Commit Graph

3 Commits

Author SHA1 Message Date
Neil Roberts
3ccd22b9e0 Set G_DEBUG=fatal-warnings in run-tests.sh
We want any run-time warnings to cause the conformance tests to fail.
We are currently setting G_DEBUG in test_utils_init and this would
previously cause the fatal-warnings debug option to be set. However
since commit 47444dac of glib this no longer works because the
environment variable is read in a magic constructor of libglib so it
is too late to try to set it there. This patch makes it also set it in
run-tests.sh to avoid the problem.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 95a6d962f5bc2f21bfcdb2f0bc6b55cfa28792b3)
2013-06-21 14:18:40 +01:00
Neil Roberts
6d51a18e7c Add support for per-vertex point sizes
This adds a new function to enable per-vertex point size on a
pipeline. This can be set with
cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size
can be set either by drawing with an attribute named
'cogl_point_size_in' or by writing to the 'cogl_point_size_out'
builtin from a snippet.

There is a feature flag which must be checked for before using
per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES
2.0. GL will only let you set a per-vertex point size from GLSL by
writing to gl_PointSize. This is only available in GL2 and not in the
older GLSL extensions.

The per-vertex point size has its own pipeline state flag so that it
can be part of the state that affects vertex shader generation.

Having to enable the per vertex point size with a separate function is
a bit awkward. Ideally it would work like the color attribute where
you can just set it for every vertex in your primitive with
cogl_pipeline_set_color or set it per-vertex by just using the
attribute. This is harder to get working with the point size because
we need to generate a different vertex shader depending on what
attributes are bound. I think if we wanted to make this work
transparently we would still want to internally have a pipeline
property describing whether the shader was generated with per-vertex
support so that it would work with the shader cache correctly.
Potentially we could make the per-vertex property internal and
automatically make a weak pipeline whenever the attribute is bound.
However we would then also need to automatically detect when an
application is writing to cogl_point_size_out from a snippet.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115)

Conflicts:
	cogl/cogl-context.c
	cogl/cogl-pipeline-private.h
	cogl/cogl-pipeline.c
	cogl/cogl-private.h
	cogl/driver/gl/cogl-pipeline-progend-fixed.c
	cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
2013-06-07 16:53:29 +01:00
Robert Bragg
eb7fafe700 tests: Adds our first white-box unit test
This adds a white-box unit test that verifies that GL_BLEND is disabled
when drawing an opaque rectangle, enabled when drawing a transparent
rectangle and then disabled again when drawing a transparent rectangle
but with a blend string that effectively disables blending.

This shares the test utilities and launcher infrastructure we are using
for conformance tests so we get consistent reporting and so unit tests
will be run against a range of different drivers.

This adds a --enable-unit-tests configure option which is enabled by
default but if disabled will make all UNIT_TESTS() into static inline
functions that we should expect the compiler to discard since they won't
be referenced by anything.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 9047cce06bbf9051ec77e622be2fdbb96ed767a8)
2013-06-06 21:27:16 +01:00