Commit Graph

467 Commits

Author SHA1 Message Date
Emmanuele Bassi
7d4fa54a4b docs: Add new macros to the sections file 2012-02-27 16:03:09 +00:00
Emmanuele Bassi
e4c948b150 actor: Add a method for computing the default paint volume
Now that ClutterActor has a default paint volume, subclasses may wish
to retrieve it without chaining up to the parent's implementation of
the get_paint_volume() function.

The get_default_paint_volume() returns a ClutterPaintVolume pointer
to the paint volume as computed by the default implementation of the
get_paint_volume() virtual function; it can only be used immediately,
as it's not guaranteed to survive across multiple frames.
2012-02-27 11:59:57 +00:00
Emmanuele Bassi
6a09bf5b52 paint-volume: Add a union method for boxes
Creating PaintVolume instances is not possible, and it's not recommended
anyway. It is, though, necessary to union paint volumes, especially with
2D boxes, in some cases.

Clutter should provide a simple convenience function that allows
unioning volumes to boxes in a moderately efficient way.

https://bugzilla.gnome.org/show_bug.cgi?id=670021
2012-02-27 11:24:08 +00:00
Emmanuele Bassi
0099bbf7d9 docs: Fix unused symbols 2012-02-23 11:50:43 +00:00
Emmanuele Bassi
7ec975ed3d timeline: Add progress functions
The whole progress computation should not be done using a separate
class: it should be part of the Timeline class.
2012-02-23 11:23:15 +00:00
Neil Roberts
041ac40056 offscreen-effect: Add clutter_offscreen_effect_get_texture
Sometimes a subclass of ClutterOffscreenEffect wants to paint with a
completely custom material. In that case it is awkward to modify the
material returned owned by ClutterOffscreenEffect so it makes more
sense to just get the texture and manage its own material.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-14 12:09:18 +00:00
Emmanuele Bassi
3996ae4348 actor: Add destroy_all_children()
There are times when we don't want to remove all children and count of
the reference count to drop to 0 to ensure destruction; there are cases,
such as managed environments, where it's preferable to ensure that the
children of an actor get actually destroyed.
2012-02-13 17:42:07 +00:00
Emmanuele Bassi
d808367fe4 docs: Use ClutterTimeline:repeat-count instead of :loop 2012-02-13 17:30:22 +00:00
Emmanuele Bassi
97feb06a6f timeline: Add repeat-count
Being able to easily set the number of repeats has been a request for
the animation framework for some time now. The usual way to implement
this is: connect to the ::completed signal, use a static counter, and
stop the timeline when the counter hits a specific spot.

In the same light as the :auto-reverse property, we can make it easier
to implement this common functionality by adding a :repeat-count
property that, when set, limits the amount of loops that a Timeline can
perform before stopping itself.

In fact, we can implement the :loop property in terms of the
:repeat-count property just by using a sentinel value mapping to
"infinity", and map loop=FALSE to repeat-count=0, and loop=TRUE to
repeat-count=-1.
2012-02-13 17:30:22 +00:00
Emmanuele Bassi
7ba9774572 text: Add the coords_to_position() method
The reverse of position_to_coords().

While providing documentation on how to implement it using the
PangoLayout API, I realized that the verbosity of it all, plus the usage
of the Pango API, was not worth it, and decided to expose the method we
are using internally.
2012-02-06 18:27:58 +00:00
Emmanuele Bassi
2475443a87 Clean up the clutter API reference Makefile.am 2012-01-31 17:03:14 +00:00
Emmanuele Bassi
bb2d807d2a docs: Add an image for the XIncluded code 2012-01-31 16:46:03 +00:00
Emmanuele Bassi
59f3488fa9 docs: Add private macro CLUTTER_PRIVATE_FIELD 2012-01-31 16:44:07 +00:00
Emmanuele Bassi
58ffcfb10e actor: Add ClutterActorIter
Iterating over children and ancestors of an actor is a relatively common
operation. Currently, you only have one option: start a for() loop, get
the first child of the actor, and advance to the next sibling for the
list of children; or start a for() loop and advance to the parent of the
actor.

These operations can be easily done through the ClutterActor API, but
they all require going through the public API, and performing multiple
type checks on the arguments.

Along with the DOM API, it would be nice to have an ancillary, utility
API that uses an iterator structure to hold the state, and can be
advanced in a loop.

