Commit Graph

288 Commits

Author SHA1 Message Date
Neil Roberts
f6ae9decaa cogl-renderer: Move the XEvent filters to be generic for all renderers
Instead of having cogl_renderer_xlib_add_filter and friends there is
now cogl_renderer_add_native_filter which can be used regardless of
the backend. The callback function for the filter now just takes a
void pointer instead of an XEvent pointer which should be interpreted
differently depending on the backend. For example, on Xlib it would
still be an XEvent but on Windows it could be a MSG. This simplifies
the code somewhat because the _cogl_xlib_add_filter no longer needs to
have its own filter list when a stub renderer is used because there is
always a renderer available.

cogl_renderer_xlib_handle_event has also been renamed to
cogl_renderer_handle_native_event. This just forwards the event on to
all of the listeners. The backend renderer is expected to register its
own event filter if it wants to process the events in some way.
2011-04-20 18:17:06 +01:00
Emmanuele Bassi
cbbf76f280 cogl/glx: Silence a compiler warning 2011-04-18 15:53:25 +01:00
Emmanuele Bassi
5e530ca9bb Silence another compiler warning 2011-04-12 21:02:14 +01:00
Emmanuele Bassi
9840321501 Silence the compiler by removing unused variables 2011-04-12 20:37:22 +01:00
Emmanuele Bassi
29e5531486 glx: Protect GLX SwapEvent symbols
We need to guard the usage of symbols related to the
GLX_INTEL_swap_event extension, to avoid breaking on platforms and/or
versions of Mesa that do not expose that extension.
2011-04-12 20:37:22 +01:00
Robert Bragg
2bbb0d895b Make cogl_framebuffer_get_width/height experimental public API
It's generally useful to be able to query the width and height of a
framebuffer and we expect to need this in Clutter when we move the
eglnative backend code into Cogl since Clutter will need to read back
the fixed size of the framebuffer when realizing the stage.
2011-04-11 17:54:36 +01:00
Robert Bragg
1928f7ec0e backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Robert Bragg
d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00
Robert Bragg
e80a2b9b2f rename winsys files to be more consistent
This tries to make the naming style of files under cogl/winsys/
consistent with other cogl source files. In particular private header
files didn't have a '-private' infix.
2011-04-11 17:54:35 +01:00
Robert Bragg
fdbc741770 cogl: rename cogl-context.h cogl-context-private.h
Since we plan to add public cogl_context_* API we need to rename the
current cogl-context.h which contains private member details.
2011-04-11 15:18:12 +01:00
Robert Bragg
d6a150bb6e cogl: call _cogl_texture_init for x11 tfp
When we added the texture->framebuffers member a _cogl_texture_init
funciton was added to initialize the list of framebuffers associated
with a texture to NULL. All the backends were updated except the
x11 tfp backend. This was causing crashes in test-pixmap.
2011-01-21 18:58:58 +00:00
Robert Bragg
f80cb197a9 cogl: rename CoglMaterial -> CoglPipeline
This applies an API naming change that's been deliberated over for a
while now which is to rename CoglMaterial to CoglPipeline.

For now the new pipeline API is marked as experimental and public
headers continue to talk about materials not pipelines. The CoglMaterial
API is now maintained in terms of the cogl_pipeline API internally.
Currently this API is targeting Cogl 2.0 so we will have time to
integrate it properly with other upcoming Cogl 2.0 work.

The basic reasons for the rename are:
- That the term "material" implies to many people that they are
  constrained to fragment processing; perhaps as some kind of high-level
  texture abstraction.
    - In Clutter they get exposed by ClutterTexture actors which may be
      re-inforcing this misconception.
- When comparing how other frameworks use the term material, a material
  sometimes describes a multi-pass fragment processing technique which
  isn't the case in Cogl.
- In code, "CoglPipeline" will hopefully be a much more self documenting
  summary of what these objects represent; a full GPU pipeline
  configuration including, for example, vertex processing, fragment
  processing and blending.
- When considering the API documentation story, at some point we need a
  document introducing developers to how the "GPU pipeline" works so it
  should become intuitive that CoglPipeline maps back to that
  description of the GPU pipeline.
- This is consistent in terminology and concept to OpenGL 4's new
  pipeline object which is a container for program objects.

Note: The cogl-material.[ch] files have been renamed to
cogl-material-compat.[ch] because otherwise git doesn't seem to treat
the change as a moving the old cogl-material.c->cogl-pipeline.c and so
we loose all our git-blame history.
2010-11-03 18:09:23 +00:00
Neil Roberts
c381f0cb8b cogl-context-winsys: Avoid zero-length arrays
When compiling for non-glx platforms the winsys feature data array
ends up empty. Empty arrays cause problems for MSVC so this patch adds
a stub entry so that the array always has at least one entry.

