The functionality to propagate errors for other displays to other
a "foreign error handler" was Soeren's compositor and is no longer
being used. Remove it.
(Now that error.h is being installed and scanned, we need to either
do this or add XErrorEvent to xlib-2.0.gir and rename ErrorHandler
to MetaErrorHandler. This way is a bit simpler.)
When we first start up, we do not want to run effects on any pre-exising
windows (this is either the case we are starting up and there are no windows,
or we are replacing an exisint window manager, or worse, we crashed, and we
just want to get to the desired desktop as quick as possible).
Dithered about where to place the check; putting into the plugin manager
reduces the number of places (and files) in which it needs to be done.
It's useful for plugins to be able to get access to the
startup-notification data that Mutter already has. Add
an accessor and change signal when recieve an event.
When window initially maps, use the more recent of NET_WM_USER_TIME and
startup notification timestamps to compare against last known user action to
decide whether to focus the window or not. Once we show the window, clear
the initial_timestamp_set flag, so the startup notification timestamp is not
taken into account again.
Based on patch for metacity by Alexander Larsson
http://bugzilla.gnome.org/show_bug.cgi?id=573922
We store a pointer to the texture independently of the ClutterContainer
internals, and rely on the pointer remaining valid until we run dispose.
Since we also provide public API to access this pointer, we should not
rely on the reference ClutterContainer holds to ensure that texture will
not be destroyed (e.g., some nasty developer could reparent the texture).
We were freeing the description string in dispose and not setting it to NULL,
thus leaving around a dangling pointer for the duration of the disposal.
This commit moves the free into the finalize vfuction, where it belongs.
Many override-redirect windows (including the Metacity UI windows!)
will have NET_WM_WINDOW_TYPE_NORMAL set on them because of shared
code paths with normal windows in toolkits.
Some current Compositor plugins (default plugin and gnome-shell)
check type == NORMAL to determine if to run effects. While fixing
such plugins to also check if the window is override-redirect is
posisble, it seems cleanest to simply not allow any of the decorated
window types to be set on an override-redirect window and to force
these types to META_WINDOW_OVERRIDE_OTHER. This will prevent other
similar problems from showing up in the future.
http://bugzilla.gnome.org/show_bug.cgi?id=590971
When calculating maximum permissible size of our frame window, we need to
avoid an overflow if the application set its max size hint to INT_MAX.
http://bugzilla.gnome.org/show_bug.cgi?id=590627
As a sideffect of commit a576f7a1ea, override
redirect windows of type _NET_WM_WINDOW_TYPE_NORMAL do not have their
features recalculated during MetaWindow construction (same as regular
windows of type _NET_WM_WINDOW_TYPE_NORMAL), so we need to set the initial
values accordingly.
Although the spec designates some window types as typically used for
override redirect windows, it does not prohibit the use of these with
managed windows, so we should not abort if we encounter one of these.
http://bugzilla.gnome.org/show_bug.cgi?id=583870
As with other events, we want to pass through scroll events (button 4/5 presses)
to the compositor, whether or not they are associated with a particular MetaWindow;
do this by simply falling through to the normal code path instead of
separately delivering the events to the compositor.
http://bugzilla.gnome.org/show_bug.cgi?id=588232
Setting the size of the texture causes the minimum and preferred width and
height values to be fixed at the set value. The normal requisition functions
of ClutterTexture will already report the size of the texture pixmap as the
natural size, but also allow scaling down as needed if less space is
available. We don't need that here, but we want to allow someone to make
a ClutterClone of the texture actor.
With recent changes, Clutter no longer sets up the viewport correctly,
unless it receives ConfigureNotify events. If there is a plugin with
an xevent_filter function, then it's that plugins responsibility to pass
the event to Clutter if it doesn't want it. If there is no plugin,
or the plugin doesn't have an xevent_filter function, then we should
call clutter_x11_handle_event() ourselves.
http://bugzilla.gnome.org/show_bug.cgi?id=589419
When a windows contents or shape changes, we schedule a redraw
with clutter_actor_queue_redraw(); we need to queue the redraw
on the shaped texture rather than on the window actor to support
cloning of just the shaped texture without the shadow: that
is, the shaped is what is really changing and it may be
visible via a clone even if the MutterWindow itself is not
visible.
http://bugzilla.gnome.org/show_bug.cgi?id=589429
MetaPreview is only built into libmutter-private, and not included in
the mutter executable. Linking mutter against libmutter-private was
inadvertently added when the introspection build process was set up,
but isn't actually needed, and if -Wl,-as-needed is added during the
build process, then the libmutter-private dependency will be skipped.
