Commit Graph

130 Commits

Author SHA1 Message Date
Jasper St. Pierre
db56a7cecb wayland: Rename DoubleBufferedState to PendingState
I was talking with other people and they became confused at the
term "double-buffered", since we were also talking about
double-buffering in general, e.g. swapping between two buffers.

Instead, we'll adapt the "pending state" nomenclature that we
already use for the field / variable names.
2014-04-18 18:15:36 -04:00
Jasper St. Pierre
f92c1af24a wayland-surface: Merge actor_surface_commit back in
Since we do it unconditionally now, the code flows better
if it's inline with commit_double_buffered_state.
2014-04-18 15:43:26 -04:00
Jasper St. Pierre
4ab71ec942 wayland: Make subsurfaces reactive 2014-04-18 12:26:31 -04:00
Jasper St. Pierre
ae0853ed86 seat: Move cursor storage to MetaWaylandPointer 2014-04-17 19:15:52 -04:00
Jasper St. Pierre
62e5faeb0c wayland: Remove the explicit surface commit for Xwayland
It's not needed anymore; we always keep the actor up-to-date.
2014-04-11 23:55:37 -07:00
Jasper St. Pierre
03cfe602d9 wayland: Always keep the MetaSurfaceActorWayland up-to-date
The MetaSurfaceActorWayland should always accurately reflect
the state of the MetaWaylandSurface, even if it's a cursor
surface.
2014-04-11 23:55:37 -07:00
Jasper St. Pierre
e1b0c9c756 wayland: Make synchronous subsurface a very special case in commit
Really, it is a special case. When the subsurface is synchronous,
commit changes meaning from being applied immediately to being
queued up for replay later. Handle this explicit special case
with an explicit special case in the code.

This means that in all other paths, we can unconditionally
apply the actor immediately.
2014-04-11 23:55:37 -07:00
Jasper St. Pierre
dbe4fc0e45 wayland: Always set the new buffer on the surface on commit
Even when it doesn't have a role.

This fixes cursors not quite working right, as they're a "detached"
surface without a role since nobody called set_cursor on them yet.
2014-04-11 23:55:37 -07:00
Jasper St. Pierre
f0bf9c7fc3 wayland: Check for newly_attached everywhere
Instead of using commit_attached_buffer / actor_surface_commit.

We want to kill the return values of these methods because we
really should always be calling them, even if the surface doesn't
have a role.
2014-04-11 23:55:37 -07:00
Jasper St. Pierre
d0f0be8b03 wayland: Only set newly_attached if the buffer changes
This cleans up the check to determine if the buffer changed,
meaning we shouldn't have to pass it around like we needed
to do before.
2014-04-11 23:55:37 -07:00
Jasper St. Pierre
f5e77d7f63 wayland: Remove some extraneous code
This is already handled by the double_buffered_state_reset at the end.
2014-04-11 23:55:37 -07:00
Jasper St. Pierre
277879c11b wayland: Small code style fix-up 2014-04-11 23:55:36 -07:00
Jasper St. Pierre
1a4c16659f wayland: Remove an old comment
wl_buffer_release semantics are centrally managed, and the comment
is above something completely unrelated.
2014-04-11 23:55:36 -07:00
Jasper St. Pierre
239195c1d1 wayland: Rename commit_attached_surface to commit_attached_buffer
The buffer is the thing that's attached here, not the surface.
2014-04-11 23:55:28 -07:00
Jasper St. Pierre
7c4f4c6f36 wayland: Rename set_transient_for to set_parent
This is also something that we did upstream. Since we want to
introduce an explicit "xdg_transient" window type for tooltips
and popovers, and since "transient_for" is a confusing dumb
80s term lifted from the ICCCM spec, just rename it.
2014-04-11 23:54:11 -07:00
Jasper St. Pierre
e8447ad9bb wayland: Rename the delete event to the close event
This was changed upstream a little while ago for C++ compatibility.

