-Make entries of the property sheets more like the property sheets of the
projects in the GTK+/Clutter stack, mainly changing CoglApiVersion to
ApiVersion, for better consistency, and update the corresponding projects
-Add command item in property sheets to build introspection files for Cogl
and Cogl Pango.
-Stop building and installing the cogl-msaa example, as it is something
that isn't really meant for Windows, and causes an internal compiler error
on Visual Studio 2010 x64 builds
Like the Visual Studio 2010 builds, the install project needs to be split
into two, one for the WGL-only configs and another for the WGL+SDL
configs, so that the Cogl and Cogl-Pango DLLs and LIBs can be correctly
copied during the "install" stage, as the resulting DLLs for all configs
land in {Release|Debug}\{Win32|x64}\bin.
Since commit 7253c5ca (Bug 682071-cogl/cogl-sdl.h: MSVC: Link to SDL when
apps are built), on Visual C++ we link to SDL.lib and SDLmain.lib using
a #pragma comment directive in cogl/cogl-sdl.h, so we no longer need
specific project configs for Cogl programs which build against a Cogl built
with SDL. This removes those unneeded configs.
Also "install" cogl/cogl-sdl.h when Cogl is built with the SDL winsys, as
it is a needed header
-The test program and examples must be linked to SDL too when COGL is
built with the SDL renderer, so add configs accordingly.
-Also use Multibyte character sets (i.e. don't -DUNICODE) for all configs,
like what GLib does, for consistency.
-Fix the VS2010 property sheets that was accidently malformed.
(cherry picked from commit 9ed541b4e35208df87ffaa5fbbb39e11e8c247ef)