* Don't link mutter (or the test programs) against libmutter-private
* Exclude meta-preview.h from the set of headers we feed into the
introspection build process
Reported by Patryk Zawadzki
http://bugzilla.gnome.org/show_bug.cgi?id=587975
* Make generation of the .gir file work for srcdir != builddir
* Add files to CLEANFILES as needed
* Don't distribute the generated file mutter.schemas
When we are painting a stack of 5-10 maximized windows, the
standard bottom-to-top method of drawing every actor results
in a tremendous amount of overdraw and can easily max out
the available memory bandwidth on a low-end* graphics chipset.
It's even worse if window textures are being accessed over
the AGP bus.
When we have opaque windows, we can go ahead and compute visibility
ourselves (in classic X-server fashion) and use that information to
restrict drawing obscured actors.
* Add MutterWindowGroup - a ClutterGroup subclass with logic
for figuring out obscured regions.
* Add mutter_window_get_obscured_region() to get the region
obscured by that window.
* Add mutter_shaped_texture_set_clip_region() to hint
a clip region to the painting code; this is set based on
the computed visible region of MutterWindowGroup.
* Add tidy_texture_frame_set_needs_paint() to hint that the
paint can be skipped entirely; this is used when we detect
that the window shadow is entirely obscured.
http://bugzilla.gnome.org/show_bug.cgi?id=587344
If we are starting on something other than the first workspace,
meta_compositor_switch_workspace() will be called before
meta_compositor_manage_screen(); guard against that.
Previously, changes to the visibility of a window could be indicated
by meta_compositor_map_window(), meta_compositor_unminimize_window(),
meta_compositor_set_window_hidden(), etc, with the exact behavior
depending on the 'live_hidden_windows' preference.
Simplify this so that visibility is controlled by:
meta_compositor_show_window()
meta_compositor_hide_window()
With an 'effect' parameter provided to indicate the appropriate
effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.)
The map state of the window is signalled separately by:
meta_compositor_map_window()
meta_compositor_unmap_window()
And is used only to control resource handling.
Other changes:
* The desired effect on show/hide is explicitly stored in
MetaWindow, avoiding the need for the was_minimized flag.
At idle, once we calculate the window state, we pass the
effect to the compositor if it matches the new window
state, and then clear the effect to start over for future
map state changes.
* meta_compositor_switch_workspace() is called before any windows
are hidden or shown, allowing the compositor to avoid hiding
or showing an effect for windows involved in the switch.
http://bugzilla.gnome.org/show_bug.cgi?id=582341
* Handling of post-effect cleanups for MutterWindow are
simplified - instead of trying to do different things based
on the individual needs of different effects, we just wait until
all effects complete and sync the window state to what it
should be.
* On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap
that we've done so, so it can clean up and unbind. (The
unbinding doesn't seem to be working properly because of
ClutterGLXPixmap or video driver issues.)
http://bugzilla.gnome.org/show_bug.cgi?id=587251
Clean up mutter_window_effect_in_progress() by removing the
include_destroy parameter which was used only in one place that
could be easily done otherwise. (There was another use in
mutter_window_sync_actor_position() that had no point and looked
unintended.)
http://bugzilla.gnome.org/show_bug.cgi?id=587251
Add a paint function that checks all windows for repair and
shape updates; this:
- simplifies the logic for when a window needs to be repaired
- avoids duplicate work when we get multiple damage effects
- avoids the need to look ahead in the event queue
Instead of relying on repair to implicitly resize the
MutterWindow actor, set the size explicitly when the core
code updates the geometry. (This is needed because we haven't
repaired yet when we start an animation, and the animation
may depend on the size to, e.g., rescale from the center.)
Because the core geometry update happens before we start
maximize/unmaximize effects we need to work around this by
passing both the old and new geometry to the compositor.
http://bugzilla.gnome.org/show_bug.cgi?id=587251
Putting hidden windows in the desktop layer is pointless - in
the desktop layer isn't necessary below all visible windows,
and we are hiding the windows by other means. And the movement
isn't reliable because nothing sets stack->needs_relayer, so
windows can get stuck in the desktop layer after being
rehidden.
http://bugzilla.gnome.org/show_bug.cgi?id=587251
compositor.c: Move MutterWindow code to mutter-window.c;
rename map_win() to mutter_window_map(), etc.
mutter-window-private.h: New private header file for
MutterWindow functions used internally to the compositor.
compositor-mutter.h: Move MutterWindow declarations to
mutter-window.h; move a couple of private functions to
compositor-private.h
compositor-private.h: Move MetaCompScreen declaration to here:
Conceptually it's private to compositor.c, but MutterWindow
manipulates some of the lists directly for now.
mutter-plugin.c compositor.c: Don't call mutter_window_effect_completed()
for MUTTER_PLUGIN_SWITCH_WORKSPACE, but use a new
mutter_switch_workspace_completed(), since the window is
just used to identify a screen.
http://bugzilla.gnome.org/show_bug.cgi?id=587251
Separate code related to creating the gaussian-blurred shadow texture
into a separate file.
