The easing state is part of the AnimationInfo structure, which is stored
inside the GObject's datalist. Each instance frees the data stored there
during finalization, so there is no point for us to restore an easing
state (which may or may not be the last one) just to have everything
cleared out once we chain up to GObject's own finalize() implementation.
Bind the preferred size of an actor using a BindConstraint to the
preferred size of the source of the constraint, depending on the
coordinate of the constraint.
Constraints can only update an existing allocation, which means they
live only halfway through the layout management system used by Clutter;
this limitation makes it impossible, for instance, to query the
preferred size of an actor, if the actor is only using constraints to
manage its own size.
And move the only private ClutterConstraint method to it.
This commit also sneaks in a change that makes sense for the debugging
of the update_allocation() method, which checks if the allocation was
effectively changed.
The core pointer concept doesn't really exist anymore in an XI2 world,
so the clutter API is a bit of a mismatch with what X provides. Using
XIGetClientPointer doesn't really help, as far as i can tell the
semantics of XIGetClientPointer are essentially: Whatever the X server
picked when it had to reply with device-dependant data to a query
without a device specifier. Not very useful...
To make matters worse, whether XIGetClientPointer returns a valid
pointer depends on whether there has been a query that forced it to pick
one in the first place, making the whole thing pretty non-deterministic.
This patch changes things around such that instead of using
XIGetClientPointer to determine the core pointer, we simply pick the
first master pointer device. In practise this will essentially always
be the X virtual core pointer.
https://bugzilla.gnome.org/show_bug.cgi?id=729462
XIGetClientPointer() may return the device id '0' when called early.
This patch makes pointer cursors work in nested mutter Wayland
sessions again.
https://bugzilla.gnome.org/show_bug.cgi?id=729462
The installed header should not have private API declarations and
macros. Let's move those into the uninstalled clutter-backend-osx.h
header file instead.
When merging multiple definitions it's possible that the ObjectInfo
fields may get overwritten. Instead of trampling over the fields, we
should reset them only when they actually change — especially the
"is_actor" one, which controls the destruction of the objects when
unmerging happens.
https://bugzilla.gnome.org/show_bug.cgi?id=669743
We want to recompute the content box when changing the content instance,
in case the preferred size is different and the content gravity uses the
preferred size; the change of content with different preferred size and
same gravity should also trigger an implicit transition.
https://bugzilla.gnome.org/show_bug.cgi?id=711182
Some actors want to have a preferred size driven by their content, not
by their children or by their fixed size.
In order to achieve that, we can extend the ClutterRequestMode
enumeration so that clutter_actor_get_preferred_size() defers to the
ClutterContent's own preferred size.
https://bugzilla.gnome.org/show_bug.cgi?id=676326
An easing mode can be set on a frame of a KeyframeTransition.
However, the progress value of the current frame is computed using using
a linear function.
This patch adds a call to clutter_easing_for_mode() to compute
the actual progress value.
Note that parametrized easing modes (bezier and 'step') are not taken
into account.
https://bugzilla.gnome.org/show_bug.cgi?id=740997
If a touchpad is not multitouch, or does not report MT axes (eg. through
the libinput driver), resort to name matching before falling back to
CLUTTER_POINTER_DEVICE.
https://bugzilla.gnome.org/show_bug.cgi?id=741350
In keyboard/mouse wireless combos, it is rather common for the mouse to
claim it contains the multimedia keys, this makes libinput enable both
the pointer and keyboard capabilities on this device, and Clutter thus
to create a keyboard ClutterInputDevice for it.
Ideally clutter devices should be able to reflect their full capabilities,
or maybe account for the fact that certain events can be sent from
seemingly unexpected device types. But this will bring a somewhat better
behavior on such devices.
https://bugzilla.gnome.org/show_bug.cgi?id=740518
Atlasing is fine for smaller textures, but once they get too large its
downsides outweight the benefits. At worst, the larger texture will end
up inside its own atlas, but at worst it will require copying and/or
resizing of an existing atlas.
The cut-off at 512x512 pixels is a bit arbitrary, and we can change it
at any point; it would be nice if we could get the texture limit from
Cogl, and then use a fraction of that size as the cut-off limit. Sadly,
that's not portable, and it's not guaranteed to work either.
For a variety of complicated reasons, ClutterText currently sets fields
on the PangoContext when creating a layout. This causes ClutterText to
behave somewhat erratically in certain cases, since the PangoContext is
currently shared between all actors.
GTK+ creates a PangoContext for every single GtkWidget, so it seems like
we should do the same here.
Move the private code that was previously in clutter-main.c into
clutter-actor.c and clean it up a bit. This gives every actor its own
PangoContext it can mutilate whenever it wants, at its heart's content.
https://bugzilla.gnome.org/show_bug.cgi?id=739050
clutter_set_font_flags already calls clutter_backend_set_font_options,
which emits a signal which our PangoContext listens to, so this is just
duplicate and unneeded code.
https://bugzilla.gnome.org/show_bug.cgi?id=739050
libinput_suspend() will trigger the removal of input devices, but also
the emission of button/key releases pairing everything that is pressed
at that moment. These events are queued, but the ClutterInputDevice
pointers in these will point to invalid memory at the time these are
processed.
Fix this by flushing the event queue, in order to ensure there are no
unprocessed input events after libinput_suspend().
https://bugzilla.gnome.org/show_bug.cgi?id=738520
Just like unmapped children.
Apparently, layers above Clutter allow mapped children without an
allocation, instead of unmapping them. This means we need to ignore
them when computing the paint volume.
Patch originally by: Adel Gadllah <adel.gadllah@gmail.com>
Signed-off by: Emmanuele Bassi <ebassi@gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=736682
To support sub-pixel motion events coming from relative events, the
fraction part needs to be stored in the input device state as well. To
do this, simply change the current type from gint to gfloat.
https://bugzilla.gnome.org/show_bug.cgi?id=736413