Commit Graph

393 Commits

Author SHA1 Message Date
Emmanuele Bassi
717a82303a 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Remove the ::event-after signal:
	three event layers to connect to seems a bit overkill.

	(clutter_actor_event): Return FALSE, not TRUE by default,
	as g_signal_emit() will change the return value if no
	handlers are connected

	* clutter/clutter-stage.c: Emit ::notify when we change
	the fullscreen property.

	* clutter/clutter-script.c: Add more documentation for the
	definition format and keywords.

	(translate_property): Collapse the G_TYPE_ENUM and G_TYPE_FLAGS
	cases into one, to simplify the code.

	* tests/test-script.c: Test enumeration conversion by using
	a value different from the default.
2007-10-10 14:29:29 +00:00
Matthew Allum
6216ce659c 2007-10-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-main.c:
        * tests/test-events.c:
        Add basic W3 DOM  event 'capture' like functionality.
2007-10-10 13:04:34 +00:00
Matthew Allum
8faf9b9964 2007-10-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add missing enter/leave event signals

        * clutter/clutter-main.c: (clutter_do_event):
        Set time in crossing events.
        Protect against do_pick() failing.
2007-10-09 23:45:49 +00:00
Matthew Allum
34a40de3c5 2007-10-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-private.h:
        * clutter/clutter-main.c:
        Add a hash to global clutter context mapping all parented actor
        id's to actors.
        Add clutter_get_actor_by_id() call.
        Convert picking machinery to use above.
        (performance/simpler composite actor creation)

        * clutter/clutter-stage.c: (clutter_stage_fullscreen),
        (clutter_stage_unfullscreen), (clutter_stage_event):
        Only set the fullscreen property on stage state fullscreen event(#545)
        Experimental as could be painful to implement on non X backends.
2007-10-08 16:18:33 +00:00
Matthew Allum
bc13e907cc 2007-10-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/sdl/clutter-event-sdl.c:
        Remove seperate double/triple click events and replace with
        a click_count member.
        Move calculating click counts from backend to do_event()
        Initial implementation of ENTER/LEAVE events.

        * tests/test-events.c:
        Add code to test above.

        * tests/test-behave.c:
        Sync with newer API.

        * clutter/clutter-score.c:
        Silence a warning.
2007-10-03 09:28:16 +00:00
Emmanuele Bassi
db0ed63c93 2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_get_size): Implement
	get_size() as a wrapper around clutter_actor_query_coords()
	instead of calling g_object_get() twice.

	(clutter_actor_init): Initialise the box in one call.
2007-10-02 14:45:40 +00:00
Emmanuele Bassi
090c1d11b4 2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Remove the ::event-after signal
	class handler, as it's not meant to be overridden by sub-classes.

	(clutter_actor_class_init):
	Make every event-related signal return a boolean: return TRUE
	in a signal handler to block the emission. The value is accumulated
	automatically by the signal API.

	(clutter_actor_event): If ::event returns TRUE, skip to emitting
	::event-after. Return the value accumulated by the signal emission
	chain.

	* clutter/clutter-private.h: Rename _clutter_boolean_accumlator().

	* clutter/clutter-main.c (clutter_do_event): If clutter_actor_event()
	returns TRUE then stop the event emission chain from child to parent.

	* clutter/clutter-stage.c (clutter_stage_event): Behave like
	clutter_actor_event().

	(clutter_stage_get_key_focus),
	(clutter_stage_set_key_focus): Avoid a nasty circular reference
	issue: if the actor passed to set_key_focus is NULL then the stage
	has the key focus.

	* tests/test-events.c: Update the events test with the API
	changes.
2007-10-02 14:03:36 +00:00
Tomas Frydrych
5b4b51ba7a 2007-10-01 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_scale_with_gravityx):
	Use CLUTTER_QMUL for better precission (#532, patch by Gwenole
	Beauchesne).

	* clutter/clutter-color.c:
	(clutter_color_to_hlsx):
	Added missing CLUTTER_INT_TO_FIXED conversion (#544, patch by Neil
	Roberts).
2007-10-01 15:26:09 +00:00
Matthew Allum
5ab0ed5a00 2007-09-27 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        Further event tweaks;
        - Ref the event actor source
        - Protect against off stage events (button releases)
        - Move more into ClutterEventAny
        - Add a click count to button event (as yet unused)
        - Minor cleanups

        * clutter/clutter-actor.c:
        Make scale x/y a property.

        * clutter/clutter-private.h:
        Remove _clutter_actor_apply_modelview*

        * clutter/eglx/clutter-backend-egl.c:
        Warning cleanup

        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Avoid setting viewport directly, but set sync flag.

        * clutter/pango/pangoclutter-render.c: (draw_glyph):
        Minor cleanups.

