For whatever reason, this hash table was in the generic
implementation section instead of the XSync implementation,
even though it's only used by the XSync implementation.
Use it as a first pass of things to move over.
The reason we don't simply use gdk_window_add_filter directly is
because of some twisted idea that any GDK symbol being used from
core/ is a layer violation. While we certainly want to keep any
serious GDK code out of ui/, event handling is quite important
to have in core/, so simply use a GDK event filter directly.
Really, visible_to_compositor means that the window is shown, e.g.
not minimized. We need to be using a boolean tracking whether we've
called meta_compositor_add_window / meta_compositor_remove_window.
This fixes a jump during window placement when a window appears.
visible_to_compositor should always be in sync with show_window /
hide_window calls, even when unmananging.
This fixes a crash where we call sync_window_state when the window
is unmanaging, since we use visible_to_compositor to determine whether
the compositor will crash.
This is actually wrong; we should be using the knowledge about
whether we have called add_window / remove_window. We'll introduce
this with a new boolean next time.
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.
We still keep MetaScreen in the public compositor API for compatibility
purposes.
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.
With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.
We also kill off active_screen at the same time, since it's
not necessary anymore.
A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
When I refactored this out into a vfunc, I forgot to change the
code that interprets the result flags to actually respect the
new FRAME_SHAPE_CHANGED result flag.
Since we weren't ever clearing the frame bounds, this meant that
the "shadow clip" wasn't ever updated as a result. Since right now
all Wayland surfaces are considered ARGB32, we always clip shadows
under frames, and thus shadows had this weird "punch-out" from the
first frame shape.
While the ICCCM mandates the use of this, it's not necessary under
a composited environment from my understanding, and it's a flat
out no-op under XWayland.
Looking at the other rootless servers like Xwin/Xquartz, it seems
that they contain code for colormap emulation, but they're actually
never used -- a bug prevents the code from ever being called. Given
that it's been this way since 2003, I'm going to hazard a guess that
not many apps using colormaps. Kill them off.
display.c is getting a bit crowded. Move most of the handling
out to another file, events.c.
The long-term goal is to have generic event handling here, with
backend-specific handling for the types of windows and such.
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
This ensures that we send the proper leave and enter events to wayland
clients.
Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
At one point, it was supported to run mutter without a compositor,
but we don't allow that any longer. A lot of code already assumes
display->compositor exists and doesn't check for a NULL pointer,
so just kill the rest of the checks.
This is specifically about managing X11 windows, not necessarily
running as an X11 compositor. By that I mean that this code is
still used for XWayland windows, and event handling is still and
modesetting / monitor management is still in core/.
This is also a fairly conservative move. We don't move anything
like screen.c or bell.c in here, even though those are really
only for X11 clients.
This is fairly simple and basic for now, with just skip_taskbar /
skip_pager, but eventually a lot of "WM policy" like this, including
move-resize, will be in subclasses for each individual surface.
We try to exempt CSD windows from being forced fullscreen if they are
undecorated and the size of the screen; however, we also catch almost
all windows that *do* need to be forced fullscreen in this check, since
they also have decorations turned off.
Identify actual CSD windows by checking whether _GTK_FRAME_EXTENTS is set -
GTK+ will always set this on CSD windows even if they have no invisible
borders or shadows at the current time.
We explicitly turn off the legacy-fullscreen check for native wayland windows
so we don't start legacy-fullscreening them if the new
meta_window_is_client_decorated() is later made more accurate.
https://bugzilla.gnome.org/show_bug.cgi?id=723029
The user_rect represents the unconstrainted window size, and lots
of code in mutter assumes it can resize to the user_rect at any
time. If we wait for an attach to ACK and save the user rect, we'll
see lots of flickering as code is resizing to the old user_rect
at any time.
Make it a compile-time flag rather than a run-time flag, because
practically any time you're going to be debugging event spewing,
you're going to have to recompile anyway. Remove the WITH_VERBOSE_MODE
checks, too.
Which is used for Wayland popup grabs.
The issue here is that we don't want the code that raises or focuses
windows based on mouse ops to run while a client has a grab.
We still keep the "old" grab infrastructure in place for now, but
ideally we'd replace it eventually with a better grab-op infrastructure.
Clutter's input device initial position defaults to (-1, -1) on most
backends but for the evdev backend we changed it to be inside the
stage to prevent the pointer from wandering outside the stage until it
first enters, after which our constraining callback won't let it go
out.
This makes us be in sync with the real position from the start.
_SVID_SOURCE has been deprecated in newer versions of glibc breaking
-WError; the recommended replacement of _DEFAULT_SOURCE is fairly
new, so switch to _XOPEN_SOURCE instead.
The "original coordinates" passed into meta_window_place() were the
coordinates of the client rectangle not the frame rectangle. When
meta_window_place() didn't place because the window was manually
positioned (e.g., 'xterm -geometry +x+y') that resulted in a window
being offset by the frame dimensions.
https://bugzilla.gnome.org/show_bug.cgi?id=724049
We need to resolve the keycode from the keysym again since the keycode
might have changed if there was a keymap switch between the grab and
the ungrab.
Before starting to use display_get_keybinding() we could compare
MetaKeyBinding.modifiers with MetaKeyCombo.modifiers directly. Now, we
need to resolve the virtual modifiers to match with the mask.