Commit Graph

5292 Commits

Author SHA1 Message Date
Emmanuele Bassi
29384c114f actor: NULL-ify sibling fields when removing
Let's try and avoid leaving around stale pointers.
2012-01-20 17:19:42 +00:00
Rob Bradford
27784de941 wayland: Update to changes in the SHM api
The enum value for the SHM formats has changed to be more explicit about the
format of the data.
2012-01-20 16:15:08 +00:00
Emmanuele Bassi
7d7d753a49 group: Restore previous implementation
Making Group just a proxy to Actor broke some behaviour that application
and toolkit code was relying on. Let's keep Group around to fight
another day.

This commit fixes gnome-shell as far as I can test it.
2012-01-20 16:01:13 +00:00
Emmanuele Bassi
3ff502fbb2 stage: Restore the chain up inside allocate()
Group does not have a custom allocate() any more, so it would end up
calling the default allocate() implementation provided by ClutterActor
anyway.
2012-01-20 14:55:57 +00:00
Emmanuele Bassi
8ebf46d74c actor: Remove default layout-manager
It's creating more issues than what it's trying to solve. At least for
the time being, let's not set one.
2012-01-20 14:55:13 +00:00
Emmanuele Bassi
bd348625c7 group: Gut the implementation
A Group is a just a ClutterActor with the layout-manager property set at
instance initialization time. It doesn't need anything else from
ClutterActor's vtable, except the slightly custom show_all/hide_all
implementation, and a simplified get_paint_volume.
2012-01-20 14:53:41 +00:00
Emmanuele Bassi
1afd3827c7 actor: Move underallocation warning to diagnostic mode
This should keep down the warning messages — at least for the time
being.
2012-01-20 12:04:48 +00:00
Emmanuele Bassi
c760657903 actor: Use internal add/remove child in reparent()
Do not use the public API; reparent() used to use unparent() and
set_parent(), so we need to maintain the old behaviour.
2012-01-20 12:02:49 +00:00
Emmanuele Bassi
480514b721 stage: Use clutter_actor_set_allocation()
Instead of chaining up, given that we want to bypass chaining up and
just set the allocation. This also allows us to bail out of the
overridden allocate vfunc check, given that we want the default Actor
behaviour to apply - including eventual layout manager delegates.
2012-01-19 13:44:38 +00:00
Emmanuele Bassi
f7bae2a064 actor: Fix the has_overridden_allocate check 2012-01-19 13:39:14 +00:00
Emmanuele Bassi
b206a3d025 symbols: Add clutter_actor_set_allocation() 2012-01-19 13:14:33 +00:00
Emmanuele Bassi
67eeea6b62 actor: Maintain behaviour of old allocate() implementations
The usual way to implement a container actor is to override the
allocate() virtual function, chain up, and then allocate the actor's
children.

Clutter now has the ability to delegate layout management to
ClutterLayoutManager directly; in the allocation, this is done by
checking whether the actor has children, and then call
clutter_layout_manager_allocate() from within the default implementation
of the ClutterActor::allocate() vfunc. The same vfunc that everyone, has
been chaining up to.

Whoopsie.

Well, we can check if there's a layout manager, and if it's NULL, we
bail out. Except that there's a default layout manager, and it's the
fixed layout manager, so that classes like Group and Stage work by
default.

Double whoopsie.

The fix for this scenario is a bit nasty; we have to check if the actor
class has overridden the allocate() vfunc or not, before actually
looking at the layout manager. This means that classes that override the
allocate() vfunc are expected to do everything that ClutterActor's
default implementation does - which I think it's a fair requirement to
have.

For newly written code, though, it would probably be best if we just
provided a function that does the right thing by default, and that
you're supposed to be calling from within the allocate() vfunc
implementation, if you ever chose to override it. This new function,
clutter_actor_set_allocation(), should come with a warning the size of
Texas, to avoid people thinking it's a way to override the whole "call
allocate() on each child" mechanism. Plus, it should check if we're
inside an allocation sequence, and bail out if not.
2012-01-19 12:40:32 +00:00
Emmanuele Bassi
70679dc68c actor: Be more conservative with the default paint volume
Check the allocation, when one is being used to initialize the paint
volume.
2012-01-18 16:05:12 +00:00
Emmanuele Bassi
f7d9eab36d actor: Add :first-child and :last-child properties
Toolkits tracking first and last children of a ClutterActor can use
these properties to get notification of hierarchy changes.
2012-01-17 18:46:41 +00:00
Emmanuele Bassi
bb8abe832e actor: Do not use ::constructed
If we want to set a default layout manager, we need to do so inside
init(), as it's not guaranteed that people subclassing Actor and
overriding ::constructed will actually chain up as they should.
2012-01-17 18:13:42 +00:00
Emmanuele Bassi
629ded568e actor: Provide a better default pick() behaviour
The default pick() behaviour does not take into consideration the
children of a ClutterActor because the existing containter actors
usually override pick(), chain up, and then paint their children.

With ClutterActor now a concrete class, though, we need a way to pick
its children without requiring a sub-class; we could simply iterate over
the children inside the default pick() implementation, but this would
lead to double painting, which is not acceptable.

A moderately gross hack is to check if the Actor instance did override
the pick() implementation, and if it is not the case, paint the children
in pick mode.
2012-01-17 16:21:54 +00:00
Emmanuele Bassi
0f39f20db6 actor: Deprecate show_all()/hide_all()
The hide_all() method is pretty much pointless, as hiding an actor will
automatically prevent its children from being painted. The show_all()
method would only be marginally useful, if actors weren't set to be
visible by default when added to another actor - which was the case when
we introduced show_all() and hide_all().
2012-01-17 16:21:54 +00:00
Emmanuele Bassi
696f9e84c9 text: Fix the buffer length check on paint 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
9f0ba2da0f script: Fix a segfault
Accessing a variable before it is being set is not a great plan.
2012-01-17 14:29:45 +00:00
Emmanuele Bassi
37d94c6b87 text-buffer: Fix the Since annotations 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
5085c11bde Add ClutterTextBuffer to the API reference 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
57f5813058 Update clutter.symbols for TextBuffer 2012-01-17 14:29:45 +00:00
Stef Walter
c073764369 text: Implement ClutterTextBuffer
* Abstracts the buffer for text in ClutterText
 * Allows implementation of undo/redo.
 * Allows use of non-pageable memory for text
   in the case of sensitive passwords.
 * Implement a test with two ClutterText using the same
   buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=652653
2012-01-17 14:29:44 +00:00
Emmanuele Bassi
6b5b291029 Update clutter.symbols 2012-01-17 11:49:05 +00:00
Emmanuele Bassi
1dfc503df1 Fix compiler warnings
When dereferencing GArray.data to a C structure you need a double cast
from guint8* to void*, and then from void* to the actual type. This
avoids compiler warnings, especially when using clang on OSX.
2012-01-16 23:49:49 +00:00
Emmanuele Bassi
f41061b8df actor: Deprecated push/pop internal methods
The concept of "internal child" only meant anything when we had a
separate API for containers and actors. Now that we plugged that
particular hole, we can drop all the hacks we used to have in place
to work around its design limitations.
2012-01-16 23:37:14 +00:00
Emmanuele Bassi
ad2cfc0150 docs: Fixes for the API reference 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
ea6ddd1534 actor: Add boxed margin accessors
It can be convenient to be able to set, or get, all the components of an
actor's margin at the same time; since we already have a boxed type for
storing a margin, an accessors pair based on it is not a complicated
addition to the API.
2012-01-16 23:37:14 +00:00
Emmanuele Bassi
25ca2f135c build: Add inclusion guards and license notices 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
6f4578838c actor: Use proper internal API
Inside the set_child_[above|below]_sibling() and set_child_at_index() we
should be using the internal API for mutating the children list, instead
of the delegate functions. This ensures that we go through a single,
well-defined code path for all operations on the list of children of
an actor.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
b835e1f8c4 Deprecate the old raise/lower API
We have a replacement in ClutterActor, now.

The old ClutterContainer API needs to be deprecated, and the raise() and
lower() virtual functions need a default implementation, so we can check
for implementations overriding them, by using the diagnostic mode like
we do for add(), remove(), and foreach().

The sort_depth_order() virtual function just doesn't do anything, as it
should have been made ages ago.

The Actor wrappers for the Container methods also need to be deprecated.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
9a66392d49 actor: Add new methods for changing the paint sequence
ClutterActor provides four methods for changing the paint sequence order
of its children:

  raise_top()
  raise()
  lower()
  lower_bottom()

The first and last one being just wrappers around raise() and lower(),
respectively. These methods have various issues: they omit the parent,
preferring to retrieve it from the actor passed as the first argument;
this does not match the new style of API introduced to operate on the
list of children of an actor.

