Commit Graph

6810 Commits

Author SHA1 Message Date
Alexander Shopov
41d04f3611 Updated Bulgarian translation 2011-10-30 17:08:08 +02:00
Chun-wei Fan
0406e235bf Merge branch 'master' into msvc-support-master 2011-10-26 12:55:05 +08:00
Emmanuele Bassi
81a82867e1 docs: Clarify CLUTTER_ACTOR_IS_MAPPED
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
2011-10-25 11:35:04 +01:00
Chun-wei Fan
8c196c9403 Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 01:27:51 +08:00
Chun-wei Fan
7c6038d77b Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 00:13:53 +08:00
Chun-wei Fan
0f9eded1c3 Revert "Don't init the Big Clutter Lock on Win32"
This reverts commit f6acae9f3d.
2011-10-25 00:01:24 +08:00
Chun-wei Fan
f6acae9f3d Don't init the Big Clutter Lock on Win32
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+ source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumtopns-http://lists-archives.org/gtk/12724-compiling-a-gtk-application-on-windows.html
2011-10-24 17:17:39 +08:00
Jorge González
1c648dc7da Updated Spanish translation 2011-10-22 17:53:30 +02:00
Yaron Shahrabani
8af0054f24 Updated Hebrew translation (Initialized PO file). 2011-10-22 15:50:50 +02:00
Emmanuele Bassi
5540e6bd9c docs: Document the behaviour in case of init failure
Or, better, the fact that the behaviour of any Clutter function will be
undefined in case the initialization fails.

The value returned by clutter_init() and friends has to be handled
properly.
2011-10-21 21:19:27 +01:00
Matej Urbančič
5f84c197b4 Updated Slovenian translation 2011-10-21 21:20:00 +02:00
Chun-wei Fan
0bc1ac2312 Update VS property sheets
Stop the use of CLUTTER_DISABLE_DEPRECATED and COGL_DISABLE_DEPRECATED, as
now compiler warnings are used instead when deprecated items are used.
2011-10-21 17:53:54 +08:00
Chun-wei Fan
fedca055e9 Revert "Revert "Deprecate clutter_threads_init()""
This reverts commit 5419c11c99.

This is another part to attempt to investigate on error 0xC0000264
on Windows
2011-10-21 17:44:27 +08:00
Chun-wei Fan
e0ad11a193 Revert "clutter-main.c: Fix multiple declarations"
This reverts commit 3d74552684.

This is a part to attempt to further investigate about the 0xC0000264 error
on Windows
2011-10-21 17:43:21 +08:00
Chun-wei Fan
098a83af9e test-[interactive/conformance].bat: Update .exe name 2011-10-20 17:26:55 +08:00
Chun-wei Fan
a36ab5787b Rename conform/interactive tests VS projects
Add a -clutter suffix for their project names to avoid clashes with the
COGL test executables
2011-10-20 16:35:38 +08:00
Chun-wei Fan
3d74552684 clutter-main.c: Fix multiple declarations
clutter_threads_impl_lock/clutter_threads_impl_unlock was accidently
defined 2 times during the revert-fix that.
2011-10-20 15:42:55 +08:00
Chun-wei Fan
d6af2e54c8 Merge branch 'master' into msvc-support-master 2011-10-20 15:41:46 +08:00
Chun-wei Fan
5419c11c99 Revert "Deprecate clutter_threads_init()"
This reverts commit 7e3a75c66b.

Conflicts:

