a context and binds it to a 1x1 invisible window. That way
there will always be a context bound and the features can be retrieved
without creating the default stage. This reflects the changes in
1c6ffc8..b245d55 to the GLX backend.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
479fdffc7d glx: Fix error messages and debug notes
Instead of using g_critical() inside the create_context() implementation
of the ClutterBackendGLX we should use the passed GError, so that the
error message can bubble up to the caller.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
ede2cbfab0 stage: Create the default stage on demand
Instead of creating the default stage during initialization we can
now safely create it whenever clutter_stage_get_default() is called.

To maintain the invariant, the default stage is immediately realized
by Clutter itself.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
d2c091e62d glx: Create the dummy Window with the GLX context
Since we must guarantee that Cogl has a GL context to query, it is too
late to use the "dummy Window" trick from within the get_features()
virtual function implementation.

Instead, we can create a dummy Window from create_context() itself and
leave it around - basically trading a default stage with a dummy X
window.

We need to have the dummy X window around all the time so that the
GLX context can be selected and made current.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
5eb6fb74b6 feature: Make sure we have a GL context
Before asking Cogl and ClutterBackend for the list of features we must
have a GL backend ready.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
a8daaa8222 stage: Move default title in Stage.init
The default title should be set from within clutter_stage_init(); at
that point clutter_init() must have been called.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
38f26634ee Lazily create the Pango fontmap
The Pango fontmap needed by Clutter should be initialized the first
time we need a PangoContext, not on initialization.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
6fbed66add Delay default stage creation
The default stage creation should be delayed as much as possible,
ideally at the end of the init() process.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
3191ea1195 cogl-debug: Remove redundant newlines
The debugging notes wrapping g_debug() already have an implicit newline
at the end of the passed message.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
cb52581a24 text: Add :font-description
High level toolkits might wish to construct a PangoFontDescription and
then set it directly on a ClutterText actor proxy or sub-class.
ClutterText should have a :font-description property to set (and get)
the PangoFontDescription.

http://bugzilla.openedhand.com/show_bug.cgi?id=1960
2010-02-03 14:38:13 +00:00
Neil Roberts
74c0170ccc cogl-vertex-buffer: Refix disabling texture coord arrays
Commit 92a375ab4 changed the initial value of max_texcoord_attrib_unit
to -1 so that it could disable the texture coord array for the first
texture unit when there are no texture coords used in the vbo. However
max_texcoord_attrib_unit was an unsigned value so this actually became
G_MAXUINT. The disabling loop at the bottom still worked because
G_MAXUINT+1==0 but the check for whether any texture unit is greater
than max_texcoord_attrib_unit was failing so it would always end up
disabling all texture units. This is now fixed by changing
max_texcoord_attrib_unit to be signed.
2010-02-03 14:31:12 +00:00
Emmanuele Bassi
301863d43b text: Fixes for selection bound
The commit ecbb7ce41a exposed some issues
when positioning the cursor with the mouse pointer: the selection is
not moved along with the cursor when inserting a single character or a
string.

Also, some freeze_notify() are called too early, leading to decoupling
from their respective thaw_notify().

http://bugzilla.openedhand.com/show_bug.cgi?id=1955
2010-02-03 10:48:59 +00:00
Emmanuele Bassi
c9a6e63fa4 docs: Clarify Group's sizing semantics
The documentation for ClutterGroup behaviour when setting an explicit
size is not accurate - or, actually, it was accurate by the time
ClutterGroup was first written but has been neglected in the following
release cycles.

To avoid confusion for new users of Clutter the documentation should be
slightly expanded, mentioning the exact semantics of ClutterGroup with
regards to: preferred size, explicitly set size and how to constrain the
visible area of a ClutterGroup to an explicitly set size.

Based on a patch by: Neil Roberts <neil@linux.intel.com>
2010-02-02 14:53:04 +00:00
Emmanuele Bassi
f94e691151 behaviour: Clean up BehaviourOpacity
• Use a consistent coding style

• Call set_bounds() from set_property(), because we need proper
  notification on the modified property
2010-02-02 12:54:51 +00:00
Emmanuele Bassi
521d71d4bc event: Unify the off-stage motion events delivery behaviour
When we disable the per-actor events delivery Clutter replicates the X11
implicit soft grab for motion events with off-stage. The implicit grab
is done whenever the pointer of a device leaves a window with a button
still pressed; with the implicit grab in place the window still receives
motion events even after the LeaveNotify - until the button is released.

The implicit grab is not honoured in the per-actor event deliver case,
though, so we have a mismatch between two in theory equivalent cases.

Luckily, the fix is pretty trivial: when we check for a motion event
with a stage set but without an actor set, and that has off-stage
coordinates, we arbitrarily set the source to be the stage of the event
and emit the pointer event.
2010-02-01 16:36:36 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Neil Roberts
aa6731e338 cogl-material: Compare GL texture numbers for material layer textures
When deciding if a material layer is equal it now compares the GL
target and texture number if the textures are not sliced. This is
needed to get batching across atlased textures.
2010-02-01 13:27:42 +00:00
Neil Roberts
abe91784c4 cogl: Let GL do the format conversion when uploading texture data
Cogl accepts a pixel format for both the data in memory and the
internal format to be used for the texture. If they do not match then
it would convert them using the CoglBitmap functions before uploading
the data. However, GL also lets you specify both formats so it makes
more sense to let GL do the conversion. The driver may need the
texture in a specific format so it may end up being converted anyway.

The cogl_texture_upload_data functions have been removed and replaced
with a single function to prepare the bitmap. This will only do the
premultiplication conversion because that is the only part that GL
can't do directly.
2010-02-01 13:27:34 +00:00
Neil Roberts
e83ffb1fa3 cogl: Do the premult conversion in-place rather than copying to a new buffer
The premult part of _cogl_convert_premult has now been split out as
_cogl_convert_premult_status. _cogl_convert_premult has been renamed
to _cogl_convert_format to make it less confusing. The premult
conversion is now done in-place instead of copying the
buffer. Previously it was copying the buffer once for the format
conversion and then copying it again for the premult conversion. The
premult conversion never changes the size of the buffer so it's quite
easy to do in place. We can also use the separated out function
independently.
2010-02-01 13:27:34 +00:00
Neil Roberts
72fba19eac cogl-atlas-texture: Use a single atlas for both RGB and RGBA textures
The internal format of the atlas texture is still set to the
appropriate format so Cogl will disable blending for textures that are
intended to be RGB. This should end up ignoring the alpha channel from
the texture in the atlas. This makes the code slightly easier to
maintain and should also improve the chances of batching.
2010-02-01 13:27:29 +00:00
Emmanuele Bassi
ad6bd2ee88 actor: Reword the allocation cycle warning
Since we're allowing allocation cycles saying that calling
queue_relayout() inside an allocation cycle "is not allowed" is kind of
confusing. We should say that "it is not recommended".
2010-02-01 12:18:10 +00:00
Emmanuele Bassi
5f1c8a17e4 Merge branch 'device-manager'
* device-manager: (37 commits)
  x11: Re-enable XI1 extension keyboards
  x11: Always handle core device events before XI events
  docs: Documentation fixes for DeviceManager
  device-manager: Fix the signals definition
  docs: Add sections for InputDevice and DeviceManager
  docs: Add clutter_input_device_get_device_name()
  tests: Print out the device details on motion
  Always register core devices
  device: Remove unused is_default member
  win32: Experimental implementation of device support
  tests: Print the device name, as well as its Id
  x11: Fill out the :name property of the InputDevices
  device: Add the :name property to InputDevice
  x11: Store core devices on the X11 Backend singleton
  device: Unset the cursor actor when leaving the stage
  device: Add pointer actor getter
  x11: Discard the LeaveNotify for off-stage ButtonRelease
  device: Do not overwrite the stage for an InputDevice
  event: Off-stage button releases have a click count of 1
  event: Scroll events do not have click count
  ...
2010-02-01 11:26:56 +00:00
Alejandro Piñeiro
ecbb7ce41a Fix problems with "position" and "selection-bound" change notification
Added a "selection-bound" notify on clutter_text_clear_selection as it
changes the value.

Added utility function clutter_text_set_positions, in order to
change both cursor position and selection bound inside a
g_object_[freeze/thaw]_notify block

Added g_object_[freeze/thaw]_notify in other functions that changes
both cursor position and selection bound

Solves http://bugzilla.openedhand.com/show_bug.cgi?id=1955
2010-02-01 11:22:58 +00:00
Emmanuele Bassi
579a9a2665 stage: Add :key-focus property
ClutterStage has both set_key_focus() and get_key_focus() methods, but
there is no :key-focus property. This means that it is not possible to
get notifications when the key-focus has changes except by connecting to
both the ::key-focus-in and ::key-focus-out signals and do additional
bookkeeping.

http://bugzilla.openedhand.com/show_bug.cgi?id=1956

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-01 11:09:13 +00:00
Emmanuele Bassi
7a1ebcbced Whitespace fixes in cogl-util 2010-02-01 10:40:34 +00:00
Emmanuele Bassi
578e83e463 Whitespace fixes 2010-02-01 10:40:34 +00:00
Emmanuele Bassi
2d5eeba5d8 docs: Fixes for TimeoutPool and Frame sources
The TimeoutPool is not used by ClutterTimeline any more, so we need to
remove a sentence from its description. We also need to fix the gtk-doc
syntax errors.
2010-02-01 10:40:34 +00:00
Neil Roberts
046a4b8047 cogl: Use the colours of COGL_DEBUG=rectangles to debug batching
Instead of assigning a new colour to each quad of a batch, the
rectangle debugging code now assigns a new colour to each batch so
that it can be used to visually see what is being batched. The colour
is stored in a global variable that is reset during cogl_clear. This
improves the chances that the same colour will be used for a batch in
the next frames to avoid flickering.
2010-01-28 16:52:42 +00:00
Neil Roberts
92a375ab47 cogl-vertex-buffer: Fix disabling the texture arrays from previous prim
When setting up the state for the vertex buffer,
enable_state_for_drawing_buffer tries to keep track of the highest
numbered texture unit in use. It then disables any texture arrays for
units that were previously enabled if they are greater than that
number. However if there is no texturing in the VBO then the max used
unit would be left at 0 which it would later think meant unit 0 is
still in use so it wouldn't disable it. To fix this it now initialises
the max used unit to -1 which it should interpret as ‘no units are in
use’ so it will later disable the arrays for all units.

Thanks to Jon Mayo for reporting the bug.

http://bugzilla.openedhand.com/show_bug.cgi?id=1957
2010-01-27 14:31:59 +00:00
Neil Roberts
f288eae0fc docs: Add some notes about the CoglPixelFormat enums
The pixel format enums didn't explain what order in memory the
components should be so it was difficult to use them.
2010-01-27 12:07:38 +00:00
Damien Lespiau
52cb54f5fa cogl: Fix checks of the number of available texture units
We were checking the number of texture units against the GL enum that is
used in glGetInteger() to query that number. Let's abstract this in a
little function.

Took the opportunity to dig a bit on the usage of GL limits for the
number of texture (image) units and document our use of them. We'll need
something finer grained if we want to fully exploit texture image units
with a programmable pipeline.
2010-01-26 18:47:25 +00:00
Damien Lespiau
06d8ebb0ba cogl: Create CoglTextureUnit with its associated unit number
The index field of CoglTextureUnit was never set, leading to the
creation of units with index set to 0. When trying to retrieve a texture
unit by its index (!= 0) with _cogl_get_texture_unit(), a new one was
created as it could not find it back in the list of textures units:
ctx->texture_units.

http://bugzilla.openedhand.com/show_bug.cgi?id=1958
2010-01-26 12:12:20 +00:00
Emmanuele Bassi
8fc07c51a9 actor: Use GParamSpecUint for :opacity
The :opacity property is defined using a GParamSpecUchar. This usually
leads to issues with language bindings that don't have an 'unsigned
char' type and that need to explicitly handle the conversion between
G_TYPE_UCHAR and G_TYPE_INT or G_TYPE_UINT.

The property definition already specifies an interval size of [0, 255]
on the values; more importantly, GObject already implicitly transforms
between G_TYPE_UCHAR and G_TYPE_UINT (the GValue transformation
functions are registered at type system initialization time) so
switching between a GParamSpecUchar and a GParamSpecUint should not be
an ABI break.

I have tested a simple program using the opacity property before and
after the change and I cannot see any run-time warnings related to this
issue.
2010-01-22 21:47:20 +00:00
Emmanuele Bassi
7073e69b4e animation: Verify internal state
Be more drastic if the internal state is broken, and assert() if the
expected Alpha and Timeline instances we need are not valid. This
usually implies a library bug or a massive heap corruption.
2010-01-22 21:42:55 +00:00
Emmanuele Bassi
8daa3035e5 docs: Fix the Animation:object property
There is a typo in the Animation:object property gtk-doc declaration.
2010-01-22 21:42:10 +00:00
Emmanuele Bassi
0788aa43b2 animation: Add more debug annotations
We need some better tracking of the Animation's lifetime.
2010-01-22 21:41:33 +00:00
Emmanuele Bassi
7fa7c4a1b6 animation: Transform if necessary
The Animation code does transformation of values between type A and A'
after checking for compatibility using g_value_type_compatible(). This
is incorrect: compatibility means that the two types can be copied. The
correct conversion should follow:

        if (compatible (type (A), type (A')))
          copy (A, A');
        else
          if (transformable (type (A), type (A')))
            transform (A, A');
          else
            error("Unable to trasform type A in A'");

The transformation might still fail, so we need to check for errors
there as well as a fall-through case.
2010-01-22 21:36:41 +00:00
Emmanuele Bassi
94249efff7 animation: Check for value transformability
We should not just check for compatibility, but also for the ability to
transform a GValue of type A into another of type A'.

Usually compatibility is enough, especially if types can be
introspected beforehand; some times, though, we also need to check for
transformability as a type can provide the transformation functions
necessary for the operation.
2010-01-22 21:33:28 +00:00
Neil Roberts
996614cfaf cogl-atlas-texture: Add a debug option to disable the atlas
If the user specifies the 'disable-atlas' debug option then no texture
will be put in the atlas.
2010-01-22 15:54:15 +00:00
Emmanuele Bassi
a545f66a5c master clock: Improve the timeline advancement protection
The commit 1c69c61745 which improved the
protection against timeline removals during the master clock advancement
was only doing half the job - and actually broke the chaining of
animations inside the ::completed signal.

We cannot simply take a reference on the timelines and still use the list
held by the master clock because the do_tick() might result in the
creation of a new timeline, which gets added at the end of the list with
no reference increase and thus gets disposed at the end of the iteration.

We also cannot steal the master clock timelines list because a timeline
might be removed as the direct result of do_tick() and remove_timeline()
would not find the timeline, failing and leaving a dangling pointer
behind.

For this reason we copy the list of timelines out of the one that the
Master Clock holds, take a reference on each timeline, advance them all,
release the reference and free the list.
2010-01-21 23:54:25 +00:00
Emmanuele Bassi
8a4b647154 x11: Re-enable XI1 extension keyboards
The extension keyboard support in XInput 1.x is hopelessly broken.

Nevertheless, it's possible to use some bits of it, as we prefer the
core keyboard events to the XInput events, thus at least having proper
handling for X11 key events on the Stage window.
2010-01-20 19:40:58 +00:00
Emmanuele Bassi
94f9f3bd93 x11: Always handle core device events before XI events
The XI 1.0 layer is complementary to the X11 core devices handling; this
means that core events will still be emitted for the core pointer and
keyboard devices, and that secondary (floating) devices should be
handled on top of that.

Thus, the XI event handling code should be executed (if explicitly
compiled in and enabled) if the core device events have not been parsed.

Note: this is going away with XI2, which completely replaces both core and
XI1 events.
2010-01-20 00:39:18 +00:00
Emmanuele Bassi
dc39e9eff9 docs: Documentation fixes for DeviceManager 2010-01-20 00:38:53 +00:00
Emmanuele Bassi
65c7ff7d05 device-manager: Fix the signals definition
Add documentation for the signals, as well as using the correct type for
the marshallers.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
d8e167f151 Always register core devices
Even with XInput support we should always register core devices. This
allows us to handle enter and leave events correctly on the Stage and
to have a working XInput 1.x support in Clutter.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
e0b8d63159 device: Remove unused is_default member
The is_default member of the InputDevice structure was not used
anywhere.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
74dbcede25 win32: Experimental implementation of device support
Mostly lifted from the core pointer and keyboard X11 backend support.

The win32 backend registers two devices (a core pointer and a core
keyboard) and assigns them to the event structure when doing the
translation from native events to Clutter events.

Thanks to: Samuel Degrande <Samuel.Degrande@lifl.fr> for testing this
patch.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
66740e8000 x11: Fill out the :name property of the InputDevices
For the core pointer and keyboard we assign the names ourselves; for
devices coming from XI we can use the XDeviceInfo.name member.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
cf4e05930a device: Add the :name property to InputDevice
The InputDevice should have a name, possibly user readable, coming from
the backend.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
79ad2b6a72 x11: Store core devices on the X11 Backend singleton
Instead of overloading the device id of 0 and 1 we should treat the core
devices as special, and have a pointer inside the X11 backend singleton
structure, for fast access.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
8a579838d5 device: Unset the cursor actor when leaving the stage
When an InputDevice leaves a stage we set the stage member of
InputDevice to NULL. We should also unset the cursor_actor (as the
device is obviously not on an actor any more).

When the device re-enters the Stage the ENTER/LEAVE event generation
machinery will then be able to emit the ENTER event on the Stage.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
55e4315aa5 device: Add pointer actor getter
ClutterInputDevice should have a getter method for retrieving the
reactive actor underneath the pointer.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
25c6ebbb2c x11: Discard the LeaveNotify for off-stage ButtonRelease
If the user presses a button on a pointer device and then moves out the
Stage X11 will emit the following events:

  LeaveNotify ➔ MotionNotify ... ➔ ButtonRelease ➔ LeaveNotify

The second LeaveNotify differs from the first by the state field.

Unfortunately, ClutterCrossingEvent doesn't have a modifier_state field
like other events, so we cannot provide a way for programmatically
distinguishing them from a Clutter perspective. This is also an X11-ism
we might not even want to replicate on every backend with sane
enter/leave semantics.

For this reason we should check inside the X11 event processing if the
pointer device has already left the Stage and ignore the second
LeaveNotify.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
8736b53d7c device: Do not overwrite the stage for an InputDevice
The Stage field of an InputDevice is set by the backend, whenever the
pointer enters or leaves the Stage. The Stage should not overwrite the
stage field for every event it processes.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
cf287db204 event: Off-stage button releases have a click count of 1
The ButtonRelease off-stage should not have a click count of 0 but a
click count initialized to 1.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
bddabf6d2c event: Scroll events do not have click count
Remove the unneeded CLUTTER_SCROLL case from the click count checks.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
e30856a54d Whitespace and indentation fixes 2010-01-20 00:38:08 +00:00
Emmanuele Bassi
0f9cfd9911 event: Clean up click-count detection
Avoid a few indirections and direct access to the Event and InputDevice
structures.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
cf8a06f018 device: Store the current state, not the previous
The previous state for the device is used by the click count machinery
and we should not be overwriting it at every event; instead, we should
use a parallel storage for the current state coming from the windowing
system.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
b3a42c3b09 docs: Update the API reference
Add the new symbols for InputDevice and DeviceManager
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
130286979d Do not pick when motion event delivery is disabled
The device manager does not need to update the state of the devices
when the user has disabled the delivery of motion events to actors:
the events will always be delivered as they are to the stage.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
687c70dffa Rework the emission of LEAVE/ENTER event pairs
The LEAVE/ENTER event pairs should be queued during the InputDevice
update process, when we change the actor under the device pointer.

This commit cleans up the event emission code inside clutter-main.c
and the logic of the event processing.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
a056ae7164 Add docs and licensing notices 2010-01-20 00:38:08 +00:00
Emmanuele Bassi
9506510d1c Move all picking-related operations inside InputDevice
The InputDevice objects stores pointer coordinates, state, stage and
the actor under the cursor, so if the current backend provides us with
one attached to the Event structure then we want the InputDevice itself
to update its state and give us the ClutterActor underneath the
pointer's cursor.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
1f87cac069 actor: Add :has-pointer property
ClutterActor should be able to tell whether a pointer is within
its area or not.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
d23dd9af6b device: Make InputDevice an object and subclass it for X11
ClutterInputDevice should be a type that we can subclass per-backend
to add functionality.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
157da20e86 x11: Always assign a device to pointer and key events
Even when we are not using XInput we now have fallback devices; the
X11 backend should always assign the default devices when translating
the X events to Clutter events.
2010-01-20 00:38:07 +00:00
Emmanuele Bassi
ca16446319 Add :is-default flag to InputDevice 2010-01-20 00:38:07 +00:00
Emmanuele Bassi
3027d4327a Port the X11 backend to the Device Manager
Use the device manager to store the input devices. Also, provide
two fallback devices when initializing the X11 backend: device 0
for the pointer and device 1 for the keyboard.
2010-01-20 00:38:07 +00:00
Emmanuele Bassi
d34f1aa775 Add ClutterDeviceManager
The ClutterDeviceManager is a singleton object that behaves like the
StageManager: it holds all input devices and notifies on addition and
removal.
2010-01-20 00:38:07 +00:00
Neil Roberts
08b8b2791f cogl-atlas-texture: Don't create atlas textures with the premult bit
Previously the atlas textures were being created with whatever format
the first sub texture is in. Only three formats are supported so this
only matters if the first texture is a premultiplied alpha
texture. Instead it now masks out the premultiplied bit so that the
textures are always either RGB_888 or RGBA_8888.
2010-01-19 17:15:51 +00:00
Neil Roberts
14a28620ae win32: Use an invisible cursor when cursor-visible is FALSE
The win32 backend now handles the WM_SETCURSOR message and sets a
fully transparent cursor if the cursor-visible property has been
cleared on the stage. The icon is stored in the library via a resource
file. The instance handle for the DLL is needed to load the resource
so there is now a DllMain function to grab the handle.
2010-01-19 16:10:23 +00:00
Neil Roberts
ce030a3fce clutter-group: Use g_list_foreach in clutter_group_real_foreach
g_list_foreach has better protection against the current node being
removed. This will happen for example if someone calls
clutter_container_foreach(container, clutter_actor_destroy). This was
causing valgrind errors for the conformance tests which do just that.
2010-01-18 12:42:42 +00:00
Neil Roberts
c4adefffd3 cogl-atlas-texture: Fix premultiplied texture formats
When uploading texture data it was just calling cogl_texture_set_data
on the large texture. This would attempt to convert the data to the
format of the large texture. All of the textures with alpha channels
are stored together regardless of whether they are premultiplied so
this was causing premultiplied textures to be unpremultiplied
again. It now just uploads the data ignoring the premult bit of the
format so that it only gets converted once.
2010-01-18 10:53:00 +00:00
Neil Roberts
b78024bd2d cogl-primitives: Ensure the mipmaps for a layer before logging quads
With the atlas texture backend ensuring the mipmaps can make it become
a completely different texture which will have different texture
coordinates or may even be sliced. Therefore we need to ensure the
mipmaps before deciding which quads to log in the journal. This adds a
new private function to cogl-material which ensures the mipmaps if
needed.
2010-01-18 09:22:11 +00:00
Neil Roberts
36f18e5ac5 cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general
texture backend because for example when rendering with cogl_polygon
it needs to be able to tranform arbitrary texture coordinates without
reference to the other coordintes. This can't be done when the texture
coordinates are a multiple of one because sometimes the coordinate
should represent the left or top edge and sometimes it should
represent the bottom or top edge. For example if the s coordinates are
0 and 1 then 1 represents the right edge but if they are 1 and 2 then
1 represents the left edge.

Instead the sub-textures are now documented not to support coordinates
outside the range [0,1]. The coordinates for the sub-region are now
represented as integers as this helps avoid rounding issues. The
region can no longer be a super-region of the texture as this
simplifies the code quite a lot.

There are two new texture virtual functions:

transform_quad_coords_to_gl - This transforms two pairs of coordinates
     representing a quad. It will return FALSE if the coordinates can
     not be transformed. The sub texture backend uses this to detect
     coordinates that require repeating which causes cogl-primitives
     to use manual repeating.

ensure_non_quad_rendering - This is used in cogl_polygon and
     cogl_vertex_buffer to inform the texture backend that
     transform_quad_to_gl is going to be used. The atlas backend
     migrates the texture out of the atlas when it hits this.
2010-01-18 09:22:04 +00:00
Samuel Degrande
3d373c7278 win32: Fix computation of the fullscreen size during stage realization
http://bugzilla.openedhand.com/show_bug.cgi?id=1905

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2010-01-15 17:35:09 +00:00
Emmanuele Bassi
ea662b9eca docs: Display the features section
The features section of the API reference is built but not used, and it
has some copy-and-paste errors.
2010-01-15 17:06:56 +00:00
Emmanuele Bassi
e019547e8c x11: Fix typo in clutter_x11_set_use_argb_visual() declaration
The function should have a lowercase x11, not an uppercase X11 in its
name.
2010-01-15 14:48:42 +00:00
Neil Roberts
b844653c64 cogl-texture: Fix manual repeating for negative coordinates
When calculating the next integer position for negative coordinates it
would not increment if the position is already a multiple of one so we
need to manually add one.
2010-01-15 12:16:06 +00:00
Neil Roberts
a01b4eefce cogl-texture-2d: Fix the coordinate wrapping for negative coordinates
The formula to wrap the coordinates to the [0,1] range was broken when
the coordinates were negative.
2010-01-15 12:16:06 +00:00
Neil Roberts
ead4399536 Merge branch 'master' into more-texture-backends 2010-01-15 12:15:46 +00:00
Neil Roberts
8247bdf4f9 cogl-framebuffer: Return gboolean from try_creating_fbo
When try_creating_fbo fails it returns 0 to report the error and if it
succeeds it returns ‘flags’. However cogl_offscreen_new_to_texture
also passes in 0 for the flags as the last fallback to create the fbo
with nothing but the color buffer. In that case it will return 0
regardless of whether it succeeded so the last fallback will always be
considered a failure.

To fix this it now just returns a gboolean to indicate whether it
succeeded and the flags used for each attempt is assigned when passing
the argument rather than from the return value of the function.

Also if the only configuration that succeeded was with flags==0 then
it would always try all combinations because last_working_flags would
also be zero. To avoid this it now uses a separate gboolean to mark
whether we found a successful set of flags.

http://bugzilla.openedhand.com/show_bug.cgi?id=1873
2010-01-14 14:10:05 +00:00
Emmanuele Bassi
4388509a15 master-clock: Add profiling timers
Use the newly-added profiling timers inside the master clock dispatch
function to see how much time we spend:

  • in the whole function
    • in the event processing for each stage
    • in the timeline advancement
2010-01-14 12:30:48 +00:00
Emmanuele Bassi
948db40c87 Add gcov support to the build
Using gcov it's possible to get a coverage report, that is a break down
of how much the exposed API is exercised by the conformance test suite.
2010-01-13 17:15:06 +00:00
Emmanuele Bassi
5322546a4e build: Clean up COGL build flags 2010-01-13 17:15:06 +00:00
Damien Lespiau
18d96005ec texture: Remove reading the texture data back in ::unrealize()
Reading back the texture data in unrealize does not seem like a
desirable feature any more, clutter has evolved a lot since it was
implemented.

What's wrong with it now:

  * It takes *a lot* of time to read the data back with glReadPixel(),
  * When several textures share the same CoglTexture, the same data can
    be read back multiple times,
  * If the underlying material uses multiple texture units, only the
    first one was copied back,
  * In ClutterCairoTexture, we end up having two separate copies of the
    data,
  * GL actually manages texture memory accross system/video memory
    for us!

For all the reasons above, let's get rid of the glReadPixel() in
Texture::unrealize()

Fixes: OHB#1842
2010-01-13 15:13:10 +00:00
Neil Roberts
778e08e4e2 cogl-framebuffer: Add some missing GL defines
Since 755cce33a7 the framebuffer code is using the GL enums
GL_DEPTH_ATTACHMENT and GL_DEPTH_COMPONENT16. These aren't available
directly under GLES except with the OES suffix so we need to define
them manually as we do with the other framebuffer constants.
2010-01-12 17:10:15 +00:00
Neil Roberts
bb8352ca95 cogl: Remove the CGL_* defines
These macros used to define Cogl wrappers for the GLenum values. There are
now Cogl enums everywhere in the API where these were required so we
shouldn't need them anymore. They were in the public headers but as
they are not neccessary and were not in the API docs for Clutter 1.0
it should be safe to remove them.
2010-01-12 17:10:15 +00:00
Emmanuele Bassi
1c6ffc8a23 stage: Add the delete-event signal
Using the ::event signal to match the CLUTTER_DELETE event type (and
block the stage destruction) can be costly, since it means checking
every single event.

The ::delete-event signal is similar in spirit to any other specialized
signal handler dealing with events, and retains the same semantics.
2010-01-12 15:58:27 +00:00
Robert Bragg
8b950bdc87 journal: Fixes logging of multiple sets of texture coordinates
If a user supplied multiple groups of texture coordinates with
cogl_rectangle_with_multitexture_coords() then we would repeatedly log only
the first group in the journal.  This fixes that bug and adds a conformance
test to verify the fix.

Thanks to Gord Allott for reporting this bug.
2010-01-12 11:22:08 +00:00
Emmanuele Bassi
bc8a80fee5 text: Zero out the cursor_pos member
Do not trust the zero-ing done by GObject on the private data structure,
and use memset() instead to zero the ClutterGeometry structure.
2010-01-11 17:10:00 +00:00
Robert Bragg
755cce33a7 cogl: Support multiple fallbacks in cogl_offscreen_new_to_texture()
The Intel drivers in Mesa 7.6 (and possibly earlier versions) don't
support creating FBOs with a stencil buffer but without a depth
buffer. This reworks framebuffer allocation so that we try a number
of fallback options before failing.

The options we try in order are:
- the same options that were sucessful last time if available
- combined depth and stencil
- separate depth and stencil
- just stencil, no depth
- just depth, no stencil
- neither depth or stencil
2010-01-11 15:32:52 +00:00
Damien Lespiau
4c1231c7fe media: Add an API to specify which font should be used for subtitles
Allow the user of the ClutterMedia interface to specify a Pango font
description to display subtitles. Even if the underlying implementation
of the interface does not natively use Pange, it must be capable of
parsing the grammar that pango_font_description_from_string() accepts.
2010-01-11 13:04:16 +00:00
Emmanuele Bassi
8e9f56c411 build: Clean up private header/source files
Some source files should not be passed through the introspection parser,
as they are fully private and do not expose any valuable API.

Also the clutter-profile.h header is private and should not be
installed.
2010-01-10 11:35:26 +00:00
Robert Bragg
d9b91d61f5 framebuffers: cogl_offscreen_new_to_texture should take a ref on the texture
We weren't taking a reference on the texture to be used as the color buffer
for offscreen rendering, so it was possible to free the texture leaving the
framebuffer in an inconsistent state.
2010-01-08 20:42:35 +00:00
Robert Bragg
30b557c465 profiling: Adds initial UProf accounting to Cogl
This adds gives Cogl a dedicated UProf context which will be linked together
with Clutter's context during clutter_init_real().

Initial timers cover _cogl_journal_flush and _cogl_journal_log_quad

You can explicitly ask for a report of Cogl statistics by exporting
COGL_PROFILE_OUTPUT_REPORT=1 but since the context is linked with Clutter's
the statisitcs will also be shown in the automatic Clutter reports.
2010-01-08 20:19:50 +00:00
Robert Bragg
0b6515a1d5 profiling: Allow limiting statisics just to picking
This suspends and resumes all uprof timers and counters except while dealing
with picking, so as to give more focused statistics.

Be aware that there are still some issues with this profile option since
there are a few special case counters and timers that shouldn't be
suspended; noteably the frame counters are incorrect so the per frame stats
can't be trusted.
2010-01-08 20:19:50 +00:00
Robert Bragg
9cb530d42e profiling: Parse --clutter-profile and CLUTTER_PROFILE= options
As we have for debugging, this adds the ability to control profiling flags
either via the command line or an environment variable.

The first option added is CLUTTER_PROFILE=disable-report

This also changes the reporting to be opt-out so you don't need to export
CLUTTER_PROFILE_OUTPUT_REPORT=1 to see a report but you can use
CLUTTER_PROFILE=disable-report to disable it if desired.
2010-01-08 20:19:50 +00:00
Robert Bragg
0057755854 profiling: Adds initial UProf support across clutter
UProf is a small library that aims to help applications/libraries provide
domain specific reports about performance.  It currently provides high
precision timer primitives (rdtsc on x86) and simple counters, the ability
to link statistics between optional components at runtime and makes report
generation easy.

This adds initial accounting for:
- Total mainloop time
- Painting
- Picking
- Layouting
- Idle time

The timing done by uprof is of wall clock time. It's not based on stochastic
samples we simply sample a counter at the start and end.  When dealing with
the complexities of GPU drivers and with various kinds of IO this form of
profiling can be quite enlightening as it will be able to represent where
your application is blocking unlike tools such as sysprof.

To enable uprof accounting you must configure Clutter with --enable-profile
and have uprof-0.2 installed from git://git.moblin.org/uprof

If you want to see a report of statistics when Clutter applications exit you
should export CLUTTER_PROFILE_OUTPUT_REPORT=1 before running them.

Just a final word of caution; this stuff is new and the manual nature of
adding uprof instrumentation means it is prone to some errors when modifying
code.  This just means that when you question strange results don't rule out
a mistake in the instrumentation.  Obviously though we hope the benfits out
weigh e.g.  by focusing on very key stats and by having automatic reporting.
2010-01-08 20:19:49 +00:00
Emmanuele Bassi
5157da9fc8 x11: Switch back to RGB visuals by default
Since asking for ARGB by default is still somewhat experimental on X11
and not every toolkit or complex widgets (like WebKit) still do not like
dealing with ARGB visuals, we should switch back to RGB by default - now
that at least we know it works.

For applications (and toolkit integration libraries) that want to enable
the ClutterStage:use-alpha property there is a new function:

  void clutter_x11_set_use_argb_visual (gboolean use_argb);

which needs to be called before clutter_init().

The CLUTTER_DISABLE_ARGB_VISUAL environment variable can still be used
to force this value off at run-time.
2010-01-08 15:09:21 +00:00
Emmanuele Bassi
bf4818bd75 actor: Just emit a relayout cycle warning
Currently, ClutterActor detects a relayout cycle (an actor causing a
relayout to be queued from within an allocate() function) and aborts
after printing out a warning. This might be a little bit too anal
retentive, and it currently breaks GTK+ embedding inside clutter-gtk
so we should probably relax the behaviour a bit. Now we just emit the
warning but we still go ahead with the relayout.
2010-01-07 17:37:14 +00:00
Neil Roberts
821e622de6 Don't set the GLX_TRANSPARENT_TYPE attribute to choose an FBConfig
When Clutter tries to pick an ARGB visual it tried to set the
GLX_TRANSPARENT_TYPE attribute of the FBConfig to
GLX_TRANSPARENT_RGB. However the code to do this was broken so that it
was actually trying to set the non-existant attribute number 0x8008
instead. Mesa silently ignored this so it appeared as if it was
working but the Nvidia drivers do not like it.

It appears that the TRANSPARENT_TYPE attribute is not neccessary for
getting an ARGB visual anyway and instead it is intended to support
color-key transparency. Therefore we can just remove it and get all of
the FBConfigs. Then if we need an ARGB visual we can just walk the
list to look for one with depth == 32.

The fbconfig is now stored in a single variable instead of having a
separate variable for the rgb and rgba configs because the old code
only ever retrieved one of them anyway.
2010-01-07 15:58:53 +00:00
Emmanuele Bassi
8b59573190 Covert stb_image.c to Unix format
The file is still in DOS format (CRLF instead of LF) and this confuses
the hell out of some versions of Git.
2010-01-05 18:02:29 +00:00
Emmanuele Bassi
58b5a46e0e Include cogl-defines.h before using GL types
If we are using GL* types we should also be including cogl-defines.h, as
that will include the right GL header.
2010-01-05 17:55:47 +00:00
Emmanuele Bassi
793fec8138 cogl: Fix array annotations
The arrays in the cogl_program_set_uniform_* API should be marked as
such, and have their length arguments specified.
2010-01-05 17:55:47 +00:00
Neil Roberts
59105341bc text: Store the markup attributes separately
Previously when the markup property is set it would generate an
attribute list from the markup and then merge it with the attributes
from the attribute property and store it as the effective
attributes. The markup attributes and the marked up text would then be
forgotten. This breaks if the application then later changes the
attributes property because it would try to regenerate the effective
attributes from the markup text but the stored text no longer contains
any markup. If the original markup text happened to contain entities
like '&lt;' they would end up causing parse errors because they would
be converted to the actual symbols.

