Commit Graph

186 Commits

Author SHA1 Message Date
Emmanuele Bassi
a06a79737b 2008-06-05 Emmanuele Bassi <ebassi@openedhand.com>
Bug #840 - Implement prepare-paint and finish-paint signals.

	* clutter/clutter-actor.c:
	(clutter_actor_class_init): Add the ::paint, ::realize and
	::unrealize signals to ClutterActor. It is possible to
	override the paint, realization and unrealization of an
	actor without subclassing it. The ::paint signal handlers
	have the same limitations of a ClutterActor::paint implementation
	inside a subclass.

	(clutter_actor_realize),
	(clutter_actor_unrealize),
	(clutter_actor_paint): Emit the signals instead of calling
	the functions from the class vtable.
2008-06-05 14:32:18 +00:00
Neil Roberts
b887bddbb1 Applied patch from bug #947
* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
	the floating reference when creating the default stage. The stage
	manager will take a reference to it so it will behave as any other
	stage.
	(clutter_stage_new): Don't take the floating reference to the new
	stage but let the stage manager keep it instead.

	* clutter/clutter-stage-manager.c
	(_clutter_stage_manager_add_stage): Take a reference to the stage
	when it is added to the list.
	(_clutter_stage_manager_remove_stage): Unref the stage when it is
	removed from the list.
	(clutter_stage_manager_dispose): Keep track of the 'next' pointer
	as a separate variable so we can cope when the stage being
	destroyed removes itself from the list as the list is being
	iterated.

	* clutter/clutter-actor.c (clutter_actor_destroy): Take a
	reference at the beginning of the function even if there is no
	parent container so that overall the reference count is not
	changed when the actor is unref'd again at the bottom of the
	function. Previously it would have a net effect of leaving the
	reference count alone unless it is a top level actor in which case
	it would unref it.
2008-06-03 20:15:11 +00:00
Emmanuele Bassi
5cc8687e7e 2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #928 - Reparenting a child that itself is a container
	doesn't work

	* clutter/clutter-actor.c (clutter_actor_set_parent): Realize
	an actor when setting its parent, if the parent is realized.

	* clutter/clutter-group.c:
	(clutter_group_realize), (clutter_group_class_init): Add the
	missing implementation of the ::realize() virtual function; this
	makes sure that the children of a Group are realized if the Group
	is realized. (#928)
2008-05-23 09:42:32 +00:00
Matthew Allum
092fdf1d79 2008-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        Rejid Øyvind's previous commit a little moving more into
        clutter-main.c and using ClutterContext.
        Also Refactor clutter_init & clutter_init_with_args to share
        same core init code.
2008-05-13 23:02:45 +00:00
Øyvind Kolås
a1b240d31b Made it possible to do picking when the colors stored in the
framebuffer are only approximately the correct value.
* clutter/clutter-actor.c: 
(init_bits): initialize constants about how many bits are
available/will be used for r,g,b components.
(_clutter_pix_to_id): now own function, compute an id from a
pixel into its own function (used from _clutter_do_pick). 
(_clutter_id_to_col): now own function, computes the color to use for
a given id.
(clutter_actor_paint): use clutter_id_to_col.
* clutter/clutter-main.c:
(_clutter_do_pick): use _clutter_pix_to_id
(clutter_main): re-enable invocation of fruity app shell.
2008-05-13 18:40:14 +00:00
Emmanuele Bassi
a231418c9d 2008-05-02 Emmanuele Bassi <ebassi@openedhand.com>
Bug #900 - clutter_actor_lower() and friends do not queue redraw

	* clutter/clutter-actor.c:
	(clutter_actor_raise),
	(clutter_actor_lower): Queue a redraw after raising and lowering
	and actor in the paint order stack. (#900)
2008-05-02 11:48:43 +00:00
Neil Roberts
a5cd811a9c * clutter/clutter-actor.c (clutter_actor_move_anchor_point): The
actor position was being moved in the wrong direction. Perhaps
	this was a cut-and-paste bug from move_anchor_point_from_gravity
	because in that function ax and ay represent the old anchor
	position, but in this function they represent the new.
2008-04-29 21:27:52 +00:00
Øyvind Kolås
83e2861614 * clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
2008-04-29 15:41:34 +00:00
Emmanuele Bassi
90c815efb8 2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(parse_rotation_array),
	(clutter_actor_set_custom_property): Use the internal, unit based
	rotation setter when parsing the rotation from a ClutterScript
	file.
	
	(clutter_geometry_copy),
	(clutter_vertex_copy),
	(clutter_actor_box_copy): Use the more efficient g_slice_dup().

