* clutter.symbols: Add new symbols
* clutter/clutter-score.[ch]: Use the newly added marker API
on the timelines to implement attaching timelines at specific
points, using either milliseconds or frames.
* tests/test-score.c (main): Test the new API.
* clutter/clutter-marshal.list: Add signature for the
::marker-reached signal marshaller.
* clutter/clutter-timeline.[ch]: Add timeline marker API;
using markers it is possible to add a unique identifier to
a particular frame of the timeline, and receive a signal
notification when reaching that particular marker while
playing the timeline. (#641)
* tests/test-timeline.c: Update the test case to check for
the marker-reached signal emission.
* clutter.symbols: Add new symbols.
* clutter/clutter-id-pool.c: (clutter_id_pool_free):
Use g_slice_free not g_free.
* clutter/clutter-main.c: (_clutter_do_pick):
Dont 'over read' the framebuffer when picking (#839, Neil Roberts)
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
* clutter/clutter-timeline.c:
Timeline changes to fix the issues identified in bugzilla #439
Notably, this includes some tweaks to timeline semantics. So e.g. for a
10 frame timeline here are some points about the new timeline code:
- When you create a timeline it starts with current_frame_num == 0
- After starting a timeline, the first timeout is for
current_frame_num == 1 (Notably it isn't 0 since there is a delay
before the first timeout signals so re-asserting the starting point
would give a longer than average first frame.)
- For a non looping timeline the last timeout would be for
current_frame_num == 10
- For a looping timeline the timeout for current_frame_num == 10 would
be followed by a timeout for current_frame_num == 1 and frame 0 is
considered == frame 10.
- Asking for a timeline of N frames might better be described as asking
for a timeline of _length_ N.
Warning: Although I tried to test things, I guess it's quite likely that
this breaks somthing depending on a specific quirk of the previous
timeline code.
Signed off by: Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c (clutter_group_real_lower): Fix to
actually lower the actor under the 'above' actor. (#822)
* clutter/clutter-entry.h:
* clutter/clutter-entry.c:
(clutter_entry_handle_key_event_internal),
(clutter_entry_key_press), (clutter_entry_class_init),
(clutter_entry_handle_key_event): Handle a default class handler
for the key-press-event, so that giving key focus to an entry will
automatically make it work. This deprecates the
clutter_entry_handle_key_event() function. (#824)
* tests/test-entry.c (main): Remove the handle_key_event()
machinery, and just give focus to the entry.
Add support for the anchor point inside ClutterScript (#834,
David Stanczak)
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the :anchor-x and :anchor-y
properties to the ClutterActor class.
(clutter_actor_set_anchor_point),
(clutter_actor_set_anchor_pointu),
(clutter_actor_set_anchor_point_from_gravity): Reimplement
the pixel based and gravity based API using the units based
one. Emit the ::notify signal for the :anchor-x and :anchor-y
properties.
(parse_units),
(clutter_actor_parse_custom_node): Parse the :anchor-x and
:anchor-y properties using the custom units format (mm, px,
pt and %).
* tests/test-script.json: Test the newly added properties.
* Makefile.am: Do not recurse into doc if we did not explicitly
enabled the documentation build; we just recurse into doc if we
are doing a dist or a distcheck.
of overflowing the id numbers when continusly creating and destroying
actors on long running applications for 16bpp.
* clutter/clutter-private.h: replaced hashtable with GArray and a
GSList for available slots in the array.
* clutter/clutter-actor.c: (create_actor_id): function to create an
actor->id mapping, (release_actor_id): function to mark an existing id
as available for reuse.
* clutter/clutter-main.c: (clutter_context_free): added utility
function for cleaning up the context,
(clutter_get_actor_by_gid): use the GArray for looking up actors.
* clutter/clutter-actor.c: Remove the usage of g_return_if_fail()
from static functions: either assert or use g_warning() to check
internal state, as g_return_if_fail() can be compiled out.
* clutter/clutter-main.c: Ditto as above.
