When pruning a pipeline to a set number of layers it records the index
of the first layer after the given number of layers have been found.
This is stored in a variable called 'first_index_to_prune' implying
that this layer should be included in the layers to be pruned. However
the subsequent if-statement was only pruning layers with an index
greater than the recorded index so it would presumably only prune the
following layers. This patch fixes it to use '>=' instead.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d3063e8dea92a8f668acef6435cc68e0c901dc8d)
When pruning layers from a pipeline the pipeline cache would once be
freed due to the call to pre_change_notify but it would immediately be
recreated again when foreach_layer_internal is called. When n_layers
is later set to 0 it would end up with an invalid cache lying around.
This patch changes the order so that it will iterate the layers first
before triggering the pre-change notify so that the cache will be
cleared correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1c8efdc838cc5ace380365cb54e0741645856edf)
The check for whether to use ‘stride’ instead of ‘pitch’ from the GBM
API tries to check whether the GBM version is >= 8.1.0. However it was
comparing the major and micro components independently so any version
with the minor part set to 0 would fail. The GBM version in Mesa
master is now 9.0.0 which breaks it. This patch changes it to check
the version using the COGL_VERSION_ENCODE macro instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 38f1dc58b35023f9e6bbc0db746b1554bd0377fc)
The generated release message and the README have been updated to point
to the reference manuals hosted on developer.gnome.org and state that
documentation for the experimental 2.0 api is not currently available
online since we are migrating services away from clutter-project.org and
may not be able to rely on it for much longer.
When building COGL with multiple backends it can be useful to force a
default driver to be selected. For example while for Debian we do want to
build the GL renderer on ARM, GLESv2 is much more suitable as the
default renderer on that platform.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8a43aa7167b56784f7b50c557391b990861d594f)
So that we can show a UProf profile when running test-journal the test
now declares a static "Mainloop" timer which it starts/stops around the
GLib mainloop it runs.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 66b3d23c201b2e7dd74602e6e6e6c2d8ead47bcd)
As a helpful aid Cogl will now print a warning if no "Mainloop" UProf
timer was setup by the application that explains that either Clutter
should be built with --enable-profile or if Clutter isn't being used
then it shows how it can create its own Mainloop timer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3d052dbca86bf36f30b2d60ff59b967d14665436)
This adds a uprof timer around the _cogl_journal_discard() at the end of
_cogl_journal_flush() since this sometimes takes a significant
proportion of the time to flush the journal.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 14ffc3a197100be814452af2d0f839970353b04d)
Since we only want to disable the debug features that may impact
performance when building with --disable-debug this ensures that the
COGL_DEBUG_ macros aren't defined as NOPs for non-debug builds.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c4b50040b5c033e370eb721d1d217eced8ebdaad)
_cogl_pipeline_get_layer_with_flags accepts a CoglPipelineGetLayerFlags
flags argument and understands one COGL_PIPELINE_GET_LAYER_NO_CREATE
flag. There was a mistake with the definition of this enum though so
COGL_PIPELINE_GET_LAYER_NO_CREATE had a value of 0 and so testing for
the flag using the bitwise & operator would never find the flag set.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5923f92f1428b3eb4977b5f21723f1b19a9d284a)
If a primitive is already line based then we don't need to do anything
special to draw it in wireframe mode.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fb575a42c308739a7185311a613b1a5f49dbfb39)
If a CoglPrimitive is associated with a set of indices then we must
unref those indices when freeing the primitive to avoid a leak.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 45cac786b55c953e44f98b864add952b9e398b13)
gbm_bo_get_pitch was renamed to gbm_bo_get_stride to be consistent with
how the terms pitch and stride are used throughout mesa. This updates
the Cogl backend to use the new gbm_bo_get_stride name.
For compatibility with previous version of libgbm we now explicitly
check the version of libgbm in configure.ac and expose
COGL_GBM_{MAJOR,MINOR,MICRO} defines to the code so we can conditionally
use the older gbm_bo_get_pitch() name with older versions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 47c6247095e2f1f8725c4eb08d38c9de15e283cd)
The version number macros were using the @COGL_VERSION_*@
substitutions. These are always defined to 2.0.0 in the 1.x releases
so we need to use the Cogl @COGL_1_VERSION_*@ substitutions instead to
get the real version number.
