Add a method for deleting the current selection inside a Text actor.
This is useful for subclasses.
See bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1521
Based on a patch by: Raymond Liu <raymond.liu@intel.com>
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
The documentation for the ::cursor-event says that the signal
is emitted only when the cursor position changes. Right now it
is being emitted every time we ensure the cursor position during
the Text paint sequence.
The clutter_text_ensure_cursor_position() function should check
whether the stored cursor position has changed since the last
paint, and emit the ::cursor-event signal only when there has
been a change.
We only want to eschew the pango_layout_set_width() on editable,
single-line Text actors because they can "scroll" the PangoLayout.
This fixes the ellipsization on entries.
Editable ClutterText will scroll when allocated less width than is
necessary to lay out the entire layout on a single line, so return 1 for
the minimum width in this case.
Approved by Emmanuele Bassi, fixes bug #1555.
Ellipsizing was effectively broken for two reasons. There was a typo
in the code to set the width so it always ended up being some massive
value. If no height should be set on the layout it was being set to
G_MAXINT. Setting a height greater than 0 enables wrapping which so
ellipsizing is not performed. It should be left at the default of -1
instead.
Adds a new property so that the selection color can be different from
the cursor color. If no selection color is specified it will use the
cursor color as before. If no cursor color is specified either it will
use the text color.
Bug 1518 - [Patch] Widget derivied from ClutterText will crash on
key_press_event
In clutter_text_key_press() we are using G_OBJECT_TYPE_NAME to find
out the actor's type name. However, if some widget is derived from
ClutterText, when the key press handler is called, G_OBJECT_TYPE_NAME
will return the name of the derived widget.
The default implementation should get the binding pool for the base
class.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
ClutterText should offer multiple selection modes depending on the
number of pointer clicks.
Following the GTK+ conventions:
- double click selects the current word
- triple click selects the current line
Bug 1529 - Selection bound out of sync with an empty Text actor
When the user clicks on a Text actor the cursor position and the
selection bound are set using bytes_to_offset(); if the Text is
empty, this means placing them both to 0. Setting the selection
bound to 0 means that when the user inserts a character by typing
it into the Text, the selection will be [0,1]; this will select
the first character, which will then be overwritten when typing
a new character.
The Text actor should, instead, check if there are no contents
and set the cursor position and the selection bound to -1.
The clutter_text_set_selection_bound() method should also validate
the value passed, in case it's bigger than the text lenght, or
smaller than -1.
As a convenience, if NULL is passed for the text argument of
clutter_text_set_text() (and for consistency,
clutter_text_set_markup()), treat that the same as "".
Bug 1501 - clutter_text_insert_text not working right with non-onebyte
character
In clutter_text_insert_text(), the position is expressed in characters, not
in bytes.
Actually, it turns out to be working on bytes, so when there are already
multi-byte character in the text buffer, insert text at the position after
the multi-byte character will not work right.
Also, the position is not updated after the insert work is done.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1500 - [Patch] clutter_text crash with non one-byte utf8 text exceed
max_length
In clutter_text_set_text_internal(), when text length in character is greater
than max_length, and there are multi-byte character in it, then the new text
string buffer is not malloc()'ed with right length. This will cause the app to
crash with segmention fault.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Add annotations such as (transfer-none) (out) (element-type ClutterActor),
and so forth to the doc comments as appropriate.
The annotations added here are a combination of the annotations previously
in gir-repository for Clutter and annotations found in a review of all
return values with that were being parsed with a transfer of "full".
http://bugzilla.openedhand.com/show_bug.cgi?id=1452
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The :alignment property is prone to generate confusion: developers
will set it thinking that the contents of a ClutterText will
automagically align themselves.
Instead of using the generic term :alignment, and following the
GTK+ convention, we should use a more specific term, conveying the
actual effect of the property: alignment of the lines with respect
to each other, and not to the overall allocated area.
See bug 1428:
http://bugzilla.openedhand.com/show_bug.cgi?id=1428
ClutterText should merge the PangoAttributes set by using
clutter_text_set_attributes() with the attributes generated by
parsing Pango markup.
For this to work we must parse the markup and merge the attributes
we get out of pango_parse_markup() with the attributes set by
the user.
Setting the markup or the attributes on an editable text should
not work for the time being.
This makes it consistent with cogl_rectangle_with_{multi,}texture_coords.
Notably the reason cogl_rectangle_with_{multi,}texture_coords wasn't changed
instead is that the former approach lets you describe back facing rectangles.
(though technically you could pass negative width/height values to achieve
this; it doesn't seem as neat.)
Whenever a ClutterText is created it now connects to the font-changed
signal. When it is emitted the layout cache is dirtied and a relayout
is queued. That way changes to the font options or resolution will
cause an immediate update to the labels in the scene.
ClutterText already has code to try to preserve the x position when
moving up or down. A target x-position is stored and the cursor is
positioned at the nearest point to that in the appropriate line when
up or down is pressed. However the target position was never cleared
so it would always target the x-position of the cursor from the first
time you pressed up or down.
To fix this the patch clears the target position in set_position and
then sets it after the call in real_move_up/down. That way pressing
up or down sets the target position and any other movement will clear
it.
To get an index for the pixel position in the line
pango_layout_line_x_to_index is used. However when x is greater than
the length of the line then the index before the last grapheme is
returned which was causing it to jump to the penultimate
character. The patch makes it add on the trailing value so that it
will jump to the last character.
