Commit Graph

577 Commits

Author SHA1 Message Date
Jasper St. Pierre
f127ee3bde wayland-surface: Fix a build coming from a bad rebase 2014-10-07 12:09:52 -07:00
Jasper St. Pierre
acd928044f wayland-surface: Remove MetaWaylandSurfaceExtension
It only contained a pointer to a wl_resource, which isn't much of
value. Just replace it with the wl_resource instead. Any future private
data should be handled by our future role system.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
4ef2f2ce09 wayland-surface: Remove create_surface_extension and friends
This function has a lot of parameters, and doesn't do much in the way of
boilerplate. It's a lot simpler to hand-code.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
bc81736e6b wayland-surface: Rename the subsurface extension to wl_subsurface
To match the interface name.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
49092397f2 wayland-surface: Group MetaWaylandSurface members logically
And add comments so that we know what's what. This cleans up the struct.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
97705d3cfe wayland-surface: Move wl_surface.frame above role-specific stuff
The role-specific stuff will soon be part of a set_role callback set on
the surface itself.
2014-10-07 11:23:44 -07:00
Jasper St. Pierre
0364ea9140 wayland-surface: Apply the surface scale only if needed
There's no need to call scale_texture on every commit.
2014-10-07 11:23:31 -07:00
Carlos Garnacho
9c589b6798 wayland: Ensure drag surface offset changes update the DnD actor 2014-10-06 19:39:43 -07:00
Carlos Garnacho
113be01ce8 wayland: Use a MetaDnDActor for the DnD icon surface
The actor is updated on DnD grab motion events, properly notified
when dragging finishes, and destroyed if the client/surface disappear
below its feet.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
f211b3ec90 wayland: Store whether the wl_data_source has a target selected
It will be useful to check whether DnD is going to fail or not.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
0510c3a621 wayland: Keep track of the origin surface and drag point on DnD
Keeping track of the surface will be necessary in case it is destroyed
during DnD, and the coordinates will be useful when figuring out the
snap back coordinates.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
18db5d0799 data-device: Store the current drag grab
And bail out if any further start_drag() is attempted.
2014-10-06 19:39:42 -07:00
Jasper St. Pierre
c061e26da5 wayland: Record the offset position
This is needed for DND surfaces. We should probably test to see if it's
used for cursor surfaces at all.
2014-10-06 19:39:42 -07:00
Jasper St. Pierre
082cc9c83a wayland: Immediately give keyboard focus to Wayland popups 2014-10-06 17:05:23 -07:00
Jasper St. Pierre
e496ed50d6 pointer: Repick after the focused surface is destroyed
Having a null focus is incorrect -- we want to pick the surface that's
under the new pointer position.
2014-10-06 16:30:09 -07:00
Jasper St. Pierre
a127d05790 pointer: Make sure to update the focus after ending a grab
Otherwise, we might not reset it after the grab has ended.
2014-10-06 16:19:30 -07:00
Jasper St. Pierre
607730e96c pointer: Fix the behavior of the pointer under DND
When grabbing with DND, we need to leave the pointer alone and
under the client's control. The code here was a bit messy before about
when it unset the window cursor -- it did it whenever there was no
current surface after repicking, which is a bit wrong, since it will
fire during a drag grab.

Move the check for this to update_cursor_surface, which is our standard
"sync" API for this, and then call update_cursor_surface after we set
the focus.
2014-10-06 15:48:42 -07:00
Jasper St. Pierre
9203db0655 pointer: Don't fizzle out surface changes too soon
During a DND grab, pointer->focus_surface is NULL, since the wl_pointer
doesn't have any focused surface (it's in drag mode). In this case, the
drag interface has control of the focus, and when dragging into a NULL
surface, drag_grab_focus won't get called, properly detaching it from
the previous surface.

Let the interface->focus implementation do the fizzling out.

In the future, we should split out wl_pointer's implementation
(pointer->focus_surface) from the Wayland side of the generic pointer
wrapper (pointer->current) and use our event routing system to determine
or similar whether it should go to wl_pointer or wl_data_device.
2014-10-06 14:31:16 -07:00
Jasper St. Pierre
6565bca210 wayland: Send accurate capabilities
mutter now knows whether the app menu should be shown, so expose this
properly under Wayland as well.
2014-09-24 15:42:17 -06:00
Jasper St. Pierre
48dfde2073 keyboard/pointer: Calculate the serial once per event
Some applications, like totem, create keyboard/pointer objects from the
same client, and expect it to work. We made this work a while ago, but
due to an oversight in the code, we increment the serial on button press
for every resource that we need to send events to.

Since operations like move/resize use the grab serial of the devices to
determine whether the operation is exact, we need to make sure the same
serial goes to all devices.

Restructure the code so that all that's in the resource loop is the
sending of the event -- all the calculation that's needed happens
outside.

