Commit Graph

12 Commits

Author SHA1 Message Date
Bilal Elmoussaoui
f5dac3a5d9 build: One config file to rule them all
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones

This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
2023-11-15 12:00:19 +00:00
Bilal Elmoussaoui
a955f0e47c cleanup: Make include macro usages consistent
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3157>
2023-08-07 22:24:36 +00:00
Bilal Elmoussaoui
c8e63866f0 clutter: Migrate to gi-docgen
- Drop all the private structs documentations
- Make use of gi-docgen items linking as much as possible
- Use markdown formatting for code snippets

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Carlos Garnacho
5428b96f1b clutter: Also log overlap regions in ClutterPickContext/Stack
These may be used for optimizations once we find the pick actor,
so picking can be avoided in areas we know didn't cross into
other actors. Nothing makes use of it yet though, just log these
so far.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
Georges Basile Stavracas Neto
6c4b897d74 clutter/actor: Cull out when picking
Testing points and rays against boxes is substantially cheaper - in
fact, almost trivial - compared to triangles. Check if the actor's
paint volume doesn't intersect with the current pick point / ray,
and skip recursing altogether in those cases.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
2020-11-25 16:34:29 +00:00
Georges Basile Stavracas Neto
c3534d3390 clutter/pick-context: Store point and ray on construction
It'll be used to do a quick box test to cull out while picking.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
2020-11-25 16:34:29 +00:00
Georges Basile Stavracas Neto
ce6f13357a clutter/pick-context: Remove clutter_pick_context_get_framebuffer()
It is not used anymore.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 10:19:04 -03:00
Georges Basile Stavracas Neto
7d25cbe87f Use graphene_ray_t to pick actors
This commit introduces a few important changes in order to
acommodate graphene_ray_t. Most of them are positive changes,
so don't panic :)

The first very visible change is that neither the actor box
nor the clip rectangles are projected before being pushed.
This required changing the parameters of the related functions
at both ClutterPickContext, and ClutterPickStack, to receive
boxes instead of vertices. These rectangles are projected on
demand now, so in the best case (first actor picked) only
one projection happens; and in the worst case, it projects
as much as it does now.

The second important change is that there are no more checks
for axis-alignment anymore. That's because picking now happens
in 3D space, using triangles.

Talking about triangles in 3D space, this is what is used now
for picking. We break down each actor rectangle in 2 triangles,
and check if the projected pick point is inside any one of them,
of if the ray intersects any one of them. The same check happens
for the clip rectangles.

Checking the projected pick point is both an optimization for the
2D case, and a workaround to graphene_ray_t problems with float
precision, which is specially visible on edges such as the top
bar.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 10:19:01 -03:00
Georges Basile Stavracas Neto
f411834d42 Introduce ClutterPickStack
ClutterPickStack is a new boxed type that stores the vertices
and clip rectangles. It is meant to be a byproduct of picking,
and takes over most of what ClutterStage currently does.

It introduces a 'seal' system, inspired by MetaKmsUpdate. After
the pick operation is done, and the rectangles are collected,
the pick stack is sealed, and is not allowed to be externally
modified anymore. Internally, it still can invalidate pick
records when an actor is destroyed.

For now, it handles both the clip rectangles, and the matrix
stack, separatedly. Future commits will rearrange this.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:56:42 -03:00
Georges Basile Stavracas Neto
a4961ad4a7 clutter/pick-context: Make pick context aware of the pick mode
Pass the pick mode during construction, and add a getter for it. It'll
be used by the next patches to make clutter_actor_should_pick_paint()
not depend on a global context.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Jonas Ådahl
eb14da3874 cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
cb9d6b79ef clutter: Introduce pick contexts
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00