It was a test case in the Wayland test client directory, but it wasn't a
Wayland test client but a standalone test linking to libmutter. Since it
uses rlimit to implement certain aspects of the test, it can't be made
part of the regular unit tests, as that means any test running after
being stuck with the rlimit set, thus keep it standalone, but at least
run it as part of the test suite.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1557>
While multiple built-in panels isn't actually supported in any
meaningful manner, if we would ever end up with such a situation, e.g.
due to kernel bugs[0], we shouldn't crash when trying to set an
'external only' without any external monitors.
While we could handle this with more degraded functionality (e.g. don't
support the 'switch' method of monitor configuration at all), handle it
by simply not trying to switch to external-only when there are no,
according to the kernel, external monitors available. This would e.g.
still allow betwene 'mirror-all', and 'linear' switches.
The crash itself was disguised as an arbitrary X11 BadValue error, due
to mutter trying to resize the root window to 0x0, as the monitor
configuration that was applied consisted of zero logical monitors, thus
was effectively empty.
[0] https://bugzilla.redhat.com/show_bug.cgi?id=1896904
Related: https://bugzilla.redhat.com/show_bug.cgi?id=1899260
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1607>
It'd happen that the test runner would get CPU starved, and not see the
frame-clock changed notification before the timeline stopped. Decrease
the risk for this by moving the initial position of the actor having its
position transitioned to be closer to the view edge. This means the
frame clock will be changed earlier, increasing the chance of the
timeline not stopping before the relayout happens.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1555
The "paint" signal of ClutterActor is deprecated and will be removed. We
have a good replacement to get notified about stage paints nowadays,
that is "after-paint" on ClutterStage, so switch to that signal where it
makes sense.
I didn't bother to update the few tests (namely Clutters
conform/texture-fbo.c, conform/text-cache.c,
interactive/test-cogl-multitexture.c and Cogls
conform/test-multitexture.c, conform/test-texture-mipmaps.c) where it's
harder to replace the signal since we don't build those anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1522
The paint-wrapper test wraps around the painting process of an actor to
paint its own texture before and after painting, it does that using the
"paint" signal.
This signal is deprecated and will be removed from Clutter, and since
this "use-case" won't be supported anymore afterwards (the proper way is
to use a ClutterEffect for things like this), remove the test.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1522
We're going to enforce some invariants a bit stricter and will only
allow allocating if an actor is mapped, not only visible.
Since actors are only mapped if their parent is mapped and stages are
hidden by default, we need to show the stage to ensure the actors are
mapped before we allocate them. So do that and call clutter_actor_show()
on the stage before fake-allocating the test actors.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1366
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
We're moving towards not supporting stand-alone application style
clutter stages, meaning the stage tests use will be reused instead of
recreated. To make this feasable, tests must clean up after themself.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1364
The delete event was used for signalling the close button was clicked on
clutter windows. Being a compositor we should never see these, unless
we're running nested. Remove the plumbing of the DELETE event and just
directly call meta_quit() when we see it, if we're running nested.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1364
Test that if a timeline got its frame clock from a parent of the
associated actor, if that actor moves across the stage so that the stage
views changes and thus the would be picked frame clock too, this is
noticed by the timeline so that it also changes to the correct frame
clock.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1404
Timelines where the frame clock was picked from a parent of the
associated actor didn't get notified about any stage views changes, as
it only listened on the associated actor. If that actor didn't actually
get its stage views changed (because it went from empty to empty), we'd
end up with a stale frame clock, leading to crashes.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1404
Intended to be used to pass state from screen cast clients down the
line. The first use case will be a boolean whether a screen cast is a
plain recording or not, e.g. letting the Shell decide whether to use a
red dot as the icon, or the generic "sharing" symbol.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1377
The new "id" properties for the MetaCrtc* and MetaOuput* objects are 64-bit
values, so take care to pass 64-bit values when calling g_object_new.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1343.
The frame clock owner should be able to explicitly destroy (i.e. make
defunct) a frame clock, e.g. when a stage view is destructed. This is so
that other objects can keep reference to its without it being left
around even after stopped being usable.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Currently there is a point in between hot plug, and when the stage view
list is up to date. The check also tests for this behaviour; would this
ever change, the test should be adapted to deal with this too.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
A frame clock dispatch doesn't necessarily result in a frame drawn,
meaning we'll end up in the idle state. However, it may be the case that
something still requires another frame, and will in that case have
requested one to be scheduled. In order to not dead lock, try to
reschedule directly if requested after dispatching, if we ended up in
the idle state.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We had time unit conversion helpers (e.g. us2ms(), ns2us(), etc) in
multiple places. Clean that up by moving them all to a common file. That
file is clutter-private.h, as it's accessible by both from clutter/ and
src/.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Without an associated actor, or explicit frame clock set, in the future
a timeline will not know how to progress, as there will be no singe
frame clock to assume is the main one. Thus, deprecate the construction
of timelines without either an actor or frame clock set.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285