Additionally, the raise() and lower() methods of ClutterActor call into
the Container interface, and are not really aptly named (raise() in
particular collides with the completely unrelated 'raise' keyword in
Python, and usually needs to be wrapped in order to be used at all).

Furthermore, we need public methods that Container can call from its
default implementation, as well as methods to port current Container
implementations.

Finally, since we have insert_child_at_index(), we should also have an
equivalent set_child_at_index() as well.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
fa1792c394 actor: Use flags to control add/remove child
The internal versions of add_child() and remove_child() currently use
boolean arguments to control things like the ChildMeta instances and
the emissions of signals; using more than one boolean argument is an
indication that you need flags to avoid readability issues, as well as
providing a way to add new behaviours without a combinatorial explosion
of arguments, later on.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
72fa75c034 actor: Remove automagic "expand" flag
I don't feel comfortable with this feature, and its implementation
still has too many rough edges. We can safely punt it for now, and
introduce it at a later point, as it doesn't block existing features
or API.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
72b523c9e9 table-layout: Override compute_expand()
The TableLayout has two expansion flags that need to be taken into
consideration when computing the Actor expansion flags.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
5f79f6ee37 box-layout: Override compute_expand()
ClutterBoxLayout has an expansion flag, and we need to take that into
consideration when computing the Actor expansion flags.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
508f09f0a0 actor: Ask the LayoutManager to compute the expansion flags
If an actor has a layout manager, we want to involve the delegate object
into the lazy computation of the expansion flags state.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
2956116561 layout-manager: Add compute_expand() vfunc
This virtual function will let layout managers with legacy expansion
flags be able to influence the lazy computation of the expansion flags
on ClutterActor.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
fd5e422b9f actor: Paint the background color in the paint class handler
We need to paint the background color in the default class handler for
two reasons: it's logically appropriate, and we don't want actor
subclasses overriding the ::paint class handler to change behaviour only
because somebody decided to set the background color.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
e6082fe42f docs: Clean up ClutterContainer's description
The API to add/remove/iterate over children is in ClutterActor, now.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
7f092af15b container: Add diagnostic warnings for deprecated vfuncs
The old add(), remove(), and foreach() virtual functions are deprecated;
ClutterContainer should warn if the public API detects that the vfuncs
have been overridden.

Strictly speaking, it's still legal to override those vfuncs: you can
chain up to the default vtable, or you could just provide an equivalent
implementation. The goal is to avoid having to override the Container
interface, until we can safely deprecate it and remove it in Clutter
2.0.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
477c60c185 container: Provide default implementation of vfuncs
Instead of making ClutterActor implement the basic add/remove/foreach
virtual functions of ClutterContainer, we can simply do that from
within the ClutterContainer implementation.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
959f875cbc container: Deprecate more methods
The get_children(), foreach(), and foreach_with_internals() methods and
virtual functions are superceded by the Actor API, and should not be
used in newly written code.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
4eaa899871 group: Use Actor.remove_all_children()
To implement the remove_all() method.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
1979faee00 cally: Use Actor.get_children()
Instead of the Container method, given that the new get_children() gives
us more actors by default.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
425ead5bd7 actor: Add some debug spew 2012-01-16 23:37:12 +00:00
Emmanuele Bassi
86152f478d docs: Update the Actor API reference
Given the size and scope of the changes in ClutterActor, we ought to
rewrite the overall description of what an actor is, what it does, and
how are you supposed to use it and subclass it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
5959099473 Deprecate Container add() and remove() methods
This will make things interesting.

We have better replacements in ClutterActor, that do The Right Thing™
instead of deferring control and requiring reimplementation in every
single container actor.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
f61916fc5e actor: Add remove_all_children()
A simple method for removing all children of an actor in one fell swoop.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
673961f40c docs: Clarify the Actor's iterator API behaviour
It should be noted in the documentation that it is not safe to operate
on the list of children of an Actor while iterating over it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
4f470b9231 actor: Provide a proper implementation of replace_child()
The correct sequence of actions should be remove(old) → insert(new), not
insert(new) → remove(old). We can implement a simple delegate insertion
functions to insert the new child between the previous and next siblings
of the old child.

While we're at it, let's also add a unit test for replace_child().
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
5cba801207 actor: Fix get_paint_volume() default implementation
Providing a default get_paint_volume() that takes into account the
children of an actor was a goal of the whole First Apocalypse; if we
make all the containers rely on it, and yet we return a FALSE value
(meaning: we don't have a valid paint volume) even when we do have it,
then we are going to break the whole machinery, though.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
3ad77b417c stage: Use the Actor iteration API 2012-01-16 23:37:11 +00:00
Emmanuele Bassi
aa9e2a382c Remove usage of Actor/Container.get_children()
ClutterBox and ClutterGroup are still using the get_children() method
instead of the child iteration API.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
62535bdc73 actor: Simplify first/last child updates 2012-01-16 23:37:11 +00:00
Emmanuele Bassi
ab429f4f45 Drop some more ClutterContainer.get_children() uses 2012-01-16 23:37:10 +00:00
Emmanuele Bassi
ec6873958b fixed-layout: Use the Actor iteration API
Forgot to migrate the FixedLayout layout manager like we did for the
other layout managers provided by Clutter.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
4d75e7a0f4 cally: Use the Actor API instead of ClutterContainer
Cally is doing a bunch of list traversals through the list returned by
ClutterContainer.get_children(); this means a traversal already, plus
a bunch of allocations. We can do better than that, now that we have
a proper graph iteration API inside ClutterActor.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
bd58694678 actor: Add replace_child() method
A simple method that atomically replaces a child actor with another one.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
238a6eb03d actor: Deprecate the old parent modifiers
The old API should not be used in newly written code; we have better
methods for setting up and modifying the scene graph, now.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
813eef4325 actor: Fix child insertion issues
The insert_child_at_index, insert_below and insert_above messed up the
first and last child pointers in various cases. This commit fixes all
the instances of first and last child pointers being stale or set to
NULL.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
7e377b5aee Port remaining layout managers to the new child iteration API
TableLayout and FlowLayout now use the ClutterActor API for iterating
over the children of an actor.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
9c9ab42060 Begin porting layout managers to the new child iteration API
Instead of getting the list of children to iterate over it, let's use
the newly added child iteration API; this should save us a bunch of
allocations, as well as indirections.

Ported: ClutterBinLayout and ClutterBoxLayout.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
8b430507b5 actor: Add children iteration methods
Instead of requiring every consumer of the ClutterActor API that wishes
to iterate over the children of an actor to use the get_children()
method, we should provide an iteration API directly inside ClutterActor
itself.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
22259e0965 actor: Define the scene structure inside Actor
Instead of storing the list of children, let's turn Actor inside a
proper node of a tree.

This change adds the following members to the Actor private data
structure:

  first_child
  last_child
  prev_sibling
  next_sibling

and removes the "children" GList from it; iteration is performed through
the direct pointers to the siblings and children.

This change makes removal, insertion before a sibling, and insertion
after a sibling constant time operations, but it still retains the
feature of ClutterActor.add_child() to build the list of children while
taking into account the depth set on the newly added child, to allow the
default painter's algorithm we employ inside the paint() implementation
to at least try and cope with the :depth property (albeit in a fairly
naïve way). Changes in the :depth property will not change the paint
sequence any more: this functionality will be restored later.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
71545ae56f actor: Use a cairo_rectangle_t instead of a ridiculous array
Make the code maintainable and readable.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
ea7111333b actor: Document fields of ClutterActorPrivate
The private data structure members could do with more comments
documenting what they do.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
9eed2f58a6 actor: Add TransformInfo
ClutterTransformInfo is a (private) ancillary data structure that
contains all the decomposed transformation data, i.e. rotation angles
and centers, scale factors and centers, and anchor point. This data
structure is stored in the GData of the actor instance instead of the
actor's private data. This change gives us:

  • a smaller, cleaner private data structure;
  • no size penalty for untransformed actors;
  • static constant storage for the defaults, shared across all
    instances;
  • cache locality for all the decomposed transformation data,
    given that the structure size is smaller.

At the end of the day, the only authoritative piece of information for
actor transformation is the CoglMatrix that we initialize in
apply_transform() from all the decomposed parameters, and that can stay
inside the private data structure of ClutterActor.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
376bf4a990 actor: Tweak the underallocation warning
There are only two kinds of actors that allow underallocations,
according to the API contract:

  • ClutterStage, as it is a viewport and it doesn't have an implicit
    minimum size;

  • Actors using the CLUTTER_ACTOR_NO_LAYOUT escape hatch, which allows
    them to bail out from our layout management policies.

The warning about underallocations should take these two exceptions
under consideration.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
6d268fe5ca Deprecate ClutterRectangle
A ClutterActor with a background color set covers 99% of the use cases
for a Rectangle.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
6237eb7892 Deprecate ClutterGroup
The Group functionality is now provided by ClutterActor.