To fix this the attributes from the markup are now stored
independently from the effective attributes. The effective attributes
are now regenerated if either set of attributes changes right before a
layout is created.

http://bugzilla.openedhand.com/show_bug.cgi?id=1940
2010-01-05 15:00:36 +00:00
Neil Roberts
32b456fc8c text: Free the Pango attribute list resources
The ClutterText owns three PangoAttrList resources which were not
being unref'd. This adds the unref calls to the finalize method.
2010-01-05 15:00:36 +00:00
Emmanuele Bassi
64c1294cc2 x11 tfp: Plug a leak
Destroy the dummy XImage we create even on success.

http://bugzilla.openedhand.com/show_bug.cgi?id=1918

Based on a patch by: Carlos Martín Nieto <carlos@cmartin.tk>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-01-05 14:22:35 +00:00
Emmanuele Bassi
fa298b45b5 Merge branch 'matrix-mode'
* matrix-mode:
  build: Move CoglMatrixMode to cogl-matrix-stack.h
2010-01-05 11:04:50 +00:00
Emmanuele Bassi
2aa9d7bdc7 script: Copy the JSON node in PropertyInfo
PropertyInfo should store a copy of the JsonNodes it references, so
that property_info_free() can safely dispose them, and we can reference
values across different UI definition data.

The implicit timeline parsing code is not copying the JsonNode; this
leads to a double free in some cases, which is masked by the GSlice
allocator and produces a heap corruption later on.
2010-01-05 10:55:28 +00:00
Damien Lespiau
10963d1ae0 [media] Add an API to play a subtitle file along with the media
Allow the user of the ClutterMedia interface to specify an external (as
in not multiplexed with the audio/video streams) location of a subtitle
stream.
2010-01-04 16:25:48 +01:00
Emmanuele Bassi
5d5c7142f7 text: Use G_SIGNAL_ACTION for ::insert-text and ::delete-text
Both the ::insert-text and ::delete-text are "action" signals, that is
signals that are safe to (and should) be emitted using g_signal_emit()
directly.
2010-01-04 12:03:47 +00:00
Alejandro Piñeiro
bf43cb6cdc Added ClutterText::insert-text and ClutterText::delete-text signals
* clutter/clutter-marshal.list: added new marshaller
* clutter/clutter-text.c
(clutter_text_class_init): added insert-text and delete-text signals
(clutter_text_insert_unichar): emits insert-text signal
(clutter_text_insert_text): emits insert-text signal
(clutter_text_delete_text): emits delete-text signal
(clutter_text_delete_chars): emits delete-text signal
(clutter_text_set_markup_internal): emits delete-text and insert-text signals
(clutter_text_set_text): emits delete-text and insert-text signals

http://bugzilla.openedhand.com/show_bug.cgi?id=1894
2010-01-04 12:01:51 +00:00
Emmanuele Bassi
4adc2c2d83 build: Move CoglMatrixMode to cogl-matrix-stack.h
This avoids a redeclaration of _cogl_matrix_stack_flush_to_gl() from
using GLenum to CoglMatrixMode.

http://bugzilla.openedhand.com/show_bug.cgi?id=1928
2010-01-04 11:58:32 +00:00
Halton Huo
eb90295041 cogl-texture: Remove return in void functions
http://bugzilla.o-hand.com/show_bug.cgi?id=1929

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-01-04 11:51:06 +00:00
Emmanuele Bassi
b98d486fc9 build: Maintainer cflags go in the _CFLAGS target
The maintainer compiler flags are not pre-processor flags.
2010-01-04 11:49:13 +00:00
Emmanuele Bassi
0fb51658fd cogl: Const-ify vertices in cogl_polygon()
The CoglTextureVertex array passed to cogl_polygon() is a pure
in-argument and should be const-ified.

http://bugzilla.openedhand.com/show_bug.cgi?id=1917
2010-01-04 11:43:00 +00:00
Emmanuele Bassi
1c69c61745 master-clock: Take a reference before advancing timelines
A timeline advancement might cause another timeline to be
destroyed, which will likely lead to a segmentation fault.

Before advancing the timelines we should take a reference
on them - just like we do for the stages before doing
event processing. This will prevent dispose() from running
until the end of the advancement.

http://bugzilla.openedhand.com/show_bug.cgi?id=1854
2010-01-04 11:30:28 +00:00
Emmanuele Bassi
8d40cb9470 Disable g_set_prgname()
Apparently, calling g_set_prgname() multiple times is not allowed
anymore, and hence clutter_init_* calls should not do that. Though this
is really GLib's fault - and a massive nuisance for us - we should
prolly comply to avoid the test suite dying on us.
2010-01-03 20:14:15 +00:00
Emmanuele Bassi
3d350078a8 Merge branch 'animate-layout-manager' into ebassi-next
* animate-layout-manager:
  layout-manager: Document the animation support
  layout-manager: Rewind the timeline in begin_animation()
  box-layout: Remove the allocations hash table
  docs: Clean up the README file
  layout: Let begin_animation() return the Alpha
  box-layout: Add knobs for controlling animations
  box-layout: Animate layout properties
  layout: Add animation support to LayoutManager
  Add ActorBox animation methods
2009-12-23 10:38:02 +00:00
Emmanuele Bassi
934eee17ae layout-manager: Document the animation support
Add a section inside the LayoutManager class API reference documenting,
with examples, how to implement animation support inside a layout
manager sub-class.
2009-12-23 10:37:10 +00:00
Emmanuele Bassi
713c295241 layout-manager: Rewind the timeline in begin_animation()
If the default implementation begin_animation() is called twice then we
should rewind the timeline, as well as updating its duration and the
easing mode of the alpha.
2009-12-23 10:37:09 +00:00
Emmanuele Bassi
b9c1de0ec7 box-layout: Remove the allocations hash table
The BoxLayout uses a HashTable to map the latest stable allocation of
each child, in order to use that as the initial value during an
animation; this in spite of already having a perfectly valid per-child
storage as part of the layout manager: ClutterBoxChild.

The last stable allocation should be stored inside the ClutterBoxChild
instead of having it in the private data for ClutterBoxLayout. The
access remains O(1), since there is a 1:1 mapping between child and
BoxChild instances, but we save a little bit of memory and we avoid
keeping aroud allocations for old children.
2009-12-23 10:36:46 +00:00
Emmanuele Bassi
a09ac0b27c Merge branch 'stage-use-alpha' into ebassi-next
* stage-use-alpha:
  tests: Use accessor methods for :use-alpha
  stage: Add accessors for :use-alpha
  tests: Allow setting the stage opacity in test-paint-wrapper
  stage: Premultiply the stage color
  stage: Composite the opacity with the alpha channel
  glx: Always request an ARGB visual
  stage: Add :use-alpha property
  materials: Get the right blend function for alpha
2009-12-20 17:39:12 +00:00
Emmanuele Bassi
b6bd8be6cb Merge branch 'internal-flag' into ebassi-next
* internal-flag:
  conform: Add test unit for the destruction of Containers
  actor: Add internal child flag
  Clean up whitespace, indentation and comments
2009-12-20 17:33:51 +00:00
Emmanuele Bassi
1520ba6190 actor: Add internal child flag
ClutterActor checks, when destroying and reparenting, if the parent
actor implements the Container interface, and automatically calls the
remove() method to perform a clean removal.

Actors implementing Container, though, might have internal children;
that is, children that are not added through the Container API. It is
already possible to iterate through them using the Container API to
avoid breaking invariants - but calling clutter_actor_destroy() on
these children (even from the Container implementation, and thus outside
of Clutter's control) will either lead to leaks or to segmentation
faults.

Clutter needs a way to distinguish a clutter_actor_set_parent() done on
an internal child from one done on a "public" child; for this reason, a
push/pop pair of functions should be available to Actor implementations
to mark the section where they wish to add internal children:

  ➔ clutter_actor_push_internal ();
    ...
    clutter_actor_set_parent (child1, parent);
    clutter_actor_set_parent (child2, parent);
    ...
  ➔ clutter_actor_pop_internal ();

The set_parent() call will automatically set the newly added
INTERNAL_CHILD private flag on each child, and both
clutter_actor_destroy() and clutter_actor_unparent() will check for the
flag before deciding whether to call the Container's remove method.
2009-12-18 23:33:14 +00:00
Emmanuele Bassi
4a21425f48 layout: Let begin_animation() return the Alpha
When beginning a new animation for a LayoutManager, the implementation
should return the ClutterAlpha used. This allows controlling the
timeline and/or modifying the animation parameters on the fly.
2009-12-13 01:23:54 +00:00
Emmanuele Bassi
2e6397c391 box-layout: Add knobs for controlling animations
ClutterLayoutManager does not have any state associated with it, and
defers all the state to its sub-classes.

The BoxLayout is thus in charge of controlling:

  • whether or not animations should be used
  • the duration of the animation
  • the easing mode of the animation

By adding three new properties:

  • ClutterBoxLayout:use-animations
  • ClutterBoxLayout:easing-duration
  • ClutterBoxLayout:easing-mode

And their relative accessors pairs we can make BoxLayout decide whether
or not, and with which parameters, call the begin_animation() method of
ClutterLayoutManager.

The test-box-layout has been modified to reflect this new functionality,
by checking the key-press event for the 'a' key symbol to toggle the use
of animations.
2009-12-13 01:15:02 +00:00
Emmanuele Bassi
3c2e91aef5 box-layout: Animate layout properties
Use the newly added animation support inside LayoutManager to animate
between state changes of the BoxLayout properties.

The implementation is based on equivalent code from Mx, written by:

  Thomas Wood <thomas.wood@intel.com>
2009-12-13 01:14:16 +00:00
Emmanuele Bassi
f94a903d9e layout: Add animation support to LayoutManager
In order to animate a fluid layout we cannot use the common animation
code paths as they will override the size request and allocation paths
that are handled by the layout manager itself.

One way to introduce animations in the allocation sequence is to use a
Timeline and an Alpha to compute a progress value and then use that
value to interpolate an ActorBox between the initial and final states of
the animation - with the initial state being the last allocation of the
child prior to the animation start, and the final state the allocation
of the child at the end; for every frame of the Timeline we then queue a
relayout on the layout manager's container, which will result in an
animation.

ClutterLayoutManager is the most likely place to add a generic API for
beginning and ending an animation, as well as the place to provide a
default code path to create the ancillary Timeline and Alpha instances
needed to drive the animation.

A LayoutManager sub-class will need to:

  • call clutter_layout_manager_begin_animation() whenever it should
    animate between two states, for instance: whenever a layout property
    changes value;
  • eventually override begin_animation() and end_animation() in case
    further state needs to be set up, and then chain up to the default
    implementation provided by LayoutManager;
  • if a completely different implementation is required, the layout
    manager sub-class should override begin_animation(), end_animation()
    and get_animation_progress().

Inside the allocate() implementation the sub-class should also
interpolate between the last known allocation of a child and the newly
computed allocation.
2009-12-13 01:13:42 +00:00
Emmanuele Bassi
999359d64c Add ActorBox animation methods
ClutterActorBox should have an interpolate() method that allows to
compute the intermediate values between two states, given a progress
value, e.g.:

        clutter_actor_box_interpolate (start, end, alpha, &result);

Another utility method, useful for layout managers, is a modifier
that clamps the members of the actor box to the nearest integer
value.
2009-12-11 23:48:58 +00:00
Emmanuele Bassi
d2ea7cd6a8 Clean up whitespace, indentation and comments 2009-12-11 20:17:58 +00:00
Emmanuele Bassi
7b53aa7510 Merge branch 'get-current-event' into ebassi-next
* get-current-event:
  Add clutter_get_current_event
2009-12-10 23:36:04 +00:00
Colin Walters
1374b5aac9 Add clutter_get_current_event
When getting signals from higher level toolkits, occasionally
one wants access to the underlying event; say for a Button
widget's "clicked" signal, to get the keyboard state.

Rather than having all of the highlevel widgets emit
ClutterEvent just for the more unusual use cases,
add a global function to access the event state.

http://bugzilla.openedhand.com/show_bug.cgi?id=1888

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-12-10 22:20:36 +00:00
Emmanuele Bassi
60a6bff313 Merge branch 'no-layout-flag' into ebassi-next
* no-layout-flag:
  actor: Add a NO_LAYOUT flag for actors
2009-12-09 23:32:41 +00:00
Emmanuele Bassi
dc47550bc8 Merge branch 'size-cache' into ebassi-next
* size-cache:
  tests: Clean up the BoxLayout interactive test
  actor: Add debugging notes for size cache
  Add a cache of size requests
2009-12-09 23:32:18 +00:00
Emmanuele Bassi
86ce92eec1 x11: Emulate XKB's detectable key auto-repeat
Old-style X11 terminals require that even modern X11 send KeyPress
and KeyRelease pairs when auto-repeating. For this reason modern(-ish)
API like XKB has a way to detect auto-repeat and do a single KeyRelease
at the end of a KeyPress sequence.

The newly added check emulates XKB's detectable auto-repeat by peeking
the next event after a KeyRelease and checking if it's a KeyPress for
the same key and timestamp - and then ignoring the KeyRelease if it
matches.
2009-12-09 18:46:25 +00:00
Emmanuele Bassi
1ffd2ccb87 stage: Deprecate default stage size macros
The macros for getting the size of the default stage are a relic of the
past and they should be deprecated.
2009-12-09 17:19:32 +00:00
Emmanuele Bassi
1208e47198 stage: Add accessors for :use-alpha
Use real accessors for the :use-alpha property.
2009-12-09 02:05:24 +00:00
Emmanuele Bassi
3a3c815286 stage: Premultiply the stage color
In case we are using Stage:use-alpha then we need to premultiply the
stage color to get the correct blending from the compositor.
2009-12-09 01:46:09 +00:00
Emmanuele Bassi
e957e277b8 x11: Do not manage a foreign window
If a Stage has been set to use a foreign Window then Clutter should not
be managing it; calling XWithdrawWindow and XMapWindow should be
reserved to the windows we manage ourselves.
2009-12-08 18:24:30 +00:00
Emmanuele Bassi
28cb2cdab5 Remove clutter_set_default_text_direction()
Setting the default text direction programmatically is wrong: it is a
value dependent on the locale or by the environment.
2009-12-07 19:00:55 +00:00
Emmanuele Bassi
3b9575baf8 Queue a relayout when the default text direction changes
We need a relayout cycle if the default direction for the text changes
while the main loop is running.
2009-12-07 18:41:15 +00:00
Emmanuele Bassi
6a3f6a460e stage: Composite the opacity with the alpha channel
The Stage's opacity should be composited with the alpha component of the
Stage's background color.
2009-12-07 17:35:17 +00:00
Emmanuele Bassi
c4f27b1556 actor: Add a NO_LAYOUT flag for actors
Some actor implementation might avoid imposing any layout on their
children. The Actor base class usually assumes some sort of layout
management is in place, so it will queue relayouts when, for instance,
an actor is shown or is hidden. If the parent of the actor does not
impose any layout, though, showing or hiding one of its children will
not affect the layout of the others.

An example of this kind of container is ClutterGroup.

By adding a new Actor flag, CLUTTER_ACTOR_NO_LAYOUT, and by making
the Group actor set it on itself, the Actor base class can now decide
whether or not to queue a relayout. The flag is not meant to be used
by application code, and should only be set when implementing a new
container.

http://bugzilla.openedhand.com/show_bug.cgi?id=1838
2009-12-07 14:14:35 +00:00
Neil Roberts
34b50934be cogl-material: Ensure mipmaps before doing anything else on a texture
When the texture is in the atlas, ensuring the mipmaps can effectively
make it become a completely different texture so we should do this
before getting the GL handle.
2009-12-05 14:20:00 +00:00
Neil Roberts
231cfffa18 cogl-atlas-texture: Remove textures from the atlas when mipmapping is required
Mipmaps don't work very well in the current atlas because there is not
enough padding between the textures. If ensure_mipmaps is called it
will now create a new texture and migrate the atlased texture to
it. It will use the same blit mechanism as when migrating so it will
try to use an FBO for a fast blit. However if this is not possible it
will end up downloading the data for the entire atlas which is not
ideal.
2009-12-05 14:11:57 +00:00
Neil Roberts
6cf5ee2cbd cogl-atlas-texture: Try to do texture blits using an FBO
When reorganizing the textures, we can avoid downloading the entire
texture data if we bind the source texture in a framebuffer object and
copy the destination using glCopyTexSubImage2D. This is also
implemented using a much faster path in Mesa.

Currently it is calling the GL framebuffer API directly but ideally it
would use the Cogl offscreen API. However there is no way to tell Cogl
not to create a stencil renderbuffer which seems like a waste in this
situation.

If FBOs are not available it will fallback to reading back the entire
texture data as before.
2009-12-05 14:11:31 +00:00
Neil Roberts
c51a31a2fc cogl-atlas: Add a debug option to visualize the atlas
This adds a 'dump-atlas-image' debug category. When enabled, CoglAtlas
will use Cairo to create a png which visualizes the leaf rectangles of
the atlas.
2009-12-04 20:29:12 +00:00
Neil Roberts
032d6e8aa0 cogl-texture-atlas: Add some debugging notes
This adds an 'atlas' category to the COGL_DEBUG environment
variable. When enabled Cogl will display messages when textures are
added to the atlas and when the atlas is reorganized.
2009-12-04 20:29:12 +00:00
Neil Roberts
bc845e26d9 cogl-atlas-texture: Support reorganizing the atlas when it is full
When space can't be found in the atlas for a new texture it will now
try to reorganize the atlas to make space. A new CoglAtlas is created
and all of the textures are readded in decreasing size order. If the
textures still don't fit then the size of the atlas is doubled until
either we find a space or we reach the texture size limits. If we
successfully find an organization that fits then all of the textures
will be migrated to a new texture. This involves copying the texture
data into CPU memory and then uploading it again. Potentially it could
eventually use a PBO or an FBO to transfer the image without going
through the CPU.

The algorithm for laying out the textures works a lot better if the
rectangles are added in order so we might eventually want some API for
creating multiple textures in one go to avoid reorganizing the atlas
as far as possible.
2009-12-04 20:27:02 +00:00
Neil Roberts
1fb32167ec cogl: Add an atlased texture backend
This adds a CoglAtlas type which is a data structure that keeps track
of unused sub rectangles of a larger rectangle. There is a new atlased
texture backend which uses this to put multiple textures into a single
larger texture.

Currently the atlas is always sized 256x256 and the textures are never
moved once they are put in. Eventually it needs to be able to
reorganise the atlas and grow it if necessary. It also needs to
migrate the textures out of the atlas if mipmaps are required.
2009-12-04 20:26:39 +00:00
Emmanuele Bassi
cf62b8fe4a actor: Add debugging notes for size cache
Add a note for cache hits, and another one for cache misses.
2009-12-04 17:38:26 +00:00
Emmanuele Bassi
9ccdf2eb02 box: Add relative packing methods
ClutterBox should provide some convenience functions to pack a new child
at a given position, either an absolute index or relative to a sibling.
2009-12-04 16:54:22 +00:00
Johan Bilien
c9b7efec96 Add a cache of size requests
clutter_actor_get_preferred_width/height currently caches only one size
requests, for a given height / width.

It's common for a layout manager to call get_preferred_width with 2
different heights during the same allocation cycle. Typically once in
the size request, once in the allocation. If
clutter_actor_get_preferred_width is called
alternatively with 2 different for_height, the cache is totally
inefficient, and we end up always querying the actor size even
when the actor does not need a re-allocation.

http://bugzilla.openedhand.com/show_bug.cgi?id=1876

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-12-03 18:19:50 +00:00
Bastian Winkler
18860eb16f flow-layout: Use the natural size
Fix a copy-and-paste thinko where the cell size was computed using the
minimum size instead of the natural size. For actors with a minimum size
of zero, like Textures, this implied always a zero allocation.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-12-03 15:38:05 +00:00
Neil Roberts
6c3e1989e4 cogl-sub-texture: Fix the height of sub textures
The code which is used to get the texture height was accidentally
using the width due to a cut-and-paste fail.
2009-12-03 14:46:20 +00:00
Neil Roberts
97f8eed119 cogl: Add a CoglTexture2D backend
This is an optimised version of CoglTexture2DSliced that always deals
with a single texture and always uses the GL_TEXTURE_2D
target. cogl_texture_new_from_bitmap now tries to use this backend
first. If it can't create a texture with that size then it falls back
the sliced backend.

cogl_texture_upload_data_prepare has been split into two functions
because the sliced backend needs to know the real internal format
before the conversion is performed. Otherwise the converted bitmap
will be wasted if the backend can't support the size.
2009-12-02 22:03:27 +00:00
Neil Roberts
f3df76d512 cogl: Add _cogl_texture_driver_upload_to_gl
This provides a way to upload the entire data for a texture without
having to first call glTexImage and then glTexSubImage. This should be
faster especially with indirect rendering where it would needlessy
send the data for the texture twice.
2009-12-02 22:03:26 +00:00
Neil Roberts
19a19579ba cogl: Move some of the texture_2d_sliced_new_* functions into cogl-texture
new_from_data and new_from_file can be implemented in terms of
new_from_bitmap so it makes sense to move these to cogl-texture rather
than having to implement them in every texture backend.
2009-12-02 22:03:26 +00:00
Neil Roberts
9752493272 cogl: Add a sub texture backend
This adds a new texture backend which represents a sub texture of a
larger texture. The texture is created with a reference to the full
texture and a set of coordinates describing the region. The backend
simply defers to the full texture for all operations and maps the
coordinates to the other range. You can also use coordinates outside
the range [0,1] to create a repeated version of the full texture.

A new public API function called cogl_texture_new_from_sub_texture is
available to create the sub texture.
2009-12-02 22:03:08 +00:00
Neil Roberts
070a91f311 cogl: Make the callback for foreach_sub_texture_in_region use const
The CoglTextureSliceCallback function pointer now takes const pointers
for the texture coordinates. This makes it clearer that the callback
should not modify the array and therefore the backend can use the same
array for both sets of coords.
2009-12-02 22:03:08 +00:00
Neil Roberts
1a1de0e278 cogl: Add a texture utility function for manually repeating
Given a region of texture coordinates this utility invokes a callback
enough times to cover the region with a subregion that spans the
texture at most once. Eg, if called with tx1 and tx2 as 0.5 and 3.0 it
it would invoke the callback with:

0.5,1.0  1.0,2.0  2.0,3.0

Manual repeating is needed by all texture backends regardless of
whether they can support hardware repeating because when Cogl calls
the foreach_sub_texture_in_region method then it sets the wrap mode to
GL_CLAMP_TO_EDGE and no hardware repeating is possible.
2009-12-02 22:03:08 +00:00
Neil Roberts
5fcb29c916 cogl-primitives: Check for repeating after the coordinate transform
In _cogl_multitexture_quad_single_primitive we use a wrap mode of
GL_CLAMP_TO_EDGE if the texture coordinates are all in the range [0,1]
or GL_REPEAT otherwise. This is to avoid pulling in pixels from either
side when using GL_LINEAR filter mode and rendering the entire
texture. Previously it was checking using the unconverted texture
coordinates. This is ok unless the texture backend is radically
transforming the texture coordinates, such as in the sub texture
backend where the coordinates may map to something completely
different. We now check whether the coordinates are in range after
converting them.
2009-12-02 22:03:07 +00:00
Neil Roberts
812d4d25bb cogl: Move all of the fields from CoglTexture to CoglTexture2DSliced
Most of the fields that were previously in CoglTexture are specific to
the implementation of CoglTexture2DSliced so they should be placed
there instead. For example, the 'mipmaps_dirty' flag is an
implementation detail of the ensure_mipmaps function so it doesn't
make sense to force all texture backends to have this function.

Other fields such as width, height, gl_format and format may make
sense for all textures but I've added them as virtual functions
instead. This may make more sense for a sub-texture backend for
example where it can calculate these based on the full texture.
2009-12-02 22:03:07 +00:00
Neil Roberts
071dea2fbc cogl: Move data only used for upload out of CoglTexture
The CoglTexture struct previously contained some fields which are only
used to upload data such as the CoglBitmap and the source GL
format. These are now moved to a separate CoglTextureUploadData struct
which only exists for the duration of one of the cogl_texture_*_new
functions. In cogl-texture there are utility functions which operate
on this new struct rather than on CoglTexture directly.

Some of the fields that were previously stored in the CoglBitmap
struct are now copied to the CoglTexture such as the width, height,
format and internal GL format.

The rowstride was previously stored in CoglTexture and this was
publicly accessible with the cogl_texture_get_rowstride
function. However this doesn't seem to be a useful function because
there is no need to use the same rowstride again when uploading or
downloading new data. Instead cogl_texture_get_rowstride now just
calculates a suitable rowstride from the format and width of the
texture.
2009-12-02 22:03:07 +00:00
Neil Roberts
7f58c14dcd cogl: Use #ifdef GL around GL_TEXTURE_RECTANGLE_ARB
Commit 558b17ee1e added support for rectangle textures to the
framebuffer code. Under GLES there is no GL_TEXTURE_RECTANGLE_ARB
definition so this was breaking the build. The rest of Cogl uses
ifdef's around that constant so we should do the same here.
2009-12-02 21:59:58 +00:00
Emmanuele Bassi
59d84f7806 build: Fix CPP and LD flags
• The debug flags are pre-processor ones, so they should be listed
  inside AM_CPPFLAGS.

• Clutter's publicly exported symbols match the following regular
  expression:

    ^(clutter|cogl|json)_*

  The old one also listed "pango" as a possible prefix, but the
  Pango API is now under the Cogl namespace.
2009-12-02 16:03:55 +00:00
Emmanuele Bassi
17e3b526d5 docs: Document Clutter's threading model
Be explicit on how to deal with threads and Clutter.
2009-12-02 14:15:43 +00:00
Emmanuele Bassi
fc7bbf1abf docs: Fix docbook syntax
The <variablename> tag is really called <varname> in DocBook.
2009-12-02 14:15:19 +00:00
Emmanuele Bassi
3c08c411d2 docs: Annotate StageManager
The ClutterStageManager instance structure is private, so we need a
"floating" annotation.
2009-12-02 11:38:04 +00:00
Emmanuele Bassi
7a33b706a4 Remove a gtk-doc annotation
The Mesa matrix code still has a comment that looks like a gtk-doc
annotation.
2009-12-02 11:37:13 +00:00
Emmanuele Bassi
0270313121 layout: Add padding to LayoutMeta
Add some padding to the LayoutMeta and LayoutMetaClass structures.
2009-12-02 11:36:25 +00:00
Emmanuele Bassi
02398c0cf1 Remove unused variable 'lang'
Fix a compiler warning.
2009-12-01 18:16:48 +00:00
Rob Bradford
cdba8cc220 flow-layout: Include the first line when calculating number of lines
This ensures that the preferred height / width height takes into consideration
the correct amount of padding
2009-12-01 17:46:12 +00:00
Rob Bradford
c564303601 flow-layout: Respect row-spacing/col-spacine in horizontal/vertical flows
We need to add the row-spacing value when calculating the y position for lines
of actors in horizontal flowing layouts.

Similarly we need to add the col-spacing value when calculating the x posution
for actors in vertical flowing layouts.
2009-12-01 17:46:11 +00:00
Emmanuele Bassi
e6ca2d891a glx: Always request an ARGB visual
When requesting the GLXFBConfig for creating the GLX context, we should
always request one that links to an ARGB visual instead of a plain RGB
one.

By using an ARGB visual we allow the ClutterStage:use-alpha property to
work as intended when running Clutter under a compositing manager.

The default behaviour of requesting an ARGB visual can be disabled by
using the:

  CLUTTER_DISABLE_ARGB_VISUAL

Environment variable.
2009-12-01 16:25:54 +00:00
Emmanuele Bassi
2f7ff4d3e3 stage: Add :use-alpha property
The ClutterStage:use-alpha property is used to let a stage know that it
should honour the alpha component of the ClutterStage:color property.

If :use-alpha is set to FALSE the stage always uses the full opacity
when clearing itself before a paint(); otherwise, the alpha value is
used.
2009-12-01 16:25:54 +00:00
Emmanuele Bassi
1d87ecc6a1 materials: Get the right blend function for alpha
The correct blend function for the alpha channel is:

  GL_ONE, GL_ONE_MINUS_SRC_ALPHA

As per bug 1406. This fix was dropped when the switch to premultiplied
alpha was merged.
2009-12-01 16:25:54 +00:00
Emmanuele Bassi
b43e804c07 actor: Fix a pre-condition check in set_text_direction()
The check is failing because the condition should be:

  text_dir != CLUTTER_TEXT_DIRECTION_DEFAULT
2009-12-01 16:06:57 +00:00
Emmanuele Bassi
586750751a Merge branch 'text-direction'
* text-direction:
  docs: Add text-direction accessors
  Set the default language on the Pango context
  actor: Set text direction on parenting
  tests: Display the index inside text-box-layout
  box-layout: Honour :text-direction
  text: Dirty layout cache on text direction changes
  actor: Add :text-direction property
  Use the newly added ClutterTextDirection enumeration
  Add ClutterTextDirection enumeration
2009-12-01 14:55:19 +00:00
Emmanuele Bassi
15a04a1dd3 layout-manager: Create LayoutMeta on demand
The ClutterLayoutMeta instances should be created on demand, whenever
the layout manager needs them - if the layout manager supports layout
properties.

This removes the requirement to call add_child_meta() and
remove_child_meta() on add and remove respectively; it also simplifies
the implementation of LayoutManager sub-classes since we can add
fallback code in the base abstract class.

Eventually, this will also lead to an easier to implement ClutterScript
parser for layout properties.

With the new scheme, the ClutterLayoutMeta instance is created whenever
the layout manager tries to access it; if there isn't an instance
already attached to the container's child, one is created -- assuming
that the LayoutManager sub-class has overridden the
get_child_meta_type() virtual function and it's returning a valid GType.

We can also provide a default implementation for create_child_meta(),
by getting the GType and instantiating a ClutterLayoutMeta with all the
fields already set. If the layout manager requires more work then it can
obviously override the default implementation (and even chain up to it).

The ClutterBox actor has been updated, as well as the ClutterBoxLayout
layout manager, to take advantage of the changes of LayoutManager.
2009-11-30 19:11:00 +00:00
Neil Roberts
c3e640e6e3 Use the correct colour when clearing the stage for picking
The colour test for the stage in _clutter_do_pick checks for white to
determine whether the stage was picked but since 47db7af4d we were
setting the colur to black. This usually worked because the id of the
default stage ends up being 0 which equates to black. However if a
second stage is created then it will always end up picking the first
stage.
2009-11-30 19:09:05 +00:00
Neil Roberts
1bb034fbd7 cogl: Enable blending if a lighting colour is semi-transparent
We currently enable blending if the material colour has
transparency. This patch makes it also enable blending if any of the
lighting colours have transparency. Arguably this isn't neccessary
because we don't expose any API to enable lighting so there is no
bug. However it is currently possible to enable lighting with a direct
call to glEnable and this otherwise works so it is a shame not to have
it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1907
2009-11-30 19:08:38 +00:00
Emmanuele Bassi
3cb974ee8b Set the default language on the Pango context
When creating the Pango context we should also set the language
to be the default Pango language.
2009-11-30 16:15:19 +00:00
Emmanuele Bassi
daeb3b2fec actor: Set text direction on parenting
When setting the parent on an actor we should set the text direction to
be the same as the parent's.
2009-11-30 16:14:09 +00:00
Robert Bragg
934eb5d251 primitives: Don't use dynamic arrays since VS2008 can't cope with them :-(
This changes _cogl_path_fill_nodes_scanlines to use g_alloca instead of
using a variable to declare an array length.
2009-11-27 15:24:09 +00:00
Robert Bragg
47db7af4d3 picking: avoid redundant picking geometry for the stage.
The stage's pick id can be written to the framebuffer when we call
cogl_clear so there's no need for the stage to also chain up in it's pick
function resulting in clutter-actor.c also emitting a rectangle for the
stage.
2009-11-27 00:43:57 +00:00
Robert Bragg
439f8c62b0 cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer API
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
deprecated and new code should use the new cogl_framebuffer_* API instead.

Code that previously did:
    cogl_push_draw_buffer ();
    cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
    /* draw */
    cogl_pop_draw_buffer ();
should now be re-written as:
    cogl_push_framebuffer (buffer);
    /* draw */
    cogl_pop_framebuffer ();

As can be seen from the example above the rename has been used as an
opportunity to remove the redundant target argument from
cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen
buffer, and finally the term framebuffer may be a bit more familiar to
anyone coming from an OpenGL background.
2009-11-26 19:33:14 +00:00
Robert Bragg
b598210e01 cogl_offscreen: deprecate cogl_offscreen_ref/unref.
New code should use cogl_handle_ref/unref
2009-11-26 19:33:13 +00:00
Neil Roberts
e12a691187 cogl: Use a vtable for the texture backends instead of a type and switch
Instead of storing an enum with the backend type for each texture and
then using a switch statement to decide which function to call, we
should store pointers to all of the functions in a struct and have
each texture point to that struct. This is potentially slightly faster
when there are more backends and it makes implementing new backends
easier because it's more obvious which functions have to be
implemented.
2009-11-25 13:47:28 +00:00
Robert Bragg
558b17ee1e offscreen: cogl_offscreen_new_to_texture now supports GL_TEXTURE_RECTANGLE_ARB
cogl_offscreen_new_to_texture previously bailed out if the given texture's
GL target was anything but GL_TEXTURE_2D, but it now also allows
foreign GL_TEXTURE_RECTANGLE_ARB textures.

Thanks to Owen for reporting this issue, ref:
https://bugzilla.gnome.org/show_bug.cgi?id=601032
2009-11-25 02:56:25 +00:00
Robert Bragg
d3a01e0c96 debug: remove the COGL_DEBUG=client-side-matrices option
Cogl only supports client side matrices so this debug option is no longer
useful.
2009-11-25 02:55:56 +00:00
Robert Bragg
b38c6b420f [cogl-material] Adds cogl_material_copy() API
cogl_material_copy can be used to create a new CoglHandle referencing a copy
of some given material.

From now on we will advise that developers always aim to use this function
instead of cogl_material_new() when creating a material that is in any way
derived from another.

By using cogl_material_copy, Cogl can maintain an ancestry for each material
and keep track of "similar" materials.  The plan is that Cogl will use this
information to minimize the cost of GPU state transitions.
2009-11-24 17:58:22 +00:00
Robert Bragg
70ca3bfe41 [cogl] remove unused gles/cogl-utils.[c,h]
The only function in gles/cogl-utils.c was cogl_util_next_p2() and it's
redundant since we also have a cogl/cogl-utils.[c,h]
2009-11-24 17:58:22 +00:00
Robert Bragg
4a63af0c63 docs: Don't document cogl_flush_gl_state as public API
This function was #if 0'd before we released Clutter 1.0 so there's no
implementation of it.  At some point we thought it might assist with
developers breaking out into raw OpenGL.  Breaking out to raw GL is a
difficult problem though so we decided instead we will wait for a specific
use case to arrise before trying to support it.
2009-11-24 17:58:22 +00:00
Emmanuele Bassi
328ce370e7 animation: Keep a weak reference on actors
Actors, unlike objects, can effectively go away whilst being
animated - usually because of an explicit destoy().

The Animation created by clutter_actor_animate() and friends
should keep a weak reference on the actor and eventually
get rid of the animation itself in case the actor goes away
whilst being animated.
2009-11-24 16:59:24 +00:00
Neil Roberts
1107fa8797 Minor fix to cogl material
_cogl_material_get_layer expects a CoglMaterial* pointer but it was
being called with a CoglHandle. This doesn't matter because the
CoglHandle is actually just the CoglMaterial* pointer anyway but it
breaks the ability to change the _cogl_material_pointer_from_handle
macro.
2009-11-23 18:36:59 +00:00
Emmanuele Bassi
8d64c4641d docs: Increase consistency in Cogl documentation 2009-11-19 14:19:59 +00:00
Emmanuele Bassi
550c14449e docs: Documentation fixes for CoglMatrix
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
056cfcffc3 Whitespace fix for cogl-color.h 2009-11-19 13:56:47 +00:00
Emmanuele Bassi
851d628cf8 docs: Documentation fixes for CoglMaterial
Clean up the references, the docbook tags, and the style to fit in
with the rest of the API references for Cogl and Clutter.
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
fe804f1d02 docs: Documentation fixes for CoglBitmap
• Use the same style for the Cogl API reference as the one used for
  the Clutter API reference.

• Fix the introspection annotations for cogl_bitmap_get_size_from_file()
2009-11-19 13:56:47 +00:00
Emmanuele Bassi
05a5a7e759 docs: Remove non-gtk-doc annotations
The imported Mesa matrix code has some documentation annotations
that make gtk-doc very angry. Since it's all private anyway we
can safely make gtk-doc ignore the offending stuff.
2009-11-19 13:55:46 +00:00
Neil Roberts
7a011af974 docs: Fix the 'Since' annotation for some functions
The 'Since' annotation needs to have a colon after it or gtk-doc won't
pick it up.
2009-11-19 11:51:21 +00:00
Neil Roberts
8ef57898ad cogl: Use APIENTRY for GL function pointer declarations
This matters for platforms such as Windows that use a different
calling covention from the default for GL functions.
2009-11-18 19:24:09 +00:00
Neil Roberts
be58e5261f build: Fix out-of-tree builds for cogl-defines.h
$(COGL_DRIVER)/cogl-defines.h is generated in the configure script so
it ends up in the build directory. Therefore the build rule for
cogl/cogl-defines.h should depend on the file in $(builddir) not
$(srcdir).
2009-11-18 19:24:09 +00:00
Emmanuele Bassi
19e485325f docs: Clean up deprecation notices
The deprecation notices in gtk-doc should also refer to the
release that added the deprecation, and if the deprecated
symbol has been replaced by something else then the new symbol
should be correctly referenced.
2009-11-18 18:04:13 +00:00
Emmanuele Bassi
5f28c8b654 build: Make cogl.h not conditional on driver defines
The main COGL header cogl.h is currently created at configure time
because it conditionally includes the driver-dependent defines. This
sometimes leads to a stale cogl.h with old definitions which can
break the build until you clean out the whole tree and start from
scratch.

