Move the use count from a separate MetaWaylandBufferRef struct to the
MetaWaylandBuffer class, and remove the former.
The buffer use count is now incremented already in
meta_wayland_surface_commit, since the Wayland protocol defines the
buffer to be in use by the compositor at that point. If the buffer
attachment ends up being dropped again before it is applied to the
surface state (e.g. because another buffer is committed to a
synchronized sub-surface before the parent surface is committed),
the use count is now decremented, and a buffer release event is sent if
the use count drops to 0.
Buffer release events were previously incorrectly not sent under these
circumstances. Test case: Run the weston-subsurfaces demo with the -r1
and/or -t1 command line parameter. Resize the window. Before this
change, weston-subsurfaces would freeze or abort after a few resize
operations, because mutter failed to send release events and the
client ran out of usable buffers.
v2:
* Handle NULL priv->buffer_ref in
meta_wayland_cursor_surface_apply_state.
v3:
* Remove MetaWaylandBufferRef altogether, move the use count tracking
to MetaWaylandBuffer itself. Much simpler, and doesn't run into
lifetime issues when mutter shuts down.
v4:
* Warn if use count isn't 0 in meta_wayland_buffer_finalize.
* Keep pending_buffer_resource_destroyed for attached but not yet
committed buffers. If the client attaches a buffer and then destroys
it before commit, we ignore the buffer attachement, same as before
this MR.
v5:
* Rebase on top of new commit which splits up surface->texture.
* MetaWaylandSurfaceState::buffer can only be non-NULL if
::newly_attached is TRUE, simplify accordingly.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>
Since this signal is in a hot path during input handling, it makes sense
not to have this be a signal at all, currently most of the time spent in
it is in GLib signal machinery itself.
Replace it with a function/user data pair that are set on the sprite
itself. Only the places that create an sprite are interested in hooking
one ::prepare-at behavior per sprite, so we can do with a single pair.
This makes meta_cursor_sprite_prepare_at() inexpensive enough.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
This commit assumes that cursor surfaces work in a "mailbox" fashion. If
they are painted multiple times before a successful flip, all commits
but the last get discarded, and the last commit gets presented after the
flip succeeds. This is more or less how it works in the atomic backend,
and also more or less how it works in other backends, with the exception
that the cursor painting might fail without any way of knowing. This
assumption is still better than unconditionally discarding all cursor
surface feedbacks as if the cursor painting always fails.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
The vfunc is not called when a surface commits its state, but when the
state is applied. Make this clearer by changing the name to
"apply_state" (and "pre_apply_state").
https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
The name didn't communicate it was about surface state, and it somewhat
confusingly had the name "pending" in it, which could be confused with
the fact that while it's used to collect pending state, it's also used
to cache previously committed pending state.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
Attaching a NULL buffer should hide the cursor sprite. In these cases,
we we'll have neither surface nor buffer damage, so also update when we
just attached a NULL buffer.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/630
Having a cursor role with a NULL renderer is valid state, and even desirable
on tablets (eg. after proximity out). In those cases it should be
interpreted as the cursor surface not being over any output.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/545
Prior to this commit, MetaWaylandSurface held a reference to
MetaWaylandBuffer, who owned the texture drawn by the surface. When
switching buffer, the texture change with it.
This is problematic when dealing with SHM buffer damage management, as
when having one texture per buffer, damaged regions uploaded to one,
will not follow along to the next one attached. It also wasted GPU
memory as there would be one texture per buffer, instead of one one
texture per surface.
Instead, move the texture ownership to MetaWaylandSurface, and have the
SHM buffer damage management update the surface texture. This ensures
damage is processed properly, and that we won't end up with stale
texture content when doing partial texture uploads. If the same SHM
buffer is attached to multiple surfaces, each surface will get their own
copy, and damage is tracked and uploaded separately.
Non-SHM types of buffers still has their own texture reference, as the
texture is just a representation of the GPU memory associated with the
buffer. When such a buffer is attached to a surface, instead the surface
just gets a reference to that texture, instead of a separately allocated
one.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/199
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
It knows better when it's needed. For now, just do it just as before,
before drawing. Eventually, we can conditionalize where to realize
depending on the cursor sprite position.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Use a common entry point into the cursor renderer implementations HW
cursor realization paths for all cursor sprite types. This is in
preparation for realizing at more strategic times.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Rename the two cursor role types according to the convention used by the
other roles. This means that MetaWaylandSurfaceRoleCursor was renamed to
MetaWaylandCursorSurface, and MetaWaylandSurfaceRoleTabletCursor was
renamed to MetaWaylandTabletCursorSurface. The corresponding filenames
were renamed accordingly too.
https://gitlab.gnome.org/GNOME/mutter/issues/77