Move the definition of MetaCompositor into a compositor-private.h
so that the shadow code can cache the source in the compositor
structure.
http://bugzilla.gnome.org/show_bug.cgi?id=587251
The patch adds GLib marshalling code to Mutter, since it's required for the "workspace-switched" signal.
The definition of MetaMotionDirection enum is moved to common.h since it's now used in workspace.c.
A little cleaning is done in workspace.c:meta_workspace_activate_with_focus(), where compositor-specific code is merged with the rest of the function (required to emit signal), removing #ifdefs.
Remove a number of functions that were either entirely unimplemented
or had empty implementations for the Clutter-compositor.
meta_compositor_begin_move()
meta_compositor_update_move()
meta_compositor_end_move()
meta_compositor_set_active_window()
meta_compositor_free_window()
http://bugzilla.gnome.org/show_bug.cgi?id=581813
Now that we only have one compositor, there's no reason to access the
compositor functions through a vtable. Remove the MetaCompositor virtualization
and make the clutter code implement the meta_compositor_* functions
directly.
Move the checks for the compositor being NULL from the vtable wrappers
to the calling code (most of them were already there, so just a few
needed to be added)
Note: the compositor is actually hard-coded on at the moment and the plan
is to remove the non-composited code entirely, so the checks are
added only to keep things neat: they have no practical effect.
http://bugzilla.gnome.org/show_bug.cgi?id=581813
Mutter is a Clutter-based compositing manager. So, remove the code for
the XRender-based compositor, and make it mandatory to have XComposite,
XRender and Clutter.
Run-time support for non-composited operation is left for now.
* src/compositor/mutter/: Move files from this subdirectory into
the main compositor/ directory.
* compositor/compositor-xrender.ccompositor/compositor-xrender.h:
Remove
* include/compositor-clutter.h: Remove this stray file, it had been
replaced with compositor-mutter.h some time back.
http://bugzilla.gnome.org/show_bug.cgi?id=581813
Since the stack passed to the compositor now accurately reflects
the X stacking order, we need to treat hidden windows (which are
at the bottom of the X stacking order) specially - when the
compositor stacking order is synced, try to keep animating hidden
actors in their old positions in the stack.
http://bugzilla.gnome.org/show_bug.cgi?id=585984
With MetaStackTracker, it's no longer necessary to XQueryTree to
get a reasonably-up-to-date view of the server stacking order.
Add some comments explaining unclear aspects of
raise_window_relative_to_managed_windows() and with future possible
improvements.
http://bugzilla.gnome.org/show_bug.cgi?id=585984
Don't add override-redirect windows to MetaStack; we shouldn't
be restacking them.
Since we *aren't* stacking the override-redirect windows, we need to
be careful that to ignore them when looking for the top managed
window.
http://bugzilla.gnome.org/show_bug.cgi?id=585984
In order to properly track the stacking order for override-redirect
windows, move meta_compositor_sync_stack() call into MetaStackTracker.
In the new location, we sync the stack as a before-redraw idle function,
rather then using the freeze-thaw facilities of MetaStack. This is
simpler, and also properly compresses multiple stack changes on
notifications received from the X server.
http://bugzilla.gnome.org/show_bug.cgi?id=585984
Wedging override-redirect windows into the constraint code in stack.c
results in Mutter getting confused about the stacking order of
these windows with respect to other windows, and may also in some
cases cause Mutter to restack override-redirect windows.
core/stack-tracker.c core/stack-tracker.h: MetaStackTracker - combine
events received from the X server with local changes we have made
to come up with the best possible idea of what the stacking order
is at any one point in time.
core/screen.c core/screen-private.h: Create a MetaStackTracker for
the screen.
core/display.c: Feed relevant events to MetaStackTracker
core/frame.c core/screen.c core/stack.c: When we make changes to the
stacking order or add windows, record those changes immediatley
in MetaStackTracker so we have the information without waiting
for a round-trip.
include/ui.h ui/ui.c: meta_ui_create_frame_window add a return value
for the X request serial used to create the window.
http://bugzilla.gnome.org/show_bug.cgi?id=585984
Override-redirect windows should not be moved or resized by the
window manager.
