Commit Graph

6226 Commits

Author SHA1 Message Date
Emmanuele Bassi
2c791da70a gesture-action: Remove the multi-device entry points
GestureAction supports a single device/touch point. We'll need touch
events supported in Clutter before adding the ability to set required
device/touch points on gestures.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
f9ce901496 swipe-action: Remove the required devices call
The SwipeAction requires one device/touch point, and that is the default
for GestureAction — if GestureAction supported multiple devices/touch
points.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
11d961b605 swipe-action: Clean up
Clean up the documentation, and use a type safe GFlags marshaller for
the ::swept signal's @direction argument - instead of a generic integer
marshaller.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
0058c78b79 gesture-action: Clean up
The GestureAction is marked as abstract, but it has a constructor. It
should be possible to create simple gesture recognizers through signal
handling alone, so we might as well have GestureAction be a concrete
class from the start.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Tomeu Vizoso
ba72235b66 Add ClutterSwipeAction and ClutterGestureAction
To allow actors to handle gestures in a more organized way.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 14:02:17 +01:00
Neil Roberts
d151d789f6 clutter-text: Use the ink rect in the paint volume
Previously ClutterText was just reporting the allocation as the paint
volume. The preferred size of a ClutterText is just the logical
rectangle of the layout. A pango layout can sometimes draw outside of
its logical rectangle for example with an italicised font with large
serifs. Additionally, ClutterText doesn't make any attempt to clip the
text if the actor gets allocated a size too small for the text so it
would also end up drawing outside of the paint volume in that case. To
fix this, the paint volume is now reported as the ink rect of the
Pango layout. The rectangle for the cursor and selection is also
unioned into that because it won't necessarily be within the ink
rectangle.

The function for drawing the selection rectangles has been split up
into a generic function that calculates the rectangles that need to be
drawn and a function that draws them. That way the get_paint_volume
virtual can share the code to calculate the rectangles.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2599
2011-06-10 14:02:07 +01:00
Neil Roberts
a20a8071ed clutter-text: Don't move the cursor to the left when at pos 0
When the cursor is at the leftmost position in the text the drawn
pixel position is moved to the left by the size of the cursor. There's
no explanation for why this happens and it doesn't seem to make any
sense so this patch removes it. It makes multi-line texts looks odd
because the cursor ends up at a different horizontal position when it
is on the first line from any other line. It also makes using
priv->cursor_pos difficult in any other part of the code because the
paint function modifies it.

The original patch that added this can be traced back to Tidy commit
c356487c15. There's no explanation in the commit message either.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2599
2011-06-10 13:07:11 +01:00
Emmanuele Bassi
5012087588 clutter.modules: Update the moduleset
Reflect the changes in the repository location for a bunch of modules,
and add the Cogl dependency to Clutter.
2011-06-10 09:39:09 +01:00
Emmanuele Bassi
7d1d1acbbb docs: Update the releasing checklist 2011-06-09 15:58:34 +01:00
Emmanuele Bassi
4944a5e7d1 Move some old doc files under doc/
ChangeLog.pre-git-import is useless since the Git log contains the
pre-Git history anyway.

AUTHORS is not really useful, as many more people have been committing
to Clutter for a while now.
2011-06-09 15:53:29 +01:00
Emmanuele Bassi
9636a4f125 docs: Fix up new symbols for the API reference 2011-06-09 15:40:57 +01:00
Emmanuele Bassi
46cab9c8c6 event: Add clutter_event_set_source() declaration
The function was defined but not declared in the header.
2011-06-09 15:40:26 +01:00
Emmanuele Bassi
b91ec2a82e Fix deprecation guards for ClutterGLXTexturePixmap 2011-06-09 15:28:39 +01:00
Emmanuele Bassi
8b70260528 test-bin-layout: Use the long-press signal on ClickAction 2011-06-09 15:12:41 +01:00
Emmanuele Bassi
23a9980c72 click-action: Add support for long press detection
A long press is a special form of click action; the default
implementation uses a single signal with multiple states: query, action
and cancel. On click we use the "query" state to check whether the
ClutterClickAction supports long presses; if the callback returns TRUE
then we install a timeout and we either emit the "activate" state when
the timeout expires or we emit the "cancel" state if the pointer leaves
the actor, or if the pointer moves outside a certain threshold. If the
long press reached the "activate" state then we skip the clicked signal
emission.
2011-06-09 15:12:41 +01:00
Emmanuele Bassi
93207d08f8 settings: Add the :long-press-duration
A property to control the minimum time that has to elapse before a press
is recognized as a long press. This will be used by ClutterClickAction,
but it can be shared across touch-based gestures.
2011-06-09 14:43:34 +01:00
Emmanuele Bassi
2b81d90dd7 Eliminate G_CONST_RETURN
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.

