Previously the private feature flags were stored in an enum and we
already had 31 flags. Adding the 32nd flag would presumably make it
add -2³¹ as one of the values which might cause problems. To avoid
this we'll just use an fixed-size array of longs and use indices for
the enum values like we do for the public features.
A slight complication with this is in the CoglDriverDescription where
we were previously using a static intialised value to describe the set
of features that the driver supports. We can't easily do this with the
flags array so instead the features are stored in a fixed-size array
of indices.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3)
Conflicts:
cogl/cogl-context-private.h
cogl/cogl-context.c
cogl/cogl-private.h
cogl/cogl-renderer.c
cogl/driver/gl/cogl-pipeline-opengl.c
cogl/driver/gl/gl/cogl-driver-gl.c
cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
cogl/driver/gl/gles/cogl-driver-gles.c
cogl/driver/nop/cogl-driver-nop.c
This fixes the build with --enable-introspection. I'm not sure why
g-ir-scanner seems to parse all public headers in isolation instead of
being able take a more limited list of top-level public headers and
automatically parse all necessary #include directives but this means we
have to special case how we define and undefine __COGL_H_INSIDE__ to
subvert the guards we have in place for detecting misuse of the headers.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e0b2255876c1cf11d124d5ae37cbe9a6e43777f1)
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.
This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.
Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.
(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)
Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
This patch doesn't look right because now nothing will ever set
clear_clip_dirty = TRUE. Presumably that would mean that if a
rectangle is drawn and then the journal is flushed before the
framebuffer is read, then it would think it could return the clear
color even though it shouldn't.
Perhaps a better approach would be to make a second version of
_cogl_framebuffer_mark_mid_scene that doesn't set the clear_clip_dirty
flag and call that from the journal instead. As this patch was pushed
without review and without first going into the master branch I think
it makes sense to just revert it and apply a new version to master.
This reverts commit 3eb63f67a3.
Leaving the clip bounds untouched means that it will retain the stale value
of whatever it was when we last had a clip; reset it so that it contains the
full framebuffer contents instead.
https://bugzilla.gnome.org/show_bug.cgi?id=712562
Add framebuffer methods cogl_framebuffer_[gs]et_depth_write_enabled()
and backend bits to pass the state on to glDepthMask().
This allows us to enable or disable depth writing per-framebuffer, which
if disabled saves us some work in glClear(). When rendering, the flag
is combined with the pipeline's depth writing flag using a logical AND.
Depth writing is enabled by default.
https://bugzilla.gnome.org/show_bug.cgi?id=709827
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 71406438c5357eb4e0ef03e940c5456a536602a0)
Depending on what version of Mesa you have then eglQueryWaylandBuffer
may take a wl_buffer or wl_resource argument and the EGL header will
only forward declare the corresponding type.
The use of wl_buffer has been deprecated and so internally we assume
that eglQueryWaylandBuffer takes a wl_resource but for compatibility we
forward declare wl_resource in case we are building with EGL headers
that still use wl_buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=710926
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9bd1ee544667cfe7ecae479ec7f778446dd8f326)
cogl_is_atlas_texture is supposed to be exported from the DLL/.so, so
update the cogl.symbols file to ensure this.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 13e037f096de5742db769500b4c0018249d8f8e4)
This makes cogl_framebuffer_set_color_mask immediately bail out if the
given mask equals the framebuffer's current mask, since the cost of
flushing the journal and flushing the gl state will hugely outweigh the
cost of the check.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 925174d99df7f1f4b11098e748bcc23eaa396a21)
This updates the definition of _COGL_STATIC_ASSERT to just use
_Static_assert if available or be NOP if not. We no longer worry about
supporting static assertions with older compilers. This fixes some
verbose warnings that newer compilers were giving with the old typedef
based static assertion method.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 645e3607ea7f210d6dcb9d217204790051de7c82)
When a pipeline is notified of a change we now make sure to notify all
progends of that change not just the progend directly associated with
that pipeline. A pipeline can have private state associated with it from
multiple progends because descendants will always try and cache state on
ancestors to maximize the chance that the state can later be re-used.
Descendants may be using different progends than the ancestors that they
cache state with.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 873939a18934185fb3c9c84c373cb86d1278add7)
This avoids including wayland-server.h in cogl-display-private.h which
avoid lots of compile time warnings that wl_buffer is deprecated. The
problem is that wl_buffer is also exposed in the client side headers and
isn't deprecated for clients. If we end up including the client and
server headers in the same compilation unit we can get conflicting
definitions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 60fcd9c87cf5d8ae8c41134217ee0e1fa2fbd46e)
wl_buffer has been deprecated in the server API and instead
compositors should be directly passing the wl_resource pointer to
eglQueryWaylandBuffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f13278bcf3f1475b7afc7d55a5218f409d119658)
Commit 50d1285b updated the wl_shm enum values but left
one out. Update it to fix the build on big-endian.
https://bugzilla.gnome.org/show_bug.cgi?id=710135
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9246286846d0428b03e646b2f5ec14f0eff4edc6)
This makes a start on clearly factoring the deprecated code of core Cogl
into a deprecated/ directory. Ideally we want to get to the point where
all code here can be re-worked in terms of the public 2.0 api so that it
can be kept indefinitely for cogl 1.x api compatibility without
cluttering the core code base itself. If we can do this then we can
avoid maintaining the Cogl 1.x branches in parallel with master which
would reduce the maintenance effort.
Commit 7b25c8f5ca mistakenly added a reference to a
COGL_GTYPE_DEFINE_CLASS() macro that does not yet exist so this patch
removes it.
Reviewed-by: Neil Roberts <neil@linux.intel.com>