Commit Graph

3053 Commits

Author SHA1 Message Date
Emmanuele Bassi
8728afa2ee [build] Add as-compiler-flag.m4 to the dist 2009-06-09 12:45:23 +01:00
Neil Roberts
4b125d7fde [CoglTexture] Initialise tex->first_pixels to NULL in all constructors
Otherwise if there is an error before the slices are created it will
try to free the first_pixels array and crash.

It now also checks whether first_pixels has been created before using
it to update the mipmaps. This should only happen for
cogl_texture_new_from_foreign and doesn't matter if the FBO extension
is available. It would be better in this case to fetch the first pixel
using glGetTexImage as Owen mentioned in the last commit.
2009-06-09 11:13:11 +01:00
Owen W. Taylor
1d7a7bf1e6 Fix unitialized first_pixels for foreign textures
tex->first_pixels was never set for foreign textures, leading
to a crash when the texture object is freed.

As a quick fix, simply set to NULL. A more complete fix would
require remembering if we had ever seen the first pixel uploaded,
and if not, doing a glReadPixel to get it before triggering the
mipmap update.

http://bugzilla.openedhand.com/show_bug.cgi?id=1645

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-06-09 10:54:54 +01:00
Owen W. Taylor
08d580f68a On bad blend strings, print the error if not returning it
It's very common that there's no reasonable fallback to do if the
blend or combine string you set isn't supported. So, rather than
requiring everybody to pass in a GError purely to catch syntax erorrs,
automatically g_warning() if a parse error is encountered and @error
is NULL.

http://bugzilla.openedhand.com/show_bug.cgi?id=1642

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 23:51:08 +01:00
Garry Bodsworth
d873a57ec9 Fix for new potential memory leak in ClutterGLXTexturePixmap.
This fixes a new instance of glXDestroyGLXPixmap which should be
glXDestroyPixmap.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 23:51:08 +01:00
Owen W. Taylor
fd0a490ced Properly adjust msecs_delta when clamping elapsed time
When we complete a timeline, we clamp the elapsed_time variable
to the range of the timeline. We need to adjust msecs_delta so that
when we check for hit markers we have the correct interval.

http://bugzilla.openedhand.com/show_bug.cgi?id=1641

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 15:03:16 +01:00
Emmanuele Bassi
fd19d33746 [animation] Keep a reference during notify::alpha
The Animation should be referenced during the notification of the
alpha value, since the callback is invoked depending on the Alpha
and it won't vivify the Animation instance for us.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1537
2009-06-08 14:42:22 +01:00
Emmanuele Bassi
41e85f3073 introspection-friendly ClutterEvent accessors
ClutterEvent is not really gobject-introspection friendly because
of the whole discriminated union thing. In particular, if you get
a ClutterEvent in a signal handler, you probably can't access the
event-type-specific fields, and you probably can't call methods
like clutter_key_event_symbol() either, because you can't cast the
ClutterEvent to a ClutterKeyEvent.

The cleanest solution is to turn every accessor into ClutterEvent
methods, accepting a ClutterEvent* and internally checking the event
type.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1585
2009-06-08 12:05:20 +01:00
Garry Bodsworth
04dc4106e5 [glx-texture-pixmap] Unref a cogl texture handle.
According to clutter_texture_set_cogl_texture you should unref the handle as
the texture takes its own.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 11:58:47 +01:00
Garry Bodsworth
c968b06f15 Fix memory leak in ClutterGLXTexturePixmap.
The OpenGL spec states that if you create a pixmap using glXCreatePixmap you
should use glXDestroyPixmap to destroy it.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 11:52:24 +01:00
Owen W. Taylor
1e6e41190b Straighten out 'realize' handling for ClutterGLXTexturePixmap
Setting the pixmap for an unrealized ClutterGLXTexturePixmap should
not cause it to be realized, and certainly shouldn't cause the the
REALIZED flag to be set without using clutter_actor_realize().

This patch uses the simple approach that;

 - pixmap changes on an unrealized ClutterGLXTexturePixmap
   are ignored
 - when the ClutterGLXTexturePixmap is realized, we then create
   the GLXPixmap and the corresponding texture.

