Add all the unused API to the sections file; there are still
some undocumented bits, but clutter-unused.txt is empty for
the time being.
Also, add ClutterText to the main XML document and remove
ClutterLabel and ClutterEntry.
* clutter/clutter-path.h:
* clutter/clutter-path.c: Implementation of new ClutterPath object
to represent a path combining straight line and bezier curve
elements.
* clutter/clutter.h: Include clutter-path.h and remove
clutter-behaviour-bspline.h
* tests/interactive/test-threads.c (test_threads_main):
* tests/interactive/test-script.c:
* tests/interactive/test-behave.c (test_behave_main): Use new path
API
* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.
* clutter/clutter-bezier.h:
* clutter/clutter-bezier.c: Moved bezier curve handling code out
from clutter-behaviour-bspline.c to a separate file.
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Reimplemented to work with a
ClutterPath
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour-bspline.c: Removed
* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
clutter-behaviour-bspline.
* tests/conform/test-path.c: New automatic test for ClutterPath
consistency
* tests/conform/test-conform-main.c (main): Add test_path
* tests/conform/Makefile.am (test_conformance_SOURCES): Add
test-path.c
* clutter/clutter-sections.txt: Add ClutterPath docs
* clutter/clutter.types:
* clutter/clutter-docs.xml:
* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
mention of ClutterBehaviourBspline
* clutter/clutter-marshal.list: Add VOID:UINT
* clutter/cogl/cogl-path.h:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
cogl_path_move_to. Previously this always started a new path but
now it instead starts a new disjoint sub path. The path isn't
cleared until you call either cogl_path_stroke, cogl_path_fill or
cogl_path_new. There are also cogl_path_stroke_preserve and
cogl_path_fill_preserve functions.
* clutter/cogl/gl/cogl-context.c:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gles/cogl-context.c:
* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
to a GArray.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure
* clutter/cogl/common/cogl-clip-stack.c:
* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
stack code quite a bit to make it more maintainable. Previously
whenever you added a new clip it would go through a separate route
to immediately intersect with the current clip and when you
removed it again it would immediately rebuild the entire clip. Now
when you add or remove a clip it doesn't do anything immediately
but just sets a dirty flag instead.
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c: Taken away the code to intersect
stencil clips when there is exactly one stencil bit. It won't work
with path clips and I don't know of any platform that doesn't have
eight or zero stencil bits. It needs at least three bits to
intersect a path with an existing clip. cogl_features_init now
just decides you don't have a stencil buffer at all if you have
less than three bits.
* clutter/cogl/cogl.h.in: New functions and documentation.
* tests/interactive/test-clip.c: Replaced with a different test
that lets you add and remove clips. The three different mouse
buttons add clips in different shapes. This makes it easier to
test multiple levels of clipping.
* tests/interactive/test-cogl-primitives.c: Use
cogl_path_stroke_preserve when using the same path again.
* doc/reference/cogl/cogl-sections.txt: Document the new
functions.
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
by Chris Lord and Neil Roberts)
* README: Update release notes.
* clutter/Makefile.am:
* clutter/clutter-shader-types.[ch]: Add GValue types for
shader values.
* clutter/clutter-actor.[ch]: Update the shader API to use
the newly added GValue support for GLSL shader uniform
setters.
* clutter/clutter-shader.[ch]: Add float and integer convenience
API for single value GLSL uniform setters.
* clutter/cogl/cogl-shader.h: Add new uniform setters.
* clutter/cogl/gl/cogl-context.c:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
to handle the GLSL uniform setters.
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-internal.h:
* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
of COGL to handle the GLSL uniform setters.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/interactive/test-fbo.c:
* tests/interactive/test-shader.c: Update the shader tests.
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
* clutter/cogl/cogl-color.h:
* clutter/cogl/cogl-path.h:
* clutter/cogl/cogl-types.h:
* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
in favour of cogl_set_source_color() and friends; store the
CoglColor components as unsigned bytes instead of fixed point
normalized values; add functions for allocating, copying and
freeing CoglColor, for use of language bindings.
* clutter/cogl/cogl.h.in:
* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
an header file containing the deprecation symbols similar
to clutter-deprecated.h.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
of COGL after the CoglColor changes.