We can generate a stable cogl-defines.h at build time from the
equivalent driver-dependent header and let cogl.h include that
file instead.
2009-11-18 17:49:21 +00:00
Emmanuele Bassi
60fae6a92e build: Add cogl-matrix-private.h to the dist 2009-11-18 14:43:46 +00:00
Emmanuele Bassi
425f3b4660 build: Add cogl-feature-functions.h to the dist 2009-11-18 14:43:46 +00:00
Neil Roberts
142305b1d5 cogl: Add the missing terminators for the arrays of feature functions
_cogl_feature_check expects the array of function names to be
terminated with a NULL pointer but I forgot to add this. This was
causing crashes depending on what happened to be in memory after the
array.
2009-11-18 13:23:10 +00:00
Christian Persch
70aeb1c642 Pass the interned string value to the binding callback
http://bugzilla.openedhand.com/show_bug.cgi?id=1891

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-17 21:32:17 +00:00
Neil Roberts
2832940603 cogl: Use the GL_EXT_blend_{func,equation}_separate extensions
We should use these extensions to check for glBlendFuncSeparate and
glBlendEquationSeparate as well as checking the GL version number.
2009-11-17 18:06:31 +00:00
Neil Roberts
6e0877507e cogl: Don't bother checking for NPOTs or VBOs on later GLs
For VBOs, we don't need to check for the extension if the GL version
is greater than 1.5. Non-power-of-two textures are given in 2.0.

We could also assume shader support in GL 2.0 except that the function
names are different from those in the extension so it wouldn't work
well with the current mechanism.
2009-11-17 17:22:22 +00:00
Neil Roberts
91cde78a70 cogl: Make it easier to add checks for GL extensions
Previously if you need to depend on a new GL feature you had to:

- Add typedefs for all of the functions in cogl-defines.h.in

- Add function pointers for each of the functions in
  cogl-context-driver.h

- Add an initializer for the function pointers in
  cogl-context-driver.c

- Add a check for the extension and all of the functions in
  cogl_features_init. If the extension is available under multiple
  names then you have to duplicate the checks.

This is quite tedious and error prone. This patch moves all of the
features and their functions into a list of macro invocations in
cogl-feature-functions.h. The macros can be redefined to implement all
of the above tasks from the same header.

The features are described in a struct with a pointer to a table of
functions. A new function takes the feature description from this
struct and checks for its availability. The feature can take a list of
extension names with a list of alternate namespaces (such as "EXT" or
"ARB"). It can also detect the feature from a particular version of
GL.

The typedefs are now gone and instead the function pointer in the Cogl
context just directly contains the type.

Some of the functions in the context were previously declared with the
'ARB' extension. This has been removed so that now all the functions
have no suffix. This makes more sense when the extension could
potentially be merged into GL core as well.
2009-11-17 15:11:26 +00:00
Neil Roberts
037192552e win32: Remove the check for GL 1.2
Since 568c29ba4 the GL version is now validated further up in
ClutterStage via Cogl so there is no need for the Win32 backend to do
it.
2009-11-13 17:23:13 +00:00
Neil Roberts
62a37d8e53 Use the GL_ARB_multitexture extension on GL 1.2
Cogl requires multi-texturing support. This is only available as an
extension in GL 1.2 so we should check for it before accepting the
driver.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:56:01 +00:00
Neil Roberts
2e99b276a4 cogl-material: Fallback to BlendFunc if BlendFuncSeparate is unavailable
glBlendFuncSeparate is only available in OpenGL 1.4. If we
conditionally check for this then Clutter will work with OpenGL 1.2.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:55 +00:00
Neil Roberts
568c29ba49 Validate that the GL version is >= 1.2
There is a new internal Cogl function called _cogl_check_driver_valid
which looks at the value of the GL_VERSION string to determine whether
the driver is supported. Clutter now calls this after the stage is
realized. If it fails then the stage is marked as unrealized and a
warning is shown.

_cogl_features_init now also checks the version number before getting
the function pointers for glBlendFuncSeparate and
glBlendEquationSeparate. It is not safe to just check for the presence
of the functions because some drivers may define the function without
fully implementing the spec.

The GLES version of _cogl_check_driver_valid just always returns TRUE
because there are no version requirements yet.

Eventually the function could also check for mandatory extensions if
there were any.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:48 +00:00
Samuel Degrande
677ff9fb30 Can no more include clutter-stage.h inside clutter-win32.h
http://bugzilla.openedhand.com/show_bug.cgi?id=1847

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-11-13 15:50:01 +00:00
Samuel Degrande
26ce94eda0 Adapt win32 backend to the semantic change of StageWindow
http://bugzilla.openedhand.com/show_bug.cgi?id=1847

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-11-13 15:50:00 +00:00
Neil Roberts
568ad044eb Clear pending events for a stage when it is destroyed
We can not process events for a stage that has been destroyed so we
should make sure that the events for the stage are removed from the
global event queue during dispose.

http://bugzilla.openedhand.com/show_bug.cgi?id=1882
2009-11-13 15:27:38 +00:00
Emmanuele Bassi
49cd887aab docs: Document the AnimationMode definition
Both ClutterAlpha:mode and ClutterAnimation:mode can be defined using:

  • an integer id
  • the "nick" field of the AnimationMode GEnumValue
  • a custom, tweener-like string

All these methods should be documented.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
d54f4e944c Whitespace fixes 2009-11-13 15:01:17 +00:00
Emmanuele Bassi
9bae553564 animation: Override parsing :mode
Like in ClutterAlpha, ClutterAnimation:mode must be overridden when
parsing a Script definition, as we accept both a numeric id and the
string id for easing modes.
2009-11-13 15:01:17 +00:00
Neil Roberts
dab1da20ae [cogl-primitives] Don't clear the whole stencil buffer
When _cogl_add_path_to_stencil_buffer is used to draw a path we don't
need to clear the entire stencil buffer. Instead it can clear just the
bounding box of the path. This adds an extra parameter called
'need_clear' which is only set if the stencil buffer is being used for
clipping.

http://bugzilla.openedhand.com/show_bug.cgi?id=1829
2009-11-13 10:51:47 +00:00
Neil Roberts
bc8faf52f4 Remove _cogl_flush_matrix_stacks from cogl-internal.h
The definition for this function was removed in f7d64e5abvoid so it
should be removed from the header too.
2009-11-12 17:01:44 +00:00
Emmanuele Bassi
9fa562ad21 cogl: Declare cogl_is_bitmap()
The function is automatically defined by the CoglHandle type
definition macro, but it still requires to be declared in the
header file to be used.
2009-11-11 10:32:39 +00:00
Emmanuele Bassi
4bc3d02ebd box-layout: Honour :text-direction
During size request and allocation a ClutterBoxLayout should honour
the ClutterActor:text-direction property, and change the order of
the children.
2009-11-10 12:20:14 +00:00
Emmanuele Bassi
adab87b520 text: Dirty layout cache on text direction changes
When the text direction changes we should evict the cached layouts
to avoid stale entries in case the direction change produces a layout
with the same size.
2009-11-10 12:18:32 +00:00
Emmanuele Bassi
f94f7692a6 actor: Add :text-direction property
Every actor should have a property for retrieving (and setting) the
text direction.

The text direction is used to provide a consisten behaviour in both
left-to-right and right-to-left languages. For instance, ClutterText
should perform key navigation following text direction. Layout
managers should also take into account text direction to derive the
right packing order for their children.
2009-11-10 12:16:55 +00:00
Emmanuele Bassi
53a9d0c637 Use the newly added ClutterTextDirection enumeration
Instead of using PangoDirection directly we should use the
ClutterTextDirection enumeration.

We also need a pair of accessor functions for setting and
getting the default text direction.
2009-11-10 11:06:20 +00:00
Emmanuele Bassi
3958df4ff9 Add ClutterTextDirection enumeration
The ClutterTextDirection is composed of three values:

  DEFAULT: a flag for returning the default text direction
  LTR: left to right
  RTL: right to left
2009-11-10 11:06:20 +00:00
Neil Roberts
1ce25ffbb2 cogl: Add an initialiser for enable_flags in cogl_begin_gl
This fixes a warning about an uninitialised value. It could also
potentially fix some crashes for example if the enable_flags value
happened to include a bit for enabling a vertex array if no vertex
buffer pointer was set.
2009-11-09 11:50:16 +00:00
Emmanuele Bassi
09c04d4c67 text: Add a NULL preedit string check
This commit avoids a critical warning introduced by commit
bc51b8ca47
2009-11-09 11:07:27 +00:00
Raymond Liu
bc51b8ca47 Fix cursor position in preedit status
http://bugzilla.openedhand.com/show_bug.cgi?id=1871

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-09 10:50:18 +00:00
Emmanuele Bassi
7e17822cfd Clean up cogl.h template
The inclusion order is mostly random, and it should really be
in alphabetic order, just like clutter.h.

Also, cogl-vertex-buffer.h is included twice.
2009-11-06 15:06:39 +00:00
Tim Horton
fcd8237ac5 osx: CGBitmapContextCreate can't make 24bpp, alphaless offscreen pixmaps
While loading a JPEG from disk (with clutter_texture_new_from_file),
I got the following:

<Error>: CGBitmapContextCreate: unsupported parameter combination: 8
integer bits/component; 24 bits/pixel; 3-component colorspace;
kCGImageAlphaNone; 3072 bytes/row.
<Error>: CGContextDrawImage: invalid context

Looking around, I found that CGBitmapContextCreate can't make 24bpp
offscreen pixmaps without an alpha channel...

This fixes the bug, and seems to not break other things...

http://bugzilla.openedhand.com/show_bug.cgi?id=1159

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-06 14:10:41 +00:00
Emmanuele Bassi
5c67e8e0c0 script: Coding style clean-ups 2009-11-06 14:07:46 +00:00
Emmanuele Bassi
179a66c922 script: Document private functions 2009-11-06 14:07:26 +00:00
Emmanuele Bassi
30bc36082e Do not pass flags to g_module_open(NULL)
The flags are ignored when opening the main module, so we
should pass 0 to avoid confusion when reading the source.
2009-11-06 14:06:18 +00:00
Joshua Lock
031d4d6203 osx: Fix a warning on Snow Leopard
Apple where nice and changed API between releases. This patch checks the
version of the compilation environment and tries to use the right parameter
type.

http://bugzilla.openedhand.com/show_bug.cgi?id=1866
2009-11-06 11:48:42 +00:00
Joshua Lock
4533e37744 osx: Implement the updated ClutterStageWindow interface
In the new Clutter world backend stage implementations should be lightweight
objects implementing the ClutterStageWindow interface and not ClutterActor
subclasses.

This patch performs various cut-n-pastes to acheive that for the OSX backend

http://bugzilla.openedhand.com/show_bug.cgi?id=1864
2009-11-06 11:47:49 +00:00
Emmanuele Bassi
cb60c038ac behaviour: Implement the implicit alpha parsing
ClutterBehaviour should implement the Scriptable interface
and parse ClutterAlpha when implicitly defined, instead of
having this ad hoc code inside ClutterScriptParser itself.

After all, only ClutterBehaviour supports Alpha defined
implicitly.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
7279afd28c script: Generic assignment of properties requiring objects
The ClutterScriptParser should do most of the heavy-lifting for
parsing a JSON object member defining another JSON object into
a GObject property defined using a GParamSpecObject.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
f9581ca5ce script: Apply properties when constructing implicit timelines
The object construction is done in two passes, now, so we must do both
passes when parsing implicit timelines from a fake ObjectInfo.
2009-11-06 11:39:30 +00:00
Robert Bragg
abae6013e1 Remove all internal use of deprecated cogl_clip_* API
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
2009-11-05 21:10:18 +00:00
Robert Bragg
c1d9e09d38 [clip-stack] stop using deprecated cogl_clip_push_window_rect API
try_pushing_rect_as_window_rect now uses the new
cogl_clip_push_window_rectangle API.
2009-11-05 21:10:17 +00:00
Robert Bragg
272e227109 [cogl-clip] deprecate parts and cleanup the API
cogl_clip_push() which accepts a rectangle in model space shouldn't have
been defined to take x,y,width,height arguments because this isn't consistant
with other Cogl API dealing with model space rectangles.  If you are using a
coordinate system with the origin at the center and the y+ extending up,
then x,y,width,height isn't as natural as (x0,y0)(x1,y1). This API has
now been replace with cogl_clip_push_rectangle()

(As a general note: the Cogl API should only use the x,y,width,height style
when the appropriate coordinate space is defined by Cogl to have a top left
origin.  E.g.  window coordinates, or potentially texture coordinates)

cogl_clip_push_window_rect() shouldn't have been defined to take float
arguments since we only clip with integral pixel precision. We also
shouldn't have abbreviated "rectangle". This API has been replaced with
cogl_clip_push_window_rectangle()

cogl_clip_ensure() wasn't documented at all in Clutter 1.0 and probably
no one even knew it existed. This API isn't useful, and so it's now
deprecated. If no one complains we may remove the API altogether for
Clutter 1.2.

cogl_clip_stack_save() and cogl_clip_stack_restore() were originally added
to allow us to save/restore the clip when switching to/from offscreen
rendering.  Now that offscreen draw buffers are defined to own their clip
state and the state will be automatically saved and restored this API is now
redundant and so deprecated.
2009-11-05 21:10:17 +00:00
Robert Bragg
6cd49fdd40 [clip-stack] Internally track model space clip rects as (x0,y0)(x1,y1) pairs
Don't track the rectangles as x0,y0,width,height. This is in preparation
for some API tidy up.
2009-11-05 21:10:17 +00:00
Robert Bragg
7752ed98f1 [clip-stack] move lots of supporting code from cogl.c to cogl-clip-stack.c
There was quite a bit of code in cogl.c that was only used to support
cogl-clip-stack.c, so this has now been moved to cogl-clip-stack.c
2009-11-05 21:10:16 +00:00
Robert Bragg
864e12df05 [debug] Adds a COGL_DEBUG=force-scanline-paths
For a long time now the GLES driver for Cogl has supported a fallback
scanline rasterizer for filling paths when no stencil buffer is available,
but now that we build the same cogl-primitives code for GL and GLES I
thought it may sometimes be useful for debugging to force Cogl to use the
scanline rasterizer instead of the current stencil buffer approach.
2009-11-05 21:10:16 +00:00
Emmanuele Bassi
c3368c0d15 layout: Add layout properties introspection
In order to know if a layout property exists and retrieve its
description in form of a GParamSpec, we need a wrapper API inside
ClutterLayoutManager. This allows introspecting a LayoutManager
sub-class and eventually serialize and deserialize it.
2009-11-05 12:26:57 +00:00
Emmanuele Bassi
b0c9de2730 box-layout: Add get_child_meta_type() override
Return the GType of ClutterBoxChild.
2009-11-05 12:26:30 +00:00
Emmanuele Bassi
eea00d2805 bin-layout: Add get_child_meta_type() override
Return the GType of ClutterBinLayer.
2009-11-05 12:26:10 +00:00
Emmanuele Bassi
e6dff59b27 layout: Add LayoutManager::get_child_meta_type()
In order to inspect a LayoutManager using LayoutMeta we need a
virtual function that returns the GType of the LayoutMeta used.
2009-11-05 12:09:44 +00:00
Emmanuele Bassi
95d78acb4c script: Allow parsing child properties
The ClutterScript parser needs to be extended to parse child properties
and apply them after an actor has been added to a container. In order to
distinguish child properties from regular GObject properties we can use
the "child::" prefix, e.g.:

  {
    "type" : "ClutterRectangle",
    "id" : "child-01",
    "child::has-focus" : true,
    ...
  }

Parsing child properties can be deferred to the ClutterScriptable
interface, just like regular properties.
2009-11-04 16:50:35 +00:00
Robert Bragg
c52d878032 [cogl-primitives] Get rid of driver specific cogl-primitives code
These files were practically identical, except the gles code had additional
support for filling paths without a stencil buffer.  All the driver code has
now been moved into cogl/cogl-primitives.c
2009-11-04 16:02:34 +00:00
Emmanuele Bassi
8ba13d6495 script: Clean up Color parsing rules
All the ClutterColor parsing rules should be coalesced inside
clutter_script_parse_color(): object, array and string notations
are the canonical ways of defining a ClutterColor inside a
ClutterScript definition. Having a single function in charge of
the parsing cleans up the code.
2009-11-04 15:21:03 +00:00
Emmanuele Bassi
3e815de32b script: Simplify boxed types parsing
We should use the typed accessors for complex JSON types, and
be more liberal in what we accept.
2009-11-04 15:20:12 +00:00
Emmanuele Bassi
4df59d330c script: Separate construction from properties application
Currently, ClutterScriptParser will construct the object (using the
construct-only and construct parameters), apply the properties from
the ClutterScript definition, and eventuall will add children and
behaviours.

The construction phase should be more compartimentalized: the objects
should be constructed first and eventual children and behaviours
added. Then, once an object is requested or when the parsing process
has terminated, all the properties should be applied.

This change allows us to set up the actors before setting their
non-construct properties.
2009-11-04 14:18:43 +00:00
Emmanuele Bassi
31e5dadb68 script: Move all parser code inside ClutterScriptParser
ClutterScript is currently a mix of parser-related code and
the ClutterScript object. All the parser-related code should
be moved inside a private class, ClutterScriptParser, inheriting
from JsonParser.
2009-11-04 13:32:26 +00:00
Emmanuele Bassi
6e571928a4 script: Take a copy of property nodes
Instead of counting on a JsonNode pointer to survive we should take
a copy. This allows keeping unresolved properties across different
ClutterScript passes.
2009-11-04 10:43:11 +00:00
Emmanuele Bassi
4ad57aa3e4 script: Use JsonObject direct accessors
Instead of getting the JsonNode for a member of which we mandate
the type we can use the typed accessors of JsonObject.
2009-11-04 10:43:11 +00:00
Robert Bragg
fec13f6202 [cogl-texture-2d-sliced] allow COGL_FORMAT_ANY with _new_with_size()
It's useful when initialzing offscreen draw buffers to be able to ask
Cogl to create a texture of a given size and with the default internal
pixel format.
2009-11-04 03:34:07 +00:00
Robert Bragg
ae57c30e93 [texture] fix rounding when calculating update_fbo viewport offset
When rendering to an fbo for supporting clutter_texture_new_from_actor we
render to an fbo with the same size as the source actor, but with a viewport
the same size as the stage.  We offset the viewport so when we render the
source actor in its normal transformed stage position it lands on the fbo.
Previously we were rounding the transformed position given as a float by
truncating the fraction (just using a C cast) but that resulted in an
incorrect pixel offset when rendering offscreen depending on the source
position.

We now simply + 0.5 before casting (or -0.5 for negative numbers)
2009-11-04 03:34:07 +00:00
Robert Bragg
309f852efb [texture] switch to a new design for handling offscreen rendering
For supporting clutter_texture_new_from_actor(): when updating a
ClutterTexture's fbo we previously set up an offset frustum in the
perspective matrix before rendering source actors to an offscreen draw
buffer so as to give a perspective as if it were being drawn at its
original stage location.

Now that Cogl supports offset viewports there is a simpler way...

When we come to render the source actor to our offscreen draw buffer we
now copy the projection matrix from the stage; we create a viewport
that's also the same size as the stage (though larger than the offscreen
draw buffer) and as before we apply the modelview transformations of
the source actors ancestry before painting it.

The only trick we need now is to offset the viewport according to the
transformed (to screen space) allocation of the source actor (something we
required previously too).  We negatively offset the stage sized viewport
such that the smaller offscreen draw buffer is positioned to sit underneath
the source actor in stage coordinates.
2009-11-04 03:34:07 +00:00
Robert Bragg
94a6028358 [texture] split out fbo update code from cluter_texture_paint
To help keep clutter_texture_paint maintainable this splits out a big
chunk of standalone code that's responsible for updating the fbo when
clutter_texture_new_from_actor has been used.
2009-11-04 03:34:06 +00:00
Robert Bragg
2762e6d9b9 [texture] push/pop draw buffer when painting actors to a texture
When updating the FBO for a source actor (to support
clutter_texture_new_from_actor()) we used to simply set an offscreen draw
buffer to be current, paint the source actor and then explicitly set the
window to be current again.  This precluded chaining texture_new_from_actor
though because updating another FBO associated with a source actor would end
up restoring the window as the current buffer instead of the previous
offscreen buffer.  Now that we use Cogl's draw buffer stack; chaining
clutter_texture_new_from_actor() should be possible.
2009-11-04 03:34:06 +00:00
Robert Bragg
c7d229585f [texture] Avoid redundant use of cogl_clip_stack_save when drawing offscreen
Since cogl draw buffers now own their clip state the stage's clip state will
automatically be saved and restored via the cogl_set_draw_buffer API.
2009-11-04 03:34:06 +00:00
Robert Bragg
90dbae5aa9 [cogl-draw-buffer] fix Cogl -> GL viewport coord conversion
Before we call glViewport we need to convert Cogl viewport coordinates
(where the origin is defined to be top left) to OpenGL coordinates
(where the origin is defined to be bottom left)

We weren't considering that offscreen rendering is always upside down
and in this case Cogl coordinates == OpenGL coordinates.
2009-11-04 03:34:05 +00:00
Robert Bragg
149e3e168a [cogl_clip_push_window_rect] fix Cogl -> GL coordinate conversion
Firstly this now uses the draw buffer height not the viewport height
when we need to perform a y = height - y conversion, since (as the
name suggests) we are dealing with window coordinates not viewport
coordinates.

Secondly this skips any conversion when the current draw buffer is an
offscreen draw buffer since offscreen rendering is always forced to be
upside down and in this case Cogl window coordinates == GL window
coordinates.
2009-11-04 03:34:05 +00:00
Robert Bragg
0369a1b84d [matrix] Adds cogl_matrix_get_inverse API
This new API takes advantage of the recently imported Mesa code to support
inverse matrix calculation.  The matrix code keeps track (via internal
flags) of the transformations a matrix represents so that it can select an
optimized inversion function.

Note: although other aspects of the Cogl matrix API have followed a similar
style to Cairo's matrix API we haven't added a cogl_matrix_invert API
because the inverse of a CoglMatrix is actually cached as part of the
CoglMatrix structure meaning a destructive API like cogl_matrix_invert
doesn't let users take advantage of this caching design.
2009-11-04 03:34:05 +00:00
Robert Bragg
8051596e96 [debug] Adds a COGL_DEBUG=matrices debug option
This adds a COGL_DEBUG=matrices debug option that can be used to trace all
matrix manipulation done using the Cogl API.  This can be handy when you
break something in such a way that a trace is still comparable with a
previous working version since you can simply diff a log of the broken
version vs the working version to home in on the bug.
2009-11-04 03:34:04 +00:00
Robert Bragg
eb438dd499 [cogl-matrix] Import Mesa's matrix manipulation code
This pulls in code from Mesa to improve our matrix manipulation support. It
includes support for calculating the inverse of matrices based on top of a
matrix categorizing system that allows optimizing certain matrix types.
(the main thing we were after) but also adds some optimisations for
rotations.

Changes compared to the original code from Mesa:

- Coding style is consistent with the rest of Cogl
- Instead of allocating matrix->m and matrix->inv using malloc, our public
  CoglMatrix typedef is large enough to directly contain the matrix, its
  inverse, a type and a set of flags.
- Instead of having a _math_matrix_analyse which updates the type, flags and
  inverse, we have _math_matrix_update_inverse which essentially does the
  same thing (internally making use of _math_matrix_update_type_and_flags())
  but with additional guards in place to bail out when the inverse matrix is
  still valid.
- When initializing a matrix with the identity matrix we don't immediately
  initialize the inverse matrix; rather we just set the dirty flag for the
  inverse (since it's likely the user won't request the inverse of the
  identity matrix)
2009-11-04 03:34:04 +00:00
Robert Bragg
d38d888f78 [cogl] avoid any state changes when cogl_set_backface_culling_enable is a nop
This is a simple optimization to bail out of cogl_set_backface_culling_enable
if it's not resulting in a change of state.
2009-11-04 03:34:04 +00:00
Robert Bragg
764cca75b4 [cogl] Use clockwise face winding for offscreen buffers with culling enabled
Because Cogl defines the origin for texture as top left and offscreen draw
buffers can be used to render to textures, we (internally) force all
offscreen rendering to be upside down. (because OpenGL defines the origin
to be bottom left)

By forcing the users scene to be rendered upside down though we also reverse
the winding order of all the drawn triangles which may interfere with the
users use of backface culling.  This patch ensures that we reverse the
winding order for a front face (if culling is in use) while rendering
offscreen so we don't conflict with the users back face culling.
2009-11-04 03:34:03 +00:00
Robert Bragg
b2ebb7db48 [main] Use cogl_read_pixels not glReadPixels in clutter-main.c
The debugging function read_pixels_to_file() and _clutter_do_pick were both
directly calling glReadPixels, but we don't wan't Clutter making direct
OpenGL calls and Cogl provides a suitable alternative.  It also means
read_pixels_to_file() doesn't need to manually flip the data read due to
differences in Clutter/Cogl coordinate systems.
2009-11-04 03:34:03 +00:00
Robert Bragg
40b8399d49 [cogl_read_pixels] don't force a 4 byte pack alignment
Technically this change shouldn't make a difference since we are
calling glReadPixels with GL_RGBA GL_UNSIGNED_BYTE which is a 4
byte format and it should always result in the same value according
to how OpenGL calculates the location of sequential rows.

i.e. k  = a/s * ceil(snl/a) where:
 a = alignment
 s = component size (1)
 n = number of components per pixel (4)
 l = number of pixels in a row
gives:
k = 4/1 * ceil(4l/4) and k = 1/1 * ceil(4l/1) which are equivalent

I'm changing it because I've seen i915 driver code that bails out of
hardware accelerated paths if the alignment isn't 1, and because
conceptually we have no alignment constraints here so even if the current
value has no effect, when we start reading back other formats it may upset
things.
2009-11-04 03:34:03 +00:00
Robert Bragg
a222ee22f9 [cogl_read_pixels] call cogl_flush() before changing glPixelStore state
We were previously calling cogl_flush() after setting up the glPixelStore
state for calling glReadPixels, but flushing the journal could itself
change the glPixelStore state.
2009-11-04 03:34:02 +00:00
Robert Bragg
ed431a3c65 [cogl_read_pixels] ensure we flush the current draw buffer state before reading
Make sure we call _cogl_draw_buffer_flush_state() before glReadPixels() to
be sure we have bound the correct framebuffer.
2009-11-04 03:34:02 +00:00
Robert Bragg
b47404c91d [cogl_read_pixels] fixes for calculating the y offset when rendering offscreen
Since offscreen rendering is forced to be upside down we don't need to do
any conversion of the users coordinates to go from Cogl window coordinates
to OpenGL window coordinates.
2009-11-04 03:34:02 +00:00
Robert Bragg
426197f51d [read-pixels] don't flip data when reading from offscreen draw buffers
Since we do all offscreen rendering upside down (so that we can have the
origin for texture coordinates be the top left of textures for the cases
where offscreen draw buffers are bound to textures) we don't need to flip
data read back from an offscreen framebuffer before we we return it to the
user.
2009-11-04 03:34:01 +00:00
Robert Bragg
21322848e0 [clip-stack] tidy up transform_point() code
I was originally expecting the code not to handle offset viewports or
viewports with a different size to the framebuffer, but it turns out the
code worked fine.  In the process though I think I made the code slightly
more readable.
2009-11-04 03:32:52 +00:00
Robert Bragg
8c3a132ecb [cogl] deprecate cogl_viewport() in favour of cogl_set_viewport()
cogl_viewport only accepted a viewport width and height, but there are times
when it's also desireable to have a viewport offset so that a scene can be
translated after projection but before hitting the framebuffer.
2009-11-04 03:23:21 +00:00
Robert Bragg
1e2d88e789 [cogl_read_pixels] use buffer not viewport height to calculate y offset
glReadPixel takes window coordinates not viewport coordinates so we
shouldn't have been assuming that the viewport height == window height.
2009-11-04 03:23:20 +00:00
Robert Bragg
e1630be35a [draw-buffer] Adds cogl_draw_buffer_get_{width,height} API
Simply adds missing API to query the width and height of any Cogl draw buffer.
2009-11-04 03:23:20 +00:00
Robert Bragg
12af275139 [cogl] Make sure Cogl always knows the current window geometry
Because Cogl defines the origin of viewport and window coordinates to be
top-left it always needs to know the size of the current window so that Cogl
window/viewport coordinates can be transformed into OpenGL coordinates.

This also fixes cogl_read_pixels to use the current draw buffer height
instead of the viewport height to determine the OpenGL y coordinate to use
for glReadPixels.
2009-11-04 03:23:20 +00:00
Robert Bragg
e3391b0173 [cogl] Make sure we draw upside down to offscreen draw buffers
First a few notes about Cogl coordinate systems:
- Cogl defines the window origin, viewport origin and texture coordinates
origin to be top left unlike OpenGL which defines them as bottom left.
- Cogl defines the modelview and projection identity matrices in exactly the
same way as OpenGL.
- I.e. we believe that for 2D centric constructs: windows/framebuffers,
viewports and textures developers are more used to dealing with a top left
origin, but when modeling objects in 3D; an origin at the center with y
going up is quite natural.

The way Cogl handles textures is by uploading data upside down in OpenGL
terms so that bottom left becomes top left.  (Note: This also has the
benefit that we don't need to flip the data we get from image decoding
libraries since they typically also consider top left to be the image
origin.)

The viewport and window coords are mostly handled with various y =
height - y tweaks before we pass y coordinates to OpenGL.

Generally speaking though the handling of coordinate spaces in Cogl is a bit
fragile.  I guess partly because none of it was design to be, it just
evolved from how Clutter defines its coordinates without much consideration
or testing.  I hope to improve this over a number of commits; starting here.

This commit deals with the fact that offscreen draw buffers may be bound to
textures but we don't "upload" the texture data upside down, and so if you
texture from an offscreen draw buffer you need to manually flip the texture
coordinates to get it the right way around.  We now force offscreen
rendering to be flipped upside down by tweaking the projection matrix right
before we submit it to OpenGL to scale y by -1.  The tweak is entirely
hidden from the user such that if you call cogl_get_projection you will not
see this scale.
2009-11-04 03:23:19 +00:00
Robert Bragg
8b4c496f2a [cogl] Ensure features are initialized first in cogl_create_context
Previously some context initializing was being done without valid feature
flags.
2009-11-04 03:23:19 +00:00
Robert Bragg
419db4dcfb [clip-stack] Handle flipped rectangles in try_pushing_rect_as_window_rect()
We were ignoring the possibility that the current modelview matrix may flip
the incoming rectangle in which case we didn't calculate a valid scissor
rectangle for clipping.

This fixes: http://bugzilla.o-hand.com/show_bug.cgi?id=1809
(Clipping doesn't work within an FBO)
2009-11-04 03:23:19 +00:00
Robert Bragg
f7d64e5abd [draw-buffers] First pass at overhauling Cogl's framebuffer management
Cogl's support for offscreen rendering was originally written just to support
the clutter_texture_new_from_actor API and due to lack of documentation and
several confusing - non orthogonal - side effects of using the API it wasn't
really possible to use directly.

This commit does a number of things:
- It removes {gl,gles}/cogl-fbo.{c,h} and adds shared cogl-draw-buffer.{c,h}
  files instead which should be easier to maintain.
- internally CoglFbo objects are now called CoglDrawBuffers. A
  CoglDrawBuffer is an abstract base class that is inherited from to
  implement CoglOnscreen and CoglOffscreen draw buffers.  CoglOffscreen draw
  buffers will initially be used to support the
  cogl_offscreen_new_to_texture API, and CoglOnscreen draw buffers will
  start to be used internally to represent windows as we aim to migrate some
  of Clutter's backend code to Cogl.
- It makes draw buffer objects the owners of the following state:
  - viewport
  - projection matrix stack
  - modelview matrix stack
  - clip state
(This means when you switch between draw buffers you will automatically be
 switching to their associated viewport, matrix and clip state)

Aside from hopefully making cogl_offscreen_new_to_texture be more useful
short term by having simpler and well defined semantics for
cogl_set_draw_buffer, as mentioned above this is the first step for a couple
of other things:
- Its a step toward moving ownership for windows down from Clutter backends
  into Cogl, by (internally at least) introducing the CoglOnscreen draw
  buffer.  Note: the plan is that cogl_set_draw_buffer will accept on or
  offscreen draw buffer handles, and the "target" argument will become
  redundant since we will instead query the type of the given draw buffer
  handle.
- Because we have a common type for on and offscreen framebuffers we can
  provide a unified API for framebuffer management. Things like:
  - blitting between buffers
  - managing ancillary buffers (e.g. attaching depth and stencil buffers)
  - size requisition
  - clearing
2009-11-03 17:23:03 +00:00
Robert Bragg
f8f8873714 [stage-x11] Ensure viewport is initialized before first stage paint
This ensures that glViewport is called before the first stage paint.
Previously _clutter_stage_maybe_setup_viewport (which is done before we
start painting) was bailing out without calling cogl_setup_viewport because
the CLUTTER_STAGE_IN_RESIZE flag may be set if the stage was resized before
the first paint.  (NB: The CLUTTER_STAGE_IN_RESIZE flag isn't removed until
we get an explicit event back from the X server since the window manager may
choose to deny/alter the resize.)

We now special case the first resize - where the viewport hasn't previously
been initialized and use the requested geometry to initialize the
glViewport without waiting for a reply from the server.
2009-11-02 16:55:02 +00:00
Robert Bragg
ad98e96d97 [cogl-fbo] Bring the gles code more in line with gl code
Over time the two cogl-fbo.c files have needlessly diverged as bug fixes or
cleanups went into one version but not the other.  This tries to bring them
back in line with each other.  It should actually be simple enough to move
cogl-fbo.c to be a common file, and simply not build it for GLES 1.1, so
maybe I'll follow up with such a patch soon.
2009-11-02 16:55:02 +00:00
Robert Bragg
613977f710 [cogl-fbo] Remove poorly documented workaround for unknown driver/hardware
The comment just said: "Some implementation require a clear before drawing
to an fbo.  Luckily it is affected by scissor test." and did a scissored
clear, which is clearly a driver bug workaround, but for what driver?  The
fact that it was copied into the gles backend (or vica versa is also
suspicious since it seems unlikely that the workaround is necessary for both
backends.)

We can easily restore the workaround with a better comment if this problem
really still exists on current drivers, but for now I'd rather minimize
hand-wavey workaround code that can't be tested.
2009-11-02 16:55:02 +00:00
Damien Lespiau
0599d12ec9 texture: Don't compare fbo_source with COGL_INVALID_HANDLE
fbo_source is a ClutterActor, it should be compared to NULL instead of
COGL_INVALID_HANDLE.
2009-11-02 14:40:43 +00:00
Emmanuele Bassi
f6e0e48ac6 build: Add missing gles/cogl-context-driver.h to dist
The gles/cogl-context-driver.h header file is missing from the
dist target, which means it's not in the tarballs.
2009-10-30 12:11:19 +00:00
Emmanuele Bassi
f551cbfb61 Add run-time version checks
Just like CLUTTER_CHECK_VERSION does version checking at compile
time, we need a way to verify the version of the library that we
are linking against. This is mostly needed for language bindings
and for run-time loadable modules -- when we'll get those.
2009-10-30 11:02:35 +00:00
Neil Roberts
f8e6727e74 [cogl_polygon] Enable COGL_ENABLE_BLEND when use_color is set
Otherwise you can't use the alpha channel of the vertex colors unless
the material has a texture with alpha or the material's color has
alpha less than 255.
2009-10-27 13:18:51 +00:00
Neil Roberts
0c32573ffa build: Add $(top_buiddir)/clutter/cogl to the include path in clutter/cogl/cogl
Some files try to include "cogl/cogl-defines-gl.h" so
$(top_builddir)/clutter/cogl needs to be in the include path for out of
tree builds to work.
2009-10-27 12:53:57 +00:00
Emmanuele Bassi
c387513a5f color: Fix HLS-to-RGB conversion
Apparently, on 64bit systems the floating point noise is enough
to screw up the float-to-int truncation.

The solution is to round up by 0.5 and then use floorf(). This
gives predictable and correct results on both 32bit and 64bit
systems.
2009-10-26 16:29:31 +00:00
Emmanuele Bassi
5a14db5089 layout: Do not create a LayoutMeta on remove
When calling remove_child_meta() we check if there is a LayoutMeta
already attached to the Actor, and if that LayoutMeta matches the
(manager, container, actor) tuple. If the LayoutMeta does not match,
though, we create a new LayoutMeta instance -- in order to remove it
right afterwards.

Instead of doing this, we can simply check for a matching LayoutMeta
and if present, remove it.

In case of an existing, non-matching LayoutMeta, we're left with a
dangling instance, but it does not matter: the removal happens in the
unparenting phase of a ClutterContainer, so either the Actor will be
destroyed and thus the LayoutMeta will be disposed along with it; or
it will be parented to another container, and thus the LayoutMeta
will be replaced.
2009-10-26 16:02:06 +00:00
Emmanuele Bassi
a5a0171cb0 box: Depth level changes should queue a relayout
ClutterBox is not ClutterGroup: a change in the level of an actor
through raise, lower or depth sorting must trigger a relayout.
2009-10-26 15:09:07 +00:00
Emmanuele Bassi
2cad7e24f0 box: Check before using the LayoutManager instance
A ClutterBox might not have a ClutterLayoutManager instance
associated -- for instance, during destruction. We should check
for one before calling methods on it.
2009-10-26 15:08:03 +00:00
Emmanuele Bassi
81c8cf3e6d texture: Error handling fix
When cogl_texture_new_from_data() fails in clutter_texture_set_from_data()
and no GError is provided, the clutter app will segfault when dereferencing
the GError ** and emitting LOAD_FINISHED signal.