        * clutter/Makefile.am:
        * tests/Makefile.am:
        * tests/test-score.c
        * clutter/clutter.h:
        * clutter/clutter-score.h:
        * clutter/clutter-score.c:
        Add very initial (broken) ClutterScore implementation.
2007-09-27 21:38:38 +00:00
Matthew Allum
1ceaf04ac7 2007-08-24 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        Add initial support for stage state events.
        Fix fullscreening for an already mapped stage.

        * tests/test-events.c:
        Print out info from the above. Blue button now toggles
        fullscreen.

        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        Add a setting for templates to ref or clone underlying
        timelines. (As to improve sync issues like those in foofone)

        * tests/test-timeline.c:
        Also add completed signals.

        * clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
        * configure.ac:
        Forward port from stable branch. RGB Image fixes gles
        and check for lower case libgles_cm.
2007-08-24 15:12:52 +00:00
Tomas Frydrych
e0f609e8aa Fixed rotation around x axis (bug 486).
* clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform):
2007-08-24 06:19:06 +00:00
Emmanuele Bassi
00142fdb62 Return event coordinates for 3BUTTON_PRESS events
The switch() in clutter_event_get_coords() wasn't returning the coordinates
for the 3 button press events, thus those events never reached the actors.
2007-08-21 15:48:51 +00:00
Emmanuele Bassi
d7dc1d7c97 Add checks on the reactive accessors
Check for the parameter in the various "reactive" flag accessors.
2007-08-15 19:50:31 +00:00
Emmanuele Bassi
ab948d577f Rename ClutterContainer raise() and lower() methods to avoid clashes
Language bindings will have problems with raise() and lower() bein in both
ClutterContainer and ClutterActor; hence, this patch renames
clutter_container_raise() and clutter_container_lower() to
clutter_container_raise_child() and clutter_container_lower_child(),
respectively.
2007-08-14 08:01:33 +00:00
Matthew Allum
8ad4dde16b 2007-08-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-types.h:
        Initial implementation of actors emmitting event signals (423);
        - Actors set_reactive() to receive mouse events.
          (call clutter_enable_motion_events() for per action motion events)
        - clutter_stage_set_key_focus () to direct key events.
        - Events bubble up to parents (ending at stage)
          (original source identified by clutter_event_get_source())
        TODO:
        - enter/leave notifys for actors.
        - stage specific events - fullscreen
        - grabs

        * tests/test-events.c:
        Extend a little to use new API

        * clutter/cogl/gl/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        Move get_proc_address into cogl and out of backend.
        (shaders will need it)

        * clutter/clutter-group.c: (clutter_group_real_lower):
        Fix a minor compile warning.

        * TODO:
        Sync up.
2007-08-13 20:48:01 +00:00
Emmanuele Bassi
a60dcb9889 Make ClutterActor use ClutterContainer methods
Every direct reference to ClutterGroup has been removed, in favour of
ClutterContainer - which is the official way of creating container
actors as of 0.4.
2007-08-13 17:01:07 +00:00
Emmanuele Bassi
4befcd0a64 Merge clutter.git/threading branch 2007-08-08 10:20:14 +00:00
Matthew Allum
e1d439f9c9 2007-08-05 Matthew Allum <mallum@openedhand.com>
* README:
        * clutter/clutter-actor.c:
        Document show/hide_all behaviour correctly.
2007-08-05 13:37:49 +00:00
Emmanuele Bassi
7cd4ee0517 2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_set_opacity): Queue
	a redraw when setting the opacity of an actor.
2007-08-04 07:55:55 +00:00
Emmanuele Bassi
fbadfa1a6b 2007-08-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Add floating-point variant of the
	clutter_actor_get_r[xyz]angx() functions.
2007-08-01 13:11:43 +00:00
Tomas Frydrych
2cc4a23820 Fixed incorrect order of modelview matrix stacking while calculating actor vertices. 2007-07-30 07:27:14 +00:00
Emmanuele Bassi
ad64200aa7 2007-07-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Use GInitiallyUnowned
	as the parent structure in the ClutterActor structure
	definition; somehow, this has escaped everyone attention
	in one year and a half. Luckily, GInitiallyUnowned is
	as big as GObject.
	 
	 (clutter_actor_get_abs_position_units),
	 (clutter_actor_get_abs_position): Check parameters.

	 * clutter/clutter-texture.h: Unmangle the flags enum
	 type declaration, so that dumb parsers like h2defs.py
	 are not fooled.

	 * clutter/clutter-behaviour-ellipse.[ch]:
	 * clutter/clutter-effect.c: Fix some documentation
	 issues and make gtk-doc happy.
2007-07-28 17:11:39 +00:00
Emmanuele Bassi
454e493197 Fix various compiler warnings
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.