Sadly, we need to keep the ClutterGroup structure definition in the
non-deprecated header because ClutterStage inherits from Group - an API
wart that was never fixed during the 0.x cycles, and that we'll have to
keep around until we can break API.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
b4d269705e Deprecate ClutterBox
ClutterBox functionality has been implemented by ClutterActor, and
proxied by the Box subclass; with the removal of the abstract bit on
ClutterActor, we can safely deprecated ClutterBox.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
a6df0b6a53 cally: Do not use Group API
Avoids a deprecation warning.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
7fd35edd3f actor: Make Actor instantiatable
ClutterActor now has all the API and capabilities for being a concrete
class:

  - layout management, through delegation
  - container implementation and API
  - background color

This means that a simple scene can be built straight out of actors
without using subclasses except for the Stage.

This is the first step towards the deprecation of most of the Actor
subclasses provided by Clutter.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
8caee3e97e group: Proxy last few methods to Actor
At this point, ClutterGroup is basically just a shim layer on top of
ClutterActor.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
4acf8de8b4 actor: Provide more children methods
Add a getter for the number of children, as well as a method to retrieve
the child at a given index.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
b86cf3e2f3 group: Use the default get_paint_volume()
ClutterActor does everything we did, and more.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
e62536fad6 actor: Provide a better get_paint_volume() implementation
ClutterActor can do better by default than just giving up immediately.

An actor can check for the clip region, and for its children's paint
volume, for instance.

Just these two should give us a better default implementation for newly
written code.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
7195d0fccf flow-layout: Fix minimum size request
The minimum preferred size of a Flow layout manager is the size of a
column or a row, as the whole point of the layout policy enforced by
the Flow layout manager is to reflow when needed.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
ba093ed5e7 box: Proxy the Actor's background color properties
ClutterBox's color and color-set properties can be implemented as
proxies for the ClutterActor's newly added background-color and
background-color-set properties, respectively.

This also allows us to get rid of the paint() implementation inside
ClutterBox altogether.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
98a8feae64 actor: Background color
Each actor should have a background color property, disabled by default.

This property allows us to cover 99% of the use cases for
ClutterRectangle, and brings us one step closer to being able to
instantiate ClutterActor directly.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
7d88a70b78 actor: Cosmetic fixes to internal add/remove child
Avoid code duplication all over the place.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
3f877a3d71 group: Use the default paint() implementation
ClutterActor's paint implementation is perfectly fine for ClutterGroup:
it paints the actor's children, which is exactly what ClutteGroup does.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
798a2e5297 actor: Minor cosmetic fixes to the header 2012-01-16 23:35:15 +00:00
Emmanuele Bassi
b869019eb2 group: Do not override Container
Let ClutterActor do all the work.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
ef3dc2d1ba actor: Make Actor.add_child and Container.add_actor idempotent
And make sure that overriding Container and calling
clutter_actor_add_child() will result in the same sequence of operations
as the current set_parent()+queue_relayout()+signal_emit pattern.

Existing containers can continue using:

        clutter_actor_set_parent (child, CLUTTER_ACTOR (container));
        clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
        g_signal_emit_by_name (container, "actor-added", child);

and newly written containers overriding Container.add() can simply call:

        clutter_actor_add_child (CLUTTER_ACTOR (container), child);

instead.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
2894587b22 actor: Do not leak the layout manager 2012-01-16 23:35:15 +00:00
Emmanuele Bassi
038aadfa72 box: Drop Container interface overrides
And defer as much as possible to ClutterActor's default implementation
for basically everything.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
b773785533 actor: Implement Container::sort_depth_order
There's no reason this vfunc should be left out.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
86ec629776 actor: Add child insertion methods
We should allow inserting children at given indices, and at given
stacking positions (relative or not to other children).
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
37d46649ce actor: Adjust the preferred size too
Don't adjust just the allocation: we need to adjust the preferred size
of the actor to account for the margin.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
bf27575187 actor: Maintain invariants in add_child/remove_child
We need to queue a relayout when removing a visible child from a visible
parent.

We also need to insert the child at the right position (depending on the
depth) so that newly added actors will be painted on top.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
9d9e98968f actor: More cleanups to the Private data structure
Try to document it properly. We can also remove some things that are
properly encapsulated through functions, like the redraw clip volume.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
9132769767 actor: Store the fixed sizes into LayoutInfo
Remove four more floats from ClutterActorPrivate.

The fixed minimum and natural sizes should be stored inside the
ClutterLayoutInfo structure, along with the fixed position.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
b4d3b52b62 actor: Update the underallocations check
Add a failsafe against a NULL parent, to avoid a segfault when calling
clutter_actor_allocate() on the Stage.

We also need to deal with floating point values: straight comparison is
not going to cut it.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
409c3ed8ff actor: Adjust the allocation prior to call allocate()
ClutterActor has various properties controlling the allocation:

  - x-align, y-align
  - margin-top, margin-bottom, margin-left, margin-right

These properties should adjust the ClutterActorBox passed from the
parent actor to its children when calling clutter_actor_allocate(),
so that the child can just allocate its children at the right origin
with the right available size.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
a85c53ea0b actor: Clean up property installation 2012-01-16 23:35:14 +00:00
Emmanuele Bassi
a2a38ee797 actor: Add margin properties
The actor class should be able to hold the margin offsets like it does
for expand and alignment flags.

Instead of filling the private data structure with data, we should be
able to use an ancillary data structure, given that all this data is
optional and might never be set in the first place.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
c8659b6ca5 actor: Add [xy]-align
Allow an actor to define how it should occupy the extra space given to
by its parent during the allocation.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
4453ee7266 actor: Provide Container::raise/lower implementations 2012-01-16 23:35:13 +00:00
Emmanuele Bassi
752151bc97 actor: Remove is-a(Container) checks
All actors are now Container implementations, so there's no need to add
a type check.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
f2609dcca4 actor: Add [xy]-expand properties 2012-01-16 23:35:13 +00:00
Emmanuele Bassi
d5086da3fd box: Defer to ClutterActor
Use the default implementation inside ClutterActor instead of our own,
wherever possible.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
1c40151d0e actor: Default to a fixed layout manager
In case no layout manager was set during construction, we fall back to a
FixedLayout. The FixedLayout has the property of making the fixed
positioning and sizing API, as well as the various Constraints, work
out of the box.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
11e876c86b actor: Add :layout-manager
Now that ClutterActor implements the Container contract we can actually
defer the size negotiation to a ClutterLayoutManager directly from the
default implementation of the Actor's virtual functions.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
b45d78e6a1 actor: Provide a default Container implementation
We can provide most of the ClutterContainer implementation directly
within ClutterActor — basically removing the need of having the
Container interface in the first place. For backward compatibility
reasons we can keep the interface, but let Actor implement it directly.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
8462b5ba45 Do not use set_parent()/unparent() internally
Use add_child()/remove_child() instead.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
53aa64aeb9 actor: Provide add/remove child and get children methods
Let's try and move away from the reverse implicit scene graph build API,
which we mutuated from GTK+, towards a more traditional node/child API.

The set_parent()/unparent() API is confusing, unless you know the
history; having a add_child()/remove_child() methods pair makes it more
explicit.

We can easily implement the old set_parent()/unparent() pair in terms of
the newly add_child()/remove_child() one.
2012-01-16 23:35:13 +00:00
Neil Roberts
0396d3e7e6 Remove use of CoglVector3
Cogl has removed the CoglVector3 type in favour of directly using an
array of 3 floats.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-01-16 21:06:19 +00:00
Emmanuele Bassi
7c14ba7d37 actor: Clean up the debug node for out-of-band transforms
Enclose the check inside a #ifdef CLUTTER_ENABLE_DEBUG ... #endif, so
that we can compile it out; also, use g_string_append() instead of the
g_string_append_printf() function, given that we're just concatenating
strings.
2012-01-16 11:04:44 +00:00
Emmanuele Bassi
646cf236a5 backend: Remove ClutterBackend::redraw
The ::redraw virtual function was a throwback from olden times, and has
been thoroughly replaced by the equivalent vfunc on the StageWindow
interface. We can safely remove it, now, and simplify the flow of the
redraw code inside ClutterStage.
2012-01-12 13:35:09 +00:00
Emmanuele Bassi
0c365f9f4c gesture-action: Protect against NULL pointers 2012-01-12 10:49:16 +00:00
Emmanuele Bassi
3b9b69ef54 gesture-action: Use the event propagation macros 2012-01-12 10:49:02 +00:00
Emmanuele Bassi
99f7d627af text: Use the event and source symbolic macros
Instead of boolean values.
2012-01-12 10:40:38 +00:00
Emmanuele Bassi
21149adb12 drop-action: Use the event propagation macros 2012-01-12 10:39:59 +00:00
Emmanuele Bassi
81694d0dd9 drag-action: Use the new event propagation macros 2012-01-12 10:34:50 +00:00
Emmanuele Bassi
cce2e25ac7 deform-effect: Check against NULL pointers
Do not try to disconnect signal handlers from NULL pointers.
2012-01-12 10:34:26 +00:00
Emmanuele Bassi
20e63532a4 click-action: Use the new symbolic event propagation macros 2012-01-12 10:27:17 +00:00
Emmanuele Bassi
dbf3b607bf click-action: Be resilient against NULL pointers
Do not try to disconnect signal handlers from NULL pointers.
2012-01-12 10:26:47 +00:00
Rob Bradford
4afe793eed build: Add infrastructure for inserting Requires.private into pkg-config files 2012-01-11 12:23:46 +00:00
Rob Bradford
a9e6137f47 wayland: Attach cursor buffer to input device when it enters the surface
The Wayland semantics mean that we must attach a buffer to the input device
when the pointer enters the surface to provide a cursor.
2012-01-10 17:30:57 +00:00
Rob Bradford
e1434cebdb wayland: Load a buffer from well known location for the cursor
Semantic changes to Wayland means that we cannot rely on the compositor
setting a pointer buffer for us if set it to nil. The first part of fixing
this is to create an shm buffer containing the bytes for our cursor.