https://bugzilla.gnome.org/show_bug.cgi?id=668669
2012-01-27 11:55:39 +00:00
Emmanuele Bassi
54c9257f28 docs: Update to show the symbolic button names
https://bugzilla.gnome.org/show_bug.cgi?id=668692
2012-01-27 09:46:51 +00:00
Emmanuele Bassi
b2bf2dbb08 docs: Use symbolic constants for sources and events 2012-01-25 23:20:24 +00:00
Emmanuele Bassi
414f8c1a0f docs: Add missing function 2012-01-24 14:20:07 +00:00
Emmanuele Bassi
acf8aff6d5 docs: Add clutter_actor_set_allocation() 2012-01-19 13:14:47 +00:00
Emmanuele Bassi
5085c11bde Add ClutterTextBuffer to the API reference 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
eb489a40de docs: Move deprecated sections to the proper location 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
ad2cfc0150 docs: Fixes for the API reference 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
86152f478d docs: Update the Actor API reference
Given the size and scope of the changes in ClutterActor, we ought to
rewrite the overall description of what an actor is, what it does, and
how are you supposed to use it and subclass it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
88aaad9bdf docs: Add event propagation symbolic constants 2012-01-03 14:38:56 +00:00
Emmanuele Bassi
180eecbce6 docs: Document CLUTTER_ENABLE_DIAGNOSTIC
Add a note in the API reference.
2011-12-28 09:37:57 +00:00
Robert Bragg
16ed7677e0 Adds wayland-surface actor for wayland compositors
This adds a --enable-wayland-compositor configure option which will add
support for a ClutterWaylandSurface actor which can be used to aid in
writing Wayland compositors using Clutter by providing a ClutterActor to
represent Wayland client surfaces.

Notably this configure option isn't tied into any particular backend
since conceptually the compositor support can be used in conjunction
with any clutter backend that has corresponding Cogl support.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
07c6f96cb4 wayland: Updates client side wayland support
This updates Wayland support in line with upstream changes to the Wayland
API and protocol.

This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.

This update also adds an input device manager consistent with other
clutter backends.

Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Emmanuele Bassi
52ea1510a1 docs: Fixes for the API reference 2011-11-22 00:29:08 +00:00
Emmanuele Bassi
f5d011cb67 Merge branch 'deprecate-default-stage'
* deprecate-default-stage:
  evdev: do not associate device with stage
  evdev: don't even process events without a default stage
  docs: Note default stage deprecation in README
  docs: Remove clutter_stage_get_default()
  stage: Deprecate the default stage
  script: Do not use clutter_stage_get_default()
  cally/actor: Do not use the default stage as a fallback
  Try to mop up the default stage mess
  performance/*: Do not use clutter_stage_get_default()
  interactive/*: Do not use clutter_stage_get_default()
  Merge with a11y
  micro-bench/*: Do not use clutter_stage_get_default()
  accessibility/*: Do not use clutter_stage_get_default()
  conform/*: Do not use clutter_stage_get_default()
2011-11-14 11:07:54 +00:00
Rico Tzschichholz
b12a94dc27 docs: fix some headers paths 2011-11-10 19:05:39 +01:00
Emmanuele Bassi
26aa4b5290 docs: Remove clutter_stage_get_default()
A lot of the example code in the cookbook and the API reference still
uses the default stage — sometimes as if it were a non-default one,
which once again demonstrates how the default stage was a flawed concept
that just confused people.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
683642ba54 docs: Fixes for the API reference build 2011-11-03 16:05:36 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
3cc62523e6 docs: Clean up the 'running Clutter apps' chapter 2011-10-17 10:25:20 +01:00
Emmanuele Bassi
31bee53eb7 docs: Fixes to build the API reference 2011-10-11 18:25:14 +01:00
Emmanuele Bassi
6c100e1513 docs: Move deprecated classes out of the way
The deprecated sections should be much more prominently separated from
the current API; we can use a new part inside the main reference index
for this.
2011-10-11 17:58:40 +01:00
Emmanuele Bassi
2d2046f962 docs: Document the settings.ini file
Describe the location, groups, and keys of the settings.ini file used by
Clutter.
2011-10-11 17:52:17 +01:00
Emmanuele Bassi
b1fbbe23b4 Revert "Add lightness, brightness, and contrast effects"
Discussed a bit with Neil, and I might have jumped the gun a little.
We might want a different API for 1.10. See comment 12 on:

https://bugzilla.gnome.org/show_bug.cgi?id=656156

This reverts commit 4829ae1c79.
2011-09-28 15:54:32 +01:00
Joseph Scheuhammer
4829ae1c79 Add lightness, brightness, and contrast effects
Added three classes for new clutter effects:  inverse lightness,
modify brightness, and modify contrast.

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2011-09-28 10:32:15 -04:00
Emmanuele Bassi
a9a104e109 docs: Fixes for cross-references 2011-09-12 13:12:14 +01:00
Emmanuele Bassi
4b7552f001 docs: Add missing clutter_backend_get_cogl_context symbol 2011-09-02 14:53:55 +01:00
Emmanuele Bassi
8ea6b7912e docs: Fix up the unused symbols warning 2011-08-15 14:08:57 +01:00
Emmanuele Bassi
fe66575a2c docs: Update with the newly added Animatable symbol 2011-07-29 11:53:16 +01:00
Emmanuele Bassi
7f8838d7cc cairo-texture: Add the :auto-resize property
Keeping the backing Cairo surface of a CairoTexture canvas in sync with
the actor's allocation is tedious and prone to mistakes. We can
definitely do better by simply exposing a property that does the surface
resize and invalidation automagically on ::allocate.
2011-07-26 14:55:19 +01:00
Emmanuele Bassi
2f445682b1 cairo-texture: Use signal-based drawing
The current "create context/draw/destroy context" pattern presents
various problems. The first issue is that it defers memory management to
the caller of the create() or create_region() methods, which makes
bookkeeping of the cairo_t* harder for language bindings and third party
libraries. The second issue is that, while it's easier for
draw-and-forget texturs, this API is needlessly complicated for contents
that have to change programmatically - and it introduces constraints
like calling the drawing code explicitly after a surface resize (e.g.
inside an allocate() implementation).