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-entry.c:
* clutter/clutter-label.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-texture.c: Do not use CoglColor whenever it
is possible, and use cogl_set_source_color4ub() instead.
* clutter/pango/cogl-pango-render.c: Ditto as above.
* doc/reference/clutter/subclassing-ClutterActor.xml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/interactive/test-cogl-offscreen.c:
* tests/interactive/test-cogl-primitives.c:
* tests/interactive/test-cogl-tex-convert.c:
* tests/interactive/test-cogl-tex-foreign.c:
* tests/interactive/test-cogl-tex-getset.c:
* tests/interactive/test-cogl-tex-polygon.c:
* tests/interactive/test-cogl-tex-tile.c:
* tests/interactive/test-paint-wrapper.c: Drop the usage of
CoglColor whenever it is possible.
* clutter/cogl/cogl-mesh.h
* clutter/cogl/cogl-types.h
* clutter/cogl/cogl.h.in
* clutter/cogl/common/Makefile.am
* clutter/cogl/common/cogl-mesh-private.h
* clutter/cogl/common/cogl-mesh.c
* clutter/cogl/gl/cogl-context.c
* clutter/cogl/gl/cogl-context.h
* clutter/cogl/gl/cogl-defines.h.in
* clutter/cogl/gl/cogl.c
* clutter/cogl/gles/cogl-context.c
* clutter/cogl/gles/cogl-context.h
* doc/reference/cogl/cogl-docs.sgml
* doc/reference/cogl/cogl-sections.txt:
The Mesh API provides a means for submitting an extensible number of
per vertex attributes to OpenGL in a way that doesn't require format
conversions and so that the data can be mapped into the GPU (in vertex
buffer objects) for - hopefully - fast re-use.
There are a number of things we can potentially use this API for, but
right now this just provides a foundation to build on. Please read
the extensive list of TODO items in cogl-mesh.c for examples.
Please refer to the cogl-mesh section in the reference manual for
documentation of the API.
* tests/conform/Makefile.am
* tests/conform/test-conform-main.c
* tests/conform/test-mesh-contiguous.c
* tests/conform/test-mesh-interleved.c
* tests/conform/test-mesh-mutability.c:
Privides basic coverage testing for the mesh API.
Bug 1219 - Clean up cogl.h
* clutter/cogl/cogl.h.in:
* clutter/cogl/cogl-offscreen.h:
* clutter/cogl/cogl-path.h:
* clutter/cogl/cogl-shader.h:
* clutter/cogl/cogl-texture.h:
* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
into sub-header for each section of the API.
* clutter/cogl/gl/*:
* clutter/cogl/gles/*: Update the GL and GLES implementations
of COGL to cope with the new header structure.
* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
Bug 1210 - Add CoglColor API
* clutter/cogl/cogl-color.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-color.c:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
COGL. CoglColor is optimized to allow the minimum amount of
conversions possible for both GL and GLES implementations.
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-entry.c:
* clutter/clutter-main.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Use CoglColor when needed.
* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-tile.c:
* tests/test-paint-wrapper.c: Update the tests.
* README: Update release notes.
Bug 1209 - Move fixed point API in COGL
* clutter/cogl/cogl-fixed.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
one and avoids the dependency of COGL on Clutter's own API.
* clutter/cogl/common/cogl-clip-stack.c:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h: Update internal usage of
ClutterFixed to CoglFixed.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
COGL API.
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-fbo.c:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
the COGL API.
* clutter/pango/pangoclutter-glyph-cache.c:
* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
renderer glyphs cache.
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h: ClutterFixed and related API becomes
a simple transition API for bindings and public Clutter API.
* clutter/clutter-actor.c:
* clutter/clutter-alpha.c:
* clutter/clutter-backend.c:
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-color.c:
* clutter/clutter-entry.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-units.h: Move from the internal usage of
ClutterFixed to CoglFixed.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-tex-tile.c:
* tests/test-project.c: Fix tests after the API change
* README: Add release notes.
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
culling in GL if it is requested.
* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw):
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw): Reorder the
vertices so that they are counter-clockwise.
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
store whether backface culling is currently enabled.
* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling):
* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
function
* doc/reference/cogl/cogl-sections.txt: Add
cogl_enable_backface_culling
reviewed by: Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.[ch]: Add GParamSpec and GValue integration
for ClutterColor. With ClutterParamSpecColor it is possible to define
color properties; with the GValue integration it's possible to
automatically transform strings into colors and vice versa.