It's also the more common term for the operation: you close a window,
you don't delete one. In fact, a delete event might seem like it
would be about resource management instead.
2014-04-11 23:52:48 -07:00
Jasper St. Pierre
c40868b239 xwayland: Fix rendering
Since we get the ClientMessage after the surface is created, there's
no good way to synchronize the two streams. In this case, what we
need to do is delay the surface commit until after we get the
ClientMessage. Ideally, we'd be using a better surface system overall
where committing the surface didn't depend on what type it is, but
oh well, this is a good short-term hack for now.
2014-04-02 13:24:58 -04:00
Jasper St. Pierre
a21e7a2188 wayland: Move surface_set_buffer back into the commits
For XWayland support, we need to delay the buffer set until after
we do the typechecking, as we need to bail out early in that case.
2014-04-02 13:24:58 -04:00
Jasper St. Pierre
371fba6843 wayland: Move the commit implementation to the top
We're going to need to expose commit as a public method for XWayland
support, so decouple it from the handler implementation.
2014-04-02 13:24:57 -04:00
Jasper St. Pierre
e9ee984921 wayland: Rename the wl_surface interface handlers
We usually name the method handlers after the direct name
of the interface methods. Do that for wl_surface as well.
2014-04-02 11:41:26 -04:00
Jasper St. Pierre
3c404c5db3 wayland: Replace make_toplevel / window_unmanaging with set_window
The make_toplevel / window_unmanaging interface has never made
a lot of sense to me. Replace it with set_window, which does
effectively the same thing.

It's still not perfect in the case of XWayland, but I don't think
XWayland will ever make me happy.
2014-04-02 11:41:07 -04:00
Jasper St. Pierre
ccced506ed Rename monitor => meta-monitor-manager 2014-03-31 22:05:24 -04:00
Jasper St. Pierre
1e2bdcc3c5 idle-monitor: Move reset_idletime handling to events.c
It's not specific to the Wayland protocol at all, and it's not really
a Wayland compositor thing. This should eventually be in the native
backend.
2014-03-30 22:55:02 -04:00
Jasper St. Pierre
44580ddb80 wayland-surface: Unref the buffer after removing the destroy listener 2014-03-25 12:00:38 -04:00
Jasper St. Pierre
57359da9b4 wayland: Kill the buffer destroy error
Previously, a sequence like this would crash a client:

  => surface.attach(buffer)
  => buffer.destroy()

The correct behavior is to wait until we release the buffer before
destroying it.

  => surface.attach(buffer)
  => surface.attach(buffer2)
  <= buffer.release()
  => buffer.destroy()

The protocol upstream says that "the surface contents are undefined"
in a case like this. Personally, I think that this is broken behavior
and no client should ever do it, so I explicitly killed any client
that tried to do this.

But unfortunately, as we're all well aware, XWayland does this.
Rather than wait for XWayland to be fixed, let's just allow this.

Technically, since we always copy SHM buffers into GL textures, we
could release the buffer as soon as the Cogl texture is made.

Since we do this copy, the semantics we apply are that the texture is
"frozen" in time until another newer buffer is attached. For simple
clients that simply abort on exit and don't wait for the buffer event
anyhow, this has the added bonus that we'll get nice destroy animations.
2014-03-20 13:53:05 -04:00
Jasper St. Pierre
0f85986340 Add a META_MAXIMIZE_BOTH
Which has the value of META_MAXIMIZE_VERTICAL |
META_MAXIMIZE_HORIZONTAL.

This is an obvious code cleanup.
2014-03-15 09:49:56 -04:00
Jasper St. Pierre
a9d8107c3d window: Replace meta_window_type_changed with meta_window_set_type
Which does the equality checking for us.
2014-03-13 17:14:28 -04:00
Jasper St. Pierre
b37ad66e9d xdg-shell: Update for new state change mechanism
We're still not properly going through the request system. This
will require a dense investigation of the code, but it will happen
soon...
2014-03-12 23:42:55 -04:00
Jasper St. Pierre
84c6b2a3fa wayland: Remove an extra reset
We already reset the double-buffered state when we commit it, so this
is just superfluous.
2014-03-11 10:24:13 -04:00
Jasper St. Pierre
06cd669ccb wayland: Fix bad copy-paste error in unset_fullscreen
This was causing memory corruption and a bad crasher with simple-egl.
2014-03-10 16:45:05 -04:00
Jasper St. Pierre
ddc171220a wayland: Remove destroy listener
Do to a bad mixup, the surface listener was never actually fired.
This was accidentally fixed as part of a refactoring in a27fb19,
but the surface listener was broken, and we started crashing. To
fix, just remove the surface listener, as we've mostly been testing
without it.
2014-02-28 13:20:42 -05:00
Rui Matos
0313b38dd6 wayland: Don't try to disconnect the listener from the signal handler
This is not needed since the instance is being destroyed and in fact
actively harmful when code called from other handlers disconnects us
for other reasons. In that case we might crash because the
disconnection doesn't prevent other handlers from running in the
current signal emission and thus we try to remove ourselves from an
empty list.
2014-02-28 13:20:42 -05:00
Jasper St. Pierre
77838c2ca3 wayland: Do a giant code cleanup
This changes the user data of all surface extensions resources to be
the MetaWaylandSurface instead of the MetaWaylandSurfaceExtension,
which means that we no longer need all these pesky wl_container_ofs
in implementations.
2014-02-28 09:07:33 -05:00
Jasper St. Pierre
e56cbfbd0f wayland: Rearrange create_surface_extension a tiny bit
This moves all the "uninteresting" variables we pass to the end.
2014-02-28 09:07:33 -05:00
Jasper St. Pierre
a27fb19473 wayland: Do a small code cleanup
Pass the surface rather than the resource / client. This will become
a lot more helpful in the next commit.
2014-02-28 09:07:33 -05:00
Jasper St. Pierre
86c1c30245 wayland: Add back wl_shell support 2014-02-28 08:32:14 -05:00
Jasper St. Pierre
283546b379 wayland: Enable destroy animations for regular windows
Don't set the surface actor to a new buffer if it's becoming unmapped.
This is also technically wrong since we'll send out the release event,
but oh well.

