ClutterEvent is not really gobject-introspection friendly because
of the whole discriminated union thing. In particular, if you get
a ClutterEvent in a signal handler, you probably can't access the
event-type-specific fields, and you probably can't call methods
like clutter_key_event_symbol() either, because you can't cast the
ClutterEvent to a ClutterKeyEvent.
The cleanest solution is to turn every accessor into ClutterEvent
methods, accepting a ClutterEvent* and internally checking the event
type.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1585
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
The clutter_get_current_event_time() is a global function for
retrieving the timestamp of the current event being propagated
by Clutter. Such function avoids the need to propagate the
timestamp from within user code.
Key events can come from different input devices, so they need a
ClutterInputDevice member like the pointer-related events. This
field is reserved for future use.
The coordinates of each ButtonEvent are relative to the stage that
received the event, so we should document this in the structure
annotation.
It should also be mentioned that the coordinates can be transformed
into actor-relative coordinates by using transform_stage_point().
* clutter/Makefile.am:
* clutter/clutter.h: Add ClutterBindingPool to the build.
* clutter/clutter-binding-pool.c:
* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
structure meant to hold (key symbol, modifiers) pairs and associate
them to a closure. The ClutterBindingPool can be used to install
key bindings for actors and then execute closures inside the
key-press-event signal handlers, removing the need for big
switch() or if() blocks for each key.
* clutter/clutter-event.c: Consistently use "key symbol" instead
of "key value".
* clutter/clutter-event.h: Add more modifier masks.
* clutter/clutter-marshal.list:
* tests/conform/Makefile.am:
* tests/conform/test-binding-pool.c:
* tests/conform/test-conform-main.c: Add ClutterBindingPool
conformance test.
* tests/interactive/Makefile.am:
* tests/interactive/test-binding-pool.c: Add interactive test (and
example code) for the ClutterBindingPool usage.
* clutter/clutter-event.c: (clutter_event_get_device_id): swap
arguments of g_return_val_if_fail around.
* clutter/clutter-event.h: added *device field to crossing events as
well.
* clutter/clutter-main.c: (emit_pointer_event): added a device
argument and check for per device grabs if this device is passed.
(clutter_do_event): pass the device if present for all pointer event
emissions.
(generate_enter_leave_events): copy the device from the motion events
when generating enter/leave events.
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour.h:
* clutter/clutter-event.h:
* clutter/clutter-texture.h: Add missing documentation and
change the copyright and licensing notice to use the FSF
website instead of its address. (#512)
* clutter/x11/clutter-backend-x11.c:
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-fixed.c:
* clutter/clutter-model.h: Fix documentation.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Add the same solution
used for the SDL backend in order to get the time of an event.
This should fix the motion event throttling and the click count
on button press.
* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
directives.
rearanged other structs to have source in the same position.
* clutter/clutter-event.c: (clutter_event_get_source): modified to use
the any event.
(clutter_event_free): removed unused variable.
* clutter/clutter-main.c: (deliver_event), (clutter_do_event): reduced
amount of code. As well as deliver button-release events to the stage.
* clutter/clutter-actor.c:
More events documentation.
* clutter/clutter-event.c:
* clutter/clutter-event.h:
Add synthetic flag and make put_event use it
(via modded patch from pippin)
* clutter/clutter-main.c: (clutter_do_event):
dont use put event anymore when pushing enter/leave events.
* clutter/clutter-event.h:
Removed unused POINTER_ENTER and POINTER_LEAVE states. (#546)
* clutter/clutter-stage.c: (clutter_stage_fullscreen),
(clutter_stage_unfullscreen):
Only Change fullscreen prop if the backend implements fullscreen
methods. (#545)
* clutter/clutter-actor.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
Add initial support for stage state events.
Fix fullscreening for an already mapped stage.
* tests/test-events.c:
Print out info from the above. Blue button now toggles
fullscreen.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add a setting for templates to ref or clone underlying
timelines. (As to improve sync issues like those in foofone)
* tests/test-timeline.c:
Also add completed signals.
* clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
* configure.ac:
Forward port from stable branch. RGB Image fixes gles
and check for lower case libgles_cm.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-types.h:
Initial implementation of actors emmitting event signals (423);
- Actors set_reactive() to receive mouse events.
(call clutter_enable_motion_events() for per action motion events)
- clutter_stage_set_key_focus () to direct key events.
- Events bubble up to parents (ending at stage)
(original source identified by clutter_event_get_source())
TODO:
- enter/leave notifys for actors.
