The cursor surface would be remembered until the next proximity in
event, causing flashing of the old cursor till the client underneath
the tablet tool sent the zwp_tablet_tool.set_cursor request.
Forgetting about the cursor surface on proximity out makes the cursor
invisible till the request is made.
More specifically, avoid crossing events, since clutter does not set
modifier/button state on those. Fixes implicit grabs being broken when
the pointer moves past the surface boundaries.
https://bugzilla.gnome.org/show_bug.cgi?id=785347
Since a wl_buffer is independent of the GL context in use (unlike, e.g.,
a GL renderbuffer), EGLImages with the EGL_WAYLAND_BUFFER_WL target must
pass EGL_NO_CONTEXT as the context. Quoting from the
EGL_WL_bind_wayland_display spec:
After querying the wl_buffer layout, create EGLImages for the
planes by calling eglCreateImageKHR with wl_buffer as
EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL
context.
The check was already present inside _cogl_egl_create_image.
https://bugzilla.gnome.org/show_bug.cgi?id=785263
Signed-off-by: Daniel Stone <daniels@collabora.com>
Moved from g-s-d's media keys plugin, where it was called "video-out",
since it requires changing the current monitor configuration and we
want to remove the old DBus API.
This implementation is intentionally simple and not really meant for
more than debugging and validating the various configurations. A
better user experience will be introduced in gnome-shell with a custom
keybinding handler.
The default value includes <Super>P in addition to the standard keysym
for historical reasons.
https://bugzilla.gnome.org/show_bug.cgi?id=781906
This will allows us to support the XF86Display key present on some
laptops, directly in mutter. This is also known, in evdev, as
KEY_SWITCHVIDEOMODE.
The common usage for this key is to alternate between a few well known
multi-monitor configurations though these aren't officially
standardized. As an example, Lenovo documents it as:
"Switches the display output location between the computer display
and an external monitor."
On this patch, we're just introducing the configurations that have been
implemented in g-s-d until now, which go a bit beyond the above
description.
https://bugzilla.gnome.org/show_bug.cgi?id=781906
Test that a tiled monitor with tile (0, 0) as the non-main output,
where main output is defined as the output that is active as long as
the monitor is active.
https://bugzilla.gnome.org/show_bug.cgi?id=781723
Instead of letting MetaMonitor derive the logical monitor size, then
using the main monitor for the position, just let MetaMonitor derive
the whole layout including the position. This means it can deal with
tiled monitors better, for example when the main output (the output
always active when the monitor is active) is not the origin output (the
output with tile position (0, 0)).
https://bugzilla.gnome.org/show_bug.cgi?id=781723
We'll need to drop the old monitor configuration system to pave way to
better hi-dpi and multi-gpu support. Let's start by defaulting to the
new system in order to give it more real world testing.
Adds basic support for the "wheel" event from the Wayland tablet protocol.
Ideally we would accumulate the angle and report a wheel event with an
appropriate value for "clicks". We can get away with a much cruder method
for the time being, however, since no Wacom tablet puck actually provides
a smooth scrollwheel. Checking whether the angle in CLUTTER_INPUT_AXIS_WHEEL
exceeds a nominally-small threshold is sufficient to determine that the
wheel has advanced by at least one physical click.
https://bugzilla.gnome.org/show_bug.cgi?id=783716
These events will be useful on gnome-shell UI, so translate the
4-5 button events with exotic axes to those. Also use the
XI_Motion event received when first touching those to reset
the ring/strip state, so we don't receive spurious direction
changes in the upper layers.
https://bugzilla.gnome.org/show_bug.cgi?id=782033
When updating the main monitor, make sure to update the toplevel main
monitor before trying to use that as the main monitor for non-toplevel
windows (such as popups). Without this, when the main monitor is
updated as a side effect to monitors being changed (for example due to
a hot plug event, or coming back from being suspended) the
main monitor pointer may, after 'monitors-changed' has completed, point to
freed memory resulting in undefined behaviour.
https://bugzilla.gnome.org/show_bug.cgi?id=784867
This is used to request key focus on the close dialog whenever
a window that is frozen would receive key focus. Also, ensure
that the dialog gets focus when first shown if the window was
meant to receive input.
https://bugzilla.gnome.org/show_bug.cgi?id=762083
Otherwise the ClutterEventFilter will consider these handled, and not
forward these to Clutter. This gets necessary for key handling if we
mean to implement the close dialog with Clutter UI.
https://bugzilla.gnome.org/show_bug.cgi?id=762083
The list of files being parsed for enumerations include the header file
we are building with the enumeration types.
Additionally, we are concatenating multiple runs in the same temporary
files; on failure, the temporary files are left around, which means we
end up with broken headers and sources.
Just like we do for buttons, with a few twists. These have 2 directions
mappable to different keycombos, and are affected by the current mode
in their group.
https://bugzilla.gnome.org/show_bug.cgi?id=782033
Moved from g-s-d's media keys plugin, where it was called
"video-rotate", since it requires changing the current monitor
configuration and we want to remove the old DBus API.
https://bugzilla.gnome.org/show_bug.cgi?id=781906
This basically moves g-s-d's orientation plugin into mutter so that
eventually g-s-d doesn't need to build monitor configurations by
itself anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=781906
Since commit 6b5cf2e, we keep override redirect windows on a layer
above regular windows in the clutter actor scene graph. In the X
server, and thus for input purposes, these windows might end up being
stacked below regular windows though, e.g. because a new regular
window is mapped after an OR window.
Fix this disconnect by re-stacking OR windows on top when syncing the
window stack with the compositor.
https://bugzilla.gnome.org/show_bug.cgi?id=780485
When verifying if a configuration is applicable, don't set it as
current when applying succeeded, or else reverting to a previous
configuration doesn't work after having verified.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
Differentiate between non-interlaced and interlaced modes. This is done
by appending an "i" after the resolution part of the mode ID, and
adding a 'is-interlaced' (b) property to the mode properties.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
To be more flexible without having to change any D-Bus type signatures
in the future, replace the 'uint' flags value (currently determining
whether a mode is current and/or preferred) with a variant lookup table.
The keys 'is-current' (b) and 'is-preferred' (b) replace the existing
flags.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
To be able to add more modes types that happen to have the same
resolution and refresh rate, change the API to specify modes using an
ID string. The ID string is temporary, and only works for associating a
mode for the monitor instance that it was part of.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
When calculating sizes given some size and a fractional logical monitor
scale with precision loss, round the result of the floating point
calculation to the closest integer, as otherwise we might end up with
result smaller by 1 if there was a loss of precision when calculating
the scale.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
To be able to render the pointer cursor sprite at sub-(logical)-pixel
positions, track the pointer position using floats instead of ints.
This also requires users of the cursor sprite rect to deal with
floating points, when e.g. finding the logical monitor etc.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
When fractional scaling is used, damage and paint clip region is tracked
in stage coordinate space using integers might end up missing some
pixels when the border ends up on half pixels. Change the damage
tracking and clip regions to be in buffer coordinates so we can align
damage on physical pixel borders.
However, just using rounding up to the next physical pixel results in
glitches. To avoid this, extend the damage by one logical pixel in all
directions, but still (scissor) clip the drawing to the non-extended
region, as otherwise drawing the damaged regions will result in
incorrect pixels on the right and bottom edges of the clip region. It is
possible that there are better ways to do this, which can be explored in
the future.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
We always hit non-fractional floats here because the stage views are
always made so that they are aligned on integer positions with integer
sizes, but there is no reason to go float -> int -> float when
calculating the viewport.
https://bugzilla.gnome.org/show_bug.cgi?id=765011