By using a signal-based approach we can make the CairoTexture actor
behave like other actors, and like other libraries using Cairo as their
2D drawing API.

The semantics of the newly-introduced ::draw signal are the same as the
one used by GTK+:

  - the signal is emitted on invalidation;
  - the cairo_t* context is owned by the actor;
  - it is safe to have multiple callbacks attached to the same
    signal, to allow composition;
  - the cairo_t* is already clipped to the invalidated area, so
    that Cairo can discard geometry immediately before we upload
    the texture data.

There are possible future improvements, like coalescing multiple
invalidations inside regions, and performing clipped draws during
the paint cycle; we could even perform clipped redraws if we know the
extent of the invalidated area.
2011-07-26 12:40:52 +01:00
Neil Roberts
a72237b876 clutter-stage: Add clutter_stage_get_redraw_clip_bounds
This adds a public function to get the bounds of the current clipped
redraw on a stage. This should only be called while the stage is being
painted. The function diverts to a virtual function on the
ClutterStageWindow implementation. If the function isn't implemented
or it returns FALSE then the entire stage is reported. The clip bounds
are in integer pixel coordinates in the stage's coordinate space.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2421
2011-07-13 13:54:50 +01:00
Emmanuele Bassi
0788c85df1 docs: Remove the in-tree cogl fixxref option
Cogl has been moved out of tree.
2011-06-21 10:52:44 +01:00
Emmanuele Bassi
459e1e7fc9 docs: Fix the GLX section
The whole thing should just go away.
2011-06-20 19:45:14 +01:00
Emmanuele Bassi
34cbc0e94c docs: Fix up labels in the constraint example image 2011-06-20 19:44:33 +01:00
Emmanuele Bassi
f971c2cb11 docs: Add the (now deprecated) GLX texture-pixmap
It was missing from the API reference.
2011-06-20 18:48:49 +01:00
Emmanuele Bassi
948461b8f2 docs: Fix duplicate symbol in the sections list 2011-06-20 18:40:31 +01:00
Emmanuele Bassi
e5641dabf8 docs: Document ClutterDropAction
And add it to the API reference.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:54 +01:00
Emmanuele Bassi
e4756fd764 docs: Fix up the API reference 2011-06-20 14:26:57 +01:00
Emmanuele Bassi
3861a1c3ba build: Update the API reference build
Add the Cogl prefix to the fix-cross-references script options, and
update the location of the extra headers.
2011-06-20 13:56:46 +01:00
Emmanuele Bassi
5ded02cd08 docs: Add symbols index for 1.8 2011-06-14 01:02:09 +01:00
Philippe Normand
494629d4b9 clutter-text: new clutter_text_get_layout_offsets API
This new function can be used to retrieve the coordinates where the
ClutterText will draw the PangoLayout representing the text.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2553
2011-06-13 16:15:22 +01:00
Emmanuele Bassi
165b2f9599 docs: Fix Clutter API reference 2011-06-13 15:36:07 +01:00
Emmanuele Bassi
cd2b36ed91 Merge branch 'swipe-action'
* swipe-action:
  test-swipe-action: Clean up the test code
  docs: Add the new actions to the API reference
  gesture-action: Remove the multi-device entry points
  swipe-action: Remove the required devices call
  swipe-action: Clean up
  gesture-action: Clean up
  Add ClutterSwipeAction and ClutterGestureAction
2011-06-13 14:39:03 +01:00
Emmanuele Bassi
4f0769d69d docs: Update missing documentation 2011-06-13 13:47:09 +01:00
Emmanuele Bassi
9b4ad40f04 docs: Add the new actions to the API reference
http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
9636a4f125 docs: Fix up new symbols for the API reference 2011-06-09 15:40:57 +01:00
Neil Roberts
701440efd8 clutter-actor: Add a 'has_overlaps' virtual
This adds a virtual to ClutterActor so that an actor subclass can
report whether it has overlapping primitives. ClutterActor uses this
to determine whether it needs to use ClutterFlattenEffect to implement
the opacity property. The default implementation of the virtual
returns TRUE which means that most actors will end up being redirected
offscreen when the opacity != 255. ClutterTexture and ClutterRectangle
override this to return FALSE because they should never need to be
redirected. ClutterClone overrides it to divert to the source.

The values for the ClutterOffscreenRedirect enum have changed to:

AUTOMATIC_FOR_OPACITY

 The actor will only be redirected if has_overlaps returns TRUE and
 the opacity is < 255

ALWAYS_FOR_OPACITY

 The actor will always be redirected if the opacity < 255 regardless
 of the return value of has_overlaps

ALWAYS

 The actor will always be redirected offscreen.

This means that the property can't be used to prevent the actor from
being redirected but only to increase the likelihood that it will be
redirected.

