In XInput 2, the proximity events of XInput 1 have been replaced by an
axis on a valuator class. This means that, on devices that support
proximity information, for instance pens of a tablet, you will start
receiving events with the distance as an axis value - similarly to how
the pressure and tilt are presented in the API.
We were using g_list_foreach() prior to the first Apocalypse, and that
function is resilient against changes to the list while iterating it;
since we are not using a GList any more, we need handle this case
ourselves.
This also avoids the warning
Cogl-WARNING **: ./cogl-buffer.c:215: GL error (1285): Out of memory
generated by cogl_buffer_map when the CoglBuffer has zero length.
When the easing state has a duration of zero milliseconds we can skip
the entire create_transition() call inside set_width() and set_height(),
to avoid what may be a costly call to get_preferred_*.
If we update a transition that is currently playing, we need to check
the current easing state, and look at the eventual duration, in case
the user wants to cancel the transition.
Instead of checking the duration of the current easing state we should
check if there's a transition in progress, and update it
unconditionally.
If there is no easing state, or the easing state has a duration of zero
milliseconds, then create_transition() should bail out early and set the
requested final state.
This allows us to write:
clutter_actor_save_easing_state (actor);
clutter_actor_set_x (actor, 200);
clutter_actor_restore_easing_state (actor);
[...]
clutter_actor_set_x (actor, 100);
and have the second set_x() update the easing in progress, instead of
being ignored.
https://bugzilla.gnome.org/show_bug.cgi?id=672945
Commit 80626e7584 removed an
IN_DESTRUCTION check from within the add_child_internal() method,
outlining an option for bringing it back. It was too late for the 1.10
cycle to do it, and eventually pick up the pieces, but now that we're
at the beginning of the 1.11 cycle we can restore it, and add checks
elsewhere to balance it.
This patch fixes clutter to not crash when multiple animations share
the same timeline and the actors are explicitly destroyed before
the timeline completes (bug 672890)
Some of the Clutter code was using GL types for the primitive types
such as GLint and GLubyte and then passing these to Cogl. This doesn't
make much sense because the Cogl functions directly take native C
types. This patch just replaces them with either a native C type or a
glib type.
Some of the cogl conformance tests are trying to directly call GL for
example to test creating a foreign texture. These tests have been
changed to manually define the GL enum values instead of relying on a
GL header to define them.
This is necessary because Cogl may soon stop including a GL header
from its public headers.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The disjunction operator was misspelt as -O which tests whether the
following file is owned by the calling user. This doesn't take enough
arguments so bash was showing an error and the test was always
failing. This meant that NEED_XKB_UTILS was always false which should
have broken the build but the Makefile was mistakenly including
clutter-xkb-utils.c again if SUPPORT_WAYLAND is defined.
See 1b77565e for reference.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>