Commit Graph

1138 Commits

Author SHA1 Message Date
Emanuele Aina
b94595f5f7 tests: Track TOUCH_CANCEL events in test-events 2012-11-26 13:29:36 +01:00
Emanuele Aina
7007273405 tests: Print touch sequences in test-events
https://bugzilla.gnome.org/show_bug.cgi?id=685186
2012-11-26 13:29:36 +01:00
Emanuele Aina
ad288c8061 tests: Print the modifiers state on mouse/touch events 2012-11-26 13:29:36 +01:00
Daniel Stone
13d889814c test: Only run X11-specific code when using X11
The X11-specific windowing checks were hidden behind an #ifdef, however
if the tests were run under Wayland, they would execute uncondionally
and cause assertion failures.  Fix this by also hiding them behind a
check that the current backend is indeed X11.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-10-12 15:12:55 +01:00
Emanuele Aina
d587fa4e28 tests: print coords and devices in test-events
Print event coordinates on events other than motion and also track
the device and source device ids in ./tests/interactive/test-events

https://bugzilla.gnome.org/show_bug.cgi?id=684552
2012-09-24 17:03:36 +01:00
Emanuele Aina
d616fd628b tests: style fixes to test-events
Oops, I pushed the commit without the style fixes. Followup commit
for 47347d5.
2012-09-12 20:08:16 +02:00
Emanuele Aina
47347d5f5c tests: handle smooth scroll events in test-events
Print the precise scroll delta for smooth scroll events and
correctly print the direction for left/right scrolls.

https://bugzilla.gnome.org/show_bug.cgi?id=683870
2012-09-12 15:31:55 +02:00
Emanuele Aina
8a69210363 tests: track touch events in test-events
Enable xinput support in the X11 backend form test-events to
receive touch[begin|update|end] events.

https://bugzilla.gnome.org/show_bug.cgi?id=683869
2012-09-12 14:57:48 +02:00
Sjoerd Simons
903452d2df interactive/touch-events: Optimize touch event drawing
The current versions redraws all events on every redraw, which starts
getting very slow quickly. Instead simply draw only the new events
except when the cairo surface got reset, in that case redraw all events
again.

https://bugzilla.gnome.org/show_bug.cgi?id=681584
2012-08-10 15:05:43 +01:00
Emmanuele Bassi
41ed9023eb build: Fix out of tree builds 2012-07-30 12:33:24 +01:00
Emmanuele Bassi
25878c6c13 interactive/keyframe: Use transition-stopped signal 2012-07-26 14:01:01 +01:00
Emmanuele Bassi
4546f84408 timeline: Add support for step() progress
The CSS3 Transitions specification from the W3C defines the possibility
of using a parametrized step() timing function, with the following
prototype:

        steps(n_steps, [ start | end ])

where @n_steps represents the number of steps used to divide an interval
between 0 and 1; the 'start' and 'end' tokens describe whether the value
change should happen at the start of the transition, or at the end.

For instance, the "steps(3, start)" timing function has the following
profile:

  1 |           x
    |           |
    |       x---|
    |       '   |
    |   x---'   |
    |   '       |
  0 |---'       |

Whereas the "steps(3, end)" timing function has the following profile:

  1 |       x---|
    |       '   |
    |   x---'   |
    |   '       |
    x---'       |
    |           |
  0 |           |

Since ClutterTimeline uses an enumeration for controlling the progress
mode, we need additional API to define the parameters of the steps()
progress; for this reason, we need a CLUTTER_STEPS enumeration value,
and a method for setting the number of steps and the value transition
policy.

The CSS3 Transitions spec helpfully also defines a step-start and a
step-end shorthands, which expand to step(1, start) and step(1, end)
respectively; we can provide a CLUTTER_STEP_START and CLUTTER_STEP_END
enumeration values for those.
2012-07-19 20:47:00 -04:00
Emmanuele Bassi
d7eb57a711 interactive/animation: Use pivot point
Instead of the anchor point and the rotation center.
2012-07-19 14:18:09 -04:00
Emmanuele Bassi
1da42dd8a0 actor: Add ActorIter.is_valid()
It can be useful to check whether a ClutterActorIter is currently valid,
i.e. if the iterator has been initialized *and* if the actor to which it
refers to hasn't been updated.

