Commit Graph

882 Commits

Author SHA1 Message Date
Neil Roberts
b4ab8b63a1 Applied patch from bug #871
* clutter/x11/clutter-backend-x11.c (clutter_backend_x11_dispose):
	Call g_slist_foreach instead of iterating over the stage_manager
	list manually when deleting stages. Otherwise the 'next' pointer
	of the list node can get corrupted when the actor removes itself
	from the list.

	* clutter/clutter-stage.c (clutter_stage_dispose): Call
	clutter_actor_unrealize in the dispose handler. This fixes
	problems where the dispose handler for the ClutterStageWrapper
	can't deselect the GL context until the stage is unrealized.
2008-04-09 09:33:32 +00:00
Emmanuele Bassi
7fd5d5d10d 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c: Add more debug messages

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c:
	(clutter_stage_is_default): Add a function to check if the
	stage is the default one.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c:
	* clutter/x11/clutter-stage-x11.c: Keep the stage wrapper
	and implementation flags in sync, to ensure that the GL
	context is always set.
2008-04-04 17:26:26 +00:00
Neil Roberts
0d622b780a 2008-04-04 Neil Roberts <neil@o-hand.com>
* README: Fixed typo
2008-04-04 17:05:34 +00:00
Matthew Allum
8dac049d2e 2008-04-04 Matthew Allum <mallum@openedhand.com>
* README:
        Add a note on new show-on-set-parent prop and stage subclassing.
2008-04-04 16:26:45 +00:00
Emmanuele Bassi
f859135082 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
Bug #864 - Allow instantiating and subclassing of ClutterStage

	* clutter/Makefile.am: Add clutter-stage-window.[ch]

	* clutter/clutter-stage-manager.c:
	(_clutter_stage_manager_remove_stage): Do not warn if removing
	a stage we don't manage, as we might be invoked multiple times
	during a ClutterState dispose sequence.

	* clutter/clutter-actor.c:
	* clutter/clutter-backend.[ch]:
	* clutter/clutter-main.c:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
	with a private actor implementing the ClutterStageWindow
	interface for handling the per-backend realization, painting
	and unrealization, plus all the windowing system abstraction.

	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
	to the new backend and stage API and semantics.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
	the new backend and stage API and semantics.

	* clutter/eglx/clutter-backend-egl.[ch]:
	* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
	to the new backend and stage API and semantics (untested).

	* tests/test-multistage.c (on_button_press): Rename
	clutter_stage_create_new() to clutter_stage_new().
2008-04-04 15:02:11 +00:00
Matthew Allum
560151c769 Fix ChangeLog - oops 2008-04-04 14:22:14 +00:00
Neil Roberts
f126822b5c 2008-04-04 Neil Roberts <neil@o-hand.com>
Applied patch from bug #810.

	* clutter/x11/clutter-event-x11.c (event_translate): Set a flag
	when resizing the stage from a ConfigureNotify event.

	* clutter/x11/clutter-stage-x11.c
	(clutter_stage_x11_request_coords): Don't try to resize the window
	again if the flag is set.
	(clutter_stage_x11_init): Added initialiser for the flag.

	* clutter/x11/clutter-stage-x11.h (struct _ClutterStageX11): Added
	the flag.
2008-04-04 13:46:50 +00:00
Matthew Allum
e44ac14ef7 2008-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Remove uneeded stage private member.
        Add show-on-set-parent prop and make so by default Actors are
        now automatically shown when reparented (#791)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/cogl/gles/cogl.c:
        A couple of minor comments.

