The actor's private data created by the compositor is allocated
using g_new(), but since we are allocating a lot of small structures
all the time it's better to use the slice allocator instead.
Also, use a GQuark instead of using a string, so that the quark
lookup is done only once and the rest of the time is just an
integer comparison.
Renamed meta_compositor_clutter_plugin_manager_event_0 to
meta_compositor_clutter_plugin_manager_event_simple and
meta_compositor_clutter_plugin_manager_event_4i to
meta_compositor_clutter_plugin_manager_event_maximize for improved clarity.
2008-10-06 William Lachance <wrlach@gmail.com>
Pass modified mouse button events down to panel windows
instead of dealing with them ourselves. Closes#554428.
* src/core/display.c (prefs_changed_callback): don't grab mouse
buttons on panels
* src/core/window.c (meta_window_new_with_attrs): ditto
svn path=/trunk/; revision=3942
2008-10-05 Thomas Thurman <tthurman@gnome.org>
Second half of the switch to using x-macros for keybindings so that
we don't have lots of places with the same information which must
stay in the same order. This time it's screen bindings.
* src/core/screen-bindings.h: New file, containing screen bindings.
* src/core/schema-bindings.c: added ability to output screen bindings.
* src/core/window-bindings.h: tiny tweak to comment
* src/core/keybindings.c: generate function prototypes using s-b.h;
several handlers modified to use ints rather than ints cast into
pointers, or renamed.
* src/include/prefs.h: generate names of bindings using s-b.h;
generate screen_handlers using s-b.h;
arguments to bindings are ints and not ints cast to pointers;
several handler functions renamed to consistent names.
* src/core/prefs.c (meta_prefs_set_num_workspaces, init_bindings):
generate screen_handlers using s-b.h;
generate screen_string_bindings using s-b.h (and add check for
null bindings in init_bindings to enable this simply).
svn path=/trunk/; revision=3941
Check for whether clutter/glx/clutter-glx-texture-pixmap.h is
available in the configure script and if not use
ClutterX11TexturePixmap directly.
glGetTexLevelParameter isn't available on GL ES so instead it checks
whether NPOTs textures are available and assumes the next power of two
size if not.