The best way to do this currently is to load the cursor from the well known
location where weston instals its cursor images. The code to implemente this
was derivedlifted from the Wayland backend in GTK+.
2012-01-10 17:29:32 +00:00
Emmanuele Bassi
d8e855e585 osx: Use Lucida Grande as the default font
Instead of falling back to the generic "Sans".
2012-01-07 10:42:09 +00:00
Emmanuele Bassi
95d3e0f962 actor: Change the point of emission of ::destroy
Currently, we're emitting the ClutterActor::destroy at the end of the
dispose implementation - right before we chain up to the parent
implementation.

The point of emission makes the ::destroy signal handlers able to just
use the actor pointer - as the actor state will have been mostly cleared
by the time application can run. This (undocumented) behaviour severely
limits the amount of things you can do inside a ::destroy signal
handler, thus making the ::destroy signal just a weird weak reference,
instead of a proper way to break application reference cycles.

Given that this change relaxes some of the conditions, this change
should be safe - obviously, if anything happens, we'll back it out; the
conformance and interactive tests confirm that, for common patterns of
usage, this change does not break existing code.
2012-01-06 14:09:11 +00:00
Emmanuele Bassi
fa39f67eab actor: Use g_clear_object()
GLib has a nice, atomic object clearing function that allows us to drop
code looking like:

  if (priv->object != NULL)
    {
      g_object_unref (priv->object);
      priv->object = NULL;
    }

from the ::dispose implementation.
2012-01-06 14:02:54 +00:00
Emmanuele Bassi
f5fffb355b Move Perspective and Fog definitions to clutter-types.h
Since we reference the types from multiple files.
2012-01-03 13:50:06 +00:00
Emmanuele Bassi
6184bf1b6e Add symbolic constants for event propagation
I always have to think twice before returning a value from an event
signal handler, and I've been writing them for the past 10 years, so
it's conceivable that application developers that start with Clutter
will find them confusing as well.

Simple symbolic names should be easier to use.
2012-01-03 12:05:10 +00:00
Emmanuele Bassi
e689d01800 stage: Deprecate :use-fog and :fog
The depth cueing through GL fog has been broken for a long while, now.

The fog-related API in Clutter is ridiculously limited, and harks back
to simpler times; the ClutterFog structure is not enough to express all
the GL fog machinery, and required application code to connect to the
Stage's paint implementation and drop into Cogl directly.

Additionally, the fixed pipeline fog machinery in GL simply does not
work with premultiplied alpha, unless you use a shader - and in that
case it would only work for textures. Let's deprecate it, and just
don't do anything if somebody has the brilliant idea of setting the
:use-fog property to TRUE.
2011-12-30 10:26:12 +00:00
Emmanuele Bassi
65889fa075 box: Remove the sentinel annotation
Sadly, we need to remove the G_GNUC_NULL_TERMINATED annotation from
ClutterBox packing API; the compiler will otherwise emit a warning
for perfectly legal statements like:

  clutter_box_pack (box, child, NULL);

because of the missing sentinel.

See also: g_object_new().
2011-12-30 09:51:36 +00:00
Emmanuele Bassi
7d4a9c6f1e Add diagnostic mode
GLib has a "diagnostic mode" switch that can be checked to enable debug
messages on deprecated properties and signals, as these are purely
run-time constructs, and as such cannot be caught by compiler warnings.
The diagnostic mode is toggled by a simple environment variable, and
can be used to ease porting of application code.

We can use something similar to mark deprecated virtual functions and
other run-time constructs; to avoid collisions, we should use our own
environment variable, CLUTTER_ENABLE_DIAGNOSTIC.
2011-12-28 09:37:53 +00:00
Jasper St. Pierre
b882fcd825 clutter-text: Fix memory leak 2011-12-19 09:46:44 -05:00
Chun-wei Fan
23960328d5 Update clutter.symbols...
...For the addition of queue_redraw_with_clip (commit f0a246cd)
2011-12-13 12:44:27 +08:00
Emmanuele Bassi
f0468cf828 wayland/surface: Use queue_redraw_with_clip()
Just like the X11 texture-pixmap actor.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
30c464e68f x11/texture-pixmap: Use ClutterActor.queue_redraw_with_clip()
Instead of using a PaintVolume for a 2D region, and an internal
function, use the newly added queue_redraw_with_clip() method.

This removes the last bit of internal API usage in the
ClutterX11TexturePixmap actor.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
749fe38fec x11/stage: Use ClutterActor.queue_redraw_with_clip()
Instead of using a paint volume for a 2D region, use the newly added
queue_redraw_with_clip() method.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
f0a246cdc6 actor: Add queue_redraw_with_clip()
Add a public version of the clipped queue redraw, using a 2D clip. This
allows implementing actors with trackable 2D clipped regions, like the
ClutterX11TexturePixmap, outside of Clutter itself.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
79c04bd133 fixed-layout: Use a better quark name
The "fixed-container" name is far too generic, and it may very likely
lead to collisions with application code.
2011-12-09 16:24:04 +00:00
Rob Bradford
320356e97f wayland: Refine enter/leave event handling
The Wayland protocol now has events represent when a pointer enters the
surface and when it leaves again.

For leaves the surface is not set in the event, for enters the surface is set.
Simply use this to determine whether to emit CLUTTER_ENTER or CLUTTER_LEAVE.
2011-12-08 17:44:53 +00:00
Rob Bradford
34cc45dae5 wayland: Update to latest Wayland API (wl_shell_surface transition)
Previously the wl_shell object held the methods that allowed a client to
request changes to the shell's state associated with a surface. These methods
have now been moved to a wl_shell_surface object.

This change allows configure events to be handled inside the stage rather than
the backend.
2011-12-08 17:44:53 +00:00
Robert Bragg
3e85ad6b95 build: make internal option_xkb_* symbols static
This makes the option_xkb_* symbols declared for the evdev device manager
and the wayland device manager private so we don't get symbol collisions
if both of these backends are enabled.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:38 +00:00
Robert Bragg
fd8965a710 xkb-utils: Adds #ifdef guards for repeat includes
This adds #ifdef/#define repeat include guards for clutter-xkb-utils.h

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:38 +00:00
Robert Bragg
d8e76c3415 eglnative: fix building eglnative BE with evdev support
this fixes how clutter-device-manager-evdev.h is included to fix a build
problem caused by not being able to find the header.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
602a89afa8 evdev: fixes evdev build issues + don't ref default stage
This updates the evdev input backend code to compile and also updates
the code to not refer to the default stage and instead check for a
stage to be associated with the input device. If no stage is currently
associated with a device generating events then the events are dropped
on the floor.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
86f2aed570 input: adds internal _clutter_input_device_get_stage api
This adds internal api to be able to query the stage currently
associated with a given input device so input backends shouldn't need to
refer to the default stage.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
16ed7677e0 Adds wayland-surface actor for wayland compositors
This adds a --enable-wayland-compositor configure option which will add
support for a ClutterWaylandSurface actor which can be used to aid in
writing Wayland compositors using Clutter by providing a ClutterActor to
represent Wayland client surfaces.

Notably this configure option isn't tied into any particular backend
since conceptually the compositor support can be used in conjunction
with any clutter backend that has corresponding Cogl support.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
07c6f96cb4 wayland: Updates client side wayland support
This updates Wayland support in line with upstream changes to the Wayland
API and protocol.

This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.

This update also adds an input device manager consistent with other
clutter backends.

Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Chun-wei Fan
6ad1afd803 clutter/Makefile.am: Update gen-enums.bat generation
It's $(srcdir)/win32/clutter-win32.h, not $(srcdir)/clutter-win32.h

Sorry!
2011-12-08 17:40:22 +08:00
Chun-wei Fan
7a70e1f08b clutter/Makefile.am-Create batch to gen enums (VS Support)
Generate a .bat file to generate the clutter-enum-types.[ch] for use
during the Visual C++ build process, which will greatly simplify the
maintenanace of the VS build files as public headers are added or removed
during the development process.
2011-12-08 17:04:46 +08:00
Emmanuele Bassi
158245fda3 backend: Fix em computation for non-absolute fonts
If a font description is not set to have an absolute size then we were
using the wrong transformation for points to device units.
2011-12-05 11:43:48 +00:00
Emmanuele Bassi
943a65b476 backend: Return the correct default resolution
If ClutterSettings:font-dpi is set to -1 then the default resolution
should be returned by ClutterBackend — i.e. 96.0.
2011-12-05 11:42:49 +00:00
Jasper St. Pierre
f7bb1e879e main: Fix keyboard event emission for non-reactive actors
This is an innocent copy-paste issue that ended up breaking a few things

https://bugzilla.gnome.org/show_bug.cgi?id=664582
2011-12-01 13:05:22 -05:00
Emmanuele Bassi
1dc7c45438 x11: Do not try to access private structures
ClutterInputDeviceX11 has been made private, so we cannot access it from
outside of clutter-input-device-core-x11.c. We should have simple
accessors for the min/max keycode, which is the only detail that we use.
2011-12-01 13:44:21 +00:00
Manuel Osdoba
67cdbbaf51 Currently Clutter only prints out a warning message in case some shader effects fail to compile
Clutter-WARNING **: Unable to compile the GLSL
shader: Fragment shader failed to compile with the following errors:

The attached patch (against current git) should print out more
information what makes it easier to answer user feedback.

https://bugzilla.gnome.org/show_bug.cgi?id=664252
2011-12-01 10:57:22 +00:00
Bastian Winkler
6336883da7 path: Fix introspection annotations
Add out annotations for clutter_path_get_node() and
clutter_path_get_position()

https://bugzilla.gnome.org/show_bug.cgi?id=664336
2011-12-01 10:55:13 +00:00
Emmanuele Bassi
dc77a5ef31 docs: Fix up the state.set_key() comment 2011-12-01 10:39:11 +00:00
Jeremy Moles
1e05e8ceaf Adds (allow-none) as source_target for clutter_state_set_key
While working through the Python3/pygobject bindings, I came across a missing
(allow-none) in clutter_state_set_key(). This allows the API to specify to None
as the source_target.

https://bugzilla.gnome.org/show_bug.cgi?id=664996
2011-12-01 10:36:38 +00:00
Neil Roberts
627a1b1977 effects: Use effect_queue_repaint instead of actor_queue_redraw
The builtin effects ClutterColorizeEffect, ClutterDesaturateEffect and
ClutterShaderEffect all have properties which only affect the
rendering of the final texture not the contents of it. When these
properties are updated we should queue a repaint of the effect not
the actor so that we don't waste time repainting the contents of the
offscreen buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=665052

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-28 18:30:18 +00:00
Neil Roberts
c687ece72d Fix building with profiling enabled
There was an #ifdef'd section of code for profiling that was using the
wrong variable name so it would not build.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-28 16:27:57 +00:00
Neil Roberts
a2774fb0dc offscreen-effect: Track the size of the actor separately
Previously the offscreen effect was keeping track of the size of the
texture so that it could detect when a different size is requested and
create a new texture. However this breaks if a subclass overrides
create_texture to make the texture bigger because in that case the
size of the texture will always be different from the calculated size
of the actor. This patch makes it also track the size of the fbo that
was requested before being passed through create_texture() and it
instead uses that to detect when a new FBO is needed.

https://bugzilla.gnome.org/show_bug.cgi?id=665040

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-28 15:42:35 +00:00
Emmanuele Bassi
24623c43a8 timeline: Add custom parser for "markers"
It should be possible to define markers in ClutterScript when
describing a ClutterTimeline.

The syntax is a trivial:

  "markers" : [
    { "name", <marker-name>, "time" : <msecs> }
  ]

While at it, we should document it inside the API reference, as well
as fleshing out the ClutterTimeline description.
2011-11-27 12:19:39 +00:00
Bastian Winkler
d82bf70d49 script: Don't skip introspection for connect_signals_full()
To allow language bindings to properly override Script.connect_signals()
they'll need access access to Script.connect_signals_full().

Thanks to Jeremy Moles for reporting.
2011-11-25 10:54:54 +01:00
Emmanuele Bassi
49355f3287 pc: Fix unexpanded variables
PkgConfig doesn't like those.
2011-11-23 17:30:13 +00:00
Emmanuele Bassi
a13b095dc2 build: Fix distcheck 2011-11-22 13:53:08 +00:00
Florian Müllner
02a020a7fd Add missing include
clutter-profile.h used to be included via clutter-debug.h, but no
more (8a4dc3c011) ...
2011-11-18 22:06:30 +01:00
Emmanuele Bassi
6e15fd930a debug: Simple whitespace cleanups 2011-11-18 17:54:19 +00:00
Emmanuele Bassi
8a4dc3c011 debug: Clean up profile/debug symbols
Since we have a _clutter_debug_message() function compiled in
unconditionally we have no further need for the equivalent conditional
version defined in clutter-profile.[ch]: we can simply do the work in
one function.
2011-11-18 17:44:42 +00:00
Emmanuele Bassi
92585be4d8 debug: Remove CLUTTER_GLERR
The macro hasn't been used in a long while, as Cogl had its own version
of it; and Clutter hasn't been using pure GL for some time now.
2011-11-18 17:32:01 +00:00
Emmanuele Bassi
2d76407016 debug: Remove CLUTTER_MARK
The debug macro is seldom used, and it's a bit lame at that.
2011-11-18 17:30:39 +00:00
Emmanuele Bassi
90f37d5636 cairo-texture: Skip ::draw emission for 0x0 surfaces
This also avoids an assertion failure.
2011-11-18 17:23:56 +00:00
Chun-wei Fan
d3a9bf201b Merge branch 'master' into msvc-support-master 2011-11-16 09:15:16 +08:00
Emmanuele Bassi
bf9339b8f4 Deprecate some more old, useless API
We still ship clutter_get_show_fps() and clutter_get_debug_enabled() as
public entry points. Yet another case of missing API review prior to the
1.0 release, so really the bucket stops around my desk.

Let's deprecate these two useless functions, and reduce the API
footprint of Clutter.
2011-11-15 17:58:25 +00:00
Emmanuele Bassi
66d46fd55e Deprecate clutter_get_timestamp()
This function should have never been made public in the first place; its
output depends on a configuration option of Clutter, and it's basically
useful only for internal debugging.
2011-11-15 17:47:00 +00:00
Emmanuele Bassi
59f395d856 Rework debug output
Make it consistent across the various build options (with or without
profiling enabled), and add a timestamp using the monotonic clock to
every debug message.
2011-11-15 17:39:49 +00:00
Emmanuele Bassi
c6e487a5c1 Remove CLUTTER_TIMESTAMP debug macro
It's pretty much unused, and it doesn't print out really informative
messages. We should make CLUTTER_NOTE print out a decent timestamp
instead.
2011-11-15 16:07:13 +00:00
Emmanuele Bassi
8b2df7ced9 Remove the GTimer used by clutter_get_timestamp()
Use g_get_monotonic_time() instead, which does the right thing.
2011-11-15 15:34:51 +00:00
Emmanuele Bassi
f63891f030 texture: Do not use clutter_get_timestamp()
The clutter_get_timestamp() output depends on whether Clutter was
compiled with debugging support — it's meant to be used only by the
debugging notes, and it should not be used for anything else.
2011-11-15 14:59:50 +00:00
Neil Roberts
58b6ad787b deform-effect: Use CoglPipeline instead of setting legacy state
Instead of calling cogl_set_depth_test_enabled and
cogl_set_backface_culling_enabled ClutterDeformEffect now uses the
experimental CoglPipeline API. Those global state functions will soon
be deprecated in Cogl and they are implemented by flushing a temporary
override pipline which isn't ideal.

Using the new culling API we can also avoid having a separate buffer
of indices for the back of the texture by just changing the culling
mode to cull front baces instead of the back.

https://bugzilla.gnome.org/show_bug.cgi?id=663636
2011-11-15 11:15:00 +00:00
Neil Roberts
8a752d674b deform-effect: Use CoglPrimitives instead of CoglVertexBuffers
This changes ClutterDeformEffect to use a CoglAttributeBuffer with a
CoglPrimitive instead of the old CoglVertexBuffer. The old vertex
buffer code is now implemented in terms of the attribute buffer code
and it will eventually be deprecated. Using CoglPrimitives should be
slightly more efficient.