There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.

The rest are just unused variables.
2007-07-26 11:04:04 +00:00
Emmanuele Bassi
a37f537cd0 2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-box.h:
	* clutter/clutter-stage.c: Documentation fixes.
2007-07-24 17:34:06 +00:00
Matthew Allum
8fcfa9e2db 2007-07-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c: (cogl_get_viewport):
        * clutter/cogl/gles/cogl.c: (cogl_get_viewport):
        Based on patch from Pan Bohui, See;
        http://bugzilla.openedhand.com/show_bug.cgi?id=390

        * TODO:
        More misc updates.
2007-07-12 10:15:19 +00:00
Emmanuele Bassi
11775a16f0 2007-07-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Use the right get_type() function
	name for ClutterVertex, and add the CLUTTER_TYPE_VERTEX macro.
2007-07-04 09:17:10 +00:00
Tomas Frydrych
b9e486f587 use ClutterVertex to pass parameters into clutter_actor_apply_transform_to_point() 2007-07-02 09:21:58 +00:00
Emmanuele Bassi
500d7482b6 Documentation fixes
Various fixes in the API reference build and text.
2007-07-01 16:44:24 +00:00
Tomas Frydrych
4bb51a4787 renamed clutter_actor_project_* functions 2007-06-27 15:10:52 +00:00
Tomas Frydrych
e10a0ad025 clutter_actor_project_point(): separated input from output parameters 2007-06-27 15:10:42 +00:00
Tomas Frydrych
4fda40461e Fixed incorrect order of scaling and rotation in _clutter_actor_apply_modelview_transform() 2007-06-27 11:34:43 +00:00
Tomas Frydrych
4ed86c4bc1 fixed clutter_actor_scale_with_gravityx() 2007-06-27 09:41:49 +00:00
Tomas Frydrych
f4029ab77c added fixed version of clutter_actor_rotate_*() functions and accessors for rotation angles 2007-06-26 11:35:33 +00:00
Matthew Allum
ee6156cb01 2007-06-22 Matthew Allum <mallum@openedhand.com>
* NEWS:
        * README.in:
        * TODO:
        Update for 0.3 release.

        * clutter/clutter-actor.c:
        Minor doc fixups

        * clutter/clutter-texture.c:
        Various minor additions for handling non RGBA data.
        Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures.

        * tests/test-actors.c:
        Disable scaling to avoid drifting (temporary till API is fixed)
2007-06-22 15:16:40 +00:00
Emmanuele Bassi
4172ce1fb2 2007-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Partially revert last commit, and fail
	with AC_MSG_ERROR() instead of disabling the manual build
	if no jw and xmlto were found.
2007-06-16 20:58:00 +00:00
Matthew Allum
53301e1bba 2007-06-16 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Fix typo in x rotation transform (Thanks to Johan Billen #138)

        * configure.ac:
        * doc/manual/Makefile.am:
        Fix manual build and required program check.

        * tests/Makefile.am:
        Another typo fix.
2007-06-15 23:15:34 +00:00
Tomas Frydrych
0c5546007c removal of debug stuff, addition of comments 2007-06-15 09:53:07 +00:00
Emmanuele Bassi
a1958da910 2007-06-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-box.[ch]: Base class for layout containers.

	* clutter/clutter-hbox.[ch]: Horizontal box actor.
	
	* clutter/clutter-vbox.[ch]: Vertical box actor.

	* clutter/clutter.h:
	* clutter/Makefile.am: Build glue

	* tests/Makefile.am:
	* tests/test-boxes.c: Test suite for ClutterBox API and
	implementations.
2007-06-14 15:29:52 +00:00
Tomas Frydrych
1391ee7306 use clutter_actor_project_point/vertices in clutter_actor_get_abs_position/size 2007-06-14 08:17:13 +00:00
Matthew Allum
61e3252ff1 2007-06-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Rename clutter_actor_allocate_coords -> clutter_actor_query_coords

        Change repaints to G_PRIORITY_DEFAULT + 10.
        (timelines are G_PRIORITY_DEFAULT + 30, events G_PRIORITY_DEFAULT)

        * clutter/glx/clutter-event-glx.c:
        Handle shift modifier in keycode -> keysym translation.

        * tests/test-actors.c:
        Remove (broken) screen saver code.
        Add scaling behaviour, clean code a little
2007-06-13 23:24:59 +00:00
Tomas Frydrych
14e00cb904 more of projection work 2007-06-13 11:20:10 +00:00
Tomas Frydrych
70a3c9fbe6 clutter_actor_project_point/vertices 2007-06-12 11:42:29 +00:00
Matthew Allum
2c40b4b53d 2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-debug.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-timeline.c:
        Add 'schedule' debug flag and new CLUTTER_TIMESTAMP macro.