Based on a patch by Ole André Vadla Ravnås
2010-10-25 13:18:25 +01:00
Kristian Høgsberg
963a0662b4 Add wayland backend
This adds a clutter backend for running under the wayland window system.
Initial cogl framebuffer integration by Robert Bragg.
2010-10-14 16:23:05 +01:00
Emmanuele Bassi
c878acf6cf cogl-x11: Trap glXDestroyPixmap()
There are ordering issues in the pixmap destruction with current and
past X11 server, Mesa and dri2. Under some circumstances, an X pixmap
might be destroyed with the GLX pixmap still referencing it, and thus
the X server will decide to destroy the GLX pixmap as well; then, when
Cogl tries to destroy the GLX pixmap, it gets BadDrawable errors.

Clutter 1.2 used to trap + sync all calls to glXDestroyPixmap(), but
then we assumed that the ordering issue had been solved. So, we're back
to square 1.

I left a Big Fat Comment™ right above the glXDestroyPixmap() call
referencing the bug and the reasoning behind the trap, so that we don't
go and remove it in the future without checking that the issue has been
in fact solved.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
2010-10-04 14:26:23 +01:00
Emmanuele Bassi
ab78575823 docs: API reference fixes 2010-09-20 13:15:44 +01:00
Robert Bragg
8640f527cb cogl: don't include cogl-debug.h in cogl.h or install
cogl-debug.h is an internal header so it shouldn't have been included by
cogl.h and the header shouldn't be installed either.
2010-08-02 17:41:42 +01:00
Robert Bragg
5442e429ba material: split the texture unit management out
In general cogl-material.c has become far to large to manage in one
source file. As one of the ways to try and break it down this patch
starts to move some of lower level texture unit state management out
into cogl-material-opengl.c. The naming is such because the plan is to
follow up and migrate the very GL specific state flushing code into the
same file.
2010-07-13 19:26:58 +01:00
Neil Roberts
ec718d4ca4 Rename the third texure coordinate from 'r' to 'p'
Using 'r' to name the third component is problematic because that is
commonly used to represent the red component of a vector representing
a color. Under GLSL this is awkward because the texture swizzling for
a vector uses a single letter for each component and the names for
colors, textures and positions are synonymous. GLSL works around this
by naming the components of the texture s, t, p and q. Cogl already
effectively already exposes this naming because it exposes GLSL so it
makes sense to use that naming consistently. Another alternative could
be u, v and w. This is what Blender and Direct3D use. However the w
component conflicts with the w component of a position vertex.
2010-07-13 14:29:07 +01:00
Damien Lespiau
2d20589d8e cogl-texture-pixmap-x11: This API is new in 1.4, not 1.2
CoglTexturePixmapX11 has been introduced in the 1.3 development cycle. A
Stability: Unstable tag was missing too, so add it.
2010-07-09 17:55:31 +01:00
Neil Roberts
61cbeeacfa cogl-texture: Share the common code in the set_region virtual
There was a lot of common code that was copied to all of the backends
to convert the data to a suitable format and wrap it into a CoglBitmap
so that it can be passed to _cogl_texture_driver_upload_subregion_to_gl.
This patch moves the common code to cogl-texture.c so that the virtual
just takes a CoglBitmap that is already in the right format.
2010-07-09 11:14:14 +01:00
Neil Roberts
223317c500 cogl-texture: Share the common code in the get_data virtual
Previously cogl_texture_get_data would pretty much directly pass on to
the get_data texture virtual function. This ended up with a lot of
common code that was copied to all of the backends. For example, the
method is expected to return the required data size if the data
pointer is NULL and to calculate its own rowstride if the rowstride is
0. Also it needs to convert the downloaded data if GL can't support
that format directly.

This patch moves the common code to cogl-texture.c so the virtual is
always called with a format that can be downloaded directly by GL and
with a valid rowstride. If the download fails then the virtual can
return FALSE in which case cogl-texture will use the draw and read
fallback.
2010-07-09 11:00:48 +01:00
Robert Bragg
1000c80444 cogl: declare experimental symbols consistently
We had several different ways of exposing experimental API, in one case
the symbols had no special suffix, in two other ways the symbols were
given an _EXP suffix but in different ways.

This makes all experimental API have an _EXP suffix which is handled
using #defines in the header so the prototypes in the .c and .h files
don't have the suffix.

The documented reason for the suffix is so that anyone watching Cogl for
ABI changes who sees symbols disappear will hopefully understand what's
going on.
2010-06-30 18:51:31 +01:00
Robert Bragg
857aee2b91 texture-pixmap-x11: don't assume anything about the GLXFBConfig type
A pedantic change to get_fbconfig_for_depth() so that we don't need to
make any assumptions about the GLXFBConfig typedef or what values
we can overload to indicate an invalid config.

get_fbconfig_for_depth() now simply returns FALSE if it fails to find a
config.
2010-06-22 16:53:59 +01:00
Emmanuele Bassi
c0d42cb021 Silence another compiler warning 2010-06-22 14:43:36 +01:00
Neil Roberts
7d206ccdbb cogl-texture-pixmap-x11: Use NULL instead of None for invalid GLXFBConfig
GLXFBConfigs are opaque pointers not XIDs so it doesn't make sense to
return None from get_fbconfig_for_depth. Instead it now returns NULL.
2010-06-22 14:19:59 +01:00
Neil Roberts
8458fb7e20 Add a CoglTexturePixmapX11 texture backend
This is a publicly exposed texture backend to create a texture which
contains the contents of an X11 pixmap. The API is currently marked as
experimental.