The call to clutter_glx_texture_pixmap_update_area() is moved
from create_cogl_texture() to
clutter_glx_texture_pixmap_create_glx_pixmap() since
create_cogl_texture() is only called from one place, and updating
the area is really something we do *after* creating the texture,
not part of creating the texture.

clutter_glx_texture_pixmap_create_glx_pixmap() is reorganized a
bit to avoid debug-logging confusingly if it's called before a pixmap
has been set, and for readability.

http://bugzilla.openedhand.com/show_bug.cgi?id=1635

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:43 +01:00
Owen W. Taylor
d28c9e5db1 Remove unnecessary setting of CLUTTER_ACTOR_REALIZED flag
An implementaton of realize() never needs to set the
CLUTTER_ACTOR_REALIZED flag, though it can unset the flag if
things fail unexpectedly. (Previously, stage backend implementations
had to do this since clutter_actor_realize() wasn't used; this
is no longer the case.)

http://bugzilla.openedhand.com/show_bug.cgi?id=1634

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:33 +01:00
Owen W. Taylor
2b7e98f4b3 Be more tolerant about natural_width < min_width
Due to the accumulation of floating point errors, natural_width
and min_width can diverge significantly even if the math for
computing them is correct. So just clamp natural_width to
min_width instead of warning about it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1632

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:13 +01:00
Owen W. Taylor
583a86b537 Use double temporaries when computing group size
If we use float temporaries when computing the bounds of
a group, then, depending on what variables are kept in registers
and what stored on the stack, the accumulated difference between
natural_width and min_width can be more than FLOAT_EPSILON.

Using double temporaries will eliminate the difference in most
cases, or, very rarely, reduce it to a last-bit error.

http://bugzilla.openedhand.com/show_bug.cgi?id=1632

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:05 +01:00
Owen W. Taylor
009eafb9ee Handle a clone of an actor with an unmapped parent
If we are cloning an source actor with an unmapped parent, then when
we temporarily map the source actor:

 - We need to skip the check that a mapped actor has a mapped
   parent.
 - We need to realize the actor's parents before mapping it,
   or we'll get an assertion failure in clutter_actor_update_map_state()
   because an actor with an unmapped parent is !may_be_realized.

http://bugzilla.openedhand.com/show_bug.cgi?id=1633

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:06:11 +01:00
Emmanuele Bassi
d8459b0a32 [tests] Clarify the numbers 2009-06-08 10:59:22 +01:00
Emmanuele Bassi
2ebe36cf08 [tests] The ::focus-in signal was renamed ::key-focus-in
The test-events interactive test is still using the old name.
2009-06-08 10:58:20 +01:00
Emmanuele Bassi
54b5d07682 [build] Add AS_COMPILER_FLAGS
Use the AS_COMPILER_FLAGS to check whether the maintainer compiler flags
we use are supported; this should fail gracefully and only use the ones
that the compiler actually understands.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1639
2009-06-08 02:22:26 +01:00
Emmanuele Bassi
12b4e0400c [x11] Do not forcibly set the stage size on fullscreen
Setting the stage size using clutter_actor_set_size() is almost always
wrong: the X11 stage implementation should save the size and queue a
relayout -- like it does when receiving a ConfigureNotify. The same
should happen when setting it to be full screen.
2009-06-08 02:04:27 +01:00
Owen W. Taylor
ca305d2a40 [build] Search for Cogl GIR in the right place
Since we build the Cogl GIR inside /clutter/cogl we should be looking
there when building the Clutter GIR. Otherwise g-ir-scanner will look
inside the gir directory -- and if you never built Clutter before it
will error out.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1638

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 01:59:04 +01:00
Robert Bragg
a87f6f32a6 [test-blend-strings] Fix a silly off by one that meant the test couldn't fail
The test was quiting after the 2nd frame but it should be the third frame because
the test doesn't actually check results until the third frame due to the workaround
for drivers with broken glReadPixels.

(When first written the test would have been verified with the
clutter_main_quit() commented out which gives visual feedback of what the
test does, so the off by one would have snuck in just before uncommenting
and pushing.)
2009-06-07 21:01:45 +01:00
Emmanuele Bassi
9691827b5b [texture] Fix error reporting on ::load-finished
The load-finished signal has a GError* argument which is meant to
signify whether the loading was successful. However many of the
places in ClutterTexture that emit this signal directly pass their
'error' variable which is a GError** and will be NULL or not
completely independently of whether there was an error. If the
argument was dereferenced it would probably crash.