Based on a patch by: Haakon Sporsheim <haakon.sporsheim@gmail.com>

http://bugzilla.openedhand.com/show_bug.cgi?id=1806
2009-10-26 11:51:30 +00:00
Emmanuele Bassi
f0b434918b docs: Add images for layout managers
It's easier to show the layout manager policy with a simple
screen shot coming from our interactive tests.
2009-10-23 17:32:18 +01:00
Emmanuele Bassi
924780ce35 cogl: Avoid C99-isms
Do not declare variables after statements.
2009-10-23 16:44:28 +01:00
Emmanuele Bassi
b56b26cc62 cogl: Remove cogl-current-matrix.c
The cogl-current-matrix.c file is unused since commit
5e5d94dfbe and it's not compiled
or distributed anymore.
2009-10-23 15:46:25 +01:00
Emmanuele Bassi
24594bcde4 build: Make COGL pass distcheck
Some changes to make COGL pass distcheck with Automake 1.11 and
anal-retentiveness turned up to 11.

The "major" change is the flattening of the winsys/ part of COGL,
which is built directly inside libclutter-cogl.la instead of an
intermediate libclutter-cogl-winsys.la object.

Ideally, the whole COGL should be flattened out using a
quasi-non-recursive Automake layout; unfortunately, the driver/
sub-section ships with identical targets and Automake cannot
distinguish GL and GLES objects.
2009-10-23 13:38:40 +01:00
Emmanuele Bassi
c882893e91 actor: Identify allocation cycles
If an actor calls directly or indirectly clutter_actor_queue_relayout()
on itself from within the allocate() implementation it will cause a
relayout cycle. This is usually a condition that should be checked by
ClutterActor and we should emit a warning if it is verified.
2009-10-23 13:38:40 +01:00
Emmanuele Bassi
ca15143d1f actor: Add checks for IN_DESTRUCTION flag
ClutterActor should check whether the current instance is being
destroyed and avoid performing operations like:

 • queueing redraws
 • queueing relayouts

It should also warn if the actor is being parented to an actor
currently being destroyed.
2009-10-23 13:38:40 +01:00
Emmanuele Bassi
7de47e74bd actor: Show actor name or type in the state checks warnings
When showing a warning in the state checks we perform to verify that
the invariants are maintained when showing, mapping and realizing, we
should also print out the name of the actor failing the checks. If the
actor has no name, the GType name should be used as a fallback.
2009-10-23 13:38:40 +01:00
Neil Roberts
f028744706 Fix some compilation errors in cogl-gles2-wrapper.c
The changes in 74f2122b6 introduced some syntax errors which were
preventing the GLES2 backend from compiling.
2009-10-22 18:04:59 +01:00
Emmanuele Bassi
8727c3127c clone: Set :source as CONSTRUCT
The :source property for ClutterClone is a constructor property, but
it most definitely is not a constructor-only one.
2009-10-22 15:51:06 +01:00
Neil Roberts
b82f874b46 Remove cogl/{gl,gles}/Makefile.am
These are no longer used anywhere.
2009-10-22 15:39:30 +01:00
Emmanuele Bassi
bd809f690a docs: Close the right tag to avoid XML errors 2009-10-21 17:44:44 +01:00
Emmanuele Bassi
7a52fddcd6 alpha: Manually parse the :mode property in ClutterScript
The :mode property for a ClutterAlpha can either be an integer, for
an easing mode logical id, or a string for the easing mode "nickname".
2009-10-21 16:14:40 +01:00
Emmanuele Bassi
01bc3fa2c8 script, docs: Update documentation for alphas
It is now possible to have Alpha instances defined explicitly for
behaviours, so we need to fix the documentation.
2009-10-21 15:43:01 +01:00
Emmanuele Bassi
f0ed71c77d alpha: Allow setting the function in ClutterScript
When defining an Alpha in ClutterScript we should allow setting
the alpha function by using a custom property. This makes it
possible to have both:

  {
    "id" : "behaviour-1",
    "type" : "ClutterBehaviourDepth",
    "alpha" : { "timeline" : "timeline-1", "function" : "alpha_func" },
    ...
  }

And:

  {
    "id" : "alpha-1",
    "type" : "ClutterAlpha",
    "timeline" : "timeline-1",
    "function" : "alpha_func"
  },
  {
    "id" : "behaviour-1",
    "type" : "ClutterBehaviourDepth",
    "alpha" : "alpha-1",
    ...
  }

The latter allows defining a single alpha function for multiple
behaviours.
2009-10-21 15:29:25 +01:00
Emmanuele Bassi
50aec3c540 script: Always allow setting object properties by id reference
The block that allows setting a GObject property holding an object
instance is conditionally depending on the USE_PIXBUF define. This
makes it impossible to reference an object inside ClutterScript on
platforms not using GdkPixbuf.
2009-10-21 15:17:50 +01:00
Emmanuele Bassi
ef8ae7d72f behaviour: Notify changes of the :alpha property
The set_alpha() setter of ClutterBehaviour is not emitting notifications
for the alpha property.
2009-10-21 15:16:43 +01:00
Owen W. Taylor
c137010524 Force a relayout when showing an actor
When an actor is hidden, the parent actor is not required to
size request or allocate it. (ClutterGroup does, but, for example,
NbtkBoxLayout doesn't.) This means that the
needs_width_request/needs_height_request/needs_allocate can be
stale when we go to show it again - they are set for the actor
but not the parent. Explicitly setting them to FALSE avoids
clutter_actor_relayout() improperly short-circuiting.

http://bugzilla.openedhand.com/show_bug.cgi?id=1831

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-21 12:21:25 +01:00
Emmanuele Bassi
571df43b6d text: Invalidate caches and sizes in set_text_internal()
The change in commit 3bbc96e17e moved the
:text property setter to use set_text_internal(); this function does not
invalidate the Layout cache and does not queue a relayout, thus breaking
the behaviour of ClutterText when setting the contents of the actor using
the property.

http://bugzilla.openedhand.com/show_bug.cgi?id=1851
2009-10-20 22:09:21 +01:00
Robert Bragg
91c38f877f [group] Fix copy & paste error from 857b0239e (Use FixedLayout inside Group)
clutter_group_get_preferred_height was calling
clutter_layout_manager_get_preferred_width which e.g.  broke
test-actor-clone.
2009-10-20 16:18:53 +01:00
Robert Bragg
74f2122b68 [gles2] remove lots of redundant matrix stack code
Since we no longer depend on the GL matrix API in Cogl we can remove a lot
of wrapper code from the GLES 2 backend.  This is particularly nice given
that there was no code shared between the cogl-matrix-stack API and gles2
wrappers so we had a lot of duplicated logic.
2009-10-20 12:32:51 +01:00
Robert Bragg
5e5d94dfbe [cogl] Removes the cogl-current-matrix abstraction
The indirection through this API isn't necessary since we no longer
arbitrate between the OpenGL matrix API and Cogl's client side API.  Also it
doesn't help to maintain an OpenGL style matrix mode API for internal use
since it's awkward to keep restoring the MODELVIEW mode and easy enough to
directly work with the matrix stacks of interest.

This replaces use of the _cogl_current_matrix API with direct use of the
_cogl_matrix_stack API.  All the unused cogl_current_matrix API is removed
and the matrix utility code left in cogl-current-matrix.c was moved to
cogl.c.
2009-10-20 12:32:50 +01:00
Robert Bragg
9f7bf9fb4d [matrix-stack] Adds ctx->flushed_matrix_mode to cache the gl matrix mode
This cache of the gl matrix mode lets us avoid repeat calls to glMatrixMode
in _cogl_matrix_stack_flush_to_gl when we have lots of sequential modelview
matrix modifications.
2009-10-20 12:32:50 +01:00
Robert Bragg
b1f9f0a97d matrix-stack: more optimization for load_identity case
This goes a bit further than the previous patch, and as a special case
we now simply represent identity matrices using a boolean, and only
lazily initialize them when they need to be modified.
2009-10-20 12:32:50 +01:00
Robert Bragg
460025d603 [matrix-stack] avoid redundant clearing of matrix when using load_identity
The journal always uses an identity matrix since it uses software
transformation.  Currently it manually uses glLoadMatrix since previous
experimentation showed that the cogl-matrix-stack gave bad performance, but
it would be nice to fix performance so we only have to care about one path
for loading matrices.

For the common case where we do:
cogl_matrix_stack_push()
cogl_matrix_stack_load_identity()
we were effectively initializing the matrix 3 times. Once due to use of
g_slice_new0, then we had a cogl_matrix_init_identity in
_cogl_matrix_state_new for good measure, and then finally in
cogl_matrix_stack_load_identity we did another cogl_matrix_init_identity.

We don't use g_slice_new0 anymore, _cogl_matrix_state_new is documented as
not initializing the matrix (instead _cogl_matrix_stack_top_mutable now
takes a boolean to choose if new stack entries should be initialised) and so
we now only initialize once in cogl_matrix_stack_load_identity.
2009-10-20 12:32:49 +01:00
Robert Bragg
2656b569b9 [current-matrix] Adds texture matrix stacks + removes GL matrix API usage
This relates back to an earlier commitment to stop using the OpenGL matrix
API which is considered deprecated. (ref 54159f5a1d)

The new texture matrix stacks are hung from a list of (internal only)
CoglTextureUnit structures which the CoglMaterial code internally references
via _cogl_get_texure_unit ().

So we would be left with only the cogl-matrix-stack code being responsible
for glMatrixMode, glLoadMatrix and glLoadIdentity this commit updates the
journal code so it now uses the matrix-stack API instead of GL directly.
2009-10-20 12:32:45 +01:00
Emmanuele Bassi
473f7ee31e text: Take pre-edit cursor position into account
When determining the cursor position we also need to take into account
the pre-edit cursor position as set by the set_preedit_string()
function.
2009-10-19 15:31:29 +01:00
Emmanuele Bassi
23cd0b7925 docs: Documentation fixes
• Fix list_stages() and peek_stages() documentation

 • Fix clutter_text_set_preedit_string() arguments in the header
   to match source and documentation

 • Add clutter_units_cm() to the private section for Units

 • Rename the LayoutManager section

 • Add FlowLayout:homogeneous accessors
2009-10-19 12:01:38 +01:00
Emmanuele Bassi
ba25571c8e Merge branch 'layout-manager'
* layout-manager: (50 commits)
  docs: Reword a link
  layout, docs: Add more documentation to LayoutManager
  layout, docs: Fix description of Bin properties
  layout, bin: Use ceilf() instead of casting to int
  layout, docs: Add long description for FlowLayout
  layout, box: Clean up
  layout, box: Write long description for Box
  layout, docs: Remove unused functions
  layout: Document BoxLayout
  layout: Add BoxLayout, a single line layout manager
  layout: Report the correct size of FlowLayout
  layout: Resizing the stage resizes the FlowLayout box
  layout: Use the get_request_mode() getter in BinLayout
  layout: Change the request-mode along with the orientation
  actor: Add set_request_mode() method
  [layout] Remove FlowLayout:wrap
  [layout] Rename BinLayout and FlowLayout interactive tests
  [layout] Skip invisible children in FlowLayout
  [layout] Clean up and document FlowLayout
  [layout] Snap children of FlowLayout to column/row
  ...
2009-10-19 11:45:15 +01:00
Emmanuele Bassi
8ce8b91383 docs: Reword a link 2009-10-19 11:44:29 +01:00
Emmanuele Bassi
cd3c85f7ba layout, docs: Add more documentation to LayoutManager
The layout manager reference should have some documentation on how
to use a LayoutManager object inside a container and how to implement
a LayoutManager sub-class correctly.
2009-10-19 11:00:23 +01:00
Emmanuele Bassi
936779fd96 build: Add back QUIET_GEN to the GIR generation 2009-10-18 17:49:00 +01:00
Emmanuele Bassi
ab376d961f build: De-nest the JSON from the introspection rules
The JSON conditional rules can be moved outside the introspection
conditional ones to avoid a nested check, as all the JSON rules do
is setting up variables that may or may not be used.
2009-10-18 17:12:12 +01:00
Emmanuele Bassi
5c162d904b build: Use QUIET_GEN when building ClutterJson GIR 2009-10-18 17:11:42 +01:00
Emmanuele Bassi
8f11b3ca48 build: Fix up the GIR generation rules
The rules for generating Clutter's introspection data are
still referencing the old COGL layout.
2009-10-18 17:00:24 +01:00
Emmanuele Bassi
ad5c0af639 build: Add CPPFLAGS for the g-ir-scanner command line
When I moved all CPP flags to AM_CPPFLAGS from the INCLUDES directive
I forgot that g-ir-scanner needs those defines as well.
2009-10-17 00:32:41 +01:00
Robert Bragg
ef9ea9e237 [cogl-primitives] Split the journal out from cogl-primitives.c
The Journal can be considered a standalone component, so even though
it's currently only used to log quads, it seems better to split it
out into its own file.
2009-10-16 18:58:52 +01:00
Robert Bragg
2f628b1a8a [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced
When we implement atlas textures we will probably want to use the spans API
to handle texture repeating so it doesn't make sense to leave the code in
cogl-texture-2d-sliced.c.  Since it's a standalone set of data structures
and algorithms it also seems reasonable to split out from cogl-texture.
2009-10-16 18:58:52 +01:00
Vladimir Nadvornik
568d684187 [cogl-texture] Split CoglTexture into an abstract class + CoglTexture2dSliced
cogl-texture-2d-sliced provides an implementation of CoglTexture and this
seperation lays the foundation for potentially supporting atlas textures,
pixmap textures (as in GLX_EXT_texture_from_pixmap) and fast-path
GL_TEXTURE_{1D,2D,3D,RECTANGLE} textures in a maintainable fashion.
2009-10-16 18:58:51 +01:00
Robert Bragg
9da26fc1ca [cogl-texture] Seal CoglTexture internals from cogl-primitives.c
cogl-primitives.c was previously digging right into CoglTextures so it could
manually iterate the texture slices for texturing quads and polygons and
because we were missing some state getters we were lazily just poking into
the structures directly.

This adds some extra state getter functions, and adds a higher level
_cogl_texture_foreach_slice () API that hopefully simplifies the way in
which sliced textures may be used to render primitives.  This lets you
specify a rectangle in "virtual" texture coords and it will call a given
callback for each slice that intersects that rectangle giving the virtual
coords of the current slice and corresponding "real" texture coordinates for
the underlying gl texture.

At the same time a noteable bug in how we previously iterated sliced
textures was fixed, whereby we weren't correctly handling inverted texture
coordinates.  E.g.  with the previous code if you supplied texture coords of
tx1=100,ty1=0,tx2=0,ty2=100 (inverted along y axis) that would result in a
back-facing quad, which could be discarded if using back-face culling.
2009-10-16 18:58:51 +01:00
Robert Bragg
52cecd50ec [docs] switch gl_handle+gl_target docs for cogl_texture_new_from_foreign
The descriptions for gl_handle and gl_target were inverted.

Thanks to Young-Ho Cha for spotting that.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-10-16 18:58:51 +01:00
Robert Bragg
95a869dab1 [cogl] move clutter/pango to clutter/cogl/pango
As part of the re-organisation of Cogl; move clutter/pango to be part of the
cogl sub-project.
2009-10-16 18:58:51 +01:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Robert Bragg
2eea83de75 Make the CoglContext structure a bit more maintainable
This moves most of cogl-context.{c.h} to cogl/common with some driver
specific members now living in a CoglContextDriver struct.  Driver specific
context initialization and typedefs now live in
cogl/{gl,gles}/cogl-context-driver.{c,h}

Driver specific members can be found under ctx->drv.stuff
2009-10-16 18:58:49 +01:00
Robert Bragg
157eb437ba Improve cogl-texture maintainability by moving 90% into cogl/common
This splits the limited components that differed between
cogl/{gl,gles}/cogl-texture.c into new {gl,gles}/cogl-texture-driver.c files
and the rest that can now be shared into cogl/common/cogl-texture.c
2009-10-16 18:58:49 +01:00
Robert Bragg
fe01ec6323 [stage-egl] support fallbacks in clutter_stage_egl_realize
Most of clutter_stage_egl_realize was renamed to
_clutter_stage_egl_try_realize which now takes a cookie indicating which
fallback number should tried next.  clutter_stage_egl_realize now keeps
trying to realize with successive fallback numbers until it succeeds or runs
out of fallbacks.

The only fallback supported for now is for hardware with no stencil buffer
support.
2009-10-16 18:58:49 +01:00
Robert Bragg
3187e19642 [x11 backend] remove data duplicated between backends and stages
Make backends the canonical point of reference for the xdisplay, the xscreen
number, the x root window and the xvisinfo for creating foreign stages.
2009-10-16 18:58:48 +01:00
Robert Bragg
63414ab233 [glx backend] white space fixes
Simply removes lots of trailing white spaces
2009-10-16 18:58:48 +01:00
Robert Bragg
45a668bef8 [glx backend] use FBConfigs instead of Visuals for GL context creation
This replaces calls to the old (glx 1.2) functions glXChooseVisual,
glXCreateContext, glXMakeCurrent with the 1.3+ fbconfig varients
glXChooseFBConfig, glXCreateNewContext, glXMakeContextCurrent.
2009-10-16 18:58:48 +01:00
Robert Bragg
15d7a86621 [backends] Remove the idea of offscreen stages from all backends
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.

The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.

This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.

In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
2009-10-16 18:58:47 +01:00
Robert Bragg
35f11d863c [build] more Makefile.am.{enums,marshal} fixes for out of tree builds
for the marshal files $(srcdir) was getting prefixed twice since my last
commit (2cc88f1140) since it was already being prefixed including
Makefile.am.  The problem with prefixing it in the includer file though is
that the Make variable substitutions like :.list=.h mean we end up
generating into the $(srcdir).  This removes the prefix added in
clutter/Makefile.am

We were also missing a $(srcdir) prefix when setting EXTRA_DIST
2009-10-16 18:46:44 +01:00
Emmanuele Bassi
f1acc91f37 Simple coding style fix for commit c5551184 2009-10-16 15:57:21 +01:00
Emmanuele Bassi
a9d2c0f690 Merge branch 'bug-1846'
* bug-1846:
  Fix warning message in the ParamSpec validation
2009-10-16 15:55:05 +01:00
Emmanuele Bassi
b5adbf89b8 Merge branch 'bug-1845'
* bug-1845:
  Add a warning when ClutterInterval can't compute progress
2009-10-16 15:55:04 +01:00
Damien Lespiau
70c8128457 Fix warning message in the ParamSpec validation
When validating a new GValue against the ClutterParamSpecUnits, we issue
a warning when the units do not match with both the new value and the
unit we expect to have. Unfortunately we were printing the unit of the
new value twice and not the unit of the ParamSpec.

http://bugzilla.openedhand.com/show_bug.cgi?id=1846
2009-10-16 15:54:24 +01:00
Damien Lespiau
c5551184b0 Add a warning when ClutterInterval can't compute progress
This is really useful when trying to animate GTypes that haven't
registered any progress function. Instead of silently not working it
will warn the developer.

http://bugzilla.openedhand.com/show_bug.cgi?id=1845
2009-10-16 15:53:46 +01:00
Damien Lespiau
ee9f8c3bdf Add ClutterInterval integration
To be able to animate CLUTTER_TYPE_UNITS properties we need to register
the GType and its progress function against the ClutterInterval code.

The two ClutterUnits defining the interval can use different units, the
resulting unit will always be in pixels, so calculating a progress
between 10px and 4cm is valid.

http://bugzilla.openedhand.com/show_bug.cgi?id=1844
2009-10-16 15:52:40 +01:00
Emmanuele Bassi
83b4ec7a12 units: Cache the pixels value inside Units
When computing the pixels value of a ClutterUnits value we should
be caching the value to avoid recomputing for every call of
clutter_units_to_pixels(). We already have a flag telling us to
return the cached value, but we miss the mechanism to evict the
cache whenever the Backend settings affecting the conversion, that
is default font and resolution, change.

In order to implement the eviction we can use a "serial"; the
Backend will have an internal serial field which we retrieve and
put inside the ClutterUnits structure (we split one of the two
64 bit padding fields into two 32 bit fields to maintain ABI); every
time we call clutter_units_to_pixels() we compare the units serial
with that of the Backend; if they match and pixels_set is set to
TRUE then we just return the stored pixels value. If the serials
do not match then we unset the pixels_set flag and recompute the
pixels value.

We can verify this by adding a simple test unit checking that
by changing the resolution of ClutterBackend we get different
pixel values for 1 em.

http://bugzilla.openedhand.com/show_bug.cgi?id=1843
2009-10-16 15:25:37 +01:00
Emmanuele Bassi
2ff31dfbaa text: Notify :position when it changes
The :position property is not notified when changed.

http://bugzilla.openedhand.com/show_bug.cgi?id=1830
2009-10-16 14:24:07 +01:00
Emmanuele Bassi
bc424fb56c [text] NULL-ify strings to avoid double-frees 2009-10-16 12:45:38 +01:00
Emmanuele Bassi
6f43f4b805 [text] Do not apply unset preedit attributes
The pre-edit attributes are optional and thus should only be applied
if they have been set to avoid assertion failures.
2009-10-16 12:45:38 +01:00
Emmanuele Bassi
2883728387 [text] Add pre-edit string to ClutterText
Input Methods require to be able to set a "pre-edit string", that is
a string that it's just displayed into the Text actor without being
committed to the actor's buffer. The string might require custom Pango
attributes, and an update of the cursor position.
2009-10-16 12:45:29 +01:00
Emmanuele Bassi
87f0b94df7 layout, docs: Fix description of Bin properties
The BinLayer and BinLayout properties name and blurb for introspection
should be slightly more descriptive.
2009-10-15 14:20:44 +01:00
Emmanuele Bassi
852abbb138 layout, bin: Use ceilf() instead of casting to int
Casting a float to int to truncate it before assigning the value
to a float again is wrong. We should use ceilf() instead which
does what we want to achieve (rounding up the size to avoid
sub-pixel positioning of children).
2009-10-15 14:12:37 +01:00
Emmanuele Bassi
308c930f37 layout, docs: Add long description for FlowLayout
Add the full description of the layout policy
2009-10-15 14:11:36 +01:00
Emmanuele Bassi
4d153e4507 layout, box: Clean up
* Use g_list_foreach() instead of iterating over the list inside
  the destruction sequence, since we are causing the widgets to be
  implicitly removed from the list via the destroy() call.

* Use g_signal_connect_swapped() and spare us from a callback.
2009-10-15 12:15:49 +01:00
Emmanuele Bassi
adca939101 layout, box: Write long description for Box
Also have an example of how to create a Box with a layout manager
and how to use the pack() method.
2009-10-15 12:04:50 +01:00
Emmanuele Bassi
b526b76593 layout: Add BoxLayout, a single line layout manager
The BoxLayout layout manager implements a layout policy for arranging
children on a single line, either alongside the X axis or alongside the
Y axis.
2009-10-14 11:31:48 +01:00
Emmanuele Bassi
c4b2d4ce79 layout: Report the correct size of FlowLayout
FlowLayout should compute the correct height for the assigned width when
in horizontal flow, and the correct width for the assigned height when
in vertical flow. This means pre-computing the number of lines inside
the get_preferred_width() and get_preferred_height(). We can then cache
the computed column width and row height, cache them inside the layout
and then use them when allocating the children.
2009-10-14 11:31:35 +01:00
Emmanuele Bassi
0876575a95 layout: Use the get_request_mode() getter in BinLayout
Instead of using g_object_get(child, "request-mode", ...).
2009-10-14 11:31:31 +01:00
Emmanuele Bassi
eb40e856e1 layout: Change the request-mode along with the orientation
When changing the orientation of a FlowLayout, the associated
container should also change its request mode. A horizontally
flowing layout has a height depending on the width, since it
will reflow vertically; similarly, a vertically reflowing layout
will have a width depending on the height.
2009-10-14 11:31:31 +01:00
Emmanuele Bassi
b5895335ab actor: Add set_request_mode() method
We should not require the use g_object_set()/_get() for accessing
the :request-mode property. A proper accessors pair should be
preferred.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
19317520b5 [layout] Remove FlowLayout:wrap
The :wrap property is not implemented, and mostly useless: the
FlowLayout is a reflowing grid. This means that if it receives
less than the preferred width or height in the flow direction
then it should always reflow.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
4ea57bc685 [layout] Skip invisible children in FlowLayout
Skip hidden actors when computing the preferred size and when
allocating.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
b1bae4d66a [layout] Clean up and document FlowLayout 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
db3ef97170 [layout] Snap children of FlowLayout to column/row
Use the column and row size to align each child; with :homogeneous
set to TRUE, or with children with the same size, the FlowLayout
will behave like a reflowing grid.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
e5a074fd9e [layout] Add :homogeneous to FlowLayout 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
5737cf869f [layout] Initial implementation of FlowLayout
FlowLayout is a layout manager that arranges its children in a
reflowing line; the orientation controls the major axis for the
layout: horizontal, for reflow on the Y axis, and vertical, for
reflow on the X axis.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
857b0239e9 [layout] Use FixedLayout inside Group
The Group actor should use the FixedLayout layout manager object
to avoid duplicating code.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
62db72cf41 [layout] Update FixedLayout
The behaviour of ClutterGroup has been fixed with regards to the
preferred size request; the fixed layout manager should use the
same behaviour.
2009-10-14 11:31:30 +01:00
Emmanuele Bassi
4663552a00 [layout] Typo and whitespace fixes 2009-10-14 11:31:30 +01:00
Emmanuele Bassi
c98388bb01 [layout, box] Add Box:color
Allow setting the background color of a ClutterBox
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
df6ca3d171 [layout, docs] Clean up BinLayout documentation
Documentation and code style fixes for BinLayout.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
431a63d04a [layout] Store and use the container inside BinLayout
The BinLayout should store a pointer to the Container that it is
using it as the layout manager.

This allows us to fix the API and drop the additional Container
arguments from set_alignment() and get_alignment().

This also allows us to add a ClutterBinLayout::add() method which
adds an actor and sets the alignment policies without dealing with
variadic arguments functions and GValue (de)marshalling.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
755896664f [layout] Set a back pointer to Box inside the layout
Use the LayoutManager API to set a back pointer to the Box actor
inside the LayoutManager used by the box.

This also allows us to replace the LayoutManager on a Box, since
the LayoutManager will be able to replace all the metadata if
needed.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
22bb243ec2 [layout] Replace stale LayoutMeta
If a LayoutMeta references a different container and/or layout manager
then we should simply replace it and discard the previous one.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
9117ee2056 [layout] Allow taking a back pointer to the Container
The LayoutManager implementation might opt to take a back pointer
to the Container that is using the layout instance; this allows
direct access to the container itself from within the implementation.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
f58bdbad15 [layout] Rename Box::add to Box::pack
Since ClutterBox is a ClutterContainer we should avoid naming
collisions between methods.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
c6f67bf872 [layout, docs] Document FixedLayout 2009-10-14 11:31:29 +01:00
Emmanuele Bassi
aaae60e178 [layout] Implement ClutterBox::add
The ClutterBox::add method is a simple wrapper around the Container
add_actor() method and the LayoutManager layout properties API. It
allows adding an actor to a Box and setting the layout properties in
one call.

If the LayoutManager used by the Box does not support layout properties
then the add() method short-circuits out.

Along with the varargs version of the method there's also a vector-based
variant, for language bindings to use.
2009-10-14 11:31:29 +01:00
Emmanuele Bassi
a2086f1178 [layout] Add LayoutMeta
Instead of overloading ClutterChildMeta with both container and layout
metadata and delegate to every LayoutManager implementation to keep a
backpointer to the layout manager instance, we can simply subclass
ChildMeta into LayoutMeta and presto! everything works out pretty well
for everyone.
2009-10-14 11:31:26 +01:00
Emmanuele Bassi
899db6f226 [layout, docs] Add layout managers sections
Add LayoutManager and its subclasses, and the Box actor to the
gtk-doc machinery needed to generate the API reference.
2009-10-14 11:30:43 +01:00
Emmanuele Bassi
9cccff504a [layout] Add layers to BinLayout
Each actor managed by a BinLayout policy should reside inside its
own "layer", with horizontal and vertical alignment. The :x-align
and :y-align properties of the BinLayout are the default alignment
policies, which are copied to each new "layer" when it is created.

The set_alignment() and get_alignment() methods of BinLayout can
be changed to operate on a specific "layer".

The whole machinery uses the new ChildMeta support inside the
LayoutManager base abstract class.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
98474076a1 [layout] Bind the layout ChildMeta inside Box
The ClutterBox container actor should add and remove ChildMeta to
each actor that has been added and removed to the list of children,
respectively.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
7051fe275d [layout] Bind ChildMeta to LayoutManager
The ChildMeta object is a storage for child-container properties,
that is properties that exist only when an actor is inside a specific
container. The LayoutManager delegate class should also have
layout-specific properties -- so, for this job, we can "recycle"
ChildMeta as the storage.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
83a4e96267 [layout] Document BinLayout 2009-10-14 11:27:29 +01:00
Emmanuele Bassi
b06a3293fe [layout] Notify of alignment changes in BinLayout
Emit the ::layout-changed when the BinLayout alignment policies change.

This will result in a queue_relayout() on the containers using the
BinLayout layout manager.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
4e8d8bbc15 [layout] Update Box
* Use ::layout-changed to queue a relayout when the layout changes

* Destroy the Box children when destroying the Box

* Allow getting the layout manager from the Box
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
d096a3c791 [layout] Add LayoutManager::layout-changed signal
If a sub-class of LayoutManager wishes to implement a parametrized
layout policy it also needs a way to notify the container using the
layout manager that the layout has changed. We cannot do it directly
and automatically from the LayoutManager because a) it has no back
link to the actor that it is using it and b) it can be attached to
multiple actors.

This is a job for <cue raising dramatic music> signals!

By adding ClutterLayoutManager::layout-changed (and its relative
emitted function) we can notify actors using the layout manager that
the layout parameters have been changed, and thus they should queue
a relayout.
2009-10-14 11:27:29 +01:00
Emmanuele Bassi
1061ebeac9 [layout] Add BinLayout
A BinLayout is a simple layout manager that allocates a single cell,
providing alignment on both the horizontal and vertical axis.

If the container associated to the BinLayout has more than one child,
the preferred size returned by the layout manager will be as big as
the maximum of the children preferred sizes; the allocation will be
applied to all children - but it will still depend on each child
preferred size and the BinLayout horizontal and vertical alignment
properties.

The supported alignment properties are:

  * center: align the child by centering it
  * start: align the child at the top or left border of the layout
  * end: align the child at the bottom or right border of the layout
  * fill: expand the child to fill the size of the layout
  * fixed: let the child position itself
2009-10-14 11:27:19 +01:00
Emmanuele Bassi
6d4cc13f7c [layout] Add Fixed layout manager
The FixedLayout layout manager object implements the same layout
policy of ClutterGroup.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
141a155690 [layout] Make LayoutManager a floating object
A layout manager instance makes only sense if it's owned by a
container. For this reason, it should have a floating reference
instead of a full reference on construction; this allows constructing
Boxes like:

  box = clutter_box_new (clutter_fixed_layout_new ());

without leaking the layout manager instance.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
0340f65634 [box] Add ClutterBox
ClutterBox is an actor with no layout management. It relies on
a ClutterLayoutManager to perform size requisition and allocation
of its children.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
d6183e95e5 [layout] Add initial implementation of LayoutManager
The LayoutManager class is an abstract proxy for the size requesition
and size allocation process in ClutterActor.

A ClutterLayoutManager sub-class must implement get_preferred_width(),
get_preferred_height() and allocate(); a ClutterContainer using the
LayoutManager API will then proxy the corresponding Actor virtual
functions to the LayoutManager instance. This allows having a generic
"blank" ClutterActor sub-class, implementing the ClutterContainer
interface, which leaves only the layout management implementation to
the application developers.
2009-10-14 11:27:18 +01:00
Emmanuele Bassi
4f2bfc003a build: Clean up main Makefile.am 2009-10-14 09:07:11 +01:00
Emmanuele Bassi
46b736f42e build: Move marshallers and enum types rules out
The rules to create signal marshallers and enumeration GTypes are
usually copied and pasted all over different projects, though they
are pretty generic and, given a little bit of parametrization, can
be put in separate Makefile.am files and included whenever needed.
2009-10-14 09:07:11 +01:00
Emmanuele Bassi
c3d056533c stage/manager: Set :default-stage as read-only
The StageManager:default-stage property should be read-only, since
the default stage is owned by Clutter itself.
2009-10-14 09:07:11 +01:00
Emmanuele Bassi
74eaa29413 stage/manager: Deprecate set_default_stage()
The set_default_stage() method of StageManager should not be used
by application code; technically, nothing in Clutter uses it, and
StageManager's API is not considered public anyway.
2009-10-14 09:07:11 +01:00
Damien Lespiau
a7ff5385a5 [actor] Unset the IN_DESTRUCTION flag when leaving ::destroy()
The IN_DESTRUCTION flag is set around the unrealization and disposal of
the actor in clutter_actor_destroy() but is never unset (it's set twice
instead).

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-12 17:40:46 +01:00
Emmanuele Bassi
3bbc96e17e text: Make the :text property not set the :use-markup one
Currently, setting the :text property has the side-effect of
setting the :use-markup property to FALSE. This prevents
constructing a Text actor, or setting its properties, like:

  g_object_set (text,
                "use-markup", TRUE,
                "text", some_string,
                NULL);

as the ordering becomes important. Unfortunately, the ordering
of the properties cannot be enforced with ClutterScript or
with language bindings.

The documentation of the clutter_text_set_text() method should
be expanded to properly specify that the set_text() method will
change the :use-markup property to FALSE as a side effect.
2009-10-07 21:55:54 +01:00
Damien Lespiau
19c6879960 [path] Add GValue transform functions from and to G_TYPE_STRING
Transform functions allow the use of g_value_transform() to cast
GValues. It's very handy to have casts to and from G_TYPE_STRING as it
allows generic serialization and parsing of GTypes.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
8605073edb [units] Add support for centimeters
The only tricky part of the patch is to remember that 1cm is 10mm.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Damien Lespiau
96859959bd [units] Be more strict in the grammar we are parsing
Current parsing of units has a number of shortcomings:
  * a number followed by trailing space (without any unit specified) was
    not recognized,
  * "5 emeralds" was parsed as 5em,
  * the way we parse the digits after the separator makes us lose
    precision for no good reason (5.0 is parsed as 5.00010014...f which
    makes g_assert_cmpfloat() fail)

Let's define a stricter grammar we can recognize and try to do so. The
description is in EBNF form, removing the optional <> which is a pain
when having to write DocBook, and using '' for the terminal symbols.

Last step, add more ClutterUnits unit test to get a better coverage of
the grammar we want to parse.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-10-07 16:06:26 +01:00
Emmanuele Bassi
4d481e03f3 color: Measure the string just once when parsing
Instead of measuring the color hexadecimal string for each case, just
measure it once and then use a switch() to go to the right case.
2009-10-07 13:00:57 +01:00
Thomas Wood
c7d50083ec [color] allow alpha to be omitted when converting to color from string
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.

This patch also adds the relevant conformance test.
2009-10-07 12:56:01 +01:00
Neil Roberts
13ac1fe75b [clutter-id-pool] Also warn if the ID refers to a deleted actor
We should also warn if the glReadPixels happens to generate an ID that
is within the range of the ID array but no longer points to an
existing actor.
2009-10-07 12:53:19 +01:00
Neil Roberts
a4ff4d37a4 [clutter-id-pool] Fix the check for out-of-range IDs
If id == the length of the array then it is also invalid and could
cause a crash.
2009-10-07 12:53:19 +01:00
Thomas Wood
142f886518 Revert "[color] allow alpha to omitted when converting from strings"
This reverts commit eb8daac4b0.

The original commit was incorrect and pushed accidentally.
2009-10-07 12:15:26 +01:00
Thomas Wood
bdf7499207 [color] add a note to the documentation to specify the values of the alpha
The alpha channel is fully opaque at 255 and fully transparent at 0.
2009-10-07 11:40:41 +01:00
Thomas Wood
eb8daac4b0 [color] allow alpha to omitted when converting from strings
Parse #rgb and #rrggbb in addition to forms with the alpha channel
specified. This allows conversion of colour strings from documents such as
CSS where the alpha channel is not specified when using '#' notation.
2009-10-07 11:38:08 +01:00
Damien Lespiau
9e03d92316 [path] MOVE_TO and LINE_TO only use a pair of coordinates
The documentation of ClutterPathNode had a small typo and stated that
they use 2 pairs of coordinates.
2009-10-06 10:43:41 +01:00
Robert Bragg
dd8e4dcd62 [debug] Guard the use of gdk_pixbuf for pick debugging by #ifdef USE_GDKPIXBUF
gdk is an optional clutter dependency, so the pick buffer debugging option
needs some guards so we don't break, for example, the OSX builds.  This also
adds a comment for the bit fiddling done on the pick colors used to ensure
the pick colors are more distinguished while debugging.  (we swap the
nibbles of each color component so that pick buffers don't just look black.)
2009-10-05 17:35:46 +01:00
Emmanuele Bassi
f7c0264245 [sdl] Update the SDL backend to the new StageWindow API
The SDL backend remains experimental and not meant for public
consumption, but at least it compiles and runs successfully.
2009-10-05 15:57:14 +01:00
Emmanuele Bassi
3fee43560d [eglx] Create a StageWindow, not an Actor
The Backend should create a StageWindow instance, not an Actor.
2009-10-05 15:57:14 +01:00
Neil Roberts
40222e891b [ClutterGroup] Don't take into account the left edges when calculating the size
ClutterGroup previously calculated the size as the distance from the
left edge of the leftmost child to the right edge of the rightmost
child except if there were any chidren left of the origin then the
left edge would be zero.