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Add initial experiemental YUV texture support.
        Move texture rect size checks into cogl.
        Better handle moving texture data from video -> system memory
        (if support available).
2007-06-07 23:51:53 +00:00
Emmanuele Bassi
3c2defee9d 2007-06-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-container.[ch]: Add a generic actor container
	interface, for actors to implement without subclassing ClutterGroup.

	* clutter/clutter-group.[ch]: Make ClutterGroup implement the
	ClutterContainer interface, and deprecate the colliding methods.

	* clutter/clutter-layout.[ch]: Add extended layout interface.
	Actors and containers requiring or honouring complex layout
	management should implement this interface and provide at least
	one of the available layout types: width for height, height for
	width, natural size, iterative size request.

	* clutter/clutter-label.c: A ClutterLabel requires height for
	width layout management, so it implements the ClutterLayout
	interface.

	* clutter/Makefile.am: Add new files to the build.

	* tests/*.c:
	* examples/*.c: Update tests and examples code to use the
	new ClutterContainer API instead of ClutterGroup.
2007-06-07 14:41:35 +00:00
Tomas Frydrych
479fe01b5a removed perspective matrix caching from ClutterStage 2007-06-01 16:20:57 +00:00
Tomas Frydrych
d82c068faf make clutter_actor_get_transformed_point input relative to actor; feed actor depth into transform 2007-06-01 15:15:13 +00:00
Tomas Frydrych
d53497d92f when calculating vertices, apply perspective before all other tranforms 2007-06-01 11:43:53 +00:00
Tomas Frydrych
e2cc64faa2 include perspective transfore in calculation of vertices 2007-05-31 19:14:28 +00:00
Tomas Frydrych
984ce646a5 fixed coordinance translation in clutter_actor_get_transformed_point 2007-05-31 18:22:41 +00:00
Matthew Allum
fb6d22f95d 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add clutter_actor_get_transformed_point()

        * clutter/clutter-main.c:
        Plug in perspective setup to redraw

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Remove audience code for now.
2007-05-31 17:11:09 +00:00
Tomas Frydrych
8697bfa53d added missing clutter_actor_get_transformed_vertices prototype; removed related debug code 2007-05-31 09:38:57 +00:00
Tomas Frydrych
733de46f3b Fixed ellipse behaviour for negative angles; fixed double to int conversion for negative numbers; fixed CLUTTER_ANGLE_FROM_DEGX; added ClutterVertices and clutter_actor_get_transformed_vertices() 2007-05-31 09:29:12 +00:00
Matthew Allum
a2bd6de736 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-backend-glx.c:
        Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
        and adding clutter_backend_XXX_redraw instead. Duplicates less
        code in backends, avoids clutter_actor_paint() getting called
        before stage is set up (viewport wise) and unbreaks things like
        picking.

        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Redo picking functionality a different way (via color indexing)
        as to provide more flexibility, possibly speed and more likely
        work with GL/ES (doesn't currently however - not sure why).

        * clutter/clutter-group.c:
        Add groups own 'pick' method.

        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Move clipping funtionality into cogl.

        * clutter/cogl/gles/cogl-defines.h:
        Hack around missing BGR format in GL/ES.

        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-backend-sdl.h:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Update backends to newer API.
        Add basic mouse event translation to SDL.
2007-05-28 18:49:34 +00:00
Tomas Frydrych
bf8996215e ClutterBehaviourEllipse api changes; z_camera calculation 2007-05-25 12:07:24 +00:00
Matthew Allum
d2efd34eb5 2007-05-25 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        Install a default flavour .pc file.

        * clutter/clutter-actor.c:
        Translate units correctly for translate()

        * clutter/clutter-feature.h:
        Add new texture features.

        * clutter/clutter-fixed.h:
        Add clutter angle conversion defines.

        * clutter/clutter-group.c:
        Use cogl not GL. Dont recurse on show all.

        * clutter/clutter-private.h:
        Remove sync_viewport.

        * clutter/clutter-rectangle.c:
        Fix cogl typo.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add perspective settings. Remove viewport_sync.
        Add audience stubs. Fix up actor_at_pos a little (still broken)

        * clutter/clutter-texture.h:
        * clutter/clutter-texture.c:
        Redo pixel uploading. Add initial (disabled) YUV support.

        * clutter/clutter-timeline.c:
        Fire 'completed' signal when looping.

        * clutter/cogl/gl/cogl.c:
        Move some backend checks here.

        * clutter/glx/clutter-backend-glx.c:
        Actually check target display has GLX ext.

