Commit Graph

2983 Commits

Author SHA1 Message Date
Neil Roberts
29505dd0ba Use GL_TRIANGLES for the texture vertex array
Most cards don't actually support GL_QUADS and they are deprecated in
GL 3.0 so there is a chance it will perform faster with GL_TRIANGLES
even though it has to submit two extra vertices.
2008-11-28 14:20:07 +00:00
Neil Roberts
ab347481ae Use cogl_texture_multiple_rectangles in CoglPangoRenderer
The glyphs are queued into an array of rectangles instead of being
drawn directly. Whenever a different texture is used or the sequence
is complete the array is flushed.

This is based on a patch from Owen Taylor.
2008-11-28 13:14:10 +00:00
Neil Roberts
b312cd2d55 Add cogl_texture_multiple_rectangles
This takes an array of sets of 8 floats to describe the rectangles. It
tries to send the geometry with a single glDrawArrays as far as
possible. cogl_texture_rectangle is now just a wrapper around
cogl_texture_multiple_rectangles.
2008-11-28 13:09:04 +00:00
Neil Roberts
10942e8e04 Make cogl_texture_rectangle use the vertex array
cogl_texture_quad_hw and _sw now just add vertices to the vertex
array. The last texture used is stored and if a different texture is
encountered then flushes the vertices. cogl_texture_rectangle always
flushes the vertices after calling either of the functions.
2008-11-28 12:33:19 +00:00
Neil Roberts
93ea1681bb Use a GArray for the texture vertices in cogl_texture_polygon
Previously it was a dynamic array that was manually reallocated.
2008-11-27 16:44:39 +00:00
Emmanuele Bassi
dfa730909c 2008-11-26 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-group.c:
	(clutter_group_real_raise), (clutter_group_real_lower): Repaint
	the Group on raise and lower.
2008-11-26 16:46:48 +00:00
Neil Roberts
ce189e7d77 * clutter/cogl/gl/cogl-texture.c (cogl_texture_rectangle): Fixed
the test for whether to use hardware tiling. Previously it assumed
	that texture coordinates are in increasing order but this is not
	the case since bug 1057 was fixed. The texture coordinates are now
	sorted later. It also allowed negative coordinates which doesn't
	make sense if the texture has waste.
2008-11-26 16:35:25 +00:00
Emmanuele Bassi
0ea346bcf7 2008-11-25 Emmanuele Bassi <ebassi@linux.intel.com>
* configure.ac: Remove stray dependency on gdk-pixbuf-xlib; we
	don't use the xlib specific API anymore. (thanks to Matthias
	Clasen)
2008-11-25 16:45:47 +00:00
Neil Roberts
50868579a0 Bug 1299 - clutter_score_remove will segmentation fault if
timelines are more than 52 and continue to remove them

	* clutter/clutter-score.c (traverse_children): Don't destroy the
	entry in the handler for REMOVE_BY_ID. It will be removed again
	anyway in the call to g_node_traverse. This was causing a
	crash. Thanks to zhangwei for spotting.
2008-11-25 13:19:48 +00:00
Neil Roberts
596d4628e6 Add a wrapper library to help testing without NPOTs.
* tests/tools/Makefile.am: Optionally build the
	libdisable-npots.la library depending on whether libdl was
	detected in the configure script. A helper script is also
	generated to setup the LD_PRELOAD.

	* tests/conform/Makefile.am: There are now two versions of the
	test-report and full-report rules. test-report-normal is the same
	as before and test-report-disable-npots runs the tests with the
	disable-npots wrapper script. The full-report rule runs both of
	them and displays two separate HTML files. The test-report rule
	just runs the normal version as before.

	* configure.ac: Add a test for libdl

	* tests/tools/disable-npots.sh.in: New file. Template for the
	helper script

	* tests/tools/disable-npots.c: New file
2008-11-24 15:44:16 +00:00
Neil Roberts
8ff85615b3 * clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon): Fix the
equation for calculating texture coordinates when using sliced
	textures. This became broken in revision 3520.
2008-11-24 12:27:48 +00:00
Neil Roberts
46d4506478 Bug 1270 - Update to mingw-cross-compile.sh
* build/mingw/mingw-cross-compile.sh: Update to download latest
	binaries. Patch thanks to David Kedves.
2008-11-21 16:38:34 +00:00
Neil Roberts
21617cc0f1 Bug 1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24'

	Resolve glDrawRangeElements with cogl_get_proc_address instead of
	calling it directly because functions defined in GL > 1.1 are not
	directly exported under Windows.

	* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
	the context

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
	function pointer.

	* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
	pointer

	* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
	function pointer.

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
	glDrawRangeElements
2008-11-21 16:18:58 +00:00
Neil Roberts
fccc087959 * tests/interactive/Makefile.am:
* tests/conform/Makefile.am: Use $(EXEEXT) when specifying a
	dependency on an executable otherwise there won't be a rule to
	build it on Windows.
2008-11-21 16:18:47 +00:00
Neil Roberts
1c4bd93b11 Bug 1269 - mingw32 building failed at clutter-media.c
* clutter/clutter-media.c: Rename the 'ERROR' signal enum to
	'ERROR_SIGNAL' otherwise it clashes with windgi.h. Thanks to David
	Kedves
2008-11-21 16:18:38 +00:00
Neil Roberts
8ca07482dd * clutter/pango/cogl-pango.h: Include pango/pango.h to get
pango-renderer.h. In versions prior to 1.18.4 pangocairo.h does
	not include pango-renderer.h
2008-11-21 16:18:31 +00:00
Neil Roberts
1ce98c97cf Bug 1280 - clutter_score_append_at_marker lead to segmentation
fault in trunk and incorrect appearance in clutter-0.8

	* clutter/clutter-score.c (start_children_entries): Check whether
	the child timeline is actually attached at a marker before
	comparing whether the marker's name matches the marker
	reached. This fixes a crash that happens when a marker is reached
	on a timeline that also has child timelines attached at the
	end. Thanks to zhangwei for spotting.
2008-11-21 12:01:41 +00:00
Emmanuele Bassi
47150304cd 2008-11-20 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property): Add sanity checks for NULL
	boxed values when setting the rotation center.

	* tests/interactive/test-animation.c:
	(on_button_press): Add an example on how to use the rotation
	properties to animate an actor.
2008-11-20 10:52:09 +00:00
Neil Roberts
eeab42b765 Fixed some trivial compiler warnings
* tests/interactive/test-pixmap.c (create_pixmap): Use a format
	string instead of passing the error message directly to g_error.

	* tests/interactive/test-easing.c (test_easing_main)
	(on_button_press):
	* tests/interactive/test-animation.c (on_button_press): Use
	unsigned variables for the results from clutter_actor_get_size
	otherwise it complains about the pointer signedness being
	different.

	* clutter/clutter-script.c (clutter_script_add_search_paths): Use
	G_GSIZE_FORMAT instead of %d for a gsize parameter otherwise it
	gets upset on 64-bit.
2008-11-18 18:53:10 +00:00
Neil Roberts
7324db4a0c * tests/conform/test-timeline.c (test_timeline): Remove the delay
idle handler after the test is finished, otherwise it will
	continue running during subsequent tests. This was breaking
	test_timeline_interpolate.
2008-11-18 18:30:55 +00:00
Robert Bragg
2705547469 * clutter/cogl/common/cogl-mesh.c:
Re-works validate_custom_attribute_name() so it doesn't access an
	un-initialised variable.
2008-11-18 16:24:31 +00:00
Robert Bragg
39aa5c27b5 A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce
differences and improve maintainability.

	* clutter/cogl/gl/cogl-context.h:
	Adds a CoglTextureGLVertex typedef + texture_vertices and
	texture_vertices_size members to CoglContext for using vertex arrays
	like GLES does

	* clutter/cogl/gl/cogl-context.c:
	Initializes texture_vertices + texture_vertices_size members

	* clutter/cogl/gl/cogl-internal.h:
	Adds COGL_ENABLE_COLOR_ARRAY

	* clutter/cogl/gl/cogl.c:
	Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable

	* clutter/cogl/gles/cogl-context.h:
	Change the CoglTextureGLVertex to use GLfloat for the position
	and texture coord attributes and GLubyte for the color.

	* clutter/cogl/gles/cogl-texture-private.h:
	Adds a wrap_mode member like GL has.

	* clutter/cogl/gl/cogl-texture.c
	* clutter/cogl/gles/cogl-texture.c:
	Improves the comparability of the files, such that the remaining
	differences, better reflect the fundamental differences needed
	between GL and GLES. Notably GL no longer uses glBegin/glEnd for
	submitting vertices, it uses vertex arrays like GLES and this gives
	a small but measurable fps improvement for test-text.
2008-11-18 16:24:09 +00:00
Robert Bragg
41ec02c8b5 * clutter/cogl/gl/cogl-internal.h
* clutter/cogl/gles/cogl-internal.h:
	Removes semicolon after the GE() macro since that breaks using it as a
	single statement.
2008-11-18 16:23:40 +00:00
Emmanuele Bassi
5e9282bd79 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter.h: Add clutter-shader.h and
	clutter-shader-types.h to the global include.
2008-11-18 15:35:20 +00:00
Emmanuele Bassi
837d17aefc 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-shader.h: Add a function for setting an
	integer uniform, similar to cogl_program_uniform_1f().