This also changes the struct we store the vertices to be
CoglVertexP3T2C4 instead of CoglTextureVertex. The latter is
technically not compatible with neither vertex buffers nor attribute
buffers because it contains a CoglColor and the internal members of
that are private so it is not valid to assume it contains 4 bytes and
use that as an attribute. Also it contains padding so it ends up
redundantly creating a larger buffer. CoglTextureVertex is in the
public API for the deform_vertex virtual so we still have to maintain
that. Instead of directly manipulating the array to upload, the
application is now passed a stack allocated temporary struct which
gets converted to a CoglVertexP3T2C4. This also means that we can map
the buffer as write only and still let the application read-write the
vertex.

The paint debug code to draw line strips for the deform mesh was
previously trying to set a red source material. However this wasn't
working because the material color was being overwritten by the color
attribute in the vertex buffer. This patch fixes that by creating a
seperate primitive for the lines and not adding the color
attribute. The lines code was also drawing both the front and back
indices. I don't think that entirely makes sense so I've just changed
it to draw only the front indices. Maybe painting both would make more
sense if backface culling was still enabled.

https://bugzilla.gnome.org/show_bug.cgi?id=663636
2011-11-15 11:14:59 +00:00
Chun-wei Fan
8d0c68347a Merge branch 'master' into msvc-support-master 2011-11-15 14:20:22 +08:00
Emmanuele Bassi
b281f2090a Store the master clock pointer in the main context
Let's try and move all singletons into ClutterMainContext.
2011-11-14 17:16:27 +00:00
Emmanuele Bassi
f1ebfe30ce stage-manager: Store the stage manager into the main context
Use the main context to store the stage manager singleton, instead of a
static pointer inside clutter-stage-manager.c.
2011-11-14 15:43:20 +00:00
Chun-wei Fan
96d4e527ea Merge branch 'master' into msvc-support-master 2011-11-14 22:57:50 +08:00
Lionel Landwerlin
e7720c4156 deform-effect: do not redraw actor on invalidate
When invalidating the deform effect, we are invalidating the vertices
shaping the deformation of an actor. Therefore, there is no need to
trigger a redraw of the associated actor, we can just repaint the
effect.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=663720
2011-11-14 12:01:07 +00:00
Emmanuele Bassi
b5ac927763 stage: Clean up
Improve the consistency of the code.
2011-11-14 11:46:02 +00:00
Emmanuele Bassi
b2d1dfa932 stage: Deprecate clutter_stage_queue_redraw()
It's a wrapper around clutter_actor_queue_redraw().
2011-11-14 11:45:14 +00:00
Emmanuele Bassi
f5d011cb67 Merge branch 'deprecate-default-stage'
* deprecate-default-stage:
  evdev: do not associate device with stage
  evdev: don't even process events without a default stage
  docs: Note default stage deprecation in README
  docs: Remove clutter_stage_get_default()
  stage: Deprecate the default stage
  script: Do not use clutter_stage_get_default()
  cally/actor: Do not use the default stage as a fallback
  Try to mop up the default stage mess
  performance/*: Do not use clutter_stage_get_default()
  interactive/*: Do not use clutter_stage_get_default()
  Merge with a11y
  micro-bench/*: Do not use clutter_stage_get_default()
  accessibility/*: Do not use clutter_stage_get_default()
  conform/*: Do not use clutter_stage_get_default()
2011-11-14 11:07:54 +00:00
Chun-wei Fan
bbe54aa2ec Fix clutter-bakend-win32.c
The VBLANK environmental variable is done universally in clutter-main.c
as in commits e8562089 (main: Add a sync-to-vblank global flag) and
db211a21 (Remove per-backend CLUTTER_VBLANK envvar), so remove these things
here as well.

https://bugzilla.gnome.org/show_bug.cgi?id=663999
2011-11-14 11:06:28 +00:00
Chun-wei Fan
2628ba70cd Fix clutter-bakend-win32.c
The VBLANK environmental variable is done universally in clutter-main.c
as in commits e8562089 (main: Add a sync-to-vblank global flag) and
db211a21 (Remove per-backend CLUTTER_VBLANK envvar), so remove these things
here as well.
2011-11-14 13:36:52 +08:00
Chun-wei Fan
ebf3147a00 clutter-config.h.win32: Add CLUTTER_INPUT_NULL 2011-11-14 13:33:04 +08:00
Chun-wei Fan
145685b099 Update config.h.win32.in/clutter-config.h.win32
-Make the contents of config.h.win32.in more like config.h.in
-Define CLUTTER_INPUT_WIN32 accordingly (no GDK3 defines yet, until
 GDK3 on Windows is more stable)
2011-11-14 12:49:52 +08:00
Chun-wei Fan
1b7249a247 Merge branch 'master' into msvc-support-master 2011-11-14 11:40:49 +08:00
Chun-wei Fan
c52d06a5b9 Update clutter-config.h.win32
The CLUTTER_WINDOWING_WIN32 needs to be in-sync with what is in
configure.ac, due to the implementation of multiple backends.
2011-11-12 12:03:53 +08:00
Rico Tzschichholz
b12a94dc27 docs: fix some headers paths 2011-11-10 19:05:39 +01:00
Lionel Landwerlin
213e6e4a16 evdev: do not associate device with stage
Their might not be any stage at that time, so this avoids to create a
default one.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=651718
2011-11-10 15:41:41 +00:00
Lionel Landwerlin
5705d08b5d evdev: don't even process events without a default stage
The evdev system is a bit different from other input systems in
Clutter because it's completly decorrelated from anything graphic.

In the case of embedded devices with no proper windowing system, you
might want to not implicitly create a default stage when you're
receiving the first input event.

This patch changes this behavior by not forwarding any event if you
don't have a default stage.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=651718
2011-11-10 15:39:16 +00:00
Emmanuele Bassi
26aa4b5290 docs: Remove clutter_stage_get_default()
A lot of the example code in the cookbook and the API reference still
uses the default stage — sometimes as if it were a non-default one,
which once again demonstrates how the default stage was a flawed concept
that just confused people.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
0c18dc6bf9 stage: Deprecate the default stage
Deprecate the clutter_stage_get_default() function, as well as the
clutter_stage_is_default() one, and replace its internal usage.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
2288d708e2 script: Do not use clutter_stage_get_default()
It's about to go away, so we should use the StageManager API instead.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
b1ccd262b1 cally/actor: Do not use the default stage as a fallback
Using the default stage as a fallback is wrong in all circumstances.

In this specific case, if an actor is not associated to a stage then it
cannot possibly be the key focus.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
26f4467392 Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.

Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.

Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.

At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).

For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.

For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.

This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
6d68ac2e8b osx: Clean up the backend implementation
Instead of implementing create_stage() and a constructor for
ClutterStageOSX, we can use the default implementations in
ClutterBackend, and spare us some code duplication.
2011-11-10 14:55:04 +00:00
Emmanuele Bassi
88b27beea4 wayland/backend: Remove create_stage()
The create_stage() implementation in ClutterBackendWayland isn't doing
anything special, so we can fall back to the default one.
2011-11-10 14:55:04 +00:00
Emmanuele Bassi
17c89bd0a0 backend: Clean up the device manager creation
Create the device manager during the event initialization, where it
makes sense.

This allows us to get rid of the per-backend get_device_manager()
virtual function, and just store the DeviceManager pointer into the
ClutterBackend structure.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
cd1e8da07f */backend: Clean up the stage creation
Use the default implementation of create_stage() wherever possible.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
828ca2982f backend: Provide a default create_stage()
We can now safely create a ClutterStageWindow in the shared code path,
instead of deferring to the backend.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
9c038ebefb stage-window: Add :backend and :wrapper properties
All StageWindow implementation already have back pointers, but we need a
unified API to actually set them from the generic code path; we can use
properties on the StageWindow interface — though this requires fixing
all backends at the same time, to avoid GObject complaining.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
f3c89e82b3 gdk/backend: Fix an invalid chain up 2011-11-10 14:55:03 +00:00
Emmanuele Bassi
b980d2dc17 */backend: Store the StageWindow implementation type 2011-11-10 14:55:03 +00:00
Emmanuele Bassi
6082be409e backend: Store the type of the StageWindow implementation
We can use it later on to create it and provide a default create_stage()
implementation.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
04a2b5f42b egl/backend: Clean up
The "EGL native" backend is just a short-hand for a pure Cogl backend,
using whatever input mechanism was enabled at run-time.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
89e26497de Add a CEx100-specific backend
Instead of piggybacking on the EGL backend, let's create a small
ClutterBackend for the CEx100 platforms. This allows us to handle the
CEx100-specific details in a much cleaner way.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
5c9cafb411 cogl/backend: Remove the ClutterBackendCogl class
All the functionality that ClutterBackendCogl provided has been moved
into ClutterBackend itself, so there is no need to have this class
around in the source.

