The API was changed during the patch review.
(Yes, we were depending on API which was sitting in a patch not
yet reviewed... you know, vertical integration!)
https://bugzilla.gnome.org/show_bug.cgi?id=707929
At logout, we want to die when gnome-session tells us. Previously,
we were relying on the X server going down (killed by GDM at the
end of the session), but we can't use that in wayland.
https://bugzilla.gnome.org/show_bug.cgi?id=706421
Warnings that are going to the journal should be not translated:
they're not user visible, and translating them would just make
bug reporting harder (as now the developers need to understand
what the warning is saying)
https://bugzilla.gnome.org/show_bug.cgi?id=707897
Switching meta/util.h to gi18n.h was wrong, mutter is a library
and needs gi18n-lib.h, but that cannot be included from a public
header (since it depends on config.h or command line options),
so split util.h into a public and a private part.
https://bugzilla.gnome.org/show_bug.cgi?id=707897
Move the option from the mutter binary to libmutter, and
rename from --nested to --wayland.
This allows gnome-shell to drop the set_is_wayland_compositor()
call.
https://bugzilla.gnome.org/show_bug.cgi?id=707897
Add MIN(...) with the interface version actually implemented
to all resource constructor, so that we never risk seeing requests
we don't implement (and consequently segfault)
https://bugzilla.gnome.org/show_bug.cgi?id=707851
Replace the deprecated APIs with the modern variants (which
also give us full control on the versioning).
Also, note that we only support version 2 of wl_seat. Version
3 is for multiple pointer/keyboards for a client, but
we don't implement that yet. If a client requests version 3
of wl_seat or make a version 3 request, it will get a protocol error.
https://bugzilla.gnome.org/show_bug.cgi?id=707851
clutter_stage_show_cursor()/hide_cursor() only works in the X11
backend (where someone else is in charge of showing the cursor),
and even then, it has confusing effects when running nested wayland,
so an abstraction layer is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=707474
We can't rely on clutter's xkb_state, because that's updated
when events are pulled from the kernel, not when we see them.
Instead, use the new clutter API to get the full modifier state
from the event (which, as a side effect, also works when clutter
is using the X11 backend for running nested).
https://bugzilla.gnome.org/show_bug.cgi?id=706963
We don't get notifications from X11 when the mode is reset, so
our cached value can get stale. To work around that, always forward
requests to the backend (and let it deal with ignoring the change
if wanted)
https://bugzilla.gnome.org/show_bug.cgi?id=707649
We don't get notifications from X11 when the mode is reset, so
our cached value can get stale. To work around that, always forward
requests to the backend (and let it deal with ignoring the change
if wanted)
https://bugzilla.gnome.org/show_bug.cgi?id=707649
Use the new Clutter hook to make sure the pointer never enters
the dead area caused by the different monitor sizes.
You don't realize how much X is doing for you until you lose it...
https://bugzilla.gnome.org/show_bug.cgi?id=706655
clutter_stage_show_cursor()/hide_cursor() only works in the X11
backend (where someone else is in charge of showing the cursor),
and even then, it has confusing effects when running nested wayland,
so an abstraction layer is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=707474
No, holes in the framebuffer are not a good a thing: windows can
get lost there, and the user can get very confused.
Instead, compact the monitors that where previously after.
https://bugzilla.gnome.org/show_bug.cgi?id=707473
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.
https://bugzilla.gnome.org/show_bug.cgi?id=707458
(cherry picked from commit c5bf60eab4)
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.
https://bugzilla.gnome.org/show_bug.cgi?id=707458