        * clutter/eglnative/Makefile.am:
        Add missing clutter-egl.h header (back port from trunk)

        * tests/test-actors.c:
        Modify to take advantage of new show-on-set-parent functionality.
2008-04-04 13:20:02 +00:00
Emmanuele Bassi
509d2ad395 2008-04-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Only export symbols matching "^clutter.*",
	to avoid exposing the library-private symbols starting with
	an underscore.
2008-04-03 03:26:00 +00:00
Emmanuele Bassi
653afecc11 2008-04-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.c: ClutterAlpha is an InitiallyUnowned
	subclass. This should fix a lot of leakage. (#860, Neil Roberts)
2008-04-03 03:09:28 +00:00
Emmanuele Bassi
6fa02d3aa0 2008-04-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_get_features): Assert if we don't have a
	GL context here or if it's not matched to a drawable. Asserting
	might seem too drastic, but if we don't have a valid GL context
	here then Clutter will segfault anyway, and I'll take an assert()
	over a hard to read, deep in GLX guts backtrace any day (and
	twice on a monday).

	* clutter/x11/clutter-backend-x11.c:
	(clutter_backend_x11_get_features): No need for a variable here.
2008-04-03 03:04:41 +00:00
Matthew Allum
c158a93a84 2008-04-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-stage-glx.c:
        Allow NULL to be passed to _clutter_backend_ensure_context
        which essentially clears GL context. This is hooked into stage
        unrealisation.  Isn't yet quite bulletproof.
        Fixes issues with gtk-embed crasher (thanks to Neil).
2008-04-01 14:04:46 +00:00
Robert Bragg
d04fd6d620 2008-04-1 Robert Bragg <bob@o-hand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
	In clutter_glx_texture_pixmap_dispose; trap X errors around
	glXDestroyGLXPixmap so we can't die due to BadDrawable errors.
2008-04-01 13:36:19 +00:00
Matthew Allum
244eedb5bd 2008-03-31 Matthew Allum <mallum@openedhand.com>
* README:
        Add notes on new multistage feature.

        * clutter/clutter-stage-manager.c:
        Dont ref contained stages.

        * clutter/clutter-stage.c:
        Automatically remove stage from stage manager on finalisation.
        Cleans up warnings when a stage is destroyed.

        * clutter/clutter-backend.h:
        * clutter/glx/clutter-backend-glx.c:
        Minor formatting cleanups.

        * clutter/glx/clutter-stage-glx.c:
        * configure.ac:
        * clutter/clutter-version.h.in:
        Add a general CLUTTER_STAGE_TYPE define, should be useful for
        evntual stage subclassing and creating with g_object_new()
2008-03-31 17:15:02 +00:00
Neil Roberts
e88c8b4ce1 2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_init): Added a call to
	timeBeginPeriod. Without this the frame rates are terrible because
	the glib timeouts are not accurate enough. However this requires
	Glib >= 2.16.0 to take any effect because of a change in the way
	g_poll is implemented. See revision 6597 of glib.
	(clutter_backend_win32_finalize): Added a call to timeEndPeriod.

	* configure.ac: Added -lwinmm to the library dependencies for the
	Win32 backend.
2008-03-30 22:27:27 +00:00
Neil Roberts
1a263dca5c 2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-win32.h: 
	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: 
	* clutter/win32/clutter-event-win32.c: 
	* clutter/win32/clutter-backend-win32.h: 
	* clutter/win32/clutter-backend-win32.c:
	Upgraded for multi-stage support.

	* clutter/win32/clutter-stage-win32.c
	(clutter_stage_win32_request_coords): Fixed so that it doesn't set
	the position or size if it hasn't changed. This was causing
	problems when the window was resized using the top left corner. In
	that case the window receives resize and move messages separately
	which caused the window to flash at a different size or position
	while one message was handled before the other.
	(clutter_stage_win32_realize): Added PFD_GENERIC_ACCELERATED to
	the list of pixel format flags to force it to use hardware
	acceleration.

2008-03-30  Neil Roberts  <neil@o-hand.com>

	* clutter-sections.txt: Added clutter_win32_get_stage_from_window
2008-03-30 16:51:01 +00:00
Matthew Allum
8847bcd195 2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-debug.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-feature.h:
        * clutter/clutter-group.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-stage-manager.c
        * clutter/clutter-stage-manager.h
        * clutter/clutter-types.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/Makefile.am:
        * tests/test-multistage.c:
        Initial commit of multi stage support (mostly a merge from the
        clutter-multistage branch).
        Note, this commit will break all backends except glx.
2008-03-28 22:50:55 +00:00
Neil Roberts
dd7ff3e829 2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
	the Win32 backend section.