        * clutter/glx/clutter-stage-glx.c:
        Handle offscreen failing more gracefully.

        * examples/Makefile.am:
        Use AM_LDFLAGS.

        * clutter/clutter-main.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-alpha.c:
        Fix a compile warnings.

        * tests/Makefile.am:
        * tests/test-offscreen.c:
        * tests/test-scale.c:
        More tests.
2007-05-25 10:56:09 +00:00
Tomas Frydrych
361cc36aaa removed clutter_actor_get_abs_position_units() and clutter_actor_get_abs_size_units() from public api 2007-05-23 10:47:35 +00:00
Tomas Frydrych
a338a95796 removed ClutterReal; added clutter-units 2007-05-22 09:31:40 +00:00
Tomas Frydrych
47b3d6db56 ClutterReal type 2007-05-18 07:30:06 +00:00
Tomas Frydrych
aab511d319 removed unnecessary CFX_MUL from clutter_actor_get_abs_position 2007-05-15 15:41:30 +00:00
Matthew Allum
2845bb5b74 2007-05-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/cogl/gles/cogl.c:
        Fix rotation + other fixed point cleanups.

        * clutter/clutter-texture.h:
        Sketch out an updated API.
2007-05-02 09:01:11 +00:00
Matthew Allum
79469940bc 2007-04-27 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/Makefile.am:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gles/cogl.c:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/pango/Makefile.am:
        * clutter/pango/pangoclutter-render.c:
        * configure.ac:
        Add initial 'cogl' implementation. 'cogl' is a simple abstration
        layer over GL and GL/ES used by clutter internally. It should
        eventually allow clutter applications to be run on both GL and GL/ES
        with just a recompile as well as provide more debugging and potentially
        profiling information for GL and GL/ES usage.

        This commit contains the initial GL implementation.
2007-04-27 21:13:06 +00:00
Emmanuele Bassi
09487c904a Freeze notification queue when changing multiple properties.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
2007-04-19 15:24:04 +00:00
Emmanuele Bassi
1722c6fec4 Add missing template files. 2007-04-19 15:22:49 +00:00
Emmanuele Bassi
7359668c3d Freeze notification queue when changing multiple properties.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
2007-04-16 16:50:23 +00:00
Emmanuele Bassi
4bd3fa583e 2007-03-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Remove inclusion of backend-specific
	headers; update the main context object; add the declarations for
	the event queue functions.

	* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
	object, which holds backend-specific settings, the main stage,
	and the event queue. Every backend must implement a subclass of
	ClutterBackend and ClutterStage.

	* clutter/clutter-feature.c: Protect the GLX specific calls
	behing #ifdef HAVE_CLUTTER_GLX.

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c:
	* clutter/clutter-clone-texture.c: Include GL/gl.h

	* clutter/clutter-event.[ch]: Update public API and implement the
	event queue private API; hold a reference on the event objects;
	move out the keysym-to-unicode table; add the new event types.

	* clutter/clutter-color.h: Include clutter-fixed.h

	* clutter/clutter-main.c: Update API; get the main stage
	from the backend object; process the event received from the
	queue; lock/unlock the main mutex if we have one; move the
	initialisation process sooner in the init sequence, in order to
	have the backend object when we check for options; call the
	backed vfuncs in the pre/post parse hooks.

	* clutter/clutter-stage.c: Make ClutterStage and abstract class,
	implemented by the backends.

	* clutter/clutter/glx/clutter-glx.h:
	* clutter/clutter/glx/clutter-backend-glx.[ch]:
	* clutter/clutter/glx/clutter-event-glx.c:
	* clutter/clutter/glx/clutter-stage-glx.[ch]:
	* clutter/clutter/glx/Makefile.am: Add the GLX backend.

	* clutter/clutter/egl/clutter-backend-egl.[ch]:
	* clutter/clutter/egl/clutter-event-egl.c:
	* clutter/clutter/egl/clutter-stage-egl.[ch]:
	* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.

	* examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00
Matthew Allum
02d1f56310 2007-02-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_reparent):
        Add a FIXME re calling clutter_group here.
        * clutter/clutter-group.c:
        Fix clutter_group_remove_all
2007-02-18 00:14:19 +00:00
Matthew Allum
097bb235db 2007-01-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_allocate_coords):
        Fix an amazingly not noticed until now typo.
        Minor doc tweaks.

        * clutter/clutter-behaviour-opacity.c:
        (clutter_behaviour_alpha_notify):
        Take into account initial opacity value when calculating from alpha.

        * clutter/clutter-group.c:
        Add new get_nth_child() and get_n_children() api calls.
2007-01-07 00:36:41 +00:00
Matthew Allum
83700e97c7 2007-01-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add new set_width/height API calls.
        Tweak scaling by reseting matrix.
        Make set_opactiy() take parent opacity into account.
        Fix clipping.