	(clutter_actor_get_stage): Add documentation.

	* clutter/clutter-group.c: Documentation fix.
2008-04-28 15:32:42 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Emmanuele Bassi
43992d9964 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Document :show-on-set-parent and
	the fact that calling clutter_actor_show() and hide() on an
	unparented actor will change that property as well as a side
	effect.
2008-04-23 13:54:13 +00:00
Emmanuele Bassi
7d103daed4 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_set_property): Use the
	internal setter for the rotation center.
2008-04-23 13:21:33 +00:00
Emmanuele Bassi
b450363370 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Add units based variant of the
	rotation accessors.
2008-04-23 12:53:25 +00:00
Emmanuele Bassi
e1dfbec336 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 892 - Incorrect results using rotation-[center|angle] properties

	* clutter/clutter-actor.c:
	(clutter_actor_set_rotation_internal): Inline function for setting
	the rotation using fixed point for the angle and units for the
	center of rotation.

	(clutter_actor_set_property),
	(clutter_actor_set_rotationx): Use the internal setter to avoid
	loss of precision and too many conversions to and from units.
2008-04-23 12:39:50 +00:00
Øyvind Kolås
429f7e64ca * clutter/clutter-actor.c: (clutter_actor_set_shader_param): queue a
redraw when a shader_param is set. Normalized some gtk-doc syntax in
some of the api documentation.
2008-04-15 13:55:36 +00:00
Emmanuele Bassi
f859135082 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
Bug #864 - Allow instantiating and subclassing of ClutterStage

	* clutter/Makefile.am: Add clutter-stage-window.[ch]

	* clutter/clutter-stage-manager.c:
	(_clutter_stage_manager_remove_stage): Do not warn if removing
	a stage we don't manage, as we might be invoked multiple times
	during a ClutterState dispose sequence.

	* clutter/clutter-actor.c:
	* clutter/clutter-backend.[ch]:
	* clutter/clutter-main.c:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
	with a private actor implementing the ClutterStageWindow
	interface for handling the per-backend realization, painting
	and unrealization, plus all the windowing system abstraction.

	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
	to the new backend and stage API and semantics.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
	the new backend and stage API and semantics.

	* clutter/eglx/clutter-backend-egl.[ch]:
	* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
	to the new backend and stage API and semantics (untested).

	* tests/test-multistage.c (on_button_press): Rename
	clutter_stage_create_new() to clutter_stage_new().
2008-04-04 15:02:11 +00:00
Matthew Allum
e44ac14ef7 2008-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Remove uneeded stage private member.
        Add show-on-set-parent prop and make so by default Actors are
        now automatically shown when reparented (#791)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/cogl/gles/cogl.c:
        A couple of minor comments.

        * clutter/eglnative/Makefile.am:
        Add missing clutter-egl.h header (back port from trunk)

        * tests/test-actors.c:
        Modify to take advantage of new show-on-set-parent functionality.
2008-04-04 13:20:02 +00:00
Matthew Allum
8847bcd195 2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-debug.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-feature.h:
        * clutter/clutter-group.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-stage-manager.c
        * clutter/clutter-stage-manager.h
        * clutter/clutter-types.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/Makefile.am:
        * tests/test-multistage.c:
        Initial commit of multi stage support (mostly a merge from the
        clutter-multistage branch).
        Note, this commit will break all backends except glx.
2008-03-28 22:50:55 +00:00
Chris Lord
b961d5484c * clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform), (clutter_actor_paint):
        Apply clip inside paint function instead of transform function
2008-03-19 11:38:53 +00:00
Øyvind Kolås
cdf8bb0739 Refactored the integer id->ClutterActor mapping code to be a self
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
2008-03-07 17:34:40 +00:00
Emmanuele Bassi
abc29d4407 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_anchor_point_from_gravity): Fix a stupid
	conversion from pixels to units that should I not have made.
2008-03-06 18:12:40 +00:00
Emmanuele Bassi
7fc0bd0dd5 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
Add support for the anchor point inside ClutterScript (#834,
	David Stanczak)

	* clutter/clutter-actor.c:
	(clutter_actor_set_property),
	(clutter_actor_get_property),
	(clutter_actor_class_init): Add the :anchor-x and :anchor-y
	properties to the ClutterActor class.

	(clutter_actor_set_anchor_point),
	(clutter_actor_set_anchor_pointu),
	(clutter_actor_set_anchor_point_from_gravity): Reimplement
	the pixel based and gravity based API using the units based
	one. Emit the ::notify signal for the :anchor-x and :anchor-y
	properties.
	