- Mark override-redirect windows as already placed to avoid
placing them when first shown.
- Don't move-resize newly created override-redirect MetaWindow
- Don't queue a resize on override-redirect windows when reading
their WM_TRANSIENT_FOR hint.
- Add g_return_if_fail (!window->override_redirect) to catch
unexpected code paths that might result in override-redirect
windows being moved or resized.
http://bugzilla.gnome.org/show_bug.cgi?id=582639
Normally a window that is "on all workspaces", is also on a particular
workspace (to deal with being unstuck.) This is pointless for
override-redirect windows.
http://bugzilla.gnome.org/show_bug.cgi?id=582639
Don't include override-redirect windows when iterating the windows
in the screen. We don't need them for any of the current uses:
- Queueing redraws and resizes on managed windows
- Checking which windows should be added to a new workspace
http://bugzilla.gnome.org/show_bug.cgi?id=582639
Don't include override-redirect windows in the list return by
meta_display_list_windows(), since we almost never want to handle
them when considering "all window" for the display. Add a separate
meta_display_list_all_windows() that includes override-redirect
windows.
http://bugzilla.gnome.org/show_bug.cgi?id=582639
Skipping handling of properties for override redirect windows has
two advantages: first it reduces the amount of work needed to get
an override-redirect window (menu, tooltip, drag icon) onto the
screen. But more importantly, it reduces the number of code-paths
for an override-redirect to get into some code portion where it
isn't expected.
* Integrate the list of properties we load initially with the
list of property hooks; this avoids having two separate lists
that we have to keep in sync.
* Add a flag to MetaWindowPropHooks to indicate whether the
property should be handled for override-redirect windows;
currently we load a) properties that identify the window -
useful for debugging purposes b) WM_TRANSIENT_FOR (could be
used to associate menus with toplevels.)
* For properties that aren't always loaded through window-props.c,
add !window->override checks to places that trigger loading,
and add g_return_if_fail(!window->override) to the load
functions as a double-check.
http://bugzilla.gnome.org/show_bug.cgi?id=582639
Add g_return_if_fail() to check that window-management functions like
meta_window_maximize() aren't called on override-redirect windows.
This reveals that were were "unminimizing" override-redirect windows
when adding them; avoid doing that.
http://bugzilla.gnome.org/show_bug.cgi?id=582639
If a property has a reload function, but the standard property-fetching
mechanism isn't used (hooks->type == META_PROP_VALUE_INVALID), then the
a logic error (introduced in January) caused the hook to never be run.
This meant that changes to struts and icons weren't noticed.
Same as: http://bugzilla.gnome.org/show_bug.cgi?id=572573
The fix here is different in detail from that applied to Metacity, but
similar in spirit.
http://bugzilla.gnome.org/show_bug.cgi?id=585980
On subsequent changes, if there is a NET_WM_USER_TIME_WINDOW, then
read the property from that rather than from the main window.
(Fix an accidental regression: the right Window was being computed
but no longer passed in.)
http://bugzilla.gnome.org/show_bug.cgi?id=585979
This reverts commit 16d49695ad.
If we want an actor to go away deterministically, we should call
clutter_actor_destroy(); using unparent instead a) may result
leaks through cyclic ref counts, and b) will delay the deallocation
of the window texture in a garbage collected environment until
the next garbage collection, causing much greater transient use
of memory.
http://bugzilla.gnome.org/show_bug.cgi?id=580520
info->pending_input_region needed to be destroyed in
mutter_set_stage_input_region() before it was set to something
else or before it was reset to be full screen (region == None).
Set the initial input area to an empty region by
setting info->pending_input_region to an empty region by default
and setting it to None or a new region if a new input region is
specified.
Remove show_overlay_window() function that was used to set an empty
input region on start-up, and uses a call to do_set_stage_input_region()
with info->pending_input_region as an argument instead.
When we add a window and it gets hidden as the first thing, we need
to show not just the frame window, but also the window itself.
Otherwise when the window subsequently becomes visible, it will
just be an empty frame.
Add helper functions to reduce current code duplication and avoid
adding more.
http://bugzilla.gnome.org/show_bug.cgi?id=586309
Code:
All references in the code not related to themes, keybindings, or
GConf were changed from 'metacity' to 'mutter'. This includes, among other
things, strings, comments, the atoms used in the message protocol, and
the envvars used for debugging. The GConf schema file was reduced to
the 3 settings new to mutter.
The overall version was brought up to 2.27 to match current gnome.
Structure:
All files named '*metacity*' were renamed '*mutter*' with appropriate
changes in the automake system. Files removed are
doc/creating_themes, src/themes, doc/metacity-theme.dtd,
metacity.doap. These files will eventually end up in an external
gnome-wm-data module.