        * clutter/clutter-alpha.c:
        Add more sine functionality.

        * clutter/clutter-behaviour-opacity.c:
        Dont make a copy of all applied actors but use a foreach()

        * clutter/clutter-behaviour-scale.c:
        Give correct limits to propertys.
        Tweak gravity a little more.
        Update docs.
:
        * clutter/clutter-behaviour.c: (clutter_behaviour_remove):
        Minor warning text change.

        * clutter/clutter-feature.c: (clutter_feature_wait_for_vblank):
        Minor dri ioctl tweak.

        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        Add new label_full api call.
2007-01-04 19:56:01 +00:00
Emmanuele Bassi
4d168e81fa 2006-12-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-event.h:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Update the inline apidoc.
2006-12-13 18:12:09 +00:00
Matthew Allum
77f421a294 2006-12-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_class_init):
        Allow actor x,y props to be negative.
2006-12-13 09:44:05 +00:00
Emmanuele Bassi
10fbfb1659 2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().
2006-12-12 20:20:04 +00:00
Emmanuele Bassi
f83ffa3520 2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE,
	WRITABLE and READWRITE paramspec flags, declaring the
	string components of the properties GParamSpec as static;
	this should shave off some bytes in the memory footprint
	and avoid relocations.

	* clutter/clutter-actor.c:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behavuour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c: Use the CLUTTER_PARAM_*
	macros we just added.

	* clutter/clutter-behaviour-scale.c: Add properties for
	the scale begin, scale end and gravity parameters.

	* clutter/clutter-behaviour-path.h: Mark the ClutterKnot
	memory management functions as public (for the bindings),
	since we use the slice allocator for copying knots around;
	add a clutter_knot_equal() function.

	* clutter/clutter-behaviour-path.c:
	(node_distance): Use clutter_knot_equal() as a fast path
	to avoid the sqrt() in case the nodes we are using are
	at the same position.
	(path_total_length): Additional check on the existence
	of the next node.

	* examples/behave.c: Do not leak the ClutterBehaviour
	objects around.
2006-12-04 16:26:35 +00:00
Matthew Allum
c57108e030 2006-11-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-alpha.c:
        * clutter/clutter-behaviour-opacity.c:
        * clutter/clutter-behaviour-scale.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c
        * clutter/clutter-timeline.c:
        * clutter/clutter-debug.h:
        Make CLUTTER_NOTE() just take a string rather than a func.
        Add more default context to output.

        * configure.ac:
        Fix flag and add more help docs for --ebable-debug option.
2006-11-22 20:52:27 +00:00
Emmanuele Bassi
e4b9a507e3 2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
	--enable-debug is set to "minimum".

	* clutter/Makefile.am:
	* clutter/clutter-debug.h: Move all debugging macros inside
	this private header; make all debug macros depend on the
	CLUTTER_ENABLE_DEBUG compile time define, controlled by
	the --enable-debug configure switch; add G_LOG_DOMAIN define.

	* clutter/clutter-main.c: Clean up the debug stuff; add
	command line argument parsing using GOption; the debug
	messages now are triggered like this:

	  CLUTTER_DEBUG=section:section:... clutter-app
	
	or like this:

	  clutter-app --clutter-debug=section:section:...
	
	where "section" is one of the sections listed in clutter-main.c,
	or "all", for all sections; each section is bound to a flag,
	which can be used to define a domain when adding a debug note
	using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
	just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
	CLUTTER_NOTE() is used like this:

	  CLUTTER_NOTE (DOMAIN, log-function);
	
	where log function is g_printerr(), g_message(), g_warning(),
	g_critical() or directly g_log() - for instance:

	  CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));

	will print the warning only if the "pango" flag has been
	set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
	command line argument.

	similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
	command line switch; also, the --display and --screen command
	line switches have been added: the first overrides the DISPLAY
	envvar and the second controls the X screen used by Clutter to
	get the root window on the display.

	* clutter/clutter-main.h:
	* clutter/clutter-main.c: Add extended support for GOption
	in Clutter; use clutter_init_with_args() to let Clutter
	parse your own command line arguments; use instead
	clutter_get_option_group() to get the GOptionGroup used by
	Clutter if you want to do the parsing yourself with
	g_option_context_parse(). The init sequence has been verified,
	updated and moved into common functions where possible.

	* clutter/pango/pangoclutter-render.c:
	* clutter/*.c: Include "clutter-debug.h" where needed; use
	CLUTTER_NOTE() instead of CLUTTER_DBG().