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-x11.h:
(clutter_x11_handle_event):
(clutter_x11_disable_event_retrieval):
Functions to allow to hook into external XEvent retrieval (for
example when using clutter with gtk); NB: this API is tentative.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
PropertyNotify events if they don't match our window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Chain up to the parent's
request coords.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
ConfigureNotify events if we are painting on a foreign window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Reliquish control of the
window size, if we are painting on a foreign window. This fixes
the GtkClutterEmbed widget.
* clutter/x11/clutter-x11.h:
* clutter/x11/clutter-backend-x11.c:
(clutter_x11_set_display):
Function to set X display connection prior to calling
clutter_init(); stripped loads of trailing space.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_abs_opacity): Add function that does what
get_opacity() does now...
(clutter_actor_get_opacity): ... and make get_opacity() do what
it's supposed to be doing. The original get_opacity() returned
a composited value, and there's no way to actually extract the
real opacity value set with set_opacity().
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-texture.c: Update to use get_abs_opacity().
* clutter/clutter-entry.c:
* clutter/clutter-label.c: Ditto. Also, never change the stored
alpha value. (#804)
* tests/Makefile.am:
* tests/test-opacity.c: Test suite for the get_opacity() and
get_abs_opacity() API, and correct opacity handling.
* README: Add note about the change in get_opacity().
* clutter/clutter-actor.[ch]:
* clutter/clutter-types.h:
* doc/reference/clutter-docs.sgml: Fix a lot of documentation.
2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_group_query_coords):
Added function to translate vertex array to a bounding box.
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Fixed documentation.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_is_scaled):
(clutter_actor_is_rotated):
Convenience functions to test whether actor is scaled or rotated.
(clutter_actor_apply_relative_transform_to_point):
Removed unused variable.
* clutter/clutter-group.c:
(clutter_group_query_coords):
Use clutter_actor_get_relative_vertices() to calculate bounding
boxes of children that are scaled or rotated.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
(clutter_actor_get_relative_vertices):
(clutter_actor_apply_relative_transform_to_point):
Functions to calculate actor vertices in the plane of a given
ancestor.
* clutter/clutter-texture.c (texture_update_data):
Fixed incorrect calculation of offset into texture data (needs to
use width of the texture, not of the updated area).
* clutter/clutter-actor.c:
Minor documentation tweak to class description.
* clutter/clutter-behaviour-scale.c:
'Force' start + end vals of scale behaviour
(#779, Havoc Pennington)
* clutter/clutter-actor.c (clutter_actor_transform_stage_point):
Moved part of the calculation to floating point to avoid overflow
of ClutterFixed range for large actors (bug 613).
* clutter/clutter-behaviour-path.c: Move the nice graph and
description from the Path behaviour...
* clutter/clutter-behaviour.c: ... to the main Behaviour class.
* clutter/clutter-behaviour-path.c: Reference the newly
added image showing the effects of different alpha functions
on the same path behaviour.
* configure.ac: Find out the prefix of some of the libraries
we depend upon, so that gtk-doc can fix the references for us.
* clutter/clutter-script.c:
(resolve_alpha_func): Use a whitelist containing the alpha function
provided by Clutter, as a fallback in case g_module_open() does not
work.
(clutter_script_parse_alpha): Add an explicit warning in case we
cannot find the alpha function used inside a UI definition.
implementation of a box-blur shader from Gwenole Beauchesne that
should work on GLSL implementing low-end IGPs not implementing
dynamic branching. The original code used crashed some of these
due to bugs in drivers or similar. Resolves bug #710.
* clutter/clutter-actor.c:
(clutter_actor_set_property):
Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z
* tests/test-actors.c:
Adjusted to use anchor point for both group and hands.
* tests/test-actors.c: (frame_cb), (main):
Changed set_anchor to move_anchor.
Changed clutter_actor_rotate x & y values to 0,0.
Switched on scaling because it seems to work without drifting.
* clutter/clutter-script-parser.c:
(clutter_script_get_type_from_symbol),
(clutter_script_get_type_from_class): Use BIND_LAZY flag
when looking at the symbols, so we don't load them all up.
* clutter/clutter-script.c (resolve_alpha_func): Ditto as above.
(_clutter_actor_apply_modelview_transform): perform translation as
well as anchor point adjustment based on self not being stage (and
not by self not being an orphan).