When the GL_EXT_unpack_subimage extension is not available and a
subregion of a texture is uploaded then it should first copy the
subregion to a newly allocated bitmap. However it was then later still
trying to prepare the upload using the original src_x and src_y values
which would cause an assertion failure. This patch fixes it to just
reset those to zero if the subregion is first copied.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6f9a62db6f846f1d76e3ca16d9d8cdadf82a7009)
Update the cogl.symbols file for the 1.12 series, where symbols
were added for the following commits:
010d16f6: Adds initial GLES2 integration support
6eb88648: Add a cogl_matrix_init_from_euler function
5e8ff248: Add functions to directly transform from a euler or a quaternion
1686e754: bitmap: Adds cogl_android_bitmap_new_from_asset()
df515741: onscreen: Adds support for resizable windows
e347135b: Move cogl_wayland_display_ proto to cogl-wayland-server.h
Plus, when we branched out for 1.12, some needed symbols were missing, so
we would need to make up for them, in particular those in cogl-shader.h
and cogl-path-functions.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Don't use --symbol-prefix cogl_gtype as we are still using the old
namespace in cogl-1.12, so there will still be the various _get_type()'s
like before
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The surfaceless extension that Mesa advertises has been renamed to
EGL_KHR_surfaceless_context instead of a separate extension for the
GLES, GLES2 and GL APIs and the new extension has been ratified by
Khronos. Therefore the KMS backend no longer runs against Mesa master.
We could just rename the extension we check for, however Weston (the
sample Wayland compositor) has switched to just creating a dummy GBM
surface and not using the surfaceless extension at all. We should
probably do the same thing.
Using the surfaceless extension could be a good idea but we don't
really need to rely on it for KMS and we would want to do it for all
EGL backends, not just the KMS backend.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d4f22f8cb013d417c99ba03924538924191c2fe6)
cogl_framebuffer_set_{projection,modelview}_matrix don't need to read
from the matrix argument so they should probably take a const pointer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 710d6af053aca97935b54f9ff68858ef51f4482b)
Since fallback for vblank wait via manual drm ioctl was removed in
commit 3bc70687ac there is no need to
check for libdrm anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=678316
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit b84047a578b7746e421cd553e781788925cff90f)
When loading images on Quartz, the image is rendered into a bitmap
context using a buffer allocated with
_cogl_bitmap_new_with_malloc_buffer. However this buffer is not
initialised and by default Quartz will blend the source image with the
destination so if there are transparent parts in the source image it
will leave garbage in the destination. This patch changes the blend
mode to 'copy' so that it won't try to blend.
Before 5b785dd4 the buffer was cleared because it was allocated with
g_malloc0 so it was working in that case. Presumably it should be more
efficient to disable blending and avoid the clear though.
https://bugzilla.gnome.org/show_bug.cgi?id=680124
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5ba7f4e6837a539d92cbe45491f79a8926fd6828)
This adds the AC_GNU_SOURCE macro to configure.ac to ensure _GNU_SOURCE
is defined while compiling Cogl. This is required to use memmem for
example.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1ed717dc12fc4d2cb49010232de93ff46684aa6a)
When the CoglGLES2Context is bound to read from a CoglOffscreen then
the result will be upside down from what GL expects if
glCopyTexImage2D is used directly. To fix that, this patch now wraps
glCopyTexImage2D and glCopyTexSubImage2D so that the copy is doing by
binding an FBO to the target texture and then rendering a quad
sampling from the texture in the offscreen framebuffer.
The rendering is done using the Cogl context rather than the GLES2
context because otherwise it would have to do a fair bit of work to
try and stash the old state on the context before setting up the state
to do the blit. The down side of this is that the contexts need to be
synchronized so that the rendering will be up-to-date. As far as I
understand from the GL spec, this requires a glFinish and then the
texture needs to be rebound in the new context because updates to
shared objects are guaranteed to be reflected until the object is
rebound.
GLES2 supports using glCopyTexImage2D for cube map textures. As Cogl
doesn't currently have support for cube maps, it is quite hard to get
that to work with this patch. For now attempts to copy to a cube map
texture will just be sliently ignored.
This patch also includes a test case which renders an image to the
framebuffer and then copies it to a texture. The texture is then
rendered back to the framebuffer and the contents are checked for the
correct orientation using glReadPixels.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 30b6da8134bad95267265e26685c7475f6c351c9)