	(parse_units),
	(clutter_actor_parse_custom_node): Parse the :anchor-x and
	:anchor-y properties using the custom units format (mm, px,
	pt and %).

	* tests/test-script.json: Test the newly added properties.
2008-03-06 04:37:00 +00:00
Øyvind Kolås
bb6f3c6a4f Reuse the numeric id's used for picking actors to avoid the potential
of overflowing the id numbers when continusly creating and destroying
actors on long running applications for 16bpp.
* clutter/clutter-private.h: replaced hashtable with GArray and a
GSList for available slots in the array.
* clutter/clutter-actor.c: (create_actor_id): function to create an
actor->id mapping, (release_actor_id): function to mark an existing id
as available for reuse.
* clutter/clutter-main.c: (clutter_context_free): added utility
function for cleaning up the context, 
(clutter_get_actor_by_gid): use the GArray for looking up actors.
2008-02-29 14:54:28 +00:00
Emmanuele Bassi
bcd9a6dcec 2008-02-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Remove the usage of g_return_if_fail()
	from static functions: either assert or use g_warning() to check
	internal state, as g_return_if_fail() can be compiled out.

	* clutter/clutter-main.c: Ditto as above.
2008-02-25 12:24:56 +00:00
Emmanuele Bassi
8c451b8a67 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_abs_opacity): Add function that does what
	get_opacity() does now...

	(clutter_actor_get_opacity): ... and make get_opacity() do what
	it's supposed to be doing. The original get_opacity() returned
	a composited value, and there's no way to actually extract the
	real opacity value set with set_opacity().

	* clutter/clutter-clone-texture.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Update to use get_abs_opacity().

	* clutter/clutter-entry.c:
	* clutter/clutter-label.c: Ditto. Also, never change the stored
	alpha value. (#804)

	* tests/Makefile.am:
	* tests/test-opacity.c: Test suite for the get_opacity() and
	get_abs_opacity() API, and correct opacity handling.

	* README: Add note about the change in get_opacity().
2008-02-20 10:59:47 +00:00
Emmanuele Bassi
117b00e0f9 2008-02-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_get_box_from_vertices): Avoid a masking warning
	caused by math.h utter braindamage.
2008-02-18 09:56:37 +00:00
Emmanuele Bassi
cbbab92b78 2008-02-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Document the fact that ancestor can
	be NULL in the relative transformation API, and what are the
	effects.
2008-02-18 09:43:01 +00:00
Chris Lord
d722fb9220 * clutter/clutter-actor.c:
* clutter/clutter-container.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c: (clutter_stage_class_init):
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * doc/reference/clutter-docs.sgml:
        Fix more documentation
2008-02-15 15:18:02 +00:00
Emmanuele Bassi
66f244b1cc 2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]:
	* clutter/clutter-types.h:
	* doc/reference/clutter-docs.sgml: Fix a lot of documentation.

2008-02-15  Matthew Allum  <mallum@openedhand.com>
2008-02-15 14:39:25 +00:00
Emmanuele Bassi
d76f7e42ea 2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Rename
	clutter_actor_get_box_from_vertices() to
	clutter_actor_box_get_from_vertices().

	* clutter/clutter-group.c (clutter_group_query_coords): Fix the
	query_coords() implementation.
2008-02-15 10:46:38 +00:00
Tomas Frydrych
78341d2e28 2008-02-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_group_query_coords):
	Added function to translate vertex array to a bounding box.

	(clutter_actor_is_scaled):
	(clutter_actor_is_rotated):
	Fixed documentation.
2008-02-15 09:40:41 +00:00
Tomas Frydrych
ea9b7b6550 2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_actor_is_scaled):
	(clutter_actor_is_rotated):
	Convenience functions to test whether actor is scaled or rotated.

	(clutter_actor_apply_relative_transform_to_point):
	Removed unused variable.

	* clutter/clutter-group.c:
	(clutter_group_query_coords):
	Use clutter_actor_get_relative_vertices() to calculate bounding
	boxes of children that are scaled or rotated.
2008-02-15 09:13:50 +00:00
Tomas Frydrych
02ae0fcd9e 2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_actor_get_relative_vertices):
	(clutter_actor_apply_relative_transform_to_point):
	Functions to calculate actor vertices in the plane of a given
	ancestor.
2008-02-14 15:59:38 +00:00
Matthew Allum
3ef9e235ef 2008-02-11 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Minor documentation tweak to class description.