ClutterActor now adds and removes the flatten effect depending on
whether flattening is needed directly in clutter_actor_paint(). There
are new internal versions of add/remove_effect that don't queue a
redraw. This means that ClutterFlattenEffect is now just a no-op
subclass of ClutterOffscreen. It is only needed because
ClutterOffscreen is abstract. Removing the effect also makes it so
that the cached image will be freed as soon as an actor is repainted
without being flattened.
2011-05-13 01:46:32 +01:00
Neil Roberts
7f78237ee5 clutter-actor: Add an 'offscreen-redirect' property
This adds a property which can be used to redirect the actor through
an FBO before painting so that it becomes flattened in an image. The
image can be used as a cache to avoid having to repaint the actor if
something unrelated in the scene changes. It can also be used to
implement correct opacity even if the actor has overlapping
primitives. The property is an enum that takes three values:

CLUTTER_OFFSCREEN_REDIRECT_NEVER: The default behaviour which is to
  never flatten the actor.

CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: The actor is always redirected
  through an FBO.

CLUTTER_OFFSCREEN_REDIRECT_ONLY_FOR_OPACITY: The actor is only
  redirected through an FBO if the paint opacity is not 255. This
  value would be used if the actor wants correct opacity. It will
  avoid the overhead of using an FBO whenever the actor is fully
  opaque.

The property is implemented by installing a ClutterFlattenEffect.
ClutterFlattenEffect is a new internal class which subclasses
ClutterOffscreen to redirect the painting to an FBO. When
ClutterOffscreen paints, the effect sets an opacity override on the
actor so that the image will always contain the actor at full
opacity. The opacity is then applied to the resulting image before
painting it to the stage. This means the actor does not need to be
redrawn while the opacity is being animated.

The effect has a high internal priority so that it will always occur
before any other effects and it gets hidden from the application.
2011-05-13 01:46:32 +01:00
Neil Roberts
00b733a85a clutter-effect: Add clutter_effect_queue_rerun
This adds a new public function to queue a rerun of an effect. If
nothing else queues a redraw then when the effect's actor is painted
the effect will be run without the CLUTTER_EFFECT_RUN_ACTOR_DIRTY
flag. This allows parametrised offscreen effects to report that they
need to redraw the image without having to redraw the underlying
actor. This will be used to implement the 'transparency' effect of
ClutterActor.

If multiple redraws are queued with different effects then redrawing
is started from the one that occurs last in the list of effects.

Internally the function is a wrapper around the new function
_clutter_actor_queue_redraw_full. This is intended to be the sole
point of code for queuing redraws on an actor. It has parameters for
the clip and the effect. The other two existing functions to queue a
redraw (one with a clip and one without) now wrap around this function
by passing a NULL effect.
2011-05-13 01:46:32 +01:00
Neil Roberts
c3aa4d24bf clutter-effect: Add a 'run' virtual
This adds a new virtual to ClutterEffect which is intended to be a
more flexible replacement for the pre and post_paint functions. The
implementation of a run virtual would look something like this:

void
effect_run (ClutterEffect *effect,
            ClutterEffectRunFlags flags)
{
  /* Set up state */
  /* ... */

  /* Chain to the next item in the paint sequence */
  clutter_actor_continue_paint (priv->actor);

  /* Clean up state */
  /* ... */
}

ClutterActor now just calls this virtual instead of the pre_paint and
post_paint functions. It keeps track of the next effect in the list so
that it knows what to do when clutter_actor_continue_paint is
called. clutter_actor_continue_paint is a new function added just for
implementing effects.

The default implementation of the run virtual just calls pre_paint and
post_paint so that existing effects will continue to work.

An effect is allowed to conditionally skip calling
clutter_actor_continue_paint(). This is useful to implement effects
that cache the image of an actor. The flags parameter can be used to
determine if the actor is dirty since the last paint. ClutterActor
sets this flag whenever propagated_one_redraw is TRUE which means that
a redraw for this actor or one of its children was queued.
2011-05-13 01:46:31 +01:00
Robert Bragg
af366ad750 backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Emmanuele Bassi
0c83e6a59a offscreen-effect: Add public accessor for target size
The OffscreenEffect class needs to expose a way for sub-classes to
track the size of FBO it creates, in case it has to do some geometry
deformations like the DeformEffect sub-classes.

Let's move the private symbol we used internally in 1.6 to fix
DeformEffect to the list of public symbols of OffscreenEffect.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2570
2011-02-28 14:34:36 +00:00
Emmanuele Bassi
d3a7b7502e event: Add setters for ClutterEvent members
Creating a synthetic event requires direct access to the ClutterEvent
union members; this access does not map in bindings to high-level
languages, especially run-time bindings using GObject-Introspection.
It's also midly annoying from C, as it unnecessarily exposes the guts of
ClutterEvent - something we might want to fix in the future.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2575
2011-02-28 14:16:23 +00:00
nobled
aece642adb doc: fix clutter_init() usage in examples
Make sure users get the idea that clutter_init()
has a return value that needs to be checked.

These were fixed via sed magic:

sed -i -s -e "s/clutter_init (.*)/\
if (& != CLUTTER_INIT_SUCCESS)\n    return 1/"\
 doc/*/*/*.{c,xml} doc/*/*.xml

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:05 +00:00
Emmanuele Bassi
b3784bd2b4 event: Add a setter for the device field
When synthesizing events coming from input devices it should be
possible to just call a setter function, to avoid a huge switch
on the type of the event.