	* examples/super-oh.c: Use the new clutter_init_with_args()
	function, and add a --num-hands command line switch to
	the SuperOH example code controlling the number of hands at
	runtime.
2006-11-21 21:27:53 +00:00
Emmanuele Bassi
5cc29888af 2006-11-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/clutter.h:
	* clutter/clutter-version.h.in: Auto-generated versioning macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a ClutterActor::parent-set signal,
	for notificating changes of an actor's parent; add api-doc for
	the actor's properties; add the ClutterActor "name" property; clean
	up a bit some functions; emit the "parent-set" signal when setting
	te parent and when unparenting; better warnings when lowering
	and raising an actor.

	* configure.ac:
	* clutter/Makefile.am: Add a --enable-debug configure option,
	with three levels of debugging: no, minimum and yes; default
	for development releases (odd minor version) is "yes"; update
	the version m4 defines; update the libtool macros: now just
	changed the clutter_interface_age when releasing will update
	everything else.
2006-11-20 12:02:24 +00:00
Emmanuele Bassi
237496fa75 2006-11-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Add a "knot-reached" signal,
	which is emitted when the path reaches a node in the nodes list;
	flesh out the documentation a bit; sync the parameters names
	so that gtk-doc doesn't complain about missing stuff.

	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Add the alpha value to the
	ClutterBehaviour::alpha_notify vfunc, so you don't have to
	get the value from the alpha inside the behaviour implementations;
	add more documentation.

	* clutter/clutter-alpha.c: Flesh out the description.

	* clutter/clutter-actor.h: Update the header.

	* clutter/clutter-behaviour-opacity.c:
	* clutter/clutter-behaviour-scale.c: Update docs.
2006-11-17 18:45:31 +00:00
Emmanuele Bassi
252368901f 2006-11-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h:
	* clutter/clutter-actor.c: Implement the defined
	clutter_actor_reparent() method; call unrealize
	when unparenting an actor.
2006-11-16 00:24:23 +00:00
Matthew Allum
5ca4d3718d 2006-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.h:
        * clutter/clutter-actor.c:
        Add new API clutter_actor_move_by(), clutter_actor_get_size()

        * clutter/clutter-alpha.c:
        * clutter/clutter-alpha.h:
        Add clutter alpha sine func

        * clutter/clutter-behaviours.h:
        * clutter/clutter-behaviours.c:
        Add a basic scale behaviour (needs work)

        * examples/behave.c: (main):
        More playing with new behaviour functionality

        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-main.c:
        Add new experimental sync to vblank code
        Set env CLUTTER_VBLANK=none to disable.
2006-11-15 21:19:01 +00:00
Matthew Allum
e9cceac1ee 2006-10-03 Matthew Allum <mallum@openedhand.com>
* configure.ac:
        * clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        * clutter/pango/Makefile.am:
        * clutter/pango/pangoclutter-font.c:
        * clutter/pango/pangoclutter-fontmap.c:
        * clutter/pango/pangoclutter-private.h:
        * clutter/pango/pangoclutter-render.c:
        * clutter/pango/pangoclutter.h:
        Add initial rough new pango renderer and clutter-label.

        * examples/super-oh.c:
        * examples/test.c:
        Minor fixups
2006-10-03 21:59:30 +00:00
Matthew Allum
1bd964c757 2006-09-20 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        * clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
        * clutter/clutter-group.c: (clutter_group_paint):
        * clutter/clutter-rectangle.c: (clutter_rectangle_paint):
        * clutter/clutter-texture.c: (clutter_texture_paint):
        Fix for #156.
        clutter_actor_paint() now translates to actor position as
        to not fix scaled groups positioning. Sub classes now paint
        at 0,0.
2006-09-20 18:38:08 +00:00
Matthew Allum
94c0e54bc3 2006-09-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (redraw_update_idle),
        (clutter_actor_queue_redraw):
        * clutter/clutter-main.c: (clutter_redraw):
        Remove now uneeded locks
        ( new gst and texture code makes redundant )

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        Redo clutter texture as to not keep a reference
        to underlying texture.
2006-09-19 19:27:16 +00:00
Matthew Allum
bff5afe724 2006-08-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-group.c: (clutter_group_paint),
        (clutter_group_request_coords), (clutter_group_allocate_coords),
        (clutter_group_add):
        Fix some group sizing/positioning issues.
2006-08-31 18:54:51 +00:00
Matthew Allum
3afb377c3e 2006-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.h:
        Add basic fixed point utility defines and type.

        * clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-stage.c:
        * examples/super-oh.c: (main):
        Add scale API and functionality.
        Rework group sizing. Now group size requests have no effect
        but can be scaled.
2006-08-29 19:09:43 +00:00
Matthew Allum
c13b025083 2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        Add very initial new behaviour functionality.