The backend internally holds a handle to another texture. All of the
backend virtuals simply redirect to the internal texture.

The texture can optionally be automatically updated if the
automatic_updates parameter is TRUE. If set then Cogl will listen for
damage events on the pixmap and update the texture accordingly.
Alternatively a damage object can be created externally and passed
down to Cogl.

The updates can be performed with XGetImage, XShmGetImage or the
GLX_EXT_texture_pixmap extension. If the TFP extension is used it will
optionally try to create a rectangle texture if the driver does not
support NPOTs or it is forced through the
COGL_PIXMAP_TEXTURE_RECTANGLE or CLUTTER_PIXMAP_TEXTURE_RECTANGLE
environment variables.

If the GLXFBConfig does not support mipmapping then it will fallback
to using X{Shm,}GetImage. It keeps a separate texture around for this
so that it can later start using the TFP texture again if the texture
is later drawn with mipmaps disabled.
2010-06-22 12:22:48 +01:00
Neil Roberts
16c7d12e6c cogl: Add _cogl_xlib_{,un}trap_errors
This is similar to clutter_x11_{,un}trap_errors except that it stores
the previous trap state in a caller-allocated struct so that it can be
re-entrant.

Make _cogl_xlib_trap_errors re-entrant

(this will be squashed into an earlier commit)
2010-06-22 12:22:47 +01:00
Neil Roberts
31b5beb2c0 cogl: Add the infrastructure for checking for winsys extensions
This adds the framework needed to check for winsys specific extensions
(such as GLX extensions) using a similar mechanism to the
cogl-feature-functions header. There is a separate
cogl-winsys-feature-functions header which will contain macros to list
the extensions and functions. cogl_create_context_winsys now calls
_cogl_feature_check for each of these functions. _cogl_feature_check
has had to be changed to accept the driver prefix as the first
parameter so that it can prepend "GLX" rather than "GL" in this case.
2010-06-22 12:22:43 +01:00
Neil Roberts
9646e85ba7 Pass all Xlib events through Cogl
The Clutter X11 backend now passes all events through
_cogl_xlib_handle_event. This function can now internally be hooked
with _cogl_xlib_add_filter. These are added to a list of callbacks
which are all called in turn by _cogl_xlib_handle_event. This is
intended to be used internally in Cogl by any parts that need to see
Xlib events.

Cogl now also has an internally exposed function to set a pointer to
the Xlib display. This is stored in a global variable. The Clutter X11
backend sets this.

_cogl_xlib_handle_event and _cogl_xlib_set_display can be removed once
Cogl gains a proper window system abstraction.
2010-06-22 12:20:59 +01:00
Neil Roberts
2e5b4a5b81 cogl: Add a struct for winsys-specific data to CoglContext
This creates a separate struct to store the fields of the context that
are specific to the winsys. This is all stored in one file but ideally
this could work more like the CoglContextDriver struct and have a
different header for each winsys.
2010-06-22 11:47:33 +01:00
Robert Bragg
c8aae9a663 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Neil Roberts
fcfff3dd04 cogl/winsys/cogl-eglx: Use the right egl header on 1.1
Commit b0cc98fdce introduced a #include for the egl header in
cogl-eglx.c The header name is different under GLES 1.1 so it broke
compilation.
2010-06-11 16:06:31 +01:00
Robert Bragg
76d5a1a858 Stubs out _cogl_xlib_handle_event
This stubs out an xlib event handling mechanism for Cogl. The intention
is for Clutter to use this to forward all x11 events to Cogl. As we move
winsys functionality down into Cogl, Cogl will become responsible for
handling a number of X events: ConfigureNotify events for onscreen
framebuffers, swap events and Damage events for cogl_x11_texture_pixmap.
2010-05-19 15:28:04 +01:00
Brian Tarricone
5f94a6bf6e eglx: implement cogl_get_proc_address()
http://bugzilla.openedhand.com/show_bug.cgi?id=2124
2010-05-18 17:30:31 +01:00
Emmanuele Bassi
72f4ddf532 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Emmanuele Bassi
fcce833606 build: Make COGL pass distcheck
Some changes to make COGL pass distcheck with Automake 1.11 and
anal-retentiveness turned up to 11.

The "major" change is the flattening of the winsys/ part of COGL,
which is built directly inside libclutter-cogl.la instead of an
intermediate libclutter-cogl-winsys.la object.

Ideally, the whole COGL should be flattened out using a
quasi-non-recursive Automake layout; unfortunately, the driver/
sub-section ships with identical targets and Automake cannot
distinguish GL and GLES objects.
2009-10-23 13:38:40 +01:00
Robert Bragg
0bce7eac53 Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00