Instead of blindly hoping that `$INCLUDE` contains the parent directory
of `gsettings-desktop-schemas`.
Because `gsettings-desktop-schemas.pc` says:
```
Cflags: -I/SOME/DIRECTORY/gsettings-desktop-schemas
```
Which means to include the version that Meson has configured you need
to drop the directory prefix and only `#include <gdesktop-enums.h>`.
This fixes a build failure with local installs triggered by 775ec67a44
but it's also the right thing to do™.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1370
Make meson link libmutter using -fvisibility=hidden, and introduce META_EXPORT
and META_EXPORT_TEST defines to mark a symbols as visible.
The TEST version is meant to be used to flag symbols that are only used
internally by mutter tests, but that should not be considered public API.
This allows us to be more precise in selecting what is exported and what is
not, without the need of a version-script file that would be more complicated
to maintain.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/395
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.
* Replace the MetaBackground ClutterContent with a plain GObject
that serves to hold the background parameters and prerender
textures to be used to draw the background. It handles
colors, gradients, and blended images, but does not handle
vignetting
* Add vignetting to MetaBackgroundActor directly.
* Add MetaBackgroundImage and MetaBackgroundImageCache to allow
multiple MetaBackground objects to share the same images
By removing the usage of ClutterContent, the following optimizations
were easy to add:
Blending is turned off when the actor is fully opaque
Nearest-neighbour filtering is used when drawing 1:1
The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.
https://bugzilla.gnome.org/show_bug.cgi?id=735637
Background handling in GNOME is very roundabout at the moment.
gnome-settings-daemon uses gnome-desktop to read the background from
disk into a screen-sized pixmap. It then sets the XID of that pixmap
on the _XROOTPMAP_ID root window property.
mutter puts that pixmap into a texture/actor which gnome-shell then
uses.
Having the gnome-settings-daemon detour from disk to screen means we
can't easily let the compositor handle transition effects when
switching backgrounds. Also, having the background actor be
per-screen instead of per-monitor means we may have oversized
textures in certain multihead setups.
This commit changes mutter to read backgrounds from disk itself, and
it changes backgrounds to be per-monitor.
This way background handling/compositing is left to the compositor.
https://bugzilla.gnome.org/show_bug.cgi?id=682427