Commit Graph

785 Commits

Author SHA1 Message Date
Emmanuele Bassi
dfdd591414 Merge branch 'wip/static-colors'
* wip/static-colors:
  Move tests to static colors where possible
  color: Add named, global colors
2010-11-11 17:53:42 +00:00
Robert Bragg
21c7403011 docs: Adds an initial cogl-2.0 reference manual
So we can keep track of the experimental progress of Cogl 2.0 features
this adds a standalone Cogl 2.0 Reference Manual which doesn't cover
the deprecated 1.x symbols and removes the need for a "Cogl
experimental API" chapter since those sections now make up the main
table of contents.
2010-11-11 13:17:26 +00:00
Emmanuele Bassi
985518c601 color: Add named, global colors
Since EGA colors are apparently all the rage in other toolkits, Clutter
should not be left out. On top of the usual CGA/EGA palette the static
colors also include the Tango Icon palette, which at least is more
pleasant to the eye.

Static colors are accessed through an enumeration by using
clutter_color_get_static(), or using the short-hand pre-processor
macros.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2066
2010-11-11 13:14:23 +00:00
Emmanuele Bassi
b4588b57df reference: Add a Wayland section 2010-11-08 16:15:23 +00:00
Emmanuele Bassi
b783d77e6a gtk-doc: Add PathConstraint to the Clutter API reference 2010-11-08 16:08:17 +00:00
Emmanuele Bassi
4909ecc71e gtk-doc: Fixes for the API references 2010-11-08 16:01:19 +00:00
Robert Bragg
701a693661 cogl: Adds {push,pop,get}_source functions
This exposes the idea of a stack of source materials instead of just
having a single current material. This allows the writing of orthogonal
code that can change the current source material and restore it to its
previous state. It also allows the implementation of new composite
primitives that may want to validate the current source material and
possibly make override changes in a derived material.
2010-10-26 12:08:20 +01:00
Emmanuele Bassi
ef6b46d826 Merge branch 'wip/path-constraint'
* wip/path-constraint:
  docs: Add PathConstraint
  tests: Add a PathConstraint interactive test
  Add ClutterPathConstraint
  actor-box: Add setters for origin and size
2010-10-25 17:09:46 +01:00
Emmanuele Bassi
f6ab7eccd9 docs: Add PathConstraint 2010-10-25 16:09:40 +01:00
Emmanuele Bassi
3f6ec0ba5a actor-box: Add setters for origin and size 2010-10-25 15:45:35 +01:00
Neil Roberts
e66c679e84 win32: Add a public clutter_win32_handle_event function
This function handles a single windows message. The idea is that it
could be used by clutter-gtk to forward on events from a
GdkEventFilter. The function replaces the old message_translate()
function. That function didn't translate the event anymore anyway and
instead it could generate multiple events so
clutter_win32_handle_event seems like a more appropriate name. The
function returns TRUE or FALSE depending on whether the event was
completely handled instead of setting call_window_proc.
2010-10-25 13:19:17 +01:00
Damien Lespiau
7b7b655e6e build: Dist cookbook.xsl
cookbook.xsl was not in EXTRA_DIST, so the cookbook was not buildable
with released tarballs.
2010-10-22 06:52:27 +01:00
Emmanuele Bassi
d5376bf317 color: Add Color.interpolate() method
The interpolate() method does what it says on the tin: it interpolates
between two colors using the given factor.

ClutterColor uses it to register a progress function for Intervals.
2010-10-11 15:39:19 +01:00
Emmanuele Bassi
7728ea951b docs: Add unused symbols to the Clutter API reference 2010-10-04 09:08:07 +01:00
Emmanuele Bassi
df5702e463 docs: Update the RELEASING checklist 2010-10-03 16:37:41 +01:00
Emmanuele Bassi
87bb089b57 docs: Update the coding style
Resynchronize with gtk+'s coding style document, since they switched to
ours.
2010-10-03 11:02:56 +01:00
Emmanuele Bassi
7ac84cf7a3 container: Add child_notify() wrapper
The child_notify() virtual function on ClutterContainer does not have a
wrapper for implementations to call.
2010-09-30 14:58:23 +01:00
Emmanuele Bassi
6a95457b3f cookbook: Remove unused variable from the animator example 2010-09-30 12:32:08 +01:00
Elliot Smith
cb191ff6f1 cookbook: Add recipe about handling button events
Recipe covers adding handlers for button-press-event and
button-release-event signals on actors, and how to
examine the content of a ClutterButtonEvent via API functions.