(clutter_color_free): Allow NULL parameter to match other boxed
types destructors.
(clutter_color_new): Add a constructor for the ClutterColor boxed
type, mostly for bindings.
Bug 1099 - No ClutterScript API to get a list of IDs in a given file
* clutter/clutter-script.[ch]: Add clutter_script_list_objects(),
a function for retrieving all the objects built by a ClutterScript
instance. (Based on a patch by Noah Gibbs)
* doc/reference/clutter/subclassing-ClutterActor.xml: Update the
custom actor example since the Cogl API was changed to namespace
all of the path related functions in cogl_path_*. Thanks to Nati
Berkover.
* clutter/clutter-score.c: Add missing parameter in example of
calling clutter_score_start().
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Add cogl_clip_stack_save,
cogl_clip_stack_restore, cogl_viewport and cogl_frustum.
* clutter/cogl/gl/cogl-fbo.h:
* clutter/cogl/gl/cogl-fbo.c: Try to attach a stencil buffer when
creating an FBO.
* clutter/cogl/common/cogl-clip-stack.c: Add functions to save and
restore the whole state of the stack.
* clutter/clutter-texture.c (clutter_texture_paint): When
rendering the FBO source, setup a temporary asymmetric perspective
projection matrix to render it as it would appear on screen.
* clutter/clutter-private.h:
* clutter/clutter-actor.c
(_clutter_actor_apply_modelview_transform_recursive): No longer
static and exported in clutter-private.h
* clutter/clutter-actor.c:
(clutter_actor_set_min_width),
(clutter_actor_set_min_height),
(clutter_actor_set_natural_width),
(clutter_actor_set_natural_height): Ignore any override of the
minimum and natural size of the stage on backends that only
support static stages.
* clutter/clutter-stage.c (clutter_stage_allocate): Use the
preferred size of the ClutterStage implementation instead of
the display size.
* clutter/clutter-backend.[ch]: Remove get_display_size() and
clutter_backend_get_display_size().
* clutter/eglnative/clutter-backend-egl.c:
* clutter/fruity/clutter-backend-fruity.c:
* clutter/osx/clutter-backend-osx.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/win32/clutter-backend-win32.c:
* clutter/x11/clutter-backend-x11.c: Remove get_display_size()
implementations.
* clutter/clutter-overview.xml: Split the overview into its own
file, so we gtk-doc can linkify all class names.
* clutter/building-clutter.xml: Split the building instructions
into its own file, for better maintainability.
* clutter/clutter-animation.xml:
* clutter/creating-behaviours.xml:
* clutter/subclassing-ClutterActor.xml: Rename from SGML to XML;
these were not SGML files anyway, but templates.
* clutter/clutter-docs.sgml: Use XInclude instead of the ugly
entities hack.
* clutter/Makefile.am: Update the build.
Bug 989 - Add a search path for clutter script assets
* clutter/clutter-script.h:
* clutter/clutter-script.c:
(clutter_script_finalize),
(clutter_script_add_search_paths),
(clutter_script_lookup_filename): Add the ability to define multiple
search paths inside ClutterScript and to look up a specific filename
inside those search paths. This is useful to define a set of
directories where the assets for a UI definition are and still
reference those assets by their name instead of the full path. (989,
based on a patch by Matthew Allum)
* clutter/clutter-texture.c:
(clutter_texture_set_custom_property): Use the newly added
clutter_script_lookup_filename() function.
* cogl/Makefile.am:
* cogl/cogl-docs.sgml:
* cogl/version.xml.in
* clutter/version.xml.in
Add full version (including minor) to docs.
Add version to COGL docs
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
Clean up of parenting code (see #972)
Doc updates to section intro.
Add clutter_actor_allocate_preferred_size () utility call
* clutter/clutter-group.c: (clutter_fixed_layout_allocate):
Use clutter_actor_allocate_preferred_size ()
* doc/clutter-actor-invariants.txt:
Add some more notes
* doc/clutter-actor-invariants.txt: Document the flags, the
invariants, the state changes and the minimum requirements for
actor implementations. Needs to be tweaked and fleshed out
before 0.8.0, and we obviously need to enforce the invariants.
