This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.
This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.
Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.
(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)
Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.
So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()
Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.
Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48)
Conflicts:
cogl-pango/cogl-pango-display-list.c
cogl/Makefile.am
cogl/cogl-framebuffer.c
cogl/cogl-pipeline-layer-state.h
cogl/cogl2-path.c
cogl/driver/gl/cogl-clip-stack-gl.c
This updates the cogl_poll_ apis to allow dispatching events before we
have a CoglContext and to also enables pollfd state to be changed in a
more add-hoc way by different Cogl components by replacing the
winsys->get_poll_info with _cogl_poll_renderer_add/remove_fd functions
and a winsys->get_dispatch_timeout vfunc.
One of the intentions here is that applications should be able to run
their mainloop before creating a CoglContext to potentially get events
relating to CoglOutputs.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 667e58c9cb2662aef5f44e580a9eda42dc8d0176)
When adding the frame callback API in 70040166 we decided on a common
idiom for adding callbacks which would return an opaque pointer
representing the closure for the callback. This pointer can then be
used to later remove the callback. The closure can also contain an
optional callback to invoke when the user data parameter is destroyed.
The resize callback didn't work this way and instead had an integer
handle to identify the closure. This patch changes it to work the same
way as the frame callback.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 33164c4b04d253ebe0ff41b12c1e90232c519274)
The first vertex in the triangle vertices used in the cogl-hello
example (which were copied into a few other examples) for some reason
has a semi-transparent alpha component. However the colour needs to be
pre-multiplied and the red component was still 0xff so the colour is
effectively invalid and the transparency isn't shown. This patch just
sets the alpha component to 0xff to make it less confusing.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 461879986ec012556b4e680b73e36d440927faaa)
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.
One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.
This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly. If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.
This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)
Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)
Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.
Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.
Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)
The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
This adds api to be able to request that the window system allows a
given onscreen framebuffer to be resizable, and api to add and remove
resize handlers to be called whenever the framebuffer does actually
change size.
The new functions are:
cogl_onscreen_{get,set}_resizable()
cogl_onscreen_{add,remove}_resize_handler()
The examples cogl-hello and cogl-x11-foreign have been updated to use
the new api. To smoke test how Cogl updates the viewport automatically
in response to window resizes the cogl-hello test doesn't explicitly
respond to resize events by setting the viewport and cogl-x11-foreign
responds by setting a viewport that is offset by a quarter of the
window's width/height and half the width and height of the window.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1a8cc00bfa2cecaf1007aec5f3dd95dc07b1786)
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
This moves all the cogl_framebuffer_ apis relating to swap buffer
requests into the cogl_onscreen_ namespace since on CoglOnscreen
framebuffers have back buffers that can be swapped.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
All CoglBuffer constructors now take an explicit CoglContext
constructor. This is part of the on going effort to adapt to Cogl API so
it no longer depends on a global, default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.
All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.
Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_clear depends on the default CoglContext which we are trying to
steer the API away from requiring. cogl_framebuffer_clear4f is
explicitly passed a framebuffer pointer which is implicitly related to a
specific context.
This updates all the examples to use cogl_framebuffer_clear4f instead of
cogl_clear and removes any redundant CoglColor that was previously
passed to cogl_clear.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
It used to be that cogl_framebuffer_allocate() had to be done explicitly
but we have since made Cogl lazily allocate framebuffers when they are
first used if they haven't already been explicitly allocated. Developers
only need to explicitly allocate framebuffers if they are planning to
gracefully handle any errors. In cases where the program will simply
abort due to an allocation error they can simply rely on implicit
allocation which will cause an abort on error.
This updates the examples to not explicitly allocate the framebuffers
since they all just abort on error anyway.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The aim is that it should be a requirement that all Cogl applications
hook their mainloops into Cogl so we should lead by examples. Most of
the examples now just call cogl_poll_get_info and then g_poll with a
zero timeout so that they can continue to constantly redraw.
The SDL example is a bit special because SDL makes it very difficult
to wait on either a timeout or any file descriptors. The SDL winsys is
documented not to require blocking on any file descriptors so we can
ignore that. It implements the timeout by adding an SDL timer which
pushes an event to the queue to wake up SDL_GetEvent.
The Cogland example was already using the glib main loop so that one
has been updated to add the CoglGLibSource to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.
https://bugzilla.gnome.org/show_bug.cgi?id=661174
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This namespaces all of the examples and marks them for installation
if --enable-examples-install has been passed to ./configure. This
simplifies packaging the examples which can be quite convenient
for smoke testing Cogl on various platform.
https://bugzilla.gnome.org/show_bug.cgi?id=656755
Reviewed-by: Neil Roberts <neil@linux.intel.com>