However the group is always allocated its size relative to its
origin so if all of the children are to the right of the origin then
the preferred size would not be large enough to reach the rightmost
child.

    origin
    ┼──────────┐
    │Group     │
    │ ┌────────┼─┐
    │ │Child   │ │
    │ │        │ │
    └─┼────────┘ │
      │          │
      └──────────┘
       group size
      ╟──────────╢

This patch makes it so the size is always just the rightmost edge.

    origin
    ┼────────────┐
    │Group       │
    │ ┌──────────┤
    │ │Child     │
    │ │          │
    │ │          │
    │ │          │
    └─┴──────────┘
      group size
    ╟────────────╢

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1825
2009-10-05 15:34:00 +01:00
Emmanuele Bassi
14e12ae4fd [eglx] Update the EGLX Stage to the new StageWindow API
Move the ::realize and ::unrealize implementations over to the
StageWindow instead of using Actor.
2009-10-05 15:05:24 +01:00
Damien Lespiau
a799f6ccec Fix string parsing when no unit is given
The check should really be on the character pointed by str. Added the
corresponding test case.
2009-10-05 13:08:16 +01:00
Damien Lespiau
4d7b8c9d42 clutter_value_get_unit() has not be renamed
Since the Great Rework of ClutterUnits, functions have been using
'units' not 'unit' in their name. clutter_value_get_unit() is a left
over from a dark age, its declaration and documentation have been
updated but not the symbol itself.
2009-10-05 13:08:13 +01:00
Emmanuele Bassi
72243081b5 Merge branch 'stage-window-object'
* stage-window-object:
  [x11] Fix Stage user-initiated resize
  [x11] Remove a useless forced paint
  [stage] Rework the Stage implementation class
2009-10-05 12:37:08 +01:00
Emmanuele Bassi
ad83caaed1 Clarify the IdPool warning
Instead of having an assertion failure with a message of dubious
usefulness, we should probably use a more verbose warning explaining
what is the problem and what might be the cause.
2009-10-05 12:34:48 +01:00
Emmanuele Bassi
111512a2a0 [x11] Fix Stage user-initiated resize
The user-initiated resize is conflicting with the allocated size. This
happens because we change the size of the stage's X Window behind the
back of the size allocation machinery.

Instead, we should change the size of the actor whenever we receive a
ConfigureNotify event to reflect the new size of the actor.
2009-10-05 12:24:19 +01:00
Emmanuele Bassi
e3c2ed0009 [x11] Remove a useless forced paint
We force the redraw before mapping, in the hope that when a composited
window manager maps the window it will have its contents ready; that is
not going to work: the solution for this problem requires the implementation
of a protocol for compositors, and not a hack.

Moreover, painting before mapping will cause a paint with the wrong
GL viewport size, which is the wrong thing to do on GLX.
2009-10-05 12:21:02 +01:00
Robert Bragg
ab76d64df0 [cogl-debug] avoid warnings when using COGL_NOTE with unbraced else clauses
When not building a debug build the compiler was warning about empty
else clauses with no braces due to code like:
  if (blah)
	do_foo();
  else
	COGL_NOTE (DRAW, "a-wibble");

This simply ensures that even for non debug builds COGL_NOTE will expand to
a single statement.
2009-09-24 21:41:50 +01:00
Robert Bragg
904c495c6d [cogl-vertex-buffer] fix n_components validation for GL's builtin attributes
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer
expects colors with 3 or 4 components and glNormalPointer expects normals
with three components so when adding vertex buffer atributes with the names
"gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print
an explanation to the developer if not met.

This also fixes the previosly incorrect constraint that gl_Normal attributes
must have n_components == 1; thanks to Cat Sidhe for reporting this:

Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819
2009-09-24 21:41:50 +01:00
Robert Bragg
dae569b468 [debug] Adds a dump-pick-buffers CLUTTER_DEBUG option
Now if you export CLUTTER_DEBUG=dump-pick-buffers clutter will write out a
png, e.g.  pick-buffer-00000.png, each time _clutter_to_pick() is called.
It's a rather crude way to debug the picking (realtime visualization in a
second stage would probably be nicer) but it we've used this approach
successfully numerous times when debugging Clutter picking issues so it
makes sense to have a debug option for it.
2009-09-24 21:41:49 +01:00
Neil Roberts
27ae9722de [container] Remove the unused 'object' variable in destroy_child_meta
Since commit b2f958a61 this variable is no longer used so it was
causing compiler warnings.
2009-09-22 17:55:04 +01:00
Robert Bragg
b710ed0eea [backend-egl] fix clutter_backend_egl_get_visual_info to not use Xalloc
It looks like the intention was to duplicate an XVisualInfo in such a way
that the pointer could be returned and then later freed using XFree.  But
Xalloc isn't an Xlib counterpart to XFree; Xlib doesn't provide a general
purpose malloc wrapper afik.  By shuffling things about a bit, it was
possible to avoid the need for this hack.
2009-09-21 23:06:44 +01:00
Damien Lespiau
6e50e26c86 Add a few annotations on Cogl primitives functions
By default, float * is considered as an out argument by gobject
introspection which is wrong for quite a few Cogl symbols. Start adding
annotations to fix that for the ones in the "Primitives" gtk-doc
section.
2009-09-21 18:40:20 +01:00
Robert Bragg
1b37cb6cb7 [container] cast actor to gobject before calling g_object_set_qdata
A minor compiler warning fix: in destroy_child_meta we weren't casting the
first argument to g_object_set_qdata to a gobject.
2009-09-21 18:17:12 +01:00
Øyvind Kolås
b2f958a618 [container] unset the child meta qdata on the child, not the container
In the default implementation of container::destroy_child_meta Set child
meta qdata to NULL on the child and not the container, since the child
is the object that owns the data.
2009-09-21 15:55:58 +01:00
Thomas Wood
d4e46bb893 [container] set the child meta qdata on the child, not the container
Set child meta qdata on the child and not the container, since the child is
the object that owns the data.
2009-09-21 15:40:53 +01:00
Neil Roberts
1c3d5a0e87 [cogl] Remove CoglContext->journal_vbo{,_len}
The lifetime of the journal VBO is entirely within the scope of the
cogl_journal_flush function so there is no need to store it globally
in the Cogl context. Instead, upload_vertices_to_vbo just returns the
new VBO. cogl_journal_flush stores this in a local variable and
destroys it before returning.

This also fixes an assertion when using the GLES backend which was
caused by nothing initialising the journal_vbo variable.
2009-09-17 18:30:55 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Emmanuele Bassi
9dc012c07d [timeline] Account for clock roll backs between frames
If the system clock rolls back between two frames then we need
to account for the change, to avoid stopping the timeline.

The best option, since a roll back can be any arbitrary amount
of milliseconds, is to skip a frame.

Fixes bug:

  http://bugzilla.moblin.org/show_bug.cgi?id=3839
2009-09-16 11:57:57 +01:00
Robert Bragg
0d08f6e070 [cogl-fbo] Disable mipmap filters before calling glCheckFramebufferStatusEXT
The framebuffer_object spec isn't clear in defining whether attaching a
texture as a renderbuffer with mipmap filtering enabled while the mipmaps
have not been uploaded should result in an incomplete framebuffer object.
(different drivers make different decisions)

To avoid an error with drivers that do consider this a problem we explicitly
set non mipmapped filters before calling glCheckFramebufferStatusEXT.  The
filters will later be reset when the texture is actually used for rendering
according to the filters set on the corresponding CoglMaterial.
2009-09-15 17:54:07 +01:00
Emmanuele Bassi
abbe2ebf8b [container] Use a 1:1 mapping between child and ChildMeta
Since an actor can only be parented to one container we don't need
the extra complications of maintaining a list of ChildMeta objects
attached to an actor in the default implementation of the Container
interface.
2009-09-15 11:27:43 +01:00
Damien Lespiau
6e3afa4ebe [docs] Clutter's model implementation is called ClutterListModel
It was renamed from ClutterModelDefault to ClutterListModel a while
back. Update the reference to this class in ClutterModel documentation.
2009-09-10 13:28:54 +01:00
Øyvind Kolås
3cc56b2b13 [text] implement get_property for "use-markup" 2009-09-08 14:15:18 +01:00
Emmanuele Bassi
6988744db7 [stage] Rework the Stage implementation class
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.

This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.

First of all, StageWindow should get new virtual functions:

  * geometry:
    - resize()
    - get_geometry()

  * realization
    - realize()
    - unrealize()

This covers all the bits that we use from ClutterActor currently
inside the stage implementations.

The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.

Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.

As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
2009-09-08 10:52:58 +01:00
Emmanuele Bassi
742cc4d95b [docs] Small annotation fixes 2009-09-08 10:21:46 +01:00
Neil Roberts
c69209a253 [animation] Move the check for the 'signal::' prefix into a separate function
The old code checked whether the property began with 'signal-' and
then checked for 'signal-swapped' and 'signal-after'. This prevented
you from animating a property called for example 'signal-strength'.

The check for the prefix is now in a separate function which also adds
a 'signal-swapped-after' prefix for completeness.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1798
2009-09-07 12:44:06 +01:00
Samuel Degrande
763f5a9d01 DOT3_RGB[A] cannot be used in a Blend String
The blend string compiler checks that the syntax of a function name is
[A-Za-z_]*, preventing the use of DOT3_RGB[A].

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-09-02 16:27:22 +01:00
Emmanuele Bassi
a5e081dc9c [model] Do not attempt to free empty column names
The column names are optional - ClutterModel will use the GType name
if there is no user-specified column name. Hence, the ::finalize vfunc
should not try to free an empty column names vector.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1790
2009-09-02 15:30:45 +01:00
Neil Roberts
db6b0a91e0 Take a reference to the material in clutter_texture_set_cogl_material
The material is unref'd in clutter_texture_finalize and the
documentation explicitly states that the function will take a ref so
it really should.
2009-08-26 18:28:35 +01:00
Neil Roberts
bad7782ab4 Fix the documentation for clutter_texture_set_cogl_material
The documentation was a copy of the docs for set_cogl_texture so it
was somewhat broken.
2009-08-26 18:25:10 +01:00
Emmanuele Bassi
bb17dc1ce5 [script] Clean up the ad hoc parsing code in Actor
The old parsing code still assumed we had integers for pixels
and floating point values for percentages; this is not the case
anymore.
2009-08-26 16:49:45 +01:00
Emmanuele Bassi
2ffebad3d9 [script] Convert double to float when parsing
The default floating point type for JSON is double precision; this means
that we need to conver to single precision when setting a property with
type G_TYPE_FLOAT.
2009-08-26 16:48:32 +01:00
Øyvind Kolås
f1d5881207 [group] Use floating point in sort_z_order 2009-08-25 17:40:17 +01:00
Emmanuele Bassi
95a6e1c925 Fix the warnings for Animation::update_interval()
The bindings for update_interval() were copied from bind().
2009-08-25 12:18:32 +01:00
Emmanuele Bassi
899f051cd9 [animation] Add Animation::update()
Currently, to update a property inside an animation you have to
get the interval for that property and then call the set_final_value()
method.

We can provide a simpler, bind()-like method for the convenience of
the developers that just validates everything and then calls the
Interval.set_final_value().
2009-08-25 12:16:41 +01:00
Neil Roberts
4ca375e8fe [cogl-texture] Set GL_PACK_ROW_LENGTH when downloading texture data
Otherwise the rowstride passed in from an application is not used
correctly so you can not download to an area with a much larger
rowstride.
2009-08-24 12:50:57 +01:00
Emmanuele Bassi
172074fd29 [glx] Perform more checks before calling glXMakeCurrent
Right now we just check for a NULL stage before calling glXMakeCurrent().

We can, though, get a valid stage without an implementation attached to
it while we are disposing a stage after a CLUTTER_DELETE event, since the
events processing is performed on a vblank-locked basis.
2009-08-21 12:05:52 +01:00
Owen W. Taylor
93e1d8e7a3 Add ::queue-relayout signal to ClutterActor for ClutterClone
ClutterClone bases its preferred size on the preferred size of
the source actor, so it needs to invalid its cached preferred
size when the preferred size of the source actor changes.

In order for this to work, we need to have notification when
the size of the source actor changes, so add a ::queue-relayout
signal to ClutterActor.

Then connect to this from ClutterClone and queue a relayout
on the clone when a relayout is queued on the source.

http://bugzilla.openedhand.com/show_bug.cgi?id=1755

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-20 14:12:54 +01:00
Robert Bragg
56daae9d7b Revert "[cogl] Allow Cogl to create NPOT textures for GLES2"
This reverts commit 3c47a3beb5.

Of course I remembered just after pushing the patch why we hadn't done
this before :-) If you look in the glsl spec:
http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.24.pdf
Section 3.7.10 Texture Completeness and Non-Power-Of-Two Textures
you can see GLES 2.0 doesn't support mipmaps for npot textures.

There is possibly some way we could support this in Cogl but at least
it's not as simple as or-ing in the feature flag, sadly.
2009-08-20 12:53:32 +01:00
Robert Bragg
3c47a3beb5 [cogl] Allow Cogl to create NPOT textures for GLES2
The core GLES2 API supports NPOT textures, i.e. there is no extension as for
OpenGL, so we now add COGL_FEATURE_TEXTURE_NPOT to the feature flags in
_cogl_features_init.

Thanks to Gordon Williams for spotting this.
2009-08-20 12:17:56 +01:00
Robert Bragg
a5fe4ae4ec [cogl] %.c: %.glsl codegen: use BUILT_SOURCES var + fix stringify.sh
Don't let stringify.sh write to the $srcdir + use the BUILT_SOURCES var in
Makefile.am so as to ensure all .c.  and .h files get generated from their
corresponding .glsl files before building other targets.
2009-08-19 15:43:20 +01:00
Jonas Bonn
3761e9cd47 Check timeline direction when forcing final state
If the timeline is running backwards, the completed signal handler should
set the final state from the interval's initial value.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-19 14:57:07 +01:00
Emmanuele Bassi
373b165b3f Use AM_SILENT_RULES if automake >= 1.11 is installed
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1756

Based on a patch by: Javier Jardón <javierjc1982@gmail.com>
2009-08-19 13:42:36 +01:00
Neil Roberts
6a9130f10f [pango-display-list] Don't premultiply the colour twice
When rendering a glyph run from a texture we were premultiplying the
colour once in display_list_render() and then again in
display_list_render_texture(). This was causing the color to come out
wrong. This fixes bug #1775.

Thanks to Pierre-Luc Beaudoin for reporting.
2009-08-19 10:28:51 +01:00
Robert Bragg
9befb055d0 [cogl-material] Fix some brackets in _layer_flush_gl_sampler_state
The wrong part of an expression was bracketed in the test to determine
when a new texture matrix needed to be loaded which resulted in the
first pass through _cogl_material_layer_flush_gl_sampler_state
not uploading any user matrix.
2009-08-18 16:57:38 +01:00
Emmanuele Bassi
366e0725ce [docs] texture_polygon() is called polygon()
Remove the mentions to the old name of cogl_polygon().
2009-08-18 11:11:29 +01:00
Emmanuele Bassi
f655b28e66 [build] Nothing can be prepended to QUIET_* rules
Move the LD_LIBRARY_PATH override after the QUIET_GEN rule and
unbreak the typelib compilation.
2009-08-17 23:27:22 +01:00
Jussi Kukkonen
8c00d705c0 [text] move_word_backward/forward fixes
clutter_text_move_word_backward/forward() calls did not use the
start argument consistently. Also, clutter_text_move_word_forward()
bound check checked the wrong end.

Fixes #1765

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 22:53:36 +01:00
Neil Roberts
99437c4761 [text] Don't interpret the unicode value when the control modifier is on
When a letter key is pressed with the control key held down one of
three things will happen :-

a) If the stage is embedded within a GtkClutterEmbed the unicode value
   will be filled from gdk_keyval_to_unicode. This will be the same
   value as if control was not pressed (so Ctrl+V will be 'v').

b) If the stage is not in a GtkClutterEmbed and Clutter is running on
   the X11 backend then it will try to fill in the unicode value from
   XLookupString. This *will* take into account the control so the
   unicode value will represent a control character (Ctrl+V will be
   '\x16').

c) Most other backends will not bother to fill in the unicode
   value. Therefore clutter_keysym_to_unicode will be used which also
   does not take into account the control key (so Ctrl+V will be 'v').

For cut and paste to work in Nbtk, the control keys need to bubble up
to the parent NbtkEntry container. This works fine for 'b' but not 'a'
and 'c'.

This patch makes ClutterText always allow the event to bubble if the
key is not handled by the binding pool and the control modifier is
down.

Ideally ClutterText would always get a unicode value that takes into
account the modifiers but this is probably best left up to the input
methods.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 22:50:23 +01:00
Owen W. Taylor
5d7c2e7c44 Set LD_LIBRARY_PATH when running g-ir-compiler
g-ir-compiler currently opens the library for the .gir it is compiling;
to make that work we need to set LD_LIBRARY_PATH before running
g-ir-compiler to include .libs.

(I think this may have been working earlier because there was a
hack that substituted .so with .la and tried opening that; that
works for the incorrect libclutter-glx-1.0.so but not for the
correct libclutter-glx-1.0.so.0)

http://bugzilla.openedhand.com/show_bug.cgi?id=1771
2009-08-17 22:39:12 +01:00
Owen W. Taylor
4c1248c5e9 Full fix for the G-I support in Clutter
Update the sed hack for the shared library to be more robust.

Remove the --shared-library command line argument from g-ir-scanner,
as no distribution will ever ship the .la files. This effectively
reverts commit 68f8a98cfb.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 15:42:33 +01:00
Götz Waschk
68f8a98cfb Specify the shared library for g-ir-compile
Use the --shared-library option to specify the shared object to link
against when compiling the typelib from the GIR data.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:21:42 +01:00
Götz Waschk
366e0f9cd7 Update Clutter to use G-I 0.6.4
Following bug #1762, the syntax of g-ir-scanner was changed in
gobject-introspection, so Clutter does not build anymore with 0.6.4.

See the bugzilla bug:

  http://bugzilla.gnome.org/show_bug.cgi?id=591669

GObject-Introspection now uses a different mechanism to extract the
SONAME when building the gir file and it needs the libtool archive as
option.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-17 14:14:18 +01:00
Emmanuele Bassi
90d8f31831 [units] Do not be locale-dependant on string conversion
When dumping a ClutterUnits structure to a string we are using a bare
g_strdup_printf(), which unfortunately is locale dependant. So, for
instance, a type of CLUTTER_UNIT_EM and a value of 42 are stringified
as:

        C:      42.00 em
        en_GB   42.00 em
        it_IT   42,00 em
        fr_FR   42,00 em

This would not be a problem -- clutter_units_from_string() allows both
'.' and ',' as fractionary part delimiters. The test suite, on the
other hand, does not know that, and it checks for exact matches with
the C locale.

Calling setlocale(LC_ALL,"C") at the beginning of the conformance test
suite is not a good idea, because it would prevent external testing; and
it's a lame cop out from doing exactly what we have to do -- pick a format
and stick with it.

Like other platforms, languages and frameworks before us, we opt to
be less liberal in what we create; so, we choose to always stringify
ClutterUnits with fractionary parts using '.' as the delimiter.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1763
2009-08-14 16:05:33 +01:00
Emmanuele Bassi
5274b4e4c4 [build] Clean up the eglnative and fruity Makefile.am
* Do not use CLUTTER_MAJORMINOR

* Use per-target compiler flags and libraries
2009-08-14 13:08:17 +01:00
Xu Li
f7edc97d8d Add new Atom atom_NET_WM_PID to set pid info
Clutter advertises itself on X11 as implementing the _NET_WM_PING protocol,
which is needed to be able to detect frozen applications; this allows us to
stop the destruction of the stage by blocking the CLUTTER_DELETE event and
wait for user feedback without the Window Manager thinking that the app has
gone unresponsive.

In order to implement the _NET_WM_PING protocol properly, though, we need
to add the _NET_WM_PID property on the Stage window, since the EWMH states:

  [_NET_WM_PID] MAY be used by the Window Manager to kill windows which
  do not respond to the _NET_WM_PING protocol.

Meaning that an unresponsive Clutter application might not be killable by
the window manager.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1748

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-14 12:41:01 +01:00
Emmanuele Bassi
3abf393b87 [build] Clean up cogl-pango Makefile
* Do _not_ use CLUTTER_MAJORMINOR to define the installation path
  for the headers; we must use CLUTTER_API_VERSION for that.

* Do not put the C compiler flags in the INCLUDES directive.

Bases on a patch by: Gary Ching-Pang Lin <glin@novell.com>
2009-08-14 11:30:16 +01:00
Emmanuele Bassi
5c8ae6d2dc [json] Fix compilation of the internal JSON-GLib
Define the symbols needed to pass the single include policy when
compiling the static object.
2009-08-13 18:05:38 +01:00
Emmanuele Bassi
8a794a8533 [docs] Fix the examples for animate()
Update the examples to reference to existing easing modes and to
make sure to use floating point values for floating point properties.
2009-08-13 16:13:55 +01:00
Emmanuele Bassi
f25cdf066c [actor] Allow unsetting width and height separately
It is possible to unset the size of an actor specified with set_width()
and set_height() by using:

  clutter_actor_set_size (actor, -1, -1);

Which works by unsetting the :min-*-set and the :natural-*-set properties.

Calling set_width(-1) and set_height(-1) separately, though, doesn't work
thus implicitly breaking the assumption that set_size() is nothing more
than set_width()+set_height(). This was obviously due to the face that
pre-1.0 set_width() and set_height() took an unsigned integer as an
argument.
2009-08-13 16:13:07 +01:00
Colin Walters
d3e06bc1e5 Add (allow-none) for clutter_stage_set_key_focus()
The @actor argument can be NULL to unset the key focus.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-13 10:49:39 +01:00
Emmanuele Bassi
9766fb1300 [script] Fix Actor's ad-hoc parser
ClutterActor parses positional and dimensional properties with a
custom deserializer. We need to:

  - handle G_TYPE_INT64, the default integer type for JSON-GLib
  - use G_TYPE_FLOAT for properties, since Actor switched to it
    for the pixel-based ones

This makes ClutterScript work again.
2009-08-12 16:02:23 +01:00
Emmanuele Bassi
cfbbacb807 [script] Fix the default deserialization
Properties parsed from ClutterScript should now use G_TYPE_INT64
and automatically convert between G_TYPE_INT and G_TYPE_INT64.
2009-08-12 16:01:25 +01:00
Emmanuele Bassi
4d52245637 [json] Update the internal copy of JSON-GLib
JSON-GLib switch to 64 bit integers upstream, to avoid the undefined
integer size of the JSON RFC. All integers are automatically promoted
to gint64.
2009-08-12 16:00:13 +01:00
Emmanuele Bassi
2b70b0d4ed Include clutter-json.h, not json-types.h
The json-types.h header is found by the mere fact of it being
in the project; if we are compiling against the system JSON-GLib
this could be horribly out of date.

We need to use clutter-json.h, which will include the right
header for us.
2009-08-12 15:57:25 +01:00
Emmanuele Bassi
cc6aa6e4d5 Clutter GIR depends on ClutterJson GIR conditionally
If we're building Clutter with a system JSON-GLib we need to skip
the typelib compilation of ClutterJson since we depend on Json-1.0.gir
directly.
2009-08-12 15:32:18 +01:00
Emmanuele Bassi
6fcf5c1820 [json] Include only json-glib.h
JSON-GLib moved to a single include scheme, so we should only include
json-glib.h. If we use the internal copy it doesn't matter, since the
header does the right thing.
2009-08-12 15:31:16 +01:00
Emmanuele Bassi
8c49e22753 Add copyright and license notice
The clutter-script-parser.c does not have a copyright and license
notices; even though the LGPL is a per-project license and not a
per-file license, having those notices in every source file is a
good idea.
2009-08-12 10:30:11 +01:00
zhou jiangwei
13e055a351 [eglx] Update the EGLX backend
The EGLX backend needs to be updated to the new ClutterBackendX11
code.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-11 14:19:24 +01:00
zhou jiangwei
2ab9bef587 [cogl] Fix the GLES 2.0 backend
Update the GLES 2.0 backend to the new COGL API after the breakage
introduced by the journal.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-11 14:19:24 +01:00
Robert Bragg
dbfd3f0f44 [cogl_clear] Also pass the alpha component of the CoglColor to glClearColor
Previously we were passing a constant of 0.0 for the alpha component which
wasn't as flexible.
2009-08-11 14:15:44 +01:00
Emmanuele Bassi
f0cb337d92 [build] Fix LDADD -> LIBADD usage 2009-08-11 13:27:25 +01:00
Emmanuele Bassi
dfc32b60c4 [osx] Clean up Makefile.am
The OS X backend Makefile.am was missing a line concatenation, and
so the -xobjective-c directive was always ignored.

Instead of dumping everything into INCLUDES and LDADD we should follow
what the rest of the backends do, and use per-target CFLAGS and LDADD,
and reserve the INCLUDES to -D and -I directives.

Thanks to: Christian Hergert <chris@dronelabs.com>
2009-08-11 13:11:34 +01:00
Emmanuele Bassi
d0748b3b9b Merge branch 'system-json-glib'
* system-json-glib:
  [script] Simplify the parser code
  Update JSON-GLib dependency
2009-08-10 17:21:20 +01:00
Emmanuele Bassi
d263e7a78b [build] Install JSON headers inside the right directory
Don't install inside the clutter-MAJOR_MINOR/ directory, but use
the API_VERSION (1.0).

Otherwise we'd have the Clutter headers for 1.x inside:

        $includedir/clutter-1.0/clutter

And the JSON-related headers inside:

        $includedir/clutter-1.<minor>/clutter
2009-08-10 17:19:04 +01:00
Emmanuele Bassi
420ed353b5 [x11] Do not ask to destroy an empty Window
The fix for bug 1750 inside commit b190448e made Clutter-GTK spew
BadWindow errors. The reason for that is that we call XDestroyWindow()
without checking if the old Window is None; this happens if we call
clutter_x11_set_stage_foreign() on a new ClutterStage before it has
been realized.

Since Clutter-GTK does not need to realize the Stage it is going to
embed anymore (the only reason for that was to obtain a proper Visual
but now there's ClutterBackendX11 API for that), the set_stage_foreign()
call is effectively setting the StageX11 Window for the first time.
2009-08-07 08:26:18 +01:00
Emmanuele Bassi
335fb07ab0 [actor] Add missing return_if_fail()
The queue_relayout() method was missing the argument check.

Thanks to: Neil Patel <njpatel@gmail.com>
2009-08-05 17:50:31 +01:00
Neil Roberts
1434d72134 Small doc fix to clutter_text_get_color
Bug reported by Rob Bradford.
2009-08-05 15:51:49 +01:00
Emmanuele Bassi
b190448ed4 [x11] Destroy the Window we own when setting a foreign one
When we replace the stage Window using a foreign one we also need to
destroy the Window we created, if needed, to avoid leaking resources
all around.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1750
2009-08-04 16:59:15 +01:00
Emmanuele Bassi
79288b46ed [docs] Fix a missing parameter 2009-08-04 11:38:48 +01:00
Emmanuele Bassi
9cda8d130f [actor] Be more explicit when warning about invariants
The "catch all" warning for a the mapped invariant violation is too
generic: it doesn't tell you why the invariant was broken in case
we are trying to map an unparented actor - e.g. through a Clone.
2009-08-04 11:15:05 +01:00
Emmanuele Bassi
f8a964b422 [cogl] Expose cogl_is_vertex_buffer()
The function is public and available in the shared object, but
it's not present in the header, so this is not an API/ABI change.
2009-08-04 11:15:05 +01:00
Damien Lespiau
c9c87543e8 [debug] CLUTTER_{NOTE,MARK,DBG,GLERR,TIMESTAMP} should always be statements
In case someone tries to do:
	if (foo)
		CLUTTER_NOTE(DOMAIN, "%s", blah);

CLUTTER_NOTE () should always be a statement
2009-08-03 14:25:09 +01:00
Damien Lespiau
cd35f3b384 [debug] Fix __GNUC__ typo
The right gcc define is __GNUC__ not __GNUC_. This typo had the side
effect that we were using the non gcc specific debug macros leading to
a less optmised CLUTTER_NOTE () than one could have dreamed of.
2009-08-03 14:25:09 +01:00
Damien Lespiau
94b35a4a5e [build] GCC_FLAGS is no more, MAINTAINER_CFLAGS is the One.
CC_FLAGS was a left over from the 0.8.x age. Killed it and use the
newer MAINTAINER_CFLAGS variable instead.
2009-08-03 14:25:08 +01:00
Emmanuele Bassi
b2ab2b9535 [actor] Use the right vertex
The vertex that should be used by the apply_relative_transform
is the one passed in as const, and the result should be placed
inside the non-const ClutterVertext. Currently, we are using
the latter, and thus the function is completely useless.
2009-08-02 18:34:17 +01:00
Emmanuele Bassi
ae2a861a0b [x11] Force a redraw before mapping the stage
Does as it says on the tin: run a paint cycle before calling
XMapWindow().
2009-07-31 10:29:33 +01:00
Emmanuele Bassi
77fdd7494e Fix compiler warnings when COGL debug level=minimum 2009-07-28 13:57:46 +01:00
Emmanuele Bassi
a5d6b23308 [units] Add binding-friendly initializers
We should follow the convention for boxed types initializers of:

  <type_name>_from_<another_type> (boxed, value)

For ClutterUnits as well; so:

  clutter_units_pixels -> clutter_units_from_pixels
  clutter_units_em     -> clutter_units_from_em
  ...

We should still keep the short-hand version as a macro, though.
2009-07-28 13:46:11 +01:00
Emmanuele Bassi
57baa2f0bc [animation] Fix variable use
Instead of using the proper typed variables we were overwriting
the gpointer for the Interval's final value.
2009-07-28 13:21:57 +01:00
Neil Roberts
f4ad3761c4 [win32] Remove the call to clutter_redraw in clutter_stage_win32_show
Since commit 7b811f8b this is done in clutter_stage_show so there is
no need for it in the backends.
2009-07-28 12:13:44 +01:00
Neil Roberts
df586eb507 [win32] Move the show/hide to be implementations of the interface
This makes clutter_stage_win32_show/hide be implementations of
ClutterStageWindowIface rather than overriding the methods in
ClutterActor. This reflects the changes in e4ff24bc for the X11
backend.
2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
a1cef026c5 Avoid near/far identifier names.
Leads to conflict with system headers on Windows, where macros named
"near" and "far" are defined.
2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
05883af1f6 Remove unused variable to fix compiler warning. 2009-07-28 12:13:44 +01:00
Ole André Vadla Ravnås
0157851270 Call glClientActiveTexture() through COGL context.
Fixes build issues on systems with OpenGL header older than 1.3.
2009-07-28 12:13:43 +01:00
Ole André Vadla Ravnås
f61f66c6fe Avoid C99 to fix compilation with compilers like MSVC. 2009-07-28 12:13:43 +01:00
Ole André Vadla Ravnås
ab5a10768c Initialize pixel data before glReadPixels(). 2009-07-28 12:13:43 +01:00
Haakon Sporsheim
e4eed92177 Reposition variable declarations to avoid C99. 2009-07-28 12:13:42 +01:00
Emmanuele Bassi
fa3728126f [animation] Force the final state inside ::completed
In case we are skipping too many frames, we should force the animation
instance to apply the final state of the animated interval inside the
::completed signal handler.
2009-07-28 11:43:05 +01:00
Emmanuele Bassi
42ea471e33 Remove explicit size of the Vertex arrays
The Vertex arrays passed to some ClutterActor methods should not
have the size. Albeit being technically correct, it's not a good
practice.
2009-07-27 16:10:07 +01:00
Emmanuele Bassi
fe0e7f9f74 [stage] Add a warning for :offscreen usage
The Stage:offscreen property hasn't been tested for ages, and it
should really just use a FBO, not indirect rendering on a X Pixmap
only on X11. There are better ways anyway to get the current
contents of ClutterStage as a buffer anyway.

We might remove it at any later date, or actually make it work
properly.
2009-07-27 15:42:31 +01:00
Emmanuele Bassi
6e6d0a5ea6 [glx] Explicitly set the depth size for GLX visuals
When requesting a GLX visual from the X server we should explicitly
set the GL_DEPTH_SIZE and the GL_ALPHA_SIZE bits, otherwise some
functionality might just not work, or work unreliably.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1723
2009-07-27 15:08:03 +01:00
Emmanuele Bassi
88e77b25df Convert gint to GLints in the Shader types wrapper
The GValue wrappers for ClutterShader types should always store
values using GL types (GLfloat, GLint) internally, but give and
take generic C types (float, int) to the Clutter side.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1359
2009-07-27 15:01:52 +01:00
Emmanuele Bassi
ad7dcc9896 [color] Fix HLS to RGB colorspace conversion
The HLS to RGB conversion in case the S value is zero is:

  R = G = B = luminance

ClutterColor uses a byte (0 to 255) for the R, G and B channels
encoding, while luminance is expressed using a floating point value
in the closed interval [0, 1]; thus the case above becomes:

  R = G = B = (luminance * 255)

The clutter_color_from_hls() code is missing the final step of
de-normalizing the luminance value, and so it breaks the roundtrip
colorspace conversion between RGB and HLS.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1695
2009-07-27 12:04:40 +01:00
Owen W. Taylor
894fe4ba93 Always create the Damage object for ClutterX11TexturePixmap auto updates
If clutter_x11_texture_set_window() was called after
clutter_x11_texture_pixmap_set_automatic(), then the Damage object would
not be properly created so updates to the window were ignored.

Refactor creation of the damage object to a separate function, and
call it from clutter_x11_texture_set_window() and clutter_x11_texture_set_pixmap()
as appropriate. Addition and removal of the filter function is made
conditional on priv->damage to make free_damage_resources() cleanly
idempotent.

See: http://bugzilla.gnome.org/show_bug.cgi?id=587189 for the original
bug report.

http://bugzilla.openedhand.com/show_bug.cgi?id=1710

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-27 10:49:38 +01:00
Michael Mortensen
2c2f31b1be [osx] Update events to floating point coordinates
The event translation code should be using the float type for
coordinates.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1725

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-27 10:45:26 +01:00
Emmanuele Bassi
13f32cb3b9 [osx] Implement StageWindow::show/::hide
Instead of using the Actor class ::show and ::hide virtual function,
use the StageWindow interface API.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1724
2009-07-26 20:10:42 +01:00
Emmanuele Bassi
e860d939f9 [text] Allow key navigation by word
When pressing Ctrl with the left and right arrow keys we should
skip to (or select until) the previous and next word, respectively.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1713
2009-07-23 19:04:27 +01:00
Geoff Gustafson
6a1506bd5f [text] Queue a redraw when the selection is cleared
If you select all the text in a ClutterText, there is an invisible
cursor position either at the beginning or end. If it's at the beginning,
the bug is that left arrow won't clear the selection. If it's at the end,
the bug is that the right arrow won't.

Here are the ways to reproduce it:

a. Ctrl-A selects all and moves the hidden cursor position to the left.
b. For single line: End, Shift-Home does the same.
c. Or manually moving to the end and doing Shift-Left Arrow to the
   beginning.

These all put it in the state where right arrow will properly clear
selection and move to cursor position 1, but left arrow fails to clear
the selection.

For b and c above, the opposite will give you the end case where right
arrow doesn't work.

