Commit Graph

2614 Commits

Author SHA1 Message Date
Neil Roberts
8247bdf4f9 cogl-framebuffer: Return gboolean from try_creating_fbo
When try_creating_fbo fails it returns 0 to report the error and if it
succeeds it returns ‘flags’. However cogl_offscreen_new_to_texture
also passes in 0 for the flags as the last fallback to create the fbo
with nothing but the color buffer. In that case it will return 0
regardless of whether it succeeded so the last fallback will always be
considered a failure.

To fix this it now just returns a gboolean to indicate whether it
succeeded and the flags used for each attempt is assigned when passing
the argument rather than from the return value of the function.

Also if the only configuration that succeeded was with flags==0 then
it would always try all combinations because last_working_flags would
also be zero. To avoid this it now uses a separate gboolean to mark
whether we found a successful set of flags.

http://bugzilla.openedhand.com/show_bug.cgi?id=1873
2010-01-14 14:10:05 +00:00
Emmanuele Bassi
4388509a15 master-clock: Add profiling timers
Use the newly-added profiling timers inside the master clock dispatch
function to see how much time we spend:

  • in the whole function
    • in the event processing for each stage
    • in the timeline advancement
2010-01-14 12:30:48 +00:00
Emmanuele Bassi
948db40c87 Add gcov support to the build
Using gcov it's possible to get a coverage report, that is a break down
of how much the exposed API is exercised by the conformance test suite.
2010-01-13 17:15:06 +00:00
Emmanuele Bassi
5322546a4e build: Clean up COGL build flags 2010-01-13 17:15:06 +00:00
Damien Lespiau
18d96005ec texture: Remove reading the texture data back in ::unrealize()
Reading back the texture data in unrealize does not seem like a
desirable feature any more, clutter has evolved a lot since it was
implemented.

What's wrong with it now:

  * It takes *a lot* of time to read the data back with glReadPixel(),
  * When several textures share the same CoglTexture, the same data can
    be read back multiple times,
  * If the underlying material uses multiple texture units, only the
    first one was copied back,
  * In ClutterCairoTexture, we end up having two separate copies of the
    data,
  * GL actually manages texture memory accross system/video memory
    for us!

For all the reasons above, let's get rid of the glReadPixel() in
Texture::unrealize()

Fixes: OHB#1842
2010-01-13 15:13:10 +00:00
Neil Roberts
778e08e4e2 cogl-framebuffer: Add some missing GL defines
Since 755cce33a7 the framebuffer code is using the GL enums
GL_DEPTH_ATTACHMENT and GL_DEPTH_COMPONENT16. These aren't available
directly under GLES except with the OES suffix so we need to define
them manually as we do with the other framebuffer constants.
2010-01-12 17:10:15 +00:00
Neil Roberts
bb8352ca95 cogl: Remove the CGL_* defines
These macros used to define Cogl wrappers for the GLenum values. There are
now Cogl enums everywhere in the API where these were required so we
shouldn't need them anymore. They were in the public headers but as
they are not neccessary and were not in the API docs for Clutter 1.0
it should be safe to remove them.
2010-01-12 17:10:15 +00:00
Emmanuele Bassi
1c6ffc8a23 stage: Add the delete-event signal
Using the ::event signal to match the CLUTTER_DELETE event type (and
block the stage destruction) can be costly, since it means checking
every single event.

The ::delete-event signal is similar in spirit to any other specialized
signal handler dealing with events, and retains the same semantics.
2010-01-12 15:58:27 +00:00
Robert Bragg
8b950bdc87 journal: Fixes logging of multiple sets of texture coordinates
If a user supplied multiple groups of texture coordinates with
cogl_rectangle_with_multitexture_coords() then we would repeatedly log only
the first group in the journal.  This fixes that bug and adds a conformance
test to verify the fix.