We can also use the is_valid() method in the conformance test suite to
check that initialization has been successful, and that changing the
children list through the ClutterActorIter API leaves the iterator in a
valid state.
2012-06-27 21:28:01 +01:00
Emmanuele Bassi
1ca4937f1e conform: Check that iterators work post-assignment
It should be possible to copy a ClutterActorIter just by copying its
contents (either via assignment or memcpy).
2012-06-27 21:28:01 +01:00
Emmanuele Bassi
98982331cb conform/script: Add the return type for the margin test
The compiler would default to 'int', and warn - and then warn again
because the function would not return a value.
2012-06-20 18:58:31 +01:00
Emmanuele Bassi
3ad5502003 interactive/touch-events: Protect x11-specific calls
Use the CLUTTER_WINDOWING_X11 define to protect platform-specific calls
like clutter_x11_enable_xinput().

https://bugzilla.gnome.org/show_bug.cgi?id=678423
2012-06-20 08:53:56 +01:00
Emmanuele Bassi
47f8be4d4b conform: Put xinput enabling under guards
Calling clutter_x11_* API should be done only under the platform
specific guards we provide with Clutter.

https://bugzilla.gnome.org/show_bug.cgi?id=678423
2012-06-20 08:53:46 +01:00
Emmanuele Bassi
b850696b31 interactive/touch-events: Add a missing return value
The draw_touches() function must return a boolean value.

https://bugzilla.gnome.org/show_bug.cgi?id=678391
2012-06-19 12:20:11 +01:00
Emmanuele Bassi
c57cabd4c2 conform/interval: Add transformation unit test
Verify that it's possible to pass a transformable type to
ClutterInterval.
2012-06-18 18:04:54 +01:00
Emmanuele Bassi
aacd28cc21 conform: Initial suite for ClutterInterval
ClutterInterval is undertested, so we should start adding a unit test
for it.
2012-06-18 18:04:54 +01:00
Alejandro Piñeiro
b525253c88 tests: a11y: updated atkevents after bug 675183 2012-06-18 12:45:02 +02:00
Frédéric Péters
a88f73091b tests: link test-conformance against libm
https://bugzilla.gnome.org/show_bug.cgi?id=677921
2012-06-15 15:30:24 +01:00
Tomeu Vizoso
b4222db71d tests: Make sure we return 0 only on error 2012-06-14 11:17:05 +02:00
Tomeu Vizoso
d72558d3ca Stop casting ClutterTouchSequence* to ulong
Use instead a hash table to link touch sequences to colors.
2012-06-14 11:16:29 +02:00
Emmanuele Bassi
1ab6fc0b39 conform/events-touch: Silently bail out if init failed
This removes the need to conditionally run the test.
2012-06-07 12:23:49 +01:00
Tomeu Vizoso
b339b845cb tests: Add unit test for touch event handling
For now, it just generates a simple horizontal slide (by writing
to /dev/uinput) and checks that the stage gets the events at the
expected coordinates.

The test won't run if it doesn't have read/write permissions to
/dev/uinput.

It also adds OS_LINUX to config.h.
2012-06-07 12:12:56 +02:00
Tomeu Vizoso
43d40758bd tests: Add interactive test for touch events
https://bugzilla.gnome.org/show_bug.cgi?id=677390
2012-06-05 16:00:01 +02:00
Bastian Winkler
f14c71cd3c examples: Updated box-layout example
Updated test-box-layout to use modern API and move it to examples.

https://bugzilla.gnome.org/show_bug.cgi?id=677283
2012-06-04 16:16:39 +02:00
Emmanuele Bassi
f9c29d5067 build: Move test-unit-names.h out of the dist
Let it be generated at build time, as it should.

https://bugzilla.gnome.org/show_bug.cgi?id=674365
2012-05-28 15:36:48 +01:00
Emmanuele Bassi
129752e560 event: Add convenience functions for Shift and Ctrl modifiers
Instead of going through clutter_event_get_state() and checking if the
modifier mask is set, we can provide simple convenience functions to do
it for us.
2012-05-25 11:33:57 +01:00
Bastian Winkler
aeea9ee778 actor: Add a custom scriptable "margin" property
The property uses an array with the following CSS style syntax

