Commit Graph

9 Commits

Author SHA1 Message Date
Neil Roberts
0c8eb904c0 cogl: Move the clip stack dirtiness to the context rather than the FB
Previously we tracked whether the clip stack needs flushing as part of
the CoglClipState which is part of the CoglFramebuffer state. This is
a bit odd because most of the clipping state (such as the clip planes
and the scissor) are part of the GL context's state rather than the
framebuffer. We were marking the clip state on the framebuffer dirty
every time we change the framebuffer anyway so it seems to make more
sense to have the dirtiness be part of the global context.

Instead of a just a single boolean to record whether the state needs
flushing, the CoglContext now holds a reference to the clip stack that
was flushed. That way we can flush arbitrary stack states and if it
happens to be the same as the state already flushed then Cogl will do
nothing. This will be useful if we log the clip stack in the journal
because then we will need to flush unrelated clip stack states for
each batch.
2010-11-04 18:08:27 +00:00
Neil Roberts
f15b47cc03 cogl-clip-stack: Don't allocate a separate struct for CoglClipStack
Instead of having a separate CoglHandle for CoglClipStack the code is
now expected to directly hold a pointer to the top entry on the
stack. The empty stack is then the NULL pointer. This saves an
allocation when we want to copy the stack because we can just take a
reference on a stack entry. The idea is that this will make it
possible to store the clip stack in the journal without any extra
allocations.

The _cogl_get_clip_stack and set functions now take a CoglClipStack
pointer instead of a handle so it would no longer make sense to make
them public. However I think the only reason we would have wanted that
in the first place would be to save the clip state between switching
FBOs and that is no longer necessary.
2010-11-04 18:08:27 +00:00
Robert Bragg
0c3354acba framebuffer: Replace CoglHandle with CoglFramebuffer *
One more object converted to stop using CoglHandle re:a8c8cbee513
2010-07-07 14:41:54 +01:00
Neil Roberts
a9da7d72db cogl-clip-state: Export transform_point internally to Cogl
The transform_point function takes a modelview matrix, projection
matrix and a viewport and performs all three transformations on a
point to give a Cogl window coordinate. This is useful in a number of
places in Cogl so this patch moves it to cogl.c and adds it to
cogl-internal.h
2010-06-10 21:52:49 +01:00
Robert Bragg
368dc48372 cogl-path: Renames cogl_path_get/set cogl_get/set_path
These aren't path methods so aren't consistent with the
cogl_object_method naming style we are aiming for.
2010-06-04 14:44:15 +01:00
Damien Lespiau
45a947d226 analysis: Use static functions when possible
It's best to ensure the functions only used in one compilation unit are
marked as static so GCC can inline them if it feels like it.
2010-06-01 12:08:18 +01:00
Neil Roberts
30c4678ff4 cogl: Implement retained clip stacks
This adds three new internal API functions which can be used to retain
the clip stack state and restore it later:

 _cogl_get_clip_stack
 _cogl_set_clip_stack
 _cogl_clip_stack_copy

The functions are currently internal and not yet used but we may want
to make them public in future to replace the cogl_clip_stack_save()
and cogl_clip_stack_restore() APIs.

The get function just returns the handle to the clip stack at the top
of the stack of stacks and the set function just replaces it.

The copy function makes a cheap copy of an existing stack by taking a
reference to the top stack entry. This ends up working like a deep
copy because there is no way to modify entries of a stack but it
doesn't actually copy the data.
2010-04-15 14:51:01 +01:00
Neil Roberts
84b87e811e cogl-clip-stack: Convert to be a CoglHandle
CoglClipStacks can now be reference counted via a CoglHandle. The
ClipClipState now stores handles in the list rather than CoglClipStack
pointers.
2010-04-15 14:51:01 +01:00
Neil Roberts
f6f375cb36 Separate out CoglClipStackState from cogl-clip-stack.c
CoglClipStackState has now been renamed to CoglClipState and is moved
to a separate file. CoglClipStack now just maintains a stack and
doesn't worry about the rest of the state. CoglClipStack sill contains
the code to flush the stack to GL.
2010-04-15 14:51:00 +01:00