Thanks to Gord Allott for reporting this bug.
2010-01-12 11:22:08 +00:00
Emmanuele Bassi
bc8a80fee5 text: Zero out the cursor_pos member
Do not trust the zero-ing done by GObject on the private data structure,
and use memset() instead to zero the ClutterGeometry structure.
2010-01-11 17:10:00 +00:00
Robert Bragg
755cce33a7 cogl: Support multiple fallbacks in cogl_offscreen_new_to_texture()
The Intel drivers in Mesa 7.6 (and possibly earlier versions) don't
support creating FBOs with a stencil buffer but without a depth
buffer. This reworks framebuffer allocation so that we try a number
of fallback options before failing.

The options we try in order are:
- the same options that were sucessful last time if available
- combined depth and stencil
- separate depth and stencil
- just stencil, no depth
- just depth, no stencil
- neither depth or stencil
2010-01-11 15:32:52 +00:00
Damien Lespiau
4c1231c7fe media: Add an API to specify which font should be used for subtitles
Allow the user of the ClutterMedia interface to specify a Pango font
description to display subtitles. Even if the underlying implementation
of the interface does not natively use Pange, it must be capable of
parsing the grammar that pango_font_description_from_string() accepts.
2010-01-11 13:04:16 +00:00
Emmanuele Bassi
8e9f56c411 build: Clean up private header/source files
Some source files should not be passed through the introspection parser,
as they are fully private and do not expose any valuable API.

Also the clutter-profile.h header is private and should not be
installed.
2010-01-10 11:35:26 +00:00
Robert Bragg
d9b91d61f5 framebuffers: cogl_offscreen_new_to_texture should take a ref on the texture
We weren't taking a reference on the texture to be used as the color buffer
for offscreen rendering, so it was possible to free the texture leaving the
framebuffer in an inconsistent state.
2010-01-08 20:42:35 +00:00
Robert Bragg
30b557c465 profiling: Adds initial UProf accounting to Cogl
This adds gives Cogl a dedicated UProf context which will be linked together
with Clutter's context during clutter_init_real().

Initial timers cover _cogl_journal_flush and _cogl_journal_log_quad

You can explicitly ask for a report of Cogl statistics by exporting
COGL_PROFILE_OUTPUT_REPORT=1 but since the context is linked with Clutter's
the statisitcs will also be shown in the automatic Clutter reports.
2010-01-08 20:19:50 +00:00
Robert Bragg
0b6515a1d5 profiling: Allow limiting statisics just to picking
This suspends and resumes all uprof timers and counters except while dealing
with picking, so as to give more focused statistics.

Be aware that there are still some issues with this profile option since
there are a few special case counters and timers that shouldn't be
suspended; noteably the frame counters are incorrect so the per frame stats
can't be trusted.
2010-01-08 20:19:50 +00:00
Robert Bragg
9cb530d42e profiling: Parse --clutter-profile and CLUTTER_PROFILE= options
As we have for debugging, this adds the ability to control profiling flags
either via the command line or an environment variable.

The first option added is CLUTTER_PROFILE=disable-report

This also changes the reporting to be opt-out so you don't need to export
CLUTTER_PROFILE_OUTPUT_REPORT=1 to see a report but you can use
CLUTTER_PROFILE=disable-report to disable it if desired.
2010-01-08 20:19:50 +00:00
Robert Bragg
0057755854 profiling: Adds initial UProf support across clutter
UProf is a small library that aims to help applications/libraries provide
domain specific reports about performance.  It currently provides high
precision timer primitives (rdtsc on x86) and simple counters, the ability
to link statistics between optional components at runtime and makes report
generation easy.

This adds initial accounting for:
- Total mainloop time
- Painting
- Picking
- Layouting
- Idle time

The timing done by uprof is of wall clock time. It's not based on stochastic
samples we simply sample a counter at the start and end.  When dealing with
the complexities of GPU drivers and with various kinds of IO this form of
profiling can be quite enlightening as it will be able to represent where
your application is blocking unlike tools such as sysprof.