The discussion section explains about click count
(the criteria for how clicks get counted, including
distance and time settings); how button numbers are reported;
and how to use ClutterClickAction as an alternative
for press + release in certain scenarios.
2010-09-30 11:12:14 +01:00
Elliot Smith
94439e5526 cookbook: Example of using button press and release events
A longer example of using button press and release events
to draw rectangles with random colors.
2010-09-30 10:48:07 +01:00
Elliot Smith
0cda6c006b cookbook: Example of ClutterClickAction
Example of handling clicks on an actor; part of the recipe on
handling button events.
2010-09-30 10:48:07 +01:00
Elliot Smith
fc9ecdf82e cookbook: Example of simple handling of button events
Added an example showing how to examine the content
of a ClutterButtonEvent in a signal handler.
2010-09-30 10:48:07 +01:00
Emmanuele Bassi
66b0c1969c Remove the internal copy of JSON-GLib
The internal copy of JSON-GLib was meant to go away right after the 1.0
release, given that JSON-GLib was still young and relatively unknown.

Nowadays, many projects started depending on this little library, and
distributions ship it and keep it up to date.

Keeping a copy of JSON-GLib means keeping it up to date; unfortunately,
this would also imply updating the code not just for the API but for the
internal implementations.

Starting with the 1.2 release, Clutter preferably dependend on the
system copy; with the 1.4 release we stopped falling back automatically.
The 1.6 cycle finally removes the internal copy and requires a copy of
JSON-GLib installed on the target system in order to compile Clutter.
2010-09-29 15:57:28 +01:00
Emmanuele Bassi
044809edb8 docs: Add PaintVolume to the API reference
And document the various related functions.
2010-09-29 15:12:57 +01:00
Elliot Smith
34407c14b0 cookbook: Reduce complexity of sample ClutterAnimator code for recipe
http://bugzilla.clutter-project.org/show_bug.cgi?id=2341

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-09-24 14:48:53 +01:00
Emmanuele Bassi
4533edeef0 cookbook: Further clarification of the anchor point
Make sure to add a note on the behaviour of the anchor point. Ideally,
it would be nice to have a recipe about it in the Actor section.
2010-09-23 17:03:17 +01:00
Elliot Smith
ce0bd4e26c cookbook: Recipe for "moving actors"
This recipe explains how to use the three animation
approaches (implicit, State, Animator) to animate movement
of actors.

Includes some guidelines about which approach to use when, with
a full code example for each approach.

The discussion section covers some subtleties around animated
movement; namely: moving actors out of their containers; anchor
points and movement; moving in the depth axis; interactions
between animated movement and constraints.
2010-09-23 16:24:21 +01:00
Elliot Smith
b8d36a364f cookbook: Fixed markup in animations section
Fixed indentation on some mark-up in an unrelated recipe.
2010-09-23 16:24:21 +01:00
Elliot Smith
6307876552 cookbook: Example of animated movement with ClutterAnimator
Added an example showing how to randomly animate the
simultaneous movement on the x axis of three actors,
using ClutterAnimator.
2010-09-23 16:24:21 +01:00
Elliot Smith
f1b2f1e8c5 cookbook: Example of animated movement with ClutterState
Added an example showing how to move two actors between
two states (one minimised, one maximised) using ClutterState
to do the movement. Also shows how movement can be mixed
with other animation (in this case, scaling).
2010-09-23 16:24:21 +01:00
Elliot Smith
5bca30300e cookbook: Example of simple movement animation
Added example showing how to move an actor in one of the
three axes (x,y,z) in response to a button event on the
actor.
2010-09-23 16:24:21 +01:00
Robert Bragg
37d0dbe6b2 docs: Put deprecated Cogl symbols into new section
This adds a "Cogl deprecated API" chapter to the Cogl reference manual
so we can group all the documentation for deprecated symbols together
instead of having them clutter up the documentation of symbols we would
rather developers used.
2010-09-23 15:53:30 +01:00
Robert Bragg
779c780500 docs: update the overview paragraph for Cogl
Instead of describing OpenGL as "a low level OpenGL abstraction
library" it is now summarised as "modern 3D graphics API".
2010-09-23 15:53:30 +01:00
Robert Bragg
2bc739ab44 docs: cogl-texture-3d wasn't listed as experimental
The CoglTexture3D API is only available when defining
COGL_ENABLE_EXPERIMENTAL_API so it should be listed in the experimental
section of the API reference.
2010-09-23 15:53:30 +01:00
Robert Bragg
a89b8f4304 docs: Use "Cogl" not "COGL" in Cogl API reference
Cogl isn't an acronym so we should use "Cogl" instead of "COGL" in
our documentation.
2010-09-23 15:53:29 +01:00
Emmanuele Bassi
462d4c832a docs: Mention Uncrustify in the coding style document 2010-09-23 13:36:56 +01:00
Emmanuele Bassi
acc7d48e47 docs: Update the coding style
Make sure to document:

  • nested if
  • conditions
  • interface definition
2010-09-22 14:22:23 +01:00
Emmanuele Bassi
4037f76a3e build: Update the remote publish path for the cookbook 2010-09-21 12:02:41 +01:00
Emmanuele Bassi
699e8bbed2 Merge branch 'cookbook-layouts-bind-constraint'
* cookbook-layouts-bind-constraint:
  cookbook: Add recipe about sync'ing actor sizes
  cookbook: Example using allocation-changed to sync actor size
  cookbook: Simple example to demonstrate bind constraint
  cookbook: Example of using a bind constraint for an overlay
2010-09-20 14:33:26 +01:00
Emmanuele Bassi
ce174654bf docs: API reference fixes 2010-09-20 13:15:44 +01:00
Elliot Smith
e92b186719 cookbook: Add recipe about sync'ing actor sizes
The recipe covers how to use ClutterBindConstraint
to bind actor sizes together.

It gives some examples of where this approach is appropriate,
as well as explaining an alternative using allocation-changed
or notify::* signals.

Three examples are given:

1. Resizing a texture to the stage.
2. Resizing a rectangle to act as a transparent overlay on
top of a texture (using constraints).
3. Resizing a rectangle to act as a transparent overlay on
top of a texture, but with a size proportional to the texture
(using a handler connected to allocation-changed signals
emitted by the texture).
2010-09-17 15:58:48 +01:00
Elliot Smith
c3cbf1533f cookbook: Example using allocation-changed to sync actor size
An alternative method (not using constraints) to bind
one actor's size and position to another. Used as
an example in the recipe about resizing one actor in
sync with a source actor.
2010-09-17 15:58:48 +01:00
Elliot Smith
8a149521ce cookbook: Simple example to demonstrate bind constraint
A simple example showing how to scale an actor to the stage.

Demonstrates ClutterBindConstraint and ClutterAlignConstraint
in a fashion suitable for a short recipe.
2010-09-17 15:58:48 +01:00
Elliot Smith
a0f63a3153 cookbook: Example of using a bind constraint for an overlay
Example code which loads an image into a texture, and resizes
the image in response to +/- key presses. The overlay is
a transparent rectangle which is bound to the height and
width of the texture; on clicking the texture, the overlay
is made visible by increasing its opacity.

This demonstrates how to use constraints to simplify code
for resizing an actor which is "dependent" on another actor.
2010-09-17 15:58:48 +01:00
Robert Bragg
ff4c24f0a4 geometry: Adds a clutter_geometry_intersects API
This adds a public function named clutter_geometry_intersects which
determines if two geometries intersect or not returning TRUE if so else
FALSE.
2010-09-13 18:18:34 +01:00
Robert Bragg
f5f066df9c Try to clean up how we handle actor transformations
When building actor relative transforms, instead of using the matrix
stack to combine transformations and making assumptions about what is
currently on the stack we now just explicitly initialize an identity
matrix and apply transforms to that.

This removes the full_vertex_t typedef for internal transformation code
and we just use ClutterVertex.

ClutterStage now implements apply_transform like any other actor now
and the code we had in _cogl_setup_viewport has been moved to the
stage's apply_transform instead.

ClutterStage now tracks an explicit projection matrix and viewport
geometry. The projection matrix is derived from the perspective whenever
that changes, and the viewport is updated when the stage gets a new
allocation. The SYNC_MATRICES mechanism has been removed in favour of
_clutter_stage_dirty_viewport/projection() APIs that get used when
switching between multiple stages to ensure cogl has the latest
information about the onscreen framebuffer.
2010-09-13 18:18:34 +01:00
Elliot Smith
e8e360eaa7 cookbook: Added a recipe for reusing a complex animation
This recipe explains how to "reuse" the same animation
definition for different actors, by creating a new
instance of a "rig" (empty container) and animation
for the rig each time the animation is required.

An actor is then re-parented to the rig and animated
using it, rather than being animated directly.

JSON is used to define the rig + animator, to make
creating new instances of them simpler. The recipe
also discusses various caveats around using this
approach, rather than directly animating an actor.
2010-09-13 14:31:17 +01:00
Elliot Smith
6548bee56c cookbook: Added id for section in "rotating an actor" recipe
Added an id to a section in the "rotating an actor" recipe,
so that it can be referred to from the "reusing an animation"
recipe.
2010-09-13 12:25:47 +01:00
Elliot Smith
82ab00930b cookbook: Simplified and clarified example code
Modified the "animation reuse" sample code to provide
a simpler example to explain in the recipe.

Also modified variable names to mirror the names used
for the previous "complex animation" example and added
some more comments, to further simplify and support the
recipe.
2010-09-13 12:25:47 +01:00
Elliot Smith
d7a3e35f46 cookbook: Cleaned up the "animations reuse" example
With some help from pippin, moved variable declarations
into more sensible positions within their functions,
changed a function name, and found a better way
to unref a script once its associated actor has
been destroyed.
2010-09-13 12:25:47 +01:00