Installation location:
On the filesystem the mutter-plugindir was change from
$(libdir)/metacity/plugins/clutter to just $(libdir)/mutter/plugins.
The mutter-plugins.pc.in reflects these changes.
Note:
mutter.desktop.in and mutter-wm.desktop both continue to have
X-GNOME-WMSettingsModule=metacity set. This allows
gnome-control-center to continue using libmetacity.so for
configuration. This is fine since most the general keybindings and wm
settings are being read from /apps/metacity/* in gconf.
Change #define _XOPEN_SOURCE 500 to 600 in compositor-xrender.c to
avoid a bad interaction with -xc99 on Solaris.
Remove unneeded #define in compositor-mutter.c.
Based on a patch by Brian Cameron
http://bugzilla.gnome.org/show_bug.cgi?id=580662
Cogl's default blend function has been switched to expect premultiplied
alpha. Change the combine function and the colors we use to
modulate alpha to match.
http://bugzilla.gnome.org/show_bug.cgi?id=585480
It doesn't make sense to allow the window texture to be sliced,
but not allow the mask texture to be sliced. So, we should either
set 'disable-slicing' for the texture actor or not pass NO_SLICING when
creating the mask texture.
While slicing currently results in only the first layer being shown,
disabling slicing entirely would break windows larger than the texture
size limit. It would be straightforward to support multitexturing of
sliced textures in Cogl when all the textures are identically sized
and sliced identically, if it became a priority.
http://bugzilla.gnome.org/show_bug.cgi?id=585151
- Use float instead of ClutterUnit
- clutter_actor_get_size/position() return floats (remove some
stray usage of these functions in the default plugin as well.)
- Adapt to cogl_texture_new_from_data() changes
- Use blend strings to set up multitexturing
- Remove CLUTTER_UNITS_TO_FLOAT() usage
http://bugzilla.gnome.org/show_bug.cgi?id=585016
If the input region has been shaped, then clutter needs to
receive EnterNotify/LeaveNotify events in order to properly
send enter and leave events to actors when the pointer crosses
the boundary of the stage.
http://bugzilla.gnome.org/show_bug.cgi?id=578250
Also, use MetaWindows as the tab_popup keys rather than using (X) Windows
and then having to map back and forth everywhere, which is silly since
we never actually want the X Window.
http://bugzilla.gnome.org/show_bug.cgi?id=580917
Rather than trying to reverse-engineer what kind of tab/workspace
popup to create from within meta_display_begin_grab_op(), just create
the popup directly from do_choose_window()/handle_workspace_switch()
after completing the grab, since they already know which kind they
want.
Also add meta_screen_destroy_tab_popup()/_destroy_workspace_popup()
rather than having meta_display_end_grab_op() poke into MetaScreen's
internals itself.
http://bugzilla.gnome.org/show_bug.cgi?id=580917
If mutter_plugin_set_stage_input_region() and related methods are
called before the output window is available, save the set input
region and apply it to the output window later on.
compository-mutter.[ch]: Add mutter_set_stage_input_region() and
mutter_empty_stage_input_region(), move the input region handling
here and implement the delayed shape setting described
above.
mutter-plugin.c: Implement shape setting in terms of the new methods.
http://bugzilla.gnome.org/show_bug.cgi?id=580042
Build a XML gir file and binary typelib file for the interfaces that
we are installing for plugin use. They are installed into $(pkglibdir)
since they are private to the application.
http://bugzilla.gnome.org/show_bug.cgi?id=580041
Using G_MODULE_BIND_LOCAL causes problems for introspecting plugins,
since introspected symbols need to be globally available. And in
any case, trying to use linker features to prevent symbol conflicts
doesn't usually work out very well, it's better to just namespace
properly.
http://bugzilla.gnome.org/show_bug.cgi?id=580033
Add separate mutter_plugin_manager_load() and
mutter_plugin_manager_initialize() calls so that we can just
load the plugins without start them. This is useful for introspecting
a gnome-shell plugin at build time.
http://bugzilla.gnome.org/show_bug.cgi?id=580032
Always compile the default keybindings into Metacity, and if we
fail to retrieve the values from GConf, use the compiled-in
value. This makes things more robust especially in an environment
like JHBuild where GConf-schema-installation may not work
correctly.
Also use these values for the no-GConf case, rather than
having a separate arrray and code path.
http://bugzilla.gnome.org/show_bug.cgi?id=576127
This patch adds the concept of a special key for WM operations, and
the default is Super_L, which on extended PC hardware is the
"Windows key". What we do is handle the special case of a press
and release of this key (without any other intervening keys).