This fixes moving / resizing the Totem window not working sometimes.

https://bugzilla.gnome.org/show_bug.cgi?id=736840
2014-09-18 09:15:13 -06:00
Jasper St. Pierre
4a41d415f8 wayland: Fix the placement of popup windows
The fix in d61dde1 regressed the position of popup windows, since the
size was 0x0 when we wanted to do a sole move. Only fizzle out in the
path where we actually *do* resize.

https://bugzilla.gnome.org/show_bug.cgi?id=736812
2014-09-17 17:42:37 +02:00
Jasper St. Pierre
276df8f18d keyboard/pointer: Make sure to move focused resources into the list
We only broadcast input to the focus_resource_list, so we need to make
sure it's put in the proper list on startup.

This fixes input not working for windows when they first appear.

Argh. There's always more stuff to fix with keyboard/pointer. Every
single time I think I've fixed it, more stuff pops up.
2014-09-16 21:25:26 -06:00
Jasper St. Pierre
d61dde12cb window-wayland: Don't send 1x1 sizes to GTK+ windows
GTK+ requests get_xdg_surface before attaching a buffer, and since it
might take a long time for GTK+ to get around to attaching a buffer and
committing it, our idle for MOVE_RESIZE will kick in beforehand.

And our idle will try to resize the 0x0 window that currently exists,
constrain it to 1x1, which will send a configure event of 1x1 to the
window while it boots up, causing it to awkwardly resize to the minimum
size of the window.

Make sure that in this case, our idle doesn't cause any problems, and
that we fizzle out any idles like this.

The "proper" way to do this would be to delay the creation of the
MetaWindow until a surface is committed, but that's difficult for a
variety of reasons, and might cause unintended issues with focus.
2014-09-16 21:14:19 -06:00
Jasper St. Pierre
5c40345128 window-wayland: Don't bother checking if anything changed
This is a small fixup. We don't need the check here, since we don't do
anything extra if it actually changed.
2014-09-16 19:16:38 -06:00
Jasper St. Pierre
43b3573c51 window-wayland: Always update the last_sent size
The last_sent size is effectively what size we should send in configure
requests where the size hasn't changed. Thus, if an app commits a new
size, we need to make sure we respect it and don't reconfigure it with
a size it wasn't expecting when the state changes.

This fixes apps being sent a configure event with 0, 0 on startup,
which was confusing Clutter into displaying a 0x0 viewport.
2014-09-16 19:11:56 -06:00
Jasper St. Pierre
ac6ec168da pointer: Make coding style similar to keyboard 2014-09-16 18:55:49 -06:00
Jasper St. Pierre
1de740955f wayland: Don't leak the existing texture if we already have one
We were missing a check in ensure_buffer_texture that checked if we
already had a CoglTexture bound for the buffer.
2014-09-16 12:12:21 -06:00
Owen W. Taylor
d6624b0a75 Cleanup xwayland/wayland window association from the "unmanage" signal
Windows can be freed at some point after they are unmanaged - because
there is an effect in progress, because a language binding is holding
a reference. Therefore, we need to clean up the later to associate
the xwayland and wayland windows deterministically in an "unamanaged"
handler.

https://bugzilla.gnome.org/show_bug.cgi?id=736694
2014-09-16 10:59:45 -04:00
Owen W. Taylor
9c465a2d5a Do xwayland/wayland window association in a later, not an idle
g_idle_add() makes no guarantee about when it will be run - if Mutter
is busy drawing and blocking glXSwapBuffers() it could happen only
minutes later.  Use meta_later_add (META_LATER_BEFORE_REDRAW) instead -
this will deterministically be run after the Wayland socket is read
from but before the next frame is painted.

https://bugzilla.gnome.org/show_bug.cgi?id=736694
2014-09-16 10:59:45 -04:00
Owen W. Taylor
73573a85de Replace MetaStackWindow with a 64-bit "stack ID"
Putting X windows and pointers to MetaWindows into a union had a number of
problems:

 - It caused awkward initialization and conditionalization
 - There was no way to refer to Wayland windows (represented by
   MetaWindow *) in the past, which is necessary for the MetaStackTracker
   algorithms
 - We never even cleaned up old MetaStackWindow so there could be
   records in MetaStackWindow pointing to freed MetaWindow.

Replace MetaStackWindow with a 64-bit "stack ID" which is:

 - The XID for X Windows
 - a "window stamp" for Wayland windows - window stamps are assigned
   for all MetaWindow and are unique across the life of the process.

https://bugzilla.gnome.org/show_bug.cgi?id=736559
2014-09-12 13:42:56 -04:00
Owen W. Taylor
0706de5378 Add meta_wayland_get_[x]wayland_display_name
Add private functions for the test framework to use to find out the
wayland and x11 display names, so they can set up the environment for
children.

https://bugzilla.gnome.org/show_bug.cgi?id=736505
2014-09-12 11:00:55 -04:00
Rui Matos
656573c5d2 wayland-keyboard: Handle keymap-layout-group-changed signal
We need to send a modifiers event to wayland clients when the layout
group changes.

https://bugzilla.gnome.org/show_bug.cgi?id=736433
2014-09-11 19:05:53 +02:00
Rui Matos
53092424e6 wayland-keyboard: Handle keymap-changed signal
We need to inform wayland clients of new keymaps.

https://bugzilla.gnome.org/show_bug.cgi?id=736433
2014-09-11 19:05:53 +02:00
Jasper St. Pierre
4d75de006c wayland: Don't set_focus when the device has been released
It's possible for a released pointer to have repick / set_focus on it as
part of sync_input_focus. When the pointer is actually re-init'd, it
will memset 0, which can cause corruption as our destroy listener has
already been added.

