Really, it is a special case. When the subsurface is synchronous,
commit changes meaning from being applied immediately to being
queued up for replay later. Handle this explicit special case
with an explicit special case in the code.
This means that in all other paths, we can unconditionally
apply the actor immediately.
Even when it doesn't have a role.
This fixes cursors not quite working right, as they're a "detached"
surface without a role since nobody called set_cursor on them yet.
Instead of using commit_attached_buffer / actor_surface_commit.
We want to kill the return values of these methods because we
really should always be calling them, even if the surface doesn't
have a role.
This is also something that we did upstream. Since we want to
introduce an explicit "xdg_transient" window type for tooltips
and popovers, and since "transient_for" is a confusing dumb
80s term lifted from the ICCCM spec, just rename it.
This was changed upstream a little while ago for C++ compatibility.
It's also the more common term for the operation: you close a window,
you don't delete one. In fact, a delete event might seem like it
would be about resource management instead.
Since we get the ClientMessage after the surface is created, there's
no good way to synchronize the two streams. In this case, what we
need to do is delay the surface commit until after we get the
ClientMessage. Ideally, we'd be using a better surface system overall
where committing the surface didn't depend on what type it is, but
oh well, this is a good short-term hack for now.
This is effectively the same, but since we lose the xserver.xml protocol
in the new XWayland DDX, we have to use SIGUSR1 anyway, so might as well
switch over now.
The make_toplevel / window_unmanaging interface has never made
a lot of sense to me. Replace it with set_window, which does
effectively the same thing.
It's still not perfect in the case of XWayland, but I don't think
XWayland will ever make me happy.
It should be META_TYPE_WAYLAND_STAGE, not META_WAYLAND_TYPE_STAGE.
Well, actually, it *should* be META_TYPE_NATIVE_STAGE, because it's
not related to Wayland at all. But that comes later :)
I'm a bit tired of hearing about this when I launch mutter-wayland
nested. Ideally, this would be part of display server integration,
not GNOME integration, so we could simply not make the call when
nested, but oh well.
Previously, a sequence like this would crash a client:
=> surface.attach(buffer)
=> buffer.destroy()
The correct behavior is to wait until we release the buffer before
destroying it.
=> surface.attach(buffer)
=> surface.attach(buffer2)
<= buffer.release()
=> buffer.destroy()
The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.
But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.
Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.
Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.