Anyway, it turns out clear_selection is getting called, it just doesn't
show up because it's not doing a queue_redraw. So the attached patch
seems to fix things.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-23 18:26:16 +01:00
Emmanuele Bassi
fdfd208c04 Fix copy-and-paste errors in the deprecation macros
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1704
2009-07-21 09:22:38 +01:00
Emmanuele Bassi
eff857bc7f [docs] Improve the Units to and from string conversion
Make sure to document the conversion to and from strings for ClutterUnits,
with negative examples and with the behaviour for fractionary bits.
2009-07-20 20:59:18 +01:00
Emmanuele Bassi
b1d98c25f4 [doc] Miscellaneous documentation fixes
Remove private symbols, and add missing public ones.
2009-07-20 12:49:35 +01:00
Emmanuele Bassi
cdb239756b [cogl] Make the blend string error domain public
The error domain and codes must present in a publicly installed header
otherwise they won't be usable to match a GError.
2009-07-20 12:47:53 +01:00
Emmanuele Bassi
56ef6727b5 Allow disabling motion event throttling
It might be desirable for some applications and/or platforms to get
every motion event that was delivered to Clutter from the windowing
backend. By adding a per-stage flag we can bypass the throttling
done when processing the events.

  http://bugzilla.openedhand.com/show_bug.cgi?id=1665
2009-07-20 11:44:52 +01:00
Robert Bragg
da37e1e27d [doc] Remove references to cogl_vertex_buffer_delete_indices
These referencese were left over from before indices got CoglHandles to
uniquely identify them.  cogl_handle_unref can be used to delete indices
now.
2009-07-19 10:23:00 +01:00
Emmanuele Bassi
dc0b1cddf5 [cogl/gles] Fix missing symbols in CoglContext
Keep the CoglContext in sync between GL and GLES backends. We ought
to find a way to have a generic context, though, and have backend
specific sections.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1698
2009-07-18 16:59:54 +01:00
Owen W. Taylor
a11b912dea Fix parallel build of introspection
We need to explicitly force order so that ClutterJson.gir and Cogl.gir
are present in the parent directory before we try to build Clutter.typelib.

http://bugzilla.openedhand.com/show_bug.cgi?id=1700

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:53:08 +01:00
Owen W. Taylor
7654ef10ab Fix building introspection when dolt is not in use
On some platforms (anything but Linux, and on obscure Linux
architectures) dolt isn't used, so $(top_builddir)/doltlibtool
won't exist. $(top_builddir)/libtool will always be generated
even if dolt is used, so just use that unconditionally. We don't
need the extra speed when linking the single program for
introspection.

http://bugzilla.openedhand.com/show_bug.cgi?id=1699

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-18 16:52:57 +01:00
Neil Roberts
7b811f8be4 [stage] Force an allocation before showing the stage
A lot of applications change the size of the stage from the default
before the stage is initially shown. The size change won't take affect
until the first allocation run. However we want the window to be at
the correct size when we first map it so we should force an allocation
run before showing the stage.

There was an explicit call to XResizeWindow in
clutter_stage_x11_show. This is not needed anymore because
XResizeWindow will already have been called by the allocate method.
2009-07-17 12:43:52 +01:00
Marcos
8f9f6aaf41 [win32] Compilation fixes
Remove the usage of the old CLUTTER_UNITS_* macros and put back a
missing ';'.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 17:04:05 +01:00
Emmanuele Bassi
7a8895944b [osx] Enable motion event dispatch
By default NSWindow does not listen to mousemoved events and hence the
default behaviour for Actors using the "motion-event" signal  differs
from backend to backend.

Using setAcceptsMouseMovedEvents seems to fix it; unfortunately, I
cannot verify it, but since nobody is currently working on the Quartz
backend I guess it cannot get more broken than how currently is.

Thanks to: Michael <michael@f3k.org>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1687
2009-07-13 16:56:47 +01:00
Emmanuele Bassi
d59b9333a1 [osx] Remove old units macros
Remove the usage of CLUTTER_UNITS_* macros and at least get the
chance to make the OSX backend compile.

Hopefully, since I can't currently test it.
2009-07-13 16:53:06 +01:00
Emmanuele Bassi
af5e432ba9 [actor] Allow querying whether we are painted by a Clone
It would be useful inside a custom actor's paint function to be able to
tell if this is a primary paint call, or if we are in fact painting on
behalf of a clone.

In Mutter we have an optimization not to paint occluded windows; this is
desirable for the windows per se, to conserve bandwith to the card, but
if something like an application switcher is using clones of these windows,
they will not get painted either; currently we have no way of
differentiating between the two.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1685
2009-07-13 16:18:27 +01:00
Emmanuele Bassi
43d394ebae Remove unused TEXTURE_IN_CLONE_PAINT private flag
The CLUTTER_TEXTURE_IN_CLONE_PAINT was used with the old CloneTexture
actor; now that we have ClutterClone nothing sets the private flag
anymore, and the flag itself is not needed.
2009-07-13 16:16:38 +01:00
Xu Li
13f31d8319 [x11] update_wm_hints after unsetting WITHDRAWN
Updating the WM hints on the stage window shortcircuits if the stage
is in WITHDRAWN state, so we need to move the update_wm_hints() call
after the flag has been unset.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 15:33:21 +01:00
Emmanuele Bassi
07453a5861 [glx] Make the wait_for_vblank function private
Nobody should be using the function to wait for the vblank outside
of the GLX backend.
2009-07-13 15:31:38 +01:00
Owen W. Taylor
5425a6e311 Call glFinish() before manually waiting for VBLANK
If we manually wait for the VBLANK with:

  - SGI_video_sync
  - Direct usage of the DRM ioctl

Then we should call glFinish() first, or otherwise the swap-buffers
may be delayed by pending drawing and cause a tear.

http://bugzilla.openedhand.com/show_bug.cgi?id=1636

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 15:18:12 +01:00
Evan Martin
ea56a5e7a8 [docs] Fix typos and remove mentions of SVN
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:38:40 +01:00
Jakub Higersberger
efc16a4d90 Use correct signal detail
The Animation should connect to the notify::alpha signal, not to
the non-existing notify::value signal.

Fixes bugs:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1674
  http://bugzilla.openedhand.com/show_bug.cgi?id=1688

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-12 01:32:24 +01:00
Emmanuele Bassi
5a554bf063 Small code clean up
Make ClutterTexture slightly more similar to the rest of the code base.
2009-07-12 01:27:31 +01:00
Robert Bragg
1920b03381 [cogl] Fix more brokeness with _cogl_material_equal
commit e2c4a2a9f8 fixed one thing but broke many others things :-/
hopfully this fixes that.

It turned out that the journal was mistakenly setting the OVERRIDE_LAYER0
flush option for all entries, but some other logic errors were also
uncovered in _cogl_material_equal.
2009-07-10 19:00:16 +01:00
pippin
8fb3a48ae2 serialize upload of asyncronously loaded textures
Rate limit the uploading of textures to stop if it uses more than 5ms
during one master clock iteration.
2009-07-10 11:38:59 +01:00
Robert Bragg
211bf79854 ensure next iteration
Added an internal clutter function, _clutter_master_clock_ensure_next_iteration
that ensures another iteration of the master clock, can be called from repaint
functions as well as other threads.
2009-07-10 11:38:42 +01:00
Robert Bragg
e2c4a2a9f8 [cogl] Fix drawing with sliced textures using material layer0 overrides
To help us handle sliced textures; When flushing materials there is an
override option that can be given to replace the texture name for layer0
so we may iterate the slices without needing to modify the material
in use.

Since improving the journal's ability to batch state changes we added a
_cogl_material_equals function that is used by the journal to compare
materials and identify when a state change is required, but this wasn't
correctly considering the layer0 override resulting in false positives that
meant the journal wouldn't update the GL state and the first texture name
was used for all slices.
2009-07-07 10:34:37 +01:00
Robert Bragg
df4429462f [cogl matrix stack] Create a client side matrix stack for the projection matrix
The cost of glGetFloatv with Mesa is still representing a majority of our
time in OpenGL for some applications, and the last thing left using this is
the current-matrix API when getting the projection matrix.

This adds a matrix stack for the projection matrix, so all getting, setting
and modification of the projection matrix is now managed by Cogl and it's only
when we come to draw that we flush changes to the matrix to OpenGL.

This also brings us closer to being able to drop internal use of the
deprecated OpenGL matrix functions, re: commit 54159f5a1d
2009-07-07 10:32:56 +01:00
Emmanuele Bassi
c3cc553c49 Add more (allow-none) annotations 2009-07-02 14:21:16 +01:00
Colin Walters
f1044a279c Use the (allow-none) annotation for clutter_init*
We accept NULL for some parameters in the initialization functions.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-02 13:15:42 +01:00
Emmanuele Bassi
45c85c4213 [actor] Remove the unused get_allocation_coords()
The clutter_actor_get_allocation_coords() is not used, and since
the switch to floats in the Actor's API, it returns exactly what
the get_allocation_box() returns.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
37bd35f592 [actor] Allow changing the transformations matrix
Currently, the transformation matrix for an actor is constructed
from scenegraph-related accessors. An actor, though, can call COGL
API to add new transformations inside the paint() implementation,
for instance:

  static void
  my_foo_paint (ClutterActor *a)
  {
    ...
    cogl_translate (-scroll_x, -scroll_y, 0);
    ...
  }

Unfortunately these transformations will be completely ignored by
the scenegraph machinery; for instance, getting the actor-relative
coordinates from event coordinates is going to break badly because
of this.

In order to make the scenegraph aware of the potential of additional
transformations, we need a ::apply_transform() virtual function. This
vfunc will pass a CoglMatrix which can be used to apply additional
operations:

  static void
  my_foo_apply_transform (ClutterActor *a, CoglMatrix *m)
  {
    CLUTTER_ACTOR_CLASS (my_foo_parent_class)->apply_transform (a, m);
    ...
    cogl_matrix_translate (m, -scroll_x, -scroll_y, 0);
    ...
  }

The ::paint() implementation will be called with the actor already
using the newly applied transformation matrix, as expected:

  static void
  my_foo_paint (ClutterActor *a)
  {
    ...
  }

The ::apply_transform() implementations *must* chain up, so that the
various transformations of each class are preserved. The default
implementation inside ClutterActor applies all the transformations
defined by the scenegraph-related accessors.

Actors performing transformations inside the paint() function will
continue to work as previously.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
0414daf0fb Split the typdef to avoid confusing scanners
Scanners like gtk-doc and g-ir-scanner get confused by:

  typedef struct _Foo {
    ...
  } Foo;

And expect instead:

  typedef struct _Foo Foo;

  struct _Foo {
    ...
  };

CoglMatrix definition should be changed to avoid the former type.
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
250b775926 [x11] Fix the race between resize and glViewport calls
The race we were experiencing in the X11 backends is apparently
back after the fix in commit 00a3c698.

This time, just delaying the setting of the SYNC_MATRICES flag
is not enough, so we can resume the use of a STAGE_IN_RESIZE
private flag.

This should also fix bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1668
2009-07-01 15:30:21 +01:00
Emmanuele Bassi
3726213291 Add debug notes for calls to glViewport()
In order to validate the sequence of:

        XResizeWindow
        ConfigureNotify
        glViewport

that should happen on X11 we need to add debug annotations to the
calls to glViewport() done through COGL.
2009-07-01 15:30:18 +01:00
Robert Bragg
3bab787103 [cogl] cache the viewport width and height
This avoids some calls to glGetFloatv, which have at least proven to be very
in-efficient in mesa at this point in time, since it always updates all derived
state even when it may not relate to the state being requested.
2009-07-01 15:23:10 +01:00
Robert Bragg
358d7c30dc [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers
Fixes and adds a unit test for creating and drawing using materials with
COGL_INVALID_HANDLE texture layers.

This may be valid if for example the user has set a texture combine string
that only references a constant color.

_cogl_material_flush_layers_gl_state will bind the fallback texture for any
COGL_INVALID_HANDLE layer, later though we could explicitly check when the
current blend mode does't actually reference a texture source in which case
binding the fallback texture is redundant.

This tests drawing using cogl_rectangle, cogl_polygon and
cogl_vertex_buffer_draw.
2009-06-30 17:35:07 +01:00
Robert Bragg
33400c0aae [cogl] Improve ability to break out into raw OpenGL via begin/end mechanism
Although we wouldn't recommend developers try and interleve OpenGL drawing
with Cogl drawing - we would prefer patches that improve Cogl to avoid this
if possible - we are providing a simple mechanism that will at least give
developers a fighting chance if they find it necissary.

Note: we aren't helping developers change OpenGL state to modify the
behaviour of Cogl drawing functions - it's unlikley that can ever be
reliably supported - but if they are trying to do something like:

   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   - continue using Cogl to draw

They should surround their blocks of raw OpenGL with cogl_begin_gl() and
cogl_end_gl():

   cogl_begin_gl ();
   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   cogl_end_gl ();
   - continue using Cogl to draw

Again; we aren't supporting code like this:
   - setup some OpenGL state.
   - use Cogl to draw
   - reset modified OpenGL state.
When the internals of Cogl evolves, this is very liable to break.

cogl_begin_gl() will flush all internally batched Cogl primitives, and emit
all internal Cogl state to OpenGL as if it were going to draw something
itself.

The result is that the OpenGL modelview matrix will be setup; the state
corresponding to the current source material will be setup and other world
state such as backface culling, depth and fogging enabledness will be also
be sent to OpenGL.

Note: no special material state is flushed, so if developers want Cogl to setup
a simplified material state it is the their responsibility to set a simple
source material before calling cogl_begin_gl. E.g. by calling
cogl_set_source_color4ub().

Note: It is the developers responsibility to restore any OpenGL state that they
modify to how it was after calling cogl_begin_gl() if they don't do this then
the result of further Cogl calls is undefined.
2009-06-30 17:13:38 +01:00
Robert Bragg
6d9498da7c Adds a cogl_flush() to give developers breaking into raw GL a fighting chance
This function should only need to be called in exceptional circumstances
since Cogl can normally determine internally when a flush is necessary.

As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.

cogl_flush() ensures that the underlying driver is issued all the commands
necessary to draw the batched primitives.  It provides no guarantees about
when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals.  For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs internally for the material API, but for now it
can use cogl_flush() to at least ensure that the ARBfp program isn't applied
to additional primitives.

This does not provide a robust generalized solution supporting safe use of
raw GL, its use is very much discouraged.
2009-06-30 17:13:38 +01:00
Robert Bragg
87f99e214a [cogl-material] Be more carefull about flushing in cogl_material_remove_layer
Previously we would call _cogl_material_pre_change_notify unconditionally, but
now we wait until we really know we are removing a layer before notifying the
change, which will require a journal flush.

Since the convenience functions cogl_set_source_color4ub and
cogl_set_source_texture share a single material, cogl_set_source_color4ub
always calls cogl_material_remove_layer.  Often this is a NOP though and
shouldn't require a journal flush.

This gets performance back to where it was before reverting the per-actor
material commits.
2009-06-30 17:13:38 +01:00
Robert Bragg
6ee8e15654 Revert "[rectangle] Avoid modifying materials mid scene"
This reverts commit 8cf42ea8ac5c05f6b443c453f9c6c2a3cd75acfa.

Since the journal puts material colors in the vertex array accumulated for
drawing we don't need to flush the journal simply due to color changes which
means using cogl_set_source_color4ub is no longer a concern.
2009-06-30 17:13:38 +01:00
Robert Bragg
5ffbe05248 Revert "[actor] Avoid modifying materials mid-scene to improve journal batching"
This reverts commit 85243da382025bd516937c76a61b8381f6e74689.

Since the journal puts material colors in the vertex array accumulated for
drawing we don't need to flush the journal simply due to color changes
which means using cogl_set_source_color4ub is no longer a concern.
2009-06-30 17:13:38 +01:00
Robert Bragg
8b67916cc1 [cogl-vertex-buffer] Disable unused client tex coord arrays
Before any cogl vertex buffer drawing we call
enable_state_for_drawing_buffer which sets up the GL state, but we weren't
disabling unsed client texture coord arrays.
2009-06-30 17:13:37 +01:00
Robert Bragg
8873c6a11a [cogl] disable all client tex coord arrays in _cogl_add_path_to_stencil_buffer
After flushing the journal an unknown number of client side texture arrays
may be left enabled. Disable them all before using glDrawArrays.
2009-06-30 17:13:37 +01:00
Robert Bragg
ca0a0e9dac [cogl] flush matrices in _cogl_add_path_to_stencil_buffer
Before calling glRectf we need to ensure we flush the modelview and
projection matrices.
2009-06-30 17:13:37 +01:00
Robert Bragg
f386b1f002 [journal] Don't resize a singlton VBO; create and destroy a VBO each flush
This simplifies the vertex data uploading in the journal, and could improve
performance.  Modifying a VBO mid-scene could reqire synchronizing with the
GPU or some form of shadowing/copying to avoid modifying data that the GPU
is currently processing; the buffer was also being marked as GL_STATIC_DRAW
which could have made things worse.

Now we simply create a GL_STATIC_DRAW VBO for each flush and and delete it
when we are finished.
2009-06-30 17:13:37 +01:00
Robert Bragg
7b7787b050 [cogl] avoid using the journal in _cogl_add_path_to_stencil_buffer
Using cogl_rectangle (and thus the journal) in
_cogl_add_path_to_stencil_buffer means we have to consider all the state
that the journal may change in case it may interfer with the direct GL calls
used.  This has proven to be error prone and in this case the journal is an
unnecissary overhead.  We now simply call glRectf instead of using
cogl_rectangle.
2009-06-30 17:13:37 +01:00
Robert Bragg
6562f3224a [pango-display-list] Use the Cogl journal for short runs of text
For small runs of text like icon labels, we can get better performance
going through the Cogl journal since text may then be batched together
with other geometry.

For larger runs of text though we still use VBOs since the cost of logging
the quads becomes too expensive, including the software transform which
isn't at all optimized at this point.  VBOs also have the further advantage
of avoiding repeated validation of vertices by the driver and repeated
mapping of data into the GPU so long as the text doesn't change.

Currently the threshold is 100 vertices/25 quads. This number was plucked
out of thin air and should be tuned later.

With this change I see ~180% fps improvment for test-text. (x61s + i965 +
Mesa 7.6-devel)
2009-06-30 17:13:36 +01:00
Robert Bragg
6ac3b5a564 [material] _cogl_material_equal: catch the simplest case of matching handles
We were missing the simplest test of all: are the two CoglHandles equal and
are the flush option flags for each material equal?  This should improve
batching for some common cases.
2009-06-30 17:13:36 +01:00
Robert Bragg
9afa52f056 [material] avoid flushing the journal when just changing the color
Whenever we modify a material we call _cogl_material_pre_change_notify which
checks to see if the material is referenced by the journal and if so flushes
if before we modify the material.

Since the journal logs material colors directly into a vertex array (to
avoid us repeatedly calling glColor) then we know we never need to flush
the journal when material colors change.
2009-06-30 17:13:36 +01:00
Robert Bragg
efbf483d8c [cogl journal] Perform software modelview transform on logged quads.
Since most Clutter actors aren't much more than textured quads; flushing the
journal typically involves lots of 'change modelview; draw quad' sequences.

The amount of overhead involved in uploading a new modelview and queuing
that primitive is huge in comparison to simply transforming 4 vertices by
the current modelview when logging quads.  (Note if your GPU supports HW
vertex transform, then it still does the projective and viewport transforms)

At the same time a --cogl-debug=disable-software-transform option has been
added for comparison and debugging.

This change allows typical pick scenes to be batched into a single draw call
and I'm seeing test-pick run over 200% faster with this.  (i965 + Mesa
7.6-devel)
2009-06-30 17:13:36 +01:00
Robert Bragg
612a1e2dea [Cogl journal] use G_UNLIKLEY around runtime debugging conditions
May as well improve the branch prediction around runtime debugging code.
2009-06-30 17:13:36 +01:00
Robert Bragg
7d1876fd26 [cogl journal] Adds a --cogl-debug=batching option to trace batching
Enabling this option makes Cogl trace how the journal is managing to batch
your rectangles.  The journal staggers how it emmits state to the GL driver
and the batches will normally get smaller for each stage, but ideally you
don't want to be in a situation where Cogl is only able to draw one quad per
modelview change and draw call.

E.g. this is a fairly ideal example:
BATCHING: journal len = 101
BATCHING:  vbo offset batch len = 101
BATCHING:   material batch len = 101
BATCHING:    modelview batch len = 101

This isn't:
BATCHING: journal len = 1
BATCHING:  vbo offset batch len = 1
BATCHING:   material batch len = 1
BATCHING:    modelview batch len = 1
BATCHING: journal len = 1
BATCHING:  vbo offset batch len = 1
BATCHING:   material batch len = 1
BATCHING:    modelview batch len = 1
<repeat>
2009-06-30 17:13:36 +01:00
Robert Bragg
d03e6cfb2c [Cogl journal] Adds a --cogl-debug=journal option for tracing the journal
When this option is used Cogl will print a trace of all quads that get
logged into the journal, and a trace of quads as they get flushed.

If you are seeing a bug with the geometry being drawn by Cogl this may give
some clues by letting you sanity check the numbers being logged vs the
numbers being emitted.
2009-06-30 17:13:35 +01:00
Robert Bragg
3ea7816499 [cogl] Adds a debug option for disabling use of VBOs --cogl-debug=disable-vbos
For testing the VBO fallback paths it helps to be able to disable the
COGL_FEATURE_VBOS feature flag.  When VBOs aren't available Cogl should use
client side malloc()'d buffers instead.
2009-06-30 17:13:35 +01:00
Robert Bragg
54159f5a1d [cogl] Force Cogl to always use the client side matrix stack
Previously we only used the Cogl matrix stack API for indirect contexts, but
it's too costly to keep on requesting modelview matrices from GL (for
logging in the journal) even for direct rendering.

I also experimented with a patch for mesa to improve performance and
discussed this with upstream, but we agreed to consider the GL matrix API
essentially deprecated.  (For reference the GLES 2 and GL 3 specs have
removed the matrix APIs)
2009-06-30 17:13:35 +01:00
Robert Bragg
713af6535d [cogl-debug] Adds a "client-side-matrices" Cogl debug option
This allows us to force Cogl to use the client side matrix stack even when
direct rendering.
2009-06-30 17:13:35 +01:00
Robert Bragg
a8be68c83c [cogl-color] Adds a cogl_color_equal() function
CoglColors shouldn't be compared using memcmp since they may contain
uninitialized padding bytes.

The prototype is also suitable for passing to g_hash_table_new as the
key_equal_func.

_cogl_pango_display_list_add_texture now uses this instead of memcmp.
2009-06-30 17:13:35 +01:00
Robert Bragg
aca1bf4329 [cogl material] optimize logging of material colors in the journal
We now put the color of materials into the vertex array used by the journal
instead of calling glColor() but the number of requests for the material
color were quite expensive so we have changed the material color to
internally be byte components instead of floats to avoid repeat conversions
and added _cogl_material_get_colorubv as a fast-path for the journal to
copy data into the vertex array.
2009-06-30 17:13:35 +01:00
Robert Bragg
938452f1b1 [rectangle] Avoid modifying materials mid scene
To improve batching of geometry in the Cogl journal we need to avoid modifying
materials midscene.

Currently cogl_set_source_color and cogl_set_source_texture simply modify a
single shared material. In the future we can improve this so they use a pool
of materials that gets recycled as the journal is flushed, but for now we
give all ClutterRectangles their own private materials for painting with.
2009-06-30 17:13:35 +01:00
Robert Bragg
dc1ca79398 [actor] Avoid modifying materials mid-scene to improve journal batching
Currently cogl_set_source_color uses a single shared material which means
each actor that uses it causes the journal to flush if the color changes.
Until we improve cogl_set_source_color to use a pool of materials that can
be recycled as the journal is flushed we avoid mid-scene material changes by
giving all actors a private material instead.
2009-06-30 17:13:34 +01:00
Robert Bragg
40cfaeaffc [journal] Always pad our vertex data as if at least 2 layers are enabled
The number of material layers enabled when logging a quad in the journal
determines the stride of the corresponding vertex data (since we need a set
of texture coordinates for each layer.) By padding data in the case where we
have only one layer we can avoid a change in stride if we are mixing single
and double layer primitives in a scene (e.g.  relevent for a composite
manager that may use 2 layers for all shaped windows) Avoiding stride
changes means we can minimize calls to gl{Vertex,Color}Pointer when flushing
the journal.

Since we need to update the texcoord pointers when the actual number of
layers changes, this adds another batch_and_call() stage to deal with
glTexCoordPointer and enabling/disabling the client arrays.
2009-06-30 17:13:34 +01:00
Robert Bragg
845ff67301 [cogl] Improving Cogl journal to minimize driver overheads + GPU state changes
Previously the journal was always flushed at the end of
_cogl_rectangles_with_multitexture_coords, (i.e.  the end of any
cogl_rectangle* calls) but now we have broadened the potential for batching
geometry.  In ideal circumstances we will only flush once per scene.

In summary the journal works like this:

When you use any of the cogl_rectangle* APIs then nothing is emitted to the
GPU at this point, we just log one or more quads into the journal.  A
journal entry consists of the quad coordinates, an associated material
reference, and a modelview matrix.  Ideally the journal only gets flushed
once at the end of a scene, but in fact there are things to consider that
may cause unwanted flushing, including:

- modifying materials mid-scene
    This is because each quad in the journal has an associated material
    reference (i.e. not copy), so if you try and modify a material that is
    already referenced in the journal we force a flush first)

    NOTE: For now this means you should avoid using cogl_set_source_color()
	      since that currently uses a single shared material. Later we
	  should change it to use a pool of materials that is recycled
	  when the journal is flushed.

- modifying any state that isn't currently logged, such as depth, fog and
  backface culling enables.

The first thing that happens when flushing, is to upload all the vertex data
associated with the journal into a single VBO.

We then go through a process of splitting up the journal into batches that
have compatible state so they can be emitted to the GPU together.  This is
currently broken up into 3 levels so we can stagger the state changes:

1) we break the journal up according to changes in the number of material layers
   associated with logged quads. The number of layers in a material determines
   the stride of the associated vertices, so we have to update our vertex
   array offsets at this level. (i.e. calling gl{Vertex,Color},Pointer etc)
2) we further split batches up according to material compatability. (e.g.
   materials with different textures) We flush material state at this level.
3) Finally we split batches up according to modelview changes. At this level
   we update the modelview matrix and actually emit the actual draw command.

This commit is largely about putting the initial design in-place; this will be
followed by other changes that take advantage of the extended batching.
2009-06-30 17:13:34 +01:00
Øyvind Kolås
04bb789941 [texture] fix load-async and load-data-async properties.
Removed the G_PARAM_CONSTRUCT from the property registration of
"load-async" and "load-data-async". It made it impossible to use only
load-data-async, as the async loading state would be unset when
load-async got set it's default FALSE value.
2009-06-30 16:48:53 +01:00
Robert Bragg
722360774c [clip-stack] Use signed integers while combining window space clip rectangles
Use signed integers while combining window space clip rectangles, so we avoid
arithmatic errors later resulting in glScissor getting negative width and
height arguments.
2009-06-30 10:16:29 +01:00
Robert Bragg
d63cda3b76 [cogl] Remove unused ctx->polygon_vertices array
This array used to be used by cogl_polygon but was changed to use
ctx->logged_vertices some time ago.
2009-06-29 23:49:07 +01:00
Robert Bragg
30f13cafc5 [cogl] Give the default (fallback) texture a format of RGBA_8888_PRE
Previously this was RGBA_8888. It souldn't really make a difference but for
consistency we expect almost all textures in use to have an internaly
premultiplied pixel format.
2009-06-29 23:49:07 +01:00
Robert Bragg
4680b34046 [cogl-texture] use the right format when downloading sliced textures from GL
_cogl_texture_download_from_gl needs to create transient CoglBitmaps when
downloading sliced textures from GL, and then copies these as subregions
into the final target_bitmap. _cogl_texture_download_from_gl also supports
target_bitmaps with a different format to the source CoglTexture being
downloaded.

The problem was that in the case of slice textures we were always looking
at the format of the CoglTexture, not of the target_bitmap when setting
up the transient slice bitmap.
2009-06-29 23:49:07 +01:00
Robert Bragg
24ca92951f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Robert Bragg
27fff12a6a [cogl matrix] Adds ability to dirty state cached by the client matrix apis
To be able to load matrices to GL manually within Cogl we need a way to
dirty the state cached by the client matrix stack API.
2009-06-29 23:49:06 +01:00
Robert Bragg
26d5afd203 [debug] Adds a "nop-picking" clutter debug option to NOP _clutter_do_pick()
I've found this is something I do quite often when debugging rendering
problems since its a simple way to wipe out lots of geometry and removes a
lot of unpredictable noise when logging geometry passing through the Cogl
journal.
2009-06-29 23:49:06 +01:00
Robert Bragg
56bc54d242 [cogl_polygon] fixes a buffer overrun and color format bug
We were calculating our vertex stride and allocating our vertex array
differently depending on whether the user passed TRUE for use_color or not.
The problem was that we were always writting color data to the array
regardless of use_color.

There was also a bug with _cogl_texture_sliced_polygon in that it was
writing byte color components but we were expecting float components.  We
now use byte components in _cogl_multitexture_unsliced_polygon too and pass
GL_UNSIGNED_BYTE to glColorPointer.
2009-06-29 23:49:06 +01:00
Robert Bragg
8f734ccbb4 [vertex-buffer] Add cogl_vertex_buffer_indices_get_type API
cogl_vertex_buffer_indices lets you query back the data type used for the
given indices handle.
2009-06-29 23:49:05 +01:00
Robert Bragg
555159776b [vertex-buffer] Remove the COGL_INDICES_TYPE_UNSIGNED_INT indicies type
Since some embedded GPUs may not support 32bit integer indices we wont
include it until there is a particular need.
2009-06-29 23:49:05 +01:00
Damien Lespiau
a66f027c61 [cogl] Add COGL_HAS_GL and COGL_HAS_GLES
Cogl already add similar defines but with the CLUTTER namespace
(CLUTTER_COGL_HAS_GL and CLUTTER_COGL_HAS_GLES). Let's just add two
similar defines with the COGL namespace. Removing the CLUTTER_COGL ones
could break applications silently for no real good reason.
2009-06-29 21:37:02 +02:00
Damien Lespiau
30b5dac7c3 [misc] Update headers #endif comments
While grepping through the public headers looking for invalid use of
private HAVE_* defines, I stumbled upon two out of sync comments. Yes
it's a very minor trivial change.
2009-06-29 21:37:02 +02:00
Emmanuele Bassi
df572d089c [script] Simplify the parser code
JSON-GLib provides simple accessors for basic types so that we
can avoid getting the JsonNode out of a complex type. This makes
the code simpler to understand.
2009-06-29 17:01:15 +01:00
Emmanuele Bassi
354fa437cd Update JSON-GLib dependency
Currently, Clutter depends on the internal copy of JSON-GLib for
the ClutterScript parser. This is done to allow building Clutter
on platforms that do not have the library installed on the system.

Just like we use the internal PNG/JPEG loader as a fallback in
case we don't have GdkPixbuf or CoreGraphics available, we should
use the internal copy of JSON-GLib only in case the system copy
is not present.

The change is simply to move the default for the --with-json
configure switch from "internal" to "check".

In order to allow stricter compliance, a third setting should
be present: "system", which fails if the system copy is not
available.

We should also change the introspection generation to avoid
breaking in case we require the installed Json-1.0.gir instead
of the generated ClutterJson.gir
2009-06-29 17:01:11 +01:00
Emmanuele Bassi
81bc2b4cc7 [actor] Remove unused clutter_actor_pick()
The clutter_actor_pick() function just emits the ::pick signal
on the actor. Nobody should be using it, since the paint() method
is already context sensitive and will result in a ::pick emission
by itself. The clutter_actor_pick() is just confusing things.
2009-06-29 17:01:10 +01:00
Emmanuele Bassi
bd668cf156 Add more debug notes inside the master clock 2009-06-29 17:01:10 +01:00
Emmanuele Bassi
de745e93c9 [docs] Fix the ActorBox annotations
The ClutterActorBox API is incorrectly annotated and gtk-doc is unable
to pick it up.
2009-06-25 14:54:16 +01:00
Tim Horton
e9d277609d Add element-type annotations for animate*v functions
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1653

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:27:17 +01:00
Ole André Vadla Ravnås
c272a7b2a2 [master clock] Fix MT safety issues
Fix MT issues when enabling threading in Clutter.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1655

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:17:41 +01:00
Emmanuele Bassi
ba6c0c27f9 [texture] Revert to integer parameters in ::size-change
In the int-to-float switch for actor properties, the ::size-change signal
was moved to use floats instead of integers. Sub-pixel precision for image
size is meaningless, though, so we should revert it back to ints.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1659
2009-06-22 12:15:17 +01:00
Emmanuele Bassi
a79d6228aa Remove the last few fixed-point entry points
The last fixed-point entry points are just a few, and trivial. The
end user is expected to do the conversion using the CoglFixed type
and macros.
2009-06-19 16:38:35 +01:00
Emmanuele Bassi
cb4e5c9083 [x11] Simplify the XInput support
Instead of using a specific function to check whether the X
server supports the XInput extension we can use the generic
Xlib function XQueryExtension(). This cuts down the extra
checks inside the configure.ac and simplifies the code inside
clutter_x11_register_xinput().
2009-06-19 15:12:32 +01:00
Emmanuele Bassi
21608fe5f7 [x11] Add a command line switch for enabling XInput
Currently, XInput support requires a function call. In order to
make it easier for people to test it, we can also add a command
line switch that moves the pointer device detection and handling
to XInput. This should ensure that, at least for people building
Clutter with --enable-xinput, applications can be easily migrated
and regressions can be caught.
2009-06-19 14:32:37 +01:00
Emmanuele Bassi
a6b4697367 [backend] Do not store the stage manager singleton
The StageManager singleton instance is already kept around
by the clutter_stage_manager_get_default() function; there is
no need to have it inside the main Clutter context as well.
2009-06-19 14:19:39 +01:00
Emmanuele Bassi
b6e404a406 [x11] Use _clutter_context_is_initialized()
Instead of using _clutter_context_get_default() and checking the
is_initialized flag, we should use the newly added private function
that does not cause side effects, especially for functions that have
to be called before any other Clutter function.
2009-06-19 14:12:36 +01:00
Emmanuele Bassi
b5f4befeaa Allow checking initialization without side-effects
The _clutter_context_get_default() function will automatically
create the main Clutter context; if we just want to check whether
Clutter has been initialized this will complicate matters, by
requiring a call to g_type_init() inside the client code.

Instead, we should simply provide an internal API that checks
whether the main Clutter context exists and if it has been
initialized, without any side effect.
2009-06-19 14:09:42 +01:00
Emmanuele Bassi
184df2a5fa [input] Rework input device API
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.

The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.

By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
2009-06-19 13:12:05 +01:00
Damien Lespiau
3653a9a64d Public headers should not have #ifdefs relying on private defines
HAVE_COGL_GLES2 is defined in config.h through the configure script and
should not be used in public headers.

The patch makes configure generate the right define that can be used
later in the header.
2009-06-19 06:43:34 +01:00
Emmanuele Bassi
c6fba47a52 Hide clutter_context_get_default()
The clutter_context_get_default() function is private, but shared
across Clutter. For this reason, it should be prefixed by '_' so
that the symbol is hidden from the shared object.
2009-06-18 14:20:28 +01:00
Emmanuele Bassi
8c676ebd87 Remove an unusued member from MainContext
The MainContext structure has a field for the master clock, but
clutter_master_clock_get_default() will return the same instance
from everywhere.
2009-06-17 15:43:53 +01:00
Matthew Allum
1aa8c89f2c [XInput] Get XInput working again.
Check for distros shipping out of sync header vs libXi,
call in g_type_init() in test-devices, fix ifdef so
XInput events get correctly selected.
2009-06-17 15:09:16 +01:00
Emmanuele Bassi
3035092edb Do not use the --pkd switch for g-ir-scanner
Revert commit 8aacff0e0f
2009-06-16 18:08:52 +01:00
Emmanuele Bassi
8aacff0e0f [introspection] Add --pkg switch pointing at Clutter
Add a <package/> element pointing to Clutter's pkg-config
file name.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
9f83e7dc2e [stage] Remove an assertion
We might get a size request on destruction, so it should be safe
to avoid an assertion failure because we don't have the stage
implementation anymore.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
4bed539b21 Add more ActorBox utility methods
ActorBox should have methods for easily extracting the X and Y
coordinates of the origin, and the width and height separately.

These methods will make it easier for high-level language bindings
to manipulate ActorBox instances and avoid the Geometry type.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
275f292ab9 Add accessors for the boxed types
The Vertex and ActorBox boxed types are meant to be used across
the API, but are fairly difficult to bind. Their memory management
is also unclear, and has to go through the indirection of
g_boxed_copy() and g_boxed_free().
2009-06-16 16:42:59 +01:00
Colin Walters
63c84c46f8 Plug minor memory leak in cogl_vertex_buffer_submit_real
Free a temporary list.
2009-06-16 15:46:51 +01:00
Neil Roberts
f95f4ba3cb [ClutterCairoTexture] Use the right component ordering when uploading data
Cairo stores the image data in ARGB native byte order so we need to
upload this as BGRA on little endian architectures and ARGB on big
endian. ClutterTexture doesn't currently expose any flags to describe
ARGB format so until we can fix the Clutter API it now uses the Cogl
API directly.
2009-06-15 12:41:13 +01:00
Emmanuele Bassi
c6b4ea8b44 [cairo-texture] Clean up and whitespace fixes
Simple clean up of the CairoTexture to remove unneeded checks,
redundant variables and white space.
2009-06-15 11:50:23 +01:00
Emmanuele Bassi
9799750c03 [animation] Rework animation chaining
In order to chain up animations using clutter_actor_animate() and
friends you have to use an idle handler that guarantees that the
main loop spins at least once after the animation pointer has been
detached from the actor.

This has several drawbacks, first and foremost the fact that the
slice of the main loop for the idle handler might be starved by
other operations, like redrawing. This inevitably leads to tricks
with priorities and the like, contributing to the overall complexity.

Instead, we should guarantee that the animation instance created by
clutter_actor_animate() is valid for the ::completed signal until
it reaches its default handler; after that, the animation is detached
from the actor and destroyed. This means that it's possible to
create a new animation after the first is complete by simply using
g_signal_connect_after().

This unfortunately makes it impossible to keep a reference to the
animation pointer attached to the actor by using g_object_ref(); a
way to "fix" this would be to have a clutter_animation_attach()
and a clutter_animation_detach() pair of methods that allow attaching
any animation to an actor. This might overcomplicate what it is
the simple animation API, though, so it's currently not implemented
and left for future versions.