We should probably decouple MetaWaylandBuffer from the CoglTexture
at some point, so we can send out releases on-demand.
2014-02-27 23:48:00 -05:00
Jasper St. Pierre
f0cd9b0687 wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.

The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
2014-02-24 14:46:19 -05:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Jasper St. Pierre
374e30043b wayland: Remove width / height from MetaWaylandBuffer
They're in the texture.
2014-02-18 22:43:24 -05:00
Jasper St. Pierre
f771bb88d6 Revert "wayland: Explicitly destroy the surface actor"
This reverts commit 283a81eac0.

This can't be done yet, as it will crash when we try to do a destroy
effect from a plugin. The surface actor needs to outlive the surface
in this case.

Though, the unparenting happening is wrong anyway for a destroy effect.
We need to figure out a sane way of doing this unparenting only after
all effects have finished.
2014-02-18 22:23:08 -05:00
Jasper St. Pierre
7ef8d21e48 wayland: Allow destroying the wl_surface before the xdg_surface
As resource destruction can happen in any order at shutdown, we
need to be flexible here. A client disconnecting without cleaning
up all its resources should not assert fail.
2014-02-18 22:21:33 -05:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Jasper St. Pierre
00c8d3c897 xdg-shell: Update to latest renames for focused_set / focused_unset 2014-02-18 19:02:17 -05:00
Jasper St. Pierre
cc13f8f65e wayland: Fix compile error
I tested this with meta_window_get_input_rect and decided to change
it at the last minute. Turns out meta_window_get_rect is unlike all
the others. Just access window->rect directly instead.
2014-02-18 19:01:50 -05:00
Jasper St. Pierre
47f4c9db7b wayland-surface: Correct xdg_popup placement
Now that we call set_custom_frame_extents, the frame rect corresponds
to the "visible window geometry" used for constrainment, while the
x/y fields in get_xdg_popup instead are relative to the surface.
2014-02-18 18:55:54 -05:00
Jasper St. Pierre
a364c2a96b pointer/keyboard: Make sure not to get stale on client resources as well
Both the pointer/keyboard resource and surface resource can be destroyed
at any point in the destruction process, so we need to have destroy
listeners on both. To make the code easier to follow, rename ->focus
to ->focus_surface at the same time, and rearrange the code so that
the two of them are always grouped together.
2014-02-18 18:03:31 -05:00
Jasper St. Pierre
414259a7f8 wayland: Fix cast warning
It's sometimes hard to see around all the deprecation warnings. Sorry
about that...
2014-02-18 17:26:03 -05:00
Jasper St. Pierre
283a81eac0 wayland: Explicitly destroy the surface actor
This shouldn't change anything right now, but it's better to be
careful than anything else. This is where the actor should be
destroyed.
2014-02-18 17:07:36 -05:00
Jasper St. Pierre
2a145262c7 wayland: Rework how surface destruction works
To prevent the MetaSurfaceActor from being destroyed, we normally
unparent it before we unmanage the window. However, this doesn't
work for XWayland windows, which we unmanage when we get UnmapNotify
or DestroyNotify, not when we get the wl_surface_destroy.

To solve this, add an early hook in meta_window_unmanage that
unparents the surface actor if we have one. At the same time, clean
up the destruction code to remove old comments and assumptions about
how wl_shell behaves.
2014-02-18 17:01:33 -05:00