Commit 25f416c13d added additional compilation warnings, including
-Werror=return-type. There are several places where this results
in build failures if `g_assert_not_reached()` is disabled at compile
time and the compiler misses a return value.
https://gitlab.gnome.org/GNOME/mutter/issues/447
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
A window can be unmanaged without asking the client to do it, for
example as a side effect of a parent window being unmanaged, if the
child window was a attached dialog.
This means that the client might still make requests post updates to it
after that it was unmapped. Handle this gracefully by NULL-checking the
surface's MetaWindow pointer. We're not loosing any state due to this,
as if the client wants to map the same surface again, it needs to either
reassign it the toplevel role, or reset the xdg-toplevel, both resulting
in all state being lost anyway.
https://gitlab.gnome.org/GNOME/mutter/issues/240
A toplevel window can be unmanaged without the client knowing it (e.g. a
modal dialog being unmapped together with its parent. When this has
happened, take frame callbacks queued on a commit and cache them on the
generic surface queue. If the toplevel is to be remapped, either because
the surface was reassigned the toplevel role, or if it was reset and
remapped, the cached frame callbacks will be queued on the surface actor
and dispatched accordingly.
https://gitlab.gnome.org/GNOME/mutter/issues/240
A popup can be reset, and when that happens, window and actor are
destroyed, and won't be created again unless it is reassigned the
popup role.
If a client queued frame callbacks when resetting a popup, the frame
callbacks would be left in the pending state, as they were not queued on
the actor, meaning we'd hit an assert about the frame callbacks not
being handled. Fix this by caching them on the MetaWaylandSurface, so
that they either are cleaned up on destruction, or queued on the actor
would the surface be re-assigned the popup role.
https://gitlab.gnome.org/GNOME/mutter/issues/240
When a xdg-toplevel is reset, the window and actor are recreated, and
all state is cleared. When this happened, we earlied out from the
xdg-toplevel commit handler, which would mean that if the client had
queued frame callbacks when resetting, they'd be left in the pending
commit state, later hitting an assert as they were not handled.
Fix this by queuing the frame callbacks no the new actor, so that they
are emitted whenever the actor is eventually painted.
https://gitlab.gnome.org/GNOME/mutter/issues/240
Currently xdg-shell applies a geometry set with set_window_geometry
unconditionally. But the specification requires:
> When applied, the effective window geometry will be
> the set window geometry clamped to the bounding rectangle of the
> combined geometry of the surface of the xdg_surface and the
> associated subsurfaces.
This is especially important to implement viewporter and
transformation.
After 20176d03, the Wayland backend only synchronizes with the
compositor after a geometry was set, and it was different from
the current geometry.
That commit was mistakenly comparing the geometry before chaining
up, which would yield a false negative on the case where the
client didn't call set_geometry() before commit().
Fix that by caching the old geometry locally, chain up (and thus
apply the new geometry rectangle), then comparing the old and
current geometry rectangles.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/150
The current implementation of the XdgSurface v6 protocol does not check
if the window changed before calling meta_window_wayland_move_resize().
The problem with this approach is that calling this function is a costly
operation since we enter the compositor side. In GNOME Shell case, it is
in JavaScript, which triggers a GJS trampoline. Calling this function on
every mouse movement is naturally as terrible as it could be - and is
exactly what happens now.
This commit adds the necessary checks to only call move_resize() when
the window actually changed, or when it needs to be updated.
https://bugzilla.gnome.org/show_bug.cgi?id=780292
Issue: #78
All surface roles that do need a backing actor inherit from this
class, it makes sense to move actor management there. This also
means the MetaWaylandActorSurface is in charge of emitting
::geometry-changed on the MetaWaylandSurface.
Make the Wayland objects push the state relevant to their role to the
MetaSurfaceActor instead of MetaSurfaceActorWayland pulling the state
from the associated surface.
This makes the relationship between the actor and the objects that
constructs it more clear; the actor is a drawable that the protocol
objects control, not the other way around.
This will make it easier to "detach" a surface actor from a surface,
which is necessary when unmapping a window while the underlying surface
is yet to be destroyed and potentially reused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=791938
When maximizing a window, the previous location is saved so that
un-maximize would restore the same original window location.
However, if a Wayland client starts with a window maximized, the
previous location will be 0x0, so if we have to force placement in
xdg_toplevel_set_maximized(), we should update the location as well so
that the window is placed on the right monitor when un-maximizing.
For that purpose, add a new flag to force the update of the window
location, and use that flag from xdg_toplevel_set_maximized().
https://bugzilla.gnome.org/show_bug.cgi?id=783901
If a parent doesn't have a window, it means it could have been
dismissed (for example due to a input serial race), but the more recent
popup might win the input serial race and try to map anyway. This would
result in a crash later on when trying to process the placement rule,
as the parent already has no window.
https://bugzilla.gnome.org/show_bug.cgi?id=790358
Move the top-most-popup correctness check to the finish_popup_setup()
function after checking the serial. If we pass the serial check, we
should have reached a state that if there are any popups they should be
the one from the same client.