 [ top, right, bottom, left ] or
 [ top, left/right, bottom ] or
 [ top/bottom, left/right ] or
 [ top/right/bottom/left ]

https://bugzilla.gnome.org/show_bug.cgi?id=676367
2012-05-21 15:31:34 +02:00
Emmanuele Bassi
c9028cee48 Move scroll actor test to the examples
Nothing specific to test, and the code is idiomatic enough to be used as
an example.
2012-05-17 10:57:15 +01:00
Emmanuele Bassi
5ad1ec7cca Put bind-constraint back into the interactive tests
The bind-constraint.c example still uses clutter_actor_animate(), and
it'd require some serious reworking to move it to
ClutterPropertyTransition or to implicit animations.
2012-05-08 16:15:33 +01:00
Emmanuele Bassi
c6b226e6c7 Move the easing modes test into the examples
It's a pretty simple, self-contained example of how to use different
easing modes, as well as the implicit animations API.
2012-05-02 18:37:36 +01:00
Emmanuele Bassi
3fab1e4026 interactive/transitions: Modernize
Drop deprecated API.
2012-05-02 12:45:45 +01:00
Emmanuele Bassi
ad27141556 interactive/binding-pool: Modernize
Drop deprecated API.
2012-05-02 12:45:18 +01:00
Emmanuele Bassi
46409b4043 Move FlowLayout test into examples
There's nothing really test-worthy in the ClutterFlowLayout interactive
test; it can be lifted pretty much as is, and placed into the examples.
2012-05-02 12:14:45 +01:00
Emmanuele Bassi
b8f6ed184d interactive/flow-layout: Modernize code
Drop deprecated API usage.
2012-05-02 12:03:14 +01:00
Emmanuele Bassi
704928a807 build: Allow disabling all tests and examples
This should allow nicer build automation and cross-compilation support.

The former --disable-conformance configure switch has been deprecated by
the --disable-tests one, which is more encompassing as it disables the
whole test suite.
2012-05-01 19:09:47 +01:00
Emmanuele Bassi
07c95ebf0c Move examples from tests/interactive to a new top-level
The example code that is meant to be XIncluded into the API reference
should not be part of the interactive test suite: it's code that it is
meant to be used as a reference implementation - whereas the interactive
test suite should be allowed to be lean and test behaviour even in nasty
ways. In short: the test suite should not be the place where we show off
idiomatic code for educational purposes.
2012-05-01 19:00:35 +01:00
Emmanuele Bassi
dd3c66579b conform/actor-graph: Add missing NULL terminator 2012-05-01 13:30:27 +01:00
Emmanuele Bassi
999bbe20a5 Add ClutterScrollActor
ClutterScrollActor is an actor that allows showing a portion of its
contents.
2012-04-27 12:30:50 +01:00
Emmanuele Bassi
4d34a2229d interactive/table-layout: Enable animations 2012-04-27 12:30:50 +01:00
Emmanuele Bassi
807d77c0f3 box-layout: Add the :orientation property
And deprecate the :vertical property.

An enumeration is clearer, and we can use it elsewhere in the API.
2012-04-27 12:30:49 +01:00
Emmanuele Bassi
4067dcdfe1 interactive/bin-layout: Improve the example code
Use modern API; clean up the code, and document it so that it's possible
to XInclude it into the API reference.
2012-04-27 12:30:49 +01:00
Emmanuele Bassi
217c4e7ba0 actor: Remove automatic transition init from add_transition()
Adding an explicit transition overrides any consideration of the easing
state of an actor.
2012-04-27 12:30:48 +01:00
Emmanuele Bassi
c500fc1844 Add ClutterTransitionGroup
The TransitionGroup class is a logical container for running multiple
transitions.

TransitionGroup is not a Score: it is a Transition that advances each
Transition it contains using the delta between frames, and ensures that
all transitions are in a consistent state; these transitions are not
advanced by the master clock.
2012-04-27 12:30:48 +01:00
Emmanuele Bassi
270894342e Add ClutterKeyframeTransition
A simple transition class that interpolates a property between key
frames.
2012-04-27 12:30:48 +01:00
Emmanuele Bassi
2276f24ffd script: Support ClutterPoint and ClutterSize
Point and Size can be described both as an array of values or as an
object.
2012-04-27 12:30:46 +01:00
Emmanuele Bassi
0fca11ec2f path: Avoid integer overflow in get_distance()
The get_distance() API uses machine integers to compute the distance;
this means that on 32bit we can overflow the integer size. This gets
hidden by the fact that get_distance() returns an unsigned integer as
well.