The old function ended up returning the length of the string when pos
was zero. This caused it to insert characters at the end when the
cursor was at the beginning of the string.
If an unbound control key is pressed (such as Ctrl+R) it would insert
a rectangle into the text.
Also zero is considered a valid unicode character by
g_unichar_validate so pressing a key such as shift would cause the
current selection to be deleted. The character isn't actually inserted
because insert_unichar disallows zeroes.
Some of the read-write properties of ClutterText were missing
an implementation in clutter_text_get_property(), as well as
the :position and :selection-bound properties being wrongly
converted from fixed point to integer, passing through floating
point values.
An editable ClutterText should not use pango_layout_set_markup(),
as the contents of the text actor will not match the text.
Only read-only text actors should parse the contents for Pango
markup.
If the Text actor is neither editable nor has its cursor set
to visible, then we should not be ensuring the cursor position.
This fixes a failure in the conformance test unit for the
layout cache.
Merge branch 'text-actor'
* text-actor: (108 commits)
Re-align ClutterText header file
[text] Fix cursor sizing
Comments and whitespace fixes to ClutterText
[docs] Add newly added :single-line-mode accessors
Update the ignore file
[tests] Add text field interactive test
[text] Add single-line-mode to ClutterText
[text] Fix the deletion actions
[text] Use cached length when possible
[tests] Add unit for the ClutterText:password-char property
[docs] Update the Text section
[text] Coalesce text visibility and password character
Allow localizations to change the text direction
Clean up the update_pango_context() function
Pass the PangoContext, not the MainContext
Revert the logic of the PangoContext check
Remove the binding pool entry from the list
Remove BindingPool::list_actions()
Add ClutterActor::create_pango_context()
Rename the PangoContext creation functions
...
The cursor should be slightly smaller than the height of the actor, to
allow for painting a border. Let's pad it by 1 pixel on the top and 1
on the bottom.
Also, we should use the cursor size everywhere and not use hardcoded
magic numbers.
Allow using ClutterText as a single line text field. This is useful for
text fields that accept just a single line of contents by default, and
respond to the Enter key press to execute some action.
The :single-line-mode property enables this behaviour inside ClutterText
by clipping and scrolling the contents of the PangoLayout if they do
not fit the allocated width of the Text actor.
When using the delete-prev action from the end of the text we end
up either missing the first glyph we have to delete or falling
through the last one in the text.
This commit fixes both issues.
Since clutter_text_set_text() measures the length of the text
each time, we should use the cached length instead of recomputing
the text length each time. This should save us some time when
dealing with long, multi-byte texts.
Using two properties to set a password entry can be construed as
both cumbersome and a gtk-ism. And rightly so on both counts.
The :text-visible property has also conflicting semantics with the
:cursor-visible one: while the latter hides the cursor, the former
changes the display of the contents of the Text actor. It is, thus,
not a matter of "visibility" but of "rendering".
Instead of setting the :text-visible and :invisible-char properties
to have a password text field, the Text actor should just have a
single :password-char property holding a Unicode character. If the
value of the :password-char is non-zero, the Text actor will use the
Unicode character to render the contents of the text entry.
This commit removes the following methods:
clutter_text_set_text_visible()
clutter_text_get_text_visible()
clutter_text_set_invisible_char()
clutter_text_get_invisible_char()
And the following properties:
ClutterText:text-visible
ClutterText:invisible-char
In favour of:
clutter_text_set_password_char()
clutter_text_get_password_char()
And:
ClutterText:password-char
Thus making obvious what use the property and accessor methods are
for and simplifying the process of creating a simple password text
field to:
text = clutter_text_new ();
clutter_text_set_password_char (CLUTTER_TEXT (text), '*');
Instead of storing the default font name and size as a pre-processor
macro, use the newly added ClutterBackend API to retrieve the current
default font from the backend.
This follows the convention of GtkLabel/GtkEntry in GTK+ and the old
ClutterEntry.
It makes it easier to use strlen/strcmp etc on the output, since we can
assume that it is always a string.
This commit also updates the test unit for ClutterText to verify that
the clutter_text_get_text() function also returns an empty string when
a ClutterText actor has been created.
The clutter-private.h header already includes cogl-pango.h with
the correct inclusion path, because the main context stores a
pointer to the font map.
There is no need for clutter-text.c to include cogl-pango.h
again since it already includes clutter-private.h.
After fixing the cursor position issues around the initial
glyph of the layout, the selection position needs fixing as
well.
The fix is similar: check if the position of the selection
is 0 and provide a fast path by setting the offset to 0.
This is the port of the patch attached to bug 1266:
ClutterLabel support for pango_layout_set_height()
to the ClutterText actor. This patch adds support for the
pango_layout_set_height() function inside the layout creation
and caching, so that setting the height of a ClutterText will
make PangoLayout try to fill out the given height before
ellipsizing the contents of the ClutterText actor.
The original patch is from Havoc Pennington.
This commit ports the patch to ClutterText and applies a small
change to the height computation pointed out by Behdad Esfahbod
on GNOME's Bugzilla:
http://bugzilla.gnome.org/show_bug.cgi?id=560931
That the layout heights when doing a size request should be
set to be G_MAXINT instead of -1.
Unfortunately, the patch seems to break the conformance suite
when setting the ellipsization on the layout.
The clutter_text_set_selection() function is a convenience
method for setting the cursor position and the selection
boundary to a given position in a single call, with sanity
checks for the positions.