* clutter/clutter-texture.c:
Initial attempt at handling resizing/tranformed source textures.
* clutter/pango/pangoclutter-render.c: (draw_glyph):
Guards against freetype returning NULL bitmaps and
thus causing device by zeros on NVIDIA drivers. (see ml)
* clutter/clutter-actor.c: (clutter_actor_get_vertices):
Make sure GL related Matrices are initialised. Fixes#756
* clutter/clutter-texture.c:
Fix up code from Norways answer to Jean-Michel Basquiat.
(warning on tile_get_pixbuf)
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
* clutter/clutter-shader.c:
Minor formatting cleanups to fit in 80 cols.
* clutter/clutter-texture.c:
More safety checks, clean ups in clutter_texture_new_from_actor()
* clutter/cogl/gl/cogl.c:
Always clear the FBO initially when rendering
* tests/test-fbo.c:
Overhall the test as to be more useful (and show current issues)
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
Disable the depth test and buffer as has some strange side
effects, mainly on x/y axis rotation with multiple layers at
same depth (eg rotating text on a bg has very strange
effect). Seems no clean 100% effective way to fix without other
odd issues.. So for now move to application to handle and add
cogl_enable_depth_test() as for custom actors (i.e groups) to
enable if need be.
* clutter/clutter-feature.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* tests/Makefile.am:
* tests/test.fbo.c:
Add initial support for FBO's in Clutter (OpenGL only so far).
See new clutter_texture_new_from_actor()
Initial implementation, needs work.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_set_cursor_visible):
Fall back to again not relying on xfixes to hide cursor. *sigh*
* clutter/clutter-deprecated.h:
Add clutter_group_find_child_by_id
* clutter/clutter-actor.c:
(clutter_actor_get_property): Use clutter_actor_get_reactive()
instead of the IS_REACTIVE() macro.
(clutter_actor_set_reactive): Emit the notify signal for the
reactive property.
* clutter/clutter-timeline.c:
(timeline_timeout_func),
(clutter_timeline_get_delta): Coding style fixes.
* clutter/clutter-timeline.c (clutter_timeline_skip): Don't
add the frames outside the direction check. (thanks to benoar
on clutter-list for spotting it)
* clutter/clutter-actor.c:
(clutter_actor_transform_vertices):
Call clutter_actor_query_coords() instead of accessing the actor
box, so that actors that calculate their bounding box on the fly
(like ClutterGroup) work.
* (_clutter_actor_apply_modelview_transform_recursive):
Made to work for parentless actors.
clutter_timeline_set_direction instead of static state.
(raise_top): made rectangle remain at fixed depth and raise
above each other.
(janus_group): added a rectangle with two faces, one red and
one green, that spins around.
* clutter/clutter-entry.h:
* clutter/clutter-entry.c:
(clutter_entry_set_cursor_position),
(clutter_entry_get_cursor_position): Rename [gs]et_position()
to [gs]set_cursor_position(), and avoid method name collisions
with bindings for high-level languages.
* clutter/clutter-deprecated.h: Add replacement warnings for the
renamed methods.
* clutter/clutter-actor.c (clutter_actor_init): Explicitly
memset() to 0 the clip container, so if you get the clip without
having set it, you won't get garbage.
2008-01-31 Rob Bradford <rob@openedhand.com>
* README: Add the osx flavour, and mark it experimental,
along with the sdl backend. EGL-based backends should not be
considered experimental anymore, even though they might require
tweaking.
* HACKING: Expand the "document API" point, and the release
process.
* README: Update the release notes regarding the scale behaviour,
now that the gravity has been removed.
* clutter/clutter-label.c (clutter_label_query_coords): Check
if the layout logical rectangle size is bigger than the bounding
box; this usually means that the bounding box changed in one
point and the label private allocation needs to be
updated. (#724)
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-depth.c:
(clutter_behaviour_depth_set_bounds),
(clutter_behaviour_depth_get_bounds): Add the depth-start and
depth-end accessors.
* tests/test-depth.c (timeline_completed): Use set_bounds()
instead of g_object_set().
* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
and clutter_behaviour_opacity_get_bounds() to the list of
public symbols.