	* clutter/win32/clutter-stage-win32.c
	(clutter_win32_get_stage_window): Fixed punctuation in the
	documentation.

	* README: Added notes about the Win32 backend.

2008-03-26  Neil Roberts  <neil@o-hand.com>

	* clutter-sections.txt: Added a section for the Win32 specific
	API.

	* clutter-docs.sgml: Added comments about the Win32 backend.

	* Makefile.am: Added bits to ignore the headers for the Win32
	backend.
2008-03-26 22:22:32 +00:00
Neil Roberts
9b52136be4 2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-event-win32.c (clutter_event_check):
	Removed the pointless parameter in the call to check_msg_pending.
	(check_msg_pending): Fixed to use PeekMessageW instead of
	PeekMessage.
2008-03-26 10:58:12 +00:00
Neil Roberts
051ed6b43b 2008-03-25 Neil Roberts <neil@o-hand.com>
Added a native Win32 WGL backend.

	* configure.ac: Added the 'win32' flavour.

	* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Added an ifdef
	to use wglGetProcAddress with the Win32 backend.

	* clutter/Makefile.am (DIST_SUBDIRS): Added the win32 directory.

	* clutter/win32/clutter-win32.pc.in:
	* clutter/win32/clutter-win32.h: 
	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: 
	* clutter/win32/clutter-event-win32.c: 
	* clutter/win32/clutter-backend-win32.h: 
	* clutter/win32/Makefile.am:
	* clutter/win32/clutter-backend-win32.c: New files.
2008-03-25 15:42:50 +00:00
Emmanuele Bassi
7c05499865 2008-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.[ch]: Add a ::copy() virtual function
	for copying iterators.

	* clutter/clutter-list-model.c:
	(clutter_list_model_iter_copy),
	(clutter_list_model_iter_class_init): Implement the ::copy()
	function inside the ListModel iterator subclass.
2008-03-19 18:33:33 +00:00
Emmanuele Bassi
8efb98edae 2008-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c:
	* clutter/clutter-texture.c: Use CLUTTER_ACTOR_IS_VISIBLE()
	and not CLUTTER_ACTOR_IS_MAPPED().
2008-03-19 15:05:16 +00:00
Emmanuele Bassi
d622eb1682 Add ClutterScore API enhancements bug reference 2008-03-19 12:24:19 +00:00
Emmanuele Bassi
57f9439031 2008-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.[ch]: Small clean ups and refactoring.
	Use gulong instead of guint, so we have a bigger id space for
	the timelines inside a Score.
2008-03-19 11:46:57 +00:00
Chris Lord
b961d5484c * clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform), (clutter_actor_paint):
        Apply clip inside paint function instead of transform function
2008-03-19 11:38:53 +00:00
Emmanuele Bassi
c1e45f7ee7 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.c: Update documentation.
2008-03-18 22:10:05 +00:00
Emmanuele Bassi
477db755b7 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.[ch]: Remove all the API changes, and
	just add a clutter_score_append_at_marker(); the implementation
	remains the same, but the marker must be explicitly created by
	the developer. The ids are no longer used to create implicit
	markers, so they can return to be unsigned integers.

	* clutter/clutter-timeline.[ch]:
	(clutter_timeline_has_marker): Add a function to query a timeline
	for a marker being set.

	* tests/test-score.c (main): Update with the API changes.

	* clutter.symbols: Update exported symbols.
2008-03-18 22:07:17 +00:00
Emmanuele Bassi
0ca514a35f 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Small clean ups in the coding style.
2008-03-18 17:56:50 +00:00
Emmanuele Bassi
b6b9dd7c65 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add new symbols

	* clutter/clutter-score.[ch]: Use the newly added marker API
	on the timelines to implement attaching timelines at specific
	points, using either milliseconds or frames.

