Commit Graph

22 Commits

Author SHA1 Message Date
Niels De Graef
b67394dcd1 clutter: StageWindow: Use G_DECLARE_INTERFACE()
It cuts away a bit of the GObject boilerplate, gives us support for
`g_autoptr`, and removes the typedef hack inside clutter-stage-window.c.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/380
2019-02-27 16:44:24 +00:00
Georges Basile Stavracas Neto
acacd3dd64 clutter/stage-cogl: Disable buffer age when painting red damage
This is to ensure we're rendering a red damage area that actually
represents what is being damaged.

Fixes an always-fullscreen red damage on bare metal Wayland and
GNOME Shell.
2018-12-04 12:50:51 +00:00
Georges Basile Stavracas Neto
20b271fa49 clutter/stage-cogl: Add option to visualize damaged regions
This is useful to visualize which parts of the screen are being
damaged.

Add a new 'damage-region' value for CLUTTER_PAINT and paint the
damaged regions accordingly.
2018-12-04 12:50:51 +00:00
Jonas Ådahl
8c0e13ca7a clutter: Remove clutter specific version
Use the mutter version when something is still needed.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
11f8b12a9d clutter: Unconditionally include clutter-build-config.h 2018-11-06 17:17:36 +01:00
Jonas Ådahl
9ab338d7b6 clutter/stage-cogl: Track regions in buffer coordinate space
When fractional scaling is used, damage and paint clip region is tracked
in stage coordinate space using integers might end up missing some
pixels when the border ends up on half pixels. Change the damage
tracking and clip regions to be in buffer coordinates so we can align
damage on physical pixel borders.

However, just using rounding up to the next physical pixel results in
glitches. To avoid this, extend the damage by one logical pixel in all
directions, but still (scissor) clip the drawing to the non-extended
region, as otherwise drawing the damaged regions will result in
incorrect pixels on the right and bottom edges of the clip region. It is
possible that there are better ways to do this, which can be explored in
the future.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2017-07-14 20:54:27 +08:00
Jonas Ådahl
c2e49f1bb5 clutter: Change stage view scale to be float
To support fractional scaling, change the stage view scale to be a
float instead of an int. Also change the places where it is retrieved
and used when scaling things.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2017-07-14 20:54:26 +08:00
Jonas Ådahl
20fcb88632 clutter: Remove window scaling feature
Window scaling is a clutter feature used to enable automatic scaling of
stage windows when running under as an application in windowing system.
Clutter in mutter does not support running as a stand-alone application
toolkit, so lets remove this unused feature.

https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-04-07 22:30:50 +08:00
Jonas Ådahl
63450d69d3 clutter: Add ability to scale stage views
This commit adds the ability to set a scale on a scale view. This will
cause the content in the stage view to be painted with the given scale,
while still keeping the configured layout on the stage. In effect, for
a stage view with scale 'n', this means the framebuffer of a given stage
will 'n' times larger, keeping the same size on the stage.

https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-04-07 22:30:48 +08:00
Jonas Ådahl
342532a98d ClutterStageCogl: Don't get buffer damage dirty pixel when not supported
Now with the existance of offscreen view framebuffers the buffer age
damage regions are only valid if the view in question doesn't doesn't
have an intermediate offscreen. So, for views that doesn't have buffer
age, return the dirty pixel (0,0).

https://bugzilla.gnome.org/show_bug.cgi?id=770672
2016-09-15 10:14:20 +08:00
Jonas Ådahl
219d2304e0 clutter: Let the stage window translate dirty pixel according to view
Otherwise if buffer age is not supported the dirty pixel would be
shifted potentially in unpaintable position.

https://bugzilla.gnome.org/show_bug.cgi?id=770672
2016-09-15 10:14:20 +08:00
Carlos Garnacho
a6e15e841b clutter/cogl: Transform swap buffers regions into onscreen coordinates
Those are given in view coordinates, so we must transform into onscreen
coordinates in order to perform swap_buffers on the right damage regions.

https://bugzilla.gnome.org/show_bug.cgi?id=745079
2016-08-24 02:38:05 +02:00
Carlos Garnacho
61e9c5c357 clutter/cogl: Hook up ClutterStageView render-to-texture
"Blit" the result on the framebuffer after each view is painted.
This of course only applies if there is an offscreen buffer to
perform any blitting. Otherwise the onscreen framebuffer is rendered
to directly and this step is not necessary.

https://bugzilla.gnome.org/show_bug.cgi?id=745079
2016-08-24 02:38:05 +02:00
Carlos Garnacho
54dc10f890 clutter: Add infrastructure to render ClutterStageViews to offscreen
The offscreen is given through the ::back-buffer property, the ClutterStageView
will set up the the CoglPipeline used to render it back to the "onscreen"
framebuffer.

The pipeline can be altered through the setup_pipeline() vfunc, so ClutterStageView
implementations can alter the default behavior of blitting from offscreen to
onscreen with no transformations.

All getters of "the framebuffer" that were expecting to get an onscreen have
been updated to call the right clutter_stage_view_get_onscreen() function.

https://bugzilla.gnome.org/show_bug.cgi?id=745079
2016-08-24 02:36:45 +02:00
Florian Müllner
0745734ba5 clutter: Fix a compiler warning
There's no need for a cast for printing an object's type or address,
so we can remove variables that are unused when not building with
CLUTTER_ENABLE_DEBUG.
2016-07-20 13:03:48 +02:00
Jonas Ådahl
28a898a22f Use signals instead of onscreen framebuffer frame callbacks
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.

This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
566c28bdaf Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.

A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.

This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.

Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.

Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
767e12125b ClutterStageCogl: Let the sub-classes handle the onscreen
In preperation for having allowing drawing onto multiple onscreen
framebuffers, move the onscreen framebuffer handling to the
corresponding winsys dependent backends.

Currently the onscreen framebuffer is still accessed, but, as can seen
by the usage of "legacy" in the accessor name, it should be considered
the legacy method. Eventually only the X11 Compositing Manager backend
will make use of the legacy single onscreen framebuffer API.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
df0805fb0a ClutterStageWindow: Remove dirty_back_buffer vfunc
It was dead code, so lets remove it.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
14dbdfe483 Get rid of ClutterStageEglNative
The functionality from ClutterStageEglNative (one function returning
TRUE) was moved to MetaStageWindowNative.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
bf71cb2e3c Don't use config.h in clutter and cogl
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Rui Matos
9710e4a8c0 move everything into a clutter/ directory 2016-04-12 20:04:26 +02:00