* clutter/clutter-behaviour-scale.c: Use separate variables for
storing the scale boundaries; apparently, using arrays broke
the python bindings. (#720)
* clutter/clutter-group.c:
Make sure unrealizing a group also unrealizes children.
* clutter/glx/clutter-stage-glx.c:
Chain up to group unrealize to make sure textures get unrealized
when changing context (see #718)
* clutter/clutter-texture.c:
Formatting cleanups
Apparently floats can't be multiplied or divided with ints without
explicit type casts. Use 2.0 or float(var) where appropriate. Patch
from Tommi Komulainen (#715).
* clutter/clutter-main.c (generate_enter_leave_events): Do not
take the explicit reference, and let clutter_event_copy() do it
for us. (#714, Neil Roberts)
* clutter/clutter-event.c (clutter_event_copy): Take an extra
reference on the related actor in ClutterEventCrossing that we
explicitly unref in clutter_event_free(). (#714, Neil Roberts)
* clutter/clutter-main.c (clutter_do_event): Check the
return value of the ::event signal for the CLUTTER_DELETE
event type.
* clutter/clutter-stage.c (clutter_stage_event): Emit the
::event signal when receiving the CLUTTER_DELETE event; this
allows to intercept the user's closing of the stage window.
* clutter.symbols: Add ClutterBehaviourOpacity accessors.
* clutter/clutter-behaviour-opacity.h:
* clutter/clutter-behaviour-opacity.c:
(clutter_behaviour_opacity_set_bounds),
(clutter_behaviour_opacity_get_bounds): Add accessors for the
opacity-start and opacity-end properties.
* clutter/clutter-behaviour-scale.h: Fix the argument name to
avoid complaints by gtk-doc.
* clutter.symbols: Add new ClutterBehaviourScale setters.
* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
on both axis. Add setters for all the behaviour properties.
* clutter/clutter-effect.h:
* clutter/clutter-effect.c (clutter_effect_scale): Split the
final scale factor to match the ClutterBehaviourScale changes. (#709)
* tests/test-actors.c:
* tests/test-effects.c:
* tests/test-rotate.c:
* tests/test-scale.c: Update after API change.
* clutter/cogl/cogl.h: Rename COGLhandleARB to COGLhandle.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c: Update GL implementation of COGL.
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c: Update GLES implementation of COGL.
* clutter/clutter-shader.c: Fix ClutterShader to use the new
COGLhandle type instead of COGLhandlerARB.
Define COGLhandleARB. (patch by Johan Bilien)
* clutter/cogl/gles/cogl-defines.h: Define COGLhandleARB on
GLES as well (using GLuint)
* clutter/cogl/gles/cogl.c: Use COGLhandleARB.
reviewed by: Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-event-osx.c (_clutter_event_osx_put):
Initialize ClutterEvent structure with zeroes (#672)
The 'source' member was uninitialized and being referenced in
clutter_do_event leading to crash.
* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Implement non-GLX
version using GModule and looking up the symbol from the running
process. It should work when linked to library providing the
requested function. (#696, Tommi Komulainen)
* clutter.symbols: Add clutter_model_insertv()
* clutter/clutter-model.[ch] (clutter_model_insertv): Add a vector
based insertion API, for language bindings
* clutter/clutter-effect.c (clutter_effect_rotate): Make the
rotate effect work on the passed axis, instead of hardcoding
the X axis. (#700, Neil Roberts)
patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694)
* clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when
referring to program or shader handles.
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-list-model.[ch]: Complete the ClutterModelDefault
to ClutterListModel rename by renaming the source files
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
into ClutterListModel, to make it clear that the default
ClutterModel implementation is list-based
* tests/test-model.c: Update call
* clutter/clutter-model-default.c:
(clutter_model_default_new),
(clutter_model_default_newv): Move the constructors in the
right file
* clutter/clutter-model-private.h: Add a private header for
the ClutterModel implementations
* clutter/clutter-model.c:
(clutter_model_check_type),
(clutter_model_set_n_columns),
(clutter_model_set_column_type): Mark as private to Clutter,
not static to ClutterModel
* clutter/Makefile.am: Add clutter-model-private.h