Cogl-based backends can derive directly from ClutterBackend.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
5ac0cf1c28 cogl/backend: Remove pre/post_parse
The CLUTTER_VBLANK environment variable is now handled in the common
code path.
2011-11-10 14:55:02 +00:00
Emmanuele Bassi
db211a2131 Remove per-backend CLUTTER_VBLANK envvar
We have a global flag we can use.
2011-11-10 14:55:02 +00:00
Emmanuele Bassi
e8562089f6 main: Add a sync-to-vblank global flag
It replaces the per-backend CLUTTER_VBLANK environment variable.
2011-11-10 14:55:02 +00:00
Emmanuele Bassi
80fdbeb954 backend: Provide a default get_features() implementation
Continue gutting ClutterBackendCogl; get_features() is the last bit that
still does something, but now we can use the Cogl API.
2011-11-10 14:42:41 +00:00
Emmanuele Bassi
b97324ee9f win32/backend: Use the default context creation
The win32 backend doesn't do anything special on context creation, so we
can just use the default implementation provided by ClutterBackend.
2011-11-10 14:42:41 +00:00
Emmanuele Bassi
6ec7a28802 gdk/backend: Use the context creation hooks
Same as it has happened to the X11 backend.
2011-11-10 14:42:41 +00:00
Emmanuele Bassi
68e8ef0103 x11/backend: Use the context creation hooks
Don't replace create_context(): given that the X11 backend already uses
Cogl for the context creation, we can just provide the right data
structures ourselves.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
a918ac92cb backend: Provide a default create_context()
Since we use Cogl for the context creation we can now provide a default
context creation that should just work, plus a couple of hooks to allow
plugging into the creation sequence for platforms supported by Cogl that
require special handling — like foreign displays or alpha-enabled swap
chains.

The various backends have now two choices: either replace the
create_context() in its entirety, or plug themselves into the default
context creation.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
5b1b936491 backend: Fix up the input backend detection ordering
And add a missing 'else' in the OSX check, to avoid a g_error().
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
1f8915d2c8 Add a 'null' input backend symbol
We should have an input backend symbol that thoroughly disables all
input event handling.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
adb6ffbd0e backend: Unify the event initialization
Input backends are, in some cases, independent from the windowing system
backends; we can initialize input handling using a model similar to what
we use for windowing backends, including an environment variable and
compile-/run-time checks.

This model allows us to remove the backend-specific init_events(), and
use a generic implementation directly inside the base ClutterBackend
class, thus further reducing the backend-specific code that every
platform has to implement.

This requires some minor surgery to every single backend, to make sure
that the function exposed to initialize the event loop is similar and
performs roughly the same operations.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
84d208b2c6 win32/backend: Remove ensure_context()
We have a fallback, now.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
672ab70144 win32/stage: Implement get_active_framebuffer() 2011-11-10 14:42:40 +00:00
Emmanuele Bassi
42af690255 wayland/backend: Remove empty ensure_context()
There is a default fallback, now.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
0c02e8adb3 cogl/backend: Remove ensure_context()
We have a default implementation for it, now.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
790c0d1f91 backend: Provide an implementation of ensure_backend()
We can do it for all Cogl-based backends.
2011-11-10 14:42:39 +00:00
Emmanuele Bassi
0550a8b99d color: Validate hex formats
Right now, we pass through to Pango unrecognized hexadecimal formats
when parsing colors from strings. Since we parse all possible formats
ourselves, we can do validation ourselves as well, and avoid the Pango
path.
2011-11-10 14:13:45 +00:00
Jasper St. Pierre
b96773f9c9 clutter-stage-x11: Make sure to set geometry x and y
Otherwise, we could be dealing with uninitialized values, causing
havoc all over the place.

https://bugzilla.gnome.org/show_bug.cgi?id=663733
2011-11-10 12:57:34 +00:00
Craig R. Hughes
33303f92f3 Minor whitespace fix for clutter color parsing of hsla(h,s,l,a)
Previously, if there was whitespace between "l" and the comma before the
alpha value, parsing would fail.  This patch allows that whitespace
making it consistent with whitespace being allowed everywhere else.

https://bugzilla.gnome.org/show_bug.cgi?id=663594
2011-11-10 12:57:34 +00:00
Matthias Clasen
d596401a3c cally: Use the proper role for password entries
https://bugzilla.gnome.org/show_bug.cgi?id=663332
2011-11-10 12:57:34 +00:00
Emmanuele Bassi
7b5e5b7727 main: Add a debug note when reading the settings file
So that's easier to track in the debug log.
2011-11-09 09:09:37 +00:00
Chun-wei Fan
63dbcc245c Merge branch 'master' into msvc-support-master 2011-11-09 00:30:32 +08:00
Emmanuele Bassi
ba8d682c09 actor: Deprecate [sg]et_geometry()
These methods are short-hands for accessing the position and size,
which are already shorthands for accessing the various dimensional
and positional attributes. Plus, they use ClutterGeometry, which is a
fairly bad data type for a rectangle.
2011-11-08 14:46:55 +00:00
Emmanuele Bassi
101f39ea92 Replace usage of [sg]et_geometry()
The set_geometry() and get_geometry() methods are going to be
deprecated.
2011-11-08 14:46:16 +00:00
Emmanuele Bassi
4fe7a77302 Replace ClutterGeometry with cairo_rectangle_int_t
We still use ClutterGeometry internally in a couple of places, but we
should really move away from that flawed rectangle data type, and use
the Cairo one.

Sadly, we still have some public API that we cannot remove yet.
2011-11-08 14:20:32 +00:00
Emmanuele Bassi
76e85f68ea build: Remove mention of missing file
There is no clutter-event-gdk.h in the build.
2011-11-08 11:19:22 +00:00
Emmanuele Bassi
67d5a4993c main: Deprecate clutter_set_default_frame_rate()
Setting the default frame rate does not do anything even remotely
useful, unless synchronization to the vertical refresh rate is also
disabled - which can only be done through environment variable or
through configuration file. Having a programmatic way to change the
default frame rate is, thus, completely pointless.

Changing the default frame rate through environment variable and
configuration file is still allowed.
2011-11-07 20:31:15 +00:00
Chun-wei Fan
bd9dbe870a Add GDK-specific symbols to clutter.symbols
A GDK backend for clutter was added in commits 610a9c17
(Add A new GDK backend) and f14cbf5b (gdk: Allow disabling event retrieval)

These are not included in the Win32 builds for the moment as GDK3 is
quite unstable on Windows at this time
2011-11-07 12:44:44 +08:00
Chun-wei Fan
73fa9eec5f Update clutter-version.h.win32.in
-Update clutter-version.h.win32.in to reflect the state of
 clutter-version.h.in commit 21a24c86 (updated in commit 8249e488)
-Also add clutter_check_windowing_backend to clutter.symbols as a result.
2011-11-07 12:12:53 +08:00
Chun-wei Fan
bb9e452a36 Merge branch 'master' into msvc-support-master 2011-11-07 11:42:16 +08:00
Emmanuele Bassi
e0bfdbfeba osx/stage: Fix compilation
We need to include clutter-stage-window.h.
2011-11-04 12:03:13 +00:00
Colin Walters
6f8f8295c0 build: Ensure libdir exists before installing to it 2011-11-03 14:45:29 -04:00
Emmanuele Bassi
683642ba54 docs: Fixes for the API reference build 2011-11-03 16:05:36 +00:00
Emmanuele Bassi
7ab84f981c Remove CLUTTER_DISABLE_DEPRECATED from the build flags
We don't use it any more.
2011-11-03 15:35:01 +00:00
Emmanuele Bassi
2403d4875b Remove CLUTTER_DISABLE_DEPRECATED guard
Except for macros, we now entirely depend on the deprecation warnings
instead of a guard.
2011-11-03 15:32:04 +00:00
Emmanuele Bassi
9ea2bb694e docs: Fix a wrongly named argument 2011-11-03 15:16:02 +00:00
Emmanuele Bassi
98b467f9b8 stage: Move the deprecated macros to a separate header
The clutter-stage.h header still has a bunch of macros that have, for
reasons unknown[*], survived the 1.0 API cut and have long since been
deprecated. Let's hide them under the deprecated/ carpet and let us
never speak of them ever again.