        * clutter/clutter-stage.c:
        * clutter/clutter-main.c:
        * clutter/clutter-actor.c:
        Improve clipping using stencil test rather than scissor check.
        ( Should now handle rotated clips etc ).

        * clutter/clutter-group.c: (clutter_group_paint):
        Fix typo on position check.
2006-08-13 23:55:52 +00:00
Matthew Allum
410eabf9d5 2006-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        Remove relic from old stage behaviour - dont unref
        it during a clip.
2006-08-07 21:27:11 +00:00
Emmanuele Bassi
3ecdb62d7b 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Mark this as 0.1.1, and change the version info
	of the library.

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c: Fix documentation.
2006-07-06 18:55:46 +00:00
Emmanuele Bassi
5fa9fc161b 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	
	(clutter_actor_class_init), (clutter_actor_set_property),
	(clutter_actor_get_property): Add the "clip" and "has-clip"
	properties.

	(clutter_actor_set_clip), (clutter_actor_remove_clip): Emit
	the notification for the changed properties.

	(clutter_actor_has_clip): Simple accessor to the "has-clip"
	property.
2006-07-06 18:12:19 +00:00
Emmanuele Bassi
212c4a0ee8 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
	objects behave like GtkObjects - that is they have an initial
	"floating" reference that gets "sunk" when they are added to
	a ClutterGroup.  This makes a group responsible of de-allocating
	each actor inside it, so you just have to destroy the group to
	get every child actor destroyed.  Also, now you can do:

	  clutter_group_add (group, clutter_video_texture_new ());
	
	without having to care about reference counting and explicit
	unreffing.

	* clutter/clutter-private.h: Add private flags setter and
	getter macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
	add a "visible" property; add the "destroy", "show" and "hide"
	signals to ClutterActorClass.

	(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
	the "show" and "hide" signals.

	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Implement the "visible" property; add
	signals.

	(clutter_actor_finalize): Do not leak the actor's name, if it is
	set.
	
	(clutter_actor_dispose): Emit the "destroy" signal here.

	(clutter_actor_init): Sink the initial floating flag if needed.

	(clutter_actor_destroy): Add a function to explicitely destroy
	a ClutterActor.

	(clutter_actor_set_parent), (clutter_actor_get_parent),
	(clutter_actor_unparent): Make set_parent require a valid parent;
	add unparent; check on get_parent; ref_sink the actor when
	setting its parent and unref it when unsetting it.  Probably we'll
	need a function that does reparenting as unparent+set_parent in
	a single shot.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_dispose),
	(clutter_group_finalize), (clutter_group_add),
	(clutter_group_remove): Make the group destroy its children when
	disposing it; clean up, and use the newly-available
	clutter_actor_unparent().

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
	a top-level actor; clean up.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Clean up.

	* examples/super-oh.c:
	* examples/test.c:
	* examples/video-player.c:
	* examples/test-text.c:
	* examples/video-cube.c: Remove the g_object_unref() call, as the
	ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
Iain Holmes
ae1eccdc6d Fix typos and move *_get_type t private sections
--his line, and those below, will be ignored--

M    clutter/clutter-actor.c
M    ChangeLog
M    doc/reference/clutter-sections.txt
M    doc/reference/ChangeLog
M    doc/reference/tmpl/clutter-enum-types.sgml
M    doc/reference/tmpl/clutter-color.sgml
M    doc/reference/tmpl/clutter-event.sgml
M    doc/reference/tmpl/clutter-group.sgml
2006-06-22 13:05:45 +00:00
Matthew Allum
38980ad67f 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Remove mirroring related calls ( unimplemented )
        * gtk/gtk-clutter-test.c: 0 -> NULL
2006-06-21 23:06:55 +00:00
Iain Holmes
f4eee9ad3a Some more docs 2006-06-21 23:02:20 +00:00
Matthew Allum
c39b868aeb 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-color.c:
        * clutter/clutter-event.c:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-util.c:
        * clutter/clutter-video-texture.c:
        * configure.ac:
        Documentation updates - add section headers.
2006-06-21 22:34:25 +00:00
Matthew Allum
df92202c5f 2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-clone-texture.h:
        * clutter/clutter-element.c:
        * clutter/clutter-element.h:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-rectangle.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/clutter-video-texture.c:
        * clutter/clutter-video-texture.h:
        * clutter/clutter.h:
        * examples/super-oh.c:
        * examples/test-text.c:
        * examples/test-video.c:
        * examples/test.c:
        * examples/video-cube.c:
        * gtk/gtk-clutter-test.c:
        * gtk/gtk-clutter.c:
        * gtk/gtk-clutter.h:
        Element to Actor Renaming.
2006-06-13 13:17:45 +00:00