Clutter should also store the device pointer inside the private
data, for faster access of the pointer in allocated events.

Finally, the get_device_id() and get_device_type() accessors should
just be wrappers around clutter_event_get_device(), to reduce the
amount of code duplication.
2011-01-28 18:19:49 +00:00
Emmanuele Bassi
89467abae5 docs: More documentation fixes for InputDevice 2011-01-21 10:25:46 +00:00
Emmanuele Bassi
dd5f6ca7e1 device: Add more accessors for properties
Allow using real accessor methods for getting the ClutterInputDevice
properties set on construction.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
ad06f1b20f docs: Update API reference 2011-01-21 10:25:45 +00:00
Emmanuele Bassi
431200f40d device: Add keys and axes accessors
Allow retrieving the number of keys and axes, since we provide the API
to iterate over them both.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
a3102a777e docs: Fill out documentation for new symbols 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
ca092477c2 Appease the gods in introspection
Reduce the amount of bogus warnings g-ir-scanner prints out.
2011-01-20 16:35:26 +00:00
Emmanuele Bassi
62a0584f11 docs: Ignore clutter-config.h when scanning headers 2011-01-19 17:54:28 +00:00
Emmanuele Bassi
54d00ebaf0 docs: Add ClutterClickAction.get_state() 2011-01-17 17:31:46 +00:00
Emmanuele Bassi
bbede9fef5 stage: Add :accept-focus property and accessors
Allow the developer to set whether the Stage should receive key focus
when mapped. The implementation is fully backend-dependent. The default
value is TRUE because that's what we've been expecting so far.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2500
2010-12-30 12:44:13 +00:00
Emmanuele Bassi
c444447cd3 timeline: Rename the reverse property to auto-reverse
Other frameworks expose the same functionality as "auto-reverse",
probably to match the cassette tape player. It actually makes sense
for Clutter to follow suit.
2010-12-17 12:07:52 +00:00
Emmanuele Bassi
bc58de4658 docs: Add 1.6 index to the API references 2010-12-09 15:53:26 +00:00
Emmanuele Bassi
24133ddadc Rename the EGLDisplay accessors
The accessor for the EGL display should be namespaced for the correct
backend-specific API.
2010-12-09 15:34:22 +00:00
Emmanuele Bassi
f5b51a2428 docs: Documentation fixes 2010-12-09 15:06:12 +00:00
Emmanuele Bassi
ab0eb0a12b docs: Documentation fixes 2010-12-09 13:59:08 +00:00
Emmanuele Bassi
e1f48b15ee docs: Use :reverse in the Behaviour migration guide
Instead of the ::completed signal flip.
2010-12-09 12:00:29 +00:00
Chris Lord
f687ec6a22 docs: Update documentation to reflect automatic map/unmap/etc.
Update the ClutterActor documentation to reflect the new automatic
map/unmap/realize/unrealize implementations.
2010-11-24 16:51:59 +00:00
Emmanuele Bassi
3055cd1f4a docs: Include the Behaviour migration guide
I forgot to add the xinclude directive in the main document.
2010-11-20 13:05:51 +00:00
Emmanuele Bassi
63cef64d17 docs: Fix some wrong function/signal/property names 2010-11-18 15:21:16 +00:00
Emmanuele Bassi
74a770a976 docs: Add Behaviour migration guide 2010-11-18 15:21:16 +00:00
Emmanuele Bassi
71a838815f timeline: Add :reverse property
The :reverse property removes the pattern of connecting to the
::completed signal of a Timeline to change the direction.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2408
2010-11-18 15:18:19 +00:00
Emmanuele Bassi
3777e0b382 docs: Update the constraints example image 2010-11-16 11:01:20 +00:00
Emmanuele Bassi
b7fa13a52f docs: Add introductory section on Constraints
Use the snap-constraint code for the example code and screenshot.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
3c15c0c9bb Add SnapConstraint
A SnapConstraint is a constraint that "snaps" the edges of two actors
together.
2010-11-15 16:00:49 +00:00
Emmanuele Bassi
985518c601 color: Add named, global colors
Since EGA colors are apparently all the rage in other toolkits, Clutter
should not be left out. On top of the usual CGA/EGA palette the static
colors also include the Tango Icon palette, which at least is more
pleasant to the eye.