	clutter/clutter-main.c
	clutter/clutter-main.h
2011-10-20 15:17:25 +08:00
Kjartan Maraas
53a1d03179 Updated Norwegian bokmål translation 2011-10-19 23:18:16 +02:00
Emmanuele Bassi
f1d86071c3 build: Remove the GLES configuration option
The selector for GLES 1.1 or 2.0 is all in Cogl, now.
2011-10-19 15:32:41 +01:00
Robert Bragg
14b3ec8485 build: remove the experimental_image var from configure
Since the image backend is something now dealt with by Cogl there is no
need to check the experimental status of the backend in the Clutter
configure script.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 15:27:20 +01:00
Robert Bragg
63cc5ab698 blur: don't accumulate texture padding twice
This removes the create_texture implementation for ClutterBlurEffect
because we already account for padding in the get_paint_volume
implementation so we were creating textures larger than necessary.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 15:27:03 +01:00
Robert Bragg
2ba1a19870 build: Don't actually check for glx for glx flavour
GLX is now totally abstracted by Cogl so the "glx" flavour is actually
only used to determine the soname of clutter now so we don't actually
have to check for the glx header or that libGL provides any GLX symbols.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 15:26:43 +01:00
Emmanuele Bassi
a18a8a3ae2 Avoid the shadowing of 'clone'
The clone() call can creep into the build environment, so it's a good
thing to avoid using 'clone' as a variable name.
2011-10-19 15:23:55 +01:00
Neil Roberts
b240b95a97 tests: Use the portable cogl wrappers for GLSL builtins
Instead of directly using the GLSL names for the builtins in the
shaders for test-shader and test-pick, this makes it use the Cogl
wrapper names instead. That way it will be portable to GLES2 as well.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 13:50:48 +01:00
Chun-wei Fan
e33a6219d8 Merge branch 'master' into msvc-support-master 2011-10-18 15:48:17 +08:00
Emmanuele Bassi
8083dd5178 docs: Improve documentation of LayoutManager
Especially with regards to layout properties and their usage inside a
ClutterScript UI definition.
2011-10-17 11:48:47 +01:00
Chun-wei Fan
8b5d255a2b Update clutter.symbols
_clutter_shader_release_all is removed...
2011-10-17 18:37:32 +08:00
Emmanuele Bassi
3cc62523e6 docs: Clean up the 'running Clutter apps' chapter 2011-10-17 10:25:20 +01:00
Emmanuele Bassi
be4007ef53 Remove mentions of clutter_redraw() 2011-10-17 10:25:07 +01:00
Emmanuele Bassi
146e15297f debug: Clean up debugging notes 2011-10-17 10:24:25 +01:00
Chun-wei Fan
3a95d81471 Update VS property sheets
Get rid of G_DISABLE_DEPRECATED-warnings are now used to tell people that
GLib-deprecated items is to be avoided
2011-10-17 15:57:19 +08:00
Chun-wei Fan
b1780711f7 Merge branch 'master' into msvc-support-master 2011-10-17 15:52:57 +08:00
Emmanuele Bassi
f75dfcfd8b interactive: Use the newly added CLUTTER_ALIGN_BOTH value
We center a lot of stuff using ClutterAlignConstraints.
2011-10-15 18:36:27 +01:00
Emmanuele Bassi
1e51961f7a align-constraint: Add CLUTTER_ALIGN_BOTH
Just like ClutterBindConstraint has two shorthand enumerations for binding
position and size and avoid using multiple instances, ClutterAlignConstraint
should have a way to align an actor with the same alignment factor on both
axis at the same time; this is especially useful for centering actors.
2011-10-15 18:36:27 +01:00
Fran Dieguez
30d309c6e3 Updaged Galician translations 2011-10-15 15:24:41 +02:00
Emmanuele Bassi
7f3363e1db Tag all deprecated symbols using CLUTTER_DEPRECATED
This requires some minor surgery in the build to disable the deprecation
warnings in the deprecated classes.
2011-10-14 11:34:38 +01:00
Emmanuele Bassi
d93e6ef6b9 Bump up the dependency on gtk-doc 2011-10-14 11:34:26 +01:00
Emmanuele Bassi
a05eb9177d build: Strip out G_DISABLE_DEPRECATED
We have compiler warnings, now.
2011-10-14 10:21:37 +01:00
Emmanuele Bassi
96cb1d7128 Disable deprecation warnings for the test suite
We test deprecated functionality as well as current one, so we need to
enable all symbols and disable the deprecation warnings.
2011-10-13 17:50:25 +01:00
Emmanuele Bassi
a063f09611 debug: Move paint-deform-tiles to CLUTTER_PAINT
The CLUTTER_DEBUG class of debugging flags is meant for debugging notes,
while the CLUTTER_PAINT debugging flags are for changing the output of
the paint cycle. Painting the DeformEffect tiles should go in the latter.
2011-10-13 11:38:27 +01:00
Emmanuele Bassi
ef1a3a5477 docs: Include test-threads.c in the API reference
We can use the test-threads.c interactive test as part of the documentation
on how to use threads with Clutter.
2011-10-13 10:42:30 +01:00
Emmanuele Bassi
c58baf42ca interactive/threads: Clean up
Add some comments explaining why we use idle handlers to update the UI,
and update to the newest API in GLib master.
2011-10-13 10:38:36 +01:00
Piotr Drąg
e389240b23 Updated POTFILES.in 2011-10-12 20:33:16 +02:00
Emmanuele Bassi
e0283993f4 Avoid using deprecated API internally
Use the proper API to implement deprecated functions.
2011-10-12 16:44:55 +01:00
Emmanuele Bassi
72da6f808e texture: Disable deprecation warnings
Sadly, ClutterTexture is still using internally deprecated API, like
clutter_actor_get_shader().
2011-10-12 12:36:41 +01:00
Chun-wei Fan
0ee89f1788 clutter-backend-win32.c: Include clutter-shader.h
This is needed for _clutter_shader_release_all to avoid C4013
errors/warnings (a.k.a implicit declaration of ...)
2011-10-12 17:50:32 +08:00
Emmanuele Bassi
53d9e88135 Remove _clutter_shader_release_all()
This function is called when the backend is being disposed - as a way
of releasing all ClutterShader. This doesn't take into account three
things:

  - ClutterShader is deprecated
  - the Backend is *never* disposed
  - once the process terminates, all its resources are automatically
    released by the OS

So the _clutter_shader_release_all() function is a pointless exercise
in futility.
2011-10-12 10:36:17 +01:00
Chun-wei Fan
a2bd2afb93 clutter/Makefile.am
The previous update on clutter-timeout-interval.[ch] is wrong, so correct
that and add $(deprecated_c_priv) to the VS sources list.  Sorry.
2011-10-12 17:33:33 +08:00