The test-easing interactive demo has been modified to show how
the animation queuing works by adding a command line switch that
recenters the animated actor once the first animation has ended.
2009-06-15 11:49:33 +01:00
Emmanuele Bassi
612d1cded7 [animation] Allow swapped/after signal variants
Continuing in the tradition on making clutter_actor_animate() the
next g_object_connect(), here's the addition of the signal-after::
and signal-swapped:: modifiers for the automagic signal connection
arguments.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1646
2009-06-15 11:48:42 +01:00
Emmanuele Bassi
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
Owen W. Taylor
e6a987d670 Fix redraw queueing in the presence of cloning
We can't short-circuit the emission of ::queue-redraw for not-visible
actors, since ClutterClone uses that signal to know when things need
to be redrawn.

Calling clutter_actor_queue_redraw() out of clutter_actor_real_map() /
clutter_actor_real_unmap() was causing the flag state to get set
incorrectly from _clutter_actor_set_enable_paint_unmapped(), because
a paint queueing a redraw was not expected.

Moving queuing the redraw to clutter_actor_hide()/show() fixes this, and
also fixes a problem where showing a child of a cloned actor wouldn't
cause the clone to be repainted.

http://bugzilla.openedhand.com/show_bug.cgi?id=1484

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00
Owen W. Taylor
795e005566 Fix handling of not-visible texture pixmaps
If we have an not-visible texture pixmap, we need to:

 - Still update it if it is realized, since it won't be
   updated when shown. And it might be also be cloned.

 - Queue a redraw if even if not visible, since it
   it might be cloned.

http://bugzilla.openedhand.com/show_bug.cgi?id=1647

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00
Robert Bragg
9d82995773 [_cogl_texture_bitmap_prepare] use bitmap format for FORMAT_ANY + no alpha
My patch to choose a premultiplied format when the user gives
COGL_PIXEL_FORMAT_ANY for the internal_format broke the case where the data
in question doesn't have and alpha channel.

This was accidentally missed when merging the premultiplication branch
since I merged a local version of the branch that missed this commit.
2009-06-11 18:49:30 +01:00
Robert Bragg
71b62e75d2 [cogl] Don't allow calling cogl_set_source_texture with an INVALID_HANDLE
Although the underlying materials should allow layers with INVALID_HANDLES
it shouldn't be necissary to expose that via cogl_set_source_texture() and
it's easier to resolve a warning/crash here than odd artefacts/crashes later
in the pipeline.
2009-06-11 16:28:01 +01:00
Robert Bragg
96827db740 Bug 1406 - Handling of premultiplication in clutter
Merge branch 'premultiplication'

[cogl-texture docs] Improves the documentation of the internal_format args
[test-premult] Adds a unit test for texture upload premultiplication semantics
[fog] Document that fogging only works with opaque or unmultipled colors
[test-blend-strings] Explicitly request RGBA_888 tex format for test textures
[premultiplication] Be more conservative with what data gets premultiplied
[bitmap] Fixes _cogl_bitmap_fallback_unpremult
[cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
Avoid unnecesary unpremultiplication when saving to local data
Don't unpremultiply Cairo data
Default to a blend function that expects premultiplied colors
Implement premultiplication for CoglBitmap
Use correct texture format for pixmap textures and FBO's
Add cogl_color_premultiply()
2009-06-11 16:00:28 +01:00
Robert Bragg
ec77b91398 [cogl-texture docs] Improves the documentation of the internal_format args
Clarifies that if you give COGL_PIXEL_FORMAT_ANY as the internal format for
cogl_texture_new_from_file or cogl_texture_new_from_data then Cogl will
choose a premultiplied internal format.
2009-06-11 14:31:01 +01:00
Robert Bragg
70636b4815 [fog] Document that fogging only works with opaque or unmultipled colors
The fixed function fogging provided by OpenGL only works with unmultiplied
colors (or if the color has an alpha of 1.0) so since we now premultiply
textures and colors by default a note to this affect has been added to
clutter_stage_set_fog and cogl_set_fog.

test-depth.c no longer uses clutter_stage_set_fog for this reason.

In the future when we can depend on fragment shaders we should also be
able to support fogging of premultiplied primitives.
2009-06-11 14:17:53 +01:00
Robert Bragg
a9b011f3ed [premultiplication] Be more conservative with what data gets premultiplied
We don't want to force texture data to be premultipled if the user
explicitly specifies a non premultiplied internal_format such as
COGL_PIXEL_FORMAT_RGBA_8888.  So now Cogl will only automatically
premultiply data when COGL_PIXEL_FORMAT_ANY is given for the
internal_format, or a premultiplied internal format such as
COGL_PIXEL_FORMAT_RGBA_8888_PRE is requested but non-premultiplied source
data is given.

This approach is consistent with OpenVG image formats which have already
influenced Cogl's pixel format semantics.
2009-06-11 14:17:53 +01:00
Robert Bragg
9d3aa57604 [bitmap] Fixes _cogl_bitmap_fallback_unpremult
The _cogl_unpremult_alpha_{first,last} functions which
_cogl_bitmap_fallback_unpremult depends on were incorrectly casting each
of the byte components of a texel to a gulong and performing shifts as
if it were dealing with the whole texel.

It now just uses array indexing to access the byte components without
needing to cast or manually shift any bits around.

Even though we used to depend on unpremult whenever we used a
ClutterCairoTexture, clutter_cairo_texture_context_destroy had it's own
unpremult code which worked which is why this bug wouldn't have been noticed
before.
2009-06-11 14:17:52 +01:00
Robert Bragg
cb959ef457 [cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
The returned bitmap format should include the COGL_PREMULT_BIT flag not
have it explicitly removed as for _cogl_bitmap_fallback_unpremult.
2009-06-11 14:17:52 +01:00
Owen W. Taylor
5e18cee77a Avoid unnecesary unpremultiplication when saving to local data
Now that we typically have premultiplied data stored in Cogl
textures, when fetching a texture into local data for temporary
storage, use a premultiplied format to avoid an unpremultiply/
premultiply roundtrip.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Owen W. Taylor
1e5b5d10c5 Don't unpremultiply Cairo data
Instead of unpremultiplying the Cairo data, pass it directly to Cogl
in premultiplied form; we now *prefer* premultiplied data.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Owen W. Taylor
c3448314d5 Default to a blend function that expects premultiplied colors
Many operations, like mixing two textures together or alpha-blending
onto a destination with alpha, are done most logically if texture data
is in premultiplied form. We also have many sources of premultiplied
texture data, like X pixmaps, FBOs, cairo surfaces. Rather than trying
to work with two different types of texture data, simplify things by
always premultiplying texture data before uploading to GL.

Because the default blend function is changed to accommodate this,
uses of pure-color CoglMaterial need to be adapted to add
premultiplication.

gl/cogl-texture.c gles/cogl-texture.c: Always premultiply
  non-premultiplied texture data before uploading to GL.

cogl-material.c cogl-material.h: Switch the default blend functions
  to ONE, ONE_MINUS_SRC_ALPHA so they work correctly with premultiplied
  data.

cogl.c: Make cogl_set_source_color() premultiply the color.

cogl.h.in color-material.h: Add some documentation about
  premultiplication and its interaction with color values.

cogl-pango-render.c clutter-texture.c tests/interactive/test-cogl-offscreen.c:
  Use premultiplied colors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Owen W. Taylor
888a261999 Implement premultiplication for CoglBitmap
cogl-bitmap.c cogl-bitmap-pixbuf.c cogl-bitmap-fallback.c cogl-bitmap-private.h:
  Add _cogl_bitmap_can_premult(), _cogl_bitmap_premult() and implement
  a reasonably fast implementation in the "fallback" code.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:51 +01:00
Owen W. Taylor
4dcd5f6134 Use correct texture format for pixmap textures and FBO's
RGBA data in X pixmaps and in FBOs is already premultiplied; use
the right format when creating cogl textures.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:51 +01:00
Owen W. Taylor
f90017ab4e Add cogl_color_premultiply()
Add a convenience function to convert an ARGB color from
non-premultiplied to premultiplied form.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:51 +01:00
Emmanuele Bassi
eb55397423 [build] Fix distcheck for the json-glib internal copy
Since commit d743aeaa updated the internal copy of JSON-GLib and
added a new private header file, we need to fix the build to avoid
a distcheck failure.
2009-06-11 13:24:34 +01:00
Emmanuele Bassi
61c45da90a Bug 1637 - Master clock improvements
Merge branch 'master-clock-updates'

* master-clock-updates: (22 commits)
  Change the paint forcing on the Text cache text
  [timelines] Improve marker hit check and don't fudge the delta
  Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
  [tests] Don't add a newline to the end of g_test_message calls
  [test-timeline] Add a marker at the beginning of the timeline
  [timeline] Don't clamp the elapsed time when a looping tl reaches the end
  [master-clock] Throttle if no redraw was performed
  [docs] Update Clutter's API reference
  Force a paint instead of calling clutter_redraw()
  Fix clutter_redraw() to match the redraw cycle
  Run the repaint functions inside the redraw cycle
  Remove useless manual timeline ticking
  Move elapsed-time calculations into ClutterTimeline
  Limit the frame rate when not syncing to VBLANK
  Decrease the main-loop priority of the frame cycle
  Avoid motion-compression in test-picking test
  Compress events as part of the frame cycle
  Remove stage update idle and do updates from the master clock
  Call g_main_context_wakeup() when we start running timelines
  Remove unused msecs_delta member
  ...
2009-06-11 13:01:34 +01:00
Neil Roberts
f1000db3ca [timelines] Improve marker hit check and don't fudge the delta
Markers added at the start of the timeline need to be special cased
because we effectively check whether the marker time is greater than
the old frame time or less than or equal to the new frame time but we
never actually emit a frame for the start of the timeline.

If the timeline is looping then it adjusts the position to interpolate
a wrapped around position. However we do not emit a new frame after
setting this position so we need to check for markers again there.

clutter_timeline_get_delta should return the actual wall clock time
between emissions of the new-frame signal - even if the elapsed time
has been fudged at the end of the timeline. To make this work it no
longer directly manipulates priv->msecs_delta but instead passes a
delta value to check_markers.
2009-06-11 12:14:53 +01:00
Tommi Komulainen
bf0c21e015 stage: set key focus actor to NULL before emitting focus-out
Someone might hide the previously focused actor in the focus-out signal
handler and as key focus still appears to be on that actor we'd get
re-entrant call and get glib critical from g_object_weak_unref

This changes clutter_stage_get_key_focus() to return stage/NULL during
focus-out signal emission. It used to be the actor focus-out was being
emitted on.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1547

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-11 12:14:10 +01:00
Neil Roberts
9021aa2909 Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671.

The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
2009-06-11 11:46:41 +01:00
Neil Roberts
9c5663d671 [timeline] Don't clamp the elapsed time when a looping tl reaches the end
The new-frame signal of a timeline was previously guaranteed to be
emitted with the elapsed_time set to the end before it emits the
completed signal. This doesn't necessarily make sense for looping
timelines because it would cause the elapsed time to be clamped to a
slightly off value whenever the timeline restarts. This patch makes it
perform the wrap around before emitting the new-frame signal so that
the elapsed time always corresponds to the time elapsed since the
timeline was started.

Additionally it no longer fudges the msecs_delta property to make the
marker check work so clutter_timeline_get_delta will always return the
wall clock time since the last frame.
2009-06-10 17:47:33 +01:00
Emmanuele Bassi
df839e22e6 [text] Do not leak the effective attributes
Thanks to Iain Holmes for catching the leak.
2009-06-10 16:23:35 +01:00
Neil Roberts
acf7722a41 [master-clock] Throttle if no redraw was performed
A flag in the master clock is now set whenever the dispatch caused an
actual redraw of a stage. If this flag is not set during the prepare
and check functions then it will resort to limiting the redraw
attempts to the default frame rate as if vblank syncing was
disabled. Otherwise if a timeline is running that does not cause the
scene to change then it would busy-wait with 100% CPU until the next
frame.

This fix was suggested by Owen Taylor in:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-10 15:50:27 +01:00
Emmanuele Bassi
eca73fe6c7 [docs] Annotate fixed sized arrays 2009-06-10 14:54:42 +01:00
Emmanuele Bassi
0f9dea0337 Force a paint instead of calling clutter_redraw()
We do not need the whole redraw machinery inside
clutter_stage_read_pixels(): instead, we want Clutter to drop everything,
paint and call glReadPixels() with the current buffer.
2009-06-10 14:52:53 +01:00
Emmanuele Bassi
bd3254c0f8 [docs] Various gtk-doc fixes for COGL
Try to keep the gtk-doc errors down to a minimum.
2009-06-10 12:57:36 +01:00
Emmanuele Bassi
e1cac4fece Fix clutter_redraw() to match the redraw cycle
The clutter_redraw() function is used by embedding toolkits to
force a redraw on a stage. Since everything is performed by
toggling a flag inside the Stage itself and then letting the
master clock advance, we need a ClutterStage method to ensure
that we start the master clock and redraw.
2009-06-09 16:29:29 +01:00
Emmanuele Bassi
7099d251c6 Run the repaint functions inside the redraw cycle
Now that every redraw is performed within the master clock we
need to run the repaint functions inside it.
2009-06-09 16:28:25 +01:00
Owen W. Taylor
6705ce6c6a Move elapsed-time calculations into ClutterTimeline
Instead of calculating a delta in the master clock, and passing that
into each timeline, make each timeline individually responsible for
remembering the last time and computing the delta.

This:

 - Fixes a problem where we could spin infinitely processing
   timeline-only frames with < 1msec differences.
 - Makes timelines consistently start timing on the first frame;
   instead of doing different things for the first started timeline
   and other timelines.
 - Improves accuracy of elapsed time computations by avoiding
   accumulating microsecond => millisecond truncation errors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
dcd8d28314 Limit the frame rate when not syncing to VBLANK
clutter-master-clock.c clutter-master-clock.h: When the
  SYNC_TO_VBLANK feature is not available, wait for 1/frame_rate
  seconds since the start of the last frame before drawing the next
  frame. Add _clutter_master_clock_start_running() to abstract
  the usage of g_main_context_wakeup()

clutter-stage.c: Add _clutter_master_clock_start_running()

clutter-main.c: Update docs for clutter_set_default_frame_rate()
  clutter_get_default_frame_rate() to no longer talk about timeline
  frame rates.

test-text-perf.c test-text.c: Set a frame rate of 1000fps so that
  frame-rate limiting doesn't affect the result.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
64bb2e694f Decrease the main-loop priority of the frame cycle
Change CLUTTER_PRIORITY_REDRAW to be lower than the GTK+ resize
  and relayout priorities to avoid starving GTK+ when run in the
  same process as clutter.
Remove the unused CLUTTER_PRIORITY_TIMELINE

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
6e69692e22 Compress events as part of the frame cycle
Instead of trying to guess about which motion events are
extraneous, queue up all events until we process a frame.
This allows us to look ahead and reliably compress consecutive
sequence of motion events.

clutter-main.c: Feed received events to the stage for queueing.
  Remove old compression code. Remove clutter_get_motion_events_frequency()
  clutter_set_motion_events_frequency()
clutter-stage.c: Keep a queue of pending events.
clutter-master-clock.c: Add processng of queued events to the
  clock source dispatch function.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
89a8fd7755 Remove stage update idle and do updates from the master clock
When a redraw is queued on a stage, simply set a flag; then in
the check/prepare functions of the master clock source, check
for stages that need redrawing.

This avoids the complexity of having multiple competing sources
at the same priority and makes the update ordering more reliable and
understandable.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
77cd4e2bc8 Call g_main_context_wakeup() when we start running timelines
If a timeline is added from a different thread, we need to
call g_main_context_wakeup() to wake the main thread up to
start updating the timeline.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:55 +01:00
Owen W. Taylor
4b63f9524e Remove unused msecs_delta member
msecs_delta member of ClutterMasterClock was set but not used.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:55 +01:00
Owen W. Taylor
ebaec9798e Simplify timeout list handling for the master clock
Instead of keeping a list of all timelines, and connecting to
signals and weak notifies, simply keep a list of running timelines;
this greatly simplifies both the book-keeping, and also determining
if there are any running timelines.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:55 +01:00
Owen W. Taylor
3ab303b662 Only advance the master clock before drawing a frame
Remove code to advance the master clock after drawing a frame; if
there are any running timelines the master clock will do another
frame by itself, and the clock will be advanced before running
that frame.

With this change, there is no point in queueing an extra frame
redraw after completing a timeline, since we are always advancing
the timeline *before* redrawing, so remove that code as well.
(This does mean that calling clutter_timeline_stop() won't implicitly
cause the stage to be redrawn; this doesn't seem like something
an app should rely on in any case.)

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:55 +01:00
Emmanuele Bassi
19c2e66398 [docs] Various gtk-docs fixes 2009-06-09 14:47:36 +01:00
Emmanuele Bassi
33f5fe73b3 [stage] Rename fullscreen methods
The clutter_stage_fullscreen() and clutter_stage_unfullscreen() are
a GDK-ism. The underlying implementation is already using an accessor
with a boolean parameter.

This should take the amount of collisions between properties, methods
and signals to zero.
2009-06-09 14:07:35 +01:00
Emmanuele Bassi
7c89a0ccfa [stage] Rename :fullscreen to :fullscreen-set
The :fullscreen property is very much confusing as it is implemented.
It can be written to a value, but the whole process might fail. If we
set:

  g_object_set (stage, "fullscreen", TRUE, NULL);

and the fullscreen process fails or it is not implemented, the value
will be reset to FALSE (if we're lucky) or left TRUE (most of the
times).

The writability is just a shorthand for invoking clutter_stage_fullscreen()
or clutter_stage_unfullscreen() depending on a boolean value without
using an if.

The :fullscreen property also greatly confuses high level languages,
since the same symbol is used:

  - for a method name (Clutter.Stage.fullscreen())
  - for a property name (Clutter.Stage.fullscreen)
  - for a signal (Clutter.Stage::fullscreen)

For these reasons, the :fullscreen should be renamed to :fullscreen-set
and be read-only. Implementations of the Stage should only emit the
StageState event to change from normal to fullscreen, and the Stage
will automatically update the value of the property and emit a notify
signal for it.
2009-06-09 14:07:35 +01:00
Emmanuele Bassi
d743aeaa21 [json] Update the internal JSON-GLib copy
There have been changes in JSON-GLib upstream to clean up the
data structures, and facilitate introspection.

We still not use the updated JsonParser with the (private) JsonScanner
code, since it's a fork of GLib's GScanner.
2009-06-09 14:07:22 +01:00
Emmanuele Bassi
91856b1bed [introspection] Add --c-include to g-ir-scanner
Since Clutter has a single-include header policy we need to put
the header to be included inside the GIR file.
2009-06-09 12:45:23 +01:00
Neil Roberts
4b125d7fde [CoglTexture] Initialise tex->first_pixels to NULL in all constructors
Otherwise if there is an error before the slices are created it will
try to free the first_pixels array and crash.

It now also checks whether first_pixels has been created before using
it to update the mipmaps. This should only happen for
cogl_texture_new_from_foreign and doesn't matter if the FBO extension
is available. It would be better in this case to fetch the first pixel
using glGetTexImage as Owen mentioned in the last commit.
2009-06-09 11:13:11 +01:00
Owen W. Taylor
1d7a7bf1e6 Fix unitialized first_pixels for foreign textures
tex->first_pixels was never set for foreign textures, leading
to a crash when the texture object is freed.

As a quick fix, simply set to NULL. A more complete fix would
require remembering if we had ever seen the first pixel uploaded,
and if not, doing a glReadPixel to get it before triggering the
mipmap update.

http://bugzilla.openedhand.com/show_bug.cgi?id=1645

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-06-09 10:54:54 +01:00
Owen W. Taylor
08d580f68a On bad blend strings, print the error if not returning it
It's very common that there's no reasonable fallback to do if the
blend or combine string you set isn't supported. So, rather than
requiring everybody to pass in a GError purely to catch syntax erorrs,
automatically g_warning() if a parse error is encountered and @error
is NULL.

http://bugzilla.openedhand.com/show_bug.cgi?id=1642

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 23:51:08 +01:00
Garry Bodsworth
d873a57ec9 Fix for new potential memory leak in ClutterGLXTexturePixmap.
This fixes a new instance of glXDestroyGLXPixmap which should be
glXDestroyPixmap.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 23:51:08 +01:00
Owen W. Taylor
fd0a490ced Properly adjust msecs_delta when clamping elapsed time
When we complete a timeline, we clamp the elapsed_time variable
to the range of the timeline. We need to adjust msecs_delta so that
when we check for hit markers we have the correct interval.

http://bugzilla.openedhand.com/show_bug.cgi?id=1641

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 15:03:16 +01:00
Emmanuele Bassi
fd19d33746 [animation] Keep a reference during notify::alpha
The Animation should be referenced during the notification of the
alpha value, since the callback is invoked depending on the Alpha
and it won't vivify the Animation instance for us.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1537
2009-06-08 14:42:22 +01:00
Emmanuele Bassi
41e85f3073 introspection-friendly ClutterEvent accessors
ClutterEvent is not really gobject-introspection friendly because
of the whole discriminated union thing. In particular, if you get
a ClutterEvent in a signal handler, you probably can't access the
event-type-specific fields, and you probably can't call methods
like clutter_key_event_symbol() either, because you can't cast the
ClutterEvent to a ClutterKeyEvent.

The cleanest solution is to turn every accessor into ClutterEvent
methods, accepting a ClutterEvent* and internally checking the event
type.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1585
2009-06-08 12:05:20 +01:00
Garry Bodsworth
04dc4106e5 [glx-texture-pixmap] Unref a cogl texture handle.
According to clutter_texture_set_cogl_texture you should unref the handle as
the texture takes its own.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 11:58:47 +01:00
Garry Bodsworth
c968b06f15 Fix memory leak in ClutterGLXTexturePixmap.
The OpenGL spec states that if you create a pixmap using glXCreatePixmap you
should use glXDestroyPixmap to destroy it.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 11:52:24 +01:00
Owen W. Taylor
1e6e41190b Straighten out 'realize' handling for ClutterGLXTexturePixmap
Setting the pixmap for an unrealized ClutterGLXTexturePixmap should
not cause it to be realized, and certainly shouldn't cause the the
REALIZED flag to be set without using clutter_actor_realize().

This patch uses the simple approach that;

 - pixmap changes on an unrealized ClutterGLXTexturePixmap
   are ignored
 - when the ClutterGLXTexturePixmap is realized, we then create
   the GLXPixmap and the corresponding texture.

The call to clutter_glx_texture_pixmap_update_area() is moved
from create_cogl_texture() to
clutter_glx_texture_pixmap_create_glx_pixmap() since
create_cogl_texture() is only called from one place, and updating
the area is really something we do *after* creating the texture,
not part of creating the texture.

clutter_glx_texture_pixmap_create_glx_pixmap() is reorganized a
bit to avoid debug-logging confusingly if it's called before a pixmap
has been set, and for readability.

http://bugzilla.openedhand.com/show_bug.cgi?id=1635

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:43 +01:00
Owen W. Taylor
d28c9e5db1 Remove unnecessary setting of CLUTTER_ACTOR_REALIZED flag
An implementaton of realize() never needs to set the
CLUTTER_ACTOR_REALIZED flag, though it can unset the flag if
things fail unexpectedly. (Previously, stage backend implementations
had to do this since clutter_actor_realize() wasn't used; this
is no longer the case.)

http://bugzilla.openedhand.com/show_bug.cgi?id=1634

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:33 +01:00
Owen W. Taylor
2b7e98f4b3 Be more tolerant about natural_width < min_width
Due to the accumulation of floating point errors, natural_width
and min_width can diverge significantly even if the math for
computing them is correct. So just clamp natural_width to
min_width instead of warning about it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1632

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:13 +01:00
Owen W. Taylor
583a86b537 Use double temporaries when computing group size
If we use float temporaries when computing the bounds of
a group, then, depending on what variables are kept in registers
and what stored on the stack, the accumulated difference between
natural_width and min_width can be more than FLOAT_EPSILON.

Using double temporaries will eliminate the difference in most
cases, or, very rarely, reduce it to a last-bit error.

http://bugzilla.openedhand.com/show_bug.cgi?id=1632

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:05 +01:00
Owen W. Taylor
009eafb9ee Handle a clone of an actor with an unmapped parent
If we are cloning an source actor with an unmapped parent, then when
we temporarily map the source actor:

 - We need to skip the check that a mapped actor has a mapped
   parent.
 - We need to realize the actor's parents before mapping it,
   or we'll get an assertion failure in clutter_actor_update_map_state()
   because an actor with an unmapped parent is !may_be_realized.

http://bugzilla.openedhand.com/show_bug.cgi?id=1633

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:06:11 +01:00
Emmanuele Bassi
12b4e0400c [x11] Do not forcibly set the stage size on fullscreen
Setting the stage size using clutter_actor_set_size() is almost always
wrong: the X11 stage implementation should save the size and queue a
relayout -- like it does when receiving a ConfigureNotify. The same
should happen when setting it to be full screen.
2009-06-08 02:04:27 +01:00
Owen W. Taylor
ca305d2a40 [build] Search for Cogl GIR in the right place
Since we build the Cogl GIR inside /clutter/cogl we should be looking
there when building the Clutter GIR. Otherwise g-ir-scanner will look
inside the gir directory -- and if you never built Clutter before it
will error out.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1638

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 01:59:04 +01:00
Emmanuele Bassi
9691827b5b [texture] Fix error reporting on ::load-finished
The load-finished signal has a GError* argument which is meant to
signify whether the loading was successful. However many of the
places in ClutterTexture that emit this signal directly pass their
'error' variable which is a GError** and will be NULL or not
completely independently of whether there was an error. If the
argument was dereferenced it would probably crash.

The test-texture-async interactive test case should also verify
that the ::load-finished signal is correctly emitted.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1622
2009-06-06 16:13:41 +01:00
Emmanuele Bassi
ea9bd6761a [units] Always recompute pixels
When asking for the pixels value we should always recompute it.

The "pixel_set" guard can be left in place for future use.
2009-06-06 15:59:45 +01:00
Emmanuele Bassi
c3dc03997c Fixes for some compiler warnings 2009-06-06 14:37:41 +01:00
Owen W. Taylor
5f0afa5218 [actor] get_transformed_position(): initialize Z value
Initialize the Z value in the point we pass to
clutter_actor_apply_transform_to_point().

http://bugzilla.openedhand.com/show_bug.cgi?id=1630

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 13:01:32 +01:00
Owen W. Taylor
276952d6f9 Fix stopping a timeline
Correctly apply De Morgan's laws to the short-circuit test in
clutter_timeline_pause(); it was short-circuiting always and
never actually pausing.

http://bugzilla.openedhand.com/show_bug.cgi?id=1629

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 13:01:17 +01:00
Johan Bilien
f87e10c024 Fix the leak of the GList of layers in CoglMaterial
http://bugzilla.openedhand.com/show_bug.cgi?id=1624

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 12:59:31 +01:00
Bastian Winkler
6f7afdf553 Broken fixed:: arguments
The commit 2c95b378 prevents clutter_animation_setup_property from being
called with fixed:: property names. This patch adds a additional
parameter "is_fixed" to clutter_animation_setup_property instead of
searching for "fixed::" in property_name.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 12:58:00 +01:00
Neil Roberts
ea15e4c7f0 [CoglPangoDisplayList] Don't store the base color in the display list
It should be possible render a single PangoLayout with different
colors without recalculating the layout. This was not working because
the color used at the first edit was being stored in the display
list. This broke changing the opacity on a ClutterText.

Now each node in the display list has a 'color override' flag which
marks whether it should use the base color or not. The base color is
now passed in from _cogl_pango_display_list_render_texture. The alpha
value is always taken from the base color.
2009-06-05 18:28:27 +01:00
Emmanuele Bassi
6fe22ac850 [repaint] Run the repaint functions in clutter_redraw()
The clutter_redraw() function is used by libraries embedding
Clutter inside another toolkit, instead of queueing a redraw
on the embedded stage. This means that clutter_redraw() should
perform the same sequence of actions done by the redraw idle
callback.
2009-06-05 17:57:05 +01:00
Robert Bragg
01e1aae7dd [cogl] cogl_material_set_layer does nothing if resetting the same texture
This avoids dirtying the layer, and should avoid some uneeded state changes
2009-06-05 17:18:32 +01:00
Emmanuele Bassi
6b92296e7f [build] Fix compiler warnings
Silence GCC
2009-06-05 16:46:12 +01:00
Emmanuele Bassi
02fa34f65b Fix a compiler warning 2009-06-05 16:39:18 +01:00
Neil Roberts
b061a00f4c [ClutterActor] Fix check for zero opacity when being painted from a clone
Clutter short-circuits painting when an actor's opacity is
zero. However if the actor is being painted from a ClutterClone then
it will be painted using the clone's opacity instead so the test was
broken.
2009-06-05 16:25:39 +01:00
Emmanuele Bassi
7e33fe3175 Merge branch '1.0-integration'
* 1.0-integration: (138 commits)
  [x11] Disable XInput by default
  [xinput] Invert the XI extension version check
  [cogl-primitives] Fix an unused variable warning when building GLES
  [clutter-stage-egl] Pass -1,-1 to clutter_stage_x11_fix_window_size
  Update the GLES backend to have the layer filters in the material
  [gles/cogl-shader] Add a missing semicolon
  [cogl] Move the texture filters to be a property of the material layer
  [text] Fix Pango unit to pixels conversion
  [actor] Force unrealization on destroy only for non-toplevels
  [x11] Rework map/unmap and resizing
  [xinput] Check for the XInput entry points
  [units] Validate units against the ParamSpec
  [actor] Add the ::allocation-changed signal
  [actor] Use flags to control allocations
  [units] Rework Units into logical distance value
  Remove a stray g_value_get_int()
  Remove usage of Units and macros
  [cogl-material] Allow setting a layer with an invalid texture handle
  [timeline] Remove the concept of frames from timelines
  [gles/cogl-shader] Fix parameter spec for cogl_shader_get_info_log
  ...

Conflicts:
	configure.ac
2009-06-05 12:41:42 +01:00
Emmanuele Bassi
cbb748f7c0 [x11] Disable XInput by default
The XInput support in Clutter is still using XI 1.x. This will never
work correctly, and we are all waiting for XInput 2 anyway. The changes
internally should be minimal, so we can leave everything in place, but
it's better to disable XInput support by default -- at least for the
time being.
2009-06-05 12:30:08 +01:00
Neil Roberts
3ee093e356 Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
Emmanuele Bassi
745ca8a62c [xinput] Invert the XI extension version check
Since having XQueryInputVersion means also having XGetExtensionVersion
we need to check the former first to avoid the deprecation warning.
2009-06-05 12:08:41 +01:00
Neil Roberts
fa3ed19db5 [cogl-primitives] Fix an unused variable warning when building GLES
The 'tex' variable is only used if #ifdef'd GL code so it was throwing
an error under GLES. The variable is now moved into a block inside the
#ifdef.
2009-06-04 22:20:18 +01:00
Neil Roberts
810e936164 [clutter-stage-egl] Pass -1,-1 to clutter_stage_x11_fix_window_size
This reflects the changes made to e4ff24bc for the egl stage.
2009-06-04 22:15:41 +01:00
Neil Roberts
6efbb92c58 Update the GLES backend to have the layer filters in the material
This reflects the changes made in 54d8aadf1d for the GLES backend.
2009-06-04 22:12:33 +01:00
Neil Roberts
eff82a546d [gles/cogl-shader] Add a missing semicolon
cogl_shader_get_info_log was missing a semicolon which broke the build
on GLES 2.
2009-06-04 22:10:33 +01:00
Neil Roberts
54d8aadf1d [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
Emmanuele Bassi
c27f429819 [text] Fix Pango unit to pixels conversion
When going from Pango units to pixels we need to divide by 1024,
and not multiply by 1024.
2009-06-04 17:28:35 +01:00
Emmanuele Bassi
5ea3b47144 [actor] Force unrealization on destroy only for non-toplevels
We cannot force unrealization on toplevels ourselves, so we need
to check inside clutter_actor_destroy() if we want to avoid a
warning.
2009-06-04 16:50:19 +01:00
Emmanuele Bassi
e4ff24bcff [x11] Rework map/unmap and resizing
The mapping and unmapping of the X11 stage implementation is
a bit bong. It's asynchronous, for starters, when it really
can avoid it by tracking the state internally.

The ordering of the map/unmap sequence is also broken with
respect to the resizing.

By tracking the state internally into StageX11 we can safely
remove the MapNotify and UnmapNotify X event handling.

In theory, we should use _NET_WM_STATE a lot more, and reuse
the X11 state flags for fullscreening as well.
2009-06-04 16:30:32 +01:00
Emmanuele Bassi
0a4a28a950 [xinput] Check for the XInput entry points
Apparently, the XInput extension is using the same pkg-config
file ('xi') for both the 1.x and the 2.x API, so we need to
check for both the 1.x XGetExtensionVersion and the 2.x
XQueryInputVersion.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
876dc22633 [units] Validate units against the ParamSpec
When declaring a property using ClutterParamSpecUnits we pass a
default type to limit the type of units we accept as valid values
for the property.

This means that we need to add the unit type check as part of the
validation process.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
5ebb59e6b0 [actor] Add the ::allocation-changed signal
Sometimes it is useful to be able to track changes in the allocation
flags, like the absolute origin, inside children of a container.

Using the notify::allocation signal is not enough, in these cases, so
we need a specific signal that gives us both the allocation box and the
allocation flags.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
0187bb3965 [actor] Use flags to control allocations
Instead of passing a boolean value, the ::allocate virtual function
should use a bitmask and flags. This gives us room for expansion
without breaking API/ABI, and allows to encode more information to
the allocation process instead of just changes of absolute origin.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
0d5e17ecd1 [units] Rework Units into logical distance value
Units as they have been implemented since Clutter 0.4 have always been
misdefined as "logical distance unit", while they were just pixels with
fractionary bits.

Units should be reworked to be opaque structures to hold a value and
its unit type, that can be then converted into pixels when Clutter needs
to paint or compute size requisitions and perform allocations.

The previous API should be completely removed to avoid collisions, and
a new type:

        ClutterUnits

should be added; the ability to install GObject properties using
ClutterUnits should be maintained.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
1580ffb884 Remove a stray g_value_get_int()
Now that all properties are float, using g_value_get_int() to
retrieve the value of the :anchor-x property is going to print
out a warning.
2009-06-04 16:30:30 +01:00
Emmanuele Bassi
046e571bae Remove usage of Units and macros
The ClutterUnit and relative macros should not be used when dealing
with pixels -- which is to say, all the time when inside Clutter.
2009-06-04 16:30:30 +01:00
Neil Roberts
26f07abc65 [cogl-material] Allow setting a layer with an invalid texture handle
It was previously possible to create a material layer with no texture
by setting some property on it such as the matrix. However it was not
possible to get back to that state without removing the layer and
recreating it. It is useful to be able to remove the texture to free
resources without forgetting the state of the layer so we can put a
different texture in later.
2009-06-04 14:04:32 +01:00
Neil Roberts
9c7afe0c5b [timeline] Remove the concept of frames from timelines
Timelines no longer work in terms of a frame rate and a number of
frames but instead just have a duration in milliseconds. This better
matches the working of the master clock where if any timelines are
running it will redraw as fast as possible rather than limiting to the
lowest rated timeline.

Most applications will just create animations and expect them to
finish in a certain amount of time without caring about how many
frames are drawn. If a frame is going to be drawn it might as well
update all of the animations to some fraction of the total animation
rather than rounding to the nearest whole frame.

The 'frame_num' parameter of the new-frame signal is now 'msecs' which
is a number of milliseconds progressed along the
timeline. Applications should use clutter_timeline_get_progress
instead of the frame number.

Markers can now only be attached at a time value. The position is
stored in milliseconds rather than at a frame number.

test-timeline-smoothness and test-timeline-dup-frames have been
removed because they no longer make sense.
2009-06-04 13:21:57 +01:00
Neil Roberts
c20886c5e3 [gles/cogl-shader] Fix parameter spec for cogl_shader_get_info_log
The stub version of cogl_shader_get_info_log needed to be updated to
match the changes to the function signature in 61deeafa.
2009-06-04 12:04:47 +01:00
Neil Roberts
fa0b33ec30 [clutter-stage-win32] Call clutter_actor_map instead of setting the flags
The clutter_actor_map and unmap functions need to be called to
properly update the mapped state. This matches the changes to the X11
stage in 125bded8.
2009-06-04 11:59:17 +01:00
Neil Roberts
af68945486 [clutter-event-win32] Fix the argument types to clutter_actor_get_size
clutter_actor_get_size now takes float pointers so it was issuing a
warning.
2009-06-04 11:50:52 +01:00
Neil Roberts
f89ff7f383 Load glBlendEquation and glBlendColor using cogl_get_proc_address
These are defined since OpenGL 1.2 and since Windows doesn't export
any functions defined after 1.1 we need to load them dynamically.
2009-06-04 11:50:06 +01:00
Neil Roberts
daa95b561e Rename 'near' and 'far' variables to 'z_near' and 'z_far'
The Windows headers define near and far to be empty so it breaks the
build.
2009-06-04 11:48:51 +01:00
Emmanuele Bassi
6825b9db1c [actor] Unrealize on destroy
If the application code calls for destruction of an actor we need
to make sure that the actor is unrealized before running the dispose
sequence; otherwise, we might trigger an assertion failure on composite
actors.
2009-06-03 14:05:06 +01:00
Emmanuele Bassi
181ba67114 Revert commit 762873e7
The commit 762873e79e is completely
and utterly wrong and I should have never pushed it.

