Ubuntu ships a patch in the X server that makes the group switch
keybindings only work on key release, i.e. the X server internal group
locking happens on key release which means that mutter gets the
XKB_KEY_ISO_Next_Group key press event, does its XLockGroup() call
with a new index and then, on key release, the X server moves the
index further again.
We can work around this without affecting our behavior in unpatched X
servers by doing a XLockGroup() every time we're notified of the
locked group changing if it doesn't match what we requested.
https://bugzilla.gnome.org/show_bug.cgi?id=756543
Use a specialized cursor renderer when running as a nested Wayand
compositor. This new renderer sets an empty X11 cursor and draws the
cursor as part of the stage using the generic cursor renderer drawing
path.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
This fixes build error caused by commit 614d6bd. We can simply remove
the usage of meta-wayland.c functions in non-wayland build because
META_BACKEND_X11_MODE_NESTED is only used in wayland.
https://bugzilla.gnome.org/show_bug.cgi?id=753948
If the user Alt-Tabs out of the window, we will be left thinking
the Alt key is still pressed since we don't see a release for it.
Solve this and other related issues for the nested X11 compositor
by selecting for KeymapStateMask which causes a KeymapNotify event
to be sent after each FocusIn, and when we get these events, update
the internal XKB state and send any necessary modifiers events to
clients.
https://bugzilla.gnome.org/show_bug.cgi?id=753948
Since mutter has two X connections and does damage handling on the
frontend while fence triggering is done on the backend, we have a race
between XDamageSubtract() and XSyncFenceTrigger() causing missed
redraws in the GL_EXT_X11_sync_object path.
If the fence trigger gets processed first by the server, any client
drawing that happens between that and the damage subtract being
processed and is completely contained in the last damage event box
that mutter got, won't be included in the current frame nor will it
cause a new damage event.
A simple fix for this would be XSync()ing on the frontend connection
after doing all the damage subtracts but that would add a round trip
on every frame again which defeats the asynchronous design of X
fences.
Instead, if we move fence handling to the frontend we automatically
get the right ordering between damage subtracts and fence triggers.
https://bugzilla.gnome.org/show_bug.cgi?id=728464
While we shouldn't normally receive crossing events for any windows
except the stage when running nested, we do in case we hold a pointer
grab - just ignore those events instead of taking down the user's
session.
If GL advertises this extension we'll use it to synchronize X with GL
rendering instead of relying on the XSync() behavior with open source
drivers.
Some driver bugs were uncovered while working on this so if we have
had to reboot the ring a few times, something is probably wrong and
we're likely to just make things worse by continuing to try. Let's
err on the side of caution, disable ourselves and fallback to the
XSync() path in the compositor.
https://bugzilla.gnome.org/show_bug.cgi?id=728464
For enter / leave events, which we use in the UI code, we need to make
sure that these coordinates are root-relative as well, otherwise the
cursor when entering frames might be incorrect.
If we're running as a nested compositor, we must not attempt to
passive grab on the root window, and we should be setting the
touch event mask on the stage window.
https://bugzilla.gnome.org/show_bug.cgi?id=751036
On X11, calling this function on meta_display_handle_events() will not catch
mouse events happening over clients, so poke directly in the backend for
XI_DeviceChanged events, which mutter will get on device switches.
The code has been slightly refactored so we deal with XIEvents at a single
handle_input_event() function.
https://bugzilla.gnome.org/show_bug.cgi?id=712775
The X server applies a default keymap to hotplugged keyboard
devices. To enforce our current settings we must re-upload the keymap
when a new keyboard shows up.
Note that setting the VCK keymap causes the server to propagate it
to all slave keyboard devices.
https://bugzilla.gnome.org/show_bug.cgi?id=737673
In the case of a nested Wayland compositor inside an X session,
Clutter is managing the toplevel window size, so don't call
XResizeWindow on it - this will confuse Clutter and get the size
and the hints out of sync on the toplevel window.
https://bugzilla.gnome.org/show_bug.cgi?id=736279
meta_backend_get_keymap is supposed to return a static keymap, not a new
one every time. Cache it internally. We don't update it when the keymap
changes on the server, but we'll do this soon.
This allows creating the stage much earlier than it otherwise would have
been. Our initialization sequence has always been a bit haphazard, with
first the MetaBackend created, then the MetaDisplay, and inside of that,
the MetaScreen and MetaCompositor.
Refactor this out so that the MetaBackend creates the Clutter
stage. Besides the clarity of early initialization, we now have much
easier access to the stage, allowing us to use it for things such as
key focus and beyond.
These methods allow us to set and get xkbcommon keymaps as well as
locking a specific layout in a layout group.
With this, we introduce dependencies on xkeyboard-config, xkbfile,
xkbcommon-x11 and a libX11 new enough to have xcb support.
https://bugzilla.gnome.org/show_bug.cgi?id=734301
Sometimes we can get a host event without having the display up and
running yet. Just don't pass it to the compositor in that case, since it
won't be possible for it to have any event that matters.
This reverts commit 3b85e4b2b9.
This breaks touch support; reverting would break wayland
(is what this patch tried to fix; we should find a better solution
that works on both).
When a touch sequence is passively grabbed and later rejected, events
will be replayed on the next client in propagation order, although those
events (either transformed to pointer events or not) will contain the
original timestamps, this will make grabs fail with InvalidTime if triggered
from the replayed ButtonPress/TouchBegin handler.
In order to work around this, store the most recent event time (presumably
gotten from the XI_TouchEnd caused by the passive grab being rejected), and
use that time on the events being replayed afterwards and grabs, so we don't
possibly fail with InvalidTime if those events result in a compositor grab.
This makes Alt+F7 / Alt+F8 work respectively under X11 nested mode.
For the native backend implementation, we'll need a special Clutter
function, so don't implement that for now.
When we click on a window with a passive grab, then the event_x
and event_y will be relative to that window, instead of relative to
the stage, which means that picking will be wrong.
Forcibly using root_x / root_y breaks nested mode. Nested mode is
a testing mode that should be replaced by a DRI3-enabled Xephyr,
though. It's getting too hairy to support properly.