	* clutter/cogl/gl/cogl-program.c: Implement the GL version
	of cogl_program_uniform_1i().

	* clutter/cogl/gles/cogl-program.c: Implement the GLES version
	of cogl_program_uniform_1i().
2008-11-18 15:21:02 +00:00
Emmanuele Bassi
af0cb47570 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
	by Chris Lord and Neil Roberts)

	* README: Update release notes.

	* clutter/Makefile.am:
	* clutter/clutter-shader-types.[ch]: Add GValue types for
	shader values.

	* clutter/clutter-actor.[ch]: Update the shader API to use
	the newly added GValue support for GLSL shader uniform
	setters.

	* clutter/clutter-shader.[ch]: Add float and integer convenience
	API for single value GLSL uniform setters.

	* clutter/cogl/cogl-shader.h: Add new uniform setters.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-program.c:
	* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
	to handle the GLSL uniform setters.

	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-internal.h:
	* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
	of COGL to handle the GLSL uniform setters.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-fbo.c:
	* tests/interactive/test-shader.c: Update the shader tests.
2008-11-18 15:08:40 +00:00
Emmanuele Bassi
25d9773e15 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width): Fix the usage of the
	fixed point division macro.
2008-11-18 13:52:22 +00:00
Emmanuele Bassi
ab9464b33d 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* tests/conform/test-conform-main.c (main): Do not run the
	conformance test suite if we are on X11 but we do not have
	a DISPLAY available. Some of the tests require a DISPLAY,
	and everything passes through a clutter_init() call which will
	fail anyway. If we are running make distcheck on an headless
	box we might as well just skip the conformance test suite
	without a meaningless error.
2008-11-18 13:06:02 +00:00
Emmanuele Bassi
7a6353b971 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* tests/conform/test-mesh-contiguous.c:
	* tests/conform/test-mesh-interleved.c:
	* tests/conform/test-mesh-mutability.c: Remove the last bare
	g_print() from the conformance test suite.
2008-11-18 12:54:34 +00:00
Emmanuele Bassi
34cc7fe21c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c:
	(clutter_alpha_set_mode): Use a lookup table to find the alpha
	function given the animation mode.

	(clutter_exp_in_func),
	(clutter_exp_out_func),
	(clutter_exp_in_out_func): Add new exponential functions.

	* clutter/clutter-script.c: Update the lookup table with the
	new animation modes; match "linear" to the ramp-inc alpha
	function.

	* clutter/clutter-types.h: Add new AnimationMode values.

	* tests/interactive/test-easing.c: Update the easing functions
	test.
2008-11-18 12:42:05 +00:00
Neil Roberts
33a67bc299 * tests/conform/test-pick.c (test_pick): The final result message
when --verbose is used was the wrong way around
2008-11-18 12:36:27 +00:00
Neil Roberts
56fa77a5db * tests/conform/test-conform-main.c (main): Fixed a typo in the
name of the path for test_realized.
2008-11-18 12:16:00 +00:00
Emmanuele Bassi
62844d5f04 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements

	* clutter/Makefile.am:
	* clutter/clutter.h: Update the build

	* clutter/clutter-types.h: Add AnimationMode, an enumeration
	for easing functions.

	* clutter/clutter-alpha.[ch]: Add the :mode property to
	control the function bound to an Alpha instance using an
	enumeration value. Also add six new alpha functions:

		- ease-in, ease-out, ease-in-out
		- sine-in, sine-out, sine-in-out

	* clutter/clutter-deprecated.h: Deprecate the #defines for
	the alpha functions. They will be replaced by entries in the
	ClutterAnimationMode.

	* clutter/clutter-interval.[ch]: Add ClutterInterval, an
	object for defining, validating and computing an interval
	between two values.

	* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
	object responsible for animation the properties of a single
	actor along an interval of values. ClutterAnimation memory
	management is automatic. A simple wrapper method for
	ClutterActor is provided:

		clutter_actor_animate()

	which will create, or update, an animation for the passed
	actor.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a new 'animation' debug note.

	* clutter/clutter-script.c: Clean up the alpha functions
	whitelist, and add the new functions.

	* doc/reference/clutter/Makefile.am:
	* doc/reference/clutter/clutter-sections.txt: Update the
	API reference.