- stage specific events - fullscreen
- grabs
* tests/test-events.c:
Extend a little to use new API
* clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-backend-glx.c:
Move get_proc_address into cogl and out of backend.
(shaders will need it)
* clutter/clutter-group.c: (clutter_group_real_lower):
Fix a minor compile warning.
* TODO:
Sync up.
Supporting WM_PROTOCOLS allows handling the WM_DELETE_WINDOW ClientMessage,
which is then relayed to the ClutterStage actor in form of the "delete-event"
signal. Returning TRUE will block the propagation and won't close the
stage window.
Add the XEMBED protocol support in the GLX backend, for embedding the
stage window into another X window. This allows cross-toolkit inclusion
and makes clutter-gtk possible.
Add the XEMBED protocol support in the GLX backend, for embedding the
stage window into another X window. This allows cross-toolkit inclusion
and makes clutter-gtk possible.
* clutter/clutter-private.h: Remove inclusion of backend-specific
headers; update the main context object; add the declarations for
the event queue functions.
* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
object, which holds backend-specific settings, the main stage,
and the event queue. Every backend must implement a subclass of
ClutterBackend and ClutterStage.
* clutter/clutter-feature.c: Protect the GLX specific calls
behing #ifdef HAVE_CLUTTER_GLX.
* clutter/clutter-actor.c:
* clutter/clutter-group.c:
* clutter/clutter-clone-texture.c: Include GL/gl.h
* clutter/clutter-event.[ch]: Update public API and implement the
event queue private API; hold a reference on the event objects;
move out the keysym-to-unicode table; add the new event types.
* clutter/clutter-color.h: Include clutter-fixed.h
* clutter/clutter-main.c: Update API; get the main stage
from the backend object; process the event received from the
queue; lock/unlock the main mutex if we have one; move the
initialisation process sooner in the init sequence, in order to
have the backend object when we check for options; call the
backed vfuncs in the pre/post parse hooks.
* clutter/clutter-stage.c: Make ClutterStage and abstract class,
implemented by the backends.
* clutter/clutter/glx/clutter-glx.h:
* clutter/clutter/glx/clutter-backend-glx.[ch]:
* clutter/clutter/glx/clutter-event-glx.c:
* clutter/clutter/glx/clutter-stage-glx.[ch]:
* clutter/clutter/glx/Makefile.am: Add the GLX backend.
* clutter/clutter/egl/clutter-backend-egl.[ch]:
* clutter/clutter/egl/clutter-event-egl.c:
* clutter/clutter/egl/clutter-stage-egl.[ch]:
* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.
* examples/*.c: Update for the new API.
Rework part of the show/hide machinery. Allow groups sub-classes
and composite actors to override show_all/hide_all in order to
decide which children they wish to show/hide. This means that
if an actor overrides the default show/hide virtual methods, it'll
have to chain up to the parent class show/hide. While we're at it,
provide the fully recursive clutter_actor_show_all() and
clutter_actor_hide_all() methods.
* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
functions; add pathological equality case for clutter_knot_equal().
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour-scale.c:Fix parameters name so that
gtk-doc doesn't complain.
* clutter/clutter-actor.c:
* clutter/clutter-event.c: Add apidoc
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
clutter_actor_hide_all() functions; provide a mechanism for
groups and composited actors to programmatically select what to
show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
are called. If you are overriding the ClutterActor::show or
the ClutterActor::hide virtual methods you should chain up with
the parent class.
* clutter/clutter-group.c: Override show_all and hide_all and
recursively show/hide every child inside the group;
clutter_group_show_all() and clutter_group_hide_all() remain as non
recursive versions of clutter_actor_show_all() and
clutter_actor_hide_all() (maybe we should rename them in order
to avoid name clashes with the bindings).
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Chain up with parent class show
and hide vfuncs.
* clutter/clutter-clone-texture.h:
* clutter/clutter-clone-texture.c: Provide API for changing the
parent texture of a clone texture actor.
* examples/behave.c:
* examples/super-oh.c:
* examples/test.c: Use clutter_actor_show_all() instead of
clutter_group_show_all().
* clutter/clutter-event.h:
Remove send_event field. Clutter shouldn't need it.
* clutter/clutter-main.c: (clutter_dispatch_x_event):
Dont malloc a new clutter event for each xevent.
* clutter/clutter-stage.h:
* clutter/clutter-stage.c: (clutter_stage_class_init),
(clutter_stage_get_default):
Dont ref stage from clutter_stage_get_default.
* examples/super-oh.c: (main):
Remove some now uneeded debug g_prints
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.