The test-texture-async interactive test case should also verify
that the ::load-finished signal is correctly emitted.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1622
2009-06-06 16:13:41 +01:00
Emmanuele Bassi
ea9bd6761a [units] Always recompute pixels
When asking for the pixels value we should always recompute it.

The "pixel_set" guard can be left in place for future use.
2009-06-06 15:59:45 +01:00
Emmanuele Bassi
7e5f7eb790 [build] Remove -Werror for the maintainer cflags
Now that we have Shave in place and don't risk losing warnings
we can avoid -Werror in the anal-retentive maintainer compiler
flags.
2009-06-06 15:59:40 +01:00
Emmanuele Bassi
c3dc03997c Fixes for some compiler warnings 2009-06-06 14:37:41 +01:00
Owen W. Taylor
5f0afa5218 [actor] get_transformed_position(): initialize Z value
Initialize the Z value in the point we pass to
clutter_actor_apply_transform_to_point().

http://bugzilla.openedhand.com/show_bug.cgi?id=1630

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 13:01:32 +01:00
Owen W. Taylor
276952d6f9 Fix stopping a timeline
Correctly apply De Morgan's laws to the short-circuit test in
clutter_timeline_pause(); it was short-circuiting always and
never actually pausing.

http://bugzilla.openedhand.com/show_bug.cgi?id=1629

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 13:01:17 +01:00
Johan Bilien
f87e10c024 Fix the leak of the GList of layers in CoglMaterial
http://bugzilla.openedhand.com/show_bug.cgi?id=1624

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 12:59:31 +01:00
Bastian Winkler
6f7afdf553 Broken fixed:: arguments
The commit 2c95b378 prevents clutter_animation_setup_property from being
called with fixed:: property names. This patch adds a additional
parameter "is_fixed" to clutter_animation_setup_property instead of
searching for "fixed::" in property_name.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 12:58:00 +01:00
Emmanuele Bassi
ca5473836b [build] Check for libXext
It seems GNU Gold (the new linker) either behaves as if with
--no-undefined by default, or has some issue preventing it from not
doing that when instructed to (I'm not sure if this actually
happens). In any case, clutter uses the Xshm extensions, but does not
link to libXext, which makes gold unhappy.

Based on a patch by: Xan Lopez <xan@gnome.org>

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-06 12:34:00 +01:00
Neil Roberts
ea15e4c7f0 [CoglPangoDisplayList] Don't store the base color in the display list
It should be possible render a single PangoLayout with different
colors without recalculating the layout. This was not working because
the color used at the first edit was being stored in the display
list. This broke changing the opacity on a ClutterText.

Now each node in the display list has a 'color override' flag which
marks whether it should use the base color or not. The base color is
now passed in from _cogl_pango_display_list_render_texture. The alpha
value is always taken from the base color.
2009-06-05 18:28:27 +01:00
Emmanuele Bassi
6fe22ac850 [repaint] Run the repaint functions in clutter_redraw()
The clutter_redraw() function is used by libraries embedding
Clutter inside another toolkit, instead of queueing a redraw
on the embedded stage. This means that clutter_redraw() should
perform the same sequence of actions done by the redraw idle
callback.
2009-06-05 17:57:05 +01:00
Emmanuele Bassi
f66021825c [docs] Update README
* Remove mentions of Subversion

