Add (transfer none) annotations to mutter_window_get_texture()
and mutter_window_get_meta_window(), and while add doc comments,
actually add some docs as well.
Since this is the most common cause of performance issues, this makes it
clearer when GLX TFP isn't being used. Note, there was a corresponding
fix to clutter_glx_texture_pixmap_using_extension() committed last week
as r3559 in the 0.8 branch.
* configure.in: gnome-doc-tools version doesn't need to be so high.
* src/compositor/compositor-xrender.c: disable the entire file if the
compositor is disabled.
* src/core/async-getprop.[ch]: fixes for -Wall
* src/core/iconcache.c: fixes for -Wall
* src/core/testasyncgetprop.c: fixes for -Wall
* src/core/xprops.c: fixes for -Wall
svn path=/trunk/; revision=4045
The metacity core is now directly aware of override redirect windows.
- They get MetaWindows like normal windows, so mutter no longer need to special
case them. The net wm types applicable to override redirects are also
recognised.
- The original positioning/stacking semantics of metacity with respect to OR
windows are maintained, but now it's easier to synchronize the stacking
between the core and mutter.
- mutter no longer needs to manualy track UnmapNotify, MapNotify,
ReparentNotify, CreateNotify and DestroyNotify events; instead map, unmap,
add and remove events can now be consistently delivered via the
MetaCompositor callbacks.
Make MetaWindow into a GObject so that it is accessible to
gobject-introspection (also allows for signals to be added.)
Renames:
meta_window_free() => meta_window_unmanage()
meta_window_get_type() => meta_window_get_window_type()
meta_window_get_type_atom() => meta_window_get_window_type_atom()
It's more awkward and error prone, considering plugin ininteractions, to simply
show/hide the actors of hidden windows, and it seems to be more reliable to
reparent them to a hidden group instead.
We can't easily use a metacity layer to hide windows as that means we
loose our original stacking position. (Metacity's stack positions are
only valid within a single layer) We now have a "guard window" per
screen that is a fullscreen override redirect that is lowered to the
bottom of the stack. Hidden windows now remain in their original layer
so the stacking position remains valid, but all hidden windows get
XRestacked under the guard window.
A new compositor hook is also added to inform it when a window becomes
hidden/unhidded, this lets us map/unmap the corresponding actor.
missing files in preview commit (TODO: rebase -i and squash this later)
Calling clutter_actor_show_all() on the stage and overlay_group breaks
the ability for plugins to create initially hidden actors. Call
clutter_actor_show() instead.
If a mutter plugin name (in GConf, or more likely on the command line)
looks like an absolute path, use that path directly rather than
looking for the plugin in the plugins directory.
Remove a "got here" leftover, remove unnecessary trailing \n when
calling g_message(), include g_module_error() in the output when
loading a module fails.
If --disable-static is passed to configure, then .a files won't be built
or installed. Make removing them in install-exec-hook not fatal if they
don't exist.
We need to be getting ConfigureNotify events for these, so we can respond
to changes in position of these windows. We cannot add this to windows
Metacity manages, as this makes it got mental.
ClutterActors for hidden windows (such windows on different than active
workspaces and windows that are minimized) are available, and reflect the
actual state of the window. This is intended for use in task-switchers etc.
This feature is disabled by default (due to increased demand on resources),
and can be enabled through the metacity/general/live_hidden_windows gconf key.
A trivial sample window switcher is included in the scratch plugin (activated
by clicking on the slide out panel).
terse variable names, simplify the plugin interface or consider tweaks
for maintainability.
* Renames plg -> plugin
* Renames mgr ->plugin_mgr (since in a combined window and composite
manager I think "mgr" will end up being ambiguous in places)
* Renames PluginWorkspaceRectangle -> MetaRectangle (We are no longer
concerned about mbwm2 portability)
* Renames a few one letter variable names e.g. a -> window, r ->rect
* Renames some vars to indicate what they represent not their data type,
e.g. group1, group2 ->workspace0, workspace1
* Renames the variable mcw -> mc_window to make it more immediately
obvious what it represents.
* Removes the verbose META_COMPOSITOR_CLUTTER_PLUGIN_SWITCH_WORKSPACE macro,
and just uses metacity_plugin instead.
* Instead of hanging data of the plugins global descriptor, we just use a
standalone static global variable.
* Make do_init a function pointer inside the plugin descriptors instead of
special casing it and using another g_module_symbol call. This also removes
the need for the META_COMPOSITOR_CLUTTER_PLUGIN_INIT_FUNC macro.
* A bunch of anal 80char fixes
* Removes the screen_width,height variables from the plugin descriptor struct
and add a plugin API instead.
The actor's private data created by the compositor is allocated
using g_new(), but since we are allocating a lot of small structures
all the time it's better to use the slice allocator instead.
Also, use a GQuark instead of using a string, so that the quark
lookup is done only once and the rest of the time is just an
integer comparison.