Use the correct pointer types for cogl objects. This avoids warnings
when including the cogl headers doesn't result in all the cogl types
being typedefs to void.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible (i.e. any CoglError
that is not a malformed blend string).
https://bugzilla.gnome.org/show_bug.cgi?id=765058
This commits refactors cursor handling code and plugs in logic so that
cursor sprites changes appearance as it moves across the screen.
Renderers are adapted to handle the necessary functionality.
The logic for changing the cursor sprite appearance is done outside of
MetaCursorSprite, and actually where depends on what type of cursor it
is. In mutter we now have two types of cursors that may have their
appearance changed:
- Themed cursors (aka root cursors)
- wl_surface cursors
Themed cursors are created by MetaScreen and when created, when
applicable(*), it will extend the cursor via connecting to a signal
which is emitted everytime the cursor is moved. The signal handler will
calculate the expected scale given the monitor it is on and reload the
theme in a correct size when needed.
wl_surface cursors are created when a wl_surface is assigned the
"cursor" role, i.e. when a client calls wl_pointer.set_cursor. A
cursor role object is created which is connected to the cursor object
by the position signal, and will set a correct texture scale given what
monitor the cursor is on and what scale the wl_surface's active buffer
is in. It will also push new buffers to the same to the cursor object
when new ones are committed to the surface.
This commit also makes texture loading lazy, since the renderer doesn't
calculate a rectangle when the cursor position changes.
The native backend is refactored to be triple-buffered; see the comment
in meta-cursor-renderer-native.c for further explanations.
* when we are running as a Wayland compositor
https://bugzilla.gnome.org/show_bug.cgi?id=744932
There were lots of code handling the native renderer specific cases;
move these parts to the renderer. Note that this causes the X11 case to
always generate the texture which is a waste of memory, but his
regression will be fixed in a following commit.
The lazy loading of the texture was removed because it was eventually
always loaded anyway indirectly by the renderer to calculate the
current rect.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
There is nothing special about the private API which only consists of
getters for renderer specific backing buffer. Lets them to the regular
.h file and treat them as part of the normal API.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
Before, it used to be in the screen, but now,
meta_cursor_reference_from_theme can never fail. Move it to where we
load the images from the cursor name.
There's a chance the icon will be animated, so store the XcursorImages
instead of the individual XcursorImage, and handle that as a nimages=1
special case.
API to "tick" a cursor animation, and retrieve current frame timing
information has been added.
https://bugzilla.gnome.org/show_bug.cgi?id=752342
It doesn't make sense to load cursor textures that we might not ever
use. Since the code here also uses CoglTexture2D, and cursors tend
to be NPOT textures, then we won't crash users of cards without
NPOT support. At least until they open the magnifier. :)
Use the new DRM capabilities to figure out the correct cursor size, and
make sure that matches instead of hardcoding 64x64. This fixes incorrect
rendering on some newer AMD cards that support 256x256 cursors.
Based heavily on a patch by:
Alvaro Fernando García <alvarofernandogarcia@gmail.com>
Right now this just has all of the files in one directory. We'll
be introducing more structure to this in the future, and build
a proper backend system.