Super_L+<key> should still be passed to applications. In the future
we may want to also take some of these keybindings (e.g. Super+TAB)
though.
http://bugzilla.gnome.org/show_bug.cgi?id=563047
Add sigals to MetaWorkspace to allow tracking when windows are added
and removed. Note that on window creation that these signals are fired
before the window setup is totally complete, so they need to be used
with some care. (For example, the compositor, if present, has not
been notified of the new window.)
http://bugzilla.gnome.org/show_bug.cgi?id=580025
To guard against CompositeNameWindowPixmap failing, just use an
error trap. Previous code used:
GrabServer/GetWindowAttributes/CompositeNameWindowPixmap/UngrabServer
To prevent BadMatch errors from !viewable, but didn't check the
return value of GetWindowAttributes and didn't check if an error
occured during the error trap. This way is more correct and more
efficient.
http://bugzilla.gnome.org/show_bug.cgi?id=580023
When the window being hidden/mimimized has focus, is modal, but is not on the
currently active workspace (e.g., during workspace switch before the new
focus window is activated), we must prevent focus being passed to the modal
window ancestor (otherwise the ancestor ends up being forcefully moved onto
the active workspace).
Creating the gard window when constructing MetaScreen causes the screen to
go black for the duration of Metacity startup which is uggly. We do not
actually need that window until we are ready to manage windows on the screen.
Make meta_window_get_icon_geometry() public, so that it can be used
to from plugins to animate windows minimizing to the correct
position.
Based on a patch from Cosimo Cecchi <cosimoc@gnome.org>
http://bugzilla.gnome.org/show_bug.cgi?id=571109
Add a keybinding (defaulting to <Control><Shift><Alt>r) to record
a screencast of the session. This isn't hooked up to anything in
metacity itself, but a plugin can connect to a signal on MetaScreen.
keybindings.c all-keybindings.h: Add the keybinding
screen.c: Add a ::toggle-recording signal
http://bugzilla.gnome.org/show_bug.cgi?id=575290
The MetaDirection enumeration had META_SIDE_* values in it that
were used in some places where an enum with only four directions
was needed. Split this off into a separate enum called MetaSide
and use that enum name where appropriate.
Expose restacking and a window's stack layer to allow a compositor
to insert elements into the window stack in the right location.
(See Bug 571827 – hide panel when screensaver is active)
src/core/stack.h src/include/common.h: Move MetaStackLayer to
a public header.
src/core/screen.c src/core/screen-private.h src/core/stack.c:
Add a ::restacked signal emitted after we finish restracking.
src/core/window.h src/include/window.h: Add meta_window_get_layer()
The overlay window was created before the plugins are loaded. Because the
composite extension immediately maps the window, we ended blanking the screen
while plugins, etc., were loading. This commit reorganizes the code so that
the overlay window is only created just before we are ready to show the
stage.
The significant impact of this change is that plugins cannot manipulate the
overlay window during their initial loading, i.e., they cannot call the
input-region API (the plugin should hook into the "show" signal if it needs
to do anything of this sort).
The commit also removes the XClearArea() call on the overlay window that
seems to have served no real purpose.
In particular, make it so that we call meta_compositor_add_window() on
a new window before calling meta_compositor_sync_stack() to position
it. The list returned by mutter_plugin_get_windows() is only updated
by sync_stack(), but sync_stack() only pays attention to windows that
add_window() has already been called on. So without this change, a
newly-mapped window will not be returned by
mutter_plugin_get_windows() until after the *next* restacking.
http://bugzilla.openedhand.com/show_bug.cgi?id=1512
Once the window destruction is initiated, we can still manipulate our
MutterWindow with clutter API, but we can not longer use any X-based API,
or MetaWindow API to query it.
by iteration over an array. Saves ~44us per window, but
also makes the code cleaner.
* src/core/display-private.h:
* src/core/window-props.c:
svn path=/trunk/; revision=4097
* src/core/edge-resistance.c: some lists failed to keep track
of their contents and therefore didn't free correctly.
Closes#552303.
svn path=/trunk/; revision=4095
2009-01-27 Owen Taylor <otaylor@redhat.com>
GtkStyle is specific to a particular colormap. Metacity
uses different colormaps for windows with different
visuals, so it must specialize the GtkStyle.
Closes#568365 and #513944.
* src/ui/frames.[ch]: Keep a GtkStyle for each MetaUIFrame, which is
obtained by calling gtk_style_attach() on the style for the
MetaFrames. When the style of the MetaFrames changes, reattach
everything. When we call gtk_style_set_background() pass in the
right style.