In reality, ClutterPath is an unmitigated mess, and the only way to
actually fix it is to break API.

https://bugzilla.gnome.org/show_bug.cgi?id=652521
2012-04-27 12:28:49 +01:00
Jasper St. Pierre
85323f09a5 conform: Make sure that raising/lowering children doesn't change state
Namely, visibility and show-on-set-parent.

https://bugzilla.gnome.org/show_bug.cgi?id=674510
2012-04-24 11:25:42 -04:00
Emmanuele Bassi
0bf5008159 interactive/snap-constaint: Modernize code 2012-04-12 17:08:33 +01:00
Emmanuele Bassi
612b714149 interactive/stage-sizing: Clean up 2012-04-10 12:12:28 +01:00
Emmanuele Bassi
656c641d31 interactive/bin-layout: Call save/restore easing state
Don't do unprotected calls to set_easing_mode() and
set_easing_duration().
2012-03-29 15:12:09 +01:00
Emmanuele Bassi
499534f3ac actor: Make :content-gravity animatable
Let's start making some non-trivial property animatable, like the
content gravity.
2012-03-29 15:11:52 +01:00
Emmanuele Bassi
39ddf9c542 interactive/animation: Use implicit animations instead of animate()
Also, nest animations.
2012-03-28 13:01:17 +01:00
Emmanuele Bassi
2355b57aab interactive/transitions: Jump to middle-click coordinates
Middle click will update an existing transition while in flight, and
skip it.
2012-03-28 12:46:30 +01:00
Emmanuele Bassi
0f7dab15d8 interactive/transitions: Add missing easing state save/restore
The test hasn't been updated after commit 229241b8, and was trying to
change the easing state without creating one.
2012-03-28 11:49:53 +01:00
Neil Roberts
c9a81f035e Don't use any GL types or defines in Clutter
Some of the Clutter code was using GL types for the primitive types
such as GLint and GLubyte and then passing these to Cogl. This doesn't
make much sense because the Cogl functions directly take native C
types. This patch just replaces them with either a native C type or a
glib type.

Some of the cogl conformance tests are trying to directly call GL for
example to test creating a foreign texture. These tests have been
changed to manually define the GL enum values instead of relying on a
GL header to define them.

This is necessary because Cogl may soon stop including a GL header
from its public headers.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-23 17:24:42 +00:00
Emmanuele Bassi
40365a1f18 interactive/scrolling: Use the implicit animation API 2012-03-21 13:36:44 +00:00
Emmanuele Bassi
6a502f7104 conform: Set harsher environment for running tests
Set the MALLOC_CHECK_ and MALLOC_PERTURB_ environment variables to catch
allocation issues.
2012-03-20 16:19:23 +00:00
Emmanuele Bassi
767b14fb2d conform/anchors: Fix a dubious test
Changing the scale gravity should not affect the scale factors as well;
it was just a side-effect of the wrong implementation of the setter.
2012-03-19 14:47:55 +00:00
Emmanuele Bassi
de32ba1ddf interactive/image-box: Clarify the label contents 2012-03-16 15:05:42 +00:00
Emmanuele Bassi
ae554a5061 Rename 'bilinear' scaling filter to 'trilinear'
Yes, it's not really the proper GL name for a linear-on-every-axis of a
texture plus linear-between-mipmap-levels minification filter, but it
has three redeeming qualities as a name:

  - LINEAR_MIPMAP_LINEAR sucks, as it introduces GL concepts like
    mipmaps in the API naming, while we're trying to avoid that;
  - people using GL already know what 'trilinear' means in this context
    without going all Khronos on their asses;
  - we're using 2D textures anyway, so 'linear on two axes and linear
    between mipmap levels' can be effectively approximated to
    'trilinear'.

I mean, if even the OpenGL official wiki says:

  Unfortunately, what most people think of as "trilinear" is not linear
  filtering of a 3D texture, but what in OpenGL terms is GL_LINEAR mag
  filter and GL_LINEAR_MIPMAP_LINEAR in the min filter in a 2D texture.
  That is, it is bilinear filtering of each appropriate mipmap level,
  and doing a third linear filter between the adjacent mipmap levels.
  Hence the term "trilinear".
                -- http://www.opengl.org/wiki/Texture

then the horse has already been flogged to death, and I don't intend to
be accused of necrophilia and sadism by flogging it some more.