	* doc/reference/clutter/clutter-animation.xml: Renamed to
	doc/reference/clutter/clutter-animation-tutorial.xml to
	avoid clashes with the ClutterAnimation section.

	* doc/reference/clutter/clutter-docs.sgml: Renamed to
	doc/reference/clutter/clutter-docs.xml, as it was an XML
	file and not a SGML file.

	* tests/Makefile.am:
	* tests/interactive/Makefile.am:
	* tests/interactive/test-animation.c:
	* tests/interactive/test-easing.c: Add two tests for the
	new simple animation API and the easing functions.

	* tests/interactive/test-actors.c:
	* tests/interactive/test-behave.c:
	* tests/interactive/test-depth.c:
	* tests/interactive/test-effects.c:
	* tests/interactive/test-layout.c:
	* tests/interactive/test-multistage.c:
	* tests/interactive/test-paint-wrapper.c:
	* tests/interactive/test-rotate.c:
	* tests/interactive/test-scale.c:
	* tests/interactive/test-texture-quality.c:
	* tests/interactive/test-threads.c:
	* tests/interactive/test-viewport.c: Update interactive tests
	to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
Emmanuele Bassi
87a43f3375 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-script.c:
	* clutter/clutter-stage.c: Use the ParamSpecColor and GValue
	API for ClutterColor-based properties.
2008-11-17 14:21:49 +00:00
Robert Bragg
3e6993ad43 * tests/interactive/Makefile.am
* tests/interactive/test-pixmap.c:
	test-pixmap + test-devices accidentally got dropped from the makefiles
	when changing the unit test layout; this puts them back.
2008-11-15 15:03:09 +00:00
Emmanuele Bassi
99b173eee7 2008-11-14 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1265 - ClutterScore doesn't emit 'started' signal (Bastian
	Winkler)

	* clutter/clutter-score.c: Emit the ::started signal.

	* tests/interactive/test-score.c: Check the emission of the
	Score signals.
2008-11-14 14:52:35 +00:00
Neil Roberts
0ae150e462 * clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
	Initialise the 'tex' sampler uniform to 0. The GLSL spec
	specifically says that you must initialize sampler uniforms. This
	fixes texturing for GLES 2 when using the PowerVR simulator via
	software Mesa.
2008-11-13 14:44:27 +00:00
Robert Bragg
3d2a1e2d81 Gets the mesh API working with GLES2
* clutter/cogl/common/cogl-mesh.c:
	Make sure we use the appropriate cogl_wrap_gl* funcs as appropriate

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	In our glColorPointer wrapper we needed to mark our color attribute
	as normalized.

	* tests/conform/Makefile.am:
	When creating unit test symlinks we use the -l gtester option to
	list tests, but when using the PVR SDK the test binary also spews
	out some extra info that caused lots of random symlinks to be
	created. We now grep for lines starting with a '/'

	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-mutability.c:
	Use cogl_set_source_color instead of directly calling glColor4ub
2008-11-13 14:28:16 +00:00
Neil Roberts
d510a4b0cd * clutter/clutter-actor.c (clutter_actor_get_paint_visibility):
Fix logic so that it won't return TRUE for a hidden stage.
2008-11-13 11:37:35 +00:00
Emmanuele Bassi
bb6751b84b 2008-11-13 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_applied): Do not reset the depth
	of the actors to which the Ellipse behaviour has been applied
	to, unless the behaviour is going to update it because it has
	a tilt on the X or Y axis.
2008-11-13 10:54:06 +00:00
Neil Roberts
eb9799098b * clutter/clutter-actor.c (clutter_actor_get_reactive)
(clutter_actor_get_paint_visibility): Be sure to return exactly
	TRUE or FALSE instead of zero or some non-zero value in these
	functions that return a gboolean. Thanks to Kai Wei for spotting.
2008-11-13 10:33:56 +00:00
Emmanuele Bassi
1456949193 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* tests/conform/Makefile.am:
	* tests/conform/test-conform-main.c:
	* tests/conform/test-paint-opacity.c: Add test unit for label,
	rectangle and paint opacity.
2008-11-12 14:41:01 +00:00
Emmanuele Bassi
4330932c76 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-sections.txt: Add new symbols.
2008-11-12 14:16:35 +00:00
Emmanuele Bassi
c823bf9c83 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-types.h:
	* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
	in favour of cogl_set_source_color() and friends; store the
	CoglColor components as unsigned bytes instead of fixed point
	normalized values; add functions for allocating, copying and
	freeing CoglColor, for use of language bindings.