        * clutter/clutter-behaviour-scale.c:
        'Force' start + end vals of scale behaviour
        (#779, Havoc Pennington)
2008-02-11 20:31:16 +00:00
Tomas Frydrych
3c1792bc86 2008-02-11 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
	Moved part of the calculation to floating point to avoid overflow
	of ClutterFixed range for large actors (bug 613).
2008-02-11 10:56:57 +00:00
Emmanuele Bassi
d192f73b78 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add actor box diagram and notes.
2008-02-08 16:13:15 +00:00
Emmanuele Bassi
9a05ab16e6 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Reference the newly added event-flow.png

	* clutter/clutter-alpha.c: Ditto, with alpha-func.png

	* clutter/clutter-texture.c: Fix the XML.
2008-02-08 13:52:11 +00:00
Emmanuele Bassi
d3e15f20eb 2008-02-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add a note on clutter_actor_set_size()
	reguarding groups.

	* clutter/clutter-group.c: Clarify group sizing.
2008-02-07 17:08:29 +00:00
Tomas Frydrych
1f5e879e2f 2008-02-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property):
	Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z

	* tests/test-actors.c:
	Adjusted to use anchor point for both group and hands.
2008-02-07 15:06:31 +00:00
Øyvind Kolås
56a34b724f * clutter/clutter-actor.c:
(_clutter_actor_apply_modelview_transform): perform translation as
well as anchor point adjustment based on self not being stage (and
not by self not being an orphan).
2008-02-07 13:05:18 +00:00
Matthew Allum
49b189ecbb 2008-02-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_get_vertices):
        Make sure GL related Matrices are initialised. Fixes #756

        * clutter/clutter-texture.c:
        Fix up code from Norways answer to Jean-Michel Basquiat.
        (warning on tile_get_pixbuf)
2008-02-05 16:40:46 +00:00
Emmanuele Bassi
2764fa2f87 2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-shader.c: Small documentation and style fixes

	* tests/test-scale.c: Constify the gravities array.
2008-02-04 22:35:38 +00:00
Chris Lord
3878e6730a * clutter/clutter-actor.c: (clutter_actor_transform_stage_point):
Check that x_out and y_out != NULL before setting their contents
2008-02-04 15:11:29 +00:00
Øyvind Kolås
1fe08217b7 * clutter/clutter-actor.[ch]: added clutter_actor_get_shader and
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
2008-02-04 11:45:12 +00:00
Matthew Allum
680cd23b43 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_set_rotationx):
        Add notify signal for set_rotate

        * clutter/clutter-texture.c:
        Add basic cleanup code for fbo's

        * tests/test-fbo.c: (main):
        Minor notes.

        * clutter/osx/clutter-stage-osx.c: (clutter_stage_osx_realize):
        Turn on vblanking.
2008-02-03 23:25:12 +00:00
Emmanuele Bassi
ecc673d9cd 2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_get_property): Use clutter_actor_get_reactive()
	instead of the IS_REACTIVE() macro.

	(clutter_actor_set_reactive): Emit the notify signal for the
	reactive property.

	* clutter/clutter-timeline.c:
	(timeline_timeout_func),
	(clutter_timeline_get_delta): Coding style fixes.
2008-02-01 11:22:59 +00:00
Tomas Frydrych
81612d44e7 2007-01-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_transform_vertices):
	Call clutter_actor_query_coords() instead of accessing the actor
	box, so that actors that calculate their bounding box on the fly
	(like ClutterGroup) work.

	* (_clutter_actor_apply_modelview_transform_recursive):
	Made to work for parentless actors.
2008-01-31 17:30:46 +00:00
Emmanuele Bassi
d7e01ee396 2008-01-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_init): Explicitly
	memset() to 0 the clip container, so if you get the clip without
	having set it, you won't get garbage.

2008-01-31  Rob Bradford  <rob@openedhand.com>
2008-01-31 14:21:36 +00:00
Tomas Frydrych
4a1e765e19 2007-01-30 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
	Added new clutter_actor_move_anchor_point_ API.

        * clutter/clutter-behaviour-scale.c:
        * clutter/clutter-behaviour-scale.h:
        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        * tests/test-actors.c:
        * tests/test-effects.c:
        * tests/test-scale.c:
	Removed gravity from ClutterBehaviourScale.
2008-01-30 12:13:26 +00:00
Emmanuele Bassi
28ef76edfa 2008-01-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_move_byu()
	
	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_move_by),
	(clutter_actor_move_byu): Add a units-based variant of the
	clutter_actor_move_by() function
2008-01-04 18:30:25 +00:00