* Update the configure command line switches
2009-06-05 17:57:05 +01:00
Robert Bragg
01e1aae7dd [cogl] cogl_material_set_layer does nothing if resetting the same texture
This avoids dirtying the layer, and should avoid some uneeded state changes
2009-06-05 17:18:32 +01:00
Robert Bragg
dea7f9b7d3 [test-conformance] we were calling clutter_init with un-initialized arguments
This ensure we initialize shared_state->arg{c,v}_addr before calling
clutter_init
2009-06-05 17:18:32 +01:00
Emmanuele Bassi
6b92296e7f [build] Fix compiler warnings
Silence GCC
2009-06-05 16:46:12 +01:00
Emmanuele Bassi
02fa34f65b Fix a compiler warning 2009-06-05 16:39:18 +01:00
Neil Roberts
b061a00f4c [ClutterActor] Fix check for zero opacity when being painted from a clone
Clutter short-circuits painting when an actor's opacity is
zero. However if the actor is being painted from a ClutterClone then
it will be painted using the clone's opacity instead so the test was
broken.
2009-06-05 16:25:39 +01:00
Emmanuele Bassi
03471daf50 [build] Add all dependencies for pkg-config
A merge conflict gone bad: the IMAGE_PC_FILES variable was not appended
to the CLUTTER_REQUIRES one, thus leading to Clutter depending on
GdkPixbuf but never actually checking for it.
2009-06-05 12:46:37 +01:00
Emmanuele Bassi
7e33fe3175 Merge branch '1.0-integration'
* 1.0-integration: (138 commits)
  [x11] Disable XInput by default
  [xinput] Invert the XI extension version check
  [cogl-primitives] Fix an unused variable warning when building GLES
  [clutter-stage-egl] Pass -1,-1 to clutter_stage_x11_fix_window_size
  Update the GLES backend to have the layer filters in the material
  [gles/cogl-shader] Add a missing semicolon
  [cogl] Move the texture filters to be a property of the material layer
  [text] Fix Pango unit to pixels conversion
  [actor] Force unrealization on destroy only for non-toplevels
  [x11] Rework map/unmap and resizing
  [xinput] Check for the XInput entry points
  [units] Validate units against the ParamSpec
  [actor] Add the ::allocation-changed signal
  [actor] Use flags to control allocations
  [units] Rework Units into logical distance value
  Remove a stray g_value_get_int()
  Remove usage of Units and macros
  [cogl-material] Allow setting a layer with an invalid texture handle
  [timeline] Remove the concept of frames from timelines
  [gles/cogl-shader] Fix parameter spec for cogl_shader_get_info_log
  ...

Conflicts:
	configure.ac
2009-06-05 12:41:42 +01:00
Emmanuele Bassi
cbb748f7c0 [x11] Disable XInput by default
The XInput support in Clutter is still using XI 1.x. This will never
work correctly, and we are all waiting for XInput 2 anyway. The changes
internally should be minimal, so we can leave everything in place, but
it's better to disable XInput support by default -- at least for the
time being.
2009-06-05 12:30:08 +01:00
Neil Roberts
3ee093e356 Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
Emmanuele Bassi
745ca8a62c [xinput] Invert the XI extension version check
Since having XQueryInputVersion means also having XGetExtensionVersion
we need to check the former first to avoid the deprecation warning.
2009-06-05 12:08:41 +01:00
Neil Roberts
fa3ed19db5 [cogl-primitives] Fix an unused variable warning when building GLES
The 'tex' variable is only used if #ifdef'd GL code so it was throwing
an error under GLES. The variable is now moved into a block inside the
#ifdef.
2009-06-04 22:20:18 +01:00
Neil Roberts
810e936164 [clutter-stage-egl] Pass -1,-1 to clutter_stage_x11_fix_window_size
This reflects the changes made to e4ff24bc for the egl stage.
2009-06-04 22:15:41 +01:00
Neil Roberts
6efbb92c58 Update the GLES backend to have the layer filters in the material
This reflects the changes made in 54d8aadf1d for the GLES backend.
2009-06-04 22:12:33 +01:00
Neil Roberts
eff82a546d [gles/cogl-shader] Add a missing semicolon
cogl_shader_get_info_log was missing a semicolon which broke the build
on GLES 2.
2009-06-04 22:10:33 +01:00
Neil Roberts
54d8aadf1d [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
Emmanuele Bassi
c27f429819 [text] Fix Pango unit to pixels conversion
When going from Pango units to pixels we need to divide by 1024,
and not multiply by 1024.
2009-06-04 17:28:35 +01:00
Emmanuele Bassi
5ea3b47144 [actor] Force unrealization on destroy only for non-toplevels
We cannot force unrealization on toplevels ourselves, so we need
to check inside clutter_actor_destroy() if we want to avoid a
warning.
2009-06-04 16:50:19 +01:00