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
	an header file containing the deprecation symbols similar
	to clutter-deprecated.h.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
	of COGL after the CoglColor changes.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Do not use CoglColor whenever it
	is possible, and use cogl_set_source_color4ub() instead.

	* clutter/pango/cogl-pango-render.c: Ditto as above.

	* doc/reference/clutter/subclassing-ClutterActor.xml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-cogl-offscreen.c:
	* tests/interactive/test-cogl-primitives.c:
	* tests/interactive/test-cogl-tex-convert.c:
	* tests/interactive/test-cogl-tex-foreign.c:
	* tests/interactive/test-cogl-tex-getset.c:
	* tests/interactive/test-cogl-tex-polygon.c:
	* tests/interactive/test-cogl-tex-tile.c:
	* tests/interactive/test-paint-wrapper.c: Drop the usage of
	CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
Neil Roberts
0ff710d37b Bug 1057 - cogl_texture_rectangle doesn't support backward
coordinates

	* clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex
	and texture coordinates passed to cogl_texture_rectangle, just
	swap both sets whenever the texture coordinates are backward.
2008-11-12 13:03:09 +00:00
Neil Roberts
3fdb6e5ca7 * clutter/clutter-rectangle.c (clutter_rectangle_paint): Fixed so
that it doesn't use the alpha value from the border colour to draw
	the rectangle
2008-11-12 12:39:55 +00:00
Neil Roberts
f59da4d7a4 * clutter/cogl/gles/Makefile.am (libclutterinclude_HEADERS):
* clutter/cogl/gl/Makefile.am (libclutterinclude_HEADERS):
	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Move cogl-mesh.h into the
	headers for libclutter so that it will get installed.
2008-11-12 12:08:44 +00:00
Neil Roberts
1fd2156a99 Fix warnings in mesh tests
* tests/conform/test-mesh-mutability.c (on_paint):
	* tests/conform/test-mesh-interleved.c (on_paint):
	* tests/conform/test-mesh-contiguous.c (on_paint): Use g_usleep
	instead of sleep

	* tests/conform/test-mesh-mutability.c (queue_redraw):
	* tests/conform/test-mesh-interleved.c (queue_redraw):
	* tests/conform/test-mesh-contiguous.c (queue_redraw): Added
	missing return statement

	* clutter/cogl/cogl-mesh.h: Add a declaration for
	cogl_mesh_submit

	* clutter/cogl/common/cogl-mesh.c (cogl_mesh_submit): Move the
	documentation to cogl-mesh.h to match the rest of the functions
2008-11-12 10:55:06 +00:00
Robert Bragg
16897e0729 Bug 1164 - Implements the proposed Mesh API
* clutter/cogl/cogl-mesh.h
	* clutter/cogl/cogl-types.h
	* clutter/cogl/cogl.h.in
	* clutter/cogl/common/Makefile.am
	* clutter/cogl/common/cogl-mesh-private.h
	* clutter/cogl/common/cogl-mesh.c
	* clutter/cogl/gl/cogl-context.c
	* clutter/cogl/gl/cogl-context.h
	* clutter/cogl/gl/cogl-defines.h.in
	* clutter/cogl/gl/cogl.c
	* clutter/cogl/gles/cogl-context.c
	* clutter/cogl/gles/cogl-context.h
	* doc/reference/cogl/cogl-docs.sgml
	* doc/reference/cogl/cogl-sections.txt:
	The Mesh API provides a means for submitting an extensible number of
	per vertex attributes to OpenGL in a way that doesn't require format
	conversions and so that the data can be mapped into the GPU (in vertex
	buffer objects) for - hopefully - fast re-use.

	There are a number of things we can potentially use this API for, but
	right now this just provides a foundation to build on. Please read
	the extensive list of TODO items in cogl-mesh.c for examples.

	Please refer to the cogl-mesh section in the reference manual for
	documentation of the API.

	* tests/conform/Makefile.am
	* tests/conform/test-conform-main.c
	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-interleved.c
	* tests/conform/test-mesh-mutability.c:
	Privides basic coverage testing for the mesh API.
2008-11-10 18:53:14 +00:00
Robert Bragg
acff6d8196 * tests/conform/ADDING_NEW_TESTS
* tests/conform/test-conform-common.c
	* tests/conform/test-pick.c:
	Instead of using clutter_stage_new /clutter_actor_destroy as a way to
	avoid cascading side effects between unit tests, due to left over
	actors, we now destroy all children of the default stage between
	tests instead.

	* tests/conform/wrapper.sh:
	Adds a convenience note about how to run valgrind for an individual
	unit test
2008-11-10 18:52:50 +00:00