Merge from clutter.git/master
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-stage-glx.c: Implement the _NET_WM_PING
protocol handling on the main stage window.
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
* clutter/clutter-main.c: Handle CLUTTER_DELETE events internally,
by calling clutter_main_quit(), and remove the ::delete-event
signal from ClutterStage; clean up the signal emission sequence
for the events: emit the ::event signal before emitting any signal
and the ::event-after signal after the signal has been emitted; move
the signal emission calls inside ClutterStage so we can call
g_signal_emit() instead of g_signal_emit_by_name(), thus sparing us
a lookup for each event.
* examples/test.c: Remove ::delete-event signal handling.
Use the right marshaller signature (boolean:boxed) for the delete-event
signal handlers. Add a debug note in clutter_main_do_event() to track the
signal return. Test the delete-event handler inside test.c.
Supporting WM_PROTOCOLS allows handling the WM_DELETE_WINDOW ClientMessage,
which is then relayed to the ClutterStage actor in form of the "delete-event"
signal. Returning TRUE will block the propagation and won't close the
stage window.
Add clutter_backend_get_n_screens(), which returns the number of screens
manager by the ClutterBackend, and change clutter_backend_get_screen_number()
to return the screen number of the currently used screen; this is semantically
equivalent to clutter_glx_get_default_screen(), but leaves the door open for
a "screen" abstraction in Clutter, handled by the backend. Update the GLX
and EGL backends to retrieve and set the screen_num and n_screens members of
ClutterBackend using Xlib calls.
Add functions to retrieve some of the properties of the screen used by
the backend, like its dimensions (also physical, in millimeters); the
number of screens. Also add setters and getters for the double click
time (in milliseconds) and distance.
Add the XEMBED protocol support in the GLX backend, for embedding the
stage window into another X window. This allows cross-toolkit inclusion
and makes clutter-gtk possible.
Revert to copying GdkPixbuf areas to correctly implement the texture
tiling. This fixes segmentation faults occurring with cards with a
small texture memory area.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
Add the XEMBED protocol support in the GLX backend, for embedding the
stage window into another X window. This allows cross-toolkit inclusion
and makes clutter-gtk possible.
Revert to copying GdkPixbuf areas to correctly implement the texture
tiling. This fixes segmentation faults occurring with cards with a
small texture memory area.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.
Add initial implementation of a rotate behaviour; this behaviour rotates
actors along a chosen axis, with a chosen direction, between two angles.
Missing: API documentation and the implementation for the angle boundaries
setters (double and fixed API).
* clutter/cogl/Makefile.am:
* clutter/cogl/cogl.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl.c:
Begin poplulating cogl GLES code.
* configure.ac:
* clutter/egl/clutter-event-egl.c:
* clutter/egl/clutter-stage-egl.c:
* clutter/egl/clutter-stage-egl.h:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-egl.h:
Add initial EGL/X backend work mostly ported from backend branch.
Builds but untested as yet.
* clutter/glx/clutter-stage-glx.c:
Only include XFixes Header if we have have it.
* clutter/clutter-behaviour.c: (clutter_behaviour_apply):
* clutter/clutter-behaviour.h:
Add clutter_behaviour_is_applied()
GL and not GLX. Removed the get_actor_at_pos() and flush() vfuncs
from ClutterStageClass: clutter_stage_flush() becomes the private
_clutter_stage_sync_viewport() function, which should only be used
internally.
* clutter/clutter-backend.c: Clear the event queue when
disposing the backend object; remove the initialisation
of the backend structure members...
* clutter/glx/clutter-backend-glx.c: ... and keep it here
in the backends where it belongs.
* clutter/clutter-private.h:
* clutter/clutter-backend.h: Move the backend functions
into the private header.
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-event-glx.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update the calls to the private
backend functions.
* clutter/clutter-backend.[ch]: Add an ::init_features
vfunc to ClutterBackend.
Assorted build fixes to pass distcheck.
* clutter/glx/Makefile.am: Install the clutter-glx.h header.
* clutter/Makefile.am: Actually apply linker flags.
* configure.ac: Use a more readable CLUTTER_API_VERSION instead
of CLUTTER_MAJORMINOR; require gobject-2.0 with glib-2.0 >= 2.10,
as we are using GObject and the slice allocator from glib 2.10.
* clutter.pc.in: Add the apiversion variable.
* clutter/clutter-event.c: Pop and peek the event queue
from the tail - it's a queue, not a stack.
* clutter/clutter-private.h:
* clutter/clutter-main.c: Add a boolean signal accumulator.
* clutter/clutter-stage.[ch]: Add an event argument to
the 'delete-event' signal; rename the 'input-event' signal
to 'event'; add the static scope flag to all the stage
events.