* doc/reference/cogl/Makefile.am: Ignore cogl/gl and cogl/gles
when building the documentation.
* clutter/cogl/cogl.h.in: Add sections in the header file.
Bug #927 - Created ports for clutter, clutter-cairo in macports
* clutter/clutter-docs.sgml: Update the OSX build instructions
and mention that the preferred way to build Clutter for developing
applications is via MacPorts. (#927, Idan Gazit)
Bug 882 - Allow child properties for containers implementing the
ClutterContainer interface (Øyvind Kolås)
* clutter/clutter-child-meta.[ch]: Base class for the metadata
of a ClutterActor inside a ClutterContainer; the ChildMeta
object implements a wrapper for storing data that is attached
to a ClutterActor only when it's part of a ClutterContainer.
The ChildMeta object is used to store the child properties
accessible through the ClutterContainer API.
* clutter/clutter-container.[ch]: Creates the ChildMeta for
each actor, in case the Container specifies the ChildMeta
type to use.
* clutter/Makefile.am: Add clutter-child-meta.[ch] to the build.
* clutter/clutter-marshal.list: Add the marshaller for the
ClutterContainer::child-notify signal.
* clutter/clutter-types.h: Declare ClutterContainer and
ClutterChildMeta to avoid recursive inclusion.
(clutter_frame_source_add_full): Add gtk-doc and rename the
'function' parameter to 'func'.
* clutter/clutter-frame-source.h: Rename the 'function' parameters
to 'func'.
* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
public header.
* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
Improve gtk-doc
* doc/reference/clutter/clutter-sections.txt: Added
clutter_threads_add_frame_source,
clutter_threads_add_frame_source_full,
clutter_frame_source_add and clutter_frame_source_add_full.
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.
* clutter/clutter-docs.sgml: Add index for the 0.8 symbols.
* clutter/Makefile.am:
* cogl/Makefile.am: Revert back, as EXTRA_DIST has been defined
by gtk-doc.make and automake-1.9 complains loudly about a
redefinition of EXTRA_DIST.
* clutter/clutter-units.h:
* clutter/clutter-fixed.h: Add boundaries for fixed point
and units values.
* doc/reference/clutter-sections.txt: Update the documentation.
* clutter/clutter-fixed.[ch]: Add a ClutterFixed fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding
ClutterFixed values. This allows creating GObject properties
using fixed point values.
* doc/reference/clutter-sections.txt: Document the newly
added API.
* clutter/Makefile.am: Add clutter-units.c
* clutter/clutter-units.[ch]: Add a ClutterUnit fundamental
type, and wrappers for storing it into GValues; also add a
GParamSpec subclass for defining parameters holding ClutterUnit
values. This allows creating GObject properties using units.
* doc/reference/clutter-sections.txt: Document the newly
added API.
* clutter/win32/clutter-win32.h:
* clutter/win32/clutter-stage-win32.h:
* clutter/win32/clutter-stage-win32.c:
* clutter/win32/clutter-event-win32.c:
* clutter/win32/clutter-backend-win32.h:
* clutter/win32/clutter-backend-win32.c:
Upgraded for multi-stage support.
* clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_request_coords): Fixed so that it doesn't set
the position or size if it hasn't changed. This was causing
problems when the window was resized using the top left corner. In
that case the window receives resize and move messages separately
which caused the window to flash at a different size or position
while one message was handled before the other.
(clutter_stage_win32_realize): Added PFD_GENERIC_ACCELERATED to
the list of pixel format flags to force it to use hardware
acceleration.
2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added clutter_win32_get_stage_from_window
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for
the Win32 backend section.
* clutter/win32/clutter-stage-win32.c
(clutter_win32_get_stage_window): Fixed punctuation in the
documentation.
* README: Added notes about the Win32 backend.
2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter-sections.txt: Added a section for the Win32 specific
API.
* clutter-docs.sgml: Added comments about the Win32 backend.
* Makefile.am: Added bits to ignore the headers for the Win32
backend.
* clutter/clutter-score.[ch]: Remove all the API changes, and
just add a clutter_score_append_at_marker(); the implementation
remains the same, but the marker must be explicitly created by
the developer. The ids are no longer used to create implicit
markers, so they can return to be unsigned integers.