Released devices should be idempotent, so just make sure method calls on
them don't have any effect.
2014-09-05 18:05:44 -07:00
Jasper St. Pierre
e19516ec5a wayland: Don't set_focus for new resources
Otherwise, we can re-add the destroy listener, which can cause
corruption.

Instead, split out the broadcast function, and use that.
2014-09-05 17:58:15 -07:00
Jasper St. Pierre
1ed607f398 wayland-surface: Make bad xdg-shell versions crash the client
Otherwise, we might continue with weird semantics.
2014-09-05 16:21:43 -07:00
Jasper St. Pierre
9063e4568c configure: Conditionalize libinput and gbm too 2014-08-27 09:57:43 -04:00
Carlos Garnacho
e822e51752 surface: Don't calculate geometry for buffer-less subsurfaces
A wl_surface may have a wl_subsurface interface, but no buffers attached
yet, even though the geometry calculation code for surfaces/subsurfaces
assumes everything has already a buffer.

Just skip subsurfaces that don't have a buffer, those can't be set
a geometry yet, and right now it's crashing accessing the texture from
the NULL surface->buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=735452
2014-08-26 16:58:59 +02:00
Jasper St. Pierre
31f5a916f4 wayland: Tie XDG surfaces together with the Shell that created them
This means that we don't leak when a client binds an XdgShell for a
client more than once, and we send pings/pongs to the correct shell
interface.
2014-08-22 12:52:21 -04:00
Jasper St. Pierre
5657a671c1 xdg-shell: Bump unstable version 2014-08-22 12:07:56 -04:00
Jasper St. Pierre
9feb9d6bca events: Update the pointer position here
Rather than in the Wayland front-end, since it's really a core operation.
2014-08-21 17:00:55 -04:00
Jasper St. Pierre
dc0437a5b5 surface-actor-wayland: Pass in a CoglTexture, as well
This makes it so that MetaSurfaceActorWayland is effectively just a
wrapper actor around MetaShapedTexture with some extra scaling. I think
the MetaSurfaceActor subclassing was a bad idea -- we really should have
these abstractions in much higher levels in the stack than the
compositor.
2014-08-21 16:34:29 -04:00
Jasper St. Pierre
f5580f61f9 wayland: Update the CoglTexture in the MetaWaylandSurface
It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
2014-08-21 16:22:53 -04:00
Jasper St. Pierre
d41449b578 wayland: Initialize SHM again
Uh, whoops. I accidentally removed this when revamping the
initialization sequence. This causes bad things to happen.
2014-08-19 18:27:21 -04:00
Jasper St. Pierre
a7b1b1da80 main: Clean up the initialization sequence
The initialization sequence before was quite icky, initializing Clutter
in a few different places depending on what was going on.

Put that all back into main.c
2014-08-18 16:57:00 -04:00
Jasper St. Pierre
53876d2b62 wayland-pointer: Squash warning
This should never happen.
2014-08-16 15:38:25 -04:00
Jasper St. Pierre
2b63b17327 wayland-pointer: Insert missing break;s 2014-08-16 15:38:15 -04:00
Jasper St. Pierre
517e8f6fbd common: Create a better encoding for MetaGrabOp
MetaGrabOp is painful and tedious to work with, because it's a
sequential series of values, meaning we have to use a giant unreadable
switch statement to figure out some basic things about the value.

To solve this, modify the encoding for MetaGrabOp and for the specific
window grab operations so that they're a set of bitflags that we can
easily check.
2014-08-15 16:08:49 -04:00
Jasper St. Pierre
0e758a9e65 display: Establish a separate state variable for routing events
We've long used a switch statement on the grab operation to determine
where events should go. The issue with MetaGrabOp is that it's a mixture
of a few different things, including event routing, state management,
and the behavior to choose during operations.

This leads to poorly defined event routing and hard-to-follow logic,
since it's sometimes unclear what should point where, and our utility
methods for determining grab operations apart can be poorly named.

To fix this, establish the concept of a "event route", which describes
where events should be routed to.
2014-08-15 16:08:49 -04:00
Jasper St. Pierre
71a4fe746e pointer: Update an old function reference
We renamed this and I forgot to rename it here.
2014-08-15 13:49:40 -04:00