Prior art: every single GL tutorial in the history of ever;
CoreAnimation's scaling filter enumerations.

If people want to start using 1D or 3D textures they they are probably
going to be using Cogl API directly, and that has the GL naming scheme
for minification and magnification filters anyway.
2012-03-16 12:33:40 +00:00
Emmanuele Bassi
90784a025a interactive/image-box: Remove unneeded stuff 2012-03-16 12:33:39 +00:00
Emmanuele Bassi
10e2f551f5 actor: Unconditionally emit ::paint
It's a bit late in the game for changing the emission of the paint
signal with actors that use paint nodes - mostly because we have both
implicit paint nodes (background color, content) and explicit paint
nodes (the paint_node virtual).

When we branch for 1.12 we can revert this change.
2012-03-16 12:33:39 +00:00
Emmanuele Bassi
9845ce9d89 actor: Fix RESIZE_ASPECT mode for the content box 2012-03-16 12:33:38 +00:00
Emmanuele Bassi
1b4bfb04e5 interactive/image-box: Add a pure Image test, suitable for docs 2012-03-16 12:33:38 +00:00
Emmanuele Bassi
6c181b96e9 interactive/image: Test ClutterImage
Load up the image content using a GdkPixbuf; this means that the test is
not compiled when --disable-gdk-pixbuf is passed.
2012-03-16 12:33:38 +00:00
Emmanuele Bassi
23fad8589c interactive/canvas: Set the scaling filters 2012-03-16 12:33:38 +00:00
Emmanuele Bassi
0eeb61f3a8 canvas: Add canvas size to the ::draw signal
Instead of requiring a call to clutter_content_get_preferred_size(), we
can simply pass the canvas size to the Canvas::draw signal.
2012-03-16 12:33:37 +00:00
Emmanuele Bassi
07bb35bbe3 Add ClutterCanvas, a drawing content 2012-03-16 12:33:37 +00:00
Emmanuele Bassi
74765404dd conform: Skip actor-offscreen-redirect
Until we figure out a way to make it succeed even without the paint
signal emission.
2012-03-16 12:33:37 +00:00
Emmanuele Bassi
485b720a54 conform/text-cache: Use the stage paint signal
The stage's paint signal is guaranteed to be emitted; ClutterText's
paint signal is not.
2012-03-16 12:33:37 +00:00
Emmanuele Bassi
ff7eb6c0a9 interactive/content: Define the size of the text geometry
So that Clutter can decide whether or not to clip the text properly.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
be4746b15f Add ClutterContent
ClutterContent is an interface for creating delegate objects that handle
what an actor is going to paint.

Since they are a newly added type, they only hook into the new PaintNode
based API.

The position and size of the content is controlled in part by the
content's own preferred size, and by the ClutterContentGravity
enumeration.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
fa9be0ba73 interactive/texture-async: Use implicit animations 2012-03-15 17:42:42 +00:00
Emmanuele Bassi
303ebaea88 interactive/bin-layout: Use implicit animations 2012-03-15 17:01:13 +00:00
Emmanuele Bassi
389ee45747 interactive/actor: Do not use clutter_actor_animate()
Use implicit animations instead.
2012-03-15 17:01:13 +00:00
Emmanuele Bassi
cb8dea0379 interactive/transitions: An easing demo without animate()
Use the newly added implicit animations support in ClutterActor.
2012-03-15 17:01:13 +00:00
Emmanuele Bassi
de90be9586 build: Remove maintainer flags from test build
Part of the test infrastructure relies on relaxed build conditions, so
there's no point to enforce the anal retentive maintainer flags.
2012-03-07 12:36:43 +00:00
Emmanuele Bassi
4db4471528 interactive/text-field: Use :background-color
Instead of a custom paint signal handler.
2012-03-06 15:10:04 +00:00
Emmanuele Bassi
7646404196 script: Support translatable strings for properties
ClutterScript should be able to automatically call gettext() and friends
on strings loaded from a UI definition, prior to passing the string to
the object it is constructing.