To enable uprof accounting you must configure Clutter with --enable-profile
and have uprof-0.2 installed from git://git.moblin.org/uprof

If you want to see a report of statistics when Clutter applications exit you
should export CLUTTER_PROFILE_OUTPUT_REPORT=1 before running them.

Just a final word of caution; this stuff is new and the manual nature of
adding uprof instrumentation means it is prone to some errors when modifying
code.  This just means that when you question strange results don't rule out
a mistake in the instrumentation.  Obviously though we hope the benfits out
weigh e.g.  by focusing on very key stats and by having automatic reporting.
2010-01-08 20:19:49 +00:00
Emmanuele Bassi
5157da9fc8 x11: Switch back to RGB visuals by default
Since asking for ARGB by default is still somewhat experimental on X11
and not every toolkit or complex widgets (like WebKit) still do not like
dealing with ARGB visuals, we should switch back to RGB by default - now
that at least we know it works.

For applications (and toolkit integration libraries) that want to enable
the ClutterStage:use-alpha property there is a new function:

  void clutter_x11_set_use_argb_visual (gboolean use_argb);

which needs to be called before clutter_init().

The CLUTTER_DISABLE_ARGB_VISUAL environment variable can still be used
to force this value off at run-time.
2010-01-08 15:09:21 +00:00
Emmanuele Bassi
bf4818bd75 actor: Just emit a relayout cycle warning
Currently, ClutterActor detects a relayout cycle (an actor causing a
relayout to be queued from within an allocate() function) and aborts
after printing out a warning. This might be a little bit too anal
retentive, and it currently breaks GTK+ embedding inside clutter-gtk
so we should probably relax the behaviour a bit. Now we just emit the
warning but we still go ahead with the relayout.
2010-01-07 17:37:14 +00:00
Neil Roberts
821e622de6 Don't set the GLX_TRANSPARENT_TYPE attribute to choose an FBConfig
When Clutter tries to pick an ARGB visual it tried to set the
GLX_TRANSPARENT_TYPE attribute of the FBConfig to
GLX_TRANSPARENT_RGB. However the code to do this was broken so that it
was actually trying to set the non-existant attribute number 0x8008
instead. Mesa silently ignored this so it appeared as if it was
working but the Nvidia drivers do not like it.

It appears that the TRANSPARENT_TYPE attribute is not neccessary for
getting an ARGB visual anyway and instead it is intended to support
color-key transparency. Therefore we can just remove it and get all of
the FBConfigs. Then if we need an ARGB visual we can just walk the
list to look for one with depth == 32.

The fbconfig is now stored in a single variable instead of having a
separate variable for the rgb and rgba configs because the old code
only ever retrieved one of them anyway.
2010-01-07 15:58:53 +00:00
Emmanuele Bassi
8b59573190 Covert stb_image.c to Unix format
The file is still in DOS format (CRLF instead of LF) and this confuses
the hell out of some versions of Git.
2010-01-05 18:02:29 +00:00
Emmanuele Bassi
58b5a46e0e Include cogl-defines.h before using GL types
If we are using GL* types we should also be including cogl-defines.h, as
that will include the right GL header.
2010-01-05 17:55:47 +00:00
Emmanuele Bassi
793fec8138 cogl: Fix array annotations
The arrays in the cogl_program_set_uniform_* API should be marked as
such, and have their length arguments specified.
2010-01-05 17:55:47 +00:00
Neil Roberts
59105341bc text: Store the markup attributes separately
Previously when the markup property is set it would generate an
attribute list from the markup and then merge it with the attributes
from the attribute property and store it as the effective
attributes. The markup attributes and the marked up text would then be
forgotten. This breaks if the application then later changes the
attributes property because it would try to regenerate the effective
attributes from the markup text but the stored text no longer contains
any markup. If the original markup text happened to contain entities
like '<' they would end up causing parse errors because they would
be converted to the actual symbols.