Static colors are accessed through an enumeration by using
clutter_color_get_static(), or using the short-hand pre-processor
macros.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2066
2010-11-11 13:14:23 +00:00
Emmanuele Bassi
b4588b57df reference: Add a Wayland section 2010-11-08 16:15:23 +00:00
Emmanuele Bassi
b783d77e6a gtk-doc: Add PathConstraint to the Clutter API reference 2010-11-08 16:08:17 +00:00
Emmanuele Bassi
4909ecc71e gtk-doc: Fixes for the API references 2010-11-08 16:01:19 +00:00
Emmanuele Bassi
ef6b46d826 Merge branch 'wip/path-constraint'
* wip/path-constraint:
  docs: Add PathConstraint
  tests: Add a PathConstraint interactive test
  Add ClutterPathConstraint
  actor-box: Add setters for origin and size
2010-10-25 17:09:46 +01:00
Emmanuele Bassi
f6ab7eccd9 docs: Add PathConstraint 2010-10-25 16:09:40 +01:00
Emmanuele Bassi
3f6ec0ba5a actor-box: Add setters for origin and size 2010-10-25 15:45:35 +01:00
Neil Roberts
e66c679e84 win32: Add a public clutter_win32_handle_event function
This function handles a single windows message. The idea is that it
could be used by clutter-gtk to forward on events from a
GdkEventFilter. The function replaces the old message_translate()
function. That function didn't translate the event anymore anyway and
instead it could generate multiple events so
clutter_win32_handle_event seems like a more appropriate name. The
function returns TRUE or FALSE depending on whether the event was
completely handled instead of setting call_window_proc.
2010-10-25 13:19:17 +01:00
Emmanuele Bassi
d5376bf317 color: Add Color.interpolate() method
The interpolate() method does what it says on the tin: it interpolates
between two colors using the given factor.

ClutterColor uses it to register a progress function for Intervals.
2010-10-11 15:39:19 +01:00
Emmanuele Bassi
7728ea951b docs: Add unused symbols to the Clutter API reference 2010-10-04 09:08:07 +01:00
Emmanuele Bassi
7ac84cf7a3 container: Add child_notify() wrapper
The child_notify() virtual function on ClutterContainer does not have a
wrapper for implementations to call.
2010-09-30 14:58:23 +01:00
Emmanuele Bassi
66b0c1969c Remove the internal copy of JSON-GLib
The internal copy of JSON-GLib was meant to go away right after the 1.0
release, given that JSON-GLib was still young and relatively unknown.

Nowadays, many projects started depending on this little library, and
distributions ship it and keep it up to date.

Keeping a copy of JSON-GLib means keeping it up to date; unfortunately,
this would also imply updating the code not just for the API but for the
internal implementations.

Starting with the 1.2 release, Clutter preferably dependend on the
system copy; with the 1.4 release we stopped falling back automatically.
The 1.6 cycle finally removes the internal copy and requires a copy of
JSON-GLib installed on the target system in order to compile Clutter.
2010-09-29 15:57:28 +01:00
Emmanuele Bassi
044809edb8 docs: Add PaintVolume to the API reference
And document the various related functions.
2010-09-29 15:12:57 +01:00
Robert Bragg
a89b8f4304 docs: Use "Cogl" not "COGL" in Cogl API reference
Cogl isn't an acronym so we should use "Cogl" instead of "COGL" in
our documentation.
2010-09-23 15:53:29 +01:00
Emmanuele Bassi
ce174654bf docs: API reference fixes 2010-09-20 13:15:44 +01:00
Robert Bragg
ff4c24f0a4 geometry: Adds a clutter_geometry_intersects API
This adds a public function named clutter_geometry_intersects which
determines if two geometries intersect or not returning TRUE if so else
FALSE.
2010-09-13 18:18:34 +01:00
Emmanuele Bassi
4ee05f8e21 keysyms: Update the macros to CLUTTER_KEY_*
The keysyms defines in clutter-keysyms.h are generated from the X11 key
symbols headers by doing the equivalent of a pass of sed from XK_* to
CLUTTER_*. This might lead to namespace collisions, down the road.
Instead, we should use the CLUTTER_KEY_* namespace.

This commit includes the script, taken from GDK, that parses the X11
key symbols and generates two headers:

  - clutter-keysyms.h: the default included header, with CLUTTER_KEY_*
  - clutter-keysyms-compat.h: the compatibility header, with CLUTTER_*

The compat.h header file is included if CLUTTER_DISABLE_DEPRECATED is
not defined - essentially deprecating all the old key symbols.

This does not change any ABI and, assuming that an application or
library is not compiling with CLUTTER_DISABLE_DEPRECATED, the source
compatibility is still guaranteed.
2010-09-10 17:54:52 +01:00
Emmanuele Bassi
01362effca actor: Add a method for querying key focus
A simple convenience method on Clutter.Actor for checking whether
it has key focus assigned on the Stage to which it belongs.
2010-09-10 11:42:11 +01:00
Emmanuele Bassi
71a4db6135 animation: Allow detaching an animation from an actor
When animating an actor through clutter_actor_animate() and friends we
might want forcibly detach the animation instance from the actor in
order to start a new one - for instance, in response to user
interaction.

Currently, there is no way to do that except in a very convoluted way,
by emitting the ::completed signal and adding a special case in the
signal handlers; this is due to the fact that clutter_actor_animate()
adds more logic than the one added by clutter_animation_set_object(),
so calling set_object(NULL) or unreferencing the animation instance
itself won't be enough.