We always used it to conform to the platform, at least for public-facing
API.

At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.

Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:

  https://bugzilla.gnome.org/show_bug.cgi?id=644611

Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
2011-06-07 16:06:24 +01:00
Kjartan Maraas
343f54e659 Added Norwegian bokmål translation 2011-06-07 16:46:55 +02:00
Kjartan Maraas
c28218b240 Add Norwegian bokmål translation. 2011-06-07 16:46:33 +02:00
Matej Urbančič
70bdb342d1 Updated Slovenian translation 2011-06-07 15:45:45 +02:00
Tomeu Vizoso
e636a0bbce Sync allocation in ClutterBoxLayout with the one in GtkBox
https://bugzilla.gnome.org/show_bug.cgi?id=650487

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-07 14:43:52 +01:00
Craig R. Hughes
9ecddeb1c3 osx: Handle bare modifier keypresses
http://bugzilla.clutter-project.org/show_bug.cgi?id=2644
2011-06-07 14:39:01 +01:00
Emmanuele Bassi
22cc9b35cb stage: Bail out of do_update() when no impl is set
If the Stage has been destroyed the StageWindow implementation is not
going to be available, but the IN_DESTRUCTION flag will have already
been cleared.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2656
2011-06-07 14:34:19 +01:00
Emmanuele Bassi
19c986c0c6 actor: Avoid queueing redraws during destruction
If an actor or the stage to which it belongs are being destroyed then
there is no point in queueing a redraw that will not be seen anyway.
Bailing out early also avoids the case in which a redraw is queued
during destruction wil cause redraw entries will be added to the Stage,
which will take references on it and cause the Stage never to be
finalized.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2652
2011-06-07 14:25:17 +01:00
Emmanuele Bassi
835fc2381c Deprecate ClutterShader
With the instantiatable ClutterShaderEffect, the only reason for
ClutterShader to exist is to make the ClutterActor::paint implementation
miserable.

Yes, ClutterShader doesn't use a FBO, so it's "more efficient" on
ClutterTextures. It's also generally wrong unless you know *exactly* how
the actor's pipeline is set up — something we cannot even guarantee
internally unless we start doing lame type checks.
2011-06-07 14:09:53 +01:00
Emmanuele Bassi
941d8d23fa test-constrains: Use a ShaderEffect
Demonstrate how to use a ShaderEffect instance.
2011-06-07 14:09:53 +01:00
Emmanuele Bassi
53483896a8 shader-effect: Allow instantiating ShaderEffect
ClutterShaderEffect doesn't require to be sub-classed in order to be
useful. It is possible to just create an instance, set the source and
the uniforms, and attach it to an actor. This should effectively replace
ClutterShader for good.
2011-06-07 14:09:53 +01:00
Marek Černocký
9ed5f2842a Updated Czech translation 2011-06-07 11:38:01 +02:00
Daniel Mustieles
ad78242f55 Updated Spanish translation 2011-06-06 22:23:32 +02:00
Alexandre Franke
1a85b87fc9 Fix typo 2011-06-02 22:16:45 +02:00
Robert Bragg
588d97c2c7 culling: Use vertex_count not '4' to determine partial culls
We were mistakenly using the constant 4 to determine the number of
vertices that need to be culled for a paint-volume to be considered
fully culled too. This is only ok for 2d volumes and was resulting in
some 3d volumes being considered culled whenever 4 out of 8 vertices
were culled. This fix is simply to reference the vertex_count variable
instead of assuming 4.
2011-06-02 21:02:11 +01:00
Øyvind Kolås
ba8cc8e064 stage: ensure correct stage is current when picking
_clutter_stage_do_pick called by interactive picking and
clutter_stage_get_actor_at_pos could be accidentally reading back the wrong
actor id's if an other stage has had a more recent render due to animation.