The basic implementation is trivial:

  - set a translation domain on the ClutterScript instance
  - mark the translatable strings inside the JSON data, like:

      "property" : {
        "translatable" : true,
        "string" : "a translatable string"
      }

The hard part is now getting the tools we use to extract the
translatable strings to understand the JSON format we use inside
ClutterScript.
2012-03-06 14:23:33 +00:00
Neil Roberts
762e0de2c6 tests: Remove test-cogl-pixel-buffer
This has been converted to a Cogl-based test in the cogl source tree
so there is no need to maintain it here anymore.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 19:45:10 +00:00
Emmanuele Bassi
7d64693de2 conformance/invariants: Test that visibility is not recursive
The show and hide methods should not recurse; that is the job of
show_all and hide_all, which are deprecated.
2012-03-05 17:45:23 +00:00
Emmanuele Bassi
add274c447 conform/actor-invariants: Add tests for show-on-set-parent
The show-on-set-parent flag is mental, but it needs to be tested better
than just checking for it always been set to TRUE.
2012-03-05 17:27:37 +00:00
Neil Roberts
b0fc4c1dff Remove test-wayland-surface
In a separate branch, this test has become quite complicated and
involves multiple files and its own configure options. Instead of
cluttering up the clutter source tree it has now been moved to its own
repo at:

 http://github.com/clutter-project/test-wayland-surface

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-01 11:41:50 +00:00
Emmanuele Bassi
3f5d63b522 interactive/actor: Add margin usage example 2012-02-29 15:20:58 +00:00
Emmanuele Bassi
a22d7ac1b5 interactive: Remove test-shader
ClutterShader is deprecated, and we already have various tests for the
shader API, both for Cogl and for ClutterShaderEffect.
2012-02-29 09:27:01 +00:00
Emmanuele Bassi
f292550d06 interactive: Remove test-fullscreen
The stage state test also has a fullscreen option, and it's a better
test all around.
2012-02-29 09:25:51 +00:00
Emmanuele Bassi
caf759f72f interactive: Remove test-actor-clone
Another clone of the venerable test-actors - but test-actor already uses
ClutterClone, so there's really little point in it.
2012-02-29 09:24:34 +00:00
Emmanuele Bassi
bd2f5d0e38 interactive: Remove test-behave
ClutterBehaviour and friends are deprecated, there's no point in having
an interactive test, and it may be misleading.
2012-02-29 09:23:40 +00:00
Emmanuele Bassi
4e6ff76a77 conformance: Clean up
Remove the last inconsistent bits.
2012-02-27 13:08:31 +00:00
Emmanuele Bassi
60e2f8ed5b conformance: Rename the source files
It's the conformance test suite: there's no need to namespace the files,
just like there's no need to namespace the units.

This commit does not change the Cogl tests: they will be moved to Cogl
over time, and it's easier to do if we leave them as they are.
2012-02-27 13:02:01 +00:00
Emmanuele Bassi
d16f2ac3b5 conform: Clean up test names
Drop the 'test-' prefix: it's the conformance test suite, we know it's
full of tests.
2012-02-27 12:54:23 +00:00
Robert Bragg
a8e631543e Reduce our internal dependence on the Cogl 1.x api
Since Cogl has started restricting what cogl 1.x api is exposed when
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined and since we build all
Clutter internals with COGL_ENABLE_EXPERIMENTAL_2_0_API defined this
patch makes a first pass at reducing our internal use of the Cogl 1.x
api.

The most notable api that's no longer exposed to us internally is
the cogl_material_ api so this switches all Clutter internals to use the
cogl_pipeline_ api instead. This patch also makes quite a bit of
progress removing internal uses of CoglHandle although there is still
more to go.
2012-02-21 17:46:11 +00:00
Robert Bragg
eff95eba4a Pass context to cogl_texture_pixmap_x11_new() api
The experimental cogl_texture_pixmap_x11_new() api was recently changed
to take an explicit context argument and return a GError on failures.
This updates Clutter's use of the api accordingly.
2012-02-21 17:46:11 +00:00
Emmanuele Bassi
f97ffe544f interactive/layout: Update to modern API
No need to override Container. Actually, no need to use the Container
API at all. This also removes a bunch of leaks.
2012-02-15 17:03:03 +00:00
Emmanuele Bassi
c62b69bb14 conform/invariants: Clean up
Use modern API, and add a minimal check that hiding an actor will cause
it to unmap.
2012-02-15 13:45:08 +00:00