The right way to approach this is to add a new method to Clutter.Actor
that detaches any eventual Animation currently referencing it.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2051
2010-09-10 11:18:53 +01:00
Emmanuele Bassi
0caef5c8aa docs: Fixes for gtk-doc 2010-09-03 16:12:24 +01:00
Damien Lespiau
0a0a59cf7b cex100: Add an API to configure the buffering mode of the GDL plane
GDL planes can be double or triple buffered. Let the user choose between
the two modes befored initalizing Clutter.
2010-09-03 11:13:35 +01:00
Damien Lespiau
01fcd11efd cex100: Add an API to configure the GDL plane to use
Intel CE3100 and CE4100 have several planes (framebuffers) and a
hardware blender to blend the planes togeteher to produce the final
image.

clutter_cex100_set_plane() lets you configure which framebuffer clutter
will use for its rendering.
2010-09-03 11:13:35 +01:00
Emmanuele Bassi
12a5bf2e06 offscreen-effect: Rename create_target to create_buffer
*** This is an API change ***

The create_target() virtual function should return a CoglHandle to a
texture; clutter_offscreen_effect_get_target(), instead, returns a
CoglMaterial to be painted in the implementation of the paint_target()
virtual function.

Instead of equating textures with materials, and confusing the user of
the API, we should mark the difference more prominently.

First of all, we should return a CoglMaterial* (now that we have that
as a public type) in get_target(); having handles all over the place
does not make it easier to distinguish the semantics of the virtual
functions.

Then we should rename create_target() to create_texture(), to make it
clear that what should be returned is a texture that is used as the
backing for the offscreen framebuffer.
2010-09-01 18:05:53 +01:00
Emmanuele Bassi
be9dd6e7da docs: Split x11-texture-pixmap in its own section 2010-08-28 21:18:12 +01:00
Emmanuele Bassi
a0c700b8d0 docs: Fix up the main index of the Clutter API reference 2010-08-28 21:17:52 +01:00
Emmanuele Bassi
36d45b660f click-action: Add get_button()
Allow retrieving the pointer button that caused the ::clicked signal to
be emitted.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2287
2010-08-26 16:39:39 +01:00
Emmanuele Bassi
459a6bb24c click-action: Add a method to force a release
It can be useful to be able to forcibly break the grab set up by the
ClickAction. The newly added release() method provides a mechanism to
release the grab and unset the :held state of the ClickAction.
2010-08-19 12:10:43 +01:00
Emmanuele Bassi
ad0c36e1a1 docs: Fixes to avoid gtk-doc warnings 2010-08-17 14:54:20 +01:00
Neil Roberts
12f2481462 docs: Update the build instructions in the reference
This removes all references to SDL in the build instructions as the
backend is no longer available.  The OpenGL version required is only
1.2 not 1.4. The Windows build instructions were out of date and have
been replaced with a link to the wiki instead.
2010-08-12 17:30:45 +01:00
José Dapena Paz
d14e294d86 Add ClutterTableLayout, a layout showing children in rows and columns
A TableLayout is a layout manager that allocates its children in rows
and columns. Each child is assigned to a cell (or more if a cell span
is set).

The supported child properties are:

  • x-expand and y-expand: if this cell with try to allocate the
    available extra space for the table.
  • x-fill and y-fill: if the child will get all the space available in
    the cell.
  • x-align and y-align: if the child does not fill the cell, then
    where the child will be aligned inside the cell.
  • row-span and col-span: number of cells the child will allocate for
    itself.

Also, the TableLayout has row-spacing and col-spacing for specifying
the space in pixels between rows and between columns.

We also include a simple test of the layout manager, and the
documentation updates.

The TableLayout was implemented starting from MxTable and
ClutterBoxLayout.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2038

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-10 23:20:06 +01:00
Emmanuele Bassi
07b01888ba actor: Add allocate_align_fill()
Layout managers are using the same code to allocate a child while taking
into consideration:

  • horizontal and vertical alignment
  • horizontal and vertical fill
  • the preferred minimum and natural size, depending
    on the :request-mode property
  • the text direction for the horizontal alignment
  • an offset given by the fixed position properties

Given the amount of code involved, and the amount of details that can go
horribly wrong while copy and pasting such code in various classes - let
alone various projects - Clutter should provide an allocate() variant
that does the right thing in the right way. This way, we have a single
point of failure.
2010-08-10 22:25:11 +01:00
Emmanuele Bassi
0cbfabcda4 stage: Add the NO_CLEAR_ON_PAINT hint
Some apps or some use cases don't need to clear the stage on immediate
rendering GPUs. A media player playing a fullscreen video or a
tile-based game, for instance.

These apps are redrawing the whole screen, so we can avoid clearing the
color buffer when preparing to paint the stage, since there is no
blending with the stage color being performed.

