This patch reworks our conformance testing framework because it seems
that glib's gtesting framework isn't really well suited to our use case.
For example we weren't able to test windows builds given the way we
were using it and also for each test we'd like to repeat the test
with several different environments so we can test important driver and
feature combinations.
This patch instead switches away to a simplified but custom approach for
running our unit tests. We hope that having a more bespoke setup will
enable us to easily extend it to focus on the details important to us.
Notable changes with this new approach are:
We can now run 'make test' for our mingw windows builds.
We've got rid of all the test-*report* make rules and we're just left
with 'make test'
'make test' now runs each test several times with different driver and
feature combinations checking the result for each run. 'make test' will
then output a concise table of all of the results.
The combinations tested are:
- OpenGL Fixed Function
- OpenGL ARBfp
- OpenGL GLSL
- OpenGL No NPOT texture support
- OpenGLES 2.0
- OpenGLES 2.0 No NPOT texture support
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The compare pixel function was a static function used internally by
the test_utils_check_* functions. It takes a pointer to a pixel in a
buffer read back from Cogl and compares it with an expected value.
This function could also be useful in tests wanting to check the data
returned from a call to cogl_texture_get_data so we should share it
with the rest of the tests.
https://bugzilla.gnome.org/show_bug.cgi?id=668913
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When comparing a pixel, the comparison routines now allow each
component to be off by +/- 1. This is to compensate for varying
rounding across drivers.
https://bugzilla.gnome.org/show_bug.cgi?id=665723
Reviewed-by: Robert Bragg <robert@linux.intel.com>
For conformance tests that want to read back a region of pixels and
check they all have the same color we now have a test_utils_check_region
utility function for that.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Most of the conformance tests read a pixel value and assert that it
matches a known value. However they were all doing this with slightly
different methods. This adds a common test_utils_check_pixel function
which they now all use. The function takes an x and y coordinate and a
32-bit value representing the color. It is assumed that writing a
known color is most convenient as an 8 digit hex sequence which this
function allows. There is also a test_utils_check_pixel_rgb function
wrapper which takes the components as separate arguments. This is more
convenient when the expected color is also calculated by the test.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When testing with COGL_DEBUG=disable-npot-textures all of the tests
would fail because the testing infrastructure itself ends up creating
a sliced texture and then trying to use it as a render target. This
just modifies test-utils to use 512x512 for the size of the texture.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This makes a start on porting the Cogl conformance tests that currently
still live in the Clutter repository to be standalone Cogl tests that no
longer require a ClutterStage.
The main thing is that this commit brings in is the basic testing
infrastructure we need, so now we can port more and more tests
incrementally.
Since the test suite wants a way to synchronize X requests/replies and
we can't simply call XSynchronize in the test-utils code before we know
if we are really running on X this adds a check for an environment
variable named "COGL_X11_SYNC" in cogl-xlib-renderer.c and if it's set
it forces XSynchronize (dpy, TRUE) to be called.
By default the conformance tests are run off screen. This makes the
tests run much faster and they also don't interfere with other work you
may want to do by constantly stealing focus. CoglOnscreen framebuffers
obviously don't get tested this way so it's important that the tests
also get run on screen every once in a while, especially if changes are
being made to CoglFramebuffer related code. On screen testing can be
enabled by setting COGL_TEST_ONSCREEN=1 in your environment.