[*] pretty sure alcohol or other psychotropic substances were involved
but I take the 5th on that.
2011-11-03 15:13:54 +00:00
Emmanuele Bassi
0157615fae build: Fix compilation 2011-11-03 15:03:16 +00:00
Emmanuele Bassi
11420a7057 group: Move deprecated macro into its own header 2011-11-03 15:02:35 +00:00
Emmanuele Bassi
530b07f12b Don't use a -deprecated suffix for headers
They are already in the deprecated/ directory, the suffix is redundant,
and there is no chance of collision.
2011-11-03 14:49:56 +00:00
Emmanuele Bassi
142cd0bf82 Move clutter-keysyms-compat.h to the deprecated section
No reason to have it lingering in the main section.
2011-11-03 14:42:39 +00:00
Emmanuele Bassi
983510fad4 x11/backend: Use an internal GError
Don't just return the error from Cogl, but proxy it so that it has the
correct error domain and code.
2011-11-03 14:02:43 +00:00
Emmanuele Bassi
8249e48802 Clean up the windowing system defines
Instead of defining new symbols for the windowing systems enabled at
configure time, we can reuse the same symbols for both the compile time
and run time checks, e.g.:

  #ifdef CLUTTER_WINDOWING_X11
    if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
      /* use the clutter_x11_* API */
    else
  #endif
  #ifdef CLUTTER_WINDOWING_WIN32
    if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WIN32))
      /* use the clutter_win32_* API */
  #endif

This scheme allows us to ensure that the input system namespace is free
for us to use and select at run time in later versions of Clutter.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
98c177def5 Clean up the backend creation
Move it to its own function.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
3987db1659 build: Make sure to remove colliding shared libraries
The compatibility links should take over any existing installed
shared library with the same soname, to avoid ldd creating stale
links.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4b0d7f2929 build: Improve the compat libs rule
Use the same commands libtool uses when installing symbolic links for
the shared libraries.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
8eb71af23d gdk/events: Clean up the event handling code
We need debugging notes, to see what's happening when handling events.

We need to queue a (clipped) redraw when receiving a GDK_EXPOSE event.

We need to check the device (both master and source) of the event using
the GdkEvent API, and pass them to the ClutterEvent using the
corresponding Clutter API.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
405e72f2e4 egl: First attempt at cleaning up the EGL native backend
At least, let's make it compile when built along with the other
backends. In reality, it still needs to be verified as working.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
19508132df build: Move EGL-related files under egl/
Including the clutter-cex100.h.in header.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4ee00b67b5 build: Move clutter-event-tslib.c out of egl/
Prepare for a full tslib device manager.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
6e9f474d90 Coding style and cosmetic fixes 2011-11-03 13:45:20 +00:00
Emmanuele Bassi
fedfac3b7c Remove the X11-specific bit in ClutterStageCogl
Let's use a new virtual function in ClutterStageWindow to check whether
a platform-specific implementation does support clipped redraws.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f58d393187 gdk: Fix Stage foreign window support
The code is generally wrong, and does not work. We need to skip the
GdkWindow creation when we have a foreing window, but we still need to
create the Cogl onscreen buffer and connect it to the GdkWindow's native
resource.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f14cbf5bdb gdk: Allow disabling event retrieval
Just like the other backends can disable the internal event handling,
and use clutter_<backend>_handle_event() to do the native → Clutter
event translation.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a73f1e6768 Cosmetic fixes 2011-11-03 13:45:19 +00:00
Emmanuele Bassi
21a24c862e Allow checking the backend type at run-time
Portable code should be allowed to check type backend currently being
used, so that it can use platform-specific API (not just Clutter's).

We don't want to go down the GDK route, with public types for
ClutterBackend and ClutterStageWindow implementations, and use the type
system, e.g.:

  #ifdef GDK_WINDOWING_X11
    if (GDK_IS_WINDOW_X11 (window))
      use_x11_api (window);
    else
  #endif
  #ifdef GDK_WINDOWING_WIN32
    if (GDK_IS_WINDOW_WIN32 (window))
      use_win32_api (window);
    else
  #endif
    g_critical ("Unsupported backend");

This system would make us expose the backend system, and we want to
still reserve us the option to change the backend system to increase its
granularity — e.g. choosing different input event systems regardless of
the windowing system.

This commit adds a simple function that checks the backend type against
a symbolic constant — the same constant string that can be used to
select the backend at run-time through the CLUTTER_BACKEND environment
variable.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Giovanni Campagna
9c102b7c51 Rework the interaction between the Cogl and GDK / X11 backends.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:45:17 +00:00
Giovanni Campagna
610a9c17ba Add a new GDK backend
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:42:13 +00:00
Robert Bragg
db53ca382c cogl: fallback to non-transparent stages if unsupported
If our check of the CoglOnscreenTemplate during initialization fails
then we disable the request for an alpha component in the swap chain and
try the check again.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-02 17:38:56 +00:00
Emmanuele Bassi
4ce95306a3 tslib: Remove mention of clutter-stage-egl.h
That header has long since disappeared from the build.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
0b4b19700f utils: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
377a292b4e texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
4a4289cfa5 stage-manager: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
1ba9a123ed cairo-texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4d8ba7db4 animatable: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings, now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4e971a7e5 cairo-texture: Use an internal function for create_region()
Avoid double argument checking, and a deprecation warning when
implementing create() as a wrapper around create_region(), by using
a simple internal function.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
b19c919645 actor: Move deprecated symbols into separate headers
The clutter-actor.h header is already pretty big, so let's try to keep
the deprecated symbols out of it.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
40d703a005 backend: Move deprecated symbols to a separate header 2011-11-02 13:00:46 +00:00
Emmanuele Bassi
a39be454cf main: Move deprecated symbols to a separate header
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
2011-11-02 13:00:46 +00:00
Robert Bragg
6e28121ff3 cogl: include <cogl/cogl-xlib.h> for xlib specific symbols
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.

This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.

Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-01 16:24:00 +00:00
Emmanuele Bassi
0bfda78615 profile: Disable deprecation warnings
We use an atexit() handler to print out the profile report coming from
Uprof. The g_atexit() call has been deprecated by GLib, but since this
use case is pretty specific and it's not meant to be turned on by
default (or distributed) then we can safely disable the deprecation
warnings inside clutter-profile.c.
2011-10-31 10:39:46 +00:00
Emmanuele Bassi
09de87b0e5 backend: Remove atexit handlers
The g_atexit() function has been deprecated in GLib as it is a fairly
bad idea in basically all cases.

We could probably use a GCC destructor if we didn't care about
portability, but for the time being we just remove the atexit() handler
that disposed the backend.
2011-10-31 10:33:46 +00:00
Emmanuele Bassi
d97a8c431b cairo-texture: Drop the half pixel rounding
Calling ceilf() should be enough.

https://bugzilla.gnome.org/show_bug.cgi?id=661887
2011-10-31 10:33:46 +00:00
Chun-wei Fan
0406e235bf Merge branch 'master' into msvc-support-master 2011-10-26 12:55:05 +08:00
Emmanuele Bassi
81a82867e1 docs: Clarify CLUTTER_ACTOR_IS_MAPPED
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
2011-10-25 11:35:04 +01:00
Chun-wei Fan
8c196c9403 Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 01:27:51 +08:00
Chun-wei Fan
7c6038d77b Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 00:13:53 +08:00
Chun-wei Fan
0f9eded1c3 Revert "Don't init the Big Clutter Lock on Win32"
This reverts commit f6acae9f3d.
2011-10-25 00:01:24 +08:00
Chun-wei Fan
f6acae9f3d Don't init the Big Clutter Lock on Win32
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+ source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumtopns-http://lists-archives.org/gtk/12724-compiling-a-gtk-application-on-windows.html
2011-10-24 17:17:39 +08:00
Emmanuele Bassi
5540e6bd9c docs: Document the behaviour in case of init failure
Or, better, the fact that the behaviour of any Clutter function will be
undefined in case the initialization fails.

The value returned by clutter_init() and friends has to be handled
properly.
2011-10-21 21:19:27 +01:00
Chun-wei Fan
fedca055e9 Revert "Revert "Deprecate clutter_threads_init()""
This reverts commit 5419c11c99.

This is another part to attempt to investigate on error 0xC0000264
on Windows
2011-10-21 17:44:27 +08:00
Chun-wei Fan
e0ad11a193 Revert "clutter-main.c: Fix multiple declarations"
This reverts commit 3d74552684.

This is a part to attempt to further investigate about the 0xC0000264 error
on Windows
2011-10-21 17:43:21 +08:00
Chun-wei Fan
3d74552684 clutter-main.c: Fix multiple declarations
clutter_threads_impl_lock/clutter_threads_impl_unlock was accidently
defined 2 times during the revert-fix that.
2011-10-20 15:42:55 +08:00
Chun-wei Fan
d6af2e54c8 Merge branch 'master' into msvc-support-master 2011-10-20 15:41:46 +08:00
Chun-wei Fan
5419c11c99 Revert "Deprecate clutter_threads_init()"
This reverts commit 7e3a75c66b.

Conflicts:

	clutter/clutter-main.c
	clutter/clutter-main.h
2011-10-20 15:17:25 +08:00
Robert Bragg
63cc5ab698 blur: don't accumulate texture padding twice
This removes the create_texture implementation for ClutterBlurEffect
because we already account for padding in the get_paint_volume
implementation so we were creating textures larger than necessary.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 15:27:03 +01:00
Emmanuele Bassi
a18a8a3ae2 Avoid the shadowing of 'clone'
The clone() call can creep into the build environment, so it's a good
thing to avoid using 'clone' as a variable name.
2011-10-19 15:23:55 +01:00