Also avoid failing a client that correctly set the top-most popup at map
time, but where at the time of processing the top most popup have
already been dismissed by the compositor for some arbitrary reason.
https://bugzilla.gnome.org/show_bug.cgi?id=790358
If a client changes the state of a surface to issue a set_maximize, this
causes apply_pending_state() to be called before mutter has placed the
window.
If the monitor on which the window is to be shown initially is different
from the one where the pointer is placed, this causes the effect to be
played at the wrong location before the window eventually reaches its
location on another monitor.
Force the window to be placed prior to change its state to maximized in
xdg-shell so that mutter won't relocate the window afterwards.
This also avoids sending an xdg_toplevel.configure with a size of 0x0
which would cause the client to initially draw its surface with some
arbitrary size.
https://bugzilla.gnome.org/show_bug.cgi?id=782183https://bugzilla.gnome.org/show_bug.cgi?id=781353
Previously we would bail out early in xdg_toplevel_role_commit() if no
geometry change was set, ignoring the possible min/max size hints
changes.
But setting a min/max size hint without changing the geometry is
perfectly valid, so we ought to apply the min/max changes regardless of
a geometry change.
https://bugzilla.gnome.org/show_bug.cgi?id=782213
If the client doesn't set a geometry using xdg_shell, we'll compute its
geometry based on its surface and subsurfaces.
Yet, we translate that as a window (re)size only when there is a pending
geometry, that we don't have when we computed the geometry by ourself.
Make sure we set the pending new geometry flag when computing the
geometry when it actually changed.
https://bugzilla.gnome.org/show_bug.cgi?id=782213
When the monitor the surface is on has a scale other than 1, the
coordinate of the window menu popup position needs to be scaled, as it
is reported in logical pixels, while the stage is still in physical
pixels.
https://bugzilla.gnome.org/show_bug.cgi?id=776055
Commit 4295fdb892 made us skip focusing
all xdg_popups instead of just non-grabbing ones as intended. This
means that when unmanaging a window we might select a xdg_popup window
to focus (in meta_stack_get_default_focus_window() ) but then since we
don't actually focus it we go on unmanaging the focused window which
triggers an assertion, as it should.
To avoid this and still fixing bug 771694 we can make use of the
MetaWindow->input property for non-grabbing xdg_popup windows since
their semantics, in this regard, are the same as no input X11 windows.
This way, when unmanaging a focused window while a xdg_popup is up,
we'll either give focus to the xdg_popup or not select the popup at
all to be focused if it's non-grabbing.
https://bugzilla.gnome.org/show_bug.cgi?id=775986
When the monitor is scaled (i.e. HiDPI scaling) the placement coordinates
ere still in unscaled xdg_surface window geometry coordinate space when
used to place the window. Fix this by scaling the coordinates by the
monitor scale of the parent toplevel window before using them.
https://bugzilla.gnome.org/show_bug.cgi?id=771841
As meta_window_place_with_placement_rule will trigger a configure event
being sent ensure that the popup is placed on the correct monitor first
to ensure the right scale factor is applied.
Signed-off-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk>
https://bugzilla.gnome.org/show_bug.cgi?id=771841
Always use the monitor of the toplevel surface's window, so that the
popup menu and the parent will always have the same scale. This fixes
the dimensions sent in the xdg_popup configure event.
https://bugzilla.gnome.org/show_bug.cgi?id=771841
A xdg_popup, when active, always has a parent surface. However, a popup
created may immediately become invalid, for example when it is not
granted a grab, in which case it won't be assigned a parent since it
will never be mapped.
This case needs to be handled elsewhere, as one cannot assume a
MetaWaylandXdgPoup that is processed (via wl_surface commit handling
etc) will have a parent_surface.
https://bugzilla.gnome.org/show_bug.cgi?id=771495
Implement min/max size request from xdg-shell-v6 and plug it into the
existing code so that windows with fixed size cannot be tiled/maximized
in Wayland just like in X11.
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=770226
Make sure to always call the parent role commit vfunc, so that they can
handle updating their state properly.
This means other places need to handle the situation where
surface->window is NULL on commit. This may for example happen when the
parent of a modal dialog is unmapped or NULL is attached to a
wl_shell_surface.
https://bugzilla.gnome.org/show_bug.cgi?id=769936
Port the xdg_shell implementation to use the unstable v6 protocol. This
includes:
- making xdg_surface a generic base interface for xdg_shell surface
roles
- create a xdg_toplevel role replacing the old xdg_surface
- change the xdg_opup role to be based on xdg_surface
- make xdg_popup not grab by default
- add support for xdg_positioner
https://bugzilla.gnome.org/show_bug.cgi?id=769936
Allow passing parameters (only GObject parameters supported for now) so
that role assignment can affect the paremeters set during construction.
If a role was already assigned when assigning, the passed parameters
are set using g_object_set_valist().
https://bugzilla.gnome.org/show_bug.cgi?id=769936
xdg-shell allows desktop environments to extend the list of states
within a given range.
Use this possibility to add a new state for tiled so that gtk+ can
benefit from this.
https://bugzilla.gnome.org/show_bug.cgi?id=766860
Separate "xdg_surface", "xdg_popup" and "xdg_shell" related functions
into three sections. Prior to this, the "xdg_shell" part was a bit all
over the place.
https://bugzilla.gnome.org/show_bug.cgi?id=763431