To fix this the attributes from the markup are now stored
independently from the effective attributes. The effective attributes
are now regenerated if either set of attributes changes right before a
layout is created.

http://bugzilla.openedhand.com/show_bug.cgi?id=1940
2010-01-05 15:00:36 +00:00
Neil Roberts
32b456fc8c text: Free the Pango attribute list resources
The ClutterText owns three PangoAttrList resources which were not
being unref'd. This adds the unref calls to the finalize method.
2010-01-05 15:00:36 +00:00
Emmanuele Bassi
64c1294cc2 x11 tfp: Plug a leak
Destroy the dummy XImage we create even on success.

http://bugzilla.openedhand.com/show_bug.cgi?id=1918

Based on a patch by: Carlos Martín Nieto <carlos@cmartin.tk>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-01-05 14:22:35 +00:00
Emmanuele Bassi
fa298b45b5 Merge branch 'matrix-mode'
* matrix-mode:
  build: Move CoglMatrixMode to cogl-matrix-stack.h
2010-01-05 11:04:50 +00:00
Emmanuele Bassi
2aa9d7bdc7 script: Copy the JSON node in PropertyInfo
PropertyInfo should store a copy of the JsonNodes it references, so
that property_info_free() can safely dispose them, and we can reference
values across different UI definition data.

The implicit timeline parsing code is not copying the JsonNode; this
leads to a double free in some cases, which is masked by the GSlice
allocator and produces a heap corruption later on.
2010-01-05 10:55:28 +00:00
Damien Lespiau
10963d1ae0 [media] Add an API to play a subtitle file along with the media
Allow the user of the ClutterMedia interface to specify an external (as
in not multiplexed with the audio/video streams) location of a subtitle
stream.
2010-01-04 16:25:48 +01:00
Emmanuele Bassi
5d5c7142f7 text: Use G_SIGNAL_ACTION for ::insert-text and ::delete-text
Both the ::insert-text and ::delete-text are "action" signals, that is
signals that are safe to (and should) be emitted using g_signal_emit()
directly.
2010-01-04 12:03:47 +00:00
Alejandro Piñeiro
bf43cb6cdc Added ClutterText::insert-text and ClutterText::delete-text signals
* clutter/clutter-marshal.list: added new marshaller
* clutter/clutter-text.c
(clutter_text_class_init): added insert-text and delete-text signals
(clutter_text_insert_unichar): emits insert-text signal
(clutter_text_insert_text): emits insert-text signal
(clutter_text_delete_text): emits delete-text signal
(clutter_text_delete_chars): emits delete-text signal
(clutter_text_set_markup_internal): emits delete-text and insert-text signals
(clutter_text_set_text): emits delete-text and insert-text signals

http://bugzilla.openedhand.com/show_bug.cgi?id=1894
2010-01-04 12:01:51 +00:00
Emmanuele Bassi
4adc2c2d83 build: Move CoglMatrixMode to cogl-matrix-stack.h
This avoids a redeclaration of _cogl_matrix_stack_flush_to_gl() from
using GLenum to CoglMatrixMode.

http://bugzilla.openedhand.com/show_bug.cgi?id=1928
2010-01-04 11:58:32 +00:00
Halton Huo
eb90295041 cogl-texture: Remove return in void functions
http://bugzilla.o-hand.com/show_bug.cgi?id=1929

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-01-04 11:51:06 +00:00
Emmanuele Bassi
b98d486fc9 build: Maintainer cflags go in the _CFLAGS target
The maintainer compiler flags are not pre-processor flags.
2010-01-04 11:49:13 +00:00
Emmanuele Bassi
0fb51658fd cogl: Const-ify vertices in cogl_polygon()
The CoglTextureVertex array passed to cogl_polygon() is a pure
in-argument and should be const-ified.

http://bugzilla.openedhand.com/show_bug.cgi?id=1917
2010-01-04 11:43:00 +00:00
Emmanuele Bassi
1c69c61745 master-clock: Take a reference before advancing timelines
A timeline advancement might cause another timeline to be
destroyed, which will likely lead to a segmentation fault.