Serves me well for trying to work on three different branches and
on three different things.
2009-06-03 14:05:05 +01:00
Emmanuele Bassi
762873e79e [master clock] Avoid excessive redraws
Currently, the clock source spins a redraw every time there is at
least a timeline running. If the timelines were not advanced in
the previous frame, though, because their interval is larger than
the vblanking interval then this will lead to excessive redraws of
the scenegraph even if nothing has changed.

To avoid this a simple guard should be set by the MasterClock::advance
method in case no timeline was effectively advanced, and checked
before dispatching the stage redraws.
2009-06-03 12:02:56 +01:00
Neil Roberts
f4a431a947 [cogl-texture] Don't take ownership of the data in cogl_texture_new_from_bitmap
When creating a Cogl texture from a Cogl bitmap it would steal the
data by setting the bitmap_owner flag and clearing the data pointer
from the bitmap. The data would be freed by the time the
new_from_bitmap is finished. There is no reason to do this because the
data will be freed when the Cogl bitmap is unref'd and it is confusing
not to be able to reuse the bitmap for creating multiple textures.
2009-06-02 18:01:41 +01:00
Robert Staudinger
bd13a4ddc4 [color] Add support for the "#rgba" color format
clutter_color_from_string() only supported the "#rrggbbaa" format with
alpha channel, this patch adds support for "#rgba".

Colors in "#rrggbb" format were parsed manually, this is now left to
the pango color parsing fallback, since that's handling it just fine.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-01 18:42:28 +01:00
Emmanuele Bassi
61deeafa71 [cogl-shader] Make get_info_log() slightly nicer
The cogl_shader_get_info_log() function is very inconvenient for
language bindings and for regular use, as it requires a static
buffer to be filled -- basically just providing a wrapper around
glGetInfoLogARB().

Since COGL aims to be a more convenient API than raw GL we should
just make cogl_shader_get_info_log() return an allocated string
with the GLSL compiler log.
2009-06-01 17:40:23 +01:00
Neil Roberts
5c26cc6ba7 Use GL_QUADS for flushing a quad batch
Instead of using GL_TRIANGLES and uploading the indices every time, it
now uses GL_QUADS instead on OpenGL. Under GLES it still uses indices
but it uses the new cogl_vertex_buffer_indices_get_for_quads function
to avoid uploading the vertices every time.

This requires the _cogl_vertex_buffer_indices_pointer_from_handle
function to be exposed privately to the rest of Cogl.

The static_indices array has been removed from the Cogl context.
2009-06-01 17:29:01 +01:00
Emmanuele Bassi
6cd1cb21cc [introspection] Remove Cogl symbols from Clutter GIR
The GIR file for Clutter still contains symbols from COGL, even
though we provide a Cogl GIR as well. The Clutter GIR should
depend on the Cogl GIR instead.
2009-06-01 15:51:59 +01:00
Marc-André Lureau
86230eb9fa build: don't double install clutter-version.h
Automake 1.11 installs several files in one command, and it fails if
the same file is installed two times.

See NEWS for details:
http://lists.gnu.org/archive/html/automake/2009-05/msg00093.html

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-01 15:49:11 +01:00
Emmanuele Bassi
c759aeb6a7 Uniformly use floats in Actor properties
All the underlying implementation and the public entry points have
been switched to floats; the only missing bits are the Actor properties
that deal with positioning and sizing.

This usually means a major pain when dealing with GValues and varargs
functions. While GValue will warn you when dealing with the wrong
conversions, varags will simply die an horrible (and hard to debug)
death via segfault. Nothing much to do here, except warn people in the
release notes and hope for the best.
2009-06-01 14:57:18 +01:00
Emmanuele Bassi
bafa448666 [texture] Increase verbosity of error messages
The GError messages in set_from_rgb_data() and set_from_yuv_data()
are a little bit too thin on details.
2009-06-01 14:57:18 +01:00
Emmanuele Bassi
8b71fa1acb [docs] Remove misleading text
The documentation for ClutterTexture's set_from_rgb_data() and
set_from_yuv_data() says:

  Note: This function is likely to change in future versions.

This is not true, since they'll remain for the whole 1.x API cycle.
2009-06-01 14:57:18 +01:00
Neil Roberts
3b70e0b6b7 [pango-display-list] Use the CoglAttributeType macros instead of GL_FLOAT
Cogl now has an enum for the VBO attribute type so we should use that
instead of the GL enums.
2009-06-01 14:50:52 +01:00
Neil Roberts
97921a7d13 [pango-display-list] Use indexed vertices on GLES
Now that CoglVertexBuffers support indices we can use them with GLES
to avoid duplicating vertices. Regular GL still uses GL_QUADS because
it is shown to still have a performance benefit over indices with the
Intel drivers.
2009-06-01 14:50:52 +01:00
Neil Roberts
67544f38d4 [cogl-vertex-buffer] Add cogl_vertex_buffer_indices_get_for_quads
This function can be used as an efficient way of drawing groups of
quads without using GL_QUADS. It generates a VBO containing the
indices needed to render using pairs of GL_TRIANGLES. The VBO is
globally cached so that it only needs to be uploaded whenever more
indices are requested than ever before.
2009-06-01 14:50:52 +01:00
Emmanuele Bassi
4afe1e9a8b [actor] Add allocate_available_size()
The allocate_available_size() method is a convenience method in
the same spirit as allocate_preferred_size(). While the latter
will allocate the preferred size of an actor regardless of the
available size provided by the actor's parent -- and thus it's
suitable for simple fixed layout managers like ClutterGroup -- the
former will take into account the available size provided by the
parent and never allocate more than that; it is, thus, suitable
for simple fluid layout managers.
2009-05-29 17:53:19 +01:00
Emmanuele Bassi
293eeed507 [build] Remove cogl-enum-types.h on distclean
The cogl-enum-types.h file is created by glib-mkenums under
/clutter/cogl/common, and then copied in /clutter/cogl in order
to make the inclusion of that file work inside cogl.h.

Since we're copying it in a different location, the Makefile
for that location has to clean up the copy.
2009-05-29 17:50:58 +01:00
Emmanuele Bassi
936f638a42 [build] Fix dist issues
* cogl-deprecated.h is not being installed

* cogl-enum-types.c.in is not part of the dist
2009-05-29 17:10:27 +01:00
Jonas Bonn
faec5c468b Freeze notifiers around property setters
Notifications should be fired off from both the internal timeline and
the wrapping animation here, so notifiers should be frozen around these
property setters.

Signed-off-by: Jonas Bonn <jonas@southpole.se>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-29 16:22:46 +01:00
Jonas Bonn
1187972e45 [animation] Final cleanups to new Animation model
Just a couple of final cleanups after the reimplementation of the
Animation model.

i)  _set_mode does not need to set the timeline on the alpha
ii) freeze notifications around the setting of a new alpha

Signed-off-by: Jonas Bonn <jonas@southpole.se>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-29 16:22:27 +01:00
Emmanuele Bassi
c5e659d592 [master clock] Use StageManager::peek_stages()
Use the new StageManager::peek_stages() method to avoid a copy
of the stages list.
2009-05-29 15:13:55 +01:00
Emmanuele Bassi
5d4974ed36 [stage manager] Add peek_stages()
We need an method for StageManager that returns a const pointer
to the internal list, to avoid the copy.
2009-05-29 15:13:55 +01:00
Emmanuele Bassi
63c7cc0175 [master clock] Handle Timeline::started signal correctly
The "started" signal is sent first after the timeline has been set to the
'running' state. For this reason, checking if the clock has any running
timelines running will always return true in the "started" signal handler:
the timeline that sent the signal is running.

What needs to be checked in the signal handler is if there are any
timelines running other than the one that emitted the ::started signal,
which we know is running anyway.

This prevents frames from being lost at the beginning of an animation when
a timeline is started after a quiescent period.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1617

Signed-off-by: Jonas Bonn <jonas@southpole.se>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-29 15:13:55 +01:00
Emmanuele Bassi
cbbc1a9ca3 [build] Copy cogl-enum-types.h under the guard
We avoid rebuilding cogl-enum-types.h and cogl-enum-types.c by
using a "guard" -- a stamp file that will block Makefile. Since
we need cogl-enum-types.h into /clutter/cogl as well for the
cogl.h include to work, if we copy the cogl-enum-types.h
unconditionally it will cause a rebuild of the whole COGL; which
will cause a full rebuild.

To solve this, we can copy the header file when generating it
under the stamp file.
2009-05-29 15:13:55 +01:00
Emmanuele Bassi
e565c1f1db [build] Encode the target into the backend library
The libclutter-cogl internal object should be the only dependency
for Clutter, since we are already copying it inside clutter/cogl
for the introspection scanner. For this reason, the backend-specific,
real internal object should be built with the backend encoded into
the file name, like libclutter-common. This makes the build output
a little bit more clear: instead of having two:

  LINK libclutter-cogl-common.la
  ...
  LINK libclutter-cogl.la
  LINK libclutter-cogl.la

We'll have:

  LINK libclutter-cogl-common.la
  ...
  LINK libclutter-cogl-gl.la
  LINK libclutter-cogl.la

Same applies for the GLES backend.
2009-05-29 12:50:48 +01:00
Emmanuele Bassi
b4861cbd21 Use g_once when registering enumeration types
Just like we do with GObject types and G_DEFINE_TYPE, we should
use the g_once_init_enter/g_once_init_leave mechanism to make the
GType registration of enumeration types thread safe.
2009-05-29 12:40:23 +01:00
Emmanuele Bassi
3248bb1b75 [cogl] Generate enumeration GTypes
COGL is starting to have more enumerations than I can handle
by hand. Let's use glib-mkenums and be done with it.
2009-05-29 12:31:47 +01:00
Emmanuele Bassi
7b75f93db1 [docs] Fixes for the API reference
* Add unused symbols

* Document and sync argument names with their gtk-doc counterpart

* Add missing descriptions
2009-05-28 17:18:13 +01:00
Emmanuele Bassi
9557328e4e Merge branch 'master' into 1.0-integration
* master:
  [test-text-perf] Use queue_redraw instead of painting the stage directly
  [actor] In paint when opacity == 0, clear the queued_redraw flag
2009-05-28 15:53:56 +01:00
Emmanuele Bassi
7252c14197 [cogl] Make cogl_setup_viewport() a private function
The setup_viewport() function should only be used by Clutter and
not by application code.

It can be emulated by changing the Stage size and perspective and
requeueing a redraw after calling clutter_stage_ensure_viewport().
2009-05-28 14:14:50 +01:00
Emmanuele Bassi
32018584c0 [cogl deprecated] Add backface culling deprecation
The backface culling enabling function was split and renamed, just
like the depth testing one, so we need to add the macro to the
cogl-deprecated.h header.
2009-05-28 14:14:50 +01:00
Robert Bragg
be826ed4e7 [cogl vertex buffers] Give indices a CoglHandle so they are shareable
Previously indices were tightly bound to a particular Cogl vertex buffer
but we would like to be able to share indices so now we have
cogl_vertex_buffer_indices_new () which returns a CoglHandle.

In particular we could like to have a shared set of indices for drawing
lists of quads that can be shared between the pango renderer and the
Cogl journal.
2009-05-28 13:27:54 +01:00
Robert Bragg
f0849fc3e2 [cogl journal] If we are only flushing one quad use a TRIANGLE_FAN
At the moment Cogl doesn't do much batching of quads so most of the time we
are flushing a single quad at a time.  This patch simplifies how we submit
those quads to OpenGL by using glDrawArrays with GL_TRIANGLE_FAN mode
instead of sending indexed vertices using GL_TRIANGLES mode.

Note: I hope to follow up soon with changes that improve our batching and
also move the indices into a VBO so they don't need to be re-validated every
time we call glDrawElements.
2009-05-28 02:43:36 +01:00
Robert Bragg
57cb20dc06 [deprecated defines] Adds some missing cogl_texture_* deprecated defines
To assist people porting code from 0.8, the cogl_texture_* functions that
have been replaced now have defines that give some hint as to how they
should be replaced.
2009-05-28 02:43:36 +01:00
Robert Bragg
605243d952 [cogl] renamed cogl_enable_* to cogl_set_*_enabled + added getters
cogl_enable_depth_test and cogl_enable_backface_culling have been renamed
and now have corresponding getters, the new functions are:
  cogl_set_depth_test_enabled
  cogl_get_depth_test_enabled
  cogl_set_backface_culling_enabled
  cogl_get_backface_culling_enabled
2009-05-28 02:43:36 +01:00
Robert Bragg
96188bab62 [cogl matrix] Support ortho and perspective projections.
This adds cogl_matrix api for multiplying matrices either by a perspective
or ortho projective transform.  The internal matrix stack and current-matrix
APIs also have corresponding support added.

New public API:
cogl_matrix_perspective
cogl_matrix_ortho
cogl_ortho
cogl_set_modelview_matrix
cogl_set_projection_matrix
2009-05-28 02:43:35 +01:00
Robert Bragg
12c8ff8606 [cogl] Remove cogl_{create,destroy}_context from the public API
cogl_create_context is dealt with internally when _cogl_get_default context
is called, and cogl_destroy_context is currently never called.

It might be nicer later to get an object back when creating a context so
Cogl can support multiple contexts, so these functions are being removed
from the API until we get a chance to address context management properly.

For now cogl_destroy_context is still exported as _cogl_destroy_context so
Clutter could at least install a library deinit handler to call it.
2009-05-28 02:43:35 +01:00
Robert Bragg
59bd824404 [vbo indices] tweak add_indices api to return an id and add delete_indices api
Originally cogl_vertex_buffer_add_indices let the user pass in their own unique
ID for the indices; now the Id is generated internally and returned to the
caller.
2009-05-28 02:43:35 +01:00
Robert Bragg
d51faed660 [cogl-vertex-buffer] Seal GL types from the public API
We now have CoglAttributeType and CoglVerticesMode typedefs to replace the
use of GLenum in the public API.
2009-05-28 02:43:35 +01:00
Robert Bragg
6bb6686666 [cogl-vertex-buffers] Support putting index arrays into VBOS
It's now possible to add arrays of indices to a Cogl vertex buffer and
they will be put into an OpenGL vertex buffer object. Since it's quite
common for index arrays to be static it saves the OpenGL driver from
having to validate them repeatedly.

This changes the cogl_vertex_buffer_draw_elements API: It's no longer
possible to provide a pointer to an index array at draw time. So
cogl_vertex_buffer_draw_elements now takes an indices identifier that
should correspond to an idendifier returned when calling
cogl_vertex_buffer_add_indices ()
2009-05-28 02:43:34 +01:00
Robert Bragg
68214fe4b8 [cogl] Remove cogl_flush_gl_state from the API
This is being removed before we release Clutter 1.0 since the implementation
wasn't complete, and so we assume no one is using this yet.  Util we have
someone with a good usecase, we can't pretend to support breaking out into
raw OpenGL.
2009-05-28 02:43:34 +01:00
Robert Bragg
f322da3794 [material] Reduce the material API in preperation for releasing Clutter 1.0
There were a number of functions intended to support creating of new
primitives using materials, but at this point they aren't used outside of
Cogl so until someone has a usecase and we can get feedback on this
API, it's being removed before we release Clutter 1.0.
2009-05-28 02:43:34 +01:00
Robert Bragg
f28d5e481b [cogl-material] Removes all the API made redundant by the blend strings API
This removes the following API:
  cogl_material_set_blend_factors
  cogl_material_set_layer_combine_function
  cogl_material_set_layer_combine_arg_src
  cogl_material_set_layer_combine_arg_op

These were rather awkward to use, so since it's expected very few people are
using them at this point and it should be straight forward to switch over
to blend strings, the API is being removed before we release Clutter 1.0.
2009-05-28 02:43:34 +01:00
Robert Bragg
33994caa71 [cogl-material] Support string based blending and layer combine descriptions
Setting up layer combine functions and blend modes is very awkward to do
programatically.  This adds a parser for string based descriptions which are
more consise and readable.

E.g. a material layer combine function could now be given as:
  "RGBA = ADD (TEXTURE[A], PREVIOUS[RGB])"
or
  "RGB = REPLACE (PREVIOUS)"
  "A = MODULATE (PREVIOUS, TEXTURE)"

The simple syntax and grammar are only designed to expose standard fixed
function hardware, more advanced combining must be done with shaders.

This includes standalone documentation of blend strings covering the aspects
that are common to blending and texture combining, and adds documentation
with examples specific to the new cogl_material_set_blend() and
cogl_material_layer_set_combine() functions.

Note: The hope is to remove the now redundant bits of the material API
before 1.0
2009-05-28 02:43:28 +01:00
Robert Bragg
ef1a771fde [build] Fixes some compiler warnings when building for GLES 2
There were a number of variables shadowing other symbols, and an unused
display variable.
2009-05-28 01:15:41 +01:00
Emmanuele Bassi
ccd3b4c886 [animation] Simplify the Animation code
After long deliberation, the Animation class handling of the
:mode, :duration and :loop properties, as well as the conditions
for creating the Alpha and Timeline instances, came out as far too
complicated for their own good.

This is a rework of the API/parameters matrix and behaviour:

  - :mode accessors will create an Alpha, if needed
  - :duration and :loop accessors will create an Alpha and a Timeline
    if needed
  - :alpha will set or unset the Alpha
  - :timeline will set or unset the Timeline

Plus, more documentation on the Animation class itself.

Many thanks to Jonas Bonn <jonas@southpole.se> for the feedback
and the ideas.
2009-05-27 18:28:37 +01:00
Emmanuele Bassi
6fff1bcdc6 [animatable] Allow validation in ::animate_property
The Animatable interface implementation will always have the computed
value applied, whilst the non-Animatable objects go through the
interval validation first to avoid incurring in assertions and
warnings.

The Animatable::animate_property() should also be able to validate the
property it's supposed to interpolate, and eventually discard it. This
requires adding a return value to the virtual function (and its wrapper
function).

The Animation code will then apply the computed value only if the
animate_property() returns TRUE -- unifying the code path with the
non-Animatable objects.
2009-05-27 13:01:31 +01:00
Emmanuele Bassi
7edaf8ece8 [animation] Proxy properties whenever possible
The Animation class should proxy the :mode, :duration and :loop
properties whenever possible, to avoid them going out of sync when
changed using the Alpha and Timeline instances directly.

Currently, if Timeline:duration is changed, querying Animation:duration
will yield the old value, but the animation itself (being driven by
the Timeline) will use the Timeline's :duration new value. This holds
for the :loop and :mode properties as well.

Instead, the getters for the Animation's :duration, :loop and
:mode properties should ask the relevant object -- if any. The
loop, duration and mode values inside AnimationPrivate should only
be used if no Timeline or no Alpha instances are available, or
when creating new instances.
2009-05-27 12:12:11 +01:00
Emmanuele Bassi
1f44c3584c [animation] Defer the timeline handling to the Alpha
The Animation should not directly manipulate a Timeline instance,
but it should defer to the Alpha all handling of the timeline.

This means that:

  - set_duration() and set_loop() will either create a Timeline or
    will set the :duration and :loop properties on the Timeline; if
    the Timeline must be created, and no Alpha instance is available,
    then a new Alpha instance will be created as well and the newly
    create Timeline will be assigned to the Alpha

  - if set_mode() on an Animation instance without an Alpha, the
    Alpha will be created; a Timeline will also be created

  - set_alpha() will replace the Alpha; if the new Alpha does not
    have a Timeline associated then a Timeline will be created using
    the current :duration and :loop properties of Animation; otherwise,
    if the replaced Alpha had a timeline, the timeline will be
    transferred to the new one
2009-05-27 11:52:40 +01:00
Emmanuele Bassi
b05d4be19d Use GLib variant of strcasecmp()
The GLib version of strcasecmp() ignores any non-ASCII character,
unlike the original which is locale-dependent.
2009-05-25 12:42:17 +01:00
Emmanuele Bassi
ec374c7ab9 [build] Clean up cogl-pango Makefile 2009-05-25 12:41:16 +01:00
Emmanuele Bassi
71498a6376 [cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 19:35:19 +01:00
Emmanuele Bassi
87465355d3 Add repaint functions
Sometimes it is necessary for third party code to have a
function called during the redraw process, so that you can
update the scenegraph before it is painted.
2009-05-23 19:33:04 +01:00
Neil Roberts
654c26a130 [actor] In paint when opacity == 0, clear the queued_redraw flag
If we are short-circuiting the paint when the opacity is zero we still
need to clear the queued_redraw flag otherwise it won't be possible to
queue another redraw of the actor until something else has caused a
paint first.
2009-05-22 14:50:37 +01:00
Emmanuele Bassi
c262ab0b63 Merge branch 'master' into 1.0-integration
* master:
  [cogl-vertex-buffer] Ensure the clip state before rendering
  [test-text-perf] Small fix-ups
  Add a test for text performance
  [build] Ensure that cogl-debug is disabled by default
  [build] The cogl GE macro wasn't passing an int according to the format string
  Use the right internal format for GL_ARB_texture_rectangle
  [actor_paint] Ensure painting is a NOP for actors with opacity = 0
  Make backface culling work with vertex buffers
2009-05-22 12:00:33 +01:00
Neil Roberts
b3fe1b8a8a [cogl-vertex-buffer] Ensure the clip state before rendering
Before any rendering is done by Cogl it needs to ensure the clip stack
is set up correctly by calling cogl_clip_ensure. This was not being
done for the Cogl vertex buffer so it would still use the clip from
the previous render.
2009-05-22 11:48:34 +01:00
Damien Lespiau
309f680d32 [texture] size-change closure is now VOID:FLOAT,FLOAT
Now that everything is float, the marsharlling function of the
size-change signal should reflect that fact.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-22 09:09:31 +01:00
Neil Roberts
d513c1c540 Merge branch 'pango-vbo' into 1.0-integration
This makes it cache the geometry of PangoLayouts into a VBO as
described in bug #1572.
2009-05-21 16:52:23 +01:00
Neil Roberts
7e18109f9b [cogl-pango-display-list] Use GL_TRIANGLES under GLES
GLES doesn't support GL_QUADS. This patch makes it use GL_TRIANGLES
instead in that case. Unfortunately this means submitting two extra
vertices per quad. It could be better to use indexed elements once
CoglVertexBuffers gains support for that.
2009-05-21 15:51:25 +01:00
Robert Bragg
14c3ef1f8d [build] The cogl GE macro wasn't passing an int according to the format string
This patch simply updates the arguments passed to g_warning inline with the
given format string.
2009-05-21 15:10:38 +01:00
Owen W. Taylor
5481681e5c Use the right internal format for GL_ARB_texture_rectangle
When ClutterGLXTexturePixmap uses GL_ARB_texture_rectangle,
it needs to pass the right internal format (GL_RGB or GL_RGBA)
when it initializes the texture with glTexImage2D() or later
handling won't recognize the alpha channel.

http://bugzilla.openedhand.com/show_bug.cgi?id=1586

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-21 15:10:37 +01:00
Robert Bragg
2c6719502a [actor_paint] Ensure painting is a NOP for actors with opacity = 0
Since it is convenient to use geometry with an opacity of 0 for input only
purposes it's a worthwhile optimization to avoid submitting anything
for such actors while painting.
2009-05-21 15:10:37 +01:00
Neil Roberts
f13c3ee309 Make backface culling work with vertex buffers
Backface culling is enabled as part of cogl_enable so the different
rendering functions in Cogl need to explicitly opt-in to have backface
culling enabled. Cogl vertex buffers should allow backface culling so
they should check whether it is enabled and then set the appropriate
cogl_enable flag.
2009-05-21 14:57:07 +01:00
Neil Roberts
3fc64dfaa7 [pango-render] Keep a reference to the first line to detect layout changes
In order to cope with the situation where an application renders with
a PangoLayout, makes some changes and then renders again with the same
layout, CoglPangoRenderer needs to detect that the changes have
occured so that it can recreate the display list. This is acheived by
keeping a reference to the first line of the layout. When the layout
is changed Pango will clear the layout pointer in the first line and
create a new line. So if the layout pointer in the line becomes NULL
then we know the layout has changed. This trick was suggested by
Behdad Esfahbod in this email:

http://mail.gnome.org/archives/gtk-i18n-list/2009-May/msg00019.html
2009-05-21 12:17:12 +01:00
Neil Roberts
085be4cebc [cogl-pango-render] Fix the positioning when calling cogl_pango_render_layout
When a position is given to cogl_pango_render_layout_subpixel it
translates the GL matrix by the coordinates. However it was not
dividing by PANGO_SCALE so the coordinates were completely wrong.
2009-05-21 12:09:16 +01:00
Emmanuele Bassi
1985fa75b1 [texture] Use a box instead of int coordinates
Most of the operations involving the texture's allocated area require
floats -- either for computations or for setting the geometry into
COGL. So it doesn't make any sense to use get_allocation_coords() and
cast everything to floats.
2009-05-20 17:38:58 +01:00
Emmanuele Bassi
3428e4dd1d [actor] Do not try to dereference NULL data
If the shader_data bound to an Actor is NULL we should not try to access
its members.
2009-05-20 17:26:39 +01:00
Emmanuele Bassi
f8f54989be Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Emmanuele Bassi
4f5a5f38f7 Add more padding in Model and ModelIter classes
ClutterModel and ClutterModelIter have 4 padding slots, but if they
have to survive the 1.x API cycle they will need at least twice that
amount.
2009-05-20 16:06:09 +01:00
Emmanuele Bassi
c74586d019 [cogl] Do no include gprintf.h
We are not using any of the g_printf* family of functions, so we
can import glib.h instead.
2009-05-20 15:21:32 +01:00
Emmanuele Bassi
1f1d19f634 [cogl] Move debugging to a configure-time switch
Currently, COGL depends on defining debug symbols by manually
modifying the source code. When it's done, it will forcefully
print stuff to the console.

Since COGL has also a pretty, runtime selectable debugging API
we might as well switch everything to it.

In order for this to happen, configure needs a new:

        --enable-cogl-debug

command line switch; this will enable COGL debugging, the
CoglHandle debugging and will also turn on the error checking
for each GL operation.

The default setting for the COGL debug defines is off, since
it slows down the GL operations; enabling it for a particular
debug build is trivial, though.
2009-05-19 16:00:18 +01:00
Emmanuele Bassi
df1a9b7a74 [cogl] Rework the debug messages
COGL has a debug message system like Clutter's own. In parallel,
it also uses a coupld of #defines. Spread around there are also
calls to printf() instead to the more correct g_log* wrappers.

This commit tries to unify and clean up the macros and the
debug message handling inside COGL to be more consistent.
2009-05-19 14:44:29 +01:00
Emmanuele Bassi
529e48fbbe Remove duplicate cogl-internal.h header
The cogl-internal.h header has been moved inside cogl/common in
commit 8a1b4f8326 but has been left behind inside cogl/gl and
cogl/gles.
2009-05-19 14:42:37 +01:00
Emmanuele Bassi
407ac5075f [texture] Add missing accessors
ClutterTexture has many properties that can only be accessed using
the GObject API. This is fairly inefficient and makes binding the
class overly complicated.

The Texture class should have accessor methods for all its properties,
properly documented.
2009-05-19 13:24:56 +01:00
Emmanuele Bassi
3115a61688 [cogl] Rework the GL-error-to-string conversion
The code for the conversion of the GL error enumeration code
into a string is not following the code style and conventions
we follow in Clutter and COGL.

The GE() macro is also using fprintf(stderr) directly instead
of using g_warning() -- which is redirectable to an alternative
logging system using the g_log* API.
2009-05-19 13:24:56 +01:00
Emmanuele Bassi
cd3acca2b7 [build] Link Cogl against -lm
We use math routines inside Cogl, so it's correct to have it in
the LIBADD line. In normal usage something else was pulling in
-lm, but the introspection is relying on linking against the
convenience library.

Based on a patch by: Colin Walters <walters@verbum.org>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-14 23:23:00 +01:00
Emmanuele Bassi
08ac50faae [build] List cogl-internal.h
During the Makefile clean up, cogl-internal.h got lost and this
broke the dist. Let's put it back in.
2009-05-14 19:51:03 +01:00
Emmanuele Bassi
2f5012e38c [animation] Do not leak timelines
The timeline created when calling set_timeline(NULL) is referenced
even though we implicitly own it. When the Animation is destroyed,
the timeline is then leaked.

Thanks to: Richard Heatley <richard.heatley@starleaf.com>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1548
2009-05-14 16:20:12 +01:00
Emmanuele Bassi
21e3901d62 [text] Expose position_to_coords()
The clutter_text_position_to_coords() is useful for ClutterText
subclasses.

See bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1521

Based on a patch by: Raymond Liu <raymond.liu@intel.com>
2009-05-14 16:19:15 +01:00
Emmanuele Bassi
ca23838752 [text] Add ClutterText::delete_selection()
Add a method for deleting the current selection inside a Text actor.

This is useful for subclasses.

See bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1521

Based on a patch by: Raymond Liu <raymond.liu@intel.com>
2009-05-14 16:16:06 +01:00
Emmanuele Bassi
79cb0a3515 [animation] Remove InitiallyUnowned from Animation
ClutterAnimation currently inherits the initial floating reference
semantics from GInitiallyUnowned. An Animation is, though, meant to
be used as a top-level object, like a Timeline or a Behaviour, and
not "owned" by another object. For this reason, the initial floating
reference does not make any sense.
2009-05-14 16:12:36 +01:00
Emmanuele Bassi
092b41d53b [docs] Document the destructor for Timeline
The rest of the API reference lists the destructor for the class
inside the constructor's return value -- except Timeline.
2009-05-14 16:11:38 +01:00
Dan Winship
1c6580afd6 [cairo-texture] Document redrawing behavior
Document that repeated calls to clutter_cairo_texture_create()
continue drawing on the same cairo_surface_t. Add
clutter_cairo_texture_clear() for when you don't want that behavior.

http://bugzilla.openedhand.com/show_bug.cgi?id=1599

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-14 15:53:59 +01:00
Thomas Wood
81a536238d [text] fix problems with scrolling interaction
The cursor x position is already translated, so we do not need to take the
actors allocation into account when calculating scrolling.

Additionally, we need to update the text_x value before running
clutter_text_ensure_cursor_position.
2009-05-14 15:08:31 +01:00
Thomas Wood
a3a5fe5594 [text] scroll to the cursor position if it is outside the allocation
Adjust the text offset to keep the cursor within the allocation. This means
the text will scroll per character
2009-05-14 13:31:51 +01:00
Thomas Wood
cf6c2d9721 [text] account for scrolling in text selections
Account for any scrolling offset in single line mode when calculating the
area that should be selected.
2009-05-14 13:31:21 +01:00
Thomas Wood
e79fd1055d [text] account for scrolling in clutter_text_position_to_coords
Add any scrolling offset to the x value when in single line mode.

Now that the offset is taken into account in the position_to_coords
function, we do not need to adjust the cursor x manually in
clutter_text_paint.
2009-05-14 13:31:21 +01:00
Thomas Wood
16185c78fc [text] take scrolling into account when calculating cursor position
Account for the scrolling in single line more when calculating the cursor
position from coordinates.
2009-05-14 13:31:20 +01:00
Thomas Wood
e162d0b060 [text] position the cursor correctly in single line mode
The position of the text should be increased by the value of TEXT_PADDING
and the cursor offset by the same value as the text offset.
2009-05-14 13:31:20 +01:00
Thomas Wood
cd86e70f41 [text] take text padding into account when in single line mode
In single line mode, extra padding is added to the text which must be
taken into account when reporting the natural size of the actor.
2009-05-14 13:31:20 +01:00
Emmanuele Bassi
0d43d81ee0 [text] Maintain the cursor at the end when deleting
If the cursor is already at the end of the Text contents then we
need to maintain its position when deleting the previous character
using the relative key binding.
2009-05-14 12:00:51 +01:00
Emmanuele Bassi
8174f66cc6 [text] Reset the cursor when setting empty text
When setting the contents of Text to an empty string we should
reset the cursor position and selection bound to -1.
2009-05-14 11:50:42 +01:00
Emmanuele Bassi
608c3e3ab4 [build] Fix with --disable-introspection
The required "fake" libclutter-cogl.la upon with the main clutter
shared object depends is only built with introspection enabled
instead of being built unconditionally.
2009-05-14 10:03:31 +01:00
Owen W. Taylor
d8aa6827ee Don't build Cogl.gir against installed Clutter library
Passing:

 --library=clutter-@CLUTTER_FLAVOUR@-@CLUTTER_API_VERSION@

to g-ir-scanner, when building Cogl was causing g-ir-scanner to
link the introspection program against the installed clutter library,
if it existed or fail otherwise. Instead copy the handling from
the json/ directory where we link against the convenience library
to scan, and do the generation of the typelib later in the
main clutter/directory.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1594

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-13 23:31:43 +01:00
Emmanuele Bassi
447e04bdce [text] Return the correct minimum height
If text is set, ClutterText should never return less than the layout
height for minimum and preferred heights.

This holds unless ellipsize and wrap are enabled, in which case the
minimum height should be the height of the first line -- which is
the height needed to at the very least show the ellipsization.

Based on a patch by: Thomas Wood <thomas@openedhand.com>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1598

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-13 23:06:43 +01:00
Emmanuele Bassi
aa1246e891 [backend] Abstract the GL context creation
This is the another step into abstracting the backend operations
that are currently spread all across the board back into the
backend implementations where they belong.

The GL context creation, for instance, is demanded to the stage
realization which makes it a critical path for every operation
that is GL-context bound. This usually does not make any difference
since we realize the default stage, but at some point we might
start looking into avoiding the default stage realization in order
to make the Clutter startup faster.

It also makes the code maintainable because every part is self
contained and can be reworked with the minimum amount of pain.
2009-05-13 22:21:48 +01:00
Emmanuele Bassi
1d7a79f343 Update the redraw priority
The master clock is using the redraw priority to create the source
that will be used to spin the paint sequence if something is being
animated using a timeline.

Unfortunately, the priority is too high and this causes starvation
when embedding into other toolkits -- like gtk+.

Thanks to Havoc Pennington for catching this.
2009-05-13 22:20:19 +01:00
Emmanuele Bassi
e59a19bd03 [x11] Abstract XVisualInfo creation
The XVisualInfo for GL is created when a stage is being realized.
When embedding Clutter inside another toolkit we might not want to
realize a stage to extract the XVisualInfo, then set the stage
window using a foreign X Window -- which will cause a re-realization.

Instead, we should abstract as much as possible into the X11 backend.

Unfortunately, the XVisualInfo for GL is requested using GLX API; for
this reason we have to create a ClutterBackendX11 method that we
override inside the ClutterBackendGLX implementation.

This also allows us to move a little bit of complexity from out of
the stage realization, which is currently a very delicate and hard
to debug section.
2009-05-13 21:49:45 +01:00
Robert Bragg
2b1759385e [text] Ensure clutter_text_get_selection copes with start/end positions of -1
I was seeing clutter_text_get_selection trying to malloc up to 4Gb due to
unexpected negative arithmetic for the start/end offsets which resulted
in a crash.

This just tests for positions of -1 before deciding if the start/end
positions need to be swapped.  The conversion from position to byte offset
already works with -1.
2009-05-13 14:34:00 +01:00
Owen W. Taylor
df85b70ab4 Fix chain-up in clutter_list_model_dispose()
Chain up to parent class's dispose() method not parent class's
finalize() method.

http://bugzilla.openedhand.com/show_bug.cgi?id=1595

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-12 16:31:41 +01:00
Robert Bragg
d1fa83039d [picking] Use cogl_clip_push_window_rect to greatly reduce the cost of picking.
cogl_clip_push_window_rect is implemented using GPU scissoring which allows
the GPU to cull anything that falls outside a given rectangle.  Since in the
case of picking we only ever care about a single pixel we can get the GPU to
ignore all geometry that doesn't intersect that pixel and only rasterize for
one pixel.
2009-05-12 15:44:34 +01:00
Robert Bragg
e80fcbc298 [cogl-clip-stack] Support pushing rectangles onto the stack using window coords
Previously clipping could only be specified in object coordinates, now
rectangles can also be pushed in window coordinates.

Internally rectangles pushed this way are intersected and then clipped using
scissoring.  We also transparently try to convert rectangles pushed in
object coordinates into window coordinates as we anticipate the scissoring
path will be faster then the clip planes and undoubtably it will be faster
than using the stencil buffer.
2009-05-12 15:44:33 +01:00
Neil Roberts
e9b863eba2 Don't clear the stencil buffer before painting and picking
The stencil buffer is always cleared the first time a clip is used
that needs it and the stencil test is disabled otherwise so there is
no need to clear before a paint.
2009-05-12 15:36:16 +01:00
Robert Bragg
36cfb60307 [cogl] Remove the COGL{enum,int,uint} typedefs
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
have been removed from the API and replaced with specialised enum typedefs, int
and unsigned int. These were causing problems for generating bindings and also
considered poor style.

The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced
by a namespaced typedef 'CoglTextureFilter' so they should be replaced with
COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.

The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by
a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and
COGL_SHADER_TYPE_FRAGMENT.

cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
2009-05-12 14:53:44 +01:00
Robert Bragg
cea711cc7e [ClutterTexture] Remove a spurious line I accidentally committed in 741c4bb5
I accidentally changed clutter_texture_set_cogl_texture to always set the
filter quality for the new Cogl texture to medium.
2009-05-12 14:53:43 +01:00