This should resolve some multi stage / ClutterGtk related pick id warnings.
2011-06-01 22:46:26 +01:00
Emmanuele Bassi
eed1744612 stage: Use the debug name for the pick buffer dump stem
This avoids overwriting files in the multi-stage case.
2011-06-01 18:34:09 +01:00
Kristjan SCHMIDT
b03288af51 Add Esperanto translation 2011-06-01 19:22:39 +02:00
Peter Ward
c836b8c53c device: Prevent segfault
When disposing a slave device without a master.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2655
2011-05-31 11:57:20 +01:00
Emmanuele Bassi
0b0d4e1239 test-binding-pool: Remove usage of deprecated get_gid()
Use the actor name instead of a random, internal numeric id.
2011-05-31 11:57:18 +01:00
Dan Winship
e83a7851ad clutter-id-pool: fix warning on bad pick
Commit 13ac1fe7 purported to extend the _clutter_id_pool_lookup()
warning to the case where the id referred to a deleted actor, but did
not actually do so, because _clutter_id_pool_remove() set deleted IDs
to 0xdecafbad, not NULL. Fix this.

https://bugzilla.gnome.org/show_bug.cgi?id=650597
2011-05-26 08:48:13 -04:00
Alejandro Piñeiro
46aadb745b [cally] Removed default actions on CallyActor 2011-05-21 00:55:01 +02:00
Alejandro Piñeiro
d007155ac4 [cally] CallyRoot is the parent of any CallyStage object
http://bugzilla.clutter-project.org/show_bug.cgi?id=2597
2011-05-20 14:18:09 +02:00
Alejandro Piñeiro
58adcb4022 [cally] Added old cally Changelog (pre clutter-cally merge)
http://bugzilla.clutter-project.org/show_bug.cgi?id=2484
2011-05-20 14:13:14 +02:00
Alejandro Piñeiro
153532297c [cally] Removing default name and description
Those were added on the old "just for automatic testing" times. That was
somewhat silly on that moment. Now is just silly (ie: having the stage
returning as default name "Stage").

The real description should be set by the app, or provided by the
context of a specific actor feature (like the tooltip on StWidget).

The current information provided by the default description can be
mostly obtained from the ATK_ROLE, and the indirect debugging
advantage of having always a meaningful description is just not enough
to justify them, and you can solve that by proper debug logging.

Fixes: http://bugzilla.clutter-project.org/show_bug.cgi?id=2482
2011-05-20 14:07:47 +02:00
Alejandro Piñeiro
247c8d49ae [cally] Fix a crash on some a11y examples if there isn't accessibility support
Most of the accessibility tests can be executed without the
accessibility support, although it is clear that they will
not work properly (ie using accerciser).

But in some specific cases (right now just the atk event test),
the test will crash if no accessibility support is enabled

Fixes http://bugzilla.clutter-project.org/show_bug.cgi?id=2447
2011-05-20 14:00:35 +02:00
Tomeu Vizoso
e59fff7a3f clutter-offscreen-effect: use target size when setting up the viewport
https://bugzilla.gnome.org/show_bug.cgi?id=650650
2011-05-20 13:27:01 +02:00
Neil Roberts
c18a83baa3 test-cogl-depth-test: Update to new Cogl API
The Cogl depth state API has changed to have a separate CoglDepthState
struct so this test was no longer building. This patch updates it to
use CoglPipeline and the new depth state API.
2011-05-16 19:01:14 +01:00
Neil Roberts
86dce2fd98 test-cogl-pixel-buffer: Use the new name for CoglPixelArray
Cogl has changed the name of the experimental CoglPixelArray API to
CoglPixelBuffer. This updates the test to reflect that so it will
continue to build.
2011-05-16 16:07:19 +01:00
Neil Roberts
7d233241f1 Fix include location for cogl-pango.h
In Cogl, cogl-pango.h has moved to <cogl-pango/cogl-pango.h>. When
using the experimental 2.0 API (which Clutter does) it is no longer
possible to include it under the old name of <cogl/cogl-pango.h> so we
need to update the include location.
2011-05-16 16:04:27 +01:00
Marek Černocký
07ecaf569f Updated Czech translation 2011-05-15 21:09:17 +02:00
Daniel Mustieles
8ad780af37 Updated Spanish translation 2011-05-15 17:46:33 +02:00
Matej Urbančič
c2f7e5916e Updated Slovenian translation 2011-05-14 19:49:39 +02:00
Chris Lord
f9d7650b97 actor: Ensure the validity of the queue_redraw_entry pointer
In _clutter_actor_queue_redraw_with_clip, there was the possibility that
the actor will add itself to the stage's redraw queue without keeping track
of the allocated list member.

In clutter_actor_unparent, the redraw queue entry was being invalidated
before the mapped notify signal was being fired, meaning that queueing a
redraw of an unmapped actor in the mapped notification callback could
cause a crash.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2621
2011-05-14 01:14:22 +01:00