* src/ui/themes.[ch]: Create a _with_style() variant of functions that
previously took the style from widget->style passed in, so we
can draw with the right style for the colormap.
svn path=/trunk/; revision=4092
middle buttons when the modifier key is held down.
Closes#437910. Thanks to Matt Kraai for looking over
the patch.
* src/core/display.c:
* src/core/prefs.c:
* src/include/prefs.h:
* src/metacity.schemas.in.in:
svn path=/trunk/; revision=4091
window property handlers. The ones which remain don't
actually look up the new value in the ordinary way, and
so are a little trickier to merge. Added an "initial"
flag to be on the safe side that the behaviour is the
same as before (so we don't do things when a window's
first mapped that we only used to do when a property
changed). Partial fix for bug #549886.
* src/core/window-props.c:
* src/core/window-props.h:
* src/core/window.c:
svn path=/trunk/; revision=4089
Add 'hide_after_effect' flag to MutterWindowPrivate, tracking
whether the window needs to be hidden after all outstanding effects
finish.
Set or clear the flag as appropriate in clutter_cmp_set_window_hidden.
In mutter_window_effect_completed, if hide_after_effect is TRUE
and no other effects are in progress, hide the window.
When there is custom handler installed for the tab releavant tab function
we do not want to actually call it form inside of this function, only to
ensure that the grab is not released. The handler will get called in the
normal way in process_event(). Whoever installed the handler (and requested
the grab) also has to ensure the grab is released.
Requiring the compositor private object to be a GObject allows the
return value of meta_window_get_compositor_private() to be used
via gobject-introspection, since the type and memory management
can be determined.
This allows a reverse mapping from MetaWindow to MutterWindow.
- Change meta_window_get/set_compositor_private to use GObject
rather than void *
- Adapt code in compositor-mutter.c to match.
Now that Cogl has the material API we can use Cogl calls for
multi-texturing instead of directly calling GL.
The MutterShapedTexture actor keeps a handle to a material with the
right combine modes for combining the texture and the shape
mask. Before each paint it sets the layers of the material to be the
two textures.
A second material with different combine modes 1is also created if the
pixmap is 24 bit to implement the workaround from commit 72da8c57.
It seems that with the latest intel drivers when multi-texturing using an RGB
TFP texture, the texture is being setup internally as an RGBA texture, where
the alpha channel is mostly 0.0 so you only see a shimmer of the window. This
workaround forcibly defines the alpha channel as 1.0. Maybe there is some
clutter/cogl state that is interacting with this that is being overlooked,
but for now this seems to work. (Tested on i945 + DRI2)
* src/core/main.c: (main): added call to g_thread_init(), as ORBit2
stopped doing it and Metacity is using gconf; closes#565517.
svn path=/trunk/; revision=4063
* src/metacity.schemas.in.in: add screenshot commands which had
mistakenly been removed; closes#564343, Launchpad bug 298463,
Red Hat bug 474635, and probably others.
svn path=/trunk/; revision=4062
The addition of method implementations in the base class in the
plugin-gobject branch broke the logic for checking to see
if a plugin didn't implement an effect. Requiring a mandatory
chain up to the base class is a fiddly anyways, so this patch
does the 'running' count computations in a different (and more
robust) way.
mutter-plugin.h mutter-plugin.c: Add _mutter_plugin_effect_started()
to increment the running count.
mutter-plugin-manager.c: Call _mutter_plugin_effect_started()
as necessary.
mutter-plugin.c: Remove the "real" methods that did nothing
but implement the runnning count.
plugins/default.c: Remove chain-ups.
* src/core/window.c: windows which attempt to present themselves
but are offscreen end up demanding attention, unless they
are transient, when they move to the current workspace
as before. Closes#482354.
svn path=/trunk/; revision=4060
* configure.in: gnome-doc-tools version doesn't need to be so high.
* src/compositor/compositor-xrender.c: disable the entire file if the
compositor is disabled.
* src/core/async-getprop.[ch]: fixes for -Wall
* src/core/iconcache.c: fixes for -Wall
* src/core/testasyncgetprop.c: fixes for -Wall
* src/core/xprops.c: fixes for -Wall
svn path=/trunk/; revision=4045
2008-11-22 Thomas Thurman <tthurman@gnome.org>
* src/core/all-keybindings.h: "backward", not "backwards" throughout.
2008-11-20 Thomas Thurman <tthurman@gnome.org>
* configure.in: turned on -Wall and -Werror in order to
trap as many problems as possible.
* src/ui/resizepopup.c: added correct #include.