	* tests/test-score.c (main): Test the new API.
2008-03-18 17:54:40 +00:00
Emmanuele Bassi
be97c496b6 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-marshal.list: Add signature for the
	::marker-reached signal marshaller.

	* clutter/clutter-timeline.[ch]: Add timeline marker API;
	using markers it is possible to add a unique identifier to
	a particular frame of the timeline, and receive a signal
	notification when reaching that particular marker while
	playing the timeline. (#641)

	* tests/test-timeline.c: Update the test case to check for
	the marker-reached signal emission.

	* clutter.symbols: Add new symbols.
2008-03-18 17:50:45 +00:00
Øyvind Kolås
aa1e89cc92 * tests/test-shader.c: improved readability of fragment shader
examples by factoring out common bits into FRAGMENT_SHADER_BEGIN and
FRAGMENT_SHADER_END macros.
2008-03-10 23:07:22 +00:00
Matthew Allum
74c8271db6 2008-03-09 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-id-pool.c: (clutter_id_pool_free):
        Use g_slice_free not g_free.
        * clutter/clutter-main.c: (_clutter_do_pick):
        Dont 'over read' the framebuffer when picking (#839, Neil Roberts)
2008-03-09 19:07:17 +00:00
Øyvind Kolås
cdf8bb0739 Refactored the integer id->ClutterActor mapping code to be a self
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
2008-03-07 17:34:40 +00:00
Robert Bragg
d628513f9d 2008-03-07 Robert Bragg <bob@o-hand.com>
* clutter/clutter-timeline.c:
	Timeline changes to fix the issues identified in bugzilla #439
	
	Notably, this includes some tweaks to timeline semantics. So e.g. for a   
	10 frame timeline here are some points about the new timeline code:
	- When you create a timeline it starts with current_frame_num == 0
	- After starting a timeline, the first timeout is for
	  current_frame_num == 1 (Notably it isn't 0 since there is a delay
	  before the first timeout signals so re-asserting the starting point
	  would give a longer than average first frame.)
	- For a non looping timeline the last timeout would be for
	  current_frame_num == 10
	- For a looping timeline the timeout for current_frame_num == 10 would      
	  be followed by a timeout for current_frame_num == 1 and frame 0 is
	  considered == frame 10.
	- Asking for a timeline of N frames might better be described as asking    
	  for a timeline of _length_ N.

	Warning: Although I tried to test things, I guess it's quite likely that
	this breaks somthing depending on a specific quirk of the previous
	timeline code.
2008-03-07 01:00:00 +00:00
Emmanuele Bassi
abc29d4407 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_anchor_point_from_gravity): Fix a stupid
	conversion from pixels to units that should I not have made.
2008-03-06 18:12:40 +00:00
Emmanuele Bassi
3db6c88c82 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* README: Update the release notes.
2008-03-06 14:12:30 +00:00
Emmanuele Bassi
0563b9cfaf 2008-02-28 Gwenole Beauchesne <gbeauchesne@splitted-desktop.org>
Signed off by: Emmanuele Bassi <ebassi@openedhand.com>

	* clutter/clutter-group.c (clutter_group_real_lower): Fix to
	actually lower the actor under the 'above' actor. (#822)
2008-03-06 13:39:56 +00:00
Emmanuele Bassi
daea8af85e 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.h:
	* clutter/clutter-entry.c:
	(clutter_entry_handle_key_event_internal),
	(clutter_entry_key_press), (clutter_entry_class_init),
	(clutter_entry_handle_key_event): Handle a default class handler
	for the key-press-event, so that giving key focus to an entry will
	automatically make it work. This deprecates the
	clutter_entry_handle_key_event() function. (#824)

	* tests/test-entry.c (main): Remove the handle_key_event()
	machinery, and just give focus to the entry.
2008-03-06 12:39:24 +00:00
Chris Lord
781661e9c3 * clutter/clutter-model.c: (clutter_model_set_sorting_column):
Don't disable sorting on column 0
2008-03-06 11:44:37 +00:00
Emmanuele Bassi
7fc0bd0dd5 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
Add support for the anchor point inside ClutterScript (#834,
	David Stanczak)

	* clutter/clutter-actor.c:
	(clutter_actor_set_property),
	(clutter_actor_get_property),
	(clutter_actor_class_init): Add the :anchor-x and :anchor-y
	properties to the ClutterActor class.

