* clutter.symbols: Update with the new public symbols
* clutter/clutter-script.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.c:
(parse_signals), (json_object_end),
(signal_info_free), (object_info_free): Parse the "signals"
member for GObjects.
(clutter_script_connect_signals),
(clutter_script_connect_signals_full): Add new API for autoconnecting
signal handlers using the UI definition files.
* tests/test-script.c:
* tests/test-script.json: Test signal autoconnection.
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
to ::set_id and ::get_id, to avoid potential confusion with the
ClutterActor:name property.
* clutter/clutter-script.h:
* clutter/clutter-script.c (clutter_script_construct_object): Use
clutter_scriptable_set_id().
(clutter_get_script_id): Add a public function to retrieve the ID
used in the UI definition files from an object.
* clutter/clutter-actor.c: Do not set the name of the actor with
the ID set in the UI definition files.
* tests/test-script.c: Test clutter_get_script_id().
* clutter.symbols: Update with the new symbols.
* clutter/clutter-script.h:
* clutter/clutter-script.c: Add a ::get_type_from_name() virtual
function for bindings to override. The current implementation
calls g_type_from_name() and our lazy class resolver.
* clutter.symbols: Update.
* doc/reference/clutter-sections.txt: Update.
* clutter/clutter-script-private.h:
* clutter/clutter-script.h:
* clutter/clutter-script.c: Allow id-less objects: as long
as they have a "type" member, a unique id will be provided.
(json_object_end): Add merge id to the object information
structure.
(apply_behaviours), (add_children): Keep the unresolved
objects around.
(construct_stage), (clutter_script_construct_object): If an
object has unresolved children or behaviours try resolving
them when we ask for it.
(json_parse_end), (clutter_script_ensure_objects): Ensure
that the objects are fully constructed as best as we can when
finished parsing.
(object_info_free), (remove_by_merge_id):
(clutter_script_unmerge_objects): Remove objects under the
same merge id returned by the loading functions. (Fixes
bug #558)
* clutter/json/json-parser.c: Use the commodity JsonNode API
and accept bare values as root nodes.
* clutter/clutter-script-private.h:
* clutter/clutter-script.c: Unreference the created objects
only if they are top-levels, like ClutterBehaviour and
ClutterTimelines. Actors have floating references, so we
just transfer ownership to their containers, and the stage
is owned by the backend. Add the "type_func" key to the
object definition, so the user can supply its own GType
function if the class name doesn't follow the GObject rules.
Document the ClutterScript public API.
* clutter/clutter-script-private.h:
* clutter/clutter-script.h:
* clutter/clutter-script.c: Add licensing information to
the newly added files.
* clutter/clutter-script.c: Support creating behaviours with
ClutterScript. ClutterAlpha objects are implicit, but
timelines can be both explicit objects using their id or
implicit objects. Make the property resolution and translation
more robust. Support the pixbuf property.
* tests/test-script.c: Test the newly added features.
* docs/reference/clutter-docs.sgml:
* docs/reference/clutter-sections.txt: Add ClutterScript.
Initial implementation of the UI definition files. (#424)
* clutter/json/Makefile.am:
* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
JSON parser/generator library. We use it in-tree because we might
need to change the API. Ideally, we'd depend on it.
* clutter/clutter.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
generator class. It parses JSON streams in form of buffers and
files and builds the scene.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a "script" debug flag
* clutter/Makefile.am: Build glue.
* tests/Makefile.am:
* tests/test-script.c: Add a test case for the ClutterScript.
* configure.ac: Depend on GLib 2.14, so we can use the
g_hash_table_get_key() and g_hash_table_get_values() functions
for the time being; we can probably reimplement those, but we
are going to need 2.14 anyway if we are going to implement a
list model using GSequence.
Language bindings will have problems with raise() and lower() bein in both
ClutterContainer and ClutterActor; hence, this patch renames
clutter_container_raise() and clutter_container_lower() to
clutter_container_raise_child() and clutter_container_lower_child(),
respectively.
Since ClutterActor directly calls ClutterGroup methods we need ClutterContainer
to provide them, so that every container actor behaves the same way.
This patch makes ::raise, ::lower and ::sort_depth_order virtual functions
of the ClutterContainer interface, implemented by ClutterGroup.
The documentation has been added and deprecation warnings have been added
as well.
Finding a child by its ID is a method that should be used by every container
and not only by ClutterGroup. This is needed to actually fix the picking in
ClutterStage.
The threads_enter() and threads_leave() functions are no-ops because Clutter
is not thread-aware nor thread-safe. Leaving them in is a source of confusion
so we just remove them.
Update the NEWS and the README files with the release notes.
* clutter/clutter-behaviour-depth.c: Clarify that what drives
the movement along the Z axis is the ClutterAlpha object (we
don't have the luxury of a rollover like the opacity does);
so, if you want to go from 0 to -100 you have to use a
decreasing function, just as well if you want to go from 100
to 0. Using a min-depth of 100 and a max-depth of 0 and an
increasing function is undefined behaviour.
* tests/Makefile.am:
* tests/test-depth.c: Add a test case for the depth behaviour.
* clutter/clutter-stage.[ch]: Fix clutter_stage_set_user_resizable()
name, and add a getter for the property.
* clutter/glx/clutter-stage-glx.c: Use the accessor, not
g_object_get() to retrieve the value of the resizable property.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Rename clutter_behaviour_clear()
to clutter_behaviour_remove_all() to avoid method clashes in
bindings.
* subclassing-ClutterActor.sgml: Add a chapter about how to
correctly subclass the actor base class.
* clutter-docs.sgml: Include the new chapter about subclassing
ClutterActor; add a description for some of the API reference
parts.