Before advancing the timelines we should take a reference
on them - just like we do for the stages before doing
event processing. This will prevent dispose() from running
until the end of the advancement.

http://bugzilla.openedhand.com/show_bug.cgi?id=1854
2010-01-04 11:30:28 +00:00
Emmanuele Bassi
8d40cb9470 Disable g_set_prgname()
Apparently, calling g_set_prgname() multiple times is not allowed
anymore, and hence clutter_init_* calls should not do that. Though this
is really GLib's fault - and a massive nuisance for us - we should
prolly comply to avoid the test suite dying on us.
2010-01-03 20:14:15 +00:00
Emmanuele Bassi
3d350078a8 Merge branch 'animate-layout-manager' into ebassi-next
* animate-layout-manager:
  layout-manager: Document the animation support
  layout-manager: Rewind the timeline in begin_animation()
  box-layout: Remove the allocations hash table
  docs: Clean up the README file
  layout: Let begin_animation() return the Alpha
  box-layout: Add knobs for controlling animations
  box-layout: Animate layout properties
  layout: Add animation support to LayoutManager
  Add ActorBox animation methods
2009-12-23 10:38:02 +00:00
Emmanuele Bassi
934eee17ae layout-manager: Document the animation support
Add a section inside the LayoutManager class API reference documenting,
with examples, how to implement animation support inside a layout
manager sub-class.
2009-12-23 10:37:10 +00:00
Emmanuele Bassi
713c295241 layout-manager: Rewind the timeline in begin_animation()
If the default implementation begin_animation() is called twice then we
should rewind the timeline, as well as updating its duration and the
easing mode of the alpha.
2009-12-23 10:37:09 +00:00
Emmanuele Bassi
b9c1de0ec7 box-layout: Remove the allocations hash table
The BoxLayout uses a HashTable to map the latest stable allocation of
each child, in order to use that as the initial value during an
animation; this in spite of already having a perfectly valid per-child
storage as part of the layout manager: ClutterBoxChild.

The last stable allocation should be stored inside the ClutterBoxChild
instead of having it in the private data for ClutterBoxLayout. The
access remains O(1), since there is a 1:1 mapping between child and
BoxChild instances, but we save a little bit of memory and we avoid
keeping aroud allocations for old children.
2009-12-23 10:36:46 +00:00
Emmanuele Bassi
a09ac0b27c Merge branch 'stage-use-alpha' into ebassi-next
* stage-use-alpha:
  tests: Use accessor methods for :use-alpha
  stage: Add accessors for :use-alpha
  tests: Allow setting the stage opacity in test-paint-wrapper
  stage: Premultiply the stage color
  stage: Composite the opacity with the alpha channel
  glx: Always request an ARGB visual
  stage: Add :use-alpha property
  materials: Get the right blend function for alpha
2009-12-20 17:39:12 +00:00
Emmanuele Bassi
b6bd8be6cb Merge branch 'internal-flag' into ebassi-next
* internal-flag:
  conform: Add test unit for the destruction of Containers
  actor: Add internal child flag
  Clean up whitespace, indentation and comments
2009-12-20 17:33:51 +00:00
Emmanuele Bassi
1520ba6190 actor: Add internal child flag
ClutterActor checks, when destroying and reparenting, if the parent
actor implements the Container interface, and automatically calls the
remove() method to perform a clean removal.

Actors implementing Container, though, might have internal children;
that is, children that are not added through the Container API. It is
already possible to iterate through them using the Container API to
avoid breaking invariants - but calling clutter_actor_destroy() on
these children (even from the Container implementation, and thus outside
of Clutter's control) will either lead to leaks or to segmentation
faults.