	(clutter_actor_set_anchor_point),
	(clutter_actor_set_anchor_pointu),
	(clutter_actor_set_anchor_point_from_gravity): Reimplement
	the pixel based and gravity based API using the units based
	one. Emit the ::notify signal for the :anchor-x and :anchor-y
	properties.
	
	(parse_units),
	(clutter_actor_parse_custom_node): Parse the :anchor-x and
	:anchor-y properties using the custom units format (mm, px,
	pt and %).

	* tests/test-script.json: Test the newly added properties.
2008-03-06 04:37:00 +00:00
Emmanuele Bassi
5a4f655998 2008-03-05 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Add "osx" the the AC_HELP_STRING of the flavour
	selection. (#831, Peter Enzerink)
2008-03-05 09:20:00 +00:00
Emmanuele Bassi
57a954b1eb 2008-03-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_do_event): Do not throttle the
	motion events if the per-actor delivery has been disabled.
2008-03-04 16:23:13 +00:00
Øyvind Kolås
9a6dfbdbaa * clutter/pango/pangoclutter-render.c: (draw_glyph): use g_slice_new0
instead of g_slice_new when allocating the glyph_info, avoiding a
branch based on uninitialized memory.
2008-03-04 11:16:05 +00:00
Emmanuele Bassi
0447eea588 2008-03-03 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Do not recurse into doc if we did not explicitly
	enabled the documentation build; we just recurse into doc if we
	are doing a dist or a distcheck.
2008-03-03 18:04:16 +00:00
Øyvind Kolås
bb6f3c6a4f Reuse the numeric id's used for picking actors to avoid the potential
of overflowing the id numbers when continusly creating and destroying
actors on long running applications for 16bpp.
* clutter/clutter-private.h: replaced hashtable with GArray and a
GSList for available slots in the array.
* clutter/clutter-actor.c: (create_actor_id): function to create an
actor->id mapping, (release_actor_id): function to mark an existing id
as available for reuse.
* clutter/clutter-main.c: (clutter_context_free): added utility
function for cleaning up the context, 
(clutter_get_actor_by_gid): use the GArray for looking up actors.
2008-02-29 14:54:28 +00:00
Emmanuele Bassi
1bef7d3a1a 2008-02-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.c:
	(clutter_exp_inc_func),	(clutter_exp_dec_func): Clamp the value
	of the alpha function between [0, MAX_ALPHA]. (#800)
2008-02-26 13:57:53 +00:00
Emmanuele Bassi
b5bcee6c6c 2008-02-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (emit_event): Fix the last commit
	which inverted a condition.
2008-02-25 16:50:50 +00:00
Emmanuele Bassi
bcd9a6dcec 2008-02-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Remove the usage of g_return_if_fail()
	from static functions: either assert or use g_warning() to check
	internal state, as g_return_if_fail() can be compiled out.

	* clutter/clutter-main.c: Ditto as above.
2008-02-25 12:24:56 +00:00
Tomas Frydrych
db5b80465a 2008-02-25 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c:
	(texture_update_data):
	Set alignment based on actual data rowstride, not the texture
	width.
2008-02-25 11:34:51 +00:00
Tomas Frydrych
a9ff224ba1 2008-02-21 Tomas Frydrych <tf@openedhand.com>
* clutter/x11/clutter-backend-x11.h:
	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-x11.h:
	(clutter_x11_handle_event):
	(clutter_x11_disable_event_retrieval):
	Functions to allow to hook into external XEvent retrieval (for
	example when using clutter with gtk); NB: this API is tentative.
2008-02-21 15:18:14 +00:00