* clutter/clutter-timeline.[ch]:
(clutter_timeline_has_marker): Add a function to query a timeline
for a marker being set.
* tests/test-score.c (main): Update with the API changes.
* clutter.symbols: Update exported symbols.
* clutter/clutter-actor.[ch]:
* clutter/clutter-types.h:
* doc/reference/clutter-docs.sgml: Fix a lot of documentation.
2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter-animation.sgml: Fix some of the grammar; add a timeout-based
animation example.
* creating-your-own-behaviours.sgml: Fix some of the linking.
* subclassing-ClutterActor.sgml: Remove the FIXMEs; add the initial
structure of a section about containers.
* clutter-sections.txt: Add last-minute API additions.
* subclassing-ClutterActor.sgml: Fix some of the notes; the
Container implementation will need its own section.
* Makefile.am:
* alpha-func.png:
* event-flow.png: More figures. alpha-func.png is a graph
showing the flow of some alpha functions; event-flow.png maps
the path of an event coming from the underlying windowing
system into Clutter and through the entire library.
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-depth.c:
(clutter_behaviour_depth_set_bounds),
(clutter_behaviour_depth_get_bounds): Add the depth-start and
depth-end accessors.
* tests/test-depth.c (timeline_completed): Use set_bounds()
instead of g_object_set().
* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
and clutter_behaviour_opacity_get_bounds() to the list of
public symbols.
* clutter.symbols: Add ClutterBehaviourOpacity accessors.
* clutter/clutter-behaviour-opacity.h:
* clutter/clutter-behaviour-opacity.c:
(clutter_behaviour_opacity_set_bounds),
(clutter_behaviour_opacity_get_bounds): Add accessors for the
opacity-start and opacity-end properties.
* clutter/clutter-behaviour-scale.h: Fix the argument name to
avoid complaints by gtk-doc.
* clutter.symbols: Add new ClutterBehaviourScale setters.
* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
on both axis. Add setters for all the behaviour properties.
* clutter/clutter-effect.h:
* clutter/clutter-effect.c (clutter_effect_scale): Split the
final scale factor to match the ClutterBehaviourScale changes. (#709)
* tests/test-actors.c:
* tests/test-effects.c:
* tests/test-rotate.c:
* tests/test-scale.c: Update after API change.
* clutter.symbols: Add clutter_model_insertv()
* clutter/clutter-model.[ch] (clutter_model_insertv): Add a vector
based insertion API, for language bindings
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
into ClutterListModel, to make it clear that the default
ClutterModel implementation is list-based
* tests/test-model.c: Update call
* clutter/clutter-model-default.c:
(clutter_model_default_new),
(clutter_model_default_newv): Move the constructors in the
right file
* clutter/clutter-model-private.h: Add a private header for
the ClutterModel implementations
* clutter/clutter-model.c:
(clutter_model_check_type),
(clutter_model_set_n_columns),
(clutter_model_set_column_type): Mark as private to Clutter,
not static to ClutterModel
* clutter/Makefile.am: Add clutter-model-private.h
* clutter/clutter-model-default.[ch]: Remove the ClutterModelDefault
iterator symbols from the public API; the iterator implementation
is a detail of the default ClutterModel class
* clutter.symbols: Update
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_appendv),
(clutter_model_prependv): Add vector based API for bindings.
(clutter_model_get_column_name),
(clutter_model_get_column_type),
(clutter_model_set_sorting_column): Fix the check in the condition
on the column index.
* tests/test-scale.c (on_timeline_completed), (main): Fix spelling
* clutter.symbols: Update public symbols
* clutter.symbols: Add clutter_actor_move_byu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_move_by),
(clutter_actor_move_byu): Add a units-based variant of the
clutter_actor_move_by() function
* clutter.symbols: Add clutter_actor_set_clipu() and
clutter_actor_get_clipu()
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
new units-based versions of the clip accessors
(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
the pixels-based clip accessors as proxies for the units-based
ones
* clutter/clutter-group.c:
* clutter/clutter-group.h: Add the clutter_group_add() convenience
function; it's now "undeprecated" and implemented as a macro
* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
macro
* clutter/cogl/cogl.h: Include just the needed headers instead
of the whole clutter.h; this avoids rebuild cogl when not needed