Clutter needs a way to distinguish a clutter_actor_set_parent() done on
an internal child from one done on a "public" child; for this reason, a
push/pop pair of functions should be available to Actor implementations
to mark the section where they wish to add internal children:

  ➔ clutter_actor_push_internal ();
    ...
    clutter_actor_set_parent (child1, parent);
    clutter_actor_set_parent (child2, parent);
    ...
  ➔ clutter_actor_pop_internal ();

The set_parent() call will automatically set the newly added
INTERNAL_CHILD private flag on each child, and both
clutter_actor_destroy() and clutter_actor_unparent() will check for the
flag before deciding whether to call the Container's remove method.
2009-12-18 23:33:14 +00:00
Emmanuele Bassi
4a21425f48 layout: Let begin_animation() return the Alpha
When beginning a new animation for a LayoutManager, the implementation
should return the ClutterAlpha used. This allows controlling the
timeline and/or modifying the animation parameters on the fly.
2009-12-13 01:23:54 +00:00
Emmanuele Bassi
2e6397c391 box-layout: Add knobs for controlling animations
ClutterLayoutManager does not have any state associated with it, and
defers all the state to its sub-classes.

The BoxLayout is thus in charge of controlling:

  • whether or not animations should be used
  • the duration of the animation
  • the easing mode of the animation

By adding three new properties:

  • ClutterBoxLayout:use-animations
  • ClutterBoxLayout:easing-duration
  • ClutterBoxLayout:easing-mode

And their relative accessors pairs we can make BoxLayout decide whether
or not, and with which parameters, call the begin_animation() method of
ClutterLayoutManager.

The test-box-layout has been modified to reflect this new functionality,
by checking the key-press event for the 'a' key symbol to toggle the use
of animations.
2009-12-13 01:15:02 +00:00
Emmanuele Bassi
3c2e91aef5 box-layout: Animate layout properties
Use the newly added animation support inside LayoutManager to animate
between state changes of the BoxLayout properties.

The implementation is based on equivalent code from Mx, written by:

  Thomas Wood <thomas.wood@intel.com>
2009-12-13 01:14:16 +00:00
Emmanuele Bassi
f94a903d9e layout: Add animation support to LayoutManager
In order to animate a fluid layout we cannot use the common animation
code paths as they will override the size request and allocation paths
that are handled by the layout manager itself.

One way to introduce animations in the allocation sequence is to use a
Timeline and an Alpha to compute a progress value and then use that
value to interpolate an ActorBox between the initial and final states of
the animation - with the initial state being the last allocation of the
child prior to the animation start, and the final state the allocation
of the child at the end; for every frame of the Timeline we then queue a
relayout on the layout manager's container, which will result in an
animation.

ClutterLayoutManager is the most likely place to add a generic API for
beginning and ending an animation, as well as the place to provide a
default code path to create the ancillary Timeline and Alpha instances
needed to drive the animation.

A LayoutManager sub-class will need to:

  • call clutter_layout_manager_begin_animation() whenever it should
    animate between two states, for instance: whenever a layout property
    changes value;
  • eventually override begin_animation() and end_animation() in case
    further state needs to be set up, and then chain up to the default
    implementation provided by LayoutManager;
  • if a completely different implementation is required, the layout
    manager sub-class should override begin_animation(), end_animation()
    and get_animation_progress().

Inside the allocate() implementation the sub-class should also
interpolate between the last known allocation of a child and the newly
computed allocation.
2009-12-13 01:13:42 +00:00
Emmanuele Bassi
999359d64c Add ActorBox animation methods
ClutterActorBox should have an interpolate() method that allows to
compute the intermediate values between two states, given a progress
value, e.g.:

        clutter_actor_box_interpolate (start, end, alpha, &result);

Another utility method, useful for layout managers, is a modifier
that clamps the members of the actor box to the nearest integer
value.
2009-12-11 23:48:58 +00:00