We can add an private set of hints to ClutterStage, and expose accessors
for each potential hint; the first hint is the 'no-clear' one.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2058
2010-07-13 14:57:48 +01:00
Øyvind Kolås
9e730727ca state: add clutter_state_set_state and clutter_state_warp_to_state
Replaced clutter_state_change with a boolean argument for animating the
transition or not with two separate argument-less methods.
2010-07-07 18:17:09 +01:00
Emmanuele Bassi
e3a8ece54d Merge branch 'cally-merge'
* cally-merge:
  cally: Add introspection generation
  cally: Improving cally doc
  cally: Cleaning CallyText
  cally: Refactoring "window:create" and "window:destroy" emission code
  cally: Use proper backend information on CallyActor
  cally: Check HAVE_CONFIG_H on cally-util.c
  docs: Fix Cally documentation
  cally: Clean up the headers
  Add binaries of the Cally examples to the ignore file
  docs: Add Cally API reference
  Avoid to load cally module on a11y examples
  Add accessibility tests
  Initialize accessibility support on clutter_init
  Rename some methods and includes to avoid -Wshadow warnings
  Cally initialization code
  Add Cally
2010-07-07 16:06:30 +01:00
Alejandro Piñeiro
a2f8ce175f cally: Improving cally doc
* Add documentation for all undocumented symbols
  * Add an overview section
2010-07-07 15:48:08 +02:00
Øyvind Kolås
ec05230b97 state: added clutter_state_key_get_property_type
A function to retrieve the type of the value stored in a key, the
equivalent already exists for ClutterAnimator.
2010-07-06 14:14:34 +01:00
Emmanuele Bassi
e0a1f20ca2 docs: Add Cally API reference 2010-07-05 16:45:43 +01:00
Øyvind Kolås
38941372bf state: rename property "target-state" to "state"
This reduces the amount of typing, and should provide for more readable
code for most uses of ClutterState.
2010-07-02 17:41:33 +01:00
Emmanuele Bassi
4ed4e86e75 docs: Various fixes for gtk-doc 2010-06-30 15:51:12 +01:00
Emmanuele Bassi
286f307c10 docs: Various fixes 2010-06-30 11:32:15 +01:00
Emmanuele Bassi
cd8548fd6f docs: Add Settings to the API reference
And document properties.
2010-06-21 17:57:11 +01:00
Robert Bragg
d45ac12628 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Emmanuele Bassi
77c63e0237 bind-constraint: Add accessor methods
ClutterBindConstraint should have accessor methods for its properties,
to allow direct manipulation instead of going through GObject's API.
2010-06-17 12:02:28 +01:00
Emmanuele Bassi
859d1f0792 align-constraint: Publish the properties accessors
The accessor methods for the AlignConstraint properties should be
public.
2010-06-16 12:47:56 +01:00
Emmanuele Bassi
b8b2a51d44 Merge branch 'wip/deform-effect'
* wip/deform-effect:
  docs: Add DeformEffect and PageTurnEffect to the API reference
  effect: Add PageTurnEffect
  effect: Add DeformEffect
  offscreen-effect: Traslate the modelview with the offsets
  docs: Fix Effect subclassing section
2010-06-11 18:12:54 +01:00
Dan Winship
f3f3b56742 actor: add clutter_actor_contains()
It is often useful to determine if one actor is an ancestor of
another. Add a method to do that.

http://bugzilla.openedhand.com/show_bug.cgi?id=2162

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-11 15:19:45 +01:00
Emmanuele Bassi
d816acd834 shader-effect: Allow creating vertex shaders
By default, ShaderEffect creates a fragment shader; in order to be able
to deprecate ClutterShader we need a way for ShaderEffect sub-classes to
create a vertex shader if needed - By using a write-only, constructor
only property.

ClutterShader has, internally, a ClutterShaderType enumeration that can
be used exactly for this. We just need to expose it and create a GObject
property for ClutterShaderEffect.
2010-06-11 14:47:48 +01:00
Emmanuele Bassi
7343c66482 docs: Add DeformEffect and PageTurnEffect to the API reference 2010-06-10 18:51:22 +01:00
Damien Lespiau
582f2ced5f build: Fix out of tree gtk-doc generation
Various headers are build in builddirs (clutter-marshal.h, mkenums
headers and cogl-define.h) so we need to add the corresponding include
paths for gtk-doc to build its scanner.
2010-06-03 15:14:08 +01:00
Emmanuele Bassi
23084b9768 docs: Effects fixes for the API reference 2010-06-03 14:34:41 +01:00
Emmanuele Bassi
f2caafa127 docs: Add Effects API to the reference 2010-06-03 14:10:55 +01:00
Emmanuele Bassi
91220c4b46 docs: Miscellaneous fixes to silence gtk-doc 2010-06-01 14:15:03 +01:00
Emmanuele Bassi
346ebce573 actor: Add accessors pair for :clip-to-allocation
We should have an accessors pair for the :clip-to-allocation property,
to avoid going through the generic GObject accessors.
2010-05-26 16:09:47 +01:00
Emmanuele Bassi
b0c0f24bd2 docs: Add ClickAction to the API reference
And clean up the reference index.
2010-05-25 11:53:59 +01:00
Emmanuele Bassi
4dd5088fe2 docs: Add Actor.get_accessible() to the API reference 2010-05-24 16:46:38 +01:00
Emmanuele Bassi
af84d97fca interval: Add a pointer variant to compute_value()
ClutterInterval.compute_value() computes the new value given a progress
and copies it to a given GValue. Since most of the time we want to pass
that very same value to another function that copies it again, we should
have a compute_value() variant that stores that computed value inside
ClutterInterval and returns a pointer to it. This way we initialize the
result GValue just once and we never copy it, as long as the Interval
instance is valid.
2010-05-24 15:06:14 +01:00
Emmanuele Bassi
489c16c6a6 docs: Align parameter names between header and source code 2010-05-24 14:20:23 +01:00