The current time offset calculation is wrong. It is supposed to calculate
the offset between the current time and the
"time where it message should be sent" (last_time + interval).
Fix the math to actually do that.
https://bugzilla.gnome.org/show_bug.cgi?id=709340
The destroy notify for a DBus watch holds a reference to the IdleMonitor,
but the IdleMonitorWatch object doesn't (it knows all watches will
be destroyed before the monitor is, so it doesn't need one). This
means that the DBus watch reference can be the only one keeping
the IdleMonitor alive (expecially true for device idle monitors,
which are only used by g-s-d/cursor), and that means that calling
the destroy notify freezes the monitor (and the next X calls
access garbage).
https://bugzilla.gnome.org/show_bug.cgi?id=708420
If you maximize a CSD window on a monitor without struts, it ends
up taking the whole monitor size, but it doesn't mean that the
application wants to fullscreen.
https://bugzilla.gnome.org/show_bug.cgi?id=708718
We must set size_changed even if we are frozen, as every window
size change makes the X server drop the pixmap, and we might lose
the information at the next thaw() if the window changes size
twice in one frame (so we would keep drawing with the old pixmap
until something else causes another resize)
Fix done together with Giovanni Campagna <gcampagn@redhat.com>
Need two passes, because the order we traverse the array is
alphabetical on connector name, not left to right, so we might
see a monitor on the right before we get the offset from disabling
the primary monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=707473
The XSync semantics mandate that alarms already expired will not
fire until the counter is reset and the alarm triggered again, so
clients traditionally called get_idle_time() first to see if they
should install the alarm.
This is inherently racy, as by the time the call is handled by
mutter and the reply received the idle time could be different.
Instead, if we see that the watch would have fired in the past,
fire it immediately.
This is a behavior change, but it's a compatible one, as all legacy
clients are calling get_idle_time() first, and it was perfectly
possible for the idle time counter to trigger the alarm right
after the get_idle_time() call.
https://bugzilla.gnome.org/show_bug.cgi?id=707302
We don't get notifications from X11 when the mode is reset, so
our cached value can get stale. To work around that, always forward
requests to the backend (and let it deal with ignoring the change
if wanted)
https://bugzilla.gnome.org/show_bug.cgi?id=707649
clutter_stage_show_cursor()/hide_cursor() only works in the X11
backend (where someone else is in charge of showing the cursor),
and even then, it has confusing effects when running nested wayland,
so an abstraction layer is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=707474
No, holes in the framebuffer are not a good a thing: windows can
get lost there, and the user can get very confused.
Instead, compact the monitors that where previously after.
https://bugzilla.gnome.org/show_bug.cgi?id=707473
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.
https://bugzilla.gnome.org/show_bug.cgi?id=707458
If, checking the event timestamps, we see that a new configuration
was explicitly requested by an another XRandR client, don't proceed to
apply the intended configuration again, even if looking at the
EDIDs it appears that the outputs changed.
This works around some buggy Xorg drivers (qxl, vbox) that generate
a new serial number everytime the user resizes the host window.
https://bugzilla.gnome.org/show_bug.cgi?id=706735
A gulong is not enough to get 64 bits in all arches, so we must
cast it, or we can corrupt the stack.
This was downstream bug bugzilla.redhat.com/show_bug.cgi?id=1002055
https://bugzilla.gnome.org/show_bug.cgi?id=707267
device_id_max is set to the device_id in ensure_device_monitor(), but we
will loop only to (device_id_max - 1) when propagating the sync XEvent
down, missing the device correspondng to device_id_max.
https://bugzilla.gnome.org/show_bug.cgi?id=707250
cairo_region_copy, while valid to call on a NULL pointer, gives us an empty
region instead of an infinitely big region, so the interesction won't give
us what we want. Just check for this case explicitly.
https://bugzilla.gnome.org/show_bug.cgi?id=707081
When drawing entirely opaque regions, we traditionally kept blending on
simply because it made the code more convenient and obvious to handle.
However, this can cause lots of performance issues on GPUs that aren't
too powerful, as they have to readback the buffer underneath.
Keep track of the opaque region set by windows (through _NET_WM_OPAQUE_REGION,
standard RGB32 frame masks or similar), and draw those rectangles
separately through a different path with blending turned off.
https://bugzilla.gnome.org/show_bug.cgi?id=706930
Split out pipeline creation to a separate function so that we don't
have so much dense code in the paint function itself, and remove some
indentation levels.
Also, don't use our own template for the unmasked pipeline, since it
has nothing different from the default pipeline template.
We also don't store the pipelines anymore since their creation isn't
really helping us; we set the mask texture and paint texture on every
paint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=706930
As part of Wayland support, we should hold the shape and opaque regions
on the MetaWindow rather than fetching them in the MetaWindowActor, as
this gives us better flexibility as to where the regions are set, and
allows for easier Wayland support.
To make merging easier with the Wayland branch, we also append the _x11
suffix to functions that use the X SHAPE extension to fetch the shaped
regions.
https://bugzilla.gnome.org/show_bug.cgi?id=706930
We must send frame_drawn and frame_timing messages to even when
we don't actually queue a redraw on screen to comply with the
WM sync spec.
So throttle such apps to down to a ~100ms interval.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.
This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
The user active watch is a one-fire watch, but it is valid in the API
for the callback to explicitly remove the watch itself. In that case,
the watch will be invalid after the user removes it, and the memory
potentially freed. So make sure to not dereference the watch after
the callback is called.
https://bugzilla.gnome.org/show_bug.cgi?id=706825
Dialogs that don't have a parent should not be skip-taskbar,
otherwise they get lost and there is no way to recover them
(because they're not autoraised when activating the parent),
but toolkits and applications set the hint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=673399