* src/ui/theme-viewer.c: initialised variable.
* src/core/xprops.c: corrected cast.
* src/core/main.c: added warning if chdir() fails.
* src/core/schema-bindings.c: checking the return
result of fgets().
2008-11-20 Thomas Thurman <tthurman@gnome.org>
Merged screen and window keybinding tables so that
we can use just one file for the both. Also incidentally
closes#528337. Further efficiencies of scale to come.
* src/include/prefs.h: replace META_PREF_*_KEYBINDINGS
with META_PREF_KEYBINDINGS
* src/core/keybindings.c: replace *_bindings with key_bindings
and similar throughout; all window-based functions are now
guaranteed to receive a window so don't need to check for
themselves
(find_handler): moved so it can also be called from
rebuild_binding_table
* src/core/display-private.h: replace *_bindings with key_bindings
* src/core/prefs.c: update_*_binding becomes update_key_binding;
(change_notify): tidy up references to "enormous if statement"
since it's almost entirely gone now
* src/core/all-keybindings.h: new merged version of
screen-bindings.h and window-bindings.h.
svn path=/trunk/; revision=4022
Fix a problem where GTK+ was warning
'gdk_window_set_user_time called on non-toplevel' for every button
press and click on the mutter stage by excluding such events from
GTK+ processing.
Add a boolean return value to meta_compositor_process_event that
indicates whether the event has been handled and should be filtered
out of the event stream and for mutter, base that on the return
value of the plugin's xevent_filter vfunc.
Before we've retrieved a pixmap for a window, the shaped texture
has a 0x0 texture, which will cause mutter_shaped_texture_ensure_mask()
to crash. Just skip all of paint/pick in this case.
http://bugzilla.openedhand.com/show_bug.cgi?id=1283
property and client message. This allows client applications to request
that a fullscreen window cover more than one monitor.
* src/include/boxes.h:
* src/core/boxes.c: Add meta_rectangle_union
* src/core/window-private.h:
* src/core/window.c:
(meta_window_new_with_attrs, meta_window_free, set_net_wm_state,
meta_window_update_fullscreen_monitors, meta_window_client_message): Add
MetaWindow property to store fullscreen monitors field, update
_NET_WM_FULLSCREEN_MONITORS property on windows, and handle client
message.
* src/core/atomnames.h: Add _NET_WM_FULLSCREEN_MONITORS atom.
* src/core/constraints.c (setup_constraint_info): If
_NET_WM_FULLSCREEN_MONITORS is interesting, use the data stored in
MetaWindow::fullscreen_monitors to determine the fullscreen area instead
of the basic xinerama_info area.
svn path=/trunk/; revision=4021
* src/core/delete.c: remove deprecated g_strcasecmp.
* src/include/main.h: no actual deprecated call, but
a mention of one which was out of date.
svn path=/trunk/; revision=4018
Add (transfer none) annotations to mutter_window_get_texture()
and mutter_window_get_meta_window(), and while add doc comments,
actually add some docs as well.
Since this is the most common cause of performance issues, this makes it
clearer when GLX TFP isn't being used. Note, there was a corresponding
fix to clutter_glx_texture_pixmap_using_extension() committed last week
as r3559 in the 0.8 branch.
The metacity core is now directly aware of override redirect windows.
- They get MetaWindows like normal windows, so mutter no longer need to special
case them. The net wm types applicable to override redirects are also
recognised.
- The original positioning/stacking semantics of metacity with respect to OR
windows are maintained, but now it's easier to synchronize the stacking
between the core and mutter.
- mutter no longer needs to manualy track UnmapNotify, MapNotify,
ReparentNotify, CreateNotify and DestroyNotify events; instead map, unmap,
add and remove events can now be consistently delivered via the
MetaCompositor callbacks.
src/core/screen.c src/core/screen-private.h src/include/screen.h:
Make MetaScreen a GObject.
src/core/workspace.c src/core/workspace-private.h src/include/workspace.h:
Make MetaWorkspace a GObject. Rename meta_workspace_free() to
meta_workspace_remove().
http://bugzilla.gnome.org/show_bug.cgi?id=561297
Make MetaWindow into a GObject so that it is accessible to
gobject-introspection (also allows for signals to be added.)
Renames:
meta_window_free() => meta_window_unmanage()
meta_window_get_type() => meta_window_get_window_type()
meta_window_get_type_atom() => meta_window_get_window_type_atom()
When multiple events are generated from a single event (for example,
when a motion event generates an enter/leave pair), events accumulate
in the clutter event queue if the clutter event source is not